This technical strategy game is this studio's last big gamble - INTERVIEW Solium Infernum

Ойындар

It's been nearly eight years since Trent Kusters one of the co-founders of Melbourne's League of Geeks joined me on the podcast. Back in the Pixel Sift days, Trent was working through the early days of ARMELLO their groundbreaking digital board game, but the last twelve months have been some of the hardest for the company. JUMPLIGHT ODYSSEY was shelved in order to limp along and get SOLIUM INFERNUM across the line.
In a very candid interview Trent shares what went wrong and how it felt to have to bring crashing down what they had built over the last decade. We also chat about coming full circle with the tabletop boardgame version of ARMELLO being developed by King of the Castle Games.
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  • @AlbertoMonroy-lq2vw
    @AlbertoMonroy-lq2vw2 ай бұрын

    Good to see Matthew mcCaunaughy reviewing games.

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