Top Tips for Starting Out in Shadow Empire

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Here are some basic tips for beginners as they jump into the deep and complex world of Shadow Empire by VR Designs.
Here are the tips in brief:
1. Use "Inspection" Mode
2. Move THEN Strategic Move
3. Use the S.MAP (Strategic Map)
4. Do NOT trust the combat odds, they do not telegraph accurate victory results. Instead, learn how to use them!
5. Discover essential techs BEFORE researching too far down the tree.
6. Secure essential resources first: GENERALLY speaking Water, Food, Metal, IP and then BP in that order. This is NOT a hard and fast build order, it will depend largely on your start and what resources are available to you.
7. The Private Economy - the healthier it is, the more tax (CASH and IP) you get from it.
8. Critical logistics problems? STOP building Assets, and BUILD MORE TRUCK STATIONS (but slowly and one at a time!).
9. What are Bureaucratic Points? Where can I find them?
10. Get to know the User Interface inside out.
DasTactic's tutorial series can be found here:
• SHADOW EMPIRE Tips and...
Das does some of the better tutorial series on KZread, and is usually the guy I go to when I want to learn to play a game!

Пікірлер: 27

  • @eawamp
    @eawamp4 жыл бұрын

    This was very helpful! I used to play Advanced Tactics Gold, and so I thought this would be easier than it is to get into, but it is an overwhelming game. Lots of cool potential for when the mechanics are mastered, though! Your video helped clarify a lot of things for me. Thank you!

  • @chraanakhxattanach1639
    @chraanakhxattanach16394 жыл бұрын

    thanks for strengthening some points

  • @mrbentoik
    @mrbentoik Жыл бұрын

    Wow thank you, I really required this to function better in this game because I was so lost.

  • @battlemode

    @battlemode

    Жыл бұрын

    I'm looking to write a guide for eXplorminate soon

  • @jaronanderson9168
    @jaronanderson91684 жыл бұрын

    Great video mate so handy to know, especially about BP's I always wondered why they aren't more obvious??

  • @battlemode

    @battlemode

    4 жыл бұрын

    I reckon that the thinking behind putting it in the Reports instead of on the main UI is that Bureaucratic Points are not actually used by the player directly as a currency, rather they're indirectly directed (?) to the Organisations by the funding sliders.

  • @jaronanderson9168

    @jaronanderson9168

    4 жыл бұрын

    @@battlemode Yea I think your right battlemode but would still love to see it up top, would make life alot easier..

  • @kinngrimm
    @kinngrimm3 жыл бұрын

    "hit s for strategic move" 0_0 and my world changed i always thought it was odd to have a supply netowrk with truck stops and rail ways but i could not move further. Therefor i thought then that it was only for resupply of food or munition. BP were a myth to me, until now :)

  • @battlemode

    @battlemode

    3 жыл бұрын

    I'm glad you found this helpful!

  • @Godwinsname
    @Godwinsname4 жыл бұрын

    Thanks!

  • @SaltySlanko
    @SaltySlanko4 жыл бұрын

    Great video. A fairly basic question I hope, when I construct assets it says 2 rounds, that means that I pay the prize that is listed every round, but are rounds equal to turns. So if I hit end turn 2 times I go through 2 construction cycles? I'm not sure if it works like that but my buildings sometimes take a lot of time to build and I have enough metal, industrial points and machinery.

  • @explorminate

    @explorminate

    4 жыл бұрын

    Yes by rounds it means turns so it takes two turns of x metals and y rare metals etc. Don't build too many things at once. Everything you build takes logistics, particularly if you're building away from your SHQ. It has to move all those materials from where they're located (it could be a different zone) to the SHQ and then out to where the construction site is, and you'll find that often the biggest bottleneck you'll have is your lack of trucks.

  • @SaltySlanko

    @SaltySlanko

    4 жыл бұрын

    @@explorminate Thanks for the info.

  • @chraanakhxattanach1639

    @chraanakhxattanach1639

    4 жыл бұрын

    @@SaltySlanko one thing to remember: if a building is ready its effects start often working the round AFTER its completion. so 2 rounds of building mean it will work in the 4th round

  • @ivanred123
    @ivanred1233 жыл бұрын

    Ben, will you please do a full playthrough with beta patch 1.08 on new Hydra (or Morgana) class planet with sentient alien lifeforms? 1.08 introduced Minor Alien Regimes and special xeno diplomacy.

  • @battlemode

    @battlemode

    3 жыл бұрын

    I've not even seen that patch actually, thanks for the heads up! I might well do a Shadow Empire Let's Play soon, it's been a while!

  • @donbemont7901
    @donbemont79014 жыл бұрын

    I move as you say, using move mode on the road, to the unit's limit. Then press "s" for strategic mode... and no further movement seems possible. I understand that this is dependent on having logistical points remaining... but I cannot see anyplace that says either how many logistical points are remaining, nor how many would be required to move this unit. But I doubt that that is the problem, since it cannot move even one hex.

  • @battlemode

    @battlemode

    4 жыл бұрын

    If you hit the 'L' key it brings up a green indicator for how many LIP are on each node of your logistics routes. You need to have enough points to be able to move the weight you're trying to transport. You can also use 'P' for a logistics preview, and flicking between 'L' and 'P' gives you an indication of what you have versus what should be there. (in the logistics menu on the right bar, there's also several other logistics views)

  • @gregathol
    @gregathol4 жыл бұрын

    sorry if you do touch on this, I’m watching it piece by piece as I get the chance, but I have a question concerning SHQ’s and whether there is a point in creating a second SHQ as you begin to expand your regime. I tried some google-fu with less than stellar results but perhaps you would know since you have a much greater handle on the game than I.

  • @battlemode

    @battlemode

    4 жыл бұрын

    I'd avoid it unless it's absolutely necessary because of the size and shape of your empire: it increases the amount of work you have to do each turn by a large amount. I think you're probably better off building more logistics to try to reach out to the furthest corners of territory. Someone on Matrix said it like this: the Germans in WW2 probably had two SHQs: one for the Eastern Front, and one for the Western Front. The Americans probably had one for the War in Europe, and one for the War in the Pacific. I've played some games on very large planets and not found the need for more than one yet, however I fully expect it might be helpful in situations, like in those historical examples, where you have two large and separate operations all happening at once and you need to split things to keep it organised and efficient.

  • @gregathol

    @gregathol

    4 жыл бұрын

    BATTLEMODE god bless your response but guess who just created a second SHQ lmfao. Thank you so much for taking the time to respond. I genuinely love this game and I’m still figuring out the logistics.

  • @battlemode

    @battlemode

    4 жыл бұрын

    @@gregathol that makes two of us then! Although i feel I've mostly got a handle on it now. Just ensure to make it a top priority because logistical failure at a critical time can be game ending.

  • @gregathol

    @gregathol

    4 жыл бұрын

    BATTLEMODE my logistical system is failing and that’s what helped decide creating a secondary SHQ. My borders are starting to look like the Eastern Front and my unit supply is nonexistent. Bad bad news

  • @inrptn
    @inrptn4 жыл бұрын

    16:00 Seems like a game balance issue? It doesn't make sense to have high level techs and then have an extremely difficult time discovering power plants. There should be a way to limit research to more basic techs after you have progressed to a high enough level.

  • @battlemode

    @battlemode

    4 жыл бұрын

    Maybe so. If you follow this advice it won't be a problem, and really you won't get much use out of the later techs in that early game anyway: once you've gotten Automatic Rifles, Padded Envirosuits and High Velocity Guns you're set until you want to take on a more advanced Major Regime.

  • @inrptn

    @inrptn

    4 жыл бұрын

    @@battlemode I'm already 30 turns into my first game and I don't have the power plants or universities...if there is a strategem card that allows you to unlock an older tech of your choice that would be a lifesaver and a very nice card to have in the game.

  • @chraanakhxattanach1639

    @chraanakhxattanach1639

    4 жыл бұрын

    @@inrptn the progression in techs really is random making each game unique. i think vic intended it that way. it works NOT like civ

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