Tutorial on how to create ground explosion in blender.
Жүктеу.....
Пікірлер: 86
@Rivental Жыл бұрын
Update. It is not necessary to apply modifiers before particle system. Just click "modifier stack" in particles settings (emission - source - modifier stack).
@Albert_XXI Жыл бұрын
What on earth have you done in less than 5 min?? This is Blender's global community service. I'm flabbergasted. A big bow to you 😀
@Rivental
Жыл бұрын
Thank you! This method has some limitations but it is very simple to understanding(much simpler than Geo node) and it is certenly useful in many cases.
@markus_blend16
Жыл бұрын
I know right?! That's also the reason why I chose blender because you'll find lots of tutorials like these here on youtube.
@Mark_Alloway2 жыл бұрын
Directly to the point and well organized. A perfect tutorial. Thank you.
@Rivental
2 жыл бұрын
Thank you!
@nuke262510 ай бұрын
Blender comunity is some of the best cg communities out there. This sir is a really good comprehensible tutorial.
@Mashoodbrohi40Ай бұрын
Your tutorial was incredibly helpful! I followed along step by step, and the results were impressive. Thanks for sharing your expertise...
@mve736 Жыл бұрын
What an amazing tutorial! So much info in less than 5 minutes.
@krissosful Жыл бұрын
Finally got to the right explosion tutorial, thanks a lot for sharing👏👏
@davidsyahputra87472 жыл бұрын
awesome tutorial, perfectly on point !!
@3dandme7778 ай бұрын
Awesome, my first explosion. Thanks for making it possible. Great tutorial.
@chuckshreve38662 жыл бұрын
One of the best most succinct tutorials I've seen yet. And I've watched a million. Make more. Lots more.
@Rivental
2 жыл бұрын
Thank you. I have a couple of ideas. I'll try to post them soon.
@chuckshreve3866
2 жыл бұрын
@@Rivental Would you consider a realistic gun muzzle smoke? Not that many good tutorials on it.
@nicholascureton9332 жыл бұрын
It's a really good tutorial. Please do more. 😁
@collinsk8754 Жыл бұрын
Very well done. Precise. Thanks.
@unblender77710 ай бұрын
thanks for making this awsome Tutorial for free
@YusufKaya_Official3 ай бұрын
very smooth to understand this tutorial. Thanks 💥💥🙌
@RaffoVFX2 жыл бұрын
haha epic ending. Anyway you got the classic problem of the motion blur sticking to the particles even when they are not moving. Always had that problem when using the ground stickiness. Instead what you could do is to set the ground as "kill particles", and in the particles settings activate the "dead" option, so that they dont disappear when they collide with the ground
@Rivental
2 жыл бұрын
Hm... Very interesting. I will try it when repair my PC. Thank you!
@francescorossini9411 Жыл бұрын
Thank you it was great, perfect tutorial 😎
@Caminobrickfilmstudios2 жыл бұрын
Great tutorial, the explosion looks really great! And you're definitly underrated!
@Rivental
2 жыл бұрын
Thank you! I feel this tutor will give me many subscribes.
@Caminobrickfilmstudios
2 жыл бұрын
@@Rivental btw, do you know how to do this with an imported model instead of the rock generator?
@Rivental
2 жыл бұрын
@@Caminobrickfilmstudios it doesn't matter what model you put into collection. I used rock generator because it fast way to get rock
@Caminobrickfilmstudios
2 жыл бұрын
@@Rivental ok thx!
@Oranggee2 жыл бұрын
thanks bro one of the best simple easy tutorial I've seen
@Rivental
2 жыл бұрын
Thank you!
@zitongxu60078 ай бұрын
so nice!!!
@milongis Жыл бұрын
excellent video i love you
@MechTactical Жыл бұрын
Excellent Work! Watch for it in my upcoming flic. :)
@qemrys56866 ай бұрын
Cool! I got a fantastic explosion after I crank up the number to 500million too! 😀
@EROSNERdesign Жыл бұрын
Fabulous!
@computerguillermo Жыл бұрын
neat! thanks :)
@jurassic_painworld3151 Жыл бұрын
Good tutorial
@hamzaarfaoui9533 Жыл бұрын
super fast, super easy , thanks
@felixnyamongo11 күн бұрын
Thanks.
@robert-brydson-12 ай бұрын
great for one but how do we have multiples exploding at different times like in the video ?
@bek10ov.k Жыл бұрын
oh my god! thank you very mach
@haziqdarwisy5975 ай бұрын
thank you...😊😊😊
@NarekManukyan Жыл бұрын
this is an amazing tutorial, but I have a problem, when I try to apply modifier, it shows error: disabled modifier, skipping apply, why?
@activemotionpictures Жыл бұрын
what a way to say goodbye tutorial.
@benediktmeyer Жыл бұрын
great video! in my blender version there is no "use count" option :(
@tangerb81102 жыл бұрын
Woow
@zubyyynaijaaa26772 жыл бұрын
Summary: Drop your pc on the ground and render the ocean modifier. great video tho!!
@dastrocreations5058 Жыл бұрын
hey great video, there is one thing missing that would make it realistic, and that is smoke. Maybe you should add that in and it would be realistic.
@Rivental
Жыл бұрын
Hello! I didn't planed to add smoke. I don't like blender smoke simulator. It is too slow and there is quite difficult to get detailed realistic result. But you can try it yourself.
@mugenanimations23436 ай бұрын
Hm this didn't seem to work for me. Probably cause im using 3.6. But the particles at first wouldn't rise. it just fell no matter what I did, they also didnt scatter at all either
@friedegg78642 жыл бұрын
Well the last part was unexpected
@TheOddestThings4 ай бұрын
In case anyone else is confused at 0:47, they switched to solid from wireframe.
@Rick-wl6cx6 ай бұрын
When I increase icosphere size it doesnt increase
@carlossuarez9272 Жыл бұрын
I wonder if I can bake this animation and use it in Unreal Engine?
@Rivental
Жыл бұрын
I think yes.
@brainboxfilms84622 жыл бұрын
Haha funny ending . .
@omartamer36442 жыл бұрын
How do you do the animation in the video with character
@Rivental
2 жыл бұрын
Hello. It is animation from mixamo
@alexscott7819 Жыл бұрын
How would I go about changing the colour of the particles once they're done?
@Rivental
Жыл бұрын
Do you talk about render or viewport?
@alexscott7819
Жыл бұрын
@@Rivental In render, though in my Rendered-Viewport too it shows the explosion is the same colour as my plane
@Rivental
Жыл бұрын
@@alexscott7819 Just change color of your emitting object. In my case it is a rock.
@alexscott7819
Жыл бұрын
@@Rivental Thank you!!!!
@Logan_wlt Жыл бұрын
how do you make the floor ?
@Rivental
Жыл бұрын
Floor at the beginning? It's just several planes with the 4k displasement textures from HDRI haven.
@richelleashleyfloyd49276 ай бұрын
I need help. When I render it, it started to lag like it mid explodes over and over again but not explode fully..
@Rivental
6 ай бұрын
Looks like you need reset automatic cash.
@richelleashleyfloyd4927
6 ай бұрын
@@Rivental how can i do that?
@Rivental
6 ай бұрын
@@richelleashleyfloyd4927 In the particles setting. Find cash tab and delete cash
@XDbrickstudio Жыл бұрын
How can make the particles become brown colour?
@Rivental
Жыл бұрын
Just set brwon material for object which you use like particles
@XDbrickstudio
Жыл бұрын
@@Rivental ok
@dzulrashdi6689 Жыл бұрын
Can you make water splash with this method...
@Rivental
Жыл бұрын
Yes
@yingzhiworkspace2 жыл бұрын
hope you get a new pc
@robciubobciu Жыл бұрын
evrything is fine but it wont render particles on render
@Rivental
Жыл бұрын
I think you missed some step.
@AryanDurgapal Жыл бұрын
haha last
@SahilMakrani-cy8wyКүн бұрын
wtffff howwwwww
@returnedtomonkey88863 ай бұрын
It's not rendering.
@seaoflyons9 ай бұрын
After Effects Tutorials: 60 mins long; looks like crap; inflexible, non-transferrable techniques. Blender Tutorials: ^
@tomasyaconis7030 Жыл бұрын
Hello friend, very good tutorial! I have a question, how do we do it if we want, for example, to make many detonations but at different times?
@Rivental
Жыл бұрын
Hello. Thank you. It is a very good question. I tried to do it but unfortunetly without any success. So the only way what i can recommend is a manual way. Create particle system, set settings, dublicate it and change end and start emission value of new system. I understend if you talk about many explosion (30 or 100) it is very unuseful method but i could't find any better. Maybe it can be done with a new simulation node but for me this staff is too complicated. That is why i moved on cinema 4d for sometime. In c4d this kind of different time simulation creating very easely.
@tomasyaconis7030
Жыл бұрын
@@Rivental Thanks for answering, I'm working on an animation in which a minigun shoots against a building and I need about 100 mini explosions, like a bullet impact. I have to find another solution
@Rivental
Жыл бұрын
@@tomasyaconis7030 Well. I have seen before tutorial where particles emit from collide other particles with surface. But now i can not find this tut.
Пікірлер: 86
Update. It is not necessary to apply modifiers before particle system. Just click "modifier stack" in particles settings (emission - source - modifier stack).
What on earth have you done in less than 5 min?? This is Blender's global community service. I'm flabbergasted. A big bow to you 😀
@Rivental
Жыл бұрын
Thank you! This method has some limitations but it is very simple to understanding(much simpler than Geo node) and it is certenly useful in many cases.
@markus_blend16
Жыл бұрын
I know right?! That's also the reason why I chose blender because you'll find lots of tutorials like these here on youtube.
Directly to the point and well organized. A perfect tutorial. Thank you.
@Rivental
2 жыл бұрын
Thank you!
Blender comunity is some of the best cg communities out there. This sir is a really good comprehensible tutorial.
Your tutorial was incredibly helpful! I followed along step by step, and the results were impressive. Thanks for sharing your expertise...
What an amazing tutorial! So much info in less than 5 minutes.
Finally got to the right explosion tutorial, thanks a lot for sharing👏👏
awesome tutorial, perfectly on point !!
Awesome, my first explosion. Thanks for making it possible. Great tutorial.
One of the best most succinct tutorials I've seen yet. And I've watched a million. Make more. Lots more.
@Rivental
2 жыл бұрын
Thank you. I have a couple of ideas. I'll try to post them soon.
@chuckshreve3866
2 жыл бұрын
@@Rivental Would you consider a realistic gun muzzle smoke? Not that many good tutorials on it.
It's a really good tutorial. Please do more. 😁
Very well done. Precise. Thanks.
thanks for making this awsome Tutorial for free
very smooth to understand this tutorial. Thanks 💥💥🙌
haha epic ending. Anyway you got the classic problem of the motion blur sticking to the particles even when they are not moving. Always had that problem when using the ground stickiness. Instead what you could do is to set the ground as "kill particles", and in the particles settings activate the "dead" option, so that they dont disappear when they collide with the ground
@Rivental
2 жыл бұрын
Hm... Very interesting. I will try it when repair my PC. Thank you!
Thank you it was great, perfect tutorial 😎
Great tutorial, the explosion looks really great! And you're definitly underrated!
@Rivental
2 жыл бұрын
Thank you! I feel this tutor will give me many subscribes.
@Caminobrickfilmstudios
2 жыл бұрын
@@Rivental btw, do you know how to do this with an imported model instead of the rock generator?
@Rivental
2 жыл бұрын
@@Caminobrickfilmstudios it doesn't matter what model you put into collection. I used rock generator because it fast way to get rock
@Caminobrickfilmstudios
2 жыл бұрын
@@Rivental ok thx!
thanks bro one of the best simple easy tutorial I've seen
@Rivental
2 жыл бұрын
Thank you!
so nice!!!
excellent video i love you
Excellent Work! Watch for it in my upcoming flic. :)
Cool! I got a fantastic explosion after I crank up the number to 500million too! 😀
Fabulous!
neat! thanks :)
Good tutorial
super fast, super easy , thanks
Thanks.
great for one but how do we have multiples exploding at different times like in the video ?
oh my god! thank you very mach
thank you...😊😊😊
this is an amazing tutorial, but I have a problem, when I try to apply modifier, it shows error: disabled modifier, skipping apply, why?
what a way to say goodbye tutorial.
great video! in my blender version there is no "use count" option :(
Woow
Summary: Drop your pc on the ground and render the ocean modifier. great video tho!!
hey great video, there is one thing missing that would make it realistic, and that is smoke. Maybe you should add that in and it would be realistic.
@Rivental
Жыл бұрын
Hello! I didn't planed to add smoke. I don't like blender smoke simulator. It is too slow and there is quite difficult to get detailed realistic result. But you can try it yourself.
Hm this didn't seem to work for me. Probably cause im using 3.6. But the particles at first wouldn't rise. it just fell no matter what I did, they also didnt scatter at all either
Well the last part was unexpected
In case anyone else is confused at 0:47, they switched to solid from wireframe.
When I increase icosphere size it doesnt increase
I wonder if I can bake this animation and use it in Unreal Engine?
@Rivental
Жыл бұрын
I think yes.
Haha funny ending . .
How do you do the animation in the video with character
@Rivental
2 жыл бұрын
Hello. It is animation from mixamo
How would I go about changing the colour of the particles once they're done?
@Rivental
Жыл бұрын
Do you talk about render or viewport?
@alexscott7819
Жыл бұрын
@@Rivental In render, though in my Rendered-Viewport too it shows the explosion is the same colour as my plane
@Rivental
Жыл бұрын
@@alexscott7819 Just change color of your emitting object. In my case it is a rock.
@alexscott7819
Жыл бұрын
@@Rivental Thank you!!!!
how do you make the floor ?
@Rivental
Жыл бұрын
Floor at the beginning? It's just several planes with the 4k displasement textures from HDRI haven.
I need help. When I render it, it started to lag like it mid explodes over and over again but not explode fully..
@Rivental
6 ай бұрын
Looks like you need reset automatic cash.
@richelleashleyfloyd4927
6 ай бұрын
@@Rivental how can i do that?
@Rivental
6 ай бұрын
@@richelleashleyfloyd4927 In the particles setting. Find cash tab and delete cash
How can make the particles become brown colour?
@Rivental
Жыл бұрын
Just set brwon material for object which you use like particles
@XDbrickstudio
Жыл бұрын
@@Rivental ok
Can you make water splash with this method...
@Rivental
Жыл бұрын
Yes
hope you get a new pc
evrything is fine but it wont render particles on render
@Rivental
Жыл бұрын
I think you missed some step.
haha last
wtffff howwwwww
It's not rendering.
After Effects Tutorials: 60 mins long; looks like crap; inflexible, non-transferrable techniques. Blender Tutorials: ^
Hello friend, very good tutorial! I have a question, how do we do it if we want, for example, to make many detonations but at different times?
@Rivental
Жыл бұрын
Hello. Thank you. It is a very good question. I tried to do it but unfortunetly without any success. So the only way what i can recommend is a manual way. Create particle system, set settings, dublicate it and change end and start emission value of new system. I understend if you talk about many explosion (30 or 100) it is very unuseful method but i could't find any better. Maybe it can be done with a new simulation node but for me this staff is too complicated. That is why i moved on cinema 4d for sometime. In c4d this kind of different time simulation creating very easely.
@tomasyaconis7030
Жыл бұрын
@@Rivental Thanks for answering, I'm working on an animation in which a minigun shoots against a building and I need about 100 mini explosions, like a bullet impact. I have to find another solution
@Rivental
Жыл бұрын
@@tomasyaconis7030 Well. I have seen before tutorial where particles emit from collide other particles with surface. But now i can not find this tut.