TIME TO EPICALLY OWN A CRINGE YUGIBOOMER ONCE AGAIN (except he's completely right about everything)

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SHOCKING: World's biggest hater refuses to hate!
‪@Rarran‬'s video:
► • Yugioh RUINED Me
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Пікірлер: 2 500

  • @Rarran
    @Rarran10 ай бұрын

    Can someone give me a list of the names I was called in this video

  • @Meesvenema12

    @Meesvenema12

    10 ай бұрын

    1. Rarran

  • @TeaRektum

    @TeaRektum

    10 ай бұрын

    interview with mbt or farfa please it would be so funny

  • @kurre5644

    @kurre5644

    10 ай бұрын

    Nice try Rastafarian

  • @lucasmikolajczak6000

    @lucasmikolajczak6000

    10 ай бұрын

    RA-RAN

  • @aditomasik5933

    @aditomasik5933

    10 ай бұрын

    no ratrace

  • @illdoittomorrow2368
    @illdoittomorrow236810 ай бұрын

    The hardest part as a new player is, that even if you read a card, you have no idea what this enables. Especially since you can't read cards in your opponent's deck.

  • @StormKidProductions

    @StormKidProductions

    10 ай бұрын

    Having played Pokémon, there have been some tricky interactions and non-linear playstyles historically, but even then you're only a step or two away from what you're actually trying to achieve after playing any given card. In YuGiOh, there is no possible way for a human being to divine what will happen if they allow Dark Infant to resolve, and that's step 2 of the @ignister combo

  • @jmanwild87

    @jmanwild87

    10 ай бұрын

    So the problem isn't necessarily that reading a card doesn't explain it. It's that unlike mtg the only format is effectively legacy and every card leads to a cavalcade of decision trees and interactions that unless you're enfranchised enough to know what every card in an archetype does or enfranchised enough to guess correctly you just get rolled. In Mtg the colors help fix this a lot because every color generally has specific things it does meaning witha bit of bedrock knowledge i can intuit my opponent's general gameplan without needing to know the exact list they're running. Add in the intro formats are less complex and well.

  • @ZackSparks

    @ZackSparks

    10 ай бұрын

    The amount of times winning comes down to Ash Blossoming the correct searcher is insane

  • @FranklyImaPerson

    @FranklyImaPerson

    10 ай бұрын

    This is true for the first several hours of every card game. There are thousands of off the wall MTG cards you'd never intuit how they work until they stomp your face 9 times. At least after playing against "Rikka" you know if you ever see "Rikka" again what they are working toward

  • @Kylora2112

    @Kylora2112

    10 ай бұрын

    I was explaining to a coworker who's returning to Yugioh from early 5Ds that in modern Yugioh, that even the technically correct response can mean exactly dick if your opponent has the *other* card in their hand or whatever. I showed him my Marincess deck, told him it's a mid-tier strategy, and then showed him how if you hit the wrong card with the wrong piece of interaction (depending on what the other 4 cards in my hand are and what I rip off of Blue Tang Clan), I'm still ending my turn with a 4300 Towers with triple s/t negates that can summon equipped monsters that summon MORE monsters AND backed up by Toad and at least 2 more pieces of interaction in hand. And I reiterated that this is maybe the 8th best deck in the format.

  • @TakopathTraveler
    @TakopathTraveler10 ай бұрын

    I've been playing Yugioh for 17 years now, and I completely agree with Rarran. It used to be the case that, as an outsider or newbie, you could pick up a structure deck or a fully playset of an archetype and understand what the deck wants to accomplish and how to facilitate that. Sure, building a deck like that isn't optimal, but it gets your foot in the door. In the year of our lord 2023, trying to pick up the game by cracking open 1x or 3x structure deck is an exercise in masochism, especially if you aren't particularly familiar with the game. If you handed a beginner a Traptrix or Albaz or Crystal Beast structure deck and asked them to figure it out, understanding the combos and ideal board states is a task beyond "just read the card, bro." And that's not even counting your opponent's deck! Ishizu Tear is probably the most complex Yugioh deck to be meta (after D/D/D), but even "simple" meta decks are extremely difficult to gauge if you aren't familiar with them. How is a new player supposed to know that a successfully resolving Ecclesia or Mo Ye is a +2? How is a new player supposed to know that Branded Fusion, a card that says on it, "Fusion Summon 1 Fusion Monster" will result in at least 2 or 3 fusion summons? The problem I ran into when I tried to introduce other players to the game is that: a.) Every card I played required a 20-30 seconds of my opponent reading what my card does, or explaining why my previous card lets me play my current one. b.) "Getting good" at Yugioh requires extreme deck knowledge for not just your deck, but your opponents deck. c.) The only ways to get knowledge of how a deck works is to a.) Watch a video (10+ minutes for a deck for a baseline understanding), play the deck yourself (by goldfishing over and over through trial and error, could easily be 20 minutes to an hour per deck), having a friend teach you the ins and outs of a deck (again, 20 minutes to an hour per deck), or losing against that deck... a lot. In Magic the Gathering's Commander format, it's often the case that you run into cards that you have literally never seen before in your life, but because of how streamlined individual mechanics are, even a new player can pilot a preconstructed deck relatively proficiently against a deck they've never played against before. Rarran's video casts Yugioh in a negative light, but I think he embodies the problems inherent with Yugioh's complexity. These are true, legitimate issues that make it hard for new players to learn how to play the game *with a teacher*, never mind learn how to play by themselves.

  • @drewbabe

    @drewbabe

    10 ай бұрын

    Someone in Farfa's chat once mentioned that structure decks should come with a pre-scripted duel, so, solo mode IRL, and I agree. The solo mode tutorials in MD aren't good enough at showing you your wincon, they usually just show you literally one or two combos and then throw you into a low-power mirror match to figure it out on your own, but, like, that's kind of good enough? It'll teach you the mechanics. You're not supposed to come out of that being a top class pilot of that deck. Expecting simulators or structure decks to spoon feed you how to be a pro is lazy and would lead to everyone playing the same. I get that for simpler games it's easier to do that, but even the simpler games have a sizable skill gap between "guy who finished the tutorials" and top players. I dread the day that Konami attempts to dumb YGO down to the level of new card games that were built to be played on mobile phones, it will absolutely kill the fun. It'd be nice to see them put more effort into tutorials at least, though.

  • @dhanyl2725

    @dhanyl2725

    10 ай бұрын

    Idk, I encountered problems you highlighted in numbers while trying mtg a long time ago, not to mention I had to remember too many keywords... Also ppl complain about negate spam in ygo while in mtg blue didn't let me play most of the time kekw. Although tbf I've quitted mtg before ixalan release

  • @ettoreozzy9932

    @ettoreozzy9932

    10 ай бұрын

    I agree with a lot of what you said but I wouldn't recommend a new player on Magic to play commnader. Sure is the most popular format but It also has some complexity on it that a new player shouldn't really have to worry, not to mention it can lead to some long games depending on the power level. Keep at it on 1v1 with like a standard pool, kitchen table or draft/sealed and later I think a precon should do fine for them to try out commander.

  • @waskithonugroho3955

    @waskithonugroho3955

    10 ай бұрын

    @@drewbabe I don't think dumb down is same as simplify, the main problem is the too complicated to learn as card way too painful too read and too many obscure ruling like SOTP and HOPT for example will make most ppl back out ofc One way to start is better card layout, make clear which one cost/condition and which one is effect like Rush Duel. Another thing is much shorter text like "when this card summoned...." could be just shorted to 'on summon :..."

  • @dave_the_slick8584

    @dave_the_slick8584

    10 ай бұрын

    @@dhanyl2725 I'd MUCH rather keywords than the novels that are in yu-gi-oh cards.

  • @monkfishy6348
    @monkfishy634810 ай бұрын

    I play yugioh with a friend who has played it for over 10 years. He still gets things wrong sometimes. I took him a Magic The Gathering "game night" box to test out one day, and after 2 hours of explaining the rules and playing, he wasn't making any mistakes, of course this was a more basic version of the game using basic decks. But it's insane how complicated yugioh is compared to other card games, like it's not even remotely a similar experience for new players.

  • @simplyyunak3189

    @simplyyunak3189

    10 ай бұрын

    As a Magic and yugioh player i can confirm: magic is easier to learn

  • @N12015

    @N12015

    10 ай бұрын

    ​@@simplyyunak3189And btw, Magic has MORE MECHANICS. YGO has the problem of being ONLY fast combo and control.

  • @shiftedrabbiteeq

    @shiftedrabbiteeq

    6 ай бұрын

    So he played beginner decks and not real magic?

  • @XyloWang

    @XyloWang

    5 ай бұрын

    Just try explaining "missing the timing" to a MtG player.

  • @powerpulser5701

    @powerpulser5701

    3 ай бұрын

    ​@@shiftedrabbiteeqBeginner decks ARE real magic. If you play a beginner deck, you're getting an experience comparable to a real match, developing skills which help you in regular gameplay and even in formats like draft and sealed. You give a 'beginner deck' to someone? Then it's either too complicated and not good for a beginner or too weak and not representative of a real yugioh match

  • @KillzoneMD
    @KillzoneMD10 ай бұрын

    As someone who never played yugioh until master duel came out, I'm glad that the community is starting to talk more about these issues with the game. It was a pain in the ass to learn this game, and even now sometimes I feel like I don't understand whats going on after playing this game for over a year.

  • @RedWurm

    @RedWurm

    10 ай бұрын

    Yeah, I've been playing about 6 months, and I was following YGO content online first, without the wider community and resources, I just don't know if the game is something you can realistically brute force your way through, even if you'd *love* the game at the end of that process...

  • @asminde

    @asminde

    10 ай бұрын

    Yh i never played irl. Got the game on my phone and though it might be fun, you know bring back the memories from watching the show. Turns out it’s not fun. I like playing random decks (got like 15 different ones) and playing against Kash now or Tear before for like 10 games straight its just boring. I play ranked for a bit, then just wait for the special events

  • @daedalus5253

    @daedalus5253

    10 ай бұрын

    Ygo prop needs a reboot in both text design and rulings (there are many “hidden" rulings such as token ruling, timing, you name it). I have hoped and still hope that Rush Duel is said reboot at least in some form but can’t say since Konami doesn’t really publish RD stuff in the west. I don’t think that the power level should be lowered since I like this high energy gameplay where people can actually do a lot and not just have to sit and basically just wait on one to three cards for five rounds. Although too long, for a lack of better term boring (à la „ns Aleister“ or „activate Branded Fusion“) combos where there’s not any interaction and variability (aka ability to adapt gameplay upon interruption) should at the very not be competitively viable. I can understand that Konami and players want deranged plays/decks to exist but they should in my opinion be for casual where if your opponent doesn’t like it, you have to change your deck or else you two just won’t play.

  • @shawnjavery

    @shawnjavery

    10 ай бұрын

    ​@@asmindeat least the challenges are fun, they give you loaner decks that are pretty good now. I don't think just playing those are a bad experience per se, everyone engages with their hobbies to the extent that they want to.

  • @middlemist809

    @middlemist809

    10 ай бұрын

    one year is definitely not enough for us to learn everything, every week I find out about a new floodgate that I dont know about and therefore cant play around.

  • @MikeGosot4
    @MikeGosot410 ай бұрын

    Rarran's "mistake" was assuming(like a sane person) that reading a card would give you some expectation of the plays that are about to happen, but they really don't unless you're an enfranchised player. Searchers bring with them a whole other card to read and often they're trying to push for access to OTHER CARDS in the Extra Deck that they DONT KNOW ABOUT. You can see him frantically try to understand Rikka but nothing IN THE CARD makes it clear for a new player what is happening. I've yet to see a tutorial for YGO that properly adresses this and gives an actual feel for the modern game.

  • @Anon-io3nw

    @Anon-io3nw

    10 ай бұрын

    This is not only an issue for new players but also for returning players and even a big issue for not-longtime players at eg locals. If you kept playing over 25 years and kept up with the game throughout, this would obviously not be a big deal but the sheer variety of decks means you need to learn 30 different flavours of Yugioh. Ever heard the word "sacky" being used to describe decks in how it basically uses cheap strategies to win you games? That's what playing versus any new deck feels like in Yugioh. I started playing paper about a year ago. Okay, Floo kicked my ass. No big deal, people (by now) know how to counter Floo. Later? Naturia Runick. What do I negate? What do I blow up? Okay, lost to Naturia Runick. I now look up how to counter this deck and what the chokepoint is. Next week? Played versus Phantom Knights. No idea what the chokepoints were and I basically won by dumb luck (D-Barrier) Next week? Versus Gishki. I won, thankfully, but still went 2-1 with Branded because I didn't know what the deck does. In order to play Yugioh "well", you need to know what every single deck does. You might think any given deck that searches from the deck should be ashed but actually it's better to hold it for the GY setup. How would you know this? You can't. I would argue countering meta decks is "easier" because you know what the choke points are (Ash Branded Fusion, Imperm on Mo Ye and pray he didn't start with Longyuan) but there is absolutely no way you will ever know how to counter everything. That's not even going into proper deckbuilding or anything of the sort. This is basically your every game entry barrier. What do I get rid of to win? Trick question, it's really tough to know.

  • @samuelheddle

    @samuelheddle

    10 ай бұрын

    People are like "just read the cards" and yeah. im sure the salamangreat cards explain "link climb into talker, attack for game"

  • @Gregster_512

    @Gregster_512

    10 ай бұрын

    Thats exactly the point. I started yugioh a year ago and i only improved because i lost over and over and over. I knew some cards becaused i watched duellogs, mbt, doug but i had to learn how to counter Decks only by losing to them multiple times.

  • @ChuuniKaede

    @ChuuniKaede

    10 ай бұрын

    I returned from the game after a 12 year hiatus and rawdog reading literally every card played every game worked for me but I played for LITERALLY hundreds of hours including LITERAL 16+ hour sessions a DAY for LITERAL months during the first half of 2022. Literally all I did was grind MD ranked during my 8 hour remote work shift and an additional 8 to 10 hours a day after my shift ended just because I wanted to really understand the game. I don't think the experience I had between 2002 to 2011 really translated to any of this. I don't think a new player even someone with a competitive background like this guy had can reasonably learn yugioh without either a coach or doing what I did and literally study the game for unhealthy amounts of hours for what is now well over a thousand hours.

  • @ChuuniKaede

    @ChuuniKaede

    10 ай бұрын

    ​@samuelheddle I learned how link climbing works through trial and error on master duel. The tutorial didn't explain it but the mechanic is intuitive so trial and error with problem solving skills can get you there lol.

  • @vDeadbolt
    @vDeadbolt10 ай бұрын

    Honestly, Konami's biggest decision to keep new players from sticking around is to make the goat/edison formats official. Those two formats are perfect for the new/returning players who understood yugioh by its core mechanics or having a deeper gameplay experience if they are looking for something faster. Yugioh could work without a mana system, the problem is that Konami power crept the game without taking that aspect into consideration.

  • @ducky36F

    @ducky36F

    10 ай бұрын

    Time wizard formats and Speed Duerls should 100% be Master Duel.

  • @homerman76

    @homerman76

    10 ай бұрын

    @@ducky36F Time Wizard is something Konami should really invest more into, imagine reprint packs designed for those preparing to play in the return of older formats, and other interactions that might make them more interesting (such as legalizing say certain legacy support so something like crystal beasts is more viable, though of course this would need to be done within reason, given how current Crystal Beast support is.)

  • @waskithonugroho3955

    @waskithonugroho3955

    10 ай бұрын

    for speed duel we got duel link for that and the game still become broken when new deck is released way before their time like sylvan or fur hire lol

  • @waskithonugroho3955

    @waskithonugroho3955

    10 ай бұрын

    or maybe just reboot this game completely imo as this point ygo already broken beyond repair that make it so hard to make newbie to try and stick to your game by various mean more streamlined card design, clearer text to explain what they want to do, maybe icon/keyword could work too, not too reliant on ED to just make combo etc

  • @Luxinox16

    @Luxinox16

    10 ай бұрын

    @@waskithonugroho3955 There already is; it's called Rush Duel. Problem is it's limited to Japan and Korea atm unless you play the Nintendo Switch game or the upcoming Duel Links update.

  • @orga7777
    @orga777710 ай бұрын

    Even as a veteran player, learning new stuff can be a time sink. I play mostly Branded right now and want to try other decks, but learning more decks means probably another couple weeks of non-stop playing to learn how the deck even functions at an optimal level. And I just don't have the time for that right now. So I stick with the deck I already invested fully in playing, too afraid to move off it because I will probably play it so bad that I will lose.

  • @LocrianDorian

    @LocrianDorian

    10 ай бұрын

    Yeah, I've been back to YGO for over a year now and all caught up with the new stuff and I've been playing since early 2000s on and off. Whenever a new set comes out, it's pretty much impossible to comprehend what's going on unless you invest the time to read all the new cards. I mean, I'm not implying that you should be able to play without reading what cards do, but the cards nowadays read like a freaking book, back in the day you could get the gist of what they do as you play with a quick read.

  • @TheLastSane1

    @TheLastSane1

    10 ай бұрын

    What gets me is, this is suppose to be a hobby right? Why does every Yugioh veteran I see talk sound like this is a 60 hour a week job on top of their rl job. That does not sound like fun.

  • @SparkShadow212

    @SparkShadow212

    10 ай бұрын

    @@TheLastSane1 Imagine wanting to have Yugioh as your hobby, but you have to read and understand a college thesis worth of text to even learn how to play. Then you play with other people and get stomped turn one. Doesn't that sound fun?

  • @orga7777

    @orga7777

    10 ай бұрын

    @@TheLastSane1 That is how the game is now. Most of us are only still playing because we played it for so long. I don't know how new people can even attempt to play this game at this point. I feel like they just missed the boat. It is sad, too. The game has a lot going for it if Konami just learned how to properly deal with the game.

  • @yondayyon4131

    @yondayyon4131

    10 ай бұрын

    U dont need weeks for that, just play it few times against others to find out how it works lol..its ez that way..who has time for that bs "weeks" just to learn some eff 😂 and if u lose u lose why is that bad?

  • @trippersigs2248
    @trippersigs224810 ай бұрын

    I genuinely cant imagen how frustrating this game must be if you've never played this game before. Ive been playing this game for about 15 years and even i will just sometimes go months without playing do to the game having a series of bad formats( i sat out the almost the entirely of MR4 until the revision). Can you imagen trying to get into this game during something like Kash format? That must leave a TERRIBLE impression on a new player. Fucking miserable and I dont blame anyone for bouncing off of this game.

  • @weasol

    @weasol

    10 ай бұрын

    I came back just as Tear=Shizu was being released. I almost quit again after a month.

  • @alexgodhe2401

    @alexgodhe2401

    10 ай бұрын

    I totally fell off at MR4. My friends and I were having a blast with playing pack releases until link came out and we tried one game with the cyberse starter set and all agreed to just play MR3.

  • @stinkyboy101

    @stinkyboy101

    10 ай бұрын

    Yeah I’ve played off and on since 2004 and MR4 was the only period of time where I didn’t even bother trying to play or learn the new cards.

  • @LChaos2

    @LChaos2

    10 ай бұрын

    It's only frustrating if you try to learn everything at the same time, and you don't play an opponent of equivalent competency.

  • @trippersigs2248

    @trippersigs2248

    10 ай бұрын

    @@LChaos2 Thats another problem though. The game doesnt not give you a slow paced environment that you can ACTUALLY learn in.

  • @DarkKnight179
    @DarkKnight17910 ай бұрын

    Tbh on casual mode the issue is really that the name is just wrong. The way it works is the way it works in every card game, but they usually call it what it is. Unranked. I.e. there is no rank. Which means inconssitent matchmaking and an environment people will use to test new decks without risking their rank. It should just really be renamed.

  • @RubenLeyva-uw4lf

    @RubenLeyva-uw4lf

    10 ай бұрын

    Couldn't agree more, for a casual experience just play low ranked

  • @RubenLeyva-uw4lf

    @RubenLeyva-uw4lf

    10 ай бұрын

    Couldn't agree more To get a good casual experience you should play low ranked duels

  • @starelementpoke2632

    @starelementpoke2632

    10 ай бұрын

    ​@@RubenLeyva-uw4lf😊

  • @ASoldierify

    @ASoldierify

    10 ай бұрын

    Would be great if u could set parameters in casual mode so you get queued up with other players who want to play decks with similar parameters.

  • @ASoldierify

    @ASoldierify

    10 ай бұрын

    @@RubenLeyva-uw4lf That's actually crazy right if you want a true casual experience play low ranked and its sad how true this is.

  • @TheEmperorGulcasa
    @TheEmperorGulcasa9 ай бұрын

    As someone who tried to get into Yugioh for a bit and get my friends in, this was my experience also. I think the thing besides the length of the cards the problem is that yugioh cards actually represent numerous cards. Take, say, Madolche Anjelly. That one card is relatively easy to parse once you understand what it's 3 or so effects are doing. It tributes itself for a search, it has a 1/turn restriction, and it has the standard madolche recycle effect. All good so far. Plenty of games have cards that can search another card. But Anjelly actually represents finding any Madolche, which means like Puddincesoeur, then Puddingcess, then one of the rank 4s, then Ala Mode, then Hootcake, then Messangelato, then Chateau, then second Messangelato, then Sistart, then Promeade. This is one card actually representing a chain of 11 cards, most of which were in an area the opponent cannot see at all. Other games with resource systems mostly prevent this kind of card cascade by having things cost resources and thus eventually run out of steam even in a deck full of searches. This is madness to first comprehend. Both for an opposing player to even guess how this combo is going to play out, and for the player to figure out how to use. It is basically impossible via option and information overload for a fresh player to understand what to do with this kind of deck when first given it or to understand what it even can do and how to interact with it when facing it. A new player given a functional Madolche deck will not pull of this wombo combo. They will start with like normal summoning Messangelato pass. Eventually if they familiarize themselves with the deck, they might figure out how to get to one Tiramisu regularly. But to by themselves figure out the long branching combo chains to end on a powerful board is basically impossible, requiring them to instead just be spoon fed a combo guide. On the opposite end, being faced with this will result in a new player just zoning out and giving up trying to understand or anticipate what is happening. This is why Yugioh is just nightmarishly complicated. I showed my friends a few decks, we all did our best to comprehend what the hell they were supposed to do, then they just gave up and really didn't want to try again. It's a bit of a shame because I did try to learn a few decks like DM and Evil Twin just because I thought they were fun. But, eventually I also gave up. I spent a ton of time understanding the ins and outs of DM, then Verte was banned and the deck sank like the titanic. And just the idea of trying to grasp all the other decks to understand how to interact with them seemed like such a herculean task that it was not worth it. I will say I did like the feel of like Evil Twin and the feel of churning through the engine and thinking of the possibilities and options. But, just couldn't do it in the end.

  • @Eddiegames9
    @Eddiegames910 ай бұрын

    for me, my learning experience was: - playing bad 5ds era hero/good stuff level 4 decks with friends as a kid - reading the 5ds manga which showcases really cool like 3-5 card combos for different archetypes throughout, the progression of card interactions and stuff all made sense, and I fell in love with Infernity 0 Hand Control especially - I played a little bit of games on a simulator with a friend, trying to make my synchro infernity pile work, mostly trying different ways to summon out Beelzeus, against his Trains deck, mostly losing, but occasionally getting to do something cool, like stalling out with infernity guardian and avenger and getting my synchro board - watched 2014 worlds, *kind of* understood it, and loved watching people make these cool decks work - played a bit of Legacy of the Duelist, played all the 5ds decks in the campaign but didnt really build myself - got master duel at launch, committed to Synchron, I'd put all the synchron/junk/warrior cards that I liked in there, and then just keep testing, rebuilding, testing, rebuilding to optimize the consistency as much as possible, never really got to the point of being a *good* deck but I won in lower ranks sometimes - hit a point where I was happy with my synchron deck and I wanted to try other decks but id used up most of the free resources, so I went back to edopro along with my friend and would repeatedly build other archetypes I was interested and try them against my friend, again, mostly losing but occaisionally id get things to line up. Eventually I made what I consider to be my first *decent* deck, the 4th version of a 60 Card Grass RDA/Chaos pile I'd been tinkering with, and I started doing roughly 30-70 against my friend and casual players online, and I had a lot of fun. - since then, I've just kept building and tweaking decks for niche or new archetypes that interested me from throughout yugioh's history, and I've had a great time with it. I absolutely adore yugioh's vast and incredibly *flexible* card pool, all the math that goes into super big synchro routing, or optimizing deep draw ratios within banlist limits, it's the best. I really love yugioh now (although meta decks with uncontestable resource advantage, consistency, and game locking cards arent great), I love how I can play so many different decks and get a completely different experience, even within the same archetype. Watching LukeVonKarma/Duellogs' videos showcasing cool stuff you can do with hyperspecific older cards. But it really did take me about 6 years of on and off play to become the expert I am now, I didnt learn how pendulums worked until about 3-4 months into master duel hahaha (I love them now, Abyss Actor and Endymion are my favorites because they have cool effects as continuous spells outside of just scales). I think if I didnt have that 5DS Era framework for how yugioh combos *could* work, I probably wouldve had a really hard time in modern. I *love* yugioh's complexity and I wouldnt change it, it's part of what makes the game so fun for me. But the learning experience, and lack of legacy format support is really poor, and is definitely a huge barrier to entry.

  • @Caleb-zl4wk

    @Caleb-zl4wk

    10 ай бұрын

    This is not dissimilar to my own experience. About 5, 6 years ago I played duel links briefly which introduced me to the core mechanics of the game, but then I found out ab ygopro (or, its deranged brother TDoaNE,) & seeing all the cards I instantly fell in love and got cooking. Now *what* I was cooking... that I couldn't tell you but after about a year I had built an Endymion deck & I had some intuitive understanding of archetypal design and gameplan. Ever since then once in a while I'd hop on and read enough cards to build a deck, head to a casual room, get washed while once in a while washing my opponent, and that was really all the introduction I needed to get significantly better at intuiting my opponents decks, as well as building up a 1000+ catalog of cards in my head to varying levels of specificity. But once you take your lumps in that sense MD becomes a lot more understandable, and I often remind myself of the privilege of having done all that in a controlled, casual, and permanently unranked environment.

  • @carlbenjaminjr7087

    @carlbenjaminjr7087

    10 ай бұрын

    Tl;dr

  • @cEighteen
    @cEighteen10 ай бұрын

    I've been watching Rarran for about a year, he's been experimenting with a lot of other card games lately so I knew that him trying YGO out would be an absolute disaster

  • @baileydombroskie3046

    @baileydombroskie3046

    10 ай бұрын

    Oh...

  • @markvincentalmanzor5118

    @markvincentalmanzor5118

    10 ай бұрын

    Kim is k poop p kkmvvbbfjn hookup

  • @neonoah3353

    @neonoah3353

    10 ай бұрын

    He should have started with duel links really, or waited until rush duels dropped. Master duel just overwhelms people with how long its combo goes and how much they have to read. Duel links has its combos decks, but almost nothing worse than orcust comboing. Its not like he would randomly face the 1 person playing crystrons.

  • @zerohero5753

    @zerohero5753

    10 ай бұрын

    @@neonoah3353 Duel Links has no crafting system and is extremely P2W. Also the format is revolving around OP character's skill that have longer text then Pendulum cards

  • @fledbeast5783

    @fledbeast5783

    10 ай бұрын

    @@neonoah3353Ah yes to get into a card game he should’ve… not played the card game itself?

  • @helixier6629
    @helixier662910 ай бұрын

    I can’t believe he put the y slur in the title

  • @Arc115YT

    @Arc115YT

    10 ай бұрын

    Problematic af

  • @Liliana_the_ghost_cat

    @Liliana_the_ghost_cat

    10 ай бұрын

    He said the y-word??? Cancel him! /j

  • @ab2aasd

    @ab2aasd

    10 ай бұрын

    Smiger incident 2

  • @flamewizard9022

    @flamewizard9022

    10 ай бұрын

    With a hard r too, smh my head

  • @SpiceLettuce

    @SpiceLettuce

    10 ай бұрын

    Yugioh

  • @mindofshinzu
    @mindofshinzu10 ай бұрын

    As a fellow yugiboomer who got back into the game a few years ago i have to say that i had an amazing time getting back into the game. I was very lucky to start off with duel links in its early 5Ds days. I got to learn synchro which i never understood as a kid. Then they introduced xyz and i had a few months to master it, then pendulum released and so on. I had sufficient time with each mechanic to fully understand it. After that ladder of learning i had an easy time getting into the real deal. Duel links was a great introduction, but i think that is something that can sadly not be replicated again.

  • @zacdredge3859

    @zacdredge3859

    10 ай бұрын

    As someone who played off and on I enjoyed reliving early Duel Link progression though at this point it feels too caught up and I prefer Master Duel. I think if MD had an official place for Goat and Edison the retro scene would be perfect for new and returning players but I don't know if Konami is in touch enough to ever recognise this as it doesn't directly help their bottom line.

  • @rapterling

    @rapterling

    9 ай бұрын

    Oh yeah duel links for sure helped the progression of learning, I played the game for well over 5 years and then master dual came out I would play rogue deck and randomness, love metaphys and exiling your things and buster blader lock which are toxic for sure

  • @rapterling

    @rapterling

    9 ай бұрын

    But helped against all this bs you see in the meta

  • @DragonBallsolosyourverse

    @DragonBallsolosyourverse

    13 күн бұрын

    Rarran is a hearthstone dude Not any brand of yugioh fan Mgt and others just labeled yugi boomer cause they dislike his opinon Act man was a legit yugi boomer but rarran nah I think the term is just used to shame those who dislike yugioh's current direction It's not anything productive

  • @brakromlord5197
    @brakromlord519710 ай бұрын

    There is a potential solution to this, master duel needs a story mode similar to the tag force/world championship series of games where instead of you using prebuilt decks, you use your own, and npcs gradually get stronger and stronger, forcing players to adapt and learn more and more complex systems. Have this story mode give out gems after every duel (including rematches, but make it maybe 50 gems per duel so players are forced to duel more to open packs, and as such, learn more) and by the end of this, maybe the npcs are using legitimate decks that you’d find in the lower ranks, think pure infernobles, dinosaur, trickstar, etc. By doing this, players learn these complex mechanics naturally and suddenly they’re much easier to grasp. Alternatively master duel could add duel puzzles, seriously these things are AMAZING at teaching how to break boards, combo, and show more obscure things like missing timing or how something like stardust dragon can bypass skill drain since it has to pay the cost and by doing so, dodges said skill drain. Also, they could allow players to make and upload their own duel puzzles to help teach newer players. Admittedly this wouldn’t be as good as a story mode, but it’s much more doable on Konami’s end.

  • @drewbabe

    @drewbabe

    10 ай бұрын

    Completely agreed. I'd love to see duel puzzles. The hand-holding "do exactly these steps to attack an opponent for game when they have 1 card on board, 0 in hand, and you have exactly lethal in hand" tutorials are NOT duel puzzles, they teach you about 1-2 combos at best and that's it. I'd love to see actual duel puzzles

  • @cactusguy4363

    @cactusguy4363

    10 ай бұрын

    Gotta admit, I do ADORE duel puzzles. They perfectly distill the feeling of "smash your head into it until you understand it" /srs

  • @SuperShadowKinTwitch

    @SuperShadowKinTwitch

    10 ай бұрын

    Solo Kinda does this.

  • @aidanyoung9133

    @aidanyoung9133

    10 ай бұрын

    A potential issue with this could he that MD’s meta shifts constantly. A decent deck from this time a year ago may be no longer competitive or riddled with bans. It’d have to be constantly updated to be useful as an intro to the current ladder.

  • @homerman76

    @homerman76

    10 ай бұрын

    With the current environment of the game, duel puzzles and a story mode that doesn't hold your hand through things like a forced prebuilt deck would definitely be a great way of helping building skills gradually rather than the all at once approach the game currently more or less relies on

  • @YarnLalms711
    @YarnLalms71110 ай бұрын

    Unlike most other evaluations where they say "Where's my old Yu-Gi-Oh!?!?!?". He's at least like "Really hard for me to get into, but if you like it, good on you cause it does look fun."

  • @DragonBallsolosyourverse

    @DragonBallsolosyourverse

    13 күн бұрын

    And yet he still didt like it

  • @DragonBallsolosyourverse

    @DragonBallsolosyourverse

    13 күн бұрын

    And yea didt say where's my old yugioh cause he plays hearthstone mainly Honestly didt care enough to look into what old yugioh was considering again rarran never played it

  • @GeoQuag
    @GeoQuag10 ай бұрын

    I think a big part of this problem, as you identified, is how reading a card often doesn’t give you a lot of info about what it’s resolution is going to do because the format is so combo focused. In MTG, even cards that have a lot of text and keywords you might have to look up will usually boil down to some set of actions that you can evaluate. “Draw 3 cards, return 1 card from graveyard to hand, and make a 3/3 token” might be a lot of things, but you don’t need to be as worried that you’ll immediately get hit with a second stronger effect that you have to completely intuit in the way the “find a card in your deck” cards do - plus it helps that a lot of these cards in magic are either mana expensive or only in very high-power, high-enfranchisement formats. I think this is where the lack of a “resource system” really becomes clear. In MTG if you get the most powerful card in your deck off a draw or a search, you’ll usually have to wait another turn to deploy it. In modern yugioh archetypes, getting that best card in your deck immediately becomes the next thing you are doing. In MTG there are a ton of combo decks that kick your teeth in, especially if you don’t know what cards to watch out for. However, even in the strongest formats, a good handful of decks do win by hitting you for 10-30% of your life total at a time while trying to protect that threat. This actually makes the low power beginner formats that are dominated by nearly vanilla beaters actually reflective of what some of the game will be, with added complexity added on top. I think Konami could benefit a lot from making a beginner archetype(s) that does do a turn 1 combo that we so expect from this game while also being more simplified and lacking the surprise blowout cards so new players can learn. I think many new players, especially those enfranchised to other TCGs, don’t mind losing a bunch when they are just getting started. It just really shouldn’t feel like you are losing to things that are so out of your control that you couldn’t possibly have foreseen, especially when there are so many that you can’t just learn the 2/3 cards you need to play around.

  • @AnEnemySpy456

    @AnEnemySpy456

    10 ай бұрын

    Yes, when I lose to a better deck in Magic, it helps me understand the game better by evaluating my opponent's strategy. When I lose in Yugioh, I don't even know what my opponent did.

  • @costelinha1867
    @costelinha18676 ай бұрын

    "It is no more difficult to learn Yugioh than it is to learn Magic" God I wish.

  • @Gabriel-nw6fc

    @Gabriel-nw6fc

    Ай бұрын

    Maybe the quote is referring to actual real life magic, being a Wizard.

  • @SpellboundTutor
    @SpellboundTutor10 ай бұрын

    This is wild to me. Because I am one of those players who got in on the ground floor in 2002 and I stuck it out for years and years. I think the final straw, at least for me, was around the start of Pendulum Summoning. That on top of this recurring trend of exponential power scaling towards OTK solitaire combo fiestas to where, if I am not playing a deck on that level or throwing a metric ton of floodgates into my deck on the off chance I go first, can activate them all, and pray my opponent doesn't have any removal, I'm basically destined to lose. And it's not like I was coming back into Master Duel playing a bunch of random vanilla cards or a decklist that was meta in 2008. I was playing Monarchs with a lot of the modern Monarch support that I saw for the first time in Master Duel's single player mode because I absolutely adored it. I thought the floodgates they added were stupid and unfun for my opponent and it made me feel bad to even run them, but when you see what the most popular kind of deck style is (not archetype, deck style), and it's all "I have to go first, set up my board, stop my opponent from doing anything on Turn 2 through floodgates and negates on an indestructible stick, then OTK on my next turn", how is it that anyone who plays this game still have hair!? It's infuriating! I was listening to a game dev podcast that had Mark Rosewater on as a guest (Rosewater is one of the head designers for Magic) and he describes this thing about how he wants to design games for "Johnnys" and "Jennys", or game players who try to make really absurd, bonkers combos with pieces few people would ever expect, and he said something interesting and something that Yugioh has entirely ignored. I paraphrase, but he basically said something like "Johnnys/Jennys find it fun to see a new card and figure out how they can squeeze the potential out of it by themselves. If you just hand them all of the tools, they're just going to get bored." This is how I see archetypes in Yugioh. Rarely are there tools in Yugioh that aren't either "staples" and everyone knows about them and everyone can use them because they are universally useful, or they're explicitly locked into an archetype, be that monster type, monster card name, monster attribute, or some other arbitrary statistic on a card to ensure it is so hyper-controlled and contained that it can't get out of Konami's control. I want to enjoy Yuigoh. Some of my favorite moments playing Yugioh were in the 5Ds era. Like yeah, there were competitive decks back then that were particularly dumb, but there certainly felt, at least, way more freedom in what you could reasonably do. Like... I won a locals with a Fish Synchro deck. Built it entirely on my own without copying a list online, so it wasn't a well-oiled machine by any stretch of the imagination, and I got to live out a power fantasy at the time of, if it did work, getting out both Shooting Star Dragon and Red Nova Dragon on the same turn. Did my deck need to run Red Nova? Absolutely not. Was it in any way detrimental to the flow of my deck to accommodate Red Nova when I could have used better Synchros at the time? Absolutely. But was it fun? Undoubtedly. -- I know this is going on essay territory and I do not expect anyone to read it, so I'll tl;dr it as best I can: Rarran's experiences as a new player echo my experiences as a returning player. He is absolutely correct in all the ways you point out, and I really hope Konami can find a way to get this shit under control because, right now, a game that cannot attract new players is not only going to bleed players, but is also a really bad business model for a game. Konami needs to do better and players should be vocal about it.

  • @r3zaful

    @r3zaful

    10 ай бұрын

    Unfortunately rarran is the exception here, you see that mbt mentioned rastafarian, the man who quits elden rings In less than 5 hours because he can't beat that horseman boss, I won't expect him to survive duel strategy 2 link and battle replay in master duel. A new players gets introduced to yugioh through archetype system, I'm included, I played synchron and madolche in 2012 returns to yugioh in MD and I don't have any problem with it, I fact comboing now is easier.

  • @r3zaful

    @r3zaful

    10 ай бұрын

    Like when rosemi starts playing yugioh she looks at traptrix archetype and like their art design, giving you the motivation to learn the archetype inside out. Rarran unfortunately decided to just completely ignore solo mode to see if somehow if he like the archetype master duel offered to new players.

  • @N12015

    @N12015

    6 ай бұрын

    @@r3zaful Indeed it's not the average experience... the average is even worse. What if they think "I want to play a cool Dragon deck" and land on Dragon Link? That's one of the most convoluted decks in history, because it's 80% engine so you don't know what the deck is trying to do. I've watched it many times and I only know it likes to link climb, revive link monsters from the graveyard and get an ocassional syncro summon, and is not clear what should you prioritize. And that deck has been tier 2 for years at this point so is indeed something you have to know the matchup if you want to win.

  • @Zetact_
    @Zetact_10 ай бұрын

    A robust and FUN solo mode is the perfect solution. Something that Konami stopped doing since games like Tag Force, World Championship, and Legacy of the Duelist while they had their own benefits also tended to not sell very well. But they provide you a basic yet easy to understand starter deck (in some games even multiple starter decks) that isn't competitive but it is full of simple cards and a coherent strategy (like a Scrap deck). They have the decks of the opponents you face scale up from weak but creative gimmick decks to actual full-blown competitive builds. In some games they even separate decks by era so if you don't understand the game in the Arc-V era you can go back a few anime series to get more used to it. And the games are fun, with legitimate story modes and exploration and stuff. A game like Tag Force 6 is just overall a much more enjoyable experience about the game all around, it's amazing how much fun you can have just going back to one of the pre-internet games even if you aren't really interested in retro formats. You can see some ridiculous but memorable combos like Phantom Hand + Soul Absorption.

  • @GoogleyMoogley

    @GoogleyMoogley

    10 ай бұрын

    Okay but now what if, and get this, you want to play against people and not bots?

  • @Zetact_

    @Zetact_

    10 ай бұрын

    @@GoogleyMoogley The same thing that happens in every competitive game, you have to know the game or get blown out. FPS, fighting game, other card games, online board games, rhythm games - literally EVERY online game is full of sweaty players many of whom will know the game inside and out right from the start.

  • @Raan-Shi

    @Raan-Shi

    10 ай бұрын

    I've played World Championship 2011 for years, replaying it with different decks and strategies, and I don't think I even had more fun playing on Master Duel, even against real players. The point about decks going from "Gimmick" to "competitive" is just very on point, and it made the best learning experience you could get. You also had several features added the more you progressed into the game, like Duel Puzzles, or Structure Decks matchs, which helped learn other strategies you weren't aware of. I even modded the game so I could remove the first deck you get in the game, and only have the "Random All-cards" pack to buy from, plus making money much more difficult to get, meaning I'd have to assemble something that works from a bunch of random junk. It's still my favorite experience with YGO nowadays, even if it involved me, and a bunch of slow-playing bots. Which is to say : Having players to play with is fine, but if the gameplay loop itself isn't fun in the first place, it would still be better to go back a few iterations back playing with bots if the game is more fun that way. I just wish Konami would start implementing actually supported alternative formats. They already made a good thing with Time Wizard format, but I'd like to see them go further and actually implement it on Master Duel. At least they're adding Rush to DL...

  • @ashblossomandjoyoussprung.9917

    @ashblossomandjoyoussprung.9917

    10 ай бұрын

    Honestly, I don't see a reason why the campaigns in Legacy Of The Duelist couldn't be imported into Master Duel (beyond balancing reasons, of course, since modern decks absolutely decimate even the challenge duels). I loved Legacy Of The Duelist. It felt like Master Duel but with more of a focus on solo play.

  • @FakeHeroFang

    @FakeHeroFang

    10 ай бұрын

    Master Duel gave you simple starter decks, the problem is you were playing them into fucking Drytron, Zoodiac Tri-Brigade, Virtual World with VFD, Adamancipator, Prank Kids, and floodgate Eldlich on launch day. There was no environment for them to be useful, you just threw them away immediately and built a real deck if you knew what you were doing.

  • @threeprongedfork7061
    @threeprongedfork706110 ай бұрын

    Master Duel NEEDS a tutorial that takes you through game play over the years, take people through the different complexities of the game. THEN they need to have matchmaking lobbies for each of them. this would 1) let people actually learn the game as it happened and 2) let people stick with complexity levels of what they are comfortable with. no more learning to normal summon Gemini Elf and then going into Casual Ladder just to play against full power Labrynth

  • @haniffwilsongamingchannel749

    @haniffwilsongamingchannel749

    10 ай бұрын

    😂😂😂😂 The last sentence killed me.

  • @sssdrake

    @sssdrake

    10 ай бұрын

    Literally legacy of the duelist but we gotta keep it outdated to push new product. That game does exactly this and is how i got back into ygo

  • @levi-222

    @levi-222

    10 ай бұрын

    Well I'd recommend Duellinks. The powerlevel is a million times lower , speedduell means no 10 minute combos , anime - skills and characters bring that nostalgic vibe along ... And duellinks doesn't have Bullshit like maxx c , Tear , Kash, Labyrinth , Ash , or floodgates like skilldrain , Tkabo, anti spell , IO ...

  • @misbac6105

    @misbac6105

    10 ай бұрын

    I agree, but also that lab player in the video was probably by far the worst lab pilot I've ever seen, so I can see where they were coming from playing in casual

  • @BambamCZ

    @BambamCZ

    10 ай бұрын

    As in other card games I can understand playing tier1/top meta decks in casual/unranked, it's a place to practice lines and to build up knowledge of the deck. Where it derails is when you're going for daylies or just easy wins to boost your ego. Recommending different game to get into YGO doesn't solve the issue with Master Duel's onboarding experience, just makes it less compelling for a new player even more.

  • @Element_Doom
    @Element_Doom10 ай бұрын

    This is why they should have more of the Dual Trial events and have them last longer than just a couple days. I also think they should give a notification for mobile whenever it opens.

  • @guidofalconi1178
    @guidofalconi117810 ай бұрын

    I considered getting back into the game a couple of years ago because all my friends did. After playing with a few of their decks I quickly realized there was no getting back into it. I’ve enjoyed Master Duel so far. I have just come to accept I probably won’t make it to the highest tier and that most meta decks can likely deal with my rogue deck. I don’t get mad when I lose to things like labyrinth because I’ve chosen to have a ceiling in my play experience. Not sure how many new players would feel that way though.

  • @mr.wassell7885
    @mr.wassell788510 ай бұрын

    I appreciate how active you are in addressing the issues with the game you love. Enjoying a game requires both being excited and critical at appropriate times

  • @HintsV2
    @HintsV210 ай бұрын

    I saw quite a few people complain about Rarran not reading the cards on his own deck, but they need to understand that even when you read the cards, it's a completely separate problem from understanding how to pilot your deck. Newcomers won't immediately know the importance of "Add a Salamangreat card into your hand" or "You can link summon the same monster using a link monster on the field" let alone imagining the end board. Not to mention, things will only get more complicated when playing against opponents who have interruptions to your combo. I can only imagine what a newcomer would feel when they run into someone who plays Adamancipator and spends 20 minutes setting up a Dragite, Baronne, L3 Borreload Savage, I:P Masquerena, Block Dragon, and Apollousa pass.

  • @drewbabe

    @drewbabe

    10 ай бұрын

    Newcomers can understand the importance of drawing, tutoring, and searching. The tutorials explain the summoning mechanics, but he literally skipped half of the tutorials. I get that just reading your own deck won't tell you how to pilot it to an optimal endboard but you can definitely not go -3 on turn 1 because you did nothing but click buttons if you just read your damn cards. He was obviously just trying to get to the funny part of the stream where he gets to laugh at the bad card game he doesn't play, because he only plays the good card games, you see.

  • @sendhelp4376

    @sendhelp4376

    10 ай бұрын

    @@drewbabe Because surely a sane person would spend 5 hours straight just to laugh at a children card game. Rarran clicking yes on every prompt MD show you is a common new player mistake, you can see that all the time in low rank lobbies or when the game first came out. Him going -3 for no reason other than "shiny button must click" is not a valid reason to paint him as just another yugioh hater

  • @HintsV2

    @HintsV2

    10 ай бұрын

    @drewbabe The main issue isn't understanding the core summoning mechanics-that much is pretty simple. The struggle usually comes with the context behind the various rules and effects. MD Solo can teach you the mechanics as much as it wants to, but if it never gives you cards and solutions relevant to what's being actively played, the player will not understand how the archetype is usually piloted. Take the latest Tenyi gate as an example, where the tutorial only teaches you a link route and a synchro route in a deck jammed with Tenyi Spirits. All this tutorial does is "Hey, you can summon these monsters with spirits, and you can make this boss monster that banishes!" Not to mention, MD also doesn't teach them specific removal and order contexts. Think about "When" and "If" cards within chain links and missed timings, or how target and non-target cards behave visually similarly, yet follow different rules, or why "destroy" a card is different than "send card to GY" and doesn't lead to a trigger. Understanding what the player *cannot* do is equally as important as what they *can* do. MD focuses on only the *can*, and a very skewed way at that.

  • @atrelios

    @atrelios

    10 ай бұрын

    I can tell you what I felt when I first played against this adamancipator combo deck…. I sat through the combo, tried to play on my turn, found out that I can’t do anything, I got super angry, surrendered and then whenever I see adamancipator I just auto surrender on the first card they play. I don’t want to sit through 10+ minutes of my opponent comboing only to be locked out of any action afterwards. And yes, I don’t play “meta” decks, so this may be why I can’t do anything, but it is still super frustrating. Edit: context: I started playing a year ago.

  • @AndrewCrimefighter

    @AndrewCrimefighter

    10 ай бұрын

    I started playing with master duel launch and the first time I encountered adamancipator I was like "oh that's neat" and then by the time the combo was over I was like "damn block dragon is pretty fucked up". I don't remember if I had a way to break the board, I assume not so I probably just scooped. Might have had lava golem idk. The launch format was pretty fucked up in general I don't think I was particularly annoyed by adam. I would have been playing pend magicians so it's not like my endboard was much more fair

  • @TheOriginal009
    @TheOriginal00910 ай бұрын

    I truly believe that Solo Mode just needs to be updated better with archetypes that are seeing actual play. I believe there should be a Duel Training EX or another SP Challenge that focuses around the harder things to get like hand advantage and learning about handtraps etc.

  • @catalysts94

    @catalysts94

    10 ай бұрын

    solo mode should teach the new decks every time a new set releases

  • @HazeEmry

    @HazeEmry

    10 ай бұрын

    ​@@catalysts94omg yesss. Or at least when a starter deck releases

  • @Sassaparilla

    @Sassaparilla

    10 ай бұрын

    @@HazeEmry I think they should have a separate area for combo teaching. Just basic lines that insulate you from things like Rafflesia on SpSm4/5 for Nibiru

  • @TheLastSane1

    @TheLastSane1

    10 ай бұрын

    @@catalysts94 or just not have a competitive card game that instantly goes into a game of solitaire while the other player can do nothing but watch and wait 10 mins.

  • @nmr7203

    @nmr7203

    10 ай бұрын

    ​@@TheLastSane1 It's too late to fix that. All you can do is work around it. 😊

  • @Folfire
    @Folfire10 ай бұрын

    One thing about hard resources, since it was the last note done. Yes, that kind of resourcing certainly drags the games, even adds inconsistency to it, but it is nonetheless an exhaust vent. You can modulate how good or bad a card is with it. You can print the same card, give it one more or less mana, and it is a completely different thing. If anything, the powercreep doesn't just come from adding more words to the card, but also sometimes lowering the cost. In YGO, both up and down powering of a card comes from adding words to a card. Also, the better cards are more efficient, and they do that... by having more words in the card. Something that a single symbol can do in other games. Also rotation... That's another exhaust vent for power creep. Doesn't mean it won't happen, but you get a serrated upwards curve instead of the linear power creep YGO has (and the wordiness with it). Are there arguments against those things? Yes, of course. But people who love YGO tend to forget that there was a price to pay for such bombastic play pattern, and only after many years it becomes an indisputable truth.

  • @RyanAtlus
    @RyanAtlus10 ай бұрын

    Attitudes like this guy has are exactly why Speed Duel should be cherished and promoted by Konami. No one sitting down for Speed Duel will after the match be like "I couldn't do anything and didn't get what was going on."

  • @spacecoyote6101

    @spacecoyote6101

    10 ай бұрын

    the problem with things like speed duel is getting the active playerbase to also adopt it. It doesn't matter if a new player sees speed duel as a way to play a less complicated version of the main game, when they have nobody else to play with.

  • @anonymous71207

    @anonymous71207

    10 ай бұрын

    Nah, rush duels

  • @bl00by_

    @bl00by_

    10 ай бұрын

    Speed duel? What's that? In this household we only play Edison!

  • @samuelheddle

    @samuelheddle

    10 ай бұрын

    for God's sake please localize rush duels and release it in the client

  • @calumbishop7082

    @calumbishop7082

    10 ай бұрын

    @@samuelheddle I mean they are... and putting it as a mode in Duel Links.

  • @mostdefinitely7536
    @mostdefinitely753610 ай бұрын

    I mean, a lot of these first few points were even raised during konami's recent investor meeting... the game struggles to attract new players because the game has grown too complicated...but to keep the game fresh for older players, konami introduced a new mechanic once every like 4 years. The game requires newness and novelty to remain satisfying

  • @jasonjanisewski78

    @jasonjanisewski78

    10 ай бұрын

    The problem isn't newness and Novelty. The problem is the designers being unable to do so without writing 900 words on a card. If each card was limited to 2 normal length sentences, the new player experience would infinitely improve.

  • @XJ-0641

    @XJ-0641

    10 ай бұрын

    Its almost like card pool rotation is a mechanic that combats this exact problem or something. Crazy. And Yugioh doesnt have it. Wild.

  • @anonymous71207

    @anonymous71207

    10 ай бұрын

    @@XJ-0641 honestly i like that it doesnt, but there should be a format where they go insane on the banhammer. Like the common card tourney that was in MD was fucking awesome, something like that in the real card game they actually support would be sick

  • @haydenz0

    @haydenz0

    10 ай бұрын

    ​@@jasonjanisewski78 most cards are about 2 sentences, with only a 3rd to say "once per turn". Rikka Petal for example is 2 effects and then a 3rd sentence for once per turn.

  • @geiseric222

    @geiseric222

    10 ай бұрын

    This isn’t really true, Magic add a ton of new and stupid gimmicks but I have never seen people call it over complicated. To be honest I think people who try and play Yu gi oh are just kind of dumb and don’t want to accept that fact so I have very little sympathy

  • @syafranmuflih7139
    @syafranmuflih713910 ай бұрын

    The exact reason why Yu-Gi-Oh failed at maintaining the Power Creeps is because of effect monsters. There are three different card type in Yugioh, monster, spell, and trap cards. But now the spell and trap cards doesnt matter anymore. The monsters now are everything.

  • @ChangedMyNameFinally69

    @ChangedMyNameFinally69

    6 ай бұрын

    Yeah I was wondering why Spells and Traps are barely talked about in modern YGO circles

  • @tanzolo4487
    @tanzolo44879 ай бұрын

    I’m trying to get into yugioh. After playing magic the gathering on a competitive level for 8 years. I fall into that “Yugi boomer” category. The anime introduced me to tcg’s. After rewatching the anime, and playing the link evolution game on switch I made the decision to get back into yugioh. This video speaks to me immensely. I think most of the topics here are spot on. The biggest problem for me is that, if we are being honest, yugioh’s fanbase mostly consists out of people that watched and enjoyed the anime. In the anime, the duel monsters is played the way it was meant to be played. Sad truth is the game today plays nothing like the anime. The biggest “problem” I found yugioh has, now that I learned the game can be summarised in 2 words : Special Summon. See the game not having a resource system, is not it’s problem. I think it is what gives this game it’s identity. And makes it different from other tcg’s. In fact, tribute summoning has a cost. The resource being weaker monsters. And that design is actually very interesting. You are only allowed 1 summon per turn. Higher level monsters require 2 monsters to be tributed. It all makes sense and works as intended, if we play older cards, the goat format for example. The main issue in my opinion is special summoning. Today, there are far to many ways to special summon monsters, and special summoning does not have a 1 per turn cap. Meaning if you find a way to build a deck that can consistently special summon your monster, you will never have to pay a cost, and you won’t have a limit to how many monsters you play. This is why the card “summoned skull” was 1 of the best monsters back then, because it had the attack power comparable to a 2 tribute monster, but it only needed 1 tribute, making it very powerful. The downside was that it’s defence was very low, meaning that if your opponent had a way to switch it to defence, it could easily get destroyed. Still, it was a staple back then, because it was a low cost monster, and special summoning was still very rare. Special summoning used to be something “special”. In that, there was very few cards that allowed for special summoning. Take a card like flute of the awakening dragon. It was a very powerfull card that allowed you to special summon 2 dragons from your hand onto the field. You can imagine playing 2 Blue-eyes dragons was an amazing thing to be doing. But, the card had a big restriction : you needed to have a “lord of dragons” on the field in order to use the flute card. This meant that while the card had huge upside in being able to special summon 2 dragons at once, in theory. In reality, you often got stuck with clunky hands in wich you had a couple of flutes, but no lord, or vice versa. Sometimes even having both cards, but no dragons in hand to play. It could often straight make you lose the game by not having the right specific pieces at the right time. High risk -> high reward. You can apply a lot of these same situations for a lot of the older cards. Elegant egotist, allowed you to special summon a harpie, but could only be used if you already had a harpie lady on the field, and there could only be 3 harpie ladies in your deck. Often leading to situations in wich your opponent destroyed your harpie lady. Now you had 2 elegant egotist in your hand that are dead cards. Ritual summoning also required you to have specific combinations of cards, same with fusion summoning. All of these ways to essentially “cheat” strong monsters into play, came at the cost of having to find specific pieces of the puzzle. It made for an excellent gameplay design. Special, fusion and ritual summoned monsters were usually much stronger, but the normal tribute summoned monsters were much more consistent. It made for a fun gameplay dynamic that was completely thrown out the window over the years. Special summoning today is the new “normal” summoning. Tribute summoning is something rarely used. Almost every deck nowadays has a way to special summonmultiple of its monsters. The monsters often even have effect written on the cards themselves that let’s you special summon them. High stat monsters with effects like : “if you control no other monster you can special summon this card.” In theory the restriction is that you can’t have other monsters.. but in reality you will pretty much always be able to summon this monster without a cost. Summon it first, then summon the others. Low cost -> high reward. Summoning a Red-Eyes Black dragon, was something not easy to do. And if you managed to do that, you’d be in a very strong position in the match. Not to mentioned it made this strong monster special… Years later, I’m playing a CASUAL Red-eyes deck, in wich I’m able to consistently summon 2-3 Red-eyes Black dragons on the field on turn 1. And I’ll say it again: this is a very casual deck. You know something is very wrong with your game if that is the case. And as much as I hate to admit it. I feel like that is problem yugioh can not come back from anymore. It has undermined it’s own fundamental core gameplay elements. But the game has been doing this for years. The only way I feel they could tackle this, is either create formats in wich only older cards are allowed, such as the goat format. Or if they implement rotation, wich could allow konami to restart from scratch. That said. Yugioh can be an amazingly fun game. If played casually. But if everyone only played casually, there is no need for you to continuously buy product. And I don’t think that is in Konami’s best interest. It is definitely interesting to see the game’s development. But if it continues like this, it will be hard for yugioh to survive with newer cardgames like heartstone, Lorcana, etc. Eventually the “yugiboomers” will stop playing. And then it is up to the newly aquired playerbase the game will have to survive. Problem is, getting new players into it. Without the worldwide hype around the original anime series.

  • @N12015

    @N12015

    6 ай бұрын

    When did all just collapse into this abomination? I would say around the Time they released Trishula and naturia beast in late master rule 1, and Dragon rulers in early Master rule 2. This was a very overpowered card back in the day and they tried to fix it by making cards that were better. The game started to care less about the hability to syncro or fusion being powerful on itself and more about making bosses a common occurrence instead of something you build upon, as well as more disruptive play patterns in those bosses who were given to everyone. Then Pendulum just gave the middle finger to everyone and they fixed it by overpowering the pendulums, aka making every deck play faster than Pendulums when Links came around.

  • @princiedv
    @princiedv10 ай бұрын

    My experience with playing Yu-Gi-Oh is randomly picking up duel links way back when Floodgate Trap Hole was the best card in the game. I played the game with pure E-Hero and a weird Warrior pile made of mostly Joey's cards and ended up bottoming out around Silver for months. Took me so long to even watch youtube videos for it or even the anime. Ended up having to studying duellinksmeta to learn how to be pretty okay at the game. Ended as a Legend player who hit KoG once during Sylvans meta. Ended up trying out TCG because of my friends, and played Amazoness since it was the bane of my existence in Duel Links and ended up losing every game on Dueling Nexus, but it was fun, but I never really put time into it because it was so different. Then Master Duel came out, at this point I've played probably less than 10 hours of TCG, and I picked up the game, played Aroma and Amazoness because those were "my" decks and while Amazoness was still the bad jank battle phase pile I remembered, Aroma was this interesting and complex plant link deck now and I didn't even know, I basically just played the deck like I did in Duel Links but with Sweet Marj this time. Now I watch a bunch of Yugitubers and keep my finger on the pulse of card releases trying to see what I can fit in VW or Branded or Labrynth, but I don't think I ever appreciated how those years of Duel Links made me different from the actual beginners. Like the game is super different to what I knew, but its way more of a solid foundation than I would've ever given credit without that Rarran video I guess.

  • @zacksmith539
    @zacksmith53910 ай бұрын

    I think masterduel could benefit from a section for AI battles where your AI opponent plays meta decks from multiple time periods. This would help bridge the gap between casual online play and give new players a concrete goal to work towards and learn in a controlled environment. So many current meta decks use cards that previous meta decks from several years ago used and having an AI to learn from using these cards can help teach players about common utility cards and confusing mechanics like missed timings. The community is so huge and there’s so many passionate players who would be willing to help in the creation of these decks.

  • @haniffwilsongamingchannel749

    @haniffwilsongamingchannel749

    10 ай бұрын

    That is a lovely idea. I can contribute my Zombie decks.

  • @justinpennington6680

    @justinpennington6680

    10 ай бұрын

    I’ve definitely thought about this in the past myself. Gives new players a chance to see what their deck should somewhat be doing to be viable and help experienced players test and practice there decks

  • @nathanburton5024

    @nathanburton5024

    10 ай бұрын

    To add to this, Master Duel should have a feature, where you can build a deck (or even take one from the public decks) to give to an AI opponent to play against, so people can learn to counter a specific deck, that way people could watch the AI play, read all the cards and get a feel for how to play against it. And on top of that Master Duel should have some kind of Testing feature where you can play a deck you haven’t crafted yet to learn the combo, see if your interest in building it and just generally be able to play test.

  • @AnEnemySpy456
    @AnEnemySpy45610 ай бұрын

    As someone who gave Master Duel a try, trying to build a deck as a beginner is almost impossible. With MtG, you can stick together 30 something cards chosen completely at random and 20 something lands of the right color and while you're not going to have a deck that's any good, you still have a technically functioning deck. With Yugioh, it felt like every card I picked required another card I didn't have to even be able to hit the field.

  • @RNGHater

    @RNGHater

    10 ай бұрын

    You can do so, but you are stuck to structure decks and close to no tech/handtraps. Basically, imagine playing mono black, w/o tenacious underdog and gy trespasser and long night instead of liliana. The idea is there, but you don't have enough tools to deal with some issues.

  • @creepykoala7255

    @creepykoala7255

    10 ай бұрын

    ​@@RNGHaterfor a beginner that's completely fair though

  • @1stCallipostle

    @1stCallipostle

    8 ай бұрын

    You Google a deck list. I figured that most people found that answer a pretty obvious and natural one. And you figure out why they told you to put in what they did as you go

  • @forcommentingpurposesonly2918
    @forcommentingpurposesonly291810 ай бұрын

    Yugioh is exactly like a fighting game the parallels are crazy. -huge execution barriers -huge cost barriers -a great amount of depth that you are forced to explore before you have even a cursory understanding of what is happening -a community of people whose favourite phrase is "skill issue" As much as I love this game, I absolutely take peoples point about it when they bring up these kind of issues. I cant, however, say that I think something should be done about it; what would one do to improve the new player experience besides detract from the games complexity, an aspect which is also the games entire appeal.

  • @forcommentingpurposesonly2918

    @forcommentingpurposesonly2918

    10 ай бұрын

    I feel like the only possible solution would be an alternative format in which new players could engage, as I cannot think of a possible equivalent to sf6s rather more elegant solution in modern controls.

  • @youtubeuniversity3638

    @youtubeuniversity3638

    Ай бұрын

    That is not at all the appeal to me. To me the appeal is "Yugioh got to me before Magic or Pokemon and I already know what Normal Summon means."

  • @davidenriquez4582
    @davidenriquez458210 ай бұрын

    Man I wasn’t expecting MBT going through a character arc and admitting the problems that modern yugioh has towards grabbing new players. Edit: honestly they should introduce legacy formats for new players as a way to simplify the game.

  • @brutalnobody5240

    @brutalnobody5240

    10 ай бұрын

    Yeah, the problem is instead tournament support they just keep trying peddle dogshit reprint commons from a mc pack to new players unwilling to fully invest into these things. Duel links are their only successful venture in this regard and they have full power orcust now!. Oh yeah and ocg favoritism.

  • @MrGshinobi

    @MrGshinobi

    10 ай бұрын

    No, legacy formats are not a good way to teach new players, they are a trap. Why? because legacy formats DO NOT teach you how modern cards work, the knowledge that a new player is going to get from playing edison for a few months does NOT translate to playing against a modern deck like kashtira or labyrinth

  • @cynthiacrescent

    @cynthiacrescent

    10 ай бұрын

    This isn't a character arc. Every yugioh player knows the problems with the game and Konami's absolute terrible handling of it, and they say it daily. The Act Man's video was eviscerated because it was poorly researched and made in bad faith. Rarran's is not. MBT even reiterated that he agreed with some of the Act Man's points.

  • @RenAki5

    @RenAki5

    10 ай бұрын

    @@MrGshinobi While true, it does SIGNIFICANTLY help ease them into the game. The main problem right now is you download MD, do the tutorial, and then queue into casual/ranked just to play against Kash, Tear, etc. You have no idea what is happening, none of the cards tell you what the opponent is about to do, and you just get blown out with no way to easily understand what just happened to you. What happened to only summoning 1 monster? Why did they get to play half their deck? Keep in mind, I've played YGO off and on for most of life too, and even I see a new deck and go "I have no idea what I'm supposed to do about this." Something like goat format is significantly easier to start with, because it's exactly the game these people will remember from childhood. They can understand the core fundamentals of the game in a format where fundamentals are pretty much all there is. Then, if they want to try out newer stuff, they can move to edison or even modern YGO. Yes, they'll have to learn all the new stuff still, but now they know and have solidified the BARE MINIMUM of the game. They aren't trying to understand how spell and trap cards work, while also getting blown out by massive combo decks. They understand the very core of YGO, and can focus solely on the newer things. MtG has multiple formats, and to my knowledge, it works wonders for both new and veteran players. Sick of the current modern meta? Just go play legacy or commander until the cards you hate either rotate, or aren't meta anymore. New player? Here's a low power format that will help you understand the core of MtG, and we can talk about more complex stuff later. It gets people in the door, and then we can show them the cool stuff you can do in more recent iterations of the game later. Editing because I'd like to add the clarification: I love modern Yugioh. Came into Master Duel playing Elemental Heroes, The Egyptian Gods, and Dark Magician for the nostalgia, but have since also started playing Branded (love the archetype), and am excited to put together Dark Worlds (was waiting on the new support) and try out Kashtira when it arrives.

  • @jblue6

    @jblue6

    10 ай бұрын

    True, but they are fun, interesting, and much more accessible. A way to get into yugioh in general without having to learn kashtira as step 1. It would be a great supplemental resource in addition to a proper solution.

  • @Disappointed_Philosoraptor
    @Disappointed_Philosoraptor10 ай бұрын

    Master duel should have multiple oldschool/simplified formats accessible at all times, not just as an event. And new players should be guided and even restricted to them in the first few hours on the app. And they should get fully functioning complete top-of-the-line decks for these formats for free, for example as mission rewards. And for the love of god, keep any and all FTK, floodgates and Solitare combos out of them. MD releasing with drytron, VFD and Rhongo was the worst idea in card game history.

  • @isidoreaerys8745

    @isidoreaerys8745

    10 ай бұрын

    Yes the Yu-Gi-Oh tradition of structure decks one copy of 40 individual cards which only a few of them actually work together Must end. They are Nicole and diming the player base but making the game impenetrable and an inconvenient slog which relies upon 3rd party information resources to function I should be able to purchase or better yet, unlock a fully functional Kashtira deck. Not spend 3000 gems gambling for essentially half a functional game experience.

  • @thatlonewolfguy2878

    @thatlonewolfguy2878

    10 ай бұрын

    @@isidoreaerys8745 Based take

  • @jkromes20

    @jkromes20

    10 ай бұрын

    Dude I agree 1000%

  • @LazurBeemz

    @LazurBeemz

    10 ай бұрын

    "Nicole and diming" lol you mean Nickel and diming?@@isidoreaerys8745

  • @MrGshinobi

    @MrGshinobi

    10 ай бұрын

    restricting players to not playing the actual game sucks and it's not a good way to learn the game. yugioh players like you often misunderstand that some new players WANT to learn the modern game, they know that it's a crazy combo umvc3 fuck fest and they want to understand it, but they cannot at first glance, and forcing them to play goat for 5 hours is NOT gonna solve that.

  • @ASpaceFox
    @ASpaceFox10 ай бұрын

    its so accurate, I spent around a full year on EDO/Dueling Nexus during Covid just brute forcing my learning of the game, and nearly another year before I was finally comfortable playing in paper which was still another big learning curve that my locals were thankfully very patient with.

  • @michaellockett4044
    @michaellockett404410 ай бұрын

    You said something that hit the nail on the head and one that hit me over the head as I was laddering a couple of weeks ago: The best way to play this game is to make sure your opponent can't. That sucks. I was playing Dogmatika Shaddoll. I go second against Floodgate Lab, Anti-Spelled, and basically lost the game on the spot. Loaded up against Traptrix next game and got trap holed to death. Then played Tear...dude end of Rukalos, Keleidoheart, and Dweller with Cryme in the back. 😅😅😅 I got tired of losing and switched to my pure P.U.N.K deck and started handtrapping people to death. Even though I was winning, I wasn't having fun. I realized I was doing the same to my opponents. Watching them surrender after 2 turns of "gameplay" was just disheartening. I wasn't having fun. And when I thought about it, I had been struggling to have fun with the game for a while at that point. I've been playing this game since I was a kid. Many of my best friends came to me through this game. I felt in that moment that it was probably time for me to stop playing and that legitimately made me sad. I'm still playing but the fact I even thought about quitting is wild to me..

  • @MrDominoz101
    @MrDominoz10110 ай бұрын

    Farfa had a good idea in his video about Master Duel implementing a real "casual" mode for beginners. Perhaps a mode where only players under a certain level can access and forces them to use the pre-built starter decks. Sure the decks aren't great, and it still isn't a real reflection of what the actual game has to offer, but putting you and your opponent on essentially an even playing field no matter what could help a new player ease better into the game.

  • @wow-effect

    @wow-effect

    10 ай бұрын

    I think a better iteration of this is just an official sealed format

  • @AllThingsEntertaining

    @AllThingsEntertaining

    10 ай бұрын

    If I'm not mistaken, Hearthstone has implemented a pretty smart way of handling ladder. They try to pair you up with other players of a similar or slightly better skill level to you. If you start a fresh Hearthstone account, you will be paired up with people who also have fresh accounts.

  • @jaymiechan

    @jaymiechan

    10 ай бұрын

    Duel links has this every once in a while called Legacy Duels. Problem is they don't keep it around permanently.

  • @MrGshinobi

    @MrGshinobi

    10 ай бұрын

    if they do that i might terrorize this mode by making new accounts and playing full tearlament to scare new players

  • @AllThingsEntertaining

    @AllThingsEntertaining

    10 ай бұрын

    @@MrGshinobi They could make it a low powered format on purpose. Like, not like a tier 3 format, but take the storymode stuff and make it that format.

  • @Jhawk2711
    @Jhawk271110 ай бұрын

    Your point about Tears, Lab and Fenrir are genuinely spot on. It’s too late to fully reverse the “Combo for 8 minutes into unbreakable board” decks. But they can introduce more valuable cards that work first and second. Havnis and Bystials may be broken but it’s very much the correct way to lead the game

  • @sachannnel

    @sachannnel

    10 ай бұрын

    Bystials yes, havnis was functionally impossible to play around and created some absolutely misserable sacky moments lol

  • @isidoreaerys8745

    @isidoreaerys8745

    10 ай бұрын

    I’d rather get Havnissed then fenrired. It sucks not being able to even do an inherent summon from the hand without triggering him and getting banished immediately.

  • @luminous3558

    @luminous3558

    10 ай бұрын

    That only makes new players even more overwhelmed. Cards like Molecricket or Incredible Ecclesia are better.

  • @sachannnel

    @sachannnel

    10 ай бұрын

    @@isidoreaerys8745 Fenrir only triggers if you activate an effect if you inherant summon he doesn't

  • @vinnythewebsurfer

    @vinnythewebsurfer

    10 ай бұрын

    Ah yes because newbies must really be drawn to playing and playing against the tear mirror. That’s definitely the ideal way of gettting people into Yugioh :^))))

  • @Mystic-Aidan
    @Mystic-Aidan9 ай бұрын

    The way I learned how to play was by watching through DM on Netflix back in the day, then basically picking out Arc-V out of a hat to watch because it looked cool. Luckily that was the season that explained every summoning type except links, so I could just wing it on MD from there. My point being, the anime doesn’t exist as a starting point anymore. The new show is based on a secondary game not available to the US, so there’s no resource like that to rely on that anymore unfortunately.

  • @furix
    @furix10 ай бұрын

    I started with Master Duel and I felt no issue getting into it, I mostly used the tutorial in-game to learn how to play along with watching in-game replays and reading the rules on the wiki/official site for things I had questions to, then looking at a list of staples and from there just playing a lot. I am still learning but I actually never found the game too difficult to play as a complete YuGiOh newbie. Granted I don't play paper but that goes for any card game as I just don't like having physical items anymore.

  • @tomfranck8821
    @tomfranck882110 ай бұрын

    I think another problem is that the thing that makes yugioh so fun (at least to me) is also the reason new players have such a hard time: the unique nature of each deck/ archetype. Every deck has a unique game plan, which means that 1) some decks are just inherently better then others so if the thing pulling you in isn't good enough then too bad (i speak as a subterror behemoth fan so i feel like i have some experience on this front) and 2) learning a deck, either to play it yourself or to counter it, does not help you in the long term because there is not guarantee you are putting in this effort to learn something that is broadly applicable for a lot of other decks. Worst of all, as far as i can see there is no easy way to deal with this without having the game lose his identity, aside from going all in on simplified alt formats which still risk having many decks feel very similar if not identical.

  • @michaelkeha

    @michaelkeha

    10 ай бұрын

    I disagree with that every deck and archetype is unique in fact I'd argue far too many of them are the same they boil down to some form of projectile hand vomit and special summon spam ending on a huge board of stuff

  • @isidoreaerys8745

    @isidoreaerys8745

    10 ай бұрын

    Learning the way the different decks play is the funnest part of Yugioh. Some decks like Floowander, are designed in a way that is really intuitive and easy to understand. While some decks like D/D/D, synchrons, and Vaylantz are virtually impenetrable without prolonged hands on study.

  • @samuelheddle

    @samuelheddle

    10 ай бұрын

    honestly i think the best decks for new players are the ones with extremely clear win conditions, and the least friendly are the ones which rely excessively on extra-deck staples. far easier to explain to someone that their deck's plan is "make rank 10 monsters, special summon gustav max, special summon liebe"

  • @balistikscaarz1959
    @balistikscaarz195910 ай бұрын

    A lot of complaints I hear center around "I can't do anything." Konami could very easily make tutorials for beating established boards, and understanding good points to negate things mid action, like an advanced tutorial where the opponent has a full monster board and your hand has dark ruler. New people. Do not know. What staples specifically are in this game. Some people may just stick around if you show them a card or three and say "if you do this you don't have to really worry about about anything. And this looks more intimidating than it is". It's one thing to hold someone's hand into a burning building and let go, and another to tell them where the fire extinguisher is and how to use it.

  • @ianslee4765

    @ianslee4765

    10 ай бұрын

    the problem is deeper tbh. at its core, with how link summoning, gravesearching, negating etc work, the point of the game is to stop the other player from playing. it's anti interactive and often makes one player feel cheated. Not knowing WHEN to negate or die is a SYMPTOM of this.

  • @neonoah3353

    @neonoah3353

    10 ай бұрын

    ​@@ianslee4765 And then when you take away the tools to stop the player from stopping the other player from playing, people will say that the game has no "interaction". Lmao One of the most stupid arguments i ever saw was the reason as to why duel links players wanted "hey trunade" banned, because it would allow the opponent to essentialy remove their "interaction" (backrow) to stopping the opponent from playing, and lead into otk. Completelly ignoring that, if they changed their deck to deal with that, they would not lose like that, but they were annoyed they could not use their staples for just that, so konami went and banned hey trunade. Now we are in a meta where end boards are literally "you dont play the game" backrow cards and everyone wants storm to be unlimited and twin twisters to be added to the game.

  • @ianslee4765

    @ianslee4765

    10 ай бұрын

    @@neonoah3353 the problem is negates on opponents turns with little cost to advantageous cost(milling a card chains its effect). Each player being limited in negates per turn unless a card specifies is really not a hard concept either.

  • @neonoah3353

    @neonoah3353

    10 ай бұрын

    @@ianslee4765 imo, limiting the amount of times that cards can be activated by the opponent during our turn would already be really great.

  • @Ioun267
    @Ioun267Күн бұрын

    Perhaps the complexity and interactivity thing is why I ended up in Sky Striker when my friends introduced me to Master Duel. I get to spend the opponent's turn plotting out "how do I address these things" as they come out, and then I have a pretty straightforward way of navigating the Link-1's to find the resources to execute.

  • @bg-cc6hn
    @bg-cc6hn10 ай бұрын

    I played YGH growing up but dropped off around the Syncro Era, and have had my interest in the game revitalized by watching you and Alex in History and Jank. But I have noticed the gameplay design trend you mention in this video (combo off to try to not let your opponent play) more and more as History has progressed. I also have found that while Syncros and XYZs were intuitive, I had to look up how Pendulum and Link worked, and that those eras have been more combo heavy (which can be exciting, but can also be one sided). I also miss the games you two had where more than a point or two of interaction determined who won the game. I still watch because you two are awesome personalities who work to make things fun and digestible, but I can see why new players would be turned off for the reasons you point out.

  • @starpencil
    @starpencil10 ай бұрын

    incredibly interesting topic. I'm a very casual yugioh player (I often times understand like 3% of the concepts in these videos). But i love these discussion videos talking about the "meta" of card games. The casual newcomer experience, paper vs master-duel. It's all fascinating to me. I feel like the only true way a yugioh video game could teach people is to take the apporch of a fighting game. Provide complex tutorials from "how to jump" all the way to learning combos. The problem with that is losing the people who want to just jump in and play.

  • @DeviousHands

    @DeviousHands

    10 ай бұрын

    The problem with that is losing people who want to just jump in and play." I think yu-gi-oh does a good enough job of that with the massive combo lines that take 9 minutes, adding a tutorial that explains that part couldn't hurt

  • @starpencil

    @starpencil

    10 ай бұрын

    @@DeviousHands that's true. I'm just thinking from my experience with games that require long and dull tutorials. You can definitely do it right. I think the whole "puzzle' match thing some Yu-Gi-Oh games have done is an incredibly creative and fun way of teaching somebody how to play.

  • @MetagrossOverlordX

    @MetagrossOverlordX

    10 ай бұрын

    Agreeing with both of you, I'm trying to get into fighting games and decided to start with Marvel vs Capcom 2 and it's pretty much exactly how Yugioh must feel for a new player. It's a ton of fun when I'm winning, but it is a NIGHTMARE in terms of game complexity. It is very easy to feel helpless even against the AI (I don't want to imagine what it'd feel like fighting against even a low-level Sentinel/Storm/Magneto player), there is an insane amount of mechanics and character combinations to learn, and it's not easy finding good tutorials, despite this being one of the most celebrated games ever made. I've actually resorted to just playing Super Turbo, which isn't nearly as fun, but at least I have a better sense of what I'm doing and feel like it'll be easier to get good

  • @abdurachmanromzy4778

    @abdurachmanromzy4778

    10 ай бұрын

    However most of combo from a lot of deck in yugioh case was created by playerbase Not from konami themself Unless they want to assosiacte themself with certain pro player about creation of combo line guide, there no chance they'll make any combo guide in the game I mean,did you really think they intentionally create halqifibrax just to make 20min worth of wait combo line with so many branches line and deck variation that also make board full of negaters?

  • @DeviousHands

    @DeviousHands

    10 ай бұрын

    @@abdurachmanromzy4778 halq pull a crystron tuner is fine firedog search a flamvell magician is fine adamancipator researcher search green gem make the adamancipator 6 is fine these at least teach you that you can use these tools to make basic boards, and smarter players will notice that they can make better use of these tools than the tutorial shows. it at least gets them to start considering how a deck might play, even if not at the highest level, something the game does not really teach at all rn

  • @IAngelofFuryI
    @IAngelofFuryI10 ай бұрын

    I played from 02-04 and left during Chaos Control format because I couldn't afford the Chaos duo and every deck that wasn't Chaos just lost, every time. I started playing Master Duel in Oct 2022 and instantly got roflstomped into the ground. I was interested in learning though, randomly built my first deck: Solfachords 😂. Went to town with Electrumite all the way to Platinum (it was a long grind). Decided I missed cardboard Yugioh and decided to go to locals Nov 2022 in the height of Tear 0. Bought a Crystal Beast structure deck and soundly took last place. But the guys at locals were super helpful and showed me the ins and outs of the actual TCG meta and I built Traptrix (pre-structure deck), an easy to learn control strategy to help me stall while I got used to seeing combos. Fast forward to now: I play Sunavalon Rikka, Labrynth, Weather Painters, and Nemleria. I still have a post structure Traptrix deck that I play occasionally, as well as Generaiders. I also built a CR'd out Solfachord deck that I play occasionally. I Electrumite to be free'd. I also just got into Edison with Twilight Chaos Plants! Honestly, Edison or Speed Duel would be a good way to easy new players in to Yugioh. At the end of the day, I'm just trying to say. Someone will learn Yugioh if they are actually interested.

  • @Raan-Shi

    @Raan-Shi

    10 ай бұрын

    The problem is getting them interested in the first place. If you gave me a game and told me "You have to invest 50 hours of learning rulings, cards and current strategies while losing constantly" to just start to enjoy the game, I'd just leave without looking back. And anyone but you probably would feel the same way. You're an exception among the crowd. There's probably one person out of a thousand dedicated enough to struggle and fight just to understand how the game works. Not everyone has the same dedication, and that in an of itself is an aberation. A game is meant to be fun, not a grindfest of frustrating gameplay.

  • @nathanburton5024
    @nathanburton502410 ай бұрын

    I started playing in 2020 with a few friends, we used to just play against each other with structure decks and random pack filler until one day we decided to go to our first tournament. This was during full power Drytron format, where the end board was Herald of Ultimateness with 4+ fairies in hand and Dragoon so we spent the whole day having every single card we played negated and a Towers we had no outs too, pretty much after that experience my friends lost interest, while I spent a lot of time and effort learning this game and none of them are interested in trying to play again which really sucks. I enjoy this game and the complexity, the fact that there is basically endless things you can do is so cool to me, but that’s also the thing that makes it so hard for people to get into, there’s too much you need to learn that it takes you weeks of practice to really feel confident enough to play.

  • @Highlaw
    @Highlaw13 күн бұрын

    As a newbie I'm playing Legacy of the Duelist: Link Evolution's campaign. Did the first 3 anime stories and was having fun, ended up making a Red-Eyes deck which I'd barely use since it was so overpowered relative to NPCs - then I decided to jump to the last anime campaign because I wanted to see what I could create out of Link cards.... Holy moly, the difficulty and complexity jump was unbelievable, with relatively early NPCs chain summoning by the 2nd turn (and with this game's animations, as a player you're doing nothing but watching the computer play for 4+ mins) every NPC's play pattern "theme" seemed to homogenize too, everyone had massive GY recursion or Deck searches on nearly every card, summoned links upon links, and had a slightly different flavor of hard-shutting down your strategy. Even my previously OP Red-Eyes deck became too fair at this point and would lose just as easily as it would win (it manages to get the opponent to 3100 LP by turn 1, or outright kill him if I'm lucky, for reference)

  • @classymofo1059
    @classymofo105910 ай бұрын

    11:20 okay, so maybe they aren't the most complicated decks in the game, but they are certainly not new-player friendly. Decks that require you to set up negates and pops and interruption are inherently difficult for new players, because they require you to learn what your opponent is playing to interact with them. Decks that set up a Towers and pass, or a deck like numeron going second OTK are much more new player friendly, as they tend to do 1 thing, do it very efficiently, and dont require you to knoe too much about what your opponent is up too, which lets you learn the game at a reasonable pace while having above a 10% win rate

  • @anonymous71207

    @anonymous71207

    10 ай бұрын

    If someone asks me a good deck to try out to play the game for the first time, im linking them Hardleg's video on Crusadia. Easy to understand, easy to play, Equimax is a cool motherfucker, you get to play Kaijus which are objectively cool as hell

  • @classymofo1059

    @classymofo1059

    10 ай бұрын

    @anonymous71207 going second otk decks in general are super nice. You don't have to learn what to and what not to handtrap, or anything like that. Click duster, click lightning storm, click kaiju, do your combo line for big guy, attack. Gotta love big bonk beatdown

  • @anonymous71207

    @anonymous71207

    10 ай бұрын

    @@classymofo1059 true. I transitioned into earth machine which is just a fancier version of big bonk beatdown

  • @samuelheddle

    @samuelheddle

    10 ай бұрын

    earth machine/rank 10 trains is a really good beginner deck with an obvious win condition, imo. and it's decently rogue-levels of competitive as well

  • @Csthh

    @Csthh

    10 ай бұрын

    Branded pre bystial support is IMO one of the best beginner decks, that you can still win with. The game plan is simple activate branded fusion, summon lubellion then use lubellion to get mirrorjade. When you get used to that combo you add ad libitum to summon back mirrorjade, and all the bystial support to step by step get a understanding on the game’s speed while being able to sometimes win games.

  • @fn2025
    @fn202510 ай бұрын

    I think changing how cardtext is shown in the tcg would be a great thing, like how they do it in the ocg. Not a big block of text where you have to figure out what of the multiple effects are hard, soft or non-once per turns. That would make things simpler

  • @ddtrick4298
    @ddtrick429810 ай бұрын

    I'm someone who started playing yu-gi-oh in 2019 with duel links and was put off from playing the full game because I thought the main game was too complicated. The main reason I actually started playing TCG style yu-gi-oh was Legacy of the Duelist: Link Evolution which I bought on a whim during the beginning of covid. It has both a better tutorial than master duel and a fully fleshed out story mode with all the major duels from the anime. Not only were the anime duels nostalgic for someone who grew up watching the show but at the start of each series their was a tutorial based on the shows introductory duel that taught you how to use the mechanics that show introduced (Vrains had a Link tutorial, Arc-V had a pendulum, etc.). From a new player perspective this really helped introduce me to new mechanics through having a tutorial at the start then playing with and against them for the entire series to the point where I like all of the new summoning mechanics (yes even pendulums). once make a deck you can try out ranked and unranked multiplayer with global leaderboard. It also has both sealed and draft modes which have been big suggestions to add to master duel. Decks were somewhat easy to build as one story mode duel got you enough points for 30 packs and specific archetypes were in different packs based around characters from the anime. The super and ultra rare luck could be kind of bad sometimes but it is nowhere near as bad as master duel where you can spend 11,000 gems you saved up and pull no Spright blue, Elf, or starter from the selection pack (this happened to me and I'm still mad). The price is also much better as the base game is only 40 dollars for the full game whereas less than 50 packs in master duel is 64.99. The biggest problem for Legacy of the Duelist was that it was never updated with new cards so it is completely stagnant. I think Master Duel could be vastly improved by incorporating some of these features into its system. They could add anime/ manga arcs to solo mode and work tutorials on summoning mechanics into that experience. adding sealed and draft play would allow for more variation in the game besides just ranked as well as offer a slower format. Finally, adding a one time payment to permanently increase gem rewards from dueling would make bad pull luck much less infuriating as you are able to earn those gems back quicker. PS: also they should add a rush duel mode that sounds really fun.

  • @ilhamakbarhindarto1186
    @ilhamakbarhindarto118610 ай бұрын

    I learned modern yu gi oh by watching Cimo's progression series. At first modern yu gi oh is kinda daunting but now I've come to enjoy it.

  • @roodei6635

    @roodei6635

    10 ай бұрын

    This, also shoutout to rank10ygo’s analyses for trash archetypes, re-reviewing them + their general gameplan after they are surprisingly given new support, and what that might mean for its original idea and moving forward, what you might see it in. The battle of the trash, where archetypes he’s reviewed compete for the crown of least trash trash deck, where usually most of the archetype engine is present, and you can see what someone would do if they were trying to deckbuild using as much of that trash archetype as possible to make it competitive. Those were good too, it teaches you what cards to look for in an archetype that stand out and provide the most amount of game wins. Those are purely battling trash with trash, so you will see the furthest of meta has to offer, and what each deck needs to build on to become better. Most cards are mid, less are good and an even smaller portion are broken.

  • @mrruniccross1226
    @mrruniccross122610 ай бұрын

    The difference between yugioh and mtg's complexity is pretty easy. MTG can be complex, Yugioh is inherently convoluted. I've taught nearly a dozen people MTG by teaching them how casting cards works, and then playing a single game of it with both of our hands revealed so they can ask me any and all questions they have about what they are capable of doing. Simple, effective, and gives a fantastic general idea of how to play. It's even led to people reading what's in their hand and asking me how certain combos and cards work and they get so excited they are figuring it out. Yugioh's word soup doesn't allow that, and I think part of the issue is that while you can teach people easily enough the basic summoning methods and the basic game that doesn't tell you ANYTHING about how decks play and so many of them work off of their own rules.

  • @samuelheddle

    @samuelheddle

    10 ай бұрын

    You can *probably* figure out how to do basic shit in a normal MTG deck without knowing every card in the deck front and back beforehand. Compare that to like, playing a salamgreat deck as a new player without a guide to basic combo lines

  • @reversal3628

    @reversal3628

    10 ай бұрын

    Exactly, after spend hours trying to understand summoning mechanics, the next BIG gap is deck building. You can copy anyone's deck on internet then realized you have no idea why there're cards that's not the same archetype, why this card is in this deck, how does this card work in this deck, etc. And after you managed to understand your deck, the final HUGE gap is to understand opponent's deck which is.........as someone said, it's like fighting game but you need to learn over 200 characters moves and every possibility for each move opponent could've done.

  • @vinnythewebsurfer

    @vinnythewebsurfer

    10 ай бұрын

    But you’re talking about having to teach people while MBT and Rarran are talking like it’s unforgivable for a card game to have to do that to onboard people.

  • @samuelheddle

    @samuelheddle

    10 ай бұрын

    the big benefit of MD, i think, is that you can kiiiinda learn by doing by just assing around for a few hours in ranked with your deck until you have it down - that's something you can't really do at locals. that being said, especially for new players, yeah, i think guides are important. someone mentioned him not knowing to create Accesscode and like - what the hell in the Salamangreat deck suggests that a wincon is creating Accesscode Talker and attacking for game? it's not even in the same archetype!

  • @mrruniccross1226

    @mrruniccross1226

    10 ай бұрын

    @@vinnythewebsurfer not exactly relevant. I'm just talking about the ease with which you can slide someone into the game. It's an anecdote about how easy the game is to teach and learn.

  • @HakureiIllusion
    @HakureiIllusion10 ай бұрын

    We've all got Stockholm Syndrome. I can't imagine what would convince anyone to call Dragonmaid one of the most complex decks.

  • @Rairiky

    @Rairiky

    10 ай бұрын

    As a maid player i can attest the combo versions are among the hardest decks to pilot I've tried,arguably harder than dragon link

  • @dantevic

    @dantevic

    10 ай бұрын

    ​@@RairikyHow I have played both Dragon maids and D link and no version outside of dragon maid d link is hard to combo. Dragon link is way harder to combo with it.

  • @shinyanakagawa8241

    @shinyanakagawa8241

    10 ай бұрын

    @@RairikyYou must be high on copium. Dragonmaid is my petdeck and even Dragonmaid Tears is not even that hard to pilot. DLink Dragonmaid might be convoluted but that is the hardest shit you can get with Dragonmaids.

  • @pointblank5126
    @pointblank512610 ай бұрын

    Been watching YuGiOh content for years now. History over on Cimo's channel has especially helped me understand how different kinds of playstyles have entered the game over time. I can even understand what individual archetypes are trying to achieve to win and the ways in which they do that. But it has not translated to play for me at all. I understand what my cards do, and try my best to understand (with notes) how my cards should get me to different places in my strategy, but once i have to deal with opponent interaction and trying to keep them off of their strategy, i lose the plot. Ive really tried to get into it, but i dont have hours to spend to get better and I feel incredibly rushed in paper/online formats trying to wrap my head around the board state. Closest Ive gotten to not feeling stressed when playing is Edison at my LGS. I have sorta gotten to the point where i dont think i care to commit the time it takes to getting better at the game, which is a shame.

  • @BestgirlJordanfish
    @BestgirlJordanfish10 ай бұрын

    Absolutely respect the honesty. This game is so cool with the amount of ways different aspects and features can intermingle, but good lord it’s not fun to watch or squirm around in a playable state. It’s no wonder that each reset is the most enjoyable time for so appealing. I kinda wish we can turn things back and take a new eased up approach, like up to three interactions outside of your hand + field per turn or something (such as extra deck, GY, or deck since good lord searching and special summoning happens wayyy too much. Doesn’t have to be exactly that pitch bc of course someone will oppose saying that it makes some deck obsolete, just saying it’d be nice to put some brakes to have more interaction with each other). I love the mechanics, summoning, and legacy of the game, but wow it might need a restructure.

  • @NeroAllbright
    @NeroAllbright10 ай бұрын

    I feel these things a lot. I currently can understand most of the basics when I watch people like MBT only because I've sat and watched things enough to parse some of these things out. I played YGO back when it came out in the US when I was in middle school. Got my deck stolen out of my backpack and became disinterested from it until my brother stumbled upon duel links. We played it for a while when it was adding characters and events from the GX Era of the anime but fell out before they added anything beyond. Then when master duel came out, him and I both downloaded it, went to play it and instantly got dumpstered until we lost most of our interest. I've learned how to link, xyz and synchro from watching people like MBT, but I don't know to to form the lines that make a deck good. So I go back to what I know, playing a Blue eyes deck in MD to see if I can make a stupid as fuck board and beating down bronze rankers with whatever few things I know.

  • @haniffwilsongamingchannel749

    @haniffwilsongamingchannel749

    10 ай бұрын

    Keep up the good work, mate. It's a game of passion. I can teach you what I know too. 😊😊

  • @Aeziy
    @Aeziy10 ай бұрын

    Konami please bring alternate format to master duel WE NEED TIME WIZARD LADDER

  • @bl00by_

    @bl00by_

    10 ай бұрын

    This, then my royal Stardust would finally have a use

  • @roodei6635
    @roodei663510 ай бұрын

    I think a tag team duel concept might be fun to try, as long as people can connect and say what deck they want to play, that would help with supporting new players and showing them what their deck strategy could go for. More experienced players usually have the cards those new players should see to help them understand the important parts of current format, like hand advantage and floodgate bosses. It could either go really bad or really good, but I’m willing to see what people could cook up if it had the same rank system as ladder.

  • @skittlydoo2326
    @skittlydoo232610 ай бұрын

    Link evolution has a great new player experience. It goes through every new mechanic one by one then mixes them up so you can see all the interactions.

  • @DryFieri
    @DryFieri10 ай бұрын

    I really liked that Rarran highlighted how simple the first turn is in pretty much every other card game compared to Yugioh. In most tcgs, the game starts slow and simple, and then it ramps up as the game goes on and you can start doing more things. This allows new players to jump into a game and start learning by doing. Also, almost every duel in the YGO anime is written like this, because this type of game is very engaging both to play and to watch. In modern YGO you are just overwhelmed from the start with a million different actions, which makes it so difficult to for a new player to learn as they go, as there’s no way a newbie can process everything going on. And he’s totally right that it’s crazy how many games are just over without you even having a chance to participate at all.

  • @KevinTangYT

    @KevinTangYT

    10 ай бұрын

    I've been saying forever that either number of summons or card activations should be limited on a curve. Tutor a card? That's one less card you can play on your turn. Even Deck building games like Dominion operate on this concept. Speed World in 5D's also did this. Wild how it hasn't been implemented yet

  • @DryFieri

    @DryFieri

    10 ай бұрын

    @@KevinTangYT I’ve often wondered what it would look if there was a format where you can only special summon as many times as the number of turns you’ve taken (ie turn 1 you get 1 special summon, turn 2 you get 2, etc). You’d obviously have to adjust the banlist and probably add some kind of limitation to spell cards as well, but I think that would be a cool format to explore.

  • @GarlyleWilds
    @GarlyleWilds10 ай бұрын

    The funny thing is, YGO had a resource system that I would argue kept it balanced for a long time: the Normal Summon. I feel like the game's current state was almost an inevitability after it was no longer so 'special' to special summon.

  • @KevinTangYT

    @KevinTangYT

    10 ай бұрын

    There's no reason why alternative format/rules can't also limit Special or at least Extra Deck summons. Can't retroactively change card text, but having a summon limit that scales like mana I think is the most elegant solution

  • @youtubeuniversity3638

    @youtubeuniversity3638

    Ай бұрын

    ​@@KevinTangYT"Can only Special as many times as the turn number" maybe?

  • @jeanpitre5789
    @jeanpitre5789Ай бұрын

    You kinda explained my locals experience and im not even joking ive been playing since day 1 in 2002. Yes i can play the game and even know the most niche rulings and interactions, but it's functionally impossible to know what all or even most cards and archetypes do or their niche interactions and limitations without physically reading all of them, and you literally CAN'T read all of them because so many cards hit the board/gy and move around so often that you'd effectively be reading a short novel worth of text just to understand what the opponent is doing. As a result, at locals i just kinda tell my opponent "Yup!" And give a thumbs up, having to 100% trust they aren't cheating me, either intentionally or accidentally because they too weren't 100% aware their card didnt do what they thought it did.

  • @xhango1313
    @xhango131310 ай бұрын

    ideally they should just integrate past formats into master duel like GOAT and Edison, and then have additional formats after that, so that people can progressively step up once they feel they have a grasp on the game from these simpler formats. GOAT and Edison can be complex, but with stuff like GOAT you're more likely to encounter an opponent where all they do on their first turn is set and pass, as opposed to playing for 20 minutes and then you just have to surrender because they set up an unbeatable board. Some sort of progression tiered formats are by far the best way to let someone get into the game at their own pace before they decide they're ready for regular advanced format that follows the current banlist.

  • @adamgalloy9371

    @adamgalloy9371

    10 ай бұрын

    It's so weird that I see so many people suggesting past formats as a solution. Where are new players going to find all of these 20-year old cards? When they go to the game store it'll just be the new releases, so now that can't actually play the game they learned on Master Duel irl without having to go deep into the secondary market. I also just don't think there is much appeal to new players in playing a format that is entirely old cards (other than maybe some returning Yugi-boomers, they might dig it). When new sets come out all of the enfranchised players are going to be talking about how excited they are for the new stuff, and they will be like, 10 years behind trying to catch up. Except the aforementioned Yugi-boomers, most new players aren't going to have any nostalgic connection to these legacy formats, so it's going to basically be like telling them to take a five semester history course before they can play the game. Just do what basically every other card game does and have a rotating entry-level format or actual support for a limited environment that lets you play after opening/drafting a few of the most recent packs. It won't teach how to play Yu-Gi-Oh as it is played now, but it will get people on their way and will probably slow down the power and complexity creep the game is infamous for. It's much easier to start with the new stuff and work your way back than it is to start with the old stuff and work your way forward.

  • @ducky36F

    @ducky36F

    10 ай бұрын

    @@adamgalloy9371 that would be the point of putting legacy formats on master duel, then you can play online so you don't need [physical cards and officially supporting them would mean products directly specifically at those formats like MtG does. Yugioh also does have a "beginner" format. Speed Duels. Just way less people play speed duels than play Goat and Edison so it is harder to recommend them than the legacy formats.

  • @adamgalloy9371

    @adamgalloy9371

    10 ай бұрын

    @@ducky36FThey don't need products specifically for the new formats. Think of how many cards in each new set are completely unplayable filler. Now, imagine there is a lower-power level rotating format and/or a limited environment where people can actually use those cards instead of them being literal trash. Enfranchised players are going to incidentally get these cards since they come in the new packs, so they might as well play the new formats to help on-ramp the new players (as opposed to Speed Duel which they'll just ignore). It requires a bit of a change in design philosophy of course to make these plans work, but it's much overdue at this point and basically every other card game makes it work. For the longest portion of its history MtG didn't even have different types of products for its formats, everything (more or less) just came in through the same Standard-legal sets and it actually worked pretty well. In fact, many players consider it a bad thing that they are starting to make sets specifically aimed at other formats like Modern and Commander because it is arguably leading to the power and complexity creep issues that have plagued Yu-Gi-Oh.

  • @shuttlecrossing7084

    @shuttlecrossing7084

    10 ай бұрын

    @@adamgalloy9371 Or Konami can lean into its aggressive reprint policy - one of its strongest assets as a game - and aggressively reprint Goat and Edison cards with their correct wording for the time. We already see a little of this, just ramp it up a lot more.

  • @adamgalloy9371

    @adamgalloy9371

    10 ай бұрын

    @@shuttlecrossing7084 I get that people like playing these formats and I think it'd be great for the game if they did reprint these cards so that legacy format events can be held. I just don't think these formats would be compelling to new players who have no appreciation or context for the history of the game even if their gameplay is easier to get into. Like I said above, it comes off like telling someone they need to take a history class before they can play the "actual" game. New players will also want to play with the new sets that everyone else is getting hyped about (and that Konami is marketing most heavily). Everyone (beginner or pro) experiencing a new set together for the first time is a pretty powerful community experience and is why release or pre-release events tend to be so popular for card games. These legacy formats cut out this experience for a format that literally hasn't changed in 10+ years. I guess I'm somewhat projecting an opinion to new players here, so it's possible I am wrong, but... I just don't see this being appealing to most new players. IDK what else to say. Basically every other card game has solved the problem of having an entry-level format and many card games have demonstrated they can support multiple formats. It baffles me that Yu-Gi-Oh players refuse to learn anything from that and insist on reinventing the wheel with these kinda half-baked ideas.

  • @calumbishop7082
    @calumbishop708210 ай бұрын

    It is clear that something needs to change, the problem is how can Konami, the people who have led YuGiOh to this position in the first place, possibly be trusted to lead it out. I have little faith in Konami to fix the game.

  • @theNEWMASKSdudexxx

    @theNEWMASKSdudexxx

    10 ай бұрын

    Hell the people at Konami don't even play the game, so of course they can't be trusted to fix it.

  • @blueqion9488

    @blueqion9488

    10 ай бұрын

    Well no one else can fix the game. But it is in in their interrest to fix this issues sinse they really want new players. So maybebig creators could like make an open latter to Konami with some ideas on how to fix this issues. Because I think everyone can think of some ways to this issues that are quite easy to implement.

  • @FakeHeroFang

    @FakeHeroFang

    10 ай бұрын

    Konami already failed to leave a good first impression on the casual audience with Master Duel, all they're doing now is trying to keep the people still hanging on from leaving.

  • @crunchy687
    @crunchy68710 ай бұрын

    As someone who collected cards as a kid then jumped back into the game through Duel Links zero actual knowledge I'm glad I got to get in when I did because getting to experience an accelerated version of the evolution of the game so when Master Duel launched I could transfer over with little effort. Still I don't expect new players to have to spend 5+ years in different format to understand the main one and also they can't even do that anymore given the massive power creep in Duel Links.

  • @nsalieister3334

    @nsalieister3334

    10 ай бұрын

    I got into duel links right when synchros came out and I 100% agree Duel link just perfectly encapsulated the feeling of playing TCG Yugioh for decades in like 4 years which is why it was seemless transfer to clients like Project ignis I just looked up the best decks currently in the tcg and learnt upsides downsides and countrers much like when a new meta drops in DL If Master Duel could have a "YGO over the years" Solo/casual mode where you play the most prominent decks of each year since YGO dropped with cards legal of that time then player experience could be 1000x better

  • @Danielss250
    @Danielss25010 ай бұрын

    Ygo has a really big problem converting leads so I believe what they need to do something similar to street fighter 6 world tour mode, you know, a substantial single player mode that's actually engaging and enjoyable to play, to the point that it could be considered a separe complete game and even veterans would enjoy playing it. And of course this mode would teach you all the concepts of the game diegetic like, starters, extenders, boss monsters, end boards, staples and the best ways to use them, for example your character could stumble across a high level match where one of the players is using branded and he does multiple plays before using branded fusion but the opponent eventually wins because he holds his ash blossom until the very end and waits to negate branded fusion, and all the ppl watching get hyped by the play, and this would be the introduction to staples. And they could do a lot more, they could also for example implement "modern" card text, to reduce the time and effort a player needs in order to understand a new card, and since master duel is online they have a safe enviroment to test it, they don't have to take the old texts outta the game, just give this second option between modern and original card text and encourage new players to start with that version. It's just a rough idea, but Konami NEEDS to do something to have a better new player experience, my ideas here are a lot of work and very expensive, but you know, konami is not an indie company, they have the resources to make it happen.

  • @centurion2396
    @centurion239610 ай бұрын

    As a returning player, haven't played since goat format, i came to MD around mid 2022 when drytron and VFD was still legal, picked a deck that looked cool abd instantly found out that setting a mirror force and a monarch wasn't as good of an opening hand as i thought since i got flooded with those pesky 2000 atk ritual anime dragons to hell. Stopped playing until early 2023 and that is when i decided to give it a proper chance, i sank a total of 200 hours in MD and probably half as much on research for cards and videos, i have a good grasp of some combo heavy decks (adamancipators, mathmech, magician pendulum) and also play alot of legacy decks like heroes and dark magician, but that is the problem for new players, not all players have 100+ hours to sink into an online game just to start having fun, i wasn't having fun until i finished the solo, got a ton of gems and made a spright deck that was able to compete with the meta, and even then, after a good 5 mins of comboing getting an evenly matched made me want to quit. This game just needs a better curve of learning, i don't have to sink 100+ hours in a fallout game for example to have fun in it.

  • @w1q2e3r4t5
    @w1q2e3r4t510 ай бұрын

    As someone who played on and off for a while, the increasing complexity eventually pushed me away. I ended up printing out a quick summary of what cards did so i didn't have to read tiny text and had it summarized in a neat way that was way more comprehensible. Meanwhile something like the Pokemon TCG, even with increasing power levels, was so, so easy to hop into. Not cost-wise, but from an understanding point. Even the most complex abilities and attacks only take a little bit of figuring to understand, if any at all.

  • @jeremiahriley663

    @jeremiahriley663

    10 ай бұрын

    heck i'd argue that even cost wise pokemon is also easier to get into on that front as well. a pokemon deck would cost you about 60+ dollars. or you coulod just buy 2 league battle decks and you would be set competitively until rotation or until you want to invest again. but yugioh decks usually cost around 100-200 dollars for the average deck. half of those cards are probably staples.

  • @misteralien8313

    @misteralien8313

    10 ай бұрын

    Playing and understanding the entirety of LostBox, the most "technical" deck in the meta in recent memory was easier for me than having to understand how 1 branded despia combo work.

  • @StefanDillandMarcRIP
    @StefanDillandMarcRIP10 ай бұрын

    This is a great response. I think the yugioh community needs to be nicer and more willing to help newer/bad players. Glad you didn't just shit on him and call him a yugiboomer and say lol blue eyes.

  • @bennysalim3004
    @bennysalim300410 ай бұрын

    I Never played IRL. I remember reading I think the first 2 generations of rulebooks at the time I was in middle school ( when the game still give you 1 draw for the going 1st player) and read things like "if effects on the cards contradicted with basic rules of the game, follow the card effect first" ... made me thinking,"Well, basically some cards make rules within the rules" I mean even with psct, cards that considered good / "powerfull" nowadays will either kinda bend the rules or creating extra new rules within it's cards text... so of course it's become unpredictable ... At first you think it's okay to let this one spell your opponent played 'fusion summon' with material from their deck, next thing you know they trigger another effects to get certain cards from main and extra deck (which you normally can't see or know unless with certain effects), that bring extra rules/ bending the rules, which can bring other card that have extra added rules/ bending another rules , and so on and so forth...

  • @Rurike
    @Rurike3 ай бұрын

    Boy that "ill just let you go off and assume your not cheating" really hits my play experience most of the time

  • @callmekermy9946
    @callmekermy994610 ай бұрын

    Honestly (as someone who's been playing for 7 years) I think the main issue now is how old cards that were unsearchable or just not an issue before get so much value out of the sideboard. After a break from the game a mate threw photon/galaxy at me and I played it in paper and it was fun since my plunder runic opponent didn't board since it was just casual games. Played on DB and just got summon limited game 2 and droll into summon limit skill drain game 3. This was against VS and as since I'd never seen the deck I went from interested in what it does into losing to solely non-engine blowouts. You could argue I just didn't board into every bit of back row hate but since they were mostly in the side (besides skill drain) I had no idea why on earth I would've needed to after how g1 went

  • @isidoreaerys8745

    @isidoreaerys8745

    10 ай бұрын

    Evenly matched needs to be banned.

  • @Asim-nm1bc

    @Asim-nm1bc

    10 ай бұрын

    ​@@isidoreaerys8745no

  • @ultra7626
    @ultra762610 ай бұрын

    I'm glad that I started playing Yu-Gi-Oh right when MD came out, I was able to learn using invoked shaddoll and tri brigade which were extremely linear and had easy to understand effects. I couldn't imagine trying the game for the first time and running into tear lab or kashtira without having someone to explain to me wtf they're doing.

  • @1stCallipostle

    @1stCallipostle

    8 ай бұрын

    I STILL don't know what they're doing and I've played on and off since launch. I just kinda hope I pick the right times to mess with them

  • @NxLevelMapler
    @NxLevelMapler10 ай бұрын

    I think this could be solved by having like 5 difficulties of duel puzzles for going first and goin second where you can see the ai hand. At level 1, they walk you through what to do similair to solo mode, and gradually become more complex with less hand holding. After you clear all 5 levels they give you a prebuilt deck challenge and a build your own deck challenge where you gain points for doing the objective and you have to win with a certain amount of points. Do this for all the current md archetypes as well as all the niche deck types like grass or chaos. You can also make duel puzzles of common end boards for people to watch them be setup or learn to board break. Or on the flip side, playing through interaction to salvage combos. This is digestable way to learn the ins and outs while keeping a carrot on the stick for new players chasing ingame currency. And while alot of decks are very unique, they all sprt of have the same core building blocks so you can start to intuit cards even if youre unfamiliar with them due to sheer exposure to a mass of general game plans

  • @kiloknightley410

    @kiloknightley410

    7 ай бұрын

    This is pretty similar to what World Championships 2006 did: lots of Duel Puzzles, lots of Theme Duels.

  • @FlameEcho
    @FlameEcho10 ай бұрын

    So will say this obviously won't work for everyone but my path into the game(technically back, but we're talking DM era playground nonsense la ginn beats), but I took a deep dive into the yugioh content hole and eventually got into master duel on the anni. I'll say even then with some vague familiarity with a variety of meta decks, it was still such a struggle to learn all kinds of ins and outs in the game. I'm honestly not sure I would have stuck at all if not for finding a decklist for a deck I ended up enjoying in the Legacy Anthology event. It was slow enough I could actually learn the game and facing enough of the loaner deck(or custom DM/BEWD) that I could learn what those did and how to play against them. Now after months of playing the game I feel like I have a decent handle on things and there are still a ton of things that are alien and confusing in the rules front that keep popping up.

  • @shadowbandit147
    @shadowbandit14710 ай бұрын

    This is without a doubt my experience playing the game with friends. Story time: Ive been playing yugioh for almost a decade now and I still had to have my more experienced friend coach me and re-teach me almost every aspect after my break in 5Ds. I am now a decently competent player and my previous yugioh friend group is nonexistent now after 5 years. Fast forward to Master Duel and trying to get my friends into the game so i have some people to play with who arent playing MvC at a competitve level (this was my favorite comparison in the video, its perfectly accurate). Friend A is a yugiboomer, like myself, who loved the original show and battle city growing up and like the rest of us was eager to play yugioh again. He refuses to touch it now, even to play against me or our other friend, because he cannot find a foothold to play against anyone even with some help from myself and other decklists or guides. Friend B had never played yugioh before but it was something to play with friends so he was willing to learn. He will only play now if i mention it until he found witchcrafters to try and give the game another chance with friends only, I.E me. 3 people in this story of 3 different yugioh backgrounds and each one us is an example of every single point here. I am currently betting on which game/company will crash first: Konami and yugioh or Blizzard and Diablo

  • @dardanik

    @dardanik

    10 ай бұрын

    Yeaaaah I think Blizzard took the last thing you said as a race rather than a warning

  • @four-en-tee
    @four-en-tee10 ай бұрын

    cardfight vanguard doesnt have mana, take that nerd Memes aside, uhhh, I do agree that the archetypes in the last 2 years have done a lot to try and buck the solitaire style of gameplay modern Yugioh is known for. Idk if they're succeeding at that, but still. I think Typhon (Zeus 2) is going to do a lot to help going second decks, but yeah, its nuts that we're at a point where we could realistically unban Pot of Greed and it would mean nothing for the meta (been working on that video essay since June, so look forward to that bombshell when it drops in about 2-3 months lol). This is honestly an issue that needs to be addressed in MR6, going first in this game is super fucking oppressive. Beyond that, I dont believe that Yugioh has a mechanic problem. While its true that you can intuit what a deck in Magic can do just by its colors, this isnt true in a fighting game (which Yugioh is most often compared to). In fighting games, you generally have to get your ass kicked first by some character a good few times before you really start to understand the nuances of that match-up. Yugioh is exactly the same way, and while this makes it different from most other card games, I don't see this as a flaw. Its fair to argue that you cant realistically learn every archetype, but from a competitive standpoint, the meta only consists of a handful of relevant archetypes at any time, so this point is often irrelevant outside of maybe locals (which at that point just has its own adjusted meta which you would learn). And then you have casual games with friends, which only means you have to learn your decks and the match-ups for the decks that they like to play. This is, after all, a multiplayer game. I don't think its weird to converse with the other player about their deck after a match if you have questions about it. On top of that, its not like you're going to ever be expected in this game to know how to stop Aromage for example unless your friends or someone at locals likes to play that deck. Thats just true for any card game, and the same is true for low tier characters in fighting games. I'll use Smash Ultimate as an example since its the series i'm familiar with: I don't ever really keep track of something like the amount of golden feathers Banjo has on that stock because i dont ever really face that character enough to feel warranted to do so. I just try to react to and anticipate when he's going to use one of them so i can get out of dodge. The amount of them that he has left is inconsequential for me, but by comparison, I do keep an eye on Joker's limit meter because its a major part of his kit and he becomes an absolute unit once it gets full. It is worth noting though that Master Duel, which lacks a side deck or a game 2 and 3, does restrict how you're able to design decks to account for going both first and second. So because of that, the problems in Yugioh's design philosophy are a lot more exacerbated. Modern card design in this game is built with best of 3 in mind, so the fact that Master Duel just completely neglects this seriously hurts the average player experience. Its a lot more tolerable in Duel Links, but that only works because not every card in the TCG/OCG card pool is available. There's also not a main phase 2, so the battle phase matters more in Duel Links and thus allows for aggro decks to really shine (which doesnt really happen in MD or the TCG outside of OTK decks). Like, even a deck like HEROs has to lean into midrange variants to even be somewhat viable, which is problematic if you really think about it. If you want to play a Jaden themed HEROs build, you still have to compromise and throw in Destiny HERO monsters just to even do well since beat down decks do jack shit in 2023. That sucks! I do agree that learning how to pilot a deck in Yugioh can sometimes be a huge investment, similar to learning how to main a character in a game like Blazblue or Under Night. The tutorials in Master Duel is like teaching a new fighting game player how to main a joke character like Neco-Arc or Little Mac and then expecting them to deal with actual viable characters (which I guess CAN be done, but its not for the faint of heart). The fact I even managed to get this far and take a small online tourney mostly on my own is sort of mind boggling to me, but considering the last game I came here from was Smash Ultimate, I'm kinda used to learning a million match-ups and brute forcing my way through a game. It just took a year or two, but still, I was invested enough to do so since I have a friend that I wanted to be able to play Yugioh with, and in that span of time, our student teacher dynamic has basically swapped since I've become hyper-fixated on this game and all the rulings and shit. Just thought i'd give my input since i started playing this game in 2021, so i'm in a unique position to talk about this game.

  • @bl00by_

    @bl00by_

    10 ай бұрын

    True they have this really weird excavate system which is completely busted.

  • @four-en-tee

    @four-en-tee

    10 ай бұрын

    ​​​​@@bl00by_ Its more so that taking damage itself is a resource in Vanguard. You're encouraged to walk on a razors edge throughout a game of Vanguard, but aside from that, the closest thing to "mana" in Vanguard is the soul, which is just XYZ material since your vanguard is functionally just an XYZ monster.

  • @KeshavKrishnan
    @KeshavKrishnan10 ай бұрын

    The points in this video remind me of fighting games a lot. I had a pretty smooth time learning modern yugioh. I had done a synchro summon a few times so I had some floor but. I functionally didn't play from 2008-2021. I got MD and built a VW deck and learned how to play. Fighting games are hard at first and you'll get bodied constantly but once u get it it rules. Very similar learning curve to ygo, but often with physical execution instead of esoteric knowledge. Both genres are having a similar struggle, but big fighting games have made strides to ease that learning curve

  • @melcasucre2971
    @melcasucre297110 ай бұрын

    I sometimes feels like i'm a wierd case in the YGO playerbase, everyone i meet and hear about either got the game from their childhood or is comming from master duel and here i am having learn the game in spring 2018, middle of firewall format, on random duels with bad decklists using ygopro I think i got blessed by skull servant at the time, the base deck was so easy to understand and yet had a full zombie combo package (that i was really not using proprely at the time) it really helped me understand what a wincon is and value the field/hand/GY dynamic we have in YGO Yu Gi Oh is only fun because it's a fighting game with cards, it's the most expressive card game i've ever played (+ i love its card frame) but i gotta admit it takes literal months to even get a grasp of whats going on and it's a game you gotta play while knowing you wont be able to play about 30 to 60% of the games (sometimes you just loose and go next, which feels better on edopro than master duel ngl)

  • @chestnutmouse6823
    @chestnutmouse682310 ай бұрын

    I’m glad that people are really starting to point this problem, but the question is, how do we fix it?

  • @LamunesADV

    @LamunesADV

    10 ай бұрын

    I don't think we can, in my opinion. But not because there's nothing that can be done. Yugioh is way too old to change without a huge backlash from old players (maybe more than Pendulums) and, even if Konami says "screw that, we are going to change regardless", that is not a garantee way to bring new players (like Pendulums... yeah, that was a dark era for the game) Edit: well... maybe there is a way. If Konami supported different formats. But they will never do that. Look at TimeWizard format and that one with deck master. They talked about it ONCE and did NOTHING to support those.

  • @Raan-Shi

    @Raan-Shi

    10 ай бұрын

    We ditch the game and we all play Rush Duel whenever Konami decides we've waited enough for the worldwide release. But I guess many of us aren't ready to take the jump yet anyway. All of that to say : I seriously don't think TCG can be fixed anymore. The game has been going in the wrong direction for the past 10 years.

  • @Always.Smarter

    @Always.Smarter

    10 ай бұрын

    the same way you fix any game. you move on and play a better game

  • @MrGshinobi

    @MrGshinobi

    10 ай бұрын

    It's entirely possible to fix this, and i think konami has already started to do so, how? two ways: 1. By designing cards that force interaction and allow both players to play the game (talents, kashtira fenrir, kurikara, recent decks like tear, runick, spright, rescue ace, purrely, vanquish soul, etc) 2. by creating better products for new players that introduce you to the ACTUAL MODERN game with easy access to essential staples and by making better structure decks that you can actually pick up and build up (the dino structure, salad structure, shaddoll structure, machina structure, etc)

  • @Raan-Shi

    @Raan-Shi

    10 ай бұрын

    @@MrGshinobi And that also means anyone playing any other deck but the ones you mentionned just can't play anymore, cause they're just 20 negates in a trenchcoat of "interaction", but sure...

  • @Mrinternasional
    @Mrinternasional10 ай бұрын

    The real Problem with Yu-Gi-Oh is that negate everything cards are so common now. It makes going second make you want to quit

  • @SuperNickid

    @SuperNickid

    9 ай бұрын

    @Mrinternasional: even though they are too many negated, this is why yugioh have called by the grave to mainly negated hand trap, but they can counter something else. I know you are not guarantee to start of with call by the grave, the majority of the time if your opponent only have hand trap, then they used all they hand trap against you, but because they never used one of their hand trap as a monster card, they lose the duel, because after they used all hand trap, they have nothing to protect the life point, and they only draw one card, so they would be out of resource.

  • @Zeradias090

    @Zeradias090

    7 ай бұрын

    Well... you can always play dark ruler no more😊

  • @christopherpho9424

    @christopherpho9424

    5 ай бұрын

    Its not even that negate everything are so common, but that a lot of decks create similar endboard of boss monsters like Apollusa and Barrone. Its just what route you wanna take.

  • @EuroMIX2
    @EuroMIX210 ай бұрын

    Something controversial that would get you downvoted on the yugioh subreddit; I think the Rush Duel design is an improvement. We can debate over how best to present the effect text, but I think the RD layout improves and clarifies many aspects of the card design layout. We don't need individual stars for levels, having a number is far simpler and more straightforward, also having Level or Rank listed above the symbol makes way more sense than simply expecting people to "know" what the difference is for Xyz monsters, and how that interacts with cards that effect levels. I also like that ATK and DEF are given more emphasis on the card.

  • @rhysiddon1180
    @rhysiddon118010 ай бұрын

    I started the game in 2019 and ngl it was pretty difficult to actually start figuring out what I was doing. Since then I've started a lot of different card games (mtg, cardfight vanguard, digimon, one piece, and a couple others), all of these other games were much easier to pick up and start playing, a couple of games to learn what I was doing rather than a few weeks to learn the basics (I should clarify I started learning yugioh through duel links and actually found this a great way to start still took a while for me to figure out what was good and what was bad in terms of cards and plays). After my experience with other games I truly believe that if yugioh isn't your first card game then it is way harder to learn. Literally every other card game plays very very differently. The way I would explain it is like playing a walking sim compared to playing a high level fighting game. If you start with yugioh you have no other frame of reference for a slower paced game and you can accept and learn how to cope with the speed and complexity of the game. I've tried to introduce friends from other games into yugioh and Literally every single one could not keep up with what was happening in the game, got disheartened and then quit. Tldr if yugioh isn't your first card game you are going to have a much more difficult time with it

  • @colinmckhann9363
    @colinmckhann936310 ай бұрын

    I basically taught myself yugioh starting around summer of 2020 and I didn’t feel comfortable really playing it until master duel released

  • @DarkAuraLord

    @DarkAuraLord

    10 ай бұрын

    I got back into the game in 2019 and I'm still not confident enough to take my decks to an LGS. I don't want to be that guy sitting there reading my own cards and the opponents, and making game 1 take 45 minutes.

  • @idosarts_and_krafts

    @idosarts_and_krafts

    10 ай бұрын

    ​@@DarkAuraLordhonestly, as a guy that got into competitive yugioh around the same time, i agree

  • @andyburchette3545

    @andyburchette3545

    10 ай бұрын

    The duality of man; I can back to the game in 2019 with my last game being HAT format. Picked up Sky Striker in 2019 because it's not a complicated deck mechanically and went to a YCS one month later lol

  • @monkey_blu

    @monkey_blu

    10 ай бұрын

    Kinda similar. I was so bored during the pandemic that I started watching YGO videos, specifically Rata's Archetype videos. After that I downloaded Duel Links and gave it a go. Hell, I didn't even bother to go to the subreddit or DL Meta or any external help because I hate doing that with video games. I guess I was super lucky that I managed to win several of my first duels on the ladder that I got invested again after not playing for literally decades. After that it was just about learning a few mechanics one at a time and being extremely patient. I really, REALLY wanted to learn YGO.

  • @Shadow8332
    @Shadow833210 ай бұрын

    I've started playing duel links around 2019. I had fun with the game and wanted to try the online aspect, I had no idea what to or what the meta was like and started watching guides on thunder dragon and dark magican, td was even too complicated for me to understand basic interactions. This made me just stay on duel links and learn the game from there and the slow implementations of cards made it easy to understand throughout the months. I'm just playing master duel and having fun with a lot of things. I like playing the game but when it takes months/years to be confident in your understanding of cards, something seems wrong.

  • @wilverceledon5986
    @wilverceledon598610 ай бұрын

    I started playing YuGiOh since the launch of Master Duel i didn't watched the anime or played or watch any match my friend helped told me that i should start with trikstar and i did but i didn't knew exactly how do i win or what should i do in my turn. In my pulls for trikstar i got a royale Great Bubble Reef so i wanted to craft Marincess and when i got it, it just clicked, i had a goal and just needed to find a way to get to it The "hard" part was the interactions i constantly asked my friend if i could do something and he just said to me "if the card says so then yeah" and that is how you explain how the cards work and i REALLY like that. I really really want to say more but my english is pretty bad and i don't even know if anything i wrote made some sense but yeah YuGiOh wasn't that hard to learn and it was a fun ride :)

  • @ZLunas
    @ZLunas10 ай бұрын

    I got into the game in 2010, fell off for a few years, then got back in in 2016 when someone brought a Pendulum Monster to school and I had to know what that was. Honestly, the fact that I've stuck with the game for this long is miraculous

  • @Akkuseru
    @Akkuseru10 ай бұрын

    Both this topic and the currently debated "our turn" decks like Tear, R-ACE and Labrynth would make killer Magical Hats episodes.

  • @DarkKnight179
    @DarkKnight17910 ай бұрын

    Also it was my understanding that rather than one of the most popular, standard is one of the least popular ways to play the game, with having 4 or 5 lgs around your area not a single one of which does standard locals being completely normal. Its pretty much only the most popular on Arena, and on a downward trend there too, no?

  • @Asmodean1111

    @Asmodean1111

    10 ай бұрын

    Standard tends to have down turns with changes like the recent change 2 to 3 year rotation. People wore getting sick of standard before that change was made and it turned a lot of players away for a year just to get away from Black/Red or Blue/Black/Red piles. Give it a few months to a year and Standard will come back with new card pools pushing out the older meta standouts before they rotate out.

  • @DarkKnight179

    @DarkKnight179

    10 ай бұрын

    @@Asmodean1111 that change was made because standard was really unpopular though. Itd been unpopular for a while.

  • @shraakx2
    @shraakx210 ай бұрын

    As a combo player in other card games I had a great time getting into master duel with stuff like tri-brigade, drytrons, and adamancipators and got to the highest rank at the time but still couldn't really tell what the hell was going on whenever I played against anything new. The text on individual cards frequently doesn't explain their actual function as part of a larger chain so it's difficult to figure out the correct play without just negating anything that says quick effect, add, summon, or negate with the assumption that they'll turn into some insane end board. I think the game would be easier to get into if there were more comprehensive deck techs actually going into combo lines and card interactions in ways that new or returning players would be able to understand. I was able to enjoy drytrons more quickly than other archetypes because someone on the master duel subreddit posted a big chart of combo lines with different openers.

  • @CorpCoCEO
    @CorpCoCEO10 ай бұрын

    I remember when I first started playing master duel and was playing some nonsense rank 4 fish pile that frequently made toadally awesome, and there came a point where I realized that I just wouldn’t ever have any idea what the best time to interact with my opponent actually was and just defaulted to “negate the searcher” if I didn’t know the deck because it was the most reliable way of limiting the number of different cards I had to read each game

  • @carstan62
    @carstan6210 ай бұрын

    It's a shame. Back in early to mid xyz era I actually did think YGO was the best card game ever made. The extra deck functioned like a toolbox of MtG commanders and helped speed the game up while promoting individuality even when 2 players were playing the same archetype, and there was a lot of back and forth. Sure, there were crazy combos that could happen, but they were still outable without relying on cards designed to completely obliterate an existing field, AND when one of those crazy combos actually went off it was exhilarating for the player making the play and the opposing player felt like they were suddenly thrust into a raid boss fight because it was more of a novel thing. The crazy combos existed, but they weren't consistent; they required either a godly hand or multiple turns of stalling to draw into the pieces. Now, YGO is a game I play because I still have a lot of friends who play it, I like crafting crazy combos, and there is a deep nostalgia in my heart for it, but I rarely actually enjoy playing against other players. That's a problem, and the only possible solutions are so radical that there is no way people will ever agree on what to do. While, MtG's land system is fundamentally flawed, and even at its best, MtG never gets close to the heights YGO used to have on a regular basis, I would be playing MtG if my friends weren't so entrenched in YGO's clutches.

  • @yuwu585

    @yuwu585

    10 ай бұрын

    Xyz era you mean when Dragon Ruler was a thing?

  • @r3zaful

    @r3zaful

    10 ай бұрын

    Bujin sit on kaiser is fun if I remember and yeah we don't have spell and trap removal except catastrophe and mst.

  • @r3zaful

    @r3zaful

    10 ай бұрын

    Be careful of what you wish for

  • @doubl2480

    @doubl2480

    10 ай бұрын

    @@yuwu585 Don't take tiers 0 as the generality rather than the exception. To a degree, even in the middle of the pendulum era, the game was still balanced enough to allow both players to play the game most of the time. And even in Dragon Ruler format, the best you could do turn 1 was summoning some really big/solid monsters like Dracossack. Negation wasn't yet a big thing, interruption was still mostly on unsearchable trap cards. Or if you could put out negates it wasn't more than 1. These decks were powerful, but going second wasn't yet the death sentence it is today...

  • @carstan62

    @carstan62

    10 ай бұрын

    Yall are stupid. Dragon Ruler was definitely not early xyz era and Bujins came after that. Xyz era started in TCG in 2011, Pendulum era started in 2014, and Dragon Rulers came out in 2013. Not what I'd call "early to mid," but I guess you could call it mid if you ignore that "early to mid" would likely not include the later half of mid. Even so, I'd 1 million percent take Dragon Ruler format or anything else in xyz era (except maybe Wind-Up format) over modern YGO. At least you got to play the game, even if playing a different deck meant you were going to be out-valued over the course of a few turns if you weren't also playing a top tier deck. Even Wind-Ups were only comparably fun to play against to current meta. Oh, and anyone who has looked at the time Bujins were around as a legacy format can tell you sitting on Yamato all game wasn't even the better way to play the deck.

  • @inkarnator7717
    @inkarnator771710 ай бұрын

    My problem with Yugioh is that too often I can't tell what a card does by reading the card. Cards will let you search for other cards of a certain archetype, and if you are not familiar with the cards in that archetype, then you don't know if it's worth countering your opponent's search effect. In Magic, search effects don't let you search for a theme or archetype, they let you search for categories of cards like for example "Creature card with mana value 6 or less". A very basic grasp on the game is enough to understand how good that effect is. In Yugioh, even if you come across a search effect like "Monster card with 4 stars or less", you still don't know anything about the card that your opponent could come up with, because stars in Yugioh aren't nearly as indicative of power level as mana value is in Magic.

  • @zigzag321go
    @zigzag321go10 ай бұрын

    I started playing around 2016. I learned everything I needed to know from the original anime. It took me a while to get up to speed with what was modern gameplay, but DM was surprisingly helpful for my experience.

  • @elin111

    @elin111

    10 ай бұрын

    Not exactly sure how teaching that normal summon high level and catapult into a floating ring is good advice.

  • @kanokarob
    @kanokarob10 ай бұрын

    If Konami won't do it, it really comes down to the community to change the way *we talk about the game.* You capture it really well; the game is complex, and it is hard to learn, but it also *can* be learned if we are honest with new players and hype up that complexity as the *goal.* It is fun to play 20 cards over the course of your first turn, but if you're told that you don't need to do that to have fun, and then discover that was a lie, that sucks.

  • @jmanwild87

    @jmanwild87

    10 ай бұрын

    I think the biggest issue with getting new players in the door is multifaceted. 1. "I can't do anything." If you don't know about the standard going second staples for the modern game, and when to use them, you may as well throw in the towel if you lose the die roll. The tutorials don't really show off stuff like how do i break a board/interrupt a combo. Or how to formulate your own combo lines and set up an endboard 2. Even if you do know this there's still a good chance you'll get to do nothing because the only format this game lets you play is mtg vintage where every deck has like 12 copies of Force of Will. If you don't like the format, you can't go play something like Goat Edison Hat or something like the Domain Monarch days. Not without a buddy or 3 where it's slower or you don't have to worry about your search being ruined by a Forehead from the hand you don't have the ability to interact with. 3 Hand Traps. So integral to the game being playable but incredibly indicative of its problems in the modern era considering everything. If you're going first with one of the many decks that die to Ash because maybe someone gave you a bunch of old cards or you're a returning player with an old deck and someone ash's your normal or imperms it you can't really do anything about it because in the modern age decks are so hyper consistent and powerful that hand traps need to be relevant and any consistently good answers to them are either banned or limited.

  • @N12015

    @N12015

    6 ай бұрын

    Also, don't lie to ourselves, YGO is CONVOLUTED, not complex. It has only one gameplan in combo, either slow or fast, and once you know the plan there's not much else you can do because there's not a lot of meaningful decision making.

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