TOCA World Touring Cars (2000) | Honda Accord | Brands Hatch | PlayStation/PS1/PSX HD
Ойындар
What better way to celebrate the start of the 2016 Dunlop MSA British Touring Car Championship than re-creating the first race of the season on all three of the classic TOCA PlayStation games!
Out the way Monkey Tools!
I chose not to qualify and start at the back of the grid to try and make a more enjoyable video and to give you all a chance to see all of the cars in the game.
Watch this race played on TOCA Touring Car Championship:
• TOCA Touring Car Champ...
Watch this race played on TOCA 2 Touring Cars:
• TOCA 2 Touring Cars (1...
TOCA World Touring Cars
Developed by Codemasters
Published by Codemasters
UK / EU PlayStation Release Date: 25th August 2000
Platform: PlayStation / PlayStation 1 / PSX (SCPH-9002)
Controller: PlayStation Analog Controller (SCPH-1200) Dual Analogue Sticks
Total Time: 8:40.56 (10 Laps)
Fastest Lap: 49.00 (lap 5)
Track: Brands Hatch Indy
Conditions: Sunny, Dry
Car: Honda Accord - Team Sport Honda
Transmission: Manual
Difficulty: Custom Opposition (To race late 90s super touring BTCC (manufacturers) cars only) (Same cars as the other 2 TOCA games, sadly without Peugeot due to the reduced maximum grid size in this game, 14 instead of 16).
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Пікірлер: 18
Allez huuu c’est le dernier tour !! Ça nous rajeunit pas tout ça...
This game is literally a forgotten gem. OK that GT2 was arpund and GT3 was released one year later, but this was a nice improvement over TOCA 2. Was this released for PC?
@racinggamechallenge
8 ай бұрын
Agree with the forgotten gem, but think I prefer TOCA 2 overall :D This game is probably technically better but I have a soft spot for BTCC! Wasn't released on PC, no, PS1 and Game Boy Advance.
pilota muito, nesse circuito eu sou um desastre no level hard' no máximo que eu posso alcançar é o 3° lugar!
@racinggamechallenge
8 ай бұрын
Continue praticando! O pódio é bom :)
@charlesteixeira2702
8 ай бұрын
@@racinggamechallenge né!
I like FoV in this game. Better than in GT5/6 :) But its a pity they did not leave the physics from the predecessor. Also graphics is not as sharp (looks like lower resolution was used)
@racinggamechallenge
7 жыл бұрын
Yeh this is one of the only PS1games I find the cockpit view actually somewhat playable :) The viewpoint is quite far back in the car. TOCA 2 has some of my favourite physics (racing games obviously :p) on the PS1 so yes, is a shame to see them changed, though this game still plays really well. I guess maybe the graphics took a hit to make space for the huge selection of cars and tracks they crammed into this game :)
@espejoPublic
4 жыл бұрын
kzread.info/dash/bejne/Z6uGzNukp5nKZJc.html
Thought we were going to have a nice 3-way battle for the lead but I guess not hah! This game's a little less subtle with their random computer car crashing!
@espejoPublic
4 жыл бұрын
kzread.info/dash/bejne/Z6uGzNukp5nKZJc.html best version..
How is the fov so far? Does it have to do with the resolution? Because im playing it on ePSXe and it is more close..
@espejoPublic
4 жыл бұрын
in epsxe use texture filterin for delete the ridiculous pixels and sawtooth or... hahahah update your psx graphics in this sample icludes texture filtering for delete the pixels , and xbrz, for upscale 2d sprites and pgxp perspective correction, for not tremble textures kzread.info/dash/bejne/Z6uGzNukp5nKZJc.html
@racinggamechallenge
8 ай бұрын
Looks really good! So sharp on the emulator :D
@panagiotist47
8 ай бұрын
@@racinggamechallenge omg i just realised you answered me after 5 years 😂
@racinggamechallenge
8 ай бұрын
Hah, better late than never! The channel stopped for a few years. I've just released a new video for this game so have just checked my old videos and seen I hadn't replied to everyone. To actually answer your question, I have no idea! Think the FOV is preset on the PS1 (would need to check the options), never tried ePSXe. Andriodepcsoluziones165 gave some info, hope that helped.
@panagiotist47
8 ай бұрын
@@racinggamechallenge Yeah you right mate. I think in some cars the seats are different so the FOV too depending the elevation of the track.