Create Simple Explosion VFX in Blender Mantaflow - Iridesium

Фильм және анимация

Join Iridesium Discord: / discord
Soon you will be working on the next massive blockbuster and you will need to prove to the studio that Blender can make good explosions!
In this tutorial, we will be going over Blender's new smoke solver. Looking at the pros and cons and learning how to make a simple but effective explosion in Blender.
The problem I pointed out with the adaptive domain setting has been fixed. Go ahead and set the value lower if you are getting clipping.
Final Accretion Disk Material: drive.google.com/file/d/1fOOA...
0:00 - Epic Intro
0:43 - Main Particle Emitter
2:09 - Secondary Emitters
3:55 - Adding the Smoke
5:02 - Domain Settings
7:11 - Emitter Settings
10:18 - Smoke Collision
12:20 - Final Simulation
13:28 - Scene Setup
15:02 - Explosion Shader
19:19 - Render Settings
20:44 - Final Renders
Support Iridesium:
Iridesium Blender theme: drive.google.com/file/d/1q28G...

Пікірлер: 1 200

  • @luanespedito1475
    @luanespedito14754 жыл бұрын

    if i try to render this on my pc i don't even need to simulate the explosion

  • @rbmedia8798

    @rbmedia8798

    4 жыл бұрын

    haha

  • @shrek2415

    @shrek2415

    4 жыл бұрын

    yeah my cooler is just a stock ryzen 5 3600 cooler and i get like 90c its pretty whack

  • @blind_drunk_chris

    @blind_drunk_chris

    4 жыл бұрын

    @@shrek2415 Yours has COOLING?!?!?

  • @tomaspietravallo3832

    @tomaspietravallo3832

    4 жыл бұрын

    blind_drunk_chris same lmao

  • @rbmedia8798

    @rbmedia8798

    4 жыл бұрын

    Shrek is your GPU capable of rendering? I’d use that if it is

  • @absentzz347
    @absentzz3473 жыл бұрын

    "Usually I use 150 to 200, but for this tutorial I'm gonna leave it at 100." *changes the value to 150*

  • @jamescrawford1534

    @jamescrawford1534

    3 жыл бұрын

    Dammit, I just wrote that comment, but you get the credit for seeing it first :

  • @tech_of_steel20official

    @tech_of_steel20official

    3 жыл бұрын

    I was just about to comment that LOL

  • @glenfoxh

    @glenfoxh

    3 жыл бұрын

    @@tech_of_steel20official Same. ^.^

  • @BeatlesToJestCos

    @BeatlesToJestCos

    3 жыл бұрын

    Let's put on 2000, . But instead of these two things, video is amazing, this is treasure. Like and subscribe from me. Video is PERFECT. Not like these hindi guys... Iridesium - true proffesionalism!:)

  • @mobbossgambino

    @mobbossgambino

    3 жыл бұрын

    I'm like he's gotta be doing this intentionally lmaoo

  • @marexexe7308
    @marexexe73083 жыл бұрын

    For the people that have problems with finding "Bake Data", Go to the Smoke domain > Physics tab > Cache > Type: - , And the type should be Modular, Default you have "Replay" on

  • @fuwe

    @fuwe

    3 жыл бұрын

    TY

  • @marexexe7308

    @marexexe7308

    3 жыл бұрын

    @@fuwe No problem, Have fun :)

  • @mbe9601

    @mbe9601

    3 жыл бұрын

    thanks alot

  • @BennieWoodell

    @BennieWoodell

    3 жыл бұрын

    Thank you!!

  • @addakis5663

    @addakis5663

    3 жыл бұрын

    You are a good human

  • @Raddius
    @Raddius Жыл бұрын

    For anyone who can't find "color mapping," it's because you're on a newer version and it's just renamed to "grid display" it should show up under "viewport" display just like in the video.

  • @hollyhav1k594

    @hollyhav1k594

    Жыл бұрын

    Thank you. You helped me a lot and gave me a great answer that I needed. You did not write this comment in vain) Thank you again

  • @user-yu9lw8db8u

    @user-yu9lw8db8u

    7 ай бұрын

    thank you! This really helped me!

  • @Benjaminburtonjr

    @Benjaminburtonjr

    6 ай бұрын

    Thank a lot!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • @dommafia
    @dommafia4 жыл бұрын

    I don't know why but at 6:28 when he says hes going to leave that setting at 100 and then right away enters 150 instead, I had a nice chuckle lol

  • @caseuim9667
    @caseuim96674 жыл бұрын

    Him: so press quick smoke My poor laptop: so ya want smoke, ey?

  • @R-Tex.
    @R-Tex.3 жыл бұрын

    For anyone having trouble with the smoke not showing in the rendered view. Select your domain and go to cache and select 'All' instead of 'Modular' or 'Replay', then 'bake all'.

  • @am4teur

    @am4teur

    3 жыл бұрын

    Very helpful thank you

  • @lederplayz382

    @lederplayz382

    3 жыл бұрын

    Thanks man

  • @yourgrandmashouse1970

    @yourgrandmashouse1970

    3 жыл бұрын

    I’ll try it thanks

  • @christianjoseph6502

    @christianjoseph6502

    3 жыл бұрын

    you're a legend thanks man

  • @temafsoma8886

    @temafsoma8886

    3 жыл бұрын

    Thanks mate

  • @technicolourmyles
    @technicolourmyles4 жыл бұрын

    I would LOVE a good mantaflow fire tutorial. There's barely any content out there for mantaflow fire, and what is actually available is very very simple and not very photorealistic at all. The few renders you showed at the end look incredible and I would love to see a tutorial for those!

  • @PySnek
    @PySnek3 жыл бұрын

    The Color Mapping is new called Grid Display

  • @ponasrodzeris929

    @ponasrodzeris929

    3 жыл бұрын

    Thanks

  • @samimorad7322

    @samimorad7322

    2 жыл бұрын

    i love youuuuuuuu

  • @Slipper.The_Avaitor_Films

    @Slipper.The_Avaitor_Films

    2 жыл бұрын

    and my fire appeared black the fire looks nice tho

  • @knightofnight4381

    @knightofnight4381

    2 жыл бұрын

    But which field I need to use for explosion?

  • @knightofnight4381

    @knightofnight4381

    2 жыл бұрын

    @@Slipper.The_Avaitor_Films There is a setting right after RGB in Grid Display. Just change is to B-spline and it will work!

  • @abcdefg91111
    @abcdefg911113 жыл бұрын

    for the people that cant find color map. It changed to grid display after 1.9 update

  • @stevokucinsky630

    @stevokucinsky630

    2 жыл бұрын

    I love you for that my dude.

  • @Skully-fs5xg

    @Skully-fs5xg

    2 жыл бұрын

    Thank you!

  • @kraigwarner7689
    @kraigwarner76894 жыл бұрын

    Literally wishing for this video yesterday. EXACTLY what I wanted. Thank you so much for sharing what you know man

  • @ArielTavori
    @ArielTavori4 жыл бұрын

    Epic results Joel, thanks again for sharing!

  • @theadventuresofkeesenicko6198
    @theadventuresofkeesenicko61983 жыл бұрын

    "smoke" is now called "gas" on updated versions fyi

  • @gabrieldorner3792

    @gabrieldorner3792

    3 жыл бұрын

    Thanx

  • @Destuctlve

    @Destuctlve

    3 жыл бұрын

    thanks so mucg i was ssoooo confused

  • @illyabut8454

    @illyabut8454

    3 жыл бұрын

    Thanks

  • @dostonsaidov3676

    @dostonsaidov3676

    3 жыл бұрын

    how to use period hot key?

  • @anubhutisharma4125

    @anubhutisharma4125

    3 жыл бұрын

    @@dostonsaidov3676 its FullStop " . " key

  • @letherg1235
    @letherg12354 жыл бұрын

    0:45"and then delete everything, it's all useless" *uninstalls blender and starts career as baker*

  • @kubilayg3200

    @kubilayg3200

    4 жыл бұрын

    Well he does add a camera, a cube and a sun later on so idk... we could just hide them until later but don't tell him.

  • @cshimp10

    @cshimp10

    4 жыл бұрын

    "We can just put a cube over here, and if you EVER tell anyone that cube is there? I will come to your house and *cut you*" - Bob Ross

  • @NeilRoy

    @NeilRoy

    4 жыл бұрын

    Sorry, but that would also include deleting all the baking.

  • @MuscarV2

    @MuscarV2

    4 жыл бұрын

    Starts career as explosion smoke*

  • @RedstoneManaga

    @RedstoneManaga

    4 жыл бұрын

    A career in baking blender models

  • @nf_felix
    @nf_felix4 жыл бұрын

    I´m really hyped for this ;)

  • @AleksandarPopovic
    @AleksandarPopovic4 жыл бұрын

    This is the best explotion tutorial, good job, keep going, and good luck for your next projects!!

  • @Dynamo2205
    @Dynamo22054 жыл бұрын

    2:25 Help!! My cube is in ancient greek, what do I do now?

  • @steviestl2269

    @steviestl2269

    4 жыл бұрын

    @KZread Central oh no, the cube waa just born, don't threaten him like that.

  • @ShawnTheRazor

    @ShawnTheRazor

    4 жыл бұрын

    Translate it!

  • @owenkirschner5343

    @owenkirschner5343

    4 жыл бұрын

    @KZread Central Haha!!!

  • @shamaur6951

    @shamaur6951

    4 жыл бұрын

    @KZread Central That joke is layers deep

  • @schaf7716

    @schaf7716

    3 жыл бұрын

    Just delete it, because it is usless

  • @ayushmansingh9482
    @ayushmansingh94823 жыл бұрын

    For those people who are struggling with the smoke sim not being same as in the video, i finally figured it out after a lot of hardwork ,you need to select all the three emitters when you make the domain by the following steps Select all three emitters Object--) quick effects --) smoke effect

  • @webtron44

    @webtron44

    3 жыл бұрын

    Thank you... I've been racking my brain on that one.

  • @ayushmansingh9482

    @ayushmansingh9482

    3 жыл бұрын

    @@webtron44 hey eric i recommend u don't try making this project bcoz you might be using a newer version of blender . I too tried doing it but idnt go the same way especially with the way the smoke looks and that node he used for giving colour to smoke :(

  • @milanhilferink4051

    @milanhilferink4051

    9 ай бұрын

    Bruh all that time this was the solution 💀

  • @shiftaxisrecords
    @shiftaxisrecords4 жыл бұрын

    Thank you for the wonderful tutorial! Worked perfect!

  • @mycroft16
    @mycroft164 жыл бұрын

    One of the best explosion tutorials I've found. I've played with fluid water sims so far. Mantaflow is indeed slow, but I've been really impressed by the quality of the results. Looking foward to playing with this now.

  • @RaffoVFX
    @RaffoVFX4 жыл бұрын

    Holy Jesus, I was making your nuclear blast tutorial Yesterday and now here it Is a new tutorial! Man, bruh, you make me so Happy! And all of us addicted to 3dexplosions/pyromaniacs are looking Just for stuff like this!!

  • @stevenalexander6262

    @stevenalexander6262

    4 жыл бұрын

    Holy shit and i thought i was a pyromaniac

  • @theRPGmaster

    @theRPGmaster

    4 жыл бұрын

    @@stevenalexander6262 At least you're not alone.

  • @flifluflofli

    @flifluflofli

    4 жыл бұрын

    What is NEXT.. ? lol

  • @brightgarinson3099
    @brightgarinson30994 жыл бұрын

    Now THAT is what I'm talking about. That's awesome man! That looks really good and that opening was jaw dropping. The camera movement, the pyro, the atmosphere, very well done. Edit- what was the resolution for the fire next to the photo?

  • @liambuffat3731
    @liambuffat37314 жыл бұрын

    I learned a ton of stuff from this tutorial. Usually I complain because tutorials are too slow, you don't have that problem. I will have to listen a few times to catch everything. Anyway thumbs up all the way.

  • @VojtechLacina
    @VojtechLacina4 жыл бұрын

    Wow, I'm impressed. I know creating stuff is not bout tool, but about artist, but this is awesome fx I didn't expected from Blender. Great job

  • @JaredOwen
    @JaredOwen4 жыл бұрын

    Thanks for the video

  • @PhoenixCNSTL

    @PhoenixCNSTL

    3 жыл бұрын

    only 4 likes? wow.

  • @schaf7716

    @schaf7716

    3 жыл бұрын

    Now 6

  • @nf_felix
    @nf_felix4 жыл бұрын

    Could you maybe make a tutorial, where you show, how to simulate and shade the fire simulations. Cause they look really cool and realistic

  • @brightgarinson3099

    @brightgarinson3099

    4 жыл бұрын

    Yes, a fire tornado tutorial for example.

  • @brakedownbutterfly

    @brakedownbutterfly

    4 жыл бұрын

    for the shading just go into the volume for the material and up the blackbody

  • @ale-pg3xb

    @ale-pg3xb

    4 жыл бұрын

    Just use an inflow emitter to fire and simulate at a high res

  • @RaffoVFX

    @RaffoVFX

    4 жыл бұрын

    I'm pretty sure at00:39 he used the Wisp fire shader (find it on blendermarket)

  • @mozammil4385

    @mozammil4385

    4 жыл бұрын

    Go and search crossmind studio mantaflow .......thanks me later

  • @NozNK
    @NozNK3 жыл бұрын

    I use to play around with blender a number of years ago but stopped a while back. But you've resparked my interest, I'm excited to try some of the stuff I've seen on your channel!!

  • @1337Frederick
    @1337Frederick4 жыл бұрын

    Cool final result. Thanx for tutorial! 😀👍

  • @gordonbrinkmann
    @gordonbrinkmann4 жыл бұрын

    Great tutorial! I'm still experimenting with Mantaflow to get cool looking explosions, but since I'm a little impatient I never get to bake real high resolution explosions, so they are always lacking in detail. One thing I noticed which I see a lot in smoke / explosion tutorials: you have a lot of flickering shadow artefacts in your rendered animations. Many people suggest using cubic interpolation in the material (which you already did) or not using Adaptive Domain to get rid of it. But that's useless. The main reason for the flickering shadows are bounce values set too low in Transmission and Transparent light paths. Yours are set to 8 and 12, I usually set mine to 64 or 128 (and Total to 128 of course) while leaving the others low. I didn't even notice an increase in render times, it just removes the flickering. By the way, this also helps with glass materials which I always thought are too dark, too shadowy.

  • @CatalinPascaru
    @CatalinPascaru3 жыл бұрын

    "This is a simple explosion, not an advanced one"... Jeeeezus.... Anyway, the video is simply amazing! A lot of details, clearly explained, the end result is incredible... I really appreciate how much effort you are putting into these

  • @RenderRides
    @RenderRides4 жыл бұрын

    I've never done much simulations work in Blender but damn, this stuff is really cool! Great job dude!

  • @DuceIRae
    @DuceIRae3 жыл бұрын

    you do the best job of teaching this on youtube.. thank you I have struggled for months.. this was a life saver.. I finally understand what I was doing wrong

  • @gordonbrinkmann
    @gordonbrinkmann4 жыл бұрын

    Some final suggestions: the final material setup you show towards the end has three attribute nodes with the name "density" in it. You could use one attribute node to plug into all three color ramps. And since the density is represented as values ranging from 0 to 1, the color is only black to white - so you could use the factor output of the attribute node instead of the color output. I don't know if there are differences in precision between the color and the factor output, but I'd prefer factor to be on the safe side. And at first you used the Volume Info node instead of Attribute, if you give a reason why you changed it I might have missed it. The thing is, I experienced a small decrease of render time when using the density output of the Volume Info node instead of the Attribute node. It's just subtle, but of course it adds up when rendering animations. The color output of the Volume Info node you use at first is quite useless when plugged into a color ramp... because it just gives the color that's set in the "Smoke Color" settings of the flow object. Being a single color and not a color range, the color ramp just calculates a grey value from it and uses that single color to determine its output color. However - if you have multiple flow objects in your domain and give them different smoke colors, the color output of the Volume Info let's you put different smoke colors on different flow objects inside one domain material.

  • @lilcxsx6002
    @lilcxsx60024 жыл бұрын

    I have no computer and im 13 So i will be back to this video in 10years!

  • @Leuncakk

    @Leuncakk

    3 жыл бұрын

    I felt that

  • @Leuncakk

    @Leuncakk

    3 жыл бұрын

    @Tafseer Ahmad ok kid einstien

  • @ericsthebruh7867

    @ericsthebruh7867

    3 жыл бұрын

    @Tafseer Ahmad r/kidsonyoutube who knows lol

  • @8b8b8b

    @8b8b8b

    3 жыл бұрын

    @Tafseer Ahmad "If you think you understand quantum mechanics then you don't understand quantum mechanics" -Richard Feynman

  • @alieninside9001

    @alieninside9001

    3 жыл бұрын

    So cute

  • @RedtailMediaPro
    @RedtailMediaPro4 жыл бұрын

    FANTASTIC Tutorial, dare I say perfect. Thank you so much! Subscribed.

  • @multigenerator5256
    @multigenerator52562 жыл бұрын

    Ok this video got recommended to me and this was the first video i watched of yours, AND THAT INTRO WAS *INTENSE* MAN

  • @alanmathew4292
    @alanmathew42923 жыл бұрын

    PSA for anyone using Blender 2.9 INCREASE INITAIL VELOCITY, 60 - 80 worked well for me

  • @Gromit8181

    @Gromit8181

    2 жыл бұрын

    Thank you sooooooo much !!!!!!!! It Finally works!!

  • @makeandbreakgames1791

    @makeandbreakgames1791

    Жыл бұрын

    THANK YOU, I wondered why the particles just made lines.

  • @philipps6101
    @philipps61013 жыл бұрын

    „What did u done today?“ „I baked some explosions“

  • @BruceCarbonLakeriver

    @BruceCarbonLakeriver

    3 жыл бұрын

    spicey cookies xD

  • @pixspaces4777
    @pixspaces47773 жыл бұрын

    Great tutorial, gives an overall understanding of this system in blender.

  • @cptairwolf
    @cptairwolf4 жыл бұрын

    awesome job man, makes me wanna pick up blender again (I'm a maya guy)... I can't wait til we can see these kind of effects in real time!

  • @ZeaxileVisuals
    @ZeaxileVisuals3 жыл бұрын

    I give up watching this Man's going fast and slow and randomly going fast

  • @jakenboyo691
    @jakenboyo6913 жыл бұрын

    for those wondering where the bake option is, you need to change your cache type from replay to modular. Select the domain open the fluid drop down menu if it isn't already open, open the cache drop down menu, select type and change it to modular. The default type was changed in version 2.83 so yeah.

  • @thushanipremarathne6566

    @thushanipremarathne6566

    3 жыл бұрын

    im using version 1.91 to do this simulation, but i cant find colour mapping in the physics for the domain

  • @abcdefg91111

    @abcdefg91111

    3 жыл бұрын

    @@thushanipremarathne6566 its called grid display

  • @chunkz3163

    @chunkz3163

    2 жыл бұрын

    thanks

  • @irfanzainuddin472
    @irfanzainuddin4723 жыл бұрын

    I'm here just for your epic intro. Love it!

  • @BeatlesToJestCos
    @BeatlesToJestCos3 жыл бұрын

    You are unbelivable proffesional ! I am so happy that I found video like this :D

  • @redjc99
    @redjc993 жыл бұрын

    Amazing Tutorial!! One question, though... at 10:53 How do you get that to start a little after the explosion, though? Every time I try to do it the "dust" starts rising at frame 1.

  • @danranck
    @danranck2 жыл бұрын

    At 6:56 "you can see a tiny little wisp of smoke comes up" - mine doesn't look like that, I've done the tutorial 3 times over trying to figure this out. Mine just looks squat. Any tips here?

  • @vivien9017

    @vivien9017

    2 жыл бұрын

    Your cache type needs to be set to "all" instead of "replay"

  • @4.0.4
    @4.0.43 жыл бұрын

    Wow, these explosions are fantastic. What I learned the most is how much shading can do, with the wrong shading these amazing explosions look like puffed whimpers of sadness.

  • @GaryParris
    @GaryParris4 жыл бұрын

    Nice work 👍😎👍 excellent explanation and process 😊🖖

  • @maddin1890
    @maddin18904 жыл бұрын

    "For this tutorial I'm gonna leave it at 100" *changes number to 150*

  • @criticalphil3677
    @criticalphil36774 жыл бұрын

    love the video that explosion with the ground dust looked amazing. would love one on mantaflow fluid in regards how to control the amount of foam bubbles and spray that are produced, i have played with all the settings but it produces millions and i mean millions for each of the particle type, you would need a NASA pc just to render it....

  • @gamerloud7416
    @gamerloud74164 жыл бұрын

    Thank you very much! This is an amazing tutorial! Thanks again!

  • @AndrewPace77
    @AndrewPace772 жыл бұрын

    Fantastic tutorial. I've been looking for weeks for how I might use a particle system in a smoke simulation, and I just couldn't find the right search terms. Somehow KZread's algorithm finally found me a good video! Thanks!

  • @hudsonmckee5338
    @hudsonmckee53383 жыл бұрын

    In most tutorials the "Using Scene Gravity" Z value under fluid settings is -1 m/s but mine is like -9.8 m/s. It wont let me change it but does this matter?

  • @AartSnikkelbaard03

    @AartSnikkelbaard03

    2 жыл бұрын

    Unless your simulation is on another planet than earth, -9.8m/s should be correct :)

  • @eldermartins130
    @eldermartins1303 жыл бұрын

    0:46 "It's all useless" Initial Cube Lives Mater!

  • @Jkk4142_messi

    @Jkk4142_messi

    3 жыл бұрын

    O-O

  • @sunshineconch5377
    @sunshineconch53774 жыл бұрын

    Awesome tutorial!

  • @ahuriG
    @ahuriG4 жыл бұрын

    Ultra useful thx a lot for all these tips!

  • @sociallyawkwardguy7106
    @sociallyawkwardguy71064 жыл бұрын

    me: smiles my laptop: no! NO! nooo no no no no no!! god No!

  • @animation4826
    @animation48264 жыл бұрын

    This man's so good, call this a knowledge bomb, cuz these explosions are fire

  • @aimlezz8855
    @aimlezz88553 жыл бұрын

    Awsm! Thanks for the video!

  • @alexthedreamer8564
    @alexthedreamer85644 жыл бұрын

    New sub ! Thanks for the detailed tutorial. You are amazing

  • @spiritkloon9851
    @spiritkloon98512 жыл бұрын

    Could someone please send me a download link for a finished product because My thing isn’t working and I want to compare them thank you 😊.

  • @glozzas9305
    @glozzas93054 жыл бұрын

    15:00 why can't i see the smoke in the cycles enigne? i have added two suns with a direction towards the smoke, but all i get i a almost dark screen in the quick render in cycles

  • @brightgarinson3099

    @brightgarinson3099

    4 жыл бұрын

    Make sure noise baked or is not checked. Also, make sure the smoke domain material is applied to the cube of course.

  • @oguzkaan2153

    @oguzkaan2153

    3 жыл бұрын

    @@brightgarinson3099 both is on mine still cant see it

  • @graham1891

    @graham1891

    3 жыл бұрын

    I got it you have to add the smoke material to the sphere and planes and the apply those materials to there particle settings

  • @arnault1471
    @arnault1471 Жыл бұрын

    Intro is sick !

  • @user-gz8kc1li9h
    @user-gz8kc1li9h3 жыл бұрын

    this is awesome. Intro to everything

  • @bkblend
    @bkblend3 жыл бұрын

    9:22 How did you make smoke so big? Color mapping in the new Blender is a grid display. So how to make such a huge smoke in the grid display?

  • @insert1145

    @insert1145

    2 жыл бұрын

    同样的问题

  • @Slipper.The_Avaitor_Films

    @Slipper.The_Avaitor_Films

    2 жыл бұрын

    make it bigger

  • @drsamuelhaydensecretgaming6749
    @drsamuelhaydensecretgaming67494 жыл бұрын

    is there anything you can do about the the domain cutting off the shockwave blast?

  • @bonsai0076

    @bonsai0076

    3 жыл бұрын

    Maybe turn off the adaptive domain

  • @RussmanDesignHD
    @RussmanDesignHD4 жыл бұрын

    I love that intro!

  • @user-jc9xr4eu8o
    @user-jc9xr4eu8o4 жыл бұрын

    So Nice!!! Thank you!!!

  • @Nedostayes
    @Nedostayes3 жыл бұрын

    where's the color mapping in blender 2.90? I can't find any option for that or do i need to set that up in Shading?

  • @dylanwalters414

    @dylanwalters414

    3 жыл бұрын

    3.9.1- select grid display. Leave everything the same except set "scale" to 5 or bigger depending on the size of your explosion (be careful as high numbers need much better hardware) you can also play with the color slider functions to get real time shaders on your bake. If you do play with colors I suggest hsv as works on saturation hue and value. Rather than flat RGB colors. It won't look exactly like the tutorial at first (it actually looks a little better IMO) but follow the rest and you should have a nice looking boom boom.

  • @dylanwalters414

    @dylanwalters414

    3 жыл бұрын

    Also if you try setting the "interpolation" to cubic in the viewport menu and setting the "slice per voxel" down to maybe "2" that can give you a nice plume effect. Also I didn't note on the above but you will need to play with those contrast sliders in order to not see a black see through cloud.

  • @AEWYU

    @AEWYU

    3 жыл бұрын

    @@dylanwalters414 sorry but, what the actual mcdonalds fried FUCK did you just say

  • @narev9510

    @narev9510

    3 жыл бұрын

    @@dylanwalters414 thank you sooooo much for explaining this

  • @ale-pg3xb
    @ale-pg3xb4 жыл бұрын

    Really good tutorial, just a tip: the intro sound is a little to loud.

  • @Kate-Tea

    @Kate-Tea

    4 жыл бұрын

    *THX flashbacks*

  • @vain3d973

    @vain3d973

    4 жыл бұрын

    Shhh. At least he’s back posting 😫

  • @adhityaimmanuel861

    @adhityaimmanuel861

    4 жыл бұрын

    That's a complaint more than a tip.

  • @sakari_119

    @sakari_119

    4 жыл бұрын

    Its intended

  • @debajyotimajumder2656

    @debajyotimajumder2656

    4 жыл бұрын

    My headphones took off

  • @maxiluaces505
    @maxiluaces50511 ай бұрын

    is awesome your intro and content! the sound is WOW!

  • @emason111
    @emason1114 жыл бұрын

    Very good tutorial, thank you. I got a really nice result.

  • @muhammadyaqoob7265
    @muhammadyaqoob72654 жыл бұрын

    the fact that he used 200 particles instead of 2000

  • @cakeitv
    @cakeitv3 жыл бұрын

    For those people who's fire is not changing to the red and yellow ColorRamp, try deleting the attribute and re-add it again. took me like half an hr to fix it.

  • @ayushmansingh9482

    @ayushmansingh9482

    3 жыл бұрын

    It didn't help😭

  • @DrWhetFaartz88

    @DrWhetFaartz88

    3 жыл бұрын

    @@ayushmansingh9482 So I have no idea why this worked for me but use a lower case h in heat when putting the in the name. That worked for me for some reason.

  • @phreshcheese

    @phreshcheese

    3 жыл бұрын

    @@DrWhetFaartz88 wow i can't believe that actually solved the problem for me too

  • @tushkaftw
    @tushkaftw4 жыл бұрын

    oh i love this so much

  • @HH-Graphic-Studio-Magyar
    @HH-Graphic-Studio-Magyar3 жыл бұрын

    Excellent result. Just today I remade it in 2.90 , way better than previous version.

  • @flixboi6741
    @flixboi67414 жыл бұрын

    My explosion always completely fills up the smoke domain, no matter the size of the domain, or the speed of the smoke.

  • @brightgarinson3099

    @brightgarinson3099

    4 жыл бұрын

    Decrease the scale of your object or decrease your particle size. Let me know if this helps.

  • @janisschweizer7377
    @janisschweizer73773 жыл бұрын

    9:03 the viewport display panel lookes totally diffrent for me. i have blender 2.91.0 and i dont know how to do this step.

  • @curacao2bear

    @curacao2bear

    3 жыл бұрын

    Having the same problem

  • @bonsai0076

    @bonsai0076

    3 жыл бұрын

    Same

  • @samulaslo

    @samulaslo

    3 жыл бұрын

    Because Color mapping is removed. No longer exists in 2.9.1

  • @kiranroye6498

    @kiranroye6498

    3 жыл бұрын

    Its now called grid display you can change how it looks with the color map

  • @theadventuresofkeesenicko6198

    @theadventuresofkeesenicko6198

    3 жыл бұрын

    @@kiranroye6498 JESUS! Was looking around for this everywhere! The small changes really threw me off

  • @OmeedNOuhadi
    @OmeedNOuhadi3 жыл бұрын

    Awesome; thank you for sharing!

  • @no1haitian
    @no1haitianАй бұрын

    great tutorial! It worked perfectly for me!

  • @mbp5863
    @mbp58633 жыл бұрын

    When i view my explotion with color mapping it’s all black, instead of white like yours, and i can’t really see all the “boubles” and such. And my smoke is like yours untill the particles lifetime run out, and then it slow down and rises very slowly up. Do you know the answer for that?

  • @jakenboyo691

    @jakenboyo691

    3 жыл бұрын

    having a similar problem rn, if your still working on it ill keep you updated on what's going on, I'm messing around with the particles lifespan at the moment. also the colour mapping option isn't appearing for me, where did you find yours?

  • @mbp5863

    @mbp5863

    3 жыл бұрын

    @@jakenboyo691 Thank you. I appreciate it. It was under the "viewport display" tab, in "physics" when you have selected the smoke domain of course.

  • @jaybickley

    @jaybickley

    3 жыл бұрын

    @@mbp5863 Selected smoke domain, but not seeing color mapping option in 2.91.0, any suggestions?

  • @nikokorpi5932

    @nikokorpi5932

    3 жыл бұрын

    @@jaybickley Same, i also have this problem.

  • @dylanwalters414

    @dylanwalters414

    3 жыл бұрын

    In 2.9.1 this was replaced with "grid display" select grid display then you'll see a small custom color mapping menu. Leave the first field as "density" and then set the "scale" relative to the size of the explosion let's say "5" for this tutorial. May need to be bigger depending on the size of your boom. Next you'll see field for color maps "RGB" should be fine however HSV has a larger range of colors if your experimenting with shades. Also leave the field to the right of it as "linear". "ease" can be used if your experiencing clipping on render. a slider bar with two positional color functions are at the bottom. Select the first bar here you can experiment with shaders (different colors) and view a nice effect without rendering. The sliding bar just helps contrast the selected colors. Most importantly to get the "bubbly smoke" effect, the "scale" from the begining is what you will need to play with. (Due note that the higher this is the better hardware you will need to not crash). It won't look exactly like the tutorial at first [IMO it looks better ;)] but follow the rest after that and you should have a pretty boom boom.

  • @jascrandom9855
    @jascrandom98554 жыл бұрын

    Simulation has always been Blender's weakness. That' requieres way more R&D than most other features.

  • @brightgarinson3099

    @brightgarinson3099

    4 жыл бұрын

    I've been saying the same thing for years. That's why I cringe when a new version comes out and they're praising grease pencil improvements. Blender to this day still doesn't have proper fracturing.

  • @NeilRoy
    @NeilRoy4 жыл бұрын

    Wow, impressive results.

  • @makakiin
    @makakiin4 жыл бұрын

    Thannnks!! nice tips and impressive results!

  • @lupusars3215
    @lupusars32154 жыл бұрын

    "cause it all USELESS" Default cube : " crying in silent"

  • @fawx3684

    @fawx3684

    4 жыл бұрын

    *Cries in Latin*

  • @scyther149

    @scyther149

    4 жыл бұрын

    i don't understand... some tutorials are like - delete the default cube, now press shift+a and create a cube... wtf?'

  • @budget_nudist
    @budget_nudist3 жыл бұрын

    6:48 i literally dont have the bake button showing here. please help.

  • @mrn0n0n0

    @mrn0n0n0

    3 жыл бұрын

    same. just go along to 8:27 then go under gas, fire and set flame color to anything and the fire will appear.

  • @XCOWMEATX

    @XCOWMEATX

    3 жыл бұрын

    go to cashe and change replay to modular

  • @kiranroye6498

    @kiranroye6498

    3 жыл бұрын

    go tcache and switch to all

  • @eclairesrhapsodos5496
    @eclairesrhapsodos54962 жыл бұрын

    Nice tutorial, thank you very much, that help a lot!

  • @VeryBlueBot
    @VeryBlueBot3 жыл бұрын

    Nice! Great tutorial - Subbed :)

  • @trumoomilk9904
    @trumoomilk99043 жыл бұрын

    Color mapping?

  • @nicksalve
    @nicksalve3 жыл бұрын

    "I'm just gonna leave [the cache end frame] at 100" *immediately changes it to 150 Great tutorial. Thanks!

  • @sim2g
    @sim2g2 жыл бұрын

    😛 I'm so glad to find your channel, great info! Thank you.

  • @pedrojoselorca6403
    @pedrojoselorca64034 жыл бұрын

    Thx for sharing your knowledge!

  • @christophermacier
    @christophermacier4 жыл бұрын

    For some reason when I switch to render in cycles no smoke shows up at all. I have followed the tutorial every step of the way and everything looks good up until I get to rendering in cycles.

  • @R-Tex.

    @R-Tex.

    3 жыл бұрын

    Same problem

  • @hoosiers4225

    @hoosiers4225

    3 жыл бұрын

    @@R-Tex. same

  • @NERFNERDify

    @NERFNERDify

    3 жыл бұрын

    yup same here- there is something he had set previously and did not mention- still trying to find it

  • @R-Tex.

    @R-Tex.

    3 жыл бұрын

    This worked for me: Select your domain and go to cache and select 'All' instead of 'Modular' or 'Replay', then 'bake all'.

  • @R-Tex.

    @R-Tex.

    3 жыл бұрын

    @@hoosiers4225 try the method i mentioned

  • @scatterbrainart
    @scatterbrainart3 жыл бұрын

    9:23 "Because of the noise we added..." When did we add noise? I replayed this 4 times. I don't know... I'm in Blender 2.9 and I can't get this to look right.

  • @SheepWizardMoneyGang

    @SheepWizardMoneyGang

    3 жыл бұрын

    Same dude I just am about to try adding it and doing process of elimination to figure it out :/

  • @yassinahmed2296

    @yassinahmed2296

    3 жыл бұрын

    same here

  • @HenrikDanielsson

    @HenrikDanielsson

    3 жыл бұрын

    I think he meant the Randomize setting at 2:52, perhaps in combination with Vorticity.

  • @bushbushchickhon

    @bushbushchickhon

    3 жыл бұрын

    same

  • @calamatos
    @calamatos3 жыл бұрын

    Bro your intro is so cool, looks like it could be from a massive movie industry!

  • @eladbitton4145
    @eladbitton41454 жыл бұрын

    This is the best explosion blender i seen tnx

  • @mrfeathers3938
    @mrfeathers39384 жыл бұрын

    Copied your exact settings to the T and my explosion looks nothing like yours. I get a huge cloud in the middle and two small ones at the bottom and it looks like a dick... Idk how tf to fix it because I've followed this video 3x exactly and I'm getting the same results over and over

  • @Iridesium

    @Iridesium

    4 жыл бұрын

    Join the Iridesium community: discord.gg/PdjBDKw . It sounds like you just need to turn the Random Velocity on all the emitters up. We can help you out more if you join the Discord community and ask there. Ask in the #help channel. ;)

  • @mrfeathers3938

    @mrfeathers3938

    4 жыл бұрын

    Iridesium will do, thank you

  • @mrfeathers3938

    @mrfeathers3938

    4 жыл бұрын

    @@Iridesium How do I get accepted in? It says to type in verification and I did so yet nothing is happening

  • @mastersquishy2388

    @mastersquishy2388

    4 жыл бұрын

    @@mrfeathers3938 You have to type in that chat ":iridesium:" Then you will be able to see all the chanels :)

  • @mrfeathers3938

    @mrfeathers3938

    4 жыл бұрын

    MasterSquishy23 omg lol okay thank you so much dude

  • @cmaynes007
    @cmaynes0074 жыл бұрын

    at 13:58 when i press z and choose render the smoke doesn't show

  • @elvineminson3297

    @elvineminson3297

    4 жыл бұрын

    same issue

  • @elvineminson3297

    @elvineminson3297

    4 жыл бұрын

    I found the solution. We should bake noise. This option estimates under the Bake All button (in the Noise section)

  • @oh_he_vibin

    @oh_he_vibin

    4 жыл бұрын

    @@elvineminson3297 found the button but its grey and unclickable

  • @girichev

    @girichev

    4 жыл бұрын

    @@elvineminson3297 храни тебя Аллах

  • @elvineminson3297

    @elvineminson3297

    4 жыл бұрын

    @@oh_he_vibin you have to bake firstly, secondly bake noise

  • @caoscosmos
    @caoscosmos4 жыл бұрын

    That's one sexy looking UI! Loved it, thanks for sharing it

  • @lordha-ha4242
    @lordha-ha42424 жыл бұрын

    AWESOME AND thanks so much...I am a newbie and this is so inspiring!

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