Tip - 308: How to transfer mocap data from the Content Browser over to a character in Cinema 4D

Фильм және анимация

In this Quick Tip, Jonas Pilz shows how to transfer mocap data from the Content Browser over to a character in Cinema 4D R23. He starts with a character he pre-rigged using the Mixamo Control Rig template from the Character object and guides you through the quick process of creating a Character Definition. After that, he adds some mocap data from the new Motion Capture content library to the scene and transfers the animation over to the character using the new Motion Solver tag.
Recorded in Cinema 4D R23.
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Пікірлер: 71

  • @Zygote3D
    @Zygote3D3 жыл бұрын

    Thanks for the quick tutorial. Please make one on motion blending :)

  • @peaceloveforever88
    @peaceloveforever883 жыл бұрын

    good demo, BIG UP MAXON, yehhhhhhhhh baby

  • @flandino
    @flandino2 жыл бұрын

    It looks easy until one gets to the end and it doesn’t work. I am sure the problem is in the steps “too easy to waste time explaining them” that were skipped at the beginning of the video…

  • @fernandolardizabal458
    @fernandolardizabal458 Жыл бұрын

    Great help!

  • @SwoopNebula
    @SwoopNebula2 жыл бұрын

    Could this be used in unison with Mixamos existing motion library, could you turn the mocap data from both mixamo and deep motion into motion clips and merge them together?

  • @evesattler1570
    @evesattler15703 жыл бұрын

    Is it possible to bake this down to the joints? I would like to use it with motion clips to combine different animations

  • @selfscience
    @selfscience3 жыл бұрын

    How I wanted to know this, thanks.

  • @Swikart
    @Swikart3 жыл бұрын

    woooaah waay easier than what i taught myself, i'm kinda baffled :D

  • @SwoopNebula
    @SwoopNebula2 жыл бұрын

    Anyone know if it's possible in cinema 4d to merge mixamo motion clips with motion clips created outside of mixamo using different mocap data?

  • @dfxlab9245
    @dfxlab9245 Жыл бұрын

    This is great to know, and can you use your own Mo Cap suit data the same as premade mixamo animations? Thanks

  • @marcus_ohreallyus
    @marcus_ohreallyus3 жыл бұрын

    Is there any way for this to work with the advanced biped character object?

  • @juanocybe
    @juanocybe2 жыл бұрын

    how do i change the a pose to a t pose?

  • @markneurdenburg4787

    @markneurdenburg4787

    2 жыл бұрын

    I was just wondering the same thing...

  • @user-oc8tl6gp8y
    @user-oc8tl6gp8y3 жыл бұрын

    Thank you

  • @BEST_LUL
    @BEST_LUL3 жыл бұрын

    Thanks for vidio.

  • @alihaghighi1680
    @alihaghighi16803 жыл бұрын

    Great. Thnx. What about A-pose models. Some of my models are in A-Pose.

  • @SergKhrypun
    @SergKhrypun3 жыл бұрын

    Okey this is cool af

  • @pro100voron_CG
    @pro100voron_CG3 жыл бұрын

    When will you buy (absorb ) RizomUV ???

  • @ro-animation
    @ro-animation3 жыл бұрын

    Please do a quick tip for blending the motions! Also, can we use any other mocap data, what about a live link with a mocap suit?

  • @erwinmeisel2545

    @erwinmeisel2545

    3 жыл бұрын

    This is exactly what I also would need.

  • @MaxonVFX

    @MaxonVFX

    3 жыл бұрын

    It can also come from Mixamo, for example. As long as you can bring the mocap data into C4D and create a character definition it should work.

  • @PantherModern_la

    @PantherModern_la

    3 жыл бұрын

    @@MaxonVFX I loveeee the Character Solver. Would love to see more tools and workflow improvements in the MoCap/ character world of C4D. Also the ability to blend MoCap from different studios - which is not currently possible with the solver.

  • @C4Dboost

    @C4Dboost

    3 жыл бұрын

    kzread.info/dash/bejne/X2hmvMmbqZjHqbg.html This is not the best option, but the easiest and fastest. The downside is that you cannot specify a smooth transition between motion captures. There is another method of mixing, through motion clips it causes a headache.

  • @dynamic5109
    @dynamic51092 жыл бұрын

    This seems like a tutorial mid way through?! Absolutely *nothing* about rigging the initial T Pose character, making the rig align to the model etc?

  • @wesc6755
    @wesc67553 жыл бұрын

    All of the info on this feature remove the Character object. Some guidance on additively using the Character components' IK controls over the mocap animations would be helpful.

  • @EdmondM3
    @EdmondM33 жыл бұрын

    Thanks for the video, but when combining two motions in the time line it overrides the T-pose, any solution to keep it ?

  • @hannan8396

    @hannan8396

    Жыл бұрын

    use motion clips. Hopefully this helps! 😀

  • @UmutErhan
    @UmutErhan3 жыл бұрын

    How do we make a smooth transition between different animations using this technique?

  • @Benjamin_Monnoyeur

    @Benjamin_Monnoyeur

    Жыл бұрын

    Travis David made a tutorial about this with mixamo animations

  • @eduardsantacruz1621
    @eduardsantacruz16213 жыл бұрын

    Gracias

  • @yanxir1674
    @yanxir16748 ай бұрын

    THANKS FOR TUTORIAL.But why my character definition window is grey, and after set pose I could not drag the new pose to the target pose?

  • @badbiffa2

    @badbiffa2

    3 ай бұрын

    Likely in a different "take"

  • @infojaviernova
    @infojaviernova3 жыл бұрын

    Wow! Sólo sé que no sé nada... Wow! I just know that I don't know anything... Thanks for this video :)

  • @danmax2011
    @danmax20113 жыл бұрын

    I've been learning c4d animation clip. I must say Ive never been alienated by a familiar software. I think it is time to switch to blender.

  • @Jon-Jon-Jon-Jon
    @Jon-Jon-Jon-Jon Жыл бұрын

    Hmm, doesnt work without quite a bit of prior knowledge I feel like, might have to come back to this in a couple weeks or months

  • @abstractdaddy
    @abstractdaddy Жыл бұрын

    Make sure your character is in T pose not A pose. The default pose for this character in the asset browser is A pose, and this tutorial doesn't tell you how to change it.

  • @hannan8396

    @hannan8396

    Жыл бұрын

    One (easy peasy) solution could be: delete and deactivate all parts of the rig, upload (only) the character (mesh) in the A-Pose to Mixamo, follow the Auto-Rig and weighting procedure. When done, switch to "Animations", type T-Pose in the search field and download the T-Pose. Import the FBX file to cinema 4d and the file will be prepared for Jonas Quick tip. Hopefully this helps. 🙂

  • @flashgiz1
    @flashgiz12 жыл бұрын

    Is it the same process in Cinema 4D R25?? if not how come there aren't any tutorials on it anywhere?

  • @elissitdesign

    @elissitdesign

    2 жыл бұрын

    Good Question! I don't like how the humans in the content browser are in an A-pose not T-pose 😞

  • @vladan.Poison
    @vladan.Poison3 жыл бұрын

    very cool.. NITROMAN has to do a one click solution called NITRO- MOCAP and then we are set !

  • @user-qi4td7tj1i
    @user-qi4td7tj1i3 жыл бұрын

    WOW

  • @tomasla9345
    @tomasla93453 жыл бұрын

    VERY COOL but will bodypaint ever have an upgrade????

  • @erwinmeisel2545

    @erwinmeisel2545

    3 жыл бұрын

    In R23 the UV edit tools are already great. I guess bodypaint will follow soon.

  • @render4dcafe

    @render4dcafe

    3 жыл бұрын

    Only if they can make something close to substance painter. The sculpt module is getting old too. Would be great to leave ZBrush but we can't yet

  • @erwinmeisel2545

    @erwinmeisel2545

    3 жыл бұрын

    ​@@render4dcafe I hear you. Sometimes it feels like we feed on promises. The viewport will be faster. A fully implemented new core. I had my share of problems during a project were I heavily relied on Redshift and the new material system. Because of constant crashes I had to return to C4D R21. I lost a lot of work. But in my opinion the future looks bright for C4D. But this isn’t helpful for someone like you who needs working tools now.

  • @jrsoldano1444
    @jrsoldano1444 Жыл бұрын

    Doesnt work at all. Default characters in your assets are in an A pose

  • @osmanyigit3985
    @osmanyigit39853 жыл бұрын

    R21 users watching like, 0.0 (wow)

  • @monkey280
    @monkey280 Жыл бұрын

    Jonas, wie kann ich denn mehrere Mocaps miteinander verbinden? Ich kriegen das mit dem Motionclip-Tool einfach nicht hin.

  • @hannan8396

    @hannan8396

    Жыл бұрын

    @Monkey280: Du müsstest den einzelnen Mocap Clips jeweils am Beckenknochen, oder aber an einem hinzugefügten ROOT-Objekt (gern im Weltursprung platzieren) das MotionClip Tag hinzufügen ... Dann erhälst du im MotionModus der Zeitleiste jeweils Motionclips, die du in einer Spur hintereinanderhängen kannst, bzw einfach durch ineinanderschieben überblenden kannst. Travis Davids hat dazu z.b. ein Tutorial gemacht. Hoffentlich hilft es ein bischen! Link: kzread.info/dash/bejne/n3yFksavZLmyo7w.html

  • @hannan8396

    @hannan8396

    Жыл бұрын

    Mit ROOT Objekt meine ich ein Null Objekt, im Unterschied zu Travis Davids würd ich es nur nicht über "Alt G"/"CMD-G" hinzufügen, sondern im Weltursprung erzeugen, und dann das Rig als Unterobjekt hinzufügen. Hoffentlich hilft es

  • @hannan8396

    @hannan8396

    Жыл бұрын

    Sorry, wenn du am Apple sitzt meine ich natürlich "Option - G" und nicht "CMD - G" ... ;-)

  • @Druskqq
    @Druskqq Жыл бұрын

    Hey guys, you need a T pose, but we will give you A-poses in the asset brower. Because fudge you and keep paying our subscription.

  • @arunachalamselvaraj1391
    @arunachalamselvaraj13913 жыл бұрын

    anyone pls share animals retargeting video tutorials

  • @DarkRavenProductions
    @DarkRavenProductions2 жыл бұрын

    showing how you get the character from the stock present to the post would be helpful as is this tutorial is useless

  • @nikyabodigital
    @nikyabodigital2 жыл бұрын

    Real question here is how to motion capture from human movement. and transfer em to cinema 4d

  • @Terry_Raphala
    @Terry_Raphala3 жыл бұрын

    C4D is becoming Best 3D software even blender can't even hold a candle for C4D

  • @aleksandralexander

    @aleksandralexander

    3 жыл бұрын

    if only they had done symmetry like in Maya and retopology like in 3D Coat

  • @heraxvot6609

    @heraxvot6609

    3 жыл бұрын

    @@aleksandralexander The symmetry in May is broken. Polypen says hold my beer, 3D Coat!

  • @erwinmeisel2545
    @erwinmeisel25453 жыл бұрын

    It's funny how he makes it sound like the most intuitive thing in the world ;) And now we just … Impressive feature, terrible workflow.

  • @MrMadvillan

    @MrMadvillan

    3 жыл бұрын

    things tend to be are hard before you learn them. i would also bet this wasn’t his first attempt either

  • @dmellis

    @dmellis

    3 жыл бұрын

    I love how he says "...and after going through all these steps, I just made it editable." Meanwhile, that was probably 20 minutes of sorcery. After dragging the body mesh into the binding objects list, nothing was bound and I went through the steps 3 times. Total dead end.

  • @frankwas586
    @frankwas5862 жыл бұрын

    May be a step by step tutorial would be more helpful instead of assuming we already know everything.

  • @diegomarinho1322
    @diegomarinho1322 Жыл бұрын

    Jesus, what a confusing tutorial! You have to watch it 10 times to understand it.

  • @danodesigndanomotion2068
    @danodesigndanomotion20682 ай бұрын

    Too much info for a tip

  • @danodesigndanomotion2068
    @danodesigndanomotion20682 ай бұрын

    terrible tools to do this

  • @iamagoldengod
    @iamagoldengod Жыл бұрын

    Normally your tutorials are great! This one not so much. Literally nothing in this tutorial is helpful in version 2023.1.3 Mac OS.

  • @waheedlive_studio5206
    @waheedlive_studio5206 Жыл бұрын

    Good

  • @gokhanelmac
    @gokhanelmac2 ай бұрын

    There is no tutorial about speaking, mouth, lips and tongue with C4D.... Can you imagine ? zero tutorial

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