Transport Fever Signals Tutorial - Beginners Guide
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If you're having trouble with your signals in Transport Fever this guide tutorial may be of help. Tips and tricks for beginners.
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As a real life main line train driver here in the UK, I must point out that we actually drive on the left and all traffic tries to remain on the left, opposite to what we have on the roads. I'm new to this game and tried to use signals as in real life...and failed miserably, hence why I'm watching your very helpful instructional video! Thank you for putting me straight on signalling in the game, which is totally different to what we do on the UK's railways and confuses the heck out of me! The signals on the UK rail network are on the left whilst in game they are on the right, which is a point of controversy and confusion for me. lol All you passengers out there needn't worry as I'm only confused with the signalling system in game, not on the railway proper. ;-)
@crosbybilly8907
2 жыл бұрын
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@vincentmiller6977
2 жыл бұрын
@Crosby Billy Instablaster :)
@crosbybilly8907
2 жыл бұрын
@Vincent Miller Thanks so much for your reply. I got to the site through google and Im trying it out atm. Takes quite some time so I will reply here later when my account password hopefully is recovered.
@crosbybilly8907
2 жыл бұрын
@Vincent Miller It did the trick and I now got access to my account again. I'm so happy! Thank you so much you saved my ass :D
@vincentmiller6977
2 жыл бұрын
@Crosby Billy Happy to help xD
This is 4 years after this video was made playing Transport Fever 2 and this is the best video i can find that does a simple explanation.
@colonelfailure
4 жыл бұрын
Thanks. It's a little long and is due an update.
Good explanation. One note on Station "Implied" signals: They don't actually apply to trains that don't stop at that station. For example, if you had an "express" line running from A to C, passing through but not stopping at B, the Implied signals at B would not apply to that train. That basically erases a block from the logic when that train looks ahead to move into the next block.
@colonelfailure
7 жыл бұрын
Very good point.
@ThePyrotechnic23
5 жыл бұрын
Thats really helpful
Thank you very much. I will watch this a couple of more times to really get it, but now I'm beginning to understand how signals and waystations work in the game. Very helpful.
When I started playing this game two years ago when I did not understand the train signal. All of your questions have been resolved with this video of yours. Now write a thank you note. Thank you.
I'd forgotten how much I enjoyed this practical beginner's guide simple explanation. Take your left hand and hold your right foot, hop the hokey cokey to block four - red in the coloured map sort of greyishy in the cheap black and white version - while doing the Lambeth Walk (Oi!) Bossa Nova, in out in out and shake it all about, then turn around, and all back to square one with a slow slow quick-quick slow, signal with your handkerchief, sneeze thrice, make a wish .. and start all over again from the other direction, each moving up one at either end.
loved your intro! I was trying understand how signals work in transport fever 2 but couln't find anything then I came across this video. even though this is for tf1, it helped me regardless. Thank you!
This is just what I needed to know. Basic, straight forward instructions. Keep it up!
Even today, when I was lunching, I had a problem with signals and I had to create a second track for my trains, this is fabulous and elegant. I will downgrade to one track again. Thx. Keep up the excellent videos.
Thanks for doing this. Have done some signals...but really looking forward to seeing how an expert does it! But don't worry, I will watch yours too.
@colonelfailure
7 жыл бұрын
I see what you did there. Nice work ;)
I had way over complicated this, thank you for the clear and simple explanation.
I had experimented with passing lanes and regular signals so the waypoint thing at first seemed way complex , but your clear demonstration by adding trains to one line has me eager to get back to the game . Thanks very much . Cheers mate .
Excellent video. I have looked at many YT vids on TF signalling - this is by far the most explanatory. Thank you !
First decent explanation I've seen! And now I finally know and understand how to use way-points. Thank you so much for this.
Hi, thanks for doing this vid. It seemed complicated and intimidating at first, but the mechanics are definitely simple enough. The use of waypoints even proved very useful, especially for keeping trains on a specific track.
Thanks Colonel! Because of your videos I put TF on my wish list. This week it came on sale for 8 bucks! Can't beat that! I have been driving myself loopy try to figure out the logic of the signals. You cleared it up greatly. Now I need to go back and practice what I have seen here.
Wow, great explanation for a newbie like me. I know this is an older video, but it is still helpful. Just bought this yesterday and today is day 2. I am going to use this as a tutorial and try to recreate this to help cement the concepts into my brain. Thanks.
as a modelrailroader (and yes i am also playing both TransportFever and Trainfever, where the signals work basicly the same way) is reasenoble good explantation on how it basicly works, nice way, my compliments on this
Very simple and straightforward. Thank you, subscribed immediately!
Nice tutorial mate! Best regards. o/
@colonelfailure
4 жыл бұрын
Happy to help.
Well explained, the explanation of blocks made it very understandable and the formula, 1block more than no. of trains. Thank You.
best tutorial I've found so far, subbed before of the end of the video :) You've made my life much easier, thank you ! And also I agree with other people comments : you have a great voice, not mandatory to make great vids but it's a nice plus
Thanks for the video, I'd like to have seen the second part as well explained as the first one since it is far more difficult.
@colonelfailure
6 жыл бұрын
Good feedback, thank you.
@rewanthr
4 жыл бұрын
I agree.
This was totally excellent! Thank you so much.
This has really helped me, in a very entertaining and slightly but pleasantly unhinged way :)
You made this tutorial so easy to understand. Thanks!
This how a tutorial should be. Show wrong and correct way to do things, and the best part is 21:00. Well done!
Thanks for putting this up Col. I don't even have the game, but am interested. Probably wait and see what Transport Fever 2 looks like. Appreciate your commentary/humor :)
Superb explanation and a voice born for radio, my good sir!
Thank you! You really helped me. Very well explained!
Thanks! I was used to TTD-style signaling, so I had some issues figuring out how signals in TF function. It's a lot more simplified and straightforward, you don't need separate entry/exit signals like in TTD, which I guess is a good thing!
Thanks...I was figuring it out for my pretty complicative routes for my trains...Now i intend to know how i can make them work!!!
That one is most welcome. Signals, trains and myself dont harmonize so far...Thanks !
this is the british morgan freeman
@terencedunne6359
4 жыл бұрын
Hello Colonel I'm a new member to your channel. You are excellent at explaining how everything works . Thank you. Keep up the good work.
Thank you, this cleared up how signals work for me :-)
thank you for explaining this clearly! cheers
Thank you for your time, this was very helpful.
Thanks for taking the time to sort this out. I'm voting for a promotion to Brigadier.
You can also use signals as waypoints along the line.
Very informative. Thank you Colonol.
Well done Sir, well done! This helped me so much, great guide !
Great tutorial, thanks. You are a good teacher.
My goodness, this tut is super helpful!
Very nice vid. Also, I love the phrase "Delete without Regret." :) Keep it up.
Thanks for the video. Very helpful!
graet vid. so imformative and learn a lot. i always built tracks as many as trains before XD
Great explanation of blocks. Nice video. Well done.
@colonelfailure
7 жыл бұрын
Thank you.
Thanks a lot for explaining...I couldn't get my trains to move..now I understand... well at least the first part.. lol
Nice and simple explanation. I would just add that a signal is most of the time used to "protect" a switch.
Amazing, this helps a lot!!!
Thanks so much, its was very helpful.
Great video - thanks 👍
brilliant! i get it now! Thankyou :-)
ok thanks! i now understand the way that signals work
Great beginners video there Colonel. :)
Thank you very much I had a problem with this one sign I did not know that you can attribute it to the rail route :) I apologize for my spelling etc. and greetings from PL
Very useful thanks man
Great stuff, thank you
Wow!! Thank you VERY much for that video! Very informative, very useful and a bit fun! I know understand, I think, how it works! Thanks again and good job!
@colonelfailure
5 жыл бұрын
You're welcome!
Thank you Very helpful
very good Tutorial
didnt know about the waypoints. thx. great tut.
@harag9
7 жыл бұрын
I generally get into the habit of putting one at the end of each platform... you never know and it looks neat with them all lined up.
Thank you Colonel!
My problem - I have two tracks going into two platforms at the station and one route. The problem is the game won't use both tracks at the station. It will use both tracks for the majority of the route but at the station it only uses one platform. I have tried waypoints and signals in various locations and combinations but I can't get the game to use two platforms. Any thoughts? Is it even possible? Oh, and thanks Colonel for the videos. I sure learn a lot. Cheers.
very useful, thanks
Nice tutorial :-)
Thank you sooo much!! :)
Thank you!
Just learned a bit.. Thnx
Thank you so much
Thanks for the help 😉
@colonelfailure
4 жыл бұрын
No problem!
Been playing for 20 hours, did not realize that the stations had "implied" signals until I saw this video. Now when I play I'm like, "holy cow, the Col is right."
@colonelfailure
7 жыл бұрын
They're like a half signal, so will stop a train leaving if the exit is not clear, and will block anything trying to come in. I don't know a better way to describe it.
You should become a lecturer (in case you aren't already)! Great tutorial!
i have a 2 track freight line going to a farm to a food plant and i have signaled the line correctly (so one side is going one direction and the other is going the other) and at the end of them i have a 180 turn to connect both sides of the station. but the train ignores the signals and causes problems with multiple trains. any solution you have? (also this only happens with freight. i have the same setup for a passenger service but it follows the signals. this only happens with freight.)
Thank you, alot.
thank you!!
How to improve fps in game? Or, which graphic settings has the most impact? Thanks.
Informative.
Thanks! But how to make more blocks on single track what can be use in two driections withoun bypass?
Helpful.
new sub, even just because of your voice
good job
Colonel Failure, you got a voice for radio bro.
Very helpful and clear. Is it possible to run passenger trains and goods trains on the same track? ( I know they need different stations )
@colonelfailure
7 жыл бұрын
It is indeed. Track doesn't care what's run on it.
@RVJimD
7 жыл бұрын
I'm not sure on the freight vs pax rule? I have delivered food to a pax station and I do get cash for unloading. It did start out as a pax station and now I use it for both pax and freight. Jim
@KingCatoChaos
7 жыл бұрын
In some cases they don't even need different stations, you can deliver food to passenger stations for example.
@jonblakely4420
7 жыл бұрын
Cue the Wrath of the Colonel!
@mmalysz
7 жыл бұрын
Yeah, you can deliver cargo to passenger stations/stops. It is very helpful when the city grows and new commercial/industrial buildings are too far from your cargo terminals. You can drop off freight for example at bus stop :)
thank you. We need that you play the farming sim 17. thanks. WE NEED SOME FAILURES FROM YOU on the fs17 too.
This is a nice puzzle game you are playing there
Any thoughts of how to set up lines just passing through stations, crossing over tracks and such? Kind of an advanced tutorial, if you will... :)
@colonelfailure
7 жыл бұрын
I'll add it to the list.
@speedx287
7 жыл бұрын
MravacKid .
@harag9
7 жыл бұрын
Also add, how to make priority layouts at X tracks so passenger line has a good % chance of priority over the freight line which crosses it.
@pooletrainboy
6 жыл бұрын
only put signals on the freight line
A bit off topic, I was looking for a place on steam for this question but haven't found it yet. Is there a "wish" list of mods or additions to the primary game? One thing I think is missing and a real shame (especially on America maps) is Tow Boats with barges. The tow would work like a loco and the barges like hopper wagons. Then a real long shot wish of mine is to allow the building of a lock and damn system to improve navigation and simp,y add a bit of complexity to the shipping element. Carry on, thanks!
@finaldeathuk
7 жыл бұрын
This site, www.transportfever.net/index.php/Board/46-Mod-Requests/ is where you can request mods. But a good chunk of the community and modders for this game are German. As an Englishman, who can't read/write German, i find it a little frustrating however the site translator in chrome works wonders.
Can you do a map making guide. I really want tp make a map for transport fever. Is it the same a train fever?
There is a problem with the simple passing track layout with two trains. If a train (1) enters the passing section with the other train (2) in front of it and about to enter the other station, then train 1 can get the all clear when train 2 enters the station. The problem is train 2 has entered another the block (the station), but is about to turn around and come back by entering the block train 1 is now on. When train 2 turns around both trains are locked because they are facing each other on the same block.
Now that you can route the platform manually, the waypoint has effectively been rendered moot. Especially since you can waypoint signals anyway.
your voice made me subscribe!
@colonelfailure
6 жыл бұрын
+BeepBeep My powers are significant.
Nice smooth voice!
Nice.
OMG Colonel did it :p
Hey here's a good question, if stations have invisible signals on them, why didn't the devs PUT MODELS OF SIGNALS ON THEM. This frustrated me for so long, not knowing why my trains where stopping in front of each other at stations
Nice
Something I'm interested in seeing is if people can/have made station track layouts that emulate their real-life counterparts. East Croydon Station + Norwood Junction would be interesting to see, as would perhaps the interactions around Barnham station between Chichester, Littlehampton, and Bognor Regis. Would like to see if the game handles them well. If it can do so to a reasonable degree then it might be the final push I need to make me buy the game.
@Sarnoc
7 жыл бұрын
The thing is, the signals are essentially "path signals" - I don't think there's a real world counterpart other than traffic management software which the railway in the UK is just beginning to get to grips with. Essentially, there's no point creating complex station layouts because the trains aren't routed by the game engine, their routeings are chosen by the line manager. This means that you essentially need a platform for every line, and where you have complex layouts you need to manually set lines to different platforms and different trains to those platforms. That said, playing with junctions is great fun. I spent quite a lot of Sunday evening grade separating one of my busiest junctions and setting up the signals to give priority to fast trains (put the signal further back than the slow train coming off the branch). I think, if you're clever, you can get a surprising amount out of the signalling system. That said, I can see that this game is going to be patched and hopefully they'll be extending the game a la Cities Skylines and Arma, where a combination of free and paid updates and DLCs could introduce new features like path finding at station throats and new signal types to give more fine tuning abilities. I hope they think like that, because there's a lot of potential - and it's largely untapped so far.
Thank you, Colonel. I didn't catch the proper use of one way signals though. Perhaps you could elaborate on that some time.
@Stymnus1
7 жыл бұрын
Yes, this please.
@harag9
7 жыл бұрын
When I do my signals, I generally put the one way signals at the junctions - e.g. when 2 lanes become 1. for the rest of the track, the "spacer" signals I keep as two way. The reason for one way signals is as the name says - to make that line ONE way, trains will never go against a one way signal, but a 2 way signal they can do. Hope this helps
@Stymnus1
7 жыл бұрын
So basically...in one direction (the BACK of the signal, as it were) it is always considered enabled (block traffic), but the other section is controlled by the availability of the section 'behind' it whether to block or not? Got it.
@harag9
7 жыл бұрын
Yes, when set to one way the trains will never go against the back of the light, but when two way then yes they can go through (as long as the next section is clear of course). One tip would be to always have the line open when you're doing signals, that way you can see the route the trains will take.
your voice is so soothing i could listen to you for hours