Thumper Editor Reference #1: Playable Objects
Ойындар
This is a video guide for every playable (interactive) object that can be added to a custom level. The list of playable objects appearing in this video are listed below.
1. Track
[0:05] .leaf - pitch
[0:08] .leaf - roll
[0:11] .leaf - turn
[0:14] .leaf - turn_auto
[0:17] .leaf - scale_x
[0:20] .leaf - scale_z
[0:23] .leaf - visibla01, visibla02, visible, visiblz01, visiblz02
[0:29] avatar.lib - sequin_speed
2. Thumps
[0:39] thump.spn - thump_rails.ent
[0:42] thump.spn - thump_rails_fast_activat.ent
[0:45] thump.spn - thump_checkpoint.ent
[0:48] thump.spn - thump_boss_bonus.ent
[0:52] thump.spn - thump_rails.a01, thump_rails.a02, thump_rails.ent, thump_rails.z01, thump_rails.z02
3. Grindables (Red Bars)
[1:02] grindable.spn - grindable_still.ent
[1:04] grindable.spn - left_multi.ent
[1:05] grindable.spn - center_multi.ent
[1:07] grindable.spn - right_multi.ent
[1:08] grindable_multi.spn - grindable_double.ent
[1:10] grindable_multi.spn - grindable_thirds.ent
[1:11] grindable_multi.spn - grindable_quarters.ent
[1:13] grindable_multi.spn - grindable_with_thump.ent, grindable_double.ent
[1:16] grindable.spn - left_multi.a01, center_multi.a02, center_multi.ent, center_multi.z01, right_multi.z02
4. Duckers (Blue Rings) and Jumps
[1:25] ducker.spn - ducker_crak.ent
[1:26] jump.spn - jumper_1_step.ent
[1:28] jump.spn - jumper_boss.ent
[1:29] jump.spn - jumper_6_step.ent
[1:31] jump_high.spn - jump_high_2.ent
[1:32] jump_high.spn - jump_high_4.ent
[1:34] jump_high.spn - jump_high_6.ent
[1:35] jump_high.spn - jump_high.ent
[1:38] jump_high.spn - jump_boss.ent
5. Millipedes
[1:44] millipede_half.spn - swerve_off.a01, swerve_off.a02, swerve_off.z01, swerve_off.z02
[1:47] millipede_half.spn - millipede_half.a01, millipede_half.ent, millipede_half.z01, millipede_half.z02
[1:50] millipede_half.spn - millipede_half_phrase.a01, millipede_half_phrase.a02, millipede_half_phrase.z01, millipede_half_phrase.z02
[1:53] millipede_quarter.spn - millipede_quarter.a01, millipede_quarter.a02, millipede_quarter.ent, millipede_quarter.z02
[1:56] millipede_quarter.spn - millipede_quarter_phrase.a01, millipede_quarter_phrase.a02, millipede_quarter_phrase.z01, millipede_quarter_phrase.z02
6. Sentries
[2:05] sentry.spn - level_5.ent
[2:13] sentry.spn - level_8_multi.ent
--
Thumper File and Object Format Specification (WIP): rainbowunicorn7297.github.io
Пікірлер: 14
So cool!!!! I’ve been playing thumper since it came out now and you’re on basically every first leaderboard page so I had to come find you 🤩 amazing
This is so cool and interesting!
Yes oh my god this game always needed some sort of modding or stage builder, it would get so much more attention, I must ask though is it going to be possible to place songs in the game or are we restricted to the ingame music?
@hcldesmond
3 жыл бұрын
Yes, the game uses the FMOD engine for audio, so it's possible to add your own samples and songs to the game.
whoa lmao thats cool
Whoa, cool stuff. Why didn't the rings do anything when you missed those notes near the end?
@hcldesmond
4 жыл бұрын
Each of the rings/sentries has a fixed length; every time it despawns at exactly the same time after it has been spawned. I placed those end thumps when the sentries despawn so I don't get any damage. If I had placed them a beat earlier, I'd have got lasered.
@Georgia_O_Kief
4 жыл бұрын
@@hcldesmond That's what I was thinking, but I wasn't sure. Thanks!
The snakes sounded different
1:36 it sounds like the jump spikes are saying Zip it
god knows what the hell imma make
0:17 that part didnt exsist in the game
Very awesome. pursue your dreams, always! Also, let's build each other up :d
The level has no rhythm