The Twelve Gods of FFXIV vs Bald American | Thaleia Alliance Raid Xeno's First Clear
The new 24 man Alliance Raid was just released in Patch 6.5 of Final Fantasy XIV Endwalker! In this brand new Alliance Raid titled Thaleia (Third part of the Myths of The Realm raid series) Xeno and the squad challenge the 12 gods of the FFXIV universe.
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Пікірлер: 173
The literal Navigator: The party: I think it’s trash. 😅
@marslara
10 ай бұрын
Bro I thought I was losing my mind I did not recognize her name at all lmao. I was confused when she showed up with thaliak
that DRK only spamming Souleater because he uses a plugin for pvp combos is probably the funniest shit this entire raid
@SShen
10 ай бұрын
holy shit I didn't notice that
@metabees
10 ай бұрын
Oops
@Ursoc91
10 ай бұрын
this is why i play summoner on patch days lmao, only job I have the bars setup for not using xiv combo
BiS raiders: this was too easy Me in random DF group for my first run as healer: AAAAAAAAAAAAAAAA
@rexxel8867
10 ай бұрын
i also has the same thing happening as Xeno by joining a random PF blind run surprisingly no wipe at all LOL but as a healer ofc for first time you will always be surprised since you're not ready of when to heal and some party members dying left and right
@codediax
10 ай бұрын
I did 3 runs already and it feels like nothing happened and I'm not even a savage ult raider. Bosses barely do anything.
@ramenjd6239
9 ай бұрын
I miss wiping when doing alliance raids blind on patch day because everyone tries to figure out the mechanics. That doesn’t happen anymore lol
Its just the raid doesnt put responsibility mechanic thats engaging to each alliance raid. It's way easier, its like fighting a trial but with 24 people.
@Nesaru
10 ай бұрын
Not even a Trial. Some Trials also have responsibility mechanics. These bosses felt more like dungeon bosses... which can also have responsibility mechanics... wtf were the battle devs on?
@moff9901
10 ай бұрын
@@Nesaru not even battle, it's basically just an interactive cutscene
These bosses definitely need to have more health and do a little more damage, mechanics are getting skipped day 1....
@imtired927
10 ай бұрын
Day 1 skips is insane
@aydenmartin5650
10 ай бұрын
it takes 30 minutes with a good group, it doesnt need more hp. ive done it a few times and it has taken 35-45 minutes pretty much every time.
@bodyspray4896
10 ай бұрын
@@aydenmartin5650 why not?, its just an alliance raid, something you do once a week....
@aydenmartin5650
10 ай бұрын
people run it more than once a week, whether or not its for specific glam or for casual players to improve their ilvl, you can easily end up running this 5 times to try to get a specific drop, its very unrewarding content as is and also the longest content in the game @@bodyspray4896
@Crowens
10 ай бұрын
They feel like they should have been released last patch, it's bizarre
We had Neverreap in 3.0 Now we have Neverwipe in 6.5
This shit was too easy lmao. I at least died a couple of times first time in Aglaia and Eurosphyne. I never died once in this one
Xenos plays with muted voiced lines was the most surprising thing in this entire patch. Unironically.
I love the mechanics and flare in these raids. It's just a shame that if you aren't heavily under geared failing is just a slap on the wrist and meme sticker (at least from tank's perspective). I'd settle for role related effects, ie. tank fails gets 1 half of insta doom, another fail kills them; healer fails gets 3 second removable doom and stun (someone else gotta cleanse it); DPS fails mechanic is good as is just double debuff potency.
@Adu767
10 ай бұрын
Giving DPS damage downs is the only way to make them respect mechanics
@Prism_Heavy
10 ай бұрын
this is why i loved delubrum when it was current. 2 hits? doesnt matter, you're gone. respect the mechanics
@MayHugger
6 ай бұрын
Dude, I dunno if you noticed, but this isn’t savage or ultimate. It’s ok for some things to be accessible to non-raiders.
@FloorTankAegis
6 ай бұрын
why look down on non-raiders@@MayHugger
Every water themed boss has a knockback mechanic. Just remember that lol
I consider myself somewhere between casual and midcore, but in my first three runs I managed to get through without deaths or even vulns on myself, somehow. It's a really cool raid, but they could've at least thrown a few more curveballs throughout. At the very least it's a wonderful spectacle as usual.
@zefyrisd69
10 ай бұрын
Yes, it's like the 90 last two AR have been designed with a fear of killing players. Almost nothing hits hard, you get long telegraph AND clear cast bar/ boss tell so you get double time to dodge, AND it's currently not ilvl capped so bosses die so fast they barely ever do their more complex combos. Even the supposedly dangerous knock backs will timidly push you of half the arena at max. It's an AR FFS, 12 peoples dying when you've got 3 tanks for one single boss; 6 healers and probably several DPS with rezzes available is nothing. If they design the bosses with mechanics that barely ever kill more than one or two players, the raid will not even notice those players down. And I'm saying that while having done NO Ex and Savage fights synced yet so I'm NOT a high end player at all.
@bananagher7555
10 ай бұрын
@@zefyrisd69Yeah I recently re-ran Aglaia for coins, and when Nald'Thal does the half room cleave, where he is supposed to "fake you out" by turning his body, *after* the turn you still have a full five seconds to see the very obvious telegraph and move.
@naif9464
9 ай бұрын
@@zefyrisd69Euphrosyne still consistently lets the bodies hit the floor in Crystal, love to see it. Nophica and Halone aren’t playing around
The new Alliance Raid: + Visually Stunning + Interesting Mechanics +/- Story conclusion obvious but still touching - Too Easy, you can even skip mechanics - Last Boss kinda disappointing
@zaphyy
10 ай бұрын
Yeah I wish the last boss didn't just copy and paste mechanics from the other raids. Would've liked to have seen a twist on them
@wg_rey
10 ай бұрын
Yoshi P said that the newer devs are working on alliance raids so makes me think this is the cause of piss easy mechanics.
@randomgenretalk8151
10 ай бұрын
@@zaphyy I think the Eden Raid did the concept of mixing previous fights better.
@randomgenretalk8151
10 ай бұрын
@@wg_rey I think it's their philosophy rather them having new people working on it. For a while normal content and jobs got more and more easy.
@user-qe1pz6lp1q
10 ай бұрын
@@randomgenretalk8151the last Ivalice raids did it cool too. Tons of people are still dying during the survive phase of Ultima.
My first run was more crazier than this. Only had 3 people alive on the 2nd and last boss and took a long time for us to recover. I'll admit I got clipped by random things and died too, but I played a healer so I am 10 times more squishy. Had a lot of fun though. The story aspect of the alliance raid is very nice.
They had a lot of potential to make this a LOT harder, making that culmination of the 12 gods attack requiring tank lb would of been really cool, or even going the extra mile of adding an enrage if you were to see it the 2nd time, but all of that is wishful thinking. Although one thing is that the quality of groups can vary *dramatically*. I did my first run yesterday and we pretty much saw every mechanic twice. For the average quality of players, this fight is fine, but if you even step up a slight bit that’s where the difficulty drop off becomes staggering, as I didn’t even think people were skipping *that* many mechs.
Xenos, I did it first thing in the morning with just a random duty finder group, and people were dying left and right. It is definitely harder for the current crop of casual players, but not hard to us more seasoned players.
@Firestar0513
10 ай бұрын
It is also harder in general when you have a lot of people who don't know what they are doing dying. Those stack markers hit really damn hard when over half of the raid is dead. On my first clear, I literally used healer lb3 twice on the last boss it lasted so long. And on Llymlaen, we saw the knockback into the corridor 3 times, his group didn't even see it twice. Not that the bosses were really that difficult regardless, but they are gonna be a lot easier when you kill them before they even get to the point where they are using all their stuff at once.
@SebastianVVVVVV
10 ай бұрын
Idk i did like 5 kills earlier and had people die like once or twice
@Zephy_Sky
10 ай бұрын
I was in a raid where we wiped, so yeah, definitely agree
Lymlean was like the only boss that actually felt like a boss of the first 3. Final boss could've stomped Ultima and Cid in terms of difficulty. Like you're pooling mechanics from the twelve. They could've literally had plenty of overlapping mechanics, throw a trio in or a quadro in, light party shenanigans, last boss has 100000% potential to be dope instead the only new mechanic which isn't new is Ravensflight mini. Final boss music is Epic but the fight isn't lol
@VGPorage
5 ай бұрын
Don't belive it's case but the last boss feels more like a we ran out of ideas type of boss fight rather than a homage to all the other bosses. Cool idea on paper but to me it just comes off as lazy just using all the mechanics from the other boss fights without changing anything.
Day 1 and you can already skip Llymlaens "interesting/fun" mechanic
@HSExsiccator
10 ай бұрын
Well, yes, savage raiders already have BIS for the expansion (other than maybe the last relic step). This will be what people are synced down to in the future. They are going in with literally the best gear anyone will ever have for this fight. I went in with non-savage raiders (as it is intended) and it is a good time.
@PvtVallen
10 ай бұрын
@@HSExsiccatorYeah I went in on an alt job (BLM) that only had 640 gear and got absolutely shredded by the aoe damage even with food.
@imtired927
10 ай бұрын
I'd survive the aoe onslaught while the rest of my party was dead from being bis lmao
@bodyspray4896
10 ай бұрын
@@HSExsiccator this is why the alliance raid should give 660 gear aswell, the bosses dying too fast will still be an issue tho
@Matias-zh3dp
10 ай бұрын
@@HSExsiccator(as it is intended) lol the coping is crazy
The final boss should have been a trial.
i yelled ARK! when it happened lmao. that would be me too trying to keep my GCDs rolling
they really just recycled all old mechanics and called it the final boss of the alliance series.
This raid is going to get outclassed so quickly. Each boss will die in like less than a minute, I really wish they would make these fights last longer. It's so boring skipping entire phases.
I’m glad I’m not the only one disappointed in this raid
Just came to the comments to read about how mostly BiS players are complaining that an alliance raid tuned for 625 ilvl is too easy. Blame people complaining the Ivalice raids were too difficult pre-nerf for why you'll never see that as the standard ever again in alliance.
@kohlicoide2258
10 ай бұрын
Yeah at some point, some player should accept the fact that this raid is for the _average Casual Player_.. if the devs pull the difficulty on a extrem level some random groups will never be able to clear this, of course it is boring for some player.. when its normal for you to play a game on "very hard" you will get easy bored when you play on "easy"
@TheRichman42
10 ай бұрын
As a casual I'd like see it a little harder.
@Falconator1
10 ай бұрын
"Bruh I thought they were going to make this harder! This is EZ!" - 660+ ilvl geared playing doing 625 ilvl content. Can the raid be lowest item level synced already? Would love to see that as quite a few players here were already dying :D
@Loispealz34
10 ай бұрын
Ridorana mathhouse ptsd intensifies
@NewAnderL
10 ай бұрын
FF14 players don't know wtf they want sometimes...
Aesthetically this raid was pretty awesome, the music for the first couple bosses did feel a bit underwhelming compared to Euphrosyne, the bosses were pretty awesome, the last boss I felt like, it could've had some differences of the mechanics it was recycled from, put a twist there sort of thing.
2:40 is an expression; in the EU, we like to poke fun at NA for any bad decisions someone makes in a game ( CSGO "NA Smoke" , In FF14 "NA Healing" , intelligence "NA education" etc. )
@ArchangelLion
10 ай бұрын
He already knows what it means, he's saying they're on EU so it doesn't apply or shouldn't apply ..as a joke... obviously... -_-
@foxypoxi
10 ай бұрын
@@ArchangelLion whole joke / insult is based on the fact these people are not from NA. If they were it would just be stating bland fact.
@ArchangelLion
10 ай бұрын
@@foxypoxi But he knows already what it means, its a running joke everywhere on twitch and he is both aware and addressed it in various occasions ffs.
The disrespect to LLymlaen :(
Xeno running the mathematically longest direction of the aoe triangle: ah man if i was on NA i would have dodged that My man needs Pythagoras
I'm pretty terrible at the game (compared to my veteran friends) but even I thought the raid was incredibly easy. Kinda bummed about it.
Bald American is the true gigachad
The worst part about this raid is the final boss is giving you tutorials on mechanics of the new bosses you saw tutorials on in the raid while only having one unique mechanic. It really felt like a safe alliance raid that you could do once and you've done it a thousand times.
@tactichloe
9 ай бұрын
pussy devs do everything safe, too scared to kill players lol
Imagine they announce Extreme or Savage difficulty in Dawntrail for ALL the 24 raids. That would be epic.
@naif9464
9 ай бұрын
Extreme would be amazing. Nophica will be CRAZY
Only call out you need.. "Here."
We need savage alliance raids
@Corvus7159
10 ай бұрын
We've got DRS at least. Hopefully something similar to it comes along in 7.0
@handles_are_idiotic
10 ай бұрын
I wish more raids like DRS and BA existed
After like 3 expansions? We can use interrupt again...
@Firestar0513
10 ай бұрын
DSR and Eden both had required interrupts for their mechanics.
@Corvus7159
10 ай бұрын
Puppet's Bunker and Euphrosyne also had interrupt mechanics on select trash packs.
@kohlicoide2258
10 ай бұрын
And the Boss in.. Endwalker Dungeon with the weird Name (the one in Elpis) the endboss has also a cast to kick
26:10 Tank privileges
@RimeRock
3 ай бұрын
17:50 also tank privileges
the alpha legend reaper was kinda bad
did it with 23 randoms, barely anyone died, some collected 6 vuln debuffs before they died. i died once.. because i looked away. music and visuals werent bad, but also nothing too special (except the city in the beginning i liked that one) disappointed, hoped for a worthy third raid, but it felt easier than even aglaia on day one.
@coolyeh1017
10 ай бұрын
In my group of 23 randoms we wiped to the last boss twice since all the raisers died to mechanics. I mean I had some fun with that and it felt harder than the other two because of that.
@Orphan_of_Kos_or_some_say_Kosm
10 ай бұрын
Aglaia was memes, not hard, you're confusing people dying on jebaits with difficulty
I don't really agree with those saying it's a cheap re-hash of the same mechanics, they either don't know the lore, always want to be stimulated with new shit, or whatever. Lore-wise, I think this was awesome and bittersweet to see the 12 go. Music and visuals absolutely stunning. Oschon's mechanics in particular with the rotating cleaves were pretty sick. What I DO agree with that could make the final fight even better/more difficult by adding twists to their prior counterparts. For example, they kind of did that by adding a knockback with Thal's balls, and also doing a half cycle of Menphina's moons. I think the fight would've been more excellent by adding a twist for each of the god/goddess. Can't please everyone, yea, but eotd I really enjoyed this alliance raid series~
@bodyspray4896
10 ай бұрын
if its not a cheap re-hash then what it is? its the same stuff we already seen with no change, the most exciting thing from the boss was the hands with the arrow and maybe the big moons but thats about it
@hallo-mt5tx
10 ай бұрын
i think what people mean with cheap re-hash is exactly what you also said, that they just copy-pasted most of the mechanics into one fight instead of having more twists to it
@DragonClapper1855
10 ай бұрын
Pretty sure it'd be more difficult if the 12 were actively trying to kill the WoL/The Party. I thought they were fighting to expend their energy and such..?
@ramenjd6239
9 ай бұрын
They could combine multiple mechanics at the same time, like Ultima the Seraph from Orbonne, rather than executing each god’s mechanic’s sequentially. For example, you can combine Azeyma and Halone’s attack. There’s so many possibilities they could do. The only two mechanics they changed a bit is just Menphina and Thaliak. It feels shallow to me and definitely a missed opportunity to make it more interesting
@FinalJimothy
9 ай бұрын
braindead
I had fun with the last boss the first time I did this, because we ended up having 1 1/2 of the alliance raids die, and it was fun trying to pick everyone back up with the moons, knock back, and everything else going off. I assume that'll be the only time this is particularly exciting though, because I'm not sure how any of this stuff will kill people once they've seen it.
Lets go!!
the bosses are dying too quickly, and mechanics are braindead for the most part, almost everything was trash except the visuals which are beautiful as always. they really fumbled this one lmao.
These bosses needed 20% more health so people could see all the fun mechanics
@aydenmartin5650
10 ай бұрын
NO!
@Nesaru
10 ай бұрын
The bosses also need to not have tutorials for their attacks and just get straight to the point of the fight. That or be faster in general and have Alliance Raid mechanics.
@WeebHutJr
10 ай бұрын
Xeno went in with BiS raiders, of course they steamrolled it. I did it in a duty finder group yesterday and the bosses took forever, people dying left and right. Alliance Raids are not meant to be challenging to people that do Savage and Ultimate.
@Nesaru
10 ай бұрын
@@WeebHutJr And I did the raid with people who died left and right and we still steamrolled it nearly just as fast. These bosses are seemingly tuned to the lowest ilevel (i625) and not what I would assume the average ilevel would be (i640-i650). When Ivalice raids came out, you'd still be able to see Mateus' DPS check up until around 3.4 came out. also btw Ivalice raids were the perfect difficulty. Not super hard, but not snoozefest easy where the main gimmick is every boss does a tutorial mechanic.
@providencebreaker1558
10 ай бұрын
@@Nesaru You are insane. Take a step back. Alliance Raids have always been designed to cater to new players and those who unsub between patches. Tuning them to 650 would defeat the point entirely.
xeno missed a lot of cool mechs doing dps too fast.
Engaging but easy probably because you have to do all three raids for 660 tokens. If every 24 were a slog it would get tiresome easily. I fall asleep a lot during Menphina in Euphrosyne meanwhile Halone keeps me engaged.
Im not sure if this analogy works, but ff14 now kinda suffers as like marvel after endgame, post endwalker felt like the marvel movies nowadays after endgame :(
@marslara
10 ай бұрын
Probably because they're both providing pretty filler content or stuff that's not very surprising. At least we can assume FF has a larger plan, which I actually think they purposely went a little loose with post EW so DT seems way better after the almost end of the universe finale who knows 😂
@LargeToastie
10 ай бұрын
We just had the climax to nearly a decade of the same story arc, so it makes sense that there's some de-escalation when it comes to these patches. The story can't just keep getting crazier and crazier forerver, there needs to be some downtime. Hopefully Dawntrail starts building up something interesting on launch.
@imtired927
10 ай бұрын
You mean you don't like solving the 13th with the power of friendship and yshtola ex machina?
I liked the raid. Cleared with my FC. So there is was additional mechanic called "Tanks trying to kill the whole raid with tankbusters". Thats was fun.
it was too ez
This was disappointing, only really liked the second boss
Cant play because I paid for crysta to renew my subscription and they took the money out of my account without giving me the crysta. Now I gotta wait to hear back from them before we can even start working on the issue. Might not be able to play until next week, I hate that raggedy ass website.
WHERE THE FUCK IS SOFT DAD SmadgeW
Just like arthars says, it could've been helped a bit if the last boss music like the other 2 but nah, usual chorus leitmotif
Easy for a hardcore raider...for a casual like me...😢 I'll be dead the whole run.
@LobsterFusion
10 ай бұрын
Same here. Hahaha. I die so much in Alliance Raids. 😅
@selenang2006
10 ай бұрын
dude itz ez when u have discord, ppl r doing call outs
@Nesaru
10 ай бұрын
If you can clear a dungeon, you'll clear these fights just fine.
@LobsterFusion
10 ай бұрын
@@Nesaru Visual overload is the problem for me. I do have all party member spell effects turned completely off but I still find it can overwhelm me having that many people running around plus all of the visual ques and spell effects from the bosses themselves. I'm probably in the minority for this but I can get overwhelmed by a bunch of visuals.
@Nesaru
10 ай бұрын
@@LobsterFusion Hmmm. Then think of it this way: if you can clear Ivalice raids, then this raid will be easier to handle.
I've seen people say this raid is easy, but I thought this raid was labeled under Fun? I can't see why they would make it difficult. Plus I myself giving up about this game showing difficulty for casual play. What I REALLY wish this game did was make healers heal... but I'm guessing all games do this now when you take a healing role and turn it into a healer challenged.
@Nesaru
9 ай бұрын
When people say difficult, they're more comparing it to the Ivalice raids. Those raids at the time were also easy, however they offered a decent challenge that kept players focused and interested in learning how the fight works and how to clear certain mechanics. With Thaleia, the only thing you need to do is not get hit. That's it. If a Full Party KO'd but the other two are alive, you can still clear the raid without that one alliance, whereas in Ivalice, this could become an issue for certain fights that have DPS checks, or require X amount of players to stand in Y, etc. Thaleia (and Euphrosyne) is not a 24man Raid. It's a 24man Dungeon. If the bosses didn't require 3 tanks for their tank busters (the ONLY alliance raid attack), I wouldn't be surprised if people tried a Full Party challenge.
Day 1 you should expect people to watch cutscenes
I think the mechanics were great. Just enough to require you to pay attention and have some situational awareness without requiring like 100% concentration (which is good, this IS casual content after all). My gripe lies with the complete lack of punishment if you DO fail. All damage is like a pin prick, the mechanics are spaced out far enough that vuln+ stacks fall off before they could even matter, and so on. Like, please. I just want some friggin' consequences, that's really not asking for much =_= I know we are coddling healers to death in this game, but what's the point of even HAVING the healer role if you make the healing requirements so ridiculously low that a party can survive just fine without even having a healer?? That's what set Orbonne apart - the mechanics weren't more difficult either, but when you made a mistake it usually took like 80% of your health bar which was then followed directly with a raidwide. Yeah sure, a quick heal would save you just fine, but there was at least a RISK of death. Here you can stand in 5 mechanics in a row and each hits for like 10% of your max HP. That's just wrong.
Stuff is always easier if you are BIS and premade.
The more I think about this raid, the less I really like it. The thought of doing it each week for my Coin reaaaalllyy bores me. It's just so boring. Even if you give the bosses more HP and Damage, they just have really uninteresting mechanics with not enough going on when compared to Ivalice or even the NieR raids. I see a lot of people saying shit like "Oh man, their all BiS of course they're skipping mechanics and taking no damage", but that's not the problem. The problem is the raids are boring and brain dead. There are no interesting mechanics or layered mechanics (layered mechanics being just multiple mechanics for the boss going on at once, perhaps targeting different Alliances or Roles or something along those lines). That's not to say ilvl isn't a problem, as all lvl 90 stuff (all content really) ilvl scaling is a problem, but the biggest issue this raid has is that it really has nothing going on. There doesn't seem to really be any Alliance specific mechanics either. No Alliance Stacks, no Red Triangles, no Adds for each tank to split, nothing as far as I can remember. I know those are very done to death, but given how simple these fights are, I think they'd at least spice them up a bit? Also it's level 90, amp things up just a bit please. I feel like we should get difficulty on par with DR or Orbonne. This almost feels like Crystal Tower levels of difficulty, The Brain Sludge Raids, just with lvl 90 slapped on it. I guess I like Llymlaen a bit, she's probably the best part of the raid with variety of mechanics and that little knockback into the safezone bit. Kind of like taking the Hallway Beam Spam from Puppet Bunker and putting it into a boss fight in a sense. I do enjoy that she summons up her serpents to spice things up a little too, like "you've seen my mechanics, now here's some more stuff on top of that for fun!" But still, I wish there was more. Eulogia has the whole hand thing going on which is fine, but that's the only new mechanic it does right? I feel like they missed a huge opportunity to have more of the Twelve's mechanics layered on top of one another in the fight like how High Seraph Ultima throws some stuff from prior bosses at the players. It's just so sad. So much potential but we get such an on rails "one mechanic at a time" experience that it makes things feel underwhelming. I've been feeling this for a while, but the narrative really doesn't match the gameplay in terms of difficulty and power scaling. Oh you're fighting this powerful universe destroying entity, but it hits like tissue paper and has what feel like lvl 50 player's first mechanics. Godly beings should not be such pushovers. Again, I'm not asking for EX or Savage difficulty, not at all, but please... use Ivalice and Bozja's CEs and Raids for inspiration. That's what difficulty should be at this point in the game. TL;DR: Thaleia and the EW raids in general feel like too much of an unengaging cakewalk. I dislike the thought of doing this thing once a week for a coin if I am going to be bored out of my mind. This feels like it belongs in Sycrus tier difficulty. Why don't they use Ivalice or Bozja for a blueprint on what difficulty should be this late into the game? It's really depressing imagining EW being what the game could potentially be going forward in terms of non EX/Savage difficulty. I agree that Orbonne, or Dun Scaith, or Wheeping City or Lighthouse are still the best in terms of Alliance Raid offerings. Back to lurking I go :v Pardon my unwarranted rambling. Just wanted to shit on this Raid for a bit because of how it and a lot of EW's offerings made me feel about casual content in the game lol. Also P.S. SMN sucks, make it a caster again, bye bye.
or 655
The content was alright but it lasted literally less than 24 hours xdd
This raid was hard for my first group, the only bosses half my raid didn't die to were the first 2 bit on Oschon and the last boss half my raid died including myself. Lol Healers were going nuts! Both died in my alliance twice and it made the last boss feel SO EPIC! I understand for Xenos this isnt hard but i dont do savage content and i found this raid pretty difficult. I think this is just perfect for me as far difficulty goes and i enjoyed the new mechanics that, at least I've never seen before such as Oschons arrows and how he jumps to a new position changing the AoE locations. Great raid!
Come to video to check the cutscene since I missed it, KZreadr excessively praises their own character then skips the cutscene. Yeah okay, great. :\
@tactichloe
9 ай бұрын
he always does this lol? u should know what to expect from xenos
@ibigfire
9 ай бұрын
@@tactichloe I don't watch them, this was my first time checking them out. Why would you assume I'm a regular watcher? You gotta remember people have different experiences than you. This was my first time seeing them and this made sure it was likely to be my last.
It hasent even been not even 6 hours dear god
Buhh
What's with the mario kart-esque music!? xD
@user-qe1pz6lp1q
10 ай бұрын
Was thinking of Pokemon music, specially the 4th Gen.
@addiction4062
10 ай бұрын
ive heard people call it animal crossing music. i enjoy it tho
Content made to be casual catch up is easy *shocked pikachu face*
@UmbraWeiss
10 ай бұрын
yes, i'm shocked, compared to old Alliance raids from day one, this is like child's play. Casuals don't need catch up in this game, ilvl is meant nothing when there is no content to use it for them, and this is not that content , and there is nothing that needs it at all. Alliance raids where good when they needed to nerf them because people started to cry, now you won't see them anymore, it's the exact opposite.
@ArborusVitae
10 ай бұрын
@@UmbraWeiss The "catchup" is to get them to the required ilvl for the next bit of content for them without requiring crafted gear. Euphrosyne dropped 625 gear -> Thaleia requires 625. It's also a way to give them some gear progression, people like seeing their gear improve even if they're not raiding. They get to upgrade their tome/crafted stuff to 650, get some augment materials to get 660 tome, etc. No impact on people who already got BiS from doing the hard content, but the casuals get to have their fun too seeing their gear get better. Alliance raids have never been that hard dude. They're not content you progress on, they're something literally anyone can do day 1, even if there are a few wipes. I can understand wanting more endgame, difficult content, but Alliance Raids ain't it.
This was definitely one of the 24 mans of all time
Aglaia was way better than this raid, this was boringgf
The average hardcore player won't find it too challenging or even call it easy (Hell I face tanked every mechanic), but for the average casual player this is definitely a step-up in difficulty.
@TheSpellShell
10 ай бұрын
OMG I'm an average hardcore player! Finally. It's a shame that I did nothing harder than ARR EX
Alliance Raids are not meant to be challenging to people that do Savage. I went in with a duty finder group yesterday and it was super fun. People dying left and right, bosses taking forever. This is "hard" casual content. Savage and Ultimates are for more experienced raiders.
@Nesaru
9 ай бұрын
Ivalice.
Love the raid. Difficulty is perfect for a 24 man. Leave all that crazy stuff for ultimates and get rid of constant body checks during savages.
Llymlaen disrespect 😞