This Mod Completely OVERHAULS Machines! | Machine and Robot Expansion Mod Showcase

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A video showcasing Machine and Robot Expansion, a mod made by XVCV, which greatly expands upon machines, and synthetic empires!
Machine and Robot Expansion on Steam:
steamcommunity.com/sharedfile...
Updated version, maintained by Openly Retro:
steamcommunity.com/sharedfile...
Other mods made by XVCV:
steamcommunity.com/workshop/f...
Timestamps:
0:00 Mind Separation, Biomechanical Hybrids, and Mind Integration AP's
02:14 World Machine AP (a Machine Variant of the Arcology Project)
03:44 Machine Leader Assembly and Modification
05:09 Rogue Servitor, Driven Assimilator and Determined Exterminator Improvements
05:44 Adding/Removing Special Machine Civics (Source Code Reprogramming AP)
06:04 The Abyss (Interdimensional Exploration AP)
07:01 Synthetic Empire Features (Mechanical Worlds, and Virtual Reality Server AP's)
07:41 Synthetic Ascended Empire Start and Origins
08:32 Traits / Civics Examples (Merchant Machine, Planet Cracker, andMachine Learning Algorithm)
09:30 Miscellenious Features
Music used in the video:
Stellaris Synthetic Dawn OST - "Main Theme" • Robotics And Beyond
Stellaris Synthetic Dawn OST - "Robotic God" • Stellaris Synthetic Da...
℗ 2023 Paradox Interactive
All rights to ℗ Paradox Interactive and the original author of the mod, XVCV.
/ @michael_stellaris
If you enjoy the videos I make, you can subscribe to my channel if you want to, It would mean a lot to me, thanks :D

Пікірлер: 35

  • @michael_stellaris
    @michael_stellaris10 ай бұрын

    COMMENT RESERVED FOR FUTURE UPDATES AND INACCURACIES So, XVCV is no longer maintaining the mod, here's a link to an updated version, maintained by Openly Retro steamcommunity.com/sharedfiles/filedetails/?id=3163759042 02:14 There's a couple of things that I missed - If you have the Machine Worlds AP, you can turn Machine Worlds into Auto-Machine Worlds with a decision. (you can also do the opposite with terraforming) - Auto-Machine Worlds have similar districts to Machine Worlds except they produce resources without jobs. They also don't have the Thermal Throttling modifier - You can later transform them into regular World-Machines with decisions - I also discovered that you can terraform World-Machines into their different variants. 03:44 An update just came out, and unfortunately Leader Assembly and Core Intelligence Modification techs require the Galactic Paragons DLC since they allowed you to pick leader traits without it I'm back with another video :D This time I covered Machine and Robot Expansion, which adds a lot of cool features for Machines and Synths! Hope you guys enjoy the video :)

  • @mioszsoliszewski510
    @mioszsoliszewski51010 ай бұрын

    Now waiting for Hive Mind Overhaul. Great Video!

  • @michael_stellaris

    @michael_stellaris

    10 ай бұрын

    Thanks!

  • @Raven-ph4uh

    @Raven-ph4uh

    9 ай бұрын

    Have you heard of forgotten hives?

  • @mioszsoliszewski510

    @mioszsoliszewski510

    9 ай бұрын

    You mean Forgotten Queens? Yeah I used that mod once or twice but I don't liked it. Maybe because of low experience in game. I will give it next chance, thanks@@Raven-ph4uh

  • @nicnicninc7685
    @nicnicninc768510 ай бұрын

    I've played this mod before and this is a pretty good summary. Although I will tell you guys my experience with the op/bad elements. All of this will be for rogue servitor. 1. biomechanical hybrids are pretty op, because you can use both the machine and bio traits while easily getting an absurd amount of trait points. For example, I have managed to make pops that have: +20% engineering research +15% to all research +15% to all research +10% resources from jobs -10% empire size from pops (there's also a cyborg and a machine trait) You can stack also stack the +15% minerals energy credits etc. and there's a +10% to alloys which u can stack with resources from jobs. Overall, these pops are really op, because you get like 10/11 trait points basically for free and if you have trouble with food upkeep in policies you can change it to energy only or energy focus and put -15% pop upkeep which solves the problem for most occasions. Also the cloning/assembly speed is too much. OP pops fast and for free 2. Voluntary work (making bio-pops work in rogue servitor empires) is pretty ok (I believe) but there are only 2 building which I believe are useful. bio-trophies council are just better bio trophies, instead of +1% complex drone output it's 2,5%, -1,5 housing instead of -1 and the same unity. There's also replicator jobs which give +1 assembly, at first there's 1 job but later when you have organic paradise and you upgrade you have 2 jobs so it's amazing and scales beautifully with rapid replicators and everything that gives %pop assembly speed. The other are ok but I don't think they're that good. They're always worse at their jobs and they stop producing unity and complex drone + output. However, if you put them as researchers they get the buffs from planetary computer etc. so later when you have a lot of buffs it might be worth it. 3. I feel that Machine learning Algorithms aren't that good. I've never finished it so unless they give another buff at the end I don't think it's worth it, because it takes forever to complete and it's better to pick a normal civic instead of damaging your early game. The other civics are also usually pretty bad except efficient core which gives -20% empire size. 4. If you're playing rogue servitor I'd say that world machines are outclassed by ecumenopolis in terms of alloy and research production, however they don't require any pops so that's pretty cool and I usually use it to: make extra unity and edicts fund later in the game (while also getting some empire-wide deviancy if it's really needed). They are good with small planets because they can increase the district amount by around 10. If anyone has other questions about this mod then I'll try to answer them.

  • @camala.
    @camala.2 ай бұрын

    youtube is rocomending me this just after magine age was revealed

  • @Exakan
    @Exakan10 ай бұрын

    Great video! :)

  • @michael_stellaris

    @michael_stellaris

    10 ай бұрын

    Thank you :D

  • @JClarthur
    @JClarthur10 ай бұрын

    One thing you missed is if you have World-Machines and a vanilla Machine-World you can turn it into a World-Machine, wich turns the Resource Production Districts Jobs automatic, wich means the District produces the Resources and not Jobs including Forge Districts

  • @michael_stellaris

    @michael_stellaris

    10 ай бұрын

    So that's how you get those automatic districts, I couldn't figure them out so I thought it was an old feature. Thanks for pointing this out, I completely missed that! I'm adding this to the pinned comment

  • @NGC4261
    @NGC426110 ай бұрын

    Fella, you are making a good work with yhis videos, good explanations, good timing . Just keep it up . We are enjoying your mod recommendations

  • @isuckatusernames4297
    @isuckatusernames429710 ай бұрын

    also, the new trading pilicies also apply to other empires, you just need to complete some conditions (idk which ones tho, I think it unlocks after a while) and yes, the alloy one is utterly overpowered

  • @ClamTheClammy
    @ClamTheClammy10 ай бұрын

    Welcome back!

  • @turbocharger1663
    @turbocharger16638 ай бұрын

    Absolutely one of my fave mods, do you think you can cover psionic species expansion next? Maybe the hive mind one as well (it’s not as in depth as machine and robot expansion but it’s fun either way :p)

  • @michael_stellaris

    @michael_stellaris

    8 ай бұрын

    Right now i'm busy with Gigastructures, so i'll think about it.

  • @thorshammer7883
    @thorshammer78838 ай бұрын

    How advance do you think these machines are compared to other sci fi counterparts like the Culture Minds from the Culture series or Mendicant Bias from Halo?

  • @major8625
    @major862510 ай бұрын

    I live that mod

  • @sampfrost
    @sampfrost10 ай бұрын

    does the psionic techs from gigastructures work with the abyss stuff?

  • @michael_stellaris

    @michael_stellaris

    10 ай бұрын

    I haven't tested the mod with gigastructures, but I don't think they do. The Abyss is a separate feature, although similar to the Shroud, these two dimensions are completely different.

  • @sampfrost

    @sampfrost

    10 ай бұрын

    @@michael_stellaris figured it was like how pomme and apple are if my GCSE french isn’t failing me both the same object but different languages, the shroud and the abyss being the same thing but from 2 different directions which would explain why both form covenants with the same entities but adapted for toaster or meat thing

  • @ZendirTheFurry
    @ZendirTheFurry10 ай бұрын

    Try out the two mods Distant Origin and Forgotten History

  • @Superbius90
    @Superbius9010 ай бұрын

    Great summary, imo it is too much in just one mod. The creator should have split this into a collection of mods to handpick whatever one needs without completely breaking the balance of the game. Sure they are lackluster in vanilla, but this is way too over the top, balance is thrown off the window when you start finding other machine/synth empires using this stuff. With about half or even a third of these features it would be great.

  • @brandonsecoy8940
    @brandonsecoy89404 ай бұрын

    Somebody needs to pick up this mod and update it and make it compatible with console edition.

  • @michael_stellaris

    @michael_stellaris

    4 ай бұрын

    Yeah hope somebody finally updates it. About console edition, it's impossible to port mods onto it

  • @brandonsecoy8940

    @brandonsecoy8940

    4 ай бұрын

    Stellaris mods can come over to console edition it will just take until paragon dlc and the game is made by paradox they did it with surviving mars they can do it with stellaris.

  • @uioloui
    @uioloui5 ай бұрын

    This mod is sadly dead now cuz creator retire from modding 🥺😔

  • @michael_stellaris

    @michael_stellaris

    5 ай бұрын

    Let's hope somebody volunteers to maintain it!

  • @user-hk7st5ok9s

    @user-hk7st5ok9s

    5 ай бұрын

    ​@@michael_stellaris wait so it doesn't work at all anymore?

  • @michael_stellaris

    @michael_stellaris

    5 ай бұрын

    I mean you can still play it on 3.9, but on newer versions there's a chance it might break, since the mod is outdated. Maybe someone will pick it up, and update it eventually idk

  • @turbocharger1663

    @turbocharger1663

    3 ай бұрын

    @@michael_stellarisever since the leader changes the mod is broken but I think a few people are trying to pick it up

  • @Shadow-3773

    @Shadow-3773

    3 ай бұрын

    Ich kann den Mod nicht finden. Gibt's den noch oder wurde der gelöscht?

  • @thesmilyguyguy9799
    @thesmilyguyguy97994 ай бұрын

    :< D

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