This New TTRPG Will Change The Game FOREVER

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Matthew Colville has put incredible work into the kickstarter of his new TTRPG, and I'm stoked to see how it turns out!
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Пікірлер: 319

  • @spooderous
    @spooderous6 ай бұрын

    I think people are super confused about what the game is trying to achieve. It feels like it's a war game at the moment because that's the core of the system they're trying to make sure works first. All the other stuff with roleplay, crafting and what not will come later. It's just not interested in being a game that focuses on arbitrary elements of the past like tracking mundane equipment (arrows, torches etc). You can still roleplay and the game will have elements that aren't strictly for combat, they're just not at that phase of design yet. Perfectly fine for it to not be for everyone, but I think people are missing the point. People just aren't used to see a product this early in its development.

  • @Nonat1s

    @Nonat1s

    6 ай бұрын

    Pinning this comment because I think it's worded beautifully. Well said.

  • @redviego6714

    @redviego6714

    6 ай бұрын

    I think a lot of people are also not sure how it will work since we've only seen a few components in isolation, but not how they interact with each other. As a GM, my worry and wonder is how many enemies am I going to run at a time, and how many terrain needs to be on the board. It needs a gameplay video or something to show off some classic fights like exploring a small cave of goblins/kobolds/bandits. Also not sure how late game will work and how fast or slow the combat goes.

  • @psibernight2177

    @psibernight2177

    6 ай бұрын

    The playtest alpha packet is doing that right now.@@redviego6714

  • @haysmcgee801

    @haysmcgee801

    6 ай бұрын

    I also think some people are reticent because a game’s first focus (in this case tactical combat) tends to be a game’s main focus. With everything else slapped on like icing to a cake at the end. This won’t be for everyone and it’s not for me. That’s okay. However the design elements that are already present show a very almost small skirmish wargame approach to rpg design. It feels very much like a game in the vein of DnD 4e and PF2e. It will be very balanced and tactical and mathematically precise, which is great if that’s what you’re looking for. However I would put money on it that the majority of today’s gamers are more interested in the shared storytelling experience than the combat. That’s just my two cents though.

  • @Swimavidly

    @Swimavidly

    6 ай бұрын

    Yes, well said @spooderous. This game isn't even at the alpha stage yet. There's no game there. It's just game elements. And it's not even all the game elements. For those of you who are worried about the direction of the design, don't be. This team has done an excellent job on every project after Strongholds and Followers*, and they do a LOT of play-testing to ensure each product is maximally fun. *Strongholds and Followers was their very first project, and although I like it, it doesn't compare any of the their later projects.

  • @devonrule1412
    @devonrule14126 ай бұрын

    It's worth calling out that while Colville is the owner and public face of MCDM, he is not the whole company. James Introcaso is the lead designer of the MCDM RPG, in charge of architecting the rules and game system while Matt sets the overarching vision and goals.

  • @dreadpiratewesley5954
    @dreadpiratewesley59546 ай бұрын

    Also, a boon is an additional 1d4. A bane is a 1d4 subtracted from your roll. Boons and banes cancel each other out.

  • @opscontaylor8195

    @opscontaylor8195

    6 ай бұрын

    So, Shadow of the Demon Lord except for a d4 instead of D6?

  • @NINJAfries07

    @NINJAfries07

    6 ай бұрын

    Do they cancel out completely, regardless of the numbers like 5E’s advantage/disadvantage? Or do they stack, so having three boons and one bane effecting the same roll would end up just being +2d4?

  • @MisterFizzer

    @MisterFizzer

    6 ай бұрын

    @@NINJAfries07 Yes, Boons and Banes stack, so 3 Boons with 1 Bane will roll +2d4

  • @jeffreyquigley

    @jeffreyquigley

    6 ай бұрын

    Yeah, Shadow of the demon lord already did that.

  • @mavfan21
    @mavfan216 ай бұрын

    One of the reasons Health is so high, for some classes, is that is replacing armor. Armor now gives you more health, no damage reduction and of course no "AC" since it's a "hits always happen" system.

  • @twilight-2k

    @twilight-2k

    5 ай бұрын

    That is the exact opposite direction I would have liked to see. I prefer systems where armor = reduction (but makes you easier to hit). I dislike both armor as difficulty to hit (AC) and as hp. Then again, my preferred mechanic is a level-less (and classless) system (or at least level-lite where health minimally improves).

  • @saintsinna
    @saintsinna6 ай бұрын

    Well, as a player I don't like missing attacks, but I'm always super hyped when attacks miss me... Truthfully I have no excitement for this and with stick to pathfinder, but I wish them the best!

  • @MrAxelotl

    @MrAxelotl

    6 ай бұрын

    Before this I watched The Character Sheet's video where they play a single encounter with James Introcaso (MCDM's lead designer), and in that combat, the dwarf Tactician used class abilities to reduce incoming damage, in at least one case down to zero. Personally I think this is even cooler than an enemy missing, because that's the player choosing to use their stuff to reduce the damage, rather than an arbitrary thing that just happens!

  • @Ciran87
    @Ciran876 ай бұрын

    I think one of the things I like about this game is that they are very deliberately not trying to appeal or cover every kind of game play with this; they made this game with a very specific kind of gameplay and feel in mind. It definitely won't fit every style if game, and it's not supposed to; they would rether design a completely different game with that style in mind than try to create one system that attempts to do it all.

  • @mousebrewz4626

    @mousebrewz4626

    6 ай бұрын

    Genre specific design is the future of game design. One size fits all is a recipe for milquetoast mediocrity.

  • @ShadestheMothman

    @ShadestheMothman

    6 ай бұрын

    This is the concept that breaks DnD i think, and it’s cool they’re not falling into that trap

  • @JJGYET
    @JJGYET6 ай бұрын

    Having ran the most recent Patreaon Playtest for a pair of parties: Its alot of fun at its current state. To add more context: My first party was not a tactical group, they had fun with the abilities even if they didnt use them to their utmost. Second party was a group of my tactics/wargaming friends and they were in love. The tactician player especially loved how the provided pregen allowed them to tank effectively granting allies bonus's and let the other classes handle the bulk of the damage. One player noted that it felt like the best parts of a MMORPG dungeon raid, without the drawbacks. Both groups found the initiative system effective, the second one found it delightful: especially when abilities started being used that moved people around (NPC and PC) from both sides of the party. I will hold my commentary there as this is still very early design so I do not want to discuss mechanics that will likely be edited before the eventual release and drive people away in someway.

  • @danielgonzalez8941
    @danielgonzalez89416 ай бұрын

    Some of the old things they are not going to import into this game include: - having an ability score and ability modifier. It will be only one number - class levels: it would be only 10 levels - adventuring gear: they say that they're not interesting on challenging players on how to carry treasure, having to use pitons to stuck doors, use a 10 ft. pole to check for traps

  • @lawrl777

    @lawrl777

    6 ай бұрын

    they do still have an encumbrance system with Weight though, which is interesting, i thought kits would get rid of tracking items entirely

  • @xeroenna04
    @xeroenna046 ай бұрын

    Already backed this. Really like the idea of it. Still enough mechanics, tactical play and use of dice to keep us dice nerds happy, but with enough changes to be fresh and unique. Really looking forward to the playtest docs once they get them out.

  • @323starlight
    @323starlight6 ай бұрын

    I'm curious about MCDM but I'm more invested in the ttrpg being made by the Dungeon Coach, DC20. I mainly like how it's set up to be one of the most creative and customizable fantasy ttrpgs. Especially with how character creation can be done. Fans have also called it the perfect marriage between dns5e and Pathfinder 2e

  • @ChristopherMathieu
    @ChristopherMathieu6 ай бұрын

    There's a LOT of 4E D&D scaffolding visible in this. And as a long-term advocate for 4E, I heartily approve.

  • @athenabrown3117

    @athenabrown3117

    6 ай бұрын

    Colville is famously a 4e advocate as well! He's long talked about elements of the system that he thinks are worth using elsewhere. Stuff like Minion Rules, the way it handled encounter design (I.e. Brutes, Snipers, etc.).

  • @quantus5875

    @quantus5875

    5 ай бұрын

    I like a few things in 4 Ed, but we all saw how that went. Not well. If you want an incredible game that took the good from 4Ed and left out the bad you should look at 13th Age.

  • @ChaoSJino
    @ChaoSJino6 ай бұрын

    So... A system focused in the OPPOSITE direction of the Cypher System (which is great for roleplay and has... boring encounters). Can't wait to see if it's well done.

  • @BobTheArchmage
    @BobTheArchmage6 ай бұрын

    1:10 Sorry, Nonat, but I gotta be that guy right now. MCDM isn't actually short for anything. It is a running gag in the community that everytime someone asks what MCDM actually stands for you'll get a different answer. Some favorites of mine are "Master Class Dungeon Masters", "Matt Continously Distracts Me", and "Matt Colville, Dick Muncher".

  • @ZombieApocalypse09
    @ZombieApocalypse096 ай бұрын

    There's a lot that's interesting here. I do worry that the flattening goes too far. If things are over simplified the flavor starts to go away and flavor and depth are some of the things that keep a long term TTRPG campaign going. This system looks very appealing for one shots especially to me though because of that quickness of rules and speed of play. One thing I do have a bit of a gripe with though is this idea that you shouldn't have "feels bad" turns. Frankly, I don't think that's possible. Even if you remove hit rolls, you've just shifted the feels bad moment from missing to rolling minimum or low damage. Or the enemy monsters using a reaction like that Tactician reaction to lower your damage to 0. If you take it a step further than they have and remove rolling entirely, now the feels bad moments come in the form of turns where your abilities get nullified by reactions or just are suboptimal for the situation. Or maybe you can't get in position to use the big ability this turn so the turn still feels "wasted." Strategy games, by their nature, can't be free from feels bad moments without becoming trivialized. At least, not in any meaningful way I can see. Ultimately, I think those feels bad moments have to be a part of the sauce to allow for the feels good moments of that epic turn where all of your abilities line up, hit/roll max damage, etc.. That's the hook that makes them so addictive. At least, IMO. I am interested to see this when it comes out. I did not back it because I have too much stuff in the pipeline already. But I will definitely run a one shot in it in the future if people are liking it.

  • @ATron9k

    @ATron9k

    6 ай бұрын

    This is exactly what I've been saying. They increased hit points to account for always hitting. So low damage is essentially missing.

  • @gunrugger

    @gunrugger

    5 ай бұрын

    Low damage may be like "Missing" but it's not binary. But I think the main thing that you get from this system is just fewer die rolls. IE, faster turns.

  • @ZombieApocalypse09

    @ZombieApocalypse09

    5 ай бұрын

    @@gunrugger Chess has 0 die rolls and people will still take an hour per turn if you let them. If you want turns to go faster set a clock.

  • @bmw21323
    @bmw213236 ай бұрын

    With this and DC20's action economy, the ttrpg landscape will be changing drastically

  • @PokeMedros
    @PokeMedros6 ай бұрын

    Camera quality is noticeably improved, well done! Also, thanks for showing off this new entry in the ttrpg space.

  • @Mercadian
    @Mercadian6 ай бұрын

    I actually backed this when it came out, but cancelled my pledge about a day before it finished because I looked over the stuff more and more and it just didn't fit what I wanted to run and what my players wanted to play. It definitely came across as a more combat-oriented game without much else to it (for now, but still). My group tends towards more RP-heavy games where combat is quick and lethal, not to be undertaken lightly. In general, we WANT more things to do outside of combat; having specific abilities that work for social encounters that isn't just magic is definitely higher up in importance to my group than what MCDMRPG is going for. And that's fine, more power to it. But the more info about it came out, the less my group wanted to try it, so I deleted my pledge.

  • @LogistiQbunnik

    @LogistiQbunnik

    6 ай бұрын

    Nothing wrong with seeing how it develops! Given that they are planning to bring out the finished PDF of the game sometime in a year and a half from now there is bound to be a boatload of changes from what they've got in the game right now. They ARE planning to bring in more roleplay stuff, the kits are explicitly focussed to not let exact equipment and "the best weapon" get in the way of a cool character idea, for example. And they are planning things like giving characters contacts and things like that from their backgrounds as well as making a system for research and crafting stuff over a longer period of time too. They started out with the core though, which is the "how do you fight" stuff. I did play in a playtest (they gave patreons a playable version of where the game is at this point) and while it is certainly not ready for publishing with some clunky wording and tuning needed for abilities to feel exactly right, it does already include their draft of the negotiation system.

  • @psibernight2177
    @psibernight21776 ай бұрын

    A boon is an additional 1d4 so if your using might +3 on a skill that you have a boon for, it becomes 2d6+1d4+3. A bane is the opposite -1d4 to a roll. Boons and banes cancel each other out. So If a situation gives you 3 boons and 2 banes, you roll with 1 boon.

  • @medievalkite
    @medievalkite6 ай бұрын

    My husband and I backed this and are very psyched. Colville's stuff has always proven useful to supplement our games, and these mechanics look like they're going to be fun and super clean to run and play. Can't wait until we see the final draft.

  • @ditrixgenesis781
    @ditrixgenesis7816 ай бұрын

    I'm a little skeptical, but if a table wanted to play it, I'd join in

  • @tabletopgamingwithwolfphototec
    @tabletopgamingwithwolfphototec6 ай бұрын

    📝 The no attack roll thing has been done before in multiple ttrpgs ( since the late 1970s ). One of the oldest examples is Tunnels & Trolls. All variations are fast at really low levels. But combats end up extremely slow at high levels ( vastly worse than D&D 4e which was slower at high levels than D&D 5e ).

  • @MRblahface61385
    @MRblahface613856 ай бұрын

    I played this accouple weeks ago and as a Pathfinder2e GM/Player I loved it. I can answer your question about skills. if you Are making a test is is the characteristic +1d4 if it applies to the skill. So you make a test and if the skill applies it is 1d4. Which was pretty simple.

  • @seanizaakse2664
    @seanizaakse26646 ай бұрын

    Very helpful video. Gonna play the playtest packet tomorrow evening. I'm amped for this RPG

  • @TrueKoalaKnight
    @TrueKoalaKnight6 ай бұрын

    I have reservations about a lot of the details in this game so far. Really, I need to see a lot more out of this game before I properly form an opinion.

  • @andyreichert499
    @andyreichert4996 ай бұрын

    I backed it because I’m curious about how people try to create the DnD-like experience I’m looking for without all the baggage that DnD has (both WotC issues, and hold over mechanics and features it has to maintain). I think I would have grouped things differently than it seems MCDM is doing, but I really want to see what they come up with and how it plays out.

  • @TJPavey
    @TJPavey6 ай бұрын

    They have said that there are going to be skills for basic role playing like diplomacy, intimidation, persuasion. These are single roll or role play decided. The negotiation encounter is for important things. Think convincing a king to commit his army to your cause or talking the big bad evil guys second in command to turn.

  • @FakeLifeGames
    @FakeLifeGames6 ай бұрын

    I think one of the things I'm really looking forward to is how combat and encounters escalate over time with the 'victories' mechanic... It encourages the party to keep pushing on (heroically), where most other RPGs have players start at full power and use/lose resources over time, and as the DM, you have to put in work to keep the players from trying to stop and rest after every encounter to get all their resources back whenever possible.

  • @pocketwatched
    @pocketwatched6 ай бұрын

    I'm super interested to see how this turns out. I'm a huge fan of people stepping out of the safety of existing systems and trying to improve and innovate! My one notable thought, and I may have commented this recently on a different video, is character customization and making your character feel like your own: If there are 20 kits, but you can "flavor" them however you want, you lose out on the unique identity of your character. My favorite part of ttrpgs is making a character that mechanically represent my character, and just "calling" my 2-handed flail kit an oversized meteor hammer doesn't really have the same impact as being a Titan Mauler barbarian who is actually weilding what is effectively a small wrecking ball on an anchor chain. Either way, I'm excited to see innovation, and I can't help but have faith that someone as experienced as Matt will put together something great.

  • @Reld_Ezab
    @Reld_Ezab6 ай бұрын

    I enjoyed the video and thank you for making it because no one else I watch regularly has covered this game and I knew about it, but this is my first exposure to any kind of ruleset involving the game. Keep up the great work and keep well, hope you have a nice day, morning, or night. The MCDM rpg sounds very interesting and it reminds me of another TTRPG in the works called DC20 by the Dungeon Coach. It uses a measurement called spaces instead of feet or meters to simplify things (similar to MCDM rpg). It also does not have rolling for damage, but only rolling to hit, with every set of 5 you roll above the enemies defense (AC) you do extra damage. One difference is that DC20 is compressing health and damage to be much smaller making every single piece of damage much more impactful. It also compact the game further by only having 4 ability scores (might, agility, intelligence, and charisma) with both might and agility being used to decide your overall HP. There is also something called the Prime modifier which is the highest ability score you have. This is used for your attack rolls and spellcasting, meaning you can be a strength based wizard or charisma based fighter. I think this will be a more controversial feature, but the game is built around it meaning there are negatives for not having other ability scores being stronger. A strength based caster will get less mana than a intelligence or charisma based caster, while an intelligence based martial may not have as high of a HP or defense. It also eliminated ability modifiers, only keeping the scores. Each weapon comes with fun things you can do with them such as a moving and grappling enemies with whips, disarming an opponent with a flail, or stunning someone with a hammer. Spellcasters are also fun with extra class abilities, but also the spells have a roll to hit and a save (neither are dependent on the other) meaning even if you miss with the attack roll to hit, they may still fail their save and get a debilitation (and vice versa). I find this very fun because it makes casting spells more interesting, fun, and engaging. It uses an action point based system similar to PF2e, but has 4 points and no reaction. The game makes up for this by allowing the player to spend any point to use for a reaction, meaning they could use all 4 points on reactions if so desired, with all action points resetting at the end of the player's next turn. It is designed to be very balanced and symmetrical, casters have mana and martials have stamina, casters have spells while martials have techniques. The game does this while also making them feel more unique and not outright nerfing the other. As others may have said, it feels like a fusion of DnD5e and PF2e while remaining unique. It will not be everyone's cup of tea, but for anyone curious the Dungeon Coach has many videos out for free talking about his system. There is also an alpha playtest available, but that has to be purchased for $15 USD or by joining his patreon. Edit: There is a one-shot of the game ran by the creator with four other youtubers (The DM Lair, One Shot Questers, Bob World Builder, and Treantmonk's Temple). The game is called DC20 because the only die you need to play it is a D20 and DC is a really big part of the Dungeon Coach's branding. Hope everyone who read the large mass of text has a good day.

  • @valkyriebait136
    @valkyriebait1366 ай бұрын

    I also backed this Kickstarter, and am running the playtest this week!

  • @TJPavey
    @TJPavey6 ай бұрын

    I’m looking forward to this. I really liked the base concept of 4e gameplay as every class had something cool to do. Pathfinder like to some extent. It also was highly tactical. They are aware of the pitfalls of that and aren’t making a 4e clone. They really seem to want a streamlined, fun, and epic game experience.

  • @jacobbarnhart8770
    @jacobbarnhart8770Ай бұрын

    D&D 4th Edition and MMOs is pretty transparent in the design of this game. Hearing about the "Kits" reminds me a A LOT of EverQuest and Ultima Online. As is a lot of optional rules from D&D from the ages long gone over various editions (and 3rd party sources including Pathfinder). It looks like Resource Management of equipment is only replaced with Resource Management of a character/class unique resources. So it's like every class has Action Points renamed to something different. It's still tracking something - it's just inverted. Instead of starting with "New day, full capacity" of previous TTRPGs, this one gains momentum through performing and doing things throughout the day. This isn't a negative statement about the game as I haven't played it yet myself but more of an observation. Curious to see how the whole game rolls out.

  • @jainab1522
    @jainab15226 ай бұрын

    This is one I am very curious to try once it's developed, reviewed, and released. I didn't Kickstart it, but I'm keeping an eye on it anyway.

  • @hielispace
    @hielispace6 ай бұрын

    There is an alpha build of the game available on the MCDM patron for 8 dollars. If you want to see the sausage get made (like I do), they do updates on how the game is progressing and what they are working on. It has been a crazy ride so far. Also they are doing a designing the game series the MCDM channel if you want to see the process from in a more polished way.

  • @dreadpiratewesley5954
    @dreadpiratewesley59546 ай бұрын

    The reason he continues to call it "The MCDM RPG" is that if they have a name, you say the name, and people say "What?" and then you say "oh, it's the MCDM rpg." Their company has name recognition, so especially in the crowd funding stage, it is easier to communicate.

  • @Nonat1s

    @Nonat1s

    6 ай бұрын

    Absolutely. Colville knows that people know him, and has always used his name as the forefront for his products. It's just smart marketing.

  • @nessesaryschoolthing

    @nessesaryschoolthing

    6 ай бұрын

    This is what colons are for. "[Insert Name Here] : The MCDM RPG"

  • @lokitakahashi3042

    @lokitakahashi3042

    6 ай бұрын

    that and when your this early in development. making a name right away just means you might have to change it bc it no longer fits bc stuff has changed.

  • @bryanstrahm9961
    @bryanstrahm99616 ай бұрын

    I find it odd that in one breath they go "hurray no more saving throws" and then "resistance checks" look like the same thing as a saving throw.

  • @DrAnac-qh5dc

    @DrAnac-qh5dc

    6 ай бұрын

    There seems to be a LOT of that when you listen to their pitch videos TBH.

  • @quanion2464
    @quanion24646 ай бұрын

    I like you, your videos and agree with a lot of what you say in this video. I am curious if this game will work out. Like you say, MCDM has potential and I am looking forward to it. ^^ I am a bit pessimistic though and don't believe it will change too much in the RPG world. But this video is also an example of why I often think you are too positive with a lot of things. Just one example: "You have so much health! This is super cool!" No, it's not. It's not a bad thing. But also not simply a good thing. You are going by DnD/Pathfinder standards. In a game where you do damage with every attack, a bigger health pool is a necessity. It's like the difference between Magic and Yugioh. You having 2000 HP and doing 100 damage is the same as having 20 HP and doing 1 damage. But again, I like to listen to your rants about such stuff. So you don't need to see this as hard criticism.

  • @sqoo5

    @sqoo5

    6 ай бұрын

    Especially since it sounds like the average damage as a brand new character will do right out of the gate will be around 10 (2d6 + mod). This of course hits 100% of the time as we know, so anyone without a way to reduce damage gets hit a few times an gets downed, unless monsters also get damage increasing abilities to make it a hit or two less. Anyways, I'm curious as to how to balance will feel and how all the mechanics come together. Afraid it'll just feel like players are overpowering enemies combat after combat. Obviously we don't know much yet, so fingers crossed.

  • @nth-metal2137
    @nth-metal21376 ай бұрын

    I disagree about the gameplay style mention at the very beginning. Rolling to hit, then rolling damage, to me, is simply a mechanical detail, not a gameplay style. A gameplay style would be freeform storytelling, or, when we stay in the area of D&D and especially combat, gameplay style to me is that casters tend to do a lot of prep, fire off a big thing and turn the outcome of an encounter one way or another, while noncasters tend to "move to the enemy and whack it 'till it's dead". To me, the game that changed that the most was D&D 4, because there was a lot of dynamic movement, and there was for the most part not that superbig impact casters have - or maybe more precisely, noncasters and casters moved A LOT closer. Also the battlemap became essential (which can be positive or negative, depending on your taste), compared to 3.5 or 5e, where it is not as essential.

  • @aproudresidentofinnsmouth9105
    @aproudresidentofinnsmouth91056 ай бұрын

    mcdm rpg is gonna change the rpg design industry, because it's finally going to be the hammer blow that wakes everyone up from the slumber of attrition mechanics. DnD's ubiquity meant that, for the longest time, limited use was the default. you start writing a cool feature, you've already written down 'you can use this feature X amount of times per day' without thinking about it. And while the indie scene has been screaming about how this doesn't need to be the case for years, a big, popular traditional fantasy game that takes these design ideas into the mainstream (using a LOT of design inspo from 4e no less) is going to finally bring those ideas to the mainstream

  • @Vigilluminatus
    @Vigilluminatus6 ай бұрын

    I'm SO glad that they are using squares! I don't even know if I find distances in feet (which I'm not familiar with) or metres (1,5 m equals 5 feet in german D&D/PF) more tiresome to reverse engineer when I really need to know how many squares on the grid they mean.

  • @hweidigiv

    @hweidigiv

    6 ай бұрын

    Yeah, the common space that is being played on is the important part, whether that be grid, hex, inches, or cm. The feet/meters is nice visualization, but if the actual "map" of the combat only exists in the Game Master's head, then we need a completely different system to describe how close/far everyone is from each other.

  • @Lemurion287

    @Lemurion287

    6 ай бұрын

    Squares are probably my biggest turnoff, along with the apparent requirement for a grid that comes with them. The problem I have with squares in a role-playing game is that they're something the character can't be aware of because they don't exist in the game world. That kind of mechanic always turns me off a game.

  • @steel5315
    @steel53156 ай бұрын

    It seems cool although I'm not the hugest fan, and it's not just this game there's multiple new games doing this, of the oversimplification of everything. Movement being simplified makes sense because it makes combat run faster but not even having weapon descriptions is a bit far imo. I like the idea that it plays into you pretending a weapon or piece of armor is whatever you want it to be but like you can already do that in games that give you more in detail descriptions. For example my nephew wanted to use 2 Katanas in our DnD game so I gave him 2 Broadswords and he just pretending they were Katanas. The point of RPGs is that you can always pretend an item is something else so this oversimplification of everything is unnecessary imo.

  • @matthewvillanueva4420

    @matthewvillanueva4420

    6 ай бұрын

    Another advantage of the kits is that you can give each kit special abilities.

  • @jimmyrepine8952
    @jimmyrepine89526 ай бұрын

    From everything I've seen so far, this is an updated D&D 4e.

  • @arturkushukov1815
    @arturkushukov18156 ай бұрын

    Regarding the diplomatic engagement systems, I remember trying Dogs in the Vineyard. If you ignore the weird religious basis of the setting(mormons?) and just look at the rules, it's pretty cool. Here the encounter can escalate from diplomatic to physical or de-escalate back using the same encounter system. It's pretty cool.

  • @Bribzy
    @Bribzy6 ай бұрын

    10:38 A boon was described in the playtest iirc. Its a stacking bonus, which is a 1d4, as described in the "2d6 + d4s" promise.

  • @03dashk64
    @03dashk646 ай бұрын

    Gotta say, I am very happy this exists and it did so well in the Kickstarter! I wish it all the success and I’m glad people like it! I am very interested in the special abilities that charge up as combat goes on. But not having “to-hit” rolls is an immediate no from me. I get why they did it. It does speed up combat. But it also removes some fantasy tropes in the process. For example: you can’t make a master duelist who dodges or parry’s attacks. I know they are making abilities for classes that kind of mimic that, but it isn’t the same in my opinion. For one, it is locked behind certain classes. For a majority of the characters, they just get hit by monsters. That does not feel fun to me. At all. It is something I disliked about Into the Odd and Mausritter as well. (I know it is flavored as “Hit Protection” and your actual HP is your strength, but it still feels bad) I’d much prefer something like keeping attack rolls but having fixed damage. If you always want something to happen, then have opposed rolls with damage done to the loser of the opposed roll. Or take the Pendragon approach which has a very nice middle ground for combat. Again, I wish this game well and hope people enjoy it, but it’s definitely not for me, and that’s totally ok! Not every game is for every player

  • @FuzzyLiger
    @FuzzyLiger6 ай бұрын

    For the right group more focused on some styles of combat and simplicity of system this will rock for. For me and my group of players it will be a pass for sure as we all like out RPGs as run by as grape nuts! But to those who like this system all the joy to you and yours!

  • @jahncena9126
    @jahncena91266 ай бұрын

    Your passion for this stuff is infectious

  • @eduardoarancibia169
    @eduardoarancibia1696 ай бұрын

    Well, i must say that I gree with you. I don't think it will raise and explode as a system on its own, but I sure hope it sets up a new direction for ttrpgs that goes away from resource management and into fights speeding as rounds go instead of what we currently have.

  • @thorlocks7818
    @thorlocks78186 ай бұрын

    Video looks great! Thank you for the break down on MCDM. I wanted to back it but adulting has gotten in the way.

  • @Halosecretweapon
    @Halosecretweapon6 ай бұрын

    I backed this asap, and man, loving the playtest material too. Excited to see what's to come.

  • @sebastianstark8517
    @sebastianstark85176 ай бұрын

    The "never miss" combat is very foreign for me, but does appear like it could be fun, if not realistic. Even in real life, someone doesn't always succeed in hitting a target. However, if one looks at the health score as an abstract, and a "hit" just means the target had to exert some measure of energy to avoid being hurt, it starts to make more sense. In this mindset, all these "hits" are really just the character expending energy and effort to avoid a fatal blow. It's that final blow that is actually a "mortal blow", and the one that finally dooms the target. If I think of combat in this way, I'm more able to accept and adopt it. Even so, as it stands right now, this appears to be a game I'd try as a novelty, but likely not adopt as my main fantasy game. I reserve the right to change my mind on that, pending final product experience.

  • @jessie-buns839
    @jessie-buns8396 ай бұрын

    I'm not saying whether this is a good thing or a bad thing, but I'm getting major 4th edition D&D vibes from this.

  • @TheBahamaat
    @TheBahamaat6 ай бұрын

    I of the post-5e games, this one will fill the 13th Age slot (a 4e spin-off) but likely more supported and a bit more widespread appeal.

  • @chadwickerman
    @chadwickerman6 ай бұрын

    The fact that characters have such high health scores and damage doesn't really scale much it seems the "slog" that is mentioned in the game, is still there. It's just a different slog. Instead of a trying to hit slog, it's now just a wading though hit point bags slogs. There is excitement in success and failure. With only success, there's no excitement; it's just a war of attrition and calculating which side will run out of resources first. Tunnels and Trolls had something similar back in the day if I remember correctly. It's very possible I'm misunderstanding how the game works though.

  • @dancingphycisisthabibi8575
    @dancingphycisisthabibi85756 ай бұрын

    I appreciate Matthew Colville's GM videos and discussions quite alot. He has very good insights with plit, gameplay, Tabletop industry as a whole (Very good history lessons on History of DnD) and fun stories regarding niche stuff. And I like listening to his design ideas he has had with this TTRPG. While I'm not yet jumping on the kickstart bandwagon, I adore his ambition and hope best for this endeavour.

  • @littlegiantj8761
    @littlegiantj87616 ай бұрын

    Why do you look like you're pitching a Kickstarter called "Dungeons and Discos"? I dunno if I'll try it, but I am curious about how this plays out.

  • @DarthStuticus
    @DarthStuticus6 ай бұрын

    PF2E still has the "score" and not just the modifier. They just hide the score. Unless they removed the "1/2" step increase for stats over 20.

  • @odinskeygaming7864
    @odinskeygaming78646 ай бұрын

    Hey Nonat, our team has been watching your videos for years now. Based on a lot of your comments for MCDM RPG we think you’d really like our system, Indominant which is a Superhero TTRPG using a d20 system! We have a free pdf QuickStart Guide we call the Primer on our website, and we’d love to send you a physical copy of that book for your review!

  • @Ixnatifual
    @Ixnatifual6 ай бұрын

    It sounds like there's going to be a lot of book keeping with attacks always hitting and personal resources changing every round.

  • @docopoper
    @docopoper6 ай бұрын

    With the ability to slide creatures around, I have to wonder if movement is free like it is in 5e. If so then tactical positioning might be much less of a thing unless they have other reasons for it to be useful.

  • @cameronpearce5943
    @cameronpearce59436 ай бұрын

    Not for me but I’ll certainly try it out if I get the chance. Like Mrs Doyle, “what if I like the misery”

  • @maxminer9157
    @maxminer91576 ай бұрын

    This seems way too simplified for my taste, but I guess I will have to wait to see more

  • @grymhild
    @grymhild6 ай бұрын

    I enjoy survival simulationist systems with a narrative character based story focus

  • @adamkotucha6805
    @adamkotucha68056 ай бұрын

    Hey, „Into the Odds” is probably more popular than MCDM RPG at the moment (it is one of the most popular OSR on the world). And there we can find the same mechanics of auto hit. Yet, it not feels good. Yes, sometimes you miss, but what a fun it is sometimes to hit! And the monster could miss you as well. So what we have now on MCDM RPG? Unfortunately, a boring exchange of flat damage every round (2d6 deliver flat results mathemtacally). Just everyone is a sack of hp, and our heroes „suffer” like 10 hits per fight. I really don’t know how to explain this narratively, how this is realistic, and especially - it’s not dynamic, I just sit and every round substractt meaningless hp. This is a new slog.

  • @PrototypeGodslayer
    @PrototypeGodslayer6 ай бұрын

    Some of the stuff you seem excited about in this is stuff that was heavily used in D&D 4e, if you've never given 4e an earnest look past all the overblown bad faith hate I'd definitely suggest giving it a look!

  • @twilight-2k
    @twilight-2k5 ай бұрын

    Squares without scale was done in D&D 4e. Personally I prefer scale (but not a big deal). My biggest issue is with attacks auto-hitting. Personally, I just don't like it (regardless of how they explain it) - there should always be a chance that what you were trying failed. One shift I thought about that goes half-way would be if PF2 had AC saves (basic and otherwise) rather than attack roles - it would have been more consistent and made attacks less swingy in effect (but way to much work to alter and balance after-the-fact).

  • @Atrianpaul
    @Atrianpaul6 ай бұрын

    here you role d4 (for boons and banes) and add or substrac the result (you can add only 1 boon but you rol more than one boon, and boon and bane cancel each other but 1v1 ratio... so 2 boon and 1 bane is a 1 boon net)

  • @nessesaryschoolthing
    @nessesaryschoolthing6 ай бұрын

    Only rolling damage sounds like the Powered by the Apocalypse system, while the measurement system sounds like 4e. The "increasing power as the fight goes on" mechanic sounds unique, though, and pretty cool. Too much in RPGs combat becomes about getting a good first turn, being first in initiative, all offense, etc, which arguably is more realistic for how real world fights go, but less like how an epic fantasy fight should feel.

  • @MichaelG485

    @MichaelG485

    6 ай бұрын

    13th Age has a mechanic where the PC's power increases the longer a fight goes on. They call it the "escalation die".

  • @brandonwyman9125
    @brandonwyman91256 ай бұрын

    I think it could be the next big game, cementing it as one of the big 3 (d&d, pathfinder, and now this)

  • @CooperativeWaffles
    @CooperativeWaffles6 ай бұрын

    I want MCDM to remain the system title with: · Fantasy Roleplaying · · in MCDM · ... being the title of the fantasy RPG release.

  • @FuzzyLiger
    @FuzzyLiger6 ай бұрын

    If you’re spreading your wings from Pathfinder I’d highly recommend covering some Onyx Path! Trinity Continuum, Scion and They Came From! All great games with mostly 1 system!

  • @skullsquad900
    @skullsquad900Ай бұрын

    I've kept up with it since before the Kickstarter, and even tho it's definitely not my type of game, I KNOW it's going to be Revolutionary 😎 👍 *I'm actually in the middle of recreating the Palladium RIFTS System/Setting to make it more palatable for the modern gamer without taking away the Insanity lol

  • @tylerreed2409
    @tylerreed24096 ай бұрын

    The no rolling to hit I think is going to be a real hurdle. People want the narrative to be informed by mechanics, and fights where no one misses are very hard to narrate in a natural manner.

  • @tylerreed2409

    @tylerreed2409

    6 ай бұрын

    @JacksCinematicD12 Colville's "woke" politics are about as irrelevant to his writing and design as possible. Dude went on the record telling other people they were wrong when they were upset that racial descriptions involve personality norms.

  • @tylerreed2409

    @tylerreed2409

    6 ай бұрын

    @JacksCinematicD12 You aren't even giving any examples you're just ranting because you think anything which reminds you of something you're currently annoyed by merits this sort of behavior. You are just as tedious as those trying to find everything problematic

  • @tylerreed2409

    @tylerreed2409

    6 ай бұрын

    @@JacksCinematicD12 You absolutely should regret your comments because you injected needless complaints about how you perceive someone else's politics and are now trying to deflect rather than make a point. You are as tedious and annoying as the people you complain about.

  • @Houston810
    @Houston8106 ай бұрын

    All of this game seems made for DnD/Pathfinder players. By that I mean the mechanics only feel satisfyingly logical to people that played the foundational game. Like ripping the foundation out from under a house and wondering why its not hitting right. Just my 2 cents.

  • @abstractpurple5905
    @abstractpurple59056 ай бұрын

    kits remind me of how 13th age handled weapons, though it seems cleaner here

  • @quantus5875

    @quantus5875

    5 ай бұрын

    13th Age was written by one of the lead designers of D&D 4th Ed. Rob Heinsoo took the good stuff from 4th Ed and dumped the bad. 13th Age IMO is a much better game than 4Ed. From what I've seen so far MCDM has been doing a significant amount of borrowing from 4th Ed.

  • @RIVERSRPGChannel
    @RIVERSRPGChannel6 ай бұрын

    Sounds interesting

  • @theactorsdungeon3898
    @theactorsdungeon38986 ай бұрын

    Not gonna lie, looks pretty cool!

  • @coololi07
    @coololi076 ай бұрын

    hmm so the focus points will play out like the mana system in card games like mtg or heartstone (not perfect analogy). options to pool save for big hits or use lots every round. Ill be honest this doesnt sound like its for me. I actually love the flavour from missing things critting things crit failing

  • @SharowbladyeGaymerPorate
    @SharowbladyeGaymerPorate6 ай бұрын

    I’ve been half following the stuff on the MCDM channel and some of the ideas I’m just unlinking for my game and trying them out

  • @tyscribz874
    @tyscribz8746 ай бұрын

    If you are a patreon member to MCDM you can access a playtest

  • @opscontaylor8195
    @opscontaylor81956 ай бұрын

    Is the part in the musical for Magnum PI, cause nailing it. Also, ok, so there is no attack roll. This isn't new to anyone playing _Sentinel Comics RPG._ Spells just working when the Willpower is spent has been in _Forbidden Lands_ for years. I look forward to your continued exploration of the wider TTRPG world and discovering that a great many of these 'new mechanics!' have been done in other games (and nations) for years.

  • @TheBuckBratager
    @TheBuckBratager6 ай бұрын

    10:47 A boon is 1d4 to add to a roll.

  • @rclnich8079
    @rclnich80796 ай бұрын

    is it just me or was the phone camera better or maybe a settings thing of the new cam!?

  • @rickyrivera5316
    @rickyrivera53166 ай бұрын

    This is the kind of video I subbed to you for. Deep detail, honest opinion , and overall very quick . Great video and am excited to see how MCDM RPG comes together

  • @befuddlerx8670
    @befuddlerx86706 ай бұрын

    OMG NoNat! I love that shirt! Where did you get it?! I muuuuuust knoooow 😂

  • @Nonat1s

    @Nonat1s

    6 ай бұрын

    geektropical.com/ - I LOVE these guys!!

  • @euanthompson
    @euanthompson6 ай бұрын

    I am hoping they change the name. I decided not to back it, but I hope it succeeds and is good

  • @meojifo
    @meojifo6 ай бұрын

    I've seen this kickstarter passed and i'm not sure about it... PF and DnD are "too long" so there is many ways to improve/speed them And this... A lvl 1 has 180 HP ... Ok you do more damage but i'm not sure the combats will not be as long as the two above. If someone can light me on this point, i take ;)

  • @TheQuyman
    @TheQuyman6 ай бұрын

    Just a little "um actually" MCDM doesn't technically stand for anything, it's just the name of the company. Of course Matthew Colville dungeon master is the unofficial meaning

  • @LythonV66
    @LythonV666 ай бұрын

    Just wanna say that I'm glad you're covering this and that I love your shirt. Stay awesome dude!

  • @NormalesEinhorn
    @NormalesEinhorn6 ай бұрын

    Happy new Nonat dear mr NewYear1s

  • @Deedee-dj5io
    @Deedee-dj5io6 ай бұрын

    It has parry mechanics. I like parry mechanics. c:

  • @dajansineoni7678

    @dajansineoni7678

    6 ай бұрын

    Yeah....two experienced characters are battling it out...after 2 hours, the first actual hit did happen because all the time they also parried....

  • @quantus5875
    @quantus58755 ай бұрын

    Nonat - You either right or wrong. History will tell you if you guessed right or not. 😂 This MCDM effort reminds me of how Indie games in the early 2000 were going to change TTRPG gaming forever. A few cool ideas emerged -- but the masses voted and they voted for games like D&D 3.0, 3.5, & 5Ed and Pathfinder 1 and 2. Indie games helped a bit -- but never changed the industry. No indie game has ever even come close to D&D or Pathfinder. The same here, MCDM IMO is just another strange foray into a a variety if indie ideas (so taken from 4th Ed D&D). So many brilliant game designers have tried for that killer game -- and some incredible TTRPGs have emerged: 13th Age, Fantasy Age, Numenera, Castles & Crusades, RuneQuest, The Dark Eye, Pathfinder, etc -- but none have revolutionized gaming. All fantastic games and all helped the industry move along -- but nothing is going to revolutionize gaming. MCDM might get some initial interest due to Matt Coleville's fan base -- but that's about it. My prediction is that it will mostly be forgotten in a few years.

  • @schemage2210
    @schemage22106 ай бұрын

    I backed this, very excited to see where this goes. BUT, only time will tell if the MCDM RPG is going to have legs going forth. The crowdfunding campaign was insane, sure, but the real test of a games success is how many people are going to be playing it on a weekly basis a year from now. Will it have a dedicated community on par with Pathfinder? Will it manage to capture a larger percentage of the D&D space because 2024 5e sucks? We can't know this right now.

  • @hweidigiv

    @hweidigiv

    6 ай бұрын

    Technically the question is two years from now, since the plan is for physical books to exist in 2025. I doubt that it will replace WotC in popular culture, but I do hope that they continue to have success.

  • @schemage2210

    @schemage2210

    6 ай бұрын

    @@hweidigiv Fair point, but you don't need physical books for people to start playing the game. ebooks (pdf's) that are legally obtained is good enough to get the ball rolling. And your right, I agree, it doesn't have a chance to completely replace D&D, but it could steal D&D marketshare if it is successful and that is the hope right?

  • @queenannsrevenge100
    @queenannsrevenge1006 ай бұрын

    Feels very 4E or 13th age

  • @vladamark98
    @vladamark986 ай бұрын

    When Nonat said better combat I thought - more realistic? Swords that can parry. My GOSH! Imagine the concept. Real medieval weapons that have the same characteristics as thair names in the game. Pathfinder's longsword being one handed weapon my ass - it would be an arming sword (which are cool), but that means that no longswords are in the game. I digress. That was just one example. Stats about weapons are bad because they tried to balance them, and failed... Yes some of them should be OP like a spear for example, but if the enemy comes to close, you're screwed. So keep a distance. But is it possible to do tight places? Going in a dungeon? Change your load out... Gambeson (padded armor) actually being good as it should be to all damage types besides piercing. (1 AC is way to low. Armor generally gives you way to little AC) Having to call for the targeted parts of the body to hit would be great, but that gives you like minus 2 or 3 on your D20 throw since you have to focus and not just swing the damn thing like a club... Aim for the gaps between the plates of the armor and so on. Because cutting through the armor with a sword, yeah right. Good luck with that. Dynamic defense opportunities when being attacked ets. This "better" combat of a new game sounds like total bs. Sounds fun though! Agreed, but not better Just to come clean. I'm happy to see that this game got the support it deserved and I know that a lot of people would love more games to be like that. It's amazing to have a choice, and I'm all for it. I was just expecting (hoping for) something else. (I'm a type of person who plays Escape from Tarkov - it sums the whole comment up) Nonat. If you're reading this, thanks for being amazing and giving us such great content. This comment has nothing to do with you. YOU ARE GREAT! And keep on being great

  • @EthOrlen
    @EthOrlen6 ай бұрын

    10:59 I believe a boon is 1d4.

  • @jleonas
    @jleonas6 ай бұрын

    Cool shirt

  • @juauke
    @juauke6 ай бұрын

    I am quite excited it for this, I backed it I would be quite curious to see what you think about DC20 by TheDungeonCoach since it looks real great too but quite different from MCDM RPG in scope

  • @Jason-iy9yc
    @Jason-iy9yc6 ай бұрын

    When is the kick starter shipping out?

  • @yagsipcc287

    @yagsipcc287

    6 ай бұрын

    No one knows, it is at leat two years away because they didnt finish the game or even close to it. I looked at it and not for me also the price is insane just for a PDF is over 60 bucks for a PDF no one... does that.

  • @WillisMacvalin
    @WillisMacvalin6 ай бұрын

    Can anyone tell me what the background music is in this video? It's great!

  • @Nonat1s

    @Nonat1s

    6 ай бұрын

    Pokke Village from Monster Hunter!

  • @WillisMacvalin

    @WillisMacvalin

    6 ай бұрын

    @@Nonat1s Thank you! Love your videos! Keep it up, you’re great :)

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