Try this AWESOME Blender 3D Particle Trick
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Пікірлер: 73
Gleb had a trick like this he used a few years ago, it gives a very nice result because it creates an atmosphere.
This is perfect to put in your asset browser after making different versions. Thanks for the tutorial! Exactly what I was looking for.
thanks for the tutorial, for my personal preferences I'd prefer delete the default cube and then add a new one.
@PotatoImaginator
Жыл бұрын
Noooo
@NotSoMuchFrankly
Жыл бұрын
You monster!
How to not delete default cube
@nurhakimsalim3958
Жыл бұрын
@@aadhithya9351 its a joke hahaha
@iam_abdullah2
Жыл бұрын
Just hide it.
@mikoglitchingrabbit
Жыл бұрын
You can't. It's impossible. You have to delete it
@Losjo4093
Жыл бұрын
A X ctrl A cube
@micmacha
Жыл бұрын
Default cube... exists for a reason.
Thank you for this. I thought I had a good handle on dust, but it contributed way too much time to my renders. Your tips helped me optimize it
I saw the thumbnail and was super critical like "really, every render? Come on..." And then I heard your opening line and just about died 😅. Dead on point! Great technique and fantastic video!
thanks for this i have been looking for something like this!
Thank you! That 'original object hide' hack for the particle emitter is super helpful to know about; I've been trying to find clever ways to hide the object in the scene!
clear instruction and very useful...
Dude, your renders are so dope. Very unique!
This is such an important tutorial, than kyou for making!
Great easy to follow tutorial!
This video literally came out at the perfect time for me. I’m working on a scene right now that could use this touch.
Fantastic, thank you!
Your tutorials are such great explainers. But I'm commenting here today to tell you that anytime I select a pull-down in Blender, I say "twirl down the setting" in my head because of you ;-)
Thank you so much
What a cool scene!
I mean you could also mix a diffuse and transparent shader by a factor of Fresnel and you got a fade-out at the edges kinda particle Disclaimer: this only works well with round objects
That's an awesome technique 👍 Thank you very much for sharing!
So useful, thank you so much! It instantly improved my render 😀
best dust tutorial
thank you for this awesome video!
I like how the default cube wasn't deleted . I'm happy :)
Cool! Really nice tut, i learn more and this is high quality ficha
HE DID USE THE DEAFLUT CUBE, NOOOOOOOOOOO-0-O0O-0O-0-O0-O0 *screaming in terror as the univese coollapses*
@siandream4495
2 ай бұрын
Same I didn't know just how important it was to always delete the cube first before today
6:50 bro that is such a stupid work around... but I'm glad you mentioned it, cause I needed it.
Detailed Blender 3D tutorial 😊
spot on :)
Missed opportunity to name the cube "dustbin"
Now i feel the need to change my default cube to be text saying "you should lower your expectations" as a little reminder when i get overly ambitious about an idea
do you plan on making a tutorial for grass animations? yours always look great !! always love your videos
Is there a way to loop the particles into infinity maybe using "sin" and "cos" formulas somewhere? Awesome video by the way. Super simple, to the point and very effective
Hello from the future! In 3.6, you can hide the particle object and the particle system stays visible. Yay for updates!
would you do a video on everything in the light path node. that would be awesome :)
What a fun project - and thank you for saving the default cube! #SaveTheDefaultCube They're an endangered species - not many people know that.
Bad Normals has a great video on using a single vertex, a particle instances modifier and geometry nodes with a single points to mesh node (only cycles). Combining this video with that idea should work great. m.kzread.info/dash/bejne/f56Bk5h_hbC1e7A.html
Scene was black, I forgot to uncheck "show emitter" in particle system -> render -> show emitter for the dust box!
Geometry nodes > noise > vector subtract 0.5 > scale > set position…. Done!
Great tip! quick other question. Do you also have a video on how you make your animations seem like they are on 2's?
@adeo
Жыл бұрын
You can animate on twos
@lordvesalius
Жыл бұрын
you can set the framerate to 12 or 15 fps and neighbour interpolate to 24 or 30. That way your renders will take half the time
I wonder if this could be used on geometry nodes
If you don't want to use weird workarounds which are unnecessary, try hiding the dust particle with the "Hide in Viewport" option (the eye symbol in the outliner), this way you don't need an extra collection for the icosphere... and then disabling the Render visibility will not hide the particles from the render. The other thing is the material setup: when you disable the Ray Visibility for everything except Camera on either the icosphere or the dust box, the particles will not throw shadows but also not emit any light on objects in the scene. Therefore using the Light Path > Is Camera Ray to mix the Emission with Transparent is completely redundant.
@engelbrecht777
Жыл бұрын
Necross 🎸⚔💀🤘👌
@gordonbrinkmann
Жыл бұрын
@@engelbrecht777 Oh my god, how did you know? 🤣
@engelbrecht777
Жыл бұрын
@@gordonbrinkmann 😄 did you ever play in Denmark? Anyways really cool music. I love it.
@gordonbrinkmann
Жыл бұрын
@@engelbrecht777 Thanks, man. No we didn't play in Denmark, unfortunately. Back in the 90s when our band existed we were only known in a small region. You heard the music here on KZread or anywhere else?
@engelbrecht777
Жыл бұрын
@@gordonbrinkmann Just heard it here on the tube. I guess necro something is not that unusual part of a name in the metal business. I remember drawing tape casette covers and logos for local death bands here in Aalborg back in 1990'ish. What a time to be alive 🙂
Wouldn't it make more sense to use a circle instead of icosphere and set tracking to camera? Dust bunnies would always be round while also being much less performance-intensive.
I need the tutorial for the coffin with skeleton, please
will this work in Blender 3.3.3?
I would prefer geometry nodes setup, with procedural animation you have no chance to ruin your animation because particles aren't cashed properly.
good afternoon good tutorials what is the name of the coffin animation, would you like to do the same?
not sure my pc can handle this - when i enter render view my viewport goes bright pink...
now do it with geo nodes xd
WTF. I was just thinking about this and how would it be done and this video pop ups on my YT front page. It's all a simulation.
10:08 he said "fart"
Kherson🍉
6:35 just press H (hide in viewport) instead of disable in viewport, and disable in render, no need for the collection
How make this in blender? kzread.info/dash/bejne/momArdGSgsqxe9I.html
Shame on you, the default cube must not thrive
You still have to delete the default cube even if you use it...... my disappointment is immeasurable and my day is ruined.
using the default cube? are you trying to anger the ancient gods of blender?