This Lawful Stupid Min-Maxer Got Himself KICKED (+ More) - RPG Horror Stories
Ойын-сауық
Got a lot going on right now but we're ramping up towards to some cool stuff this weekend. Crown of Deceit is coming out Sunday and I'm extremely excited to show you some more of more D&D homebrew. In the meantime, I'm going to get back to sleep, I'm still exhausted from vacation.
RPG Horror Stories is a series where I read through stories from the subreddit r/rpghorrorstories and give advice on how to avoid the issues that lead to such stories in the first place.
Send us YOUR TTRPG and DnD horror stories: storiesforcrispy@gmail.com
Timestamps:
0:00 - Intro
2:00 - "Why... do you hate me?"
6:57 - Straight Lawful Stupid
12:18 - The Holy Module
21:12 - "wE ShOUld dAtE"
Thumbnail Art:
Matt Hubel - Fjord
www.artstation.com/artwork/6a...
Music:
D&D/CR Lo-Fi by Autumn Orange:
open.spotify.com/artist/0qxYe...
/ sonicvaughn
/ @autumnorange613
Avatar animated by Slab of Cheese.
Check out her stuff: / @slabofcheese3521
Пікірлер: 224
Let's not forget that the rapier sounds like it was just a normal rapier. Which rogues are allowed to have as part of their starting gear anyway. This DM just hates rapiers for some reason I guess
@Trevin_Taylor
Жыл бұрын
Maybe he doesn’t like competition? He’s been told he’s rapey, so he is insecure about anyone being rapier.
@Odande
Жыл бұрын
its probably some other version of dnd/ttrpg unless it was stated that this was 5e? Otherwise yes rapiers are normal starting equipment for rouges
@kirrix5781
Жыл бұрын
@@Odande It was stated as 3e in the story. But definite bullshit, that DM was just bad.
@davidtherwhanger6795
Жыл бұрын
That was kinda my vibe on this. Although I can't understand why.
@zardok11
Жыл бұрын
I was trying to wrap my head around this, too.. was the rapier way better in 3rd edition or something? Cause making such a big deal out of having a non-magic version of a weapon that's available as starting equipment for the rogue seems really odd
How that one GM ran a module is precisely the wrong way to run a module. When OP asked “What does the module say I should do?” they should have taken that as a cue that the player wasn’t having fun. But no. It was all about what the GM wanted, and what he wanted was a party that said yes to everything.
@tarotsushima3332
Жыл бұрын
Might as well have turned it into a book club and read the whole module to them word for word. Idk if the DM's inexperienced or lazy but I doubt any future campaigns are gonna last long.
@ArcCaravan
Жыл бұрын
The GM's response to "What does the module say to do?" disgusted me.
@zacharysieg2305
Жыл бұрын
@@ArcCaravan A straight-up gut-punch.
@sherylcascadden4988
Жыл бұрын
Everyone who spies the railroad shout "toot, toot"
The rapier story makes me livid because a barbarian and fighter can start out doing far more damage than rapier, even with its extended crit range that that edition offered.
@zardok11
Жыл бұрын
Oh, it had an extended crit range.. I bet that dm fixated on that, not realizing it's not all that great an advantage on its own.. OK.. the confusion from the stupidity of this dm won't cause me an aneurysm now that I understand 😅
@thesecretshade
Жыл бұрын
My nam is maya 947 so
@Saru5000
Жыл бұрын
@@zardok11 I'm sure that's 100% what happened. "it has a slightly better chance of getting a chance to get a crit. So OP!!"
If 16 strength and constitution are the DMs idea of min-maxing and meta-gaming, seeing a variant human would make his head explode.
@garuelx8627
Жыл бұрын
It is true, though. If a minmaxxer dumps all their mental stats, watch them tip like a cow when they're forced to make those saving throws.
@kikiblair5132
Жыл бұрын
@@garuelx8627 not sure how it works now, but the intelligence version of Ray of Enfeeblement was always a go-to in 3e for my casters. Lots of enemies have piles of health, but they don't always have a high intelligence. Having rays for strength and intelligence at all times makes you a scary wizard. Lol.
@Jermbot15
Жыл бұрын
Custom lineage, get you a primary stat at 18 using standard array.
The thing to remember about pre-written modules is that they're more like "guidelines" than actual rules.
@davidtherwhanger6795
Жыл бұрын
UNLESS CAPTAIN TEAGUE IS AROUND! But seriously yeah. There is more than one path to success. This DM seemed to be fixated on the way the module resolved the problem. Even saying that it was the "correct" way. Either by inexperience or lack of imagination.
@ArcCaravan
Жыл бұрын
Like the Pirate Code.
@dainfinitum7819
Жыл бұрын
Yah my players have broken the spelljammer module over their collective knee
@VxNightshadexV
Жыл бұрын
I recognize the module the guy was running, Dawn of Deception. And it is NO WHERE NEAR as restrictive as that guy was running it. All those hangar options the players wanted to do ARE WRITTEN OPTIONS. That DM was just an idiot.
@davidtherwhanger6795
Жыл бұрын
@@VxNightshadexV Wow. That makes this really bad.
"...the fact that she didn't feel safe around me has me worried that she isn't in a good place!" My brother in Christ... you're the thing not good about the place...
@ArcCaravan
Жыл бұрын
Nice. A good place is without him and his supporters.
The Star Wars story made me wanna tell the DM, "Just skip the cutscenes" or "I mash through dialogue until the actual gameplay commences." Probably while mentioning all the video games I'd rather play. Get super passive aggressive, probably to the point it isn't even passive aggressive because I don't fully understand what that means.
@TheGhostFart
Жыл бұрын
both of your examples would be passive aggressive
@ArcCaravan
Жыл бұрын
@@TheGhostFart What about the 3rd example?
@NeoVault_
Жыл бұрын
Lmao, good ideas.
Based on what OP of the intro story said, I think the dm thought OP wanted to have powers he needed the elf sorceress's help to learn to control so he could get with the elf sorceress and since she's played by the DM's girlfriend he got jealous.
12:22 That's what the "min" in "min-max" stands for. You dump the stats that aren't relevant to your build so you have more points to spend on those that are. If all of his stats were high, he's either be a power gamer or, more likely, a cheater. 14:39 It is NOT very common for NPCs to save the party. That's how you get an airship story.
"We should date!" DM sounds like he crawled straight out of a 1980's teen movie where The Dude gets the girl that really doesn't want anything to do with them but somehow they 'convince' her that he's the right guy for her. At least we see where terrible movies get their inspiration from.
Tying a simple ability with a save or die as a detriment is unbelievably vindictive for a DM
DM in the last story was an absolute sleazeball who probably thought he was hot shit and the two friends that sided with him were never OP's friends. I can't imagine someone being flirty with a person they know are in a relationship, let alone blatantly sexually harassing them and seeing no problem with it or downplaying it. Glad OP got out of that situation. Also the DM being blatantly manipulative trying to frame OP's discomfort on some problem that may need to be addressed? Yikes all around.
@bossked1563
Жыл бұрын
To play devil's advocate, it's possible the DM's defenders were trying to be peacemakers, defusing the situation by helping OP understand where the DM was coming from. Now, if OP is honest about what he said and how transparent his harassment was, those people should've gone to DM and defended OP instead, because OP did nothing wrong and DM's actions were inexcusable. Good intentions, poor execution. Or they're douches. Could be that.
@Nero_Eclipse
Жыл бұрын
@Bossked At least one of the players is on her side, hope she also left with the OP before the DM decided she'd be next.
You know, petty DMs seems to the running theme today.
@ArcCaravan
Жыл бұрын
2nd story is definitely the exception. And 4th goes beyond petty, though definitely has his petty moments based on background.
On that star wars story: clearly this dm has never seen episodes 4-6. The lock circuit mechanism is wherever you shoot a blaster bolt at on the door controls.
@emberfist8347
Жыл бұрын
He actually did. The idea the random LT wouldn't get the troopers to move has precedent in the films. When the heroes pretended to be a prisoner transfer detail, the officer in charge of the detention first instinct was to call his superior to check their story out. And the lock curcit can be overridden even when shot and that wold likely screw up something else if they just blasted the panel.
The last story, Op you didn’t lose 3 friends, you dodged 3 bullets. If they didn’t support you when you voiced your complaints and how it made you uncomfortable when the DM would continuously ignore you boundaries, and disrespected you and your relationship. Then they aren’t your friends. If they justified and defended the Dm’s gross, creepy and borderline predatory behaviour then they aren’t your friends. If they allowed the Dm to try and spread false rumours of your mental state and try to make it seem like you’re the crazy unstable one, completely ignore the harassment he’s done to you then they aren’t your friends. Good for you for finally standing up for yourself and leaving. Hopefully you can find a group that respects you as a human.
If the DM tells any player that they 'somehow lost their weapon' while doing an activity completely unrelated to that weapon, I would definitely not just sit there and accept it. I would tell the DM: 'How exactly did he lose his weapon? Describe it to me. They weren't using it so make me believe it.' If the DM is imaginative enough and can come up with a plausible enough reason, then I'll buy it. If not, then I'll call BS. Especially if said weapon that also 'gets stuck in a rock' and 'just so happens to break when you attempt to pull it out'. Forcing something to happen because you *need* it to fit your narrative or worse, because you dislike it for extremely petty reasons and you're going out of your way to make the player miserable is terrible DMing. Roll with the punches and let your players have their fun, man. At the very least, offer them an alternative weapon before you take away the rapier. Not that you should have done that to begin with. It was a normal rapier. Nothing broken about it.
@davidtherwhanger6795
Жыл бұрын
Exactly.
That intro story is so bizarre like. How the hell does the Telepathy feat result in instant death? It's quite literally 1) either talking to someone in their mind, or 2) reading someone else's mind. Or a Wis boost. Like, he's not rolling to hit the entire group with psychic damage. "Can't control telepathy" is just "can't control whose thoughts he's reading". NTA by a long shot, it just seems like a weird grudge.
@Jermbot15
Жыл бұрын
When the DM is fed up with you using it and wants you to stop.
@irateastartes1206
Жыл бұрын
The dm had just watched Scanners.
Currently using the Telepathic Feat (A mute Oath of Ancients Paladin) the first story is absolutely bonkers rulings on the DM’s part
@jackmack4181
Жыл бұрын
My general summary of that story is “what the hell was that?!” By krusty.
@ArcCaravan
Жыл бұрын
My best guess is DM was mad at OP using his GF's schtick for some reason.
@Jermbot15
Жыл бұрын
The DM definitely did that player dirty. But.... a werewolf who takes a feat to get the elf sorceress to roleplay with him and literally nobody else in the group complaining. This story feels like the DM using in game harassment to get rid of a problem player. Which is bad and wrong, player problems are to be resolved between players of course.
@Vulpix298
Жыл бұрын
@@Jermbot15 the elf sorceress was literally the only other player. the other guy dropped out before this story due to irl. the guy was not wrong for doing something to roleplay with them considering they were literally the only other player to roleplay with.
@Jermbot15
Жыл бұрын
@@Vulpix298 First off thank you, I had missed that the party was down to just two players. That's an interesting development as it contextually turns the DM into the kind of guy who lost every player but his girlfriend by the end of this story, not a great look for him. But then again we knew the DM was either antagonistic or incompetent from his actions in the story. However I'm still going to say no but clarify. Yes, there are two players, they should be roleplaying together. But the OP unilaterally deciding that they'll roleplay about his character's developing psionics via the selection of a feat isn't the way to go about it. Depending on the nature of his relationship with the Sorceress' player, what she has planned for the future of her story, and how he acts in his new role as the party's second telepath, this can easily feel like an intrusion into her character's themes and story. The OP should have shot a message to the other player with an idea or two about how he'd like their story to progress rather than just deciding that taking a feat is a great way for them to share something. And if the DM had a problem with what OP did, rather than just being crap at DMing, he should have talked to the player about it. It seems like lack of communication is the villain here, and from what little I can tell, the OP shares in this guilt.
Man that last story, seriously that DM is creepy as hell.
That second story is ridiculous. As a 3.5 D&Daboo, Weapon Finesse is by FAR not an issue in that system.
@ryanahr2267
Жыл бұрын
"3.5 D&Daboo" is not a phrase I was anticipating stumbling across today. Or ever, for that matter. Bravo.
@sherylcascadden4988
Жыл бұрын
Playing a rogue/wizard in Pathfinder, and deliberately took weapon finesse early, and arcane trickster later. Awesome skill, and enjoyed that character immensely.
Something that has turned into a red flag for me if someone calls THEMSELF the group mom/group dad. It's another thing if it's the rest of the group that calls them that, but as soon as someone goes "haha yeah I'm totally the group mom/group dad/group wine aunt" a warning bell starts chiming in my head.
@WyntheRogue
Жыл бұрын
Kinda sucks as the party parent can be great if done right and not as a means to assert authority/assert potential creepiness. The worst my character/ party dad druid did was crack some cheesy puns here and there. Mostly called the party dad as he was the healer and the second oldest of the group [half orc] He gave good berries, prepped water with create/destroy water [literal water and orange slices moment], healed with the likes of cure wounds and Balm of the Summer Court [circle of dreams] and if any of the party were in danger, he wasn't afraid to wild shape and go papa bear on an enemy [campaign recently ended and eagerly await the following one]. Dinks like the creepy DM give the title a bad name and also why gaming communities get such a bad rep.
@PugsleyThePear
Жыл бұрын
@@WyntheRogue oh, sorry, I meant when someone calls themself IRL the group parent, not their character. Group parent in-game is an archetype and can work well. The reason I see it as a red flag in dnd horror stories is that I've heard a few stories where someone calls themself the group mom/group dad IRL and then starts to acts creepy/flirty against group members.
@rootfish2671
10 ай бұрын
When I heard that name I thought of Batdad from South Park, a morbidly obese drunk guy wearing a Batman mask who picks fights with other parents at kids Baseball games
"This scene was like a cut scene and you seemed to be having fun" so the DM decided to ruin it by completely ignoring their player agency to railroad them to follow the module exactly. This DM would have had me dropping out sooner Edit: The Last DM is so bad, I would rather do an entire campaign with him instead of ONE SESSION with the last DM. F***, that guy was terrible.
If I were to run a game, I'd have punishment shots and a spray bottle for the problem players. I have no problem with confrontation and would dropkick a bad player out without hesitation. Act of God! Ladies, PLEASE, don't tolerate sexual harassment, ever! Don't be polite, non-confrontational or worry about the other players. GTFO as fast as you can and tell the community. Creeps thrive in silence.
Re: The Holy Module Ah. Railroaded pre-fab modules. I love running railroad campaigns. The greatest fun comes from when players shove the train off the track and have it careen down a populated town center's pedestrian intersection. Best campaign I ever ran was the original Dragonlance modules, for those that know them. At the start of the campaign, they hear Goldmoon singing while they travel down the road. My wife's dwarven bard got jealous of her singing and fired a slingshot right at her head. Nat 20. She was struck right in the spot between her eyes and fell backwards off the log she was sitting on, legs flying up, ass over tea kettle. Riverwind then attacked the group to defend her and was killed by another party member who was in-turn defending the bard. The healing staff needed to be used to res Riverwind, leaving it massively de-charged for the rest of the module. Head in hands, my direct quote right there to the group was "This is an omen for things to come, isn't it?" Cut to six months later, a Floating Citadel falls from the sky and crashes onto the city of Caergoth resulting in massive deaths, the Knights of Solamnia being blamed, and the Dragonarmies becoming viewed as the city's saviors during the cleanup. This is a city the adventure doesn't even have the group going to. Cut back to session one. Yes... yes it was. And it was glorious.
Story 3: I had a DM that adapted this star wars module to pathfinder 2nd edition, it was a ton of fun! We didn't get assaulted on the way into the felucia equivalent island, and the felucian assault didnt try to bait us with stormtrooper armor either.
@jackmack4181
Жыл бұрын
If I had to deal with dm I would do my impression of a parrot and keep on saying “what does the module say” when the dm asks us what we should do. Even if it’s clear what we should do.
@rowanbuck119
Жыл бұрын
Out of curiosity what module was that? Was this under the FFG game or one of the old Star Wars ones?
@ArcCaravan
Жыл бұрын
@@jackmack4181I'd constantly compare it to video games where I'd just mash past dialogue or skip cutscenes.
@sheldonlarmond6217
Жыл бұрын
@@rowanbuck119 It was "Dawn of Defiance." It was published for the Saga Edition Star Wars RPG, a system developed by WOTC back in the mid 2000s based off of the 3.5 system
@tuomasronnberg5244
Жыл бұрын
Sounds like that module is incredibly railroady, and needs to be rewritten by the GM to be any fun. That's why I don't usually buy adventures because they end up not saving that much time for me. Campaign settings, sure, but not modules.
that last guy was such a creep 😭 glad OP left instead of trying to stick around for the game or her friends. no d&d is better than bad d&d, as we say
The rapier survived getting stuck in obsidian, but the blade snaps when rogue tries to pull it out?!
Bruh, that rapier story is straight bullshit. First, they lose their only weapon, then they lose their eyes? Bro i'd have smacked the fuck outta the DM
@ArcCaravan
Жыл бұрын
Probably why there was never another session.
@WyntheRogue
Жыл бұрын
@@ArcCaravan Makes sense this DM reeks of "Play my way or the highway/screw your agency" Seriously, that guy was definitely singling out OP given not only was OP's weapon broken. they rendered him useless in a brutal manner with intent on forcing OP to play a new character as a different class/weaker build.
10:10 I feel like this is obvious to literally everyone, but when a player does that, just ignore them and roll your own dice. Because you never prompted them to roll, so from an official standpoint, their roll means nothing and doesn't affect anything. They are just playing with their dice.
The starwars story reminds me of a DM I used to play with. This DM exclusively played module campaigns, and would always have a DMPC. This DMPC would made for the sole purpose of making the story choices for us that was written in the module. We were not allowed to make choices / do anything outside of what the book had. This DMPC would always block whatever choices we made too and always "happen" to beat whatever DC or dice rolls needed to keep us in check. Now you know why I label it as "used to play with" 😅😂
Last story.... I hope sis is carrying a tazer or has moved to where the guy can't find her.
Rogues can start with a rapier in 5e was it really that much better in 3e Edit: OK so I looked it up and the crypt range on the rapier is 18-20 in 3e so it crits more often but it has a d6 for damage so less damage but higher crit range
@falxblade1352
Жыл бұрын
I commented this on a different one, but a 3.5 rapier might be worse since it probably didn't add dex to damage
@Castle_Games
Жыл бұрын
@@falxblade1352 literally edited this as you replied
@johngleeman8347
Жыл бұрын
@@falxblade1352 Crits were weaker as well. You had to confirm the crit (essentially score another hit on a second roll), and the initial roll was not a guaranteed strike on anything other than a "natural 20."
Intro: Was there even a motive? 1st story: I'm unfamiliar with that edition so I don't understand why a rapier build would ever deserve spiteful treatment. Definitely feels weird that this story gets the "some DMs respond badly to strong build" talk compared to other build bullying stories. 2nd story: Spare definitely justified why he wasn't a permanent player. 3rd story: Sounds like a subpar video game. 4th story: I despise how some people defend such obviously abhorrent behavior. I sometimes hate it more than the behavior itself.
@Troublethecat
Жыл бұрын
Intro: OP said that the elf sorceress was the DM's girlfriend and had psionics and OP wanted his new telepathy to be something he'd need her help to learn how to use. DM probably thought he was trying to have his PC hook up with hers and got jealous.
I think farewell is an endearing sign off. It shows more personality than a dry “goodbye”
Unrelated but i love listening to these while i work, draw, etc. I think the funniest thing is hearing the violin screeching with having barely any context about why, having it come out of seemingly nowhere makes me lose it
That intro story: I'm getting the idea that the DM is thinking the OP wants to flirt with their girlfriend, and decided a punishment was in order...
Why... do you hate me? Story. On a more serious note now. The DM having Op make a check to toss the rope to the sorcerer could be called for and could not depending on what actually had to be done. Still it should not have gone the wrong way. I would have said by the level of success or failure of OP's roll should only have effected the difficulty of the sorcerer catching the rope on their roll. Or just have had the sorcerer roll to grab the rope only. And I definitely wouldn't have had unrelated events happening because of it. This was all about getting that rapier away from OP. And honestly I cannot see why. It really isn't that more powerful than say a fighter built for STR and using a longsword. My advise for the DM is your players aren't going to do things the way you think they should. Hell you'll be lucky if how they do things make any sense at all. Understand that and accept it. You as a DM set up what is happening and how the world responds to what the characters do. It is nothing personal. The players can't beat you if you are not competing with them. Anyway that's my rant on this.
Holy Module DM was running it like a video game, creating invisible walls & cutscenes to stop the players from doing anything that differs from the module. This is _not_ how to play ANY TTRPG. The whole point of them is the level of decision making players have in-session. Good on this player for walking away after that non-game.
Feel like the first story the DM was pissy the player took the telepathic feat. The player said he used DMPCs and probably saw the elven sorceress as one so when the player took a feat that let them do something he thought was a cool unique thing for his DMPC he got salty and killed the character
STOP BACKSEATING. And can I say how much I love your outro art? Whoever drew it did a great job!
I am kind of curious for the first story why he kept trying to use his telepathy if it was killing people.
@SupremeCommanderBaiser
Жыл бұрын
Why? Because he made the character to have fun and explore that ability. What should he do instead? Role a new character?
@ArcCaravan
Жыл бұрын
Probably took a while to realize it was his telepathy killing people instead of something else.
Woohoo! Someone mentioned Heroes Unlimited! I love that system so much, so many good memories
Okay so, 3e rapiers could be built to have a crit range of 12-20 depending on the source book used. So a lot of dms hated it since it was a 40 crit chance compared to the normal 5-10% other weapons had (another fun face! Undead are immune to critical attacks and sneak attack in 3e)
for the straight lawful stupid paladin story : placing your point into what make you a good fighter is NOT metagaming it make the character a specialist it's like saying "the wizard took fireball he's a metagamer!"
For the Star Wars story: I am running this module right now. It is better than you think, lol
I mean to be fair to the Star Wars GM the idea of an LT ordering troopers around when they never met the person before is probably not going to end well. I know nothing about the module, but I know that realistically an LT suddenly showing up to tell them leave their cargo isn't going to fly in the Empire. A New Hope showed the Imperials are actually intelligent and don't fall for the old tricks like a unannounced officer trying to order them around at the minimum, it would be like the story with the cultists in this video where they just talk with their actual superiors and see through the deception.
I kinda like to feel like module's are guides that give you a basic structure of something to build from not something you strictly have to follow...
The Holy Module Story. I have never ran a module ever. Never did like them as the ones I remember looking over seemed too restrictive. This DM needs to learn there is more than one path to success.
@alarkhar
Жыл бұрын
I have - but it was my first DMing experience, and it was my players' first experience as well, and it was D&D Red Box - you know, first edition. Modules at that time didn't have much wiggle room. ...yes, I'm old.
@davidtherwhanger6795
Жыл бұрын
@@alarkhar So am I, friend. "Remember, I'm pulling for you. We're all in this together." -Red Green.
Man that holy module story takes me back My first time DMing as an adult I ran that exact module, my players were rambunctious and went off the rails a lot but I made it work, the story is supposed to serve the players not vice versa after all
Last Story I would be blocking these people.
In regards to DMs accidentally handing out too strong things: When my current forge cleric first got his armor and shield the DM made both +2 because of the materials I used was dragonblood turned metal Meaning I had like 24 AC total I then got nerfed after a boss fight and had to pick one, the other would lose the enchantment (I didn't mind at all) But my cleric is allowed to enchant stuff, so just recently I reapplied it after a few level ups Technically I'm still nerfed though. Before the nerf the armor was dwarven armor, but now it's "just" +2. That is because I figured to be "Dwarven" it needs to be special in some way, so I want to turn it into that via divine intervention from my God Moradin. However another god is currently trying to convert me and is actively hijacking my divine skills, so I can't call on Moradin without risking that the other guy swoops in on a bad roll and "ruins" my armor by applying his own blessing instead (he did that already with a sword I wanted to be a hexblade (I was also following the raven queen for a bit, long story)) In case anyone wonders why I didn't just keep the armor enchantment and abandoned the shield's instead: I originally wanted neither enchantment (but it would be rude to refuse, no?), I wanted to apply my own enchantments, so I gave up the more complicated one. That way my character gets to do more crafting and enchanting, rather than purely relying on the innate attributes of the materials he was using
Adaptability, that Star wars DM had none... Easy, the natives ambush them when they land thinking that they are imperials
For the intro story, I'm wondering if the girlfriend had an issue with the author taking the telepath feat because he was encroaching on her 'thing,' expressed annoyance about it to the DM, and he decided to solve the problem by punishing the player rather than talk it out. The fact this guy's character was also a werewolf suggests the possibility of a little bit of main character syndrome going on where he tries to insert himself into other players' roleplaying moments uninvited. Still absolutely the wrong way to handle the situation on the DM's end, but there's got to be a reason why the author was wondering AITA.
@ArcCaravan
Жыл бұрын
While a fair observation with what little we know, plenty if people wonder if their the a-hole even when they obviously aren't. I think it's a confidence thing, probably related to not confronting problem players directly.
I've played the module it is called Dawn of defiance and I didn't have a great GM by any means but it was still a lot better then how these people had to deal with. I can't believe how unimaginative this GM was.
Like I get that anything with an 18-20 crit threshold can be heavily exploited at higher levels, but is it really that crazy? No. Especially when you consider how crazy the damage output can be with say a character with all the two-weapon fighting feat and Monkey Grip (you can use weapons as if 1 size category larger) or how broken a large sized character with the Large and in Charge feat coupled with a pole arm is. You can stack Monkey Grip on that build too and be able to knock anyone smaller than you back to their starting point with an attack of opportunity. All with the reach of a Gargantuan sized pole arm. Add a high dex and the feat for multiple attacks of opportunity a round and you're now an impassible wall. Rapier crits are definitely not anywhere near the most problematic things your players could be building. Lol.
Thanks again for making these videos they make my day
For that first story.. as a dm myself, I roll for EVERYTHING that happens, and.... sometimes the dice hate the players
YESS! *Goes and grabs thumbnail art!*
The low stats are the min of the min max. The barb that can throw a dragon. To get there you have to give up things. Like int.
I am a special kinda of min maxer, i will read every rule and find broken ass combos use them then build wholesome character on top of it and no one will never know how optimized my shit is. Its a thing i do for me
"Oh no a rapier" - said one DM ever.
2:40... Dfuq?!? Rogues START with a Rapier in 5e! What version is that DM playing, and why is having a Rapier a problem?!?
If someone asked me "What does the module say I can do?" I'd collapse. I'd feel like shit. D&D is about player choice and taking away that is just awful. I wasn't even a Star Wars nerd at its peak and I'd kill for those players. They all had really great ideas I'd instantly ditch the module for.
Lol Crispy made me laugh out loud in that last story "And he uses all kinds of cringy accents." "I mean we're all guilty of that aren't we?" Made me think of the godfather impression he does voicing the Shadow Broker in Shadow Over Kerkonos (Don't take offense Crispy, he's glorious and your voice for him is glorious) I should mention though that the Shadow Broker was actually really terrifying in his scene with Rose. Especially when he caught her lying to him.
28:10 - I mean, it's not even like he's 12, he just doesn't understand that hey, harassment is bad, maybe don't be a creep
Wait...why did that DM punish the player for having a rapier...its a standard weapon and not that OP. If I recall right, 1D8 and you could use Weapon finesse to work it into your Dex instead of your Str. You can do that with a wide multitude of weapons...scimitar, dagger, short sword...hell the rapier is on par with the scimitar...so I'm confused with that 2nd one. If the weapon is too strong take a moment and talk to the player. "Hey, I don't think I can work with that weapon as-is. Mind if we take a moment to modify it a little? Honestly you had some great idea's for the star wars one. A storm passes over, its too risky for the ship to take off so they are stranded for that time. My own though, maybe when they shot at the decoy storm troopers the ambush is triggered but seeing their getup and gear maybe they call a ceasefire. After all they aren't dressed like stormtroopers. Shooting at the decoy is fine, maybe they figured their ploy was figured out and panicked, many maaaany ways to work with it.
@ArcCaravan
Жыл бұрын
From what other comments said, it was 3.5e and rapiers there did 1d6 with crit damage from 18-20. And it's agreed that it was still a stupid reaction from the DM.
@leristamerello8225
Жыл бұрын
@@ArcCaravan Oooh, 3.5 yeah that's still stupid. XD I mean come on, 1D6 damage with an 18-20 x2 multiplier is not that serious. Hell if I wanted to be mean to a dm I know how to turn a scythe, which is 2d4 x4 multiplier and make it at least a little mean. Meaner than an x2 multiplier. Shesh..that dm really needs to read a book and do some math.
Re 'The Holy Module', any COMPETENT GM knows that no scenario survives contact with the Player-Characters. The ideas that the Party was coming up with all seemed fairly solid to me, and any semi-competent Referee would have just rolled with that, improvising as necessary. This Referee was clueless about refereeing.
The advice I always have for horny players is to learn consent. Don't just make inappropriate jokes, ask if your group is okay with sex related jokes. This applies to all joke, but sex jokes are one of the more explosive forms of humor. Don't just flirt with player you think are cute if you know they are in a relationship. And if they are not in a relationship, ask they if they would be okay with flirty comments.
I think I have one. Not the worst but certainly frustrating and unfair I am completely new to DnD, and with a lot of help I made a Leonin rogue, Ntwademela (Mela for short) I *loved* this character! Joined a campaign and went down 3 times, first due to bullsht because the DM described Mela as just jumping down into a hole and getting attacked by bone rats Several tedious fights later we meet a wizard. He raises the undead that come back to life after going down. Very tedious. So I thought it'd be a good idea to sneak up to the wizard to assassinate him. All going well, and I stun the wizard with my roar and attack. Another player joins and wizard is flanked I'm dealing a lot of damage with sword and claw while my poor teammates were stuck fighting the undead. Wizard casts a frighten spell, I managed to roll well and am fine but my companion is frightened. Wizard is no longer flanked Eventually wizard rolls massive damage and kills Mela outright. I am crushed. My teammates were sad. And credit where its due the DM messaged and apologised. But what pissed me and the others off was this wizard was level 6. We were level 2
I want to think that The Spare might actually be Elroy from the Star Wars Shenanigans saga narrated by Reddx. XD
Are rapiers somehow really unbalanced in 5E? The DM having a reservation regarding a character with a rapier seems really odd.
@falxblade1352
Жыл бұрын
It was 3.5, but no to either edition! Probably even less then, since I don't believe finesse weapons add dex to damage
@dougmartin2007
Жыл бұрын
@@falxblade1352 i played 3.5 and now the DMs concern makes even less sense. What did he think rapiers do?
@flaminyawn
Жыл бұрын
In 3.5 they have a wider crit range than most weapons, but that's it. And while that's certainly good, it's far from game-breaking. A) A rapier's base damage die is just 1d6. B) Weapon Finesse in 3.5 doesn't add DEX to damage, just attack rolls. C) A rogue's precision damage from sneak attack doesn't multiply on critical hits.
@dougmartin2007
Жыл бұрын
@@flaminyawn Yeah, that's the book, but what did the DM THINK they did? As in, what bothered him so much that a player had one of these?
@flaminyawn
Жыл бұрын
@@dougmartin2007 No clue. Maybe he thought sneak attack damage did get multiplied on a crit? It would have to be either a misunderstanding of the rules like that, or something even stupider. Like a swashbuckler stole his girlfriend.
"Hey there player I see that you have chosen X class/ability/weapon/etc I apologize but I do not want to have that in my game as I don't think it fist the setting or is difficult to balance. Might I recommend Y or something similar you may like?" How hard is it to say this?
@ArcCaravan
Жыл бұрын
Best guess I have is those DMs would rather waste time spiting players and character builds than delay anything so a player can make an "acceptable" build.
Since when, even back in 3.0 & 3.5, is a Rapier not considered basic kit .... You can get it as starting gear for pities sake, it wasn't even masterwork, let alone magical (from how OP described it). 3.0 & 3.5 fighters were incredibly broken with the sheer number of feats they could get, but Rogues not so much ... it honestly just sounds like the DM either had something up his but about OP or Rapiers in general. All & all, it just sounds like he was a lil twit ... I'm glad OP was able to move past it and continue the Dexterous Combatant trope, it's one of my favorites as well :D
As someone who runs modules and plays a linear game. That SW game hurt.
So the DM didn't like the female dex fighter for some nebulous reason, so he pulled the tabletop equivalent of throwing acid in a woman's face?
Lawful stupid is my new alignment
I've been in a game that was worse than the intro story, but it happens to everyone in the party and the DM was fine with his corner of the discord game channels list being labeled "Make Me Suffer".
“He only min/maxed a couple stats.” That’s what min/maxing is. Some stats you put to the max and others you tank. He set every stat to the max, that’s just called cheating.
"He just started ignoring the game and using his phone, until it became his turn." "Spare, your turn begins. As soon as you take your first breath in this round, you feel yourself turning to stone. You hold your hands up in front of your face, and watch, horrified, as they turn to stone, and become frozen in the space in front of your eyes. Strangely, a screen appears in your hands, and you watch it, your eyes, themselves, turned to stone and frozen in place, unable to look away or close, or even blink, and even unable to shift focus. You are a statue, stuck watching this strange magical screen held in your hands, forever. That is the end of your turn, and all your turns, until and unless someone reverses the spell and turns your stone form back to flesh. Now, next character! It is now your turn! What do you do?" Yes, I'm just that "cruel," but, hey, if he would rather play with his phone than pay attention to the game, so that he is ready for his turn, then I'm not going to give him even 30 seconds to hem and haw and waste everyone else's turn, and I'm certainly not going to do it for the rest of the game. He is IN, or he is OUT. My niece and sister-in-law sometimes use their phone at the table. Sister plays a bard and will find songs on KZread for her PC to "perform." The niece will sometimes look up something that the party is questioning. I could look it up, but she's faster on her phone than I am on my laptop, without my mouse and with two missing keys on the keyboard. A and E, yet. The two most used vowels. Aaaah. It's frustrating. I have a mouse and keyboard for that laptop, but due to space issues, I put them aside when we play, so I only use the laptop to record the session, and play background music and ambiance noises, and sometimes for a dice roller, when I need to roll a lot of dice. Looking up stuff? Nah! It's faster to let her Google it. Other than that, phones just aren't a thing at my table. You are supposed to be WATCHING. Someone may get up to get a drink or use the toilet, but honestly, we usually just break when that happens. It's easier to just wait for them to get back than to explain what they missed. And after that Spare almost TPKed the party, and then HE gets angry because the other players aren't following HIS commands of how to play THEIR characters, and then he zones out on the phone? Yeah, I'd turn his PC to stone. Let that be a lesson to him. Sure, I'd give him another chance, to see if he LEARNED the lesson. I believe in second chances, if it doesn't actually hurt other people (if it hurts someone, then you don't get a second chance, until and unless you can PROVE that you've improved and won't do that again), so I'd let him be a spare player again. But he'll already know not to play on his phone, and he'll already know (because I would tell him) that you DO NOT TELL ANYONE ELSE HOW TO PLAY THEIR CHARACTER. At most, you can say, "Do you remember that you have this ability?" Because people do forget. Especially my mother. But it's still HER character and HER choice, and her choice is valid, valued, and honored. And I would have told him that, in no uncertain terms, both in the moment and before he walked out my door. If he does that stuff again, and hasn't learned his lesson, then he doesn't get a third chance.
Minmaxers give optimizers a bad name, making sure your table is having fun is optimized play
The DM just hated rapiers for some reason. Maybe he was in a IRL fencing mishap?
I’m sorry if there is a really obvious answer to this question but in the second story why would the entire cult attack the entire party for the illusion spell? I would assume they’d see the guy running out of the room and suspect him and not the party, unless there was something tying the temp to the rest of the part or maybe the demon lord told some of the cultists. Like I said I’m dumb so if there’s an obvious answer to the question please let me know
@ArcCaravan
Жыл бұрын
A fair question. I assume your guesses are correct.
@mr.rathalos1155
Жыл бұрын
@@ArcCaravan yeah I was just very confused
@darththork99
10 ай бұрын
The DM here. Because they all walked in with each other, interacted with a lot of people together, and were still standing near each other when it happened.
@mr.rathalos1155
10 ай бұрын
@@darththork99 ooooooooh I see thank you that makes a lot of sense
...... So I saw someone in the comments mention the name of the Star Wars module and so I decided to look it up and see how linear it is. SPOILERS FOR DAWN OF DEFIANCE PART ONE - - - What the DM failed to menton to the playrs about the "oh the scene is like a cutscene in a video game" section where they come out of hyper and see imperial ships is not that they should automatically be terrified of a star destroyer existing, but that *the module states that the instant they come out of hyperspace the destroyer locks and begins charging to fire*. The captaind oesn't wait for the characters to make plans to bluff the imperials and randomly decide to run the blockade, she's taking *immediate evasive maneuvers to avoid her ship being blasted out of the sky*. How does the DM change the module (having the ships ust sitting there and giving the pllayers time to plan in reaction to this news) and then get upset when they are unhappy with him taking what is now a totally meaningless action that the module actually gives an immediate purpose to?! I doubt the OP would've been upset if the DM had been like "You come out of space and OH NO the ship sees you and is about to fire! the captain tells you to hold on tight and you go in for a crash landing on the planet below".... like it says in HIS HOLY MODULE I sWEAR-
Crispy you are an amazing ally!❤
After the dm showed his phone with the texts the op should have said, oh wow, let me show you what I say about you to my friends.. oh wait, I don't!!!
Putting your ability points in the stats you want isn't a problem or anything bad. A problem is more like someone showing up to play a coffee lock and never saying anything to the DM.
For the Star Wars one the other players have probably been so beaten down by the DM they don't want to risk angering him.
@ArcCaravan
Жыл бұрын
That or the module worked better for their builds.
'Your mic is hot' 'no it isn't' ...Then how did you just tell them it wasn't?
The DM hated the character, but ALLOWED the character, and then TARGETED the character, and so he totally sabotaged the character, and the players are angry at... the character. WHAT THE HECK?! I've had to nerf gear. That Ring of Djinni Summoning that worked once a day? Well, Genie Jim came to report that the Guild of Genies was now on strike. His mistress actually went with him to the Plane of Air, and gave a passionate speech to the Masters (who hadn't invited her, because they thought she was too kind-hearted, which is why she didn't know about the strike, in the first place) and she talked about how Genies were people, too, and deserved to be treated with kindness and fairness. After that, a brawl broke out, and her side (the genies' side) won! So, now, the Ring of Djinni Summoning will call a genie every day, but he's only allowed to DO STUFF for you, for free, once a week. However, you ARE allowed to HIRE the genie for an hour. The price is at least one diamond worth 500 gp. Why? Because they called Genie Jim up, and he told them about the strike, DURING COMBAT with a dragon. On his turn, he reported the strike, noticed the dragon, and screamed. On his mistress's next turn, she asked him, "pretty please," would he help them fight the dragon. On the cleric's turn, she pulled out a diamond worth 500 gp, and offered that to him, and on his turn, he accepted it, and helped to fight the dragon. In the end, it turned out that his help wasn't actually needed, but it was GREAT character development. In fact, his mistress was played by my mother, who wanted to leave the group for a time. So, after the dragon was killed, Genie Jim took her to the Plane of Air, and they had the rousing speech and winning strike negotiations (the Masters don't like her, but her side won, fair and square), and then they had an "I Can Show You the WORLD" montage on a flying carpet, because why not? Then, the whole party (minus Genie Jim, whose time was up) went on to Neverwinter, where her children were living under quarantine (Yes, we DID start this campaign in 2020. Why do you ask?). She was let in, but nobody could leave. She's able to come back and join the party again, whenever the quarantine ends. In the meantime, she's in the city with a lot of mages and temples, and the resources to research a cure for her lycanthropy curse (I had a questline for that, but that will just have to wait, now. Still, I can have her send the party a letter detailing what they need to do, once they get back from Barovia). My mother has a brand new character, an amnesiac fighter, who basically just bashes things, and doesn't do much thinky stuff. My party LOVED the whole strike storyline, and accepted the nerfed gear, as they realized it really was overpowered. They still have it, and can use it, once a day, if they're willing to PAY, or once a week for free. It makes it more valuable and they don't just whip it out after every long rest. Alternately, with my over-powered party, I now am ramping up the enemies they face. Up against a Grick? Now it's a Grick Alpha. Oh, let's give that specter some legendary resistance and a lair action. It's not QUITE a boss fight, but it's tougher. And I can just add more monsters, if I don't want to beef up what's there. Instead of four ghouls, they can fight eight. Why not? Give the max HP to the monsters, instead of rolling for it, or taking the average. Add in a magic item that they consume, so the party doesn't get it, but it beefs up the enemy. YES, the enemy can drink potions and read scrolls, too! And, if you kill them before I have a chance to use it, you get the potion or scroll, so that's fair. In other words, if, as a DM, you think that the PC is too overpowered, you ADJUST THE ADVENTURE, not DESTROY THE CHARACTER. Nerf the magic gear, so it still does the powerful stuff, but not as often, because "It was hit by X, and now it has to take time to recharge" or "One of the magic jewels fell out, and was crushed by the dragon's massive foot, so now it only has three abilities, instead of four." You can use your imagination, and have fun with it, and incorporate it into the story. Maybe even make it a challenge for the characters to overcome, and EARN their OP abilities again, in the future. That first DM SUCKED.
1:42 - this story would be extreme even if OP had killed the DM's dog. If they had killed the dog and then desecrated the corpse, it would go a *little way* towards explaining the behaviour.
DM in the last story failed the IRL sexy lamp test. He saw OP as nothing more than a sexy lamp for him to objectify.
He rolled for the DM? NOPE! "Look, you can play with your dice all you want. Half of us here need some sort of fiddly thing to keep our hands occupied. But YOUR rolls do not count for anyone other than YOURSELF, unless we specifically ASK you to roll for us, because we are otherwise occupied, or injured, or for some reason cannot move our hands to roll. If you roll without me TELLING you to roll, even for yourself, that roll DOES NOT COUNT. NEVER roll until and unless the DM tells you to roll, and NEVER EVER EVER EVER roll for the DM. Just no." It doesn't matter that "it's not a BIG slight." It's simply, unequivocally NOT DONE. Why? Because once you open the door to unasked for rolls by people other than the person responsible for the roll, you knock down the whole wall against dice cheating.
The holy module story is infuriatingly stupid. If you are going to just make your party do everything that was written in the module what is even the point of running it? You would get the exact same results if you just read it without a party being involved whatsoever
Wooooo first comment! Love these videos.
Suboptimal play is the second worst thing a player can do behind creepy sex stuff.
"Stop backseating!"
Personally I don't care about min-maxers. Congratulations, you made a tough character. You know what's also tough? You opposition. And I'll find a way to make sure they can at least interact with you. You wanna have a 31 AC in 5e? Sure bro, but physical attacks aren't the only thing to worry about - sure I'll send a bunch your way just so you can feel good about building that AC - but when the fireballs start flying around you better hope your con is good too. Got a whole lot of damage and a to-hit roll that's in the double digits. Cool, shred some monsters, but don't be surprised when the other players at the table go pale in the fact when you're hit with a charm person. I look at character sheets. I play up to strengths and weaknesses, and enemies that have means of knowing what you do will devise strategies. DMs, you can interact with min maxers in combat. You can give them trouble with traps. You can keep them alert with relevant roleplay. Don't ban them - why would you? You're a god. How can they kill a god? What a grand and intoxicating innocence.
21:38 I mean, the first three don't sound too bad, depending on the humor of the group and how serious the game is. Like, I could have a lot of fun with a GM who makes the villains into jokes and puns or does stupid accents (Hell, I even made one myself, though she wasn't really a "villain" per se). And the D&D Dad thing is dumb, but the nice, friendly sort of dumb like me referring to myself as a "Professional Meatshield" when I play a fighter.
Perhaps throwing hands at shit DMs should be taken as a house rule
@ArcCaravan
Жыл бұрын
Unfortunately most places consider that illegal.
I prefer a game that's more puzzle, lore, intrigue oriented. Where my mom really likes combat. She doesn't hate all that stuff, she just enjoys fighting 1000× more than I do. And my chaos gremlin/halfway to murder hobo sister... It's interesting playing at our table, to say the least.