This will never happen in any new videogame
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After decades, game developers don't need to trick you anymore, but that can still lead to mistakes...
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REMEMBER TO ALWAYS FEED YOUR CURIOSITY
video games are fun, but this gaming mistake hasn't happened since super mario 64 on the nintendo 64 with unreal engine 5 & RTX graphics which means Ray Tracing that's right!
Пікірлер: 206
cyberpunk 2077 fixed this problem by having npcs disappearing whether you’re looking at them or not
@DraftyCrevice
3 жыл бұрын
You can't break the immersion if there is no immersion ¯\_(ツ)_/¯
@nicogovindsamy9022
3 жыл бұрын
cdpr truly are pioneers of this next age of gaming
@FaithfulComforter
3 жыл бұрын
Got to give cdpr credit for being more ambitious than the industry though. We don’t have that many open world rpgs that strive to give us something refreshing.
@jasondelong83
2 жыл бұрын
Cyberpunk was actually created in the mirror universe.
@thederpderp7758
2 жыл бұрын
Hahahaha I haven't even seen anyone play cyberpunk and this is still funny 😂
Never noticed that before, but super interesting how new solutions can cause new problems 😅
@brokenvectors
3 жыл бұрын
zomg verified!!!11
@maro-uy2ig
3 жыл бұрын
TAMAGO
@jonathanclark7444
3 жыл бұрын
Oh hey tamago
@devhonk1722
3 жыл бұрын
Me programming
@mohammadzafar7891
2 жыл бұрын
Yo tamago loved your tester series
Games have been focusing so much on the visuals. Now they need to focus on the behaviors and actions.
@Greenpixel16
2 жыл бұрын
Exactly. I totally prefer a unique graphical style to an extremely detailed one (look at games like a short hike, for example)
@revimfadli4666
2 жыл бұрын
Aren't the advanced behaviors patented? Like the Nemesis system in Shadow of Mordor
@KeiNovak
2 жыл бұрын
@@revimfadli4666 Not by default. You actually have to file a patent AND be APPROVED for it. The second part is tough to achieve as the USPTO generally stays away from awarding patents to game play mechanics. Even if they are awarded, it only lasts 20 years. Also, patents are pretty specific, so one might side-step the restrictions by either not lining up too carefully with the patent or being too broad in such a way that it makes it difficult to defend the patent due to validity challenges based on prior games/software that may have done something similar. Obviously don't take this as legal advice or anything. Always seek the advice of a qualified person for official stuff.
I'll never be able to unsee that, THANKS A BUNCH!
@Relivino
3 жыл бұрын
Oh nice to see you here lol
@jamesdriscoll_tmp1515
3 жыл бұрын
Ikr, my mind was more than willing to filter things like that but now I'll never not notice. Nice.
I may just be overly optimistic but I think VR is more of a new era than solving the issues brought on by realtime reflections.
@Yipper64
3 жыл бұрын
I'd agree with that one. I say something that brings in a new era would have to be mechanically significant to games. When we went to 3D it wasnt just sidescrollers and all that like before, new genres where born. New mechanics where made possible like never before. With VR we have that, now your hands are the controllers. And much like how in 3D we had issues with the camera, in VR we have issues with locomotion. How do you get around without physically moving and not getting sick? Thats a question that still hasnt been fully answered imo, but just like "how do we move a camera in a 3D space" was answered and refined, as will locamotion in VR.
@Mothuzad
3 жыл бұрын
Both topics are about increasing feelings of immersion.
@Kynareth6
3 жыл бұрын
In 2016-2017 Nvidia was all about VR. In 2018-2021 Nvidia is all about ray-tracing and DLSS. I prefer VR over ray-tracing.
@Yipper64
3 жыл бұрын
@@Kynareth6 I agree.
@theinquisitivelayman
2 жыл бұрын
The techniques to compute in real time will definitely change the way we perceive things in VR.
I never thought about this... I never thought that a mirror would expose game development tricks
The reflections might be "free", but the AI and animations you need to run to keep up the illusion isn't. 😏
@Marcus-cr5dj
3 жыл бұрын
What do you mean by free? The reflections require hundreds of thousands of ray-traces that bounce, scatter and refract like photons. Only the newest two GPU generations support it.
@Cimlite
3 жыл бұрын
@@Marcus-cr5dj Yes, but it's calculated on the RT cores. So it's "free" in the sense that those resources aren't used otherwise. It's also "free" with regards to how much a dev has to think about it. This is one thing that works globally, without having to go in manually tweak everything. So not _actually_ free, but still, sort of. That's most likely what Jabrils meant by it too.
@Marcus-cr5dj
3 жыл бұрын
@@Cimlite Still wrong. A quick benchmark search shows the RTX 2080 Ti on Battlefield V 1080p scores 144 fps without ray-tracing on, turning it on gives 69 fps. Less than half. How is this "free" in any sense of the word? Developers also have to actually implement the technology in their engines, unless they use a licensed one.
@Cimlite
3 жыл бұрын
@@Marcus-cr5dj You see more of the scene due to the reflections, so of course that has a performance hit. RT itself can also hit performance real bad if the GPU can't handle it, which you can see when the resolution gets too high (which is also why Nvidia pushes stuff like DLSS so hard). I think we're talking about two different things though. I'm talking about the RT itself, in a vacuum, and you're talking about the end result in a game.
@Marcus-cr5dj
3 жыл бұрын
@@Cimlite I guess, that's fair. :-)
This doesn’t bother me because those graphics are amazing. I was immersed in shitty ps2 Spider-Man game as a kid. This small flaw is cool.
Was this just a subtle flex that you have a PS5??? Dang, as fascinating as this video was, kind wish I hadn't watched it because now I'm sure I'll be looking for these artifacts whenever I do get to play Spider Man on the PS5
Now every video game, I am playing, I can’t resist not looking at side characters
the next future game era will see the reflection of the camera itself.
@KushagraPratap
3 жыл бұрын
The camera is not a mesh that can be rendered
@abhijitleihaorambam3763
3 жыл бұрын
@@KushagraPratap I don't want to say this but r/woosh
@KushagraPratap
3 жыл бұрын
@@abhijitleihaorambam3763 :C
@KushagraPratap
3 жыл бұрын
@Draco Developer true
@stm7810
3 жыл бұрын
@Draco Developer That is a great idea for a boss fight, or having a camera that is enemy controlled so you need to use the reflections on your helmet or those of minion enemies to win the fight.
Great video. I was too swept up in the reflections of the world to realise this! I wonder how long it'll take for companies to put in enough resources to properly resolve this because it could increase the number of resources needed dramatically.
Hey man take it easy on Cassandra, imagine how hard it is to wear those costumes.
Some developers are still trying to work out how to make good 3D games
@nocultist7050
3 жыл бұрын
It never was about graphics.
@maythesciencebewithyou
3 жыл бұрын
Most old games are also shit story and gameplay wise, it's just that you were a child back then and everything felt new and there was nothing comparable.
Love your content Jabrils. I started my own channel being inspired from you.
Interesting video for sure, it's weird seeing an almost phasing out of LODs, something which I never realised was happening
Though you did your eating bit, you kept it off-screen. Thanks so much, I was able to watch this and found it really enjoyable! 💗
glad to see you back...this isn't what you usually post but I REALLY liked it...keep it up
I love how how I noticed the guy clipping through the fence, but thought nothing of the a-posers, they's just humaning right?
2:19 the year is 2022 and I would still rather play Myst!
Texture popping is one of those things that's bugged me forever. Sort of jarring to turn around and see mash-potatoes in the shape of a car for a second. Hope current gen loading can be improved to fix that in some capacity.
Looking forward to the inevitable project playing around with the new unreal engine tools released in alpha recently
Jabrill is a time traveling super computer robot that has seen the future. He was sent back in time terminator style to warn us about the computer uprising. This is the only rational explosion.
04:59, looking back in RETROspect.
It's an interesting problem. I guess the issue is that in Spiderman they're prioritising the draw distance and culling of objects infront of the camera over objects behind it. So a simple solution might be to treat everything within some radius of the camera equally and to compromise more on fidelity/entity count. It seems simple that what's behind the camera is just as important as what's infront when you have crisp reflections like this.
@ImplyDoods
3 жыл бұрын
i'd say you could slightly priotitize everything infrount of the camerra for example reflections proably dont need to be as high res or poly count since their pretty small and not somthing people focus on unless you take the example of spiderman climbing a fully reflective building all so we have to take into account these new consoles just arent to good at running RT i dont think we will see RT only games at least on console until next next gen because the consoles just dont handle it well
Horizon Zero Down, as showed in the video, indeed just render what the camera is pointing... and THAT's WHY you can not fast 180º turn in HZD, and that's why they could make a better looking game than average at the time. But a lot of games like AC do have fast 180º turn, so most of the space around the character need to be pre-loaded / rendered. I think modern gaming is not over YET. We will still have to work with loading order, FOV and hardware specs limitations. A PS5 is just US$500, the hardware is not top of the line, and devs will still work a lot with optimization of the end product. But great video. I just recommend your intro clarifies more what will be discussed.
“...who 👏🏿do👏🏿you👏🏿think👏🏿your👏🏿 fooling 👏🏿..” 🤣 3:53
The camera controls were inverted because they saw the player as that little character holding a camera, pan to the right to see to the left etc
Hi I just arrived from Peter Sripol channel, I'm excited to see what this channel is all about
I'm thankful for the use and invention of Dual Analog Camera control. I did not like Mario 64 due to it.
That .5 second Sonic Adventure 2 clip made me go yes
He never told us were the restaurant was at. Can't believe he blew us off like this.
You should start making cool AI games. Like with punchy graphics for the mass audience to still enjoy but with technical querks that just made your channel blow up in the first place. The perfect overlap of what people want to see and what you want to make
occlusion culling be like
@Triggerly
3 жыл бұрын
yes
There was also a Star Wars game in which only the camera angle was very much annoying. If I knew it had such an issue... I never would of bought it compared to the many other games available at the time. Anyhow... I'm now looking to create games with CopperCube... which looks like the easiest by far to do that with.
I think VR is in that same state as Mario 64. Nobody really talks about the camera issue in Mario at the time bc there was nothing to compare it to and it was new Same with the release of boneworks. Its the only fully released vr game that actually has a full physical body that collides with the game environment and it was cool and all. It's also being hailed as the top vr experiences. But the disconnect between the ingame body and your physical body was so noticeable it caused people to get stuck, the momentum when moving and stopping caused players to be motion sick, it was really jank.
Fascinating! Even modern engines are not free from transition jank, That means we will probably be spending a decade perfecting this new paradigm, the hilarity isn't over yet.
Despite all the graphical advancements we've made, most newer 3D games feel lacking in the core game design principles that make games fun to play. To the point that- I am genuinely astonished when a game accurately gives audio queues to signify danger or useful items, or even just *switches to danger music when the PC is in danger* The use of lighting to signify points of interest, or recurring textures to signify interactable environment has been so uncommon for most of my gaming life that I am regularly blown away by the 3-4 new games I own that actually employ principles of game design. Graphics are great and all but I would take highly stylized art with solid gameplay over another "look how shiny" direction-less void any day.
Right on time!
0:51 never had one 😁😄😃😀😐😶
That was super interesting!!
Hey Mr Jabrils, I JUST STARTED LEARNING C# by myself by watching your tutorials and other videos but i recently came across a problem with the visual studio 2019; first of i cant create any new projects apart from the first two which i currently use to practice and finally when i try to open a new file to create a class for an object in the old project i still use, it send this message: exception of type 'system.exception' was thrown. Please i would really appreciate your quick response. thank you
I feel like a snob saying this, but I don’t care that much about reflections or shadows, but hot dang when there’s some nice physically rendered cloth with physics and nice wet clothing textures ooooooohhh weeeee that’s nice
@aldavidsemail
3 жыл бұрын
Wet clothing texture? 😳
Man I love ur vids no cap
Swear to god I've seen this exact video like 3 times before
Wow, those falling rocks looked impressive.
The Universe(Algo) Listens.I was discussing about this and then today a video pops-up
Anybody else track the passage of time by how long it's been since the last Jabrills upload.....
@Snowligku
3 жыл бұрын
It be like that
@Snowligku
3 жыл бұрын
Yeah I know
2:26 hatkid :>
UE5 can not compute sh*t on my laptop. Requirements for this short 100GB demo are stupidly high. You could do all this in UE4 with LOD and have a way lower entry-level settings that most gamers could enjoy. This is an engine for the movie industry now. AAA games are killing this planet with GPU power consuption.
@ChucksSEADnDEAD
2 жыл бұрын
If you think gaming power consumption is relevant compared to other industries I have a bridge to sell you.
As always love the idea and work from the next Einstein!... or Dani
I have never expected that you're going back , now my happiness is back too
It's ironic how the efforts to enhance immersion are actually immersion breaking.
You were right. That was interesting.
2:39 look at the bottom :)
Graphical quality improvement is not really a revolution though. And the only implications it has on gameplay are kind of gimicky, at least for now.
@adamofblastworks1517
3 жыл бұрын
I agree
@DrunkGeko
3 жыл бұрын
The point is that the closer we get to true pbr and light simulations the harder it gets to use tricks to keep the game running at a decent performance It's mostly technical but still a huge revolution, literally every single improvement we made and best practice we found to rendering tecniques over the past 20+ years is about to be thrown in the bin in favour of ray tracing and the transition ain't gonna be easy
@adamofblastworks1517
3 жыл бұрын
@@DrunkGeko hmmm actually yeah, I hadn't thought of it like that. I think that a more accurate title would be "this is why modern *game design* is over/changing drastically" since the gaming itself won't really change, or at least that's the goal.
@EnriquePage91
3 жыл бұрын
The thing is in order to properly render reflections you need ray tracing. Ray tracing impacts AI substantially, it’s just that we haven’t seen this. “Throwing rays” is used a lot in games to detect stuff. Real-time ray tracing allows you to throw A TON OF RAYS. That’s the actual revolution IMO :). Still have to finish watching the video tho but I would imagine it’s what it’s about given the comments I’m reading
@DrunkGeko
3 жыл бұрын
@@EnriquePage91 raytracing for light simulation and raytracing for gameplay mechanics are two very different things, you shouldn't bunch them up together like that
This was savage always had thoughts like these but it was only cool to me
Mario 64 absolutely blew my 11 yr old mind when I first saw people playing it at a toys r us. I couldn't believe what my little eyes were seeing. It was the first true 3d game I think I had seen up to that point. When I finally got an N64 for Christmas it lived up to all the hype I had built up around it. It was a remarkable time to be a kid. Since then, VR has been the only thing that's really given me that same "HOLY SHIT HOW DOES THIS EXIST!?!?" moment that I felt as a kid. I often wonder what the next big leap will be for us gamers. My bet is that it'll be a technologically mature, external brain-computer interface of some sort, mixed with traditional VR. After that, maybe internal brain-computer interfaces will be a thing. I'd happily plug myself into the matrix.
6:24 rest- Room
The One time reflection glass works in a game..
That is a very good point
dude changed the thumbnail and now I am watching it again
guys whats the video game music that starts at 1:16?
KZread is hiding your videos....found about this one six days after you uploaded
Well with every problem we will eventualy get a solution
Gta 6 will probably have awesome npc ai because of rockstar patent
Well you just unlocked a new problem to be solved
Graphics get better while gameplay gets worse because casual gamers don't care much about innovative or well crafted gameplay. They just want a game to kill some time on the weekend and they get impressed by the graphics.
*cries in crap computer*
In some ways the camera angles helped with speedruns
Yeah they need to use something sim to the unity asset called imposter to render far distant objects with less gpu and cpu usage maybe all reflections should be casting longer distances but all use imposter images from world camera data…
@davidhuns7545
2 жыл бұрын
So reflections have there own auto lod at a closer distance basically space reflections has its own page for view distance in 3D to 2d stream ref images…
From an actually interresting thumbnail and title for a video to that clickbait thing nice
and the faraway island always be low poly af
I blinked
Honestly i kindof hate this "new" time, because the way devs optimize games is really interesting and cool, i will be rather sad when most games don't care about performance
Pretty interesting
When will he get his revenge..... you know who im talking abut
I wonder if we can get raytracing to efficiently trigger events when the rays collide with certain meshes, in order to activate {the player can see you} mode for objects inside those meshes. I bet this is doable.
My guy!!!
Good job
this was interesting
whats the name of the games in 2:25 before spiro
@atomazu
3 жыл бұрын
it's called "a hat in time"
@wils-caru
3 жыл бұрын
@@atomazu Thanks, and the game after "a hat in time" and before spyro?
@Jabrils
3 жыл бұрын
@@wils-caru Super Mario Sunshine, just was re-released on the switch as "Super Mario 3D Allstars"
@wils-caru
3 жыл бұрын
@@Jabrils Thanks!
Jabrilly
the fix for this is like 5 lines of code...but i will keep quiet to see where it will go...
The AI problem has already been solved. Even NPCs that are nowhere near the player can be simulated fully in the bg and brought back to full detail when needed.
if you use mario cam for anything other than tas lag reduction, you only have yourself to blame
So it’s all smoke and mirrors 🤨
Just factor in the reflective surfaces to the camera's visibility cone. Bada bing boom. If it can render all that shit in the reflection surely it can note that it's doing so
@Mothuzad
3 жыл бұрын
You need the rays themselves to even be able to determine this. That's why my suggestion was to activate everything the rays collide with.
You smart
Oh no I've been hax
Jabrilz is my homie and is the biggest stoner I have ever met. He's like Steve Urkel and Wiz Khalifa combined. Dude will blaze an oz and program till the break of dawn.
you'll see us at the .....
im not entirely sure this is going to be big enough to constitute a new era. I feel like something like that would have to have mechanical significance, not just graphical significance. Like 3D may have made everything look more realistic, but it also allowed for so many more movement options and mechanics. There isnt much mechanically that comes from this, and videogames have been upgrading graphics like crazy snice forever... Again, I dont exactly see how this would constitute a new era. The new tehcnology is cool, sure but not a new era.
@Jabrils
3 жыл бұрын
Remember, it's not the reflections era, but the compute era. There is nothing stopping a studio from spending their entire budget on a horde of 10,000 zombies, for example.
@Yipper64
3 жыл бұрын
@@Jabrils hmm idk. I guess id need to see more examples in games.
The ending was
SEE ME AT THE WHAT??
Yooo I got here before it was an hour old 😳
Interesting
Bump
Very interesting video, though the title seems weird to me. Seems like it should have been "We're about to enter a new era of gaming" or something like that. I thought I was going to watch a sad video about why gaming sucks nowadays. I'd be interested in how you think the "compute era" will be different regarding gameplay instead of graphics. I wonder what kinds of games would take advantage of objects that are always rendered and active. I imagine Breath of the Wild 4 is gonna have like whole tribes of Bokoblins plotting evil schemes and building villages in real time off in the distance.
1 week ago, uhh