The Speed of Multiversus (And other fighting games)

Ойындар

Taking a look at some of the core differences between fast and slow fighting games, I dive into the controversy of the speed of Multiversus.
Throughout the video, we compare similarities between Multiversus and Street Fighter, in contrast to games like Super Smash Bros. Melee and Marvel Vs. Capcom
00:00 Intro
00:16 The Speed of Street Fighter
01:56 The Speed of Marvel Vs. Capcom
06:27 The Speed of Melee
09:52 The Multiversus Beta
11:00 The Speed of Multiversus
12:53 Summary
14:24 Outro

Пікірлер: 309

  • @RPS_FGC
    @RPS_FGC9 күн бұрын

    What's your thoughts on the games speed? Do you like the new speed? Prefer the old Multiversus? I personally think that we can meet a happy middle ground with enough time with satisfying movement, yet high commitment gameplay that keeps players considerate of what options they choose. Let me know what you think!

  • @topinhox7850

    @topinhox7850

    9 күн бұрын

    Well I already commented part of my thoughts, but I can add some more things. I feel like at of the "essence" of the game has been stripped away. The game had a higher focus on the 2v2 in the beta, and they had a bigger focus on gimmick movesets. This is pretty much gone or reduced. They have so little focus on the 2v2 now that they even removed the support role lol. I agree the 1v1 in Multiversus wasn't really that great, but remember what made this game special was the 2v2. I think the best thing they should have done must have been to reduce dodges, and increase SLIGHTLY the size of the characters, so they don't end up going circles around each other in 1v1s. In this way the game is still focused on the 2v2, and the main idea isn't gone, but those who want to play 1v1 are offered a way better gameplay.

  • @Wolfiyeethegranddukecerberus17

    @Wolfiyeethegranddukecerberus17

    9 күн бұрын

    I miss crackhead MultiVersus 😔

  • @jmurray1110

    @jmurray1110

    9 күн бұрын

    It’s good they slowed it but they went too far also the new dodge meter punished aggressors a bit too much I understand it to disinsentivise dodge slam but it definitely hurts the approach options too much Also the balance needs sone tweaking abd the geversl philosophy of it especially since they just stuck a cool-down on WW and that doesn’t do anything but annoy both sides

  • @kobyhemans

    @kobyhemans

    9 күн бұрын

    As an avid player of both the beta and the full release. I liked both speeds equally. The slower speed is much more competitive (at least to me) and makes combos feel so much more satisfying, but with that being said, the beta speed allowed for a lot more casual fun as well as more (for a lack of a better term) “controlled chaos”, especially in twos, where more things would be thrown around widely. I don’t mind either speed and if they were to change it back I wouldn’t be complaining. But that’s just me 😅

  • @thatoneguyontheinternet5545

    @thatoneguyontheinternet5545

    8 күн бұрын

    Old multiversus was just who can spam attacks at their opponents better. Despite it's flaws new multiversus feels so much better to play

  • @kaiyedy828
    @kaiyedy8288 күн бұрын

    The slowness of the game is not what’s keeping me from enjoying playing/watching it. It’s the overall physics and the way characters move around the screen. It looks less like characters in an arena fighting and more like characters flying around the screen doing animations that happen to hit. Why do the characters stay in the air for so long when jumping, and why does momentum look like that…??

  • @gusgarrison9211

    @gusgarrison9211

    7 күн бұрын

    The movement and physics are based on Brawlhalla's. That's why.

  • @Hack--rz1io

    @Hack--rz1io

    7 күн бұрын

    ​@@gusgarrison9211brawlhalla actually controls good tho (very different from smash but in its own right really tight) Multiversus controls like a vague description of what brawlhalla plays like from a smash veteran after a single 15 minutes session

  • @RandomGreenKirb

    @RandomGreenKirb

    7 күн бұрын

    I have no other way of explaining multiversus's physics other then it feels like im controlling hot air balloons that get weighed down by anvils

  • @cyprienramis1304

    @cyprienramis1304

    7 күн бұрын

    @@RandomGreenKirb This is so real omg, and the anvils also explain why move take 1.5 second to come out, it's all because the characters struggle to initiate the movement due to the weight of the anvils.

  • @jijigri9224

    @jijigri9224

    6 күн бұрын

    It's this way because the game wants to reward aerial combat and chasing off-stage more than any plat fighter

  • @AceLeader101
    @AceLeader1017 күн бұрын

    I don't think this comparison works as much as you think it does only for a single reason: animation and gravity. Street fighter may be a slower game, but it doesn't fall anywhere near the kind of game multiversus does mainly because everything in SF looks and feels heavy. All of the animations and hits are tight and impactful making it feel like each interaction actually has some level of push back. Multiversus looks, and feels like two kids on a trampoline wacking each other with balloons. The startup and pay off of every animation in the game is awful, even jumping. It's like the devs looked at how sora works in smash and went "yeah that's the kind of speed we want".

  • @paulakroy2635

    @paulakroy2635

    4 күн бұрын

    I feel like Sam sho is a better comparison in terms of speed.

  • @NonJohns

    @NonJohns

    3 күн бұрын

    i totally agree the lack of snappy animation makes the feel of the game so awful

  • @Jabersson
    @Jabersson9 күн бұрын

    That "gambling" section was hilarious

  • @AT-og6rk

    @AT-og6rk

    9 күн бұрын

    its from a raxdflipnote video

  • @Siralex-vn8kt

    @Siralex-vn8kt

    8 күн бұрын

    Raxdflipnote has infected the internet with humor

  • @AziDoesQuestionableThings

    @AziDoesQuestionableThings

    8 күн бұрын

    the uprise of raxdflipnote must be studied for future generations

  • @achilles8
    @achilles87 күн бұрын

    in melee touch of deaths aren’t just won from one interaction, you will need to read your opponent multiple times, yes in melee characters explode but it’s from fast decisions from both players

  • @nickq8093

    @nickq8093

    3 күн бұрын

    Sup -icies player

  • @achilles8

    @achilles8

    3 күн бұрын

    @@nickq8093 wobbling is banned and hand offs aren’t free

  • @nickq8093

    @nickq8093

    3 күн бұрын

    @@achilles8 i know lol, i'm not taking a dig at icies, i *AM* an icies player. While handoffs aren't free, they're still not that hard as melee stuff goes and sometimes you still just take someone's stock from a grab at 0% that is basically unescapable without pre-mash. Handoff rng be like that

  • @achilles8

    @achilles8

    2 күн бұрын

    @@nickq8093 my b

  • @nickq8093

    @nickq8093

    2 күн бұрын

    @@achilles8 alg my guy

  • @sirdabsalot1yt83
    @sirdabsalot1yt837 күн бұрын

    As someone who plays a lot of fighting games, I have to both agree and disagree with some of your takes. I definitely agree that Melee is a fast paced game that sometimes disproportionately rewards agressive play at lower levels. The defender typically will only have a few options to escape back to neutral, while the aggressor almost always has a laundry list of mixups that can cover multiple of said options. However, I don't agree with Street Fighter being "slow." It's true that SF is typically known for footsies and grounded play, but that doesn't necessarily make the game slow. Sf6, SF3, and SF2 feel very fast and offense-oriented. In addition, the various mechanics in each game such as the parry, V-trigger, ultra, and drive rush systems all serve to enhance offense and emphasize that holding block is the _worst_ position to be in. On the topic of MV, I feel that the main issue isn't even necessarily the slow frame data, or the hitstun. It's the ridiculous floatiness and the *30 frames* of input buffering that make it feel like you cant properly space. If they wanted to take this approach, they should have copied games like Samurai Shodown, where it's practically the norm for characters to have absurd range and disjoints, but it's balanced out by the slow and methodical nature of the neutral game. As it stands right now, I don't think it's fair to say that people who preferred the fast feeling of the MV beta simply don't enjoy it now because they "don't like slow gameplay." I think the bigger issue here is that the MV devs seem clueless as to what makes slow gameplay interesting and complex. Right now, you have no control of the space around you, and both characters float around the screen, aimlessly putting out hitboxes and praying for a connect.

  • @okjuan4037

    @okjuan4037

    4 күн бұрын

    Street fighter isnt slow overall but definitely slow compared to alot of the fast paced fighters like strive, blazblue. Dragonball, etc. Although there are slower games, Id say its more on the slower spectrum of fighting games. Yes theres things like drive rush but the overall neutral just plays alot more strict and punishing and slower than most titles. Thing about mvs ill agree its a bit floaty for my taste. The new input buffer settings feel great though. Used to think it played extremely slow and floaty while playing it like how i would normally play smash. But watching higher levels of play the game is clearly designed to be played differently and still plays surprisingly fast. Dodge meter almost serves as drive rush in this game for combo extenders and closing the distance in neutral. Beta had a ton of complaints about the speed and dodge spamming too.

  • @Oakwin_mb

    @Oakwin_mb

    11 сағат бұрын

    Honestly melee doesn’t even reward aggression at mid and low levels, it’s much easier to shield grab than it is to drillshine well.

  • @KoboldHeart
    @KoboldHeart9 күн бұрын

    My problem with the speed of the game is that it seems uncommitted to either being a fast or slow game, making it feel like the worst of both worlds. The movement is shafted, and that's the one that is most talked about with it feeling like the game is no longer fast. However... Dodge spam is still very much a problem (and the meter is not punishing enough for most of the cast), as are noncommittal moves that only around half of the cast have while the other half just don't have noncommittal moves for some reason. This makes the game not feel like a slow paced game, since the slow game fundamentals discussed in this video don't really apply for Multiversus. I think this is what makes Multiversus feel so unappealing to so many people, because it is not committed to one style of play or the other. While I don't dislike the game, I really would prefer if the game commits to one of either style of game speed.

  • @RPS_FGC

    @RPS_FGC

    9 күн бұрын

    I agree that the dodge system is a HUGE pain point for the game right now. Characters across the board don't have as much end lag as they should. I think a big reason they try to make dodges so good and non-committal though is because it's also most characters primary way of whiff punishing, so it's difficult to find a balance where dodges can be good ways to whiff punish, but also not so outrageous that the gameplay devolves back into dodge spam. It's going to be a rough tightrope to walk for sure, but I do have faith that Player1st will push out consistent updates to address these concerns until they've found a good balance.

  • @KeshavKrishnan

    @KeshavKrishnan

    8 күн бұрын

    @@RPS_FGCa good solution imo is for dashes to be able to be interrupted by attacks, but otherwise have longer endlag. You can whiff punish but if you dodge u have to commit to a longer anim or to tossing out a hitbox, opening yourself up to a whiff punish

  • @TheRTDZ
    @TheRTDZ9 күн бұрын

    Nice video, needs a follow-up called “No, Multiversus isn’t Brawl”.

  • @tobimakkura

    @tobimakkura

    8 күн бұрын

    And yet 90% of the Smash community will continue to call it Brawl or worse.

  • @just-linx8271

    @just-linx8271

    8 күн бұрын

    Brawl was a funny game though.

  • @Billymaysx

    @Billymaysx

    8 күн бұрын

    @@just-linx8271 Brawl was a great game. My favorite Smash game for sure.

  • @matto5527

    @matto5527

    7 күн бұрын

    @@tobimakkuraI’m a smash bros fan and Multiversus has combos that don’t rely on grabbing your opponent, so it’s not like Brawl

  • @SSJPENGUIN

    @SSJPENGUIN

    6 күн бұрын

    ​@@tobimakkuraI feel like appreciation + respect for brawl's only grown since the other games have released Now it's just another entry in the series rather than the latest game

  • @limes0da251
    @limes0da2517 күн бұрын

    “a faster game isn’t always a better game” the story of nasb1

  • @loganreidy7055

    @loganreidy7055

    6 күн бұрын

    Yeah that game was insanely fast but kinda trash

  • @shrimpchris6580

    @shrimpchris6580

    4 күн бұрын

    Nasb was the goat

  • @SSJPENGUIN

    @SSJPENGUIN

    4 күн бұрын

    @@shrimpchris6580 I thought it was really fun in short bursts but the movement wasn't thought out enough The franchise's reputation would've been much stronger if the second game had been the first

  • @awildnoviceappears

    @awildnoviceappears

    3 күн бұрын

    What's nasb?

  • @Chicagoking100

    @Chicagoking100

    3 күн бұрын

    ​@@awildnoviceappears Nickelodeon All Stars Brawl

  • @level3xfactor
    @level3xfactor5 күн бұрын

    Technically the first “juiced up” version of Street Fighter was Darkstalkers. That series became the bridge between traditional Street Fighter and turbo versus games which eventually gave us Children of the Atom, the start of the Versus series.

  • @cyprienramis1304
    @cyprienramis13047 күн бұрын

    "people would mog you in the back alley if you threw them too many times" This still exist in the form of what's called "casual players" (referred as "the shower takers" in the holy ancient street fighter guide). My father's 50 and he still gets mad when I throw more than 2 fireball a round (mind you he knows how to block and he play SFV Bison, who can litterally slide across half the terrain only using normals).

  • @leaffinite2001

    @leaffinite2001

    5 күн бұрын

    Mug not mog jesus christ

  • @deathtrooper2048

    @deathtrooper2048

    5 күн бұрын

    Did your dad grow up with MK? In classic MKs you could only throw 1 projectile at a time.

  • @cyprienramis1304

    @cyprienramis1304

    4 күн бұрын

    @@deathtrooper2048 Nah he played street fighter very casually since the 2nd, but he never abandonned the idea of winning by mashing and he's angry when we don't let him do that (tho I have never tried to play a full match by just blocking everything he throws and punishing when I can, the temptation to fireball is too high).

  • @user-dz8fp6cu9p
    @user-dz8fp6cu9p8 күн бұрын

    Unless drill is completely fresh (unusual unless it's the first attack of the stock) you can just shield grab. Nair shine is closer to what you were going for in your example.

  • @RPS_FGC

    @RPS_FGC

    8 күн бұрын

    @@user-dz8fp6cu9p Ty for the clarification. Melee isn't my specialty tbh, but I always encourage more clarity.

  • @SleepingChimes

    @SleepingChimes

    6 күн бұрын

    every video essay-ist ever just loves epic drama without any genuine research or genuinely verified belief

  • @plus9775

    @plus9775

    5 күн бұрын

    @@SleepingChimes god forbid someone not have a perfect and peerless understanding of a two decade old game lmao

  • @SleepingChimes

    @SleepingChimes

    5 күн бұрын

    @@plus9775 maybe you’re right but it should be better anyway

  • @plus9775

    @plus9775

    5 күн бұрын

    Everything in the world would be better if everyone never made any mistakes I guess your right In a way that will never be the case.

  • @armored2386
    @armored23869 күн бұрын

    The production quality on this video deserves more recognition, and your takes are quality.

  • @andreworders7305
    @andreworders73057 күн бұрын

    6:20 Multiversus would be pretty hard to play at a party since you only get like 2 characters without paying

  • @BronzeAgePepper

    @BronzeAgePepper

    6 күн бұрын

    you used to be able to play with every character unlocked in offline Vs. mode in the beta, but I think they took that out potentially? idk I haven't bothered with the relaunch, way better games out there now I'd rather invest my time into

  • @andreworders7305

    @andreworders7305

    5 күн бұрын

    @@BronzeAgePepper a party would use co-op mode

  • @Evan-mt7bc
    @Evan-mt7bc8 күн бұрын

    For me the biggest problem with Multiversus is honestly character design. If you have no context for any of these characters there's a very good chance a lot of their best gameplans are some combination of jab, down air, up air, up special. It makes the game feel extremely stale when half the roster's win condition is some variation of a ladder combo with the top of the tier list getting their ladder kills at 40% and lower half killing off the top at 120%. There are 26 characters in the game as of the Joker patch and I'd say at least 20 of these characters primarily rely on this ladder combo.

  • @tgo007
    @tgo0079 күн бұрын

    I just wish MV was like 33% faster but I think everyone forgot how bad the jank/lag was when it was faster. Slower game must make the game a lot more stable.

  • @sirdabsalot1yt83

    @sirdabsalot1yt83

    7 күн бұрын

    I'm sorry but I have to disagree pretty heavily here. "The netcode of this game sucks, so let's just rework the entire game to be slower. That way it's less noticable that the game is running like a potato!" Or instead, y'know, they could've put in a tiny bit of effort and worked on the absolutely atrocious netcode. I believe it is indeed rollback, but is shockingly terrible for a game in 2024.

  • @RespawnInferno
    @RespawnInferno9 күн бұрын

    To be honest I prefer Multiversus when it was in beta mainly because I felt like I could do whatever I wanted when it came to movement, but with the full release of Multiversus I feel like I cant move even when I know an attack is coming, I cant play the way I want to play anymore, Them changing the speed of the game is to big of a change for me and because of that I don't think I can enjoy the game anymore.

  • @achilles8
    @achilles87 күн бұрын

    i really enjoy movement in games and multiverse’s beta felt so fun and free to move in, now it feels stiff

  • @DaMrWiz
    @DaMrWiz9 күн бұрын

    I think a good way to satisfy more people with the speed of Multiversus is to add a perk that turns the dodge into more of a dash, so it would remove the I-frames but to compensate have the dodge be faster or go farther or make it have less lag or give the dodge infinite meter, or something valuable to compensate for losing your main defensive tool

  • @RPS_FGC

    @RPS_FGC

    8 күн бұрын

    @@DaMrWiz This would be a really interesting take tbh! Probably still keep access to parry and whatnot of course to ensure that it's not too much of a downside, but I think I'd be a nice way of allowing players to play at that faster pace while still keeping game plan structure intact. Now imagine if they took that perk and airwalker 💀

  • @duel2803
    @duel28036 күн бұрын

    the characters just don’t feel as good to move around and fight with compared to a smash type game, i can’t really explain why they fell heavy but light

  • @menendez4004
    @menendez40048 күн бұрын

    MVS looked like it had great potential for whiff punishing, but there is a combination of factor (slow startup on most moves+ the odly little endlag on some specific random moves+ the hability to cancel part of the endlag with dodges) make the game devolve into a dodge spam fest were people just throw moves and dodge to cover them so in order to whiff punish (most of the time you won't) you have to just guess before they act, witch doesn't fit with the slower tipe of neutral. Aditionaly, the slow movement wakes it harder to deal with burst options (jump dashes and slides, mostly) in a way that devalorizes footsies.

  • @WasabiCannon
    @WasabiCannon9 күн бұрын

    Man I was grinding the hell out of the beta. After waiting a whole year for it to come back only to find it not even remotely close to the game I loved while also getting jammed full of insane MTX/PvE grinds just killed it for me. Have not touched the game past the first week of the relaunch.

  • @incinemvs
    @incinemvs2 күн бұрын

    I was just watching this video calmly and did a double take when I saw my set vs ova9k for the first clip in the mvs section T-T I sold so bad in both of the youtube uploaded sets I played in that local... Great video btw! The street fighter to marvel comparison had me hooked from the beginning and gave me a lot to think about. New subscriber :)

  • @vulfura
    @vulfura2 күн бұрын

    The problem with multiversus is the physics and animations. They feel sluggish, and like the characters float around while moving like ragdolls. Also, the momentum feels nonexistent. It feels like there’s no gravity in the game and it seems like the characters just stop in midair

  • @cyprienramis1304
    @cyprienramis13047 күн бұрын

    I don't think it's only about the slowness of the gameplay when people talk about Multiversus' slowness, street fighter is slow paced but you've still got some action to watch and the movements and action feel more stiff than slow (the quick chains of moves to pressure a blocking oponent are visually quick), and when you get an opening you've got a shiny combo. While in Multiversus you're watching someone trying to run while being held to the bottom of a swimming pool by weights, it's super floaty and the movements feel slow, in street fighter you get to see the oponents face to face, searching for an opening, carefully approaching (the animation communicate this very well), in Multiversus you see them jumping around until one get an opening and then immediately back to normal, the only combos are either 2 move long or clanky af infinites. In Multiversus we don't get to see the war of attrition that plays in street fighter, partly because they choose to go for a plat fighter, and with the very free movement that comes with it.

  • @AgentKyo
    @AgentKyo5 күн бұрын

    Another major underrated Multiversus video. It's too bad most people don't apparently realize not everything has to be like Smash Look what happened with Nick All-Stars 1

  • @salomaogabriel5264
    @salomaogabriel52643 күн бұрын

    this was a REALLY good video damn

  • @Angelofo
    @Angelofo8 күн бұрын

    Fire editing

  • @DodaDox
    @DodaDox9 күн бұрын

    Super high quality video.

  • @betakale
    @betakale9 күн бұрын

    Love your videos man, keep up the good work.

  • @Gigaveld
    @Gigaveld5 күн бұрын

    good video, subscribed

  • @dariusbrawl3759
    @dariusbrawl37595 күн бұрын

    Brawlhalla making MV look like melee 🗣🗣🗣

  • @unr34L-
    @unr34L-9 күн бұрын

    He did it bros

  • @matiasmoreno3562
    @matiasmoreno35623 күн бұрын

    I recently started Melee on Slippi. What an awesome game ❤

  • @TheOblomoff
    @TheOblomoff5 күн бұрын

    I think instead of SF6, when you are talking about how street fighter is 'slow' - there should be a footage of SF4, or SF2. Because drive rush (and drive impact a bit) made it so that Reaction to the green slime into strike/throw, is required almost from halfscreen away.

  • @RandomGreenKirb
    @RandomGreenKirb7 күн бұрын

    Multiversus's physics honestly feel awful Feels like im controlling a hot air balloon that is being weighed down by a shotput

  • @lb_anth0ny240
    @lb_anth0ny2408 күн бұрын

    Don't forget the input buffer being way too high. You can't even change it anymore. I KEEP DOING RANDOM ASS EXTRA BUTTONS 2 DAYS LATER

  • @thecrazypotato7268
    @thecrazypotato72684 күн бұрын

    Great video it’s very smart to not directly tie yourself to a specific fighting game this has way better mass apeal

  • @loganreidy7055
    @loganreidy70556 күн бұрын

    I always like to gush about melee cause once you figure out the pacing of the game and how to get out of pressure sequences you get... knowledge checked by somebody who's played the game 10 years more than you 😅

  • @SSJPENGUIN

    @SSJPENGUIN

    5 күн бұрын

    I've been playing since 2014 & only in February learned/realises how much stuff loses to buffered roll 😫

  • @loganreidy7055

    @loganreidy7055

    5 күн бұрын

    @@SSJPENGUIN to be fair I remember when I started playing to 2019 rolls were frowned upon in competitive play as being a newbie thing. Now top players are rolling a lot because it is actually a good option, especially when you mix it in to gameplay

  • @SSJPENGUIN

    @SSJPENGUIN

    4 күн бұрын

    @@loganreidy7055 You've just reminded me I had to re-learn to roll!! Came from Brawl & everyone slated rolling in Melee because it was always the same timing + distance etc etc But yeah in the modern meta it's a pretty useful/common option😫

  • @Oakwin_mb

    @Oakwin_mb

    11 сағат бұрын

    @@loganreidy7055 rolls were definitely not frowned upon in 2019 lol some characters might have shit rolls tho

  • @Di-lyan
    @Di-lyan3 күн бұрын

    Best MVS video I've seen on YT so far

  • @Despedite
    @Despedite5 күн бұрын

    "Melee is Marvel, Multiversus is Street Fighter" is such a succint way of saying it I felt like I grasped everything I needed off the video in the first five seconds. Personally I feel far more conscious of what both me and my opponent are doing, far more mindful of how to punish a whiff or wait for an opening than I usually feel in a Smash game.

  • @ShockwaveFPSStudios

    @ShockwaveFPSStudios

    2 күн бұрын

    You could argue Melee’s Marvel, but MultiVersus’ Mortal Kombat.

  • @derrickrobinson7269
    @derrickrobinson72699 күн бұрын

    I dont have an issue with the current GAME speed, i have an issue with current JASON speed (his attack & movement speed)... Along with his hitbox/hurtbox issues and the hitstun of his moves compared to the rest of the cast

  • @RPS_FGC

    @RPS_FGC

    9 күн бұрын

    @@derrickrobinson7269 Trust me brother, as a fellow Jason main, it's tough out here. We can hope that the patch on Tuesday is all the help we need.

  • @J.B-M

    @J.B-M

    8 күн бұрын

    @@RPS_FGCparche del lunes dirás

  • @literallyonlyfanz2308

    @literallyonlyfanz2308

    8 күн бұрын

    Hot take, but I think Jason is great; not perfect, but great. I consider him a high risk, high reward character, and I believe he shines best in 2’s, if you can synchronize with your partner, you can get a lot of hard hits and early kills with Jason. If you don’t go swinging Willy nilly, and you try to catch your opponent after they dodge, you can get the hits. I believe overall, Jason is a character who takes SKILL.

  • @DazIsBambo
    @DazIsBambo5 күн бұрын

    I know little about Multiversus - this was pretty fun and informative :)

  • @-nexusxv-8514
    @-nexusxv-85144 күн бұрын

    Idm if its slow but its so damn floaty

  • @nephedel5949
    @nephedel59494 күн бұрын

    great video!

  • @AnthonyMtheGamerArtist
    @AnthonyMtheGamerArtist7 күн бұрын

    I guess the main reason why I fell off MvS both times was the fact that there wasn't any consistency on who could be played as. It was the character rotation and monetization system that pushed me away. MvS's game speed could easily hit a great sweetspot. But until the developers make everybody from the base roster free to use (aka the folks from the initial beta roster up to Lebron) I don't see myself playing.

  • @AnthonyMtheGamerArtist

    @AnthonyMtheGamerArtist

    7 күн бұрын

    Addendum: This change I'm proposing would mean that you'd have to unlock Rick, Morty, Gizmo, Stripe, Black Adam, Marvin, The Joker, Jason, Banana Guard, and Agent Smith. So I think WB could still make them buyable ot let players grind for 'em. But I feel it's important for the game to have a base roster that's usable at all times.

  • @ARDIZsq
    @ARDIZsq2 күн бұрын

    I think the people who say MV is too slow either haven’t played MV, or haven’t played the right characters. Sure, some characters like Tanks prefer a slower play style, but have you SEEN how quickly a character like Harley, Bugs, or Finn can rack up damage on the opponent? All it takes are the right characters and the knowledge of what moves they have to make this game go from slow to quick. I’ve been playing since the beta and I’ve gotta say both versions were fun. Not for speed reasons, but balancing reasons. As a Harley main, this “slower” version of MV is still just as good as, if not better than the beta, because it really just makes the game more accessible to people, and that lets you play against a wide variety of styles.

  • @RageQuitONeill_
    @RageQuitONeill_2 күн бұрын

    If MVC is Melee and Multiversus is Street Fighter... Your Only Move is Hustle is probably Chess

  • @aDSdl_l
    @aDSdl_l6 күн бұрын

    As a melee player, I actually like that theres an alternative platform fighter that rewards defense more, because every other platform fighter is either trying to be melee, or melee but slightly slower and with way worse punish game.

  • @SSJPENGUIN

    @SSJPENGUIN

    5 күн бұрын

    Tried ‘Brawl+’ for the first time this year & it was really refreshing to play a combo-based platform fighter without a directional air dodge

  • @Sundaiiz
    @Sundaiiz3 күн бұрын

    I didn't know how much they reworked multiverses and seeing it now actually has me interested in trying it out. I wasn't a fan of how fast and floaty it was in the beta but it looks like a lot of the issues I had with it were worked out.

  • @ShockwaveFPSStudios

    @ShockwaveFPSStudios

    2 күн бұрын

    Feels interesting to hear someone who wasn’t a fan of the speed in the beta when I see the opposite.

  • @frogzplayz6541
    @frogzplayz65418 күн бұрын

    I think the new speed is a huge improvement. I played a ton of the beta, but i'm enjoying the game a lot more now. I like whiff punishing and mindgames

  • @MVGUY_ENTERTAINMENT
    @MVGUY_ENTERTAINMENT8 күн бұрын

    I lowkey gave up on this game for some of the reasons you gave about the speed, but I think they gotta work on the balance and overall presentation of the game, I don't personally look to play it competitively so it simply doesn't provide as much as other games from a quality and balance standpoint. That doesn't really relate to this video much but I wanted to say it anyways great video awesome editing and I like how you discussed other games it's clear you didn't just make random assumptions and actually know about the competitive scenes.

  • @JEZ346
    @JEZ3468 күн бұрын

    I'm also going to put this out there the game was hard to follow. When watching matches it difficult to understand what the players were doing and I was someone who was playing the beta at the time. I can't imagine how someone who wasn't playing saw the game. The game needed to slow down and make characters lager for the more casual viewing audience and draw in more people now weather it would have succeeded in that or not is unknown because of the discussion around this very topic, some of the quality of life features being removed, and of course the monetization of the game we won't actually know.

  • @g4vg4v_
    @g4vg4v_9 күн бұрын

    please please please keep doing these types of videos. since core-a gaming hasnt uploaded in over a year ive been wanting more essay fighting game content that is also new player friendly. while this channel is primarily multiverses focused, id love more videos that mention other fighting games too like this one

  • @topinhox7850
    @topinhox78509 күн бұрын

    The problem with Multivesus is that it was designed with focus on the speed first, and then changed it. Basically all the characters playstyles were based on that, and when they changed it, well, they basically made a big mess. Practically all characters have been "ruined" in a way, as their movesets arent meant for this new gameplay. Apart from this drastic change, theres another problem i have always mentioned. Platform fighters need lots of space and mobility, so a 2v2 platform fighter needs even more, so why reduce it? Yes, the game feels more like SF now, but it hasnt near the complexity of that game, as the core gameplay isnt based around that kind of gameplay. Edit: Apart from all this, as the other guys have said, good vid. You deserve way more followers man

  • @topinhox7850

    @topinhox7850

    9 күн бұрын

    I found a post I made about how the changes affected my old main, Marvin, so I'll just copy paste it here. Marvin's whole gimmick is that he has absolute control over the map and the projectiles. You have to pay attention to the enemies's projectiles so you can catch them, pay attention to your own projectiles, so you can redirect them, and pay attention to your cooldowns, so you don't end up overcommitting and running out of projectiles, which are Marvin's strength. However, the new gameplay approach in the full release makes projectiles less effective and gives them longer cooldowns. This is because, with reduced mobility, it would be impossible to dodge so many projectiles. This change messes up Marvin's whole playstyle for various reasons. First, since projectiles are less prominent and have longer cooldowns, Marvin can't rely on them as much. The reduced space of the game also forces Marvin into more frontal situations. The slower speed makes it harder for him to escape and attack only when he has suffocated the enemies enough and trapped them completely. Another issue is that it is harder to place and direct the rocket. The zoomed-in camera also makes it harder for Marvin to know where the projectiles are.

  • @Okami400

    @Okami400

    8 күн бұрын

    100%

  • @johnmarkson1998

    @johnmarkson1998

    8 күн бұрын

    @@topinhox7850 i think people are massively underating marvin. the best multiverse player recently did a tier list and put him as C tier. most of the comments on the multiversus official reddit in responce though say he should be much higher. and also the youtube comments too. this is probably because the game speed is so slow. thats why dodging projectiles is near impossible for most of the cast.

  • @doctahelghast6306
    @doctahelghast63068 күн бұрын

    The speed in this game is alright. The beta speed for Multiversus felt right, so i still feel very fond of the speed of the game back then. I think my biggest gripe with the game when it comes to its speed is the inconsistencies with the hits. Marvels speed satisfaction works well as most of the moves that a character has will connect well with one another, thus leading to people being astonished by how well a fast paced game like Marvel or Smash Bros due to how combos and character traits impact the momentum of the game. As for Multiversus, a lot of moves are reactable, but then there are some moves that feel like they dont connect well at all with other moves, thus making the game play feel slow since a player will feel more inclined to use the same move due to the possibilities to land decent enough damage on another player being high. I feel this the most with Jason and Joker. With Joker, you'll get the same bait of a forward tilt and then the occasional one move mix up adds to the pacing of the game. Meanwhile Jason has a SHIT TON of moves that dont connect with the other player at all. Moves that are unnecessarily too slow. Moves that have a missing hitbox. I can write a whole list of Jasons weaknesses based on the pacing of the game. Basically, the speed of Multiversus does not have room for enticing mix ups or interesting gameplay moves as tons of characters, not just Jason or Joker exclusive, have paing issues with their moves that has players commit to the same formulaic combo which immensely slow down the game, making it feel very slow, thus unrewarding to play at a high level.

  • @SteelThane
    @SteelThane7 күн бұрын

    I think a good compromise would be to increase ground and air movement speed across the board and as well increase base knockback on a lot of moves while decreasing scaling. That way combos feel more rewarding, there are less loops, and you still kill at around the same time. This is of course just speculation idk if that would actually work but it sounds nice to me.

  • @rimzaaah5892

    @rimzaaah5892

    7 күн бұрын

    So just make it the beta

  • @SteelThane

    @SteelThane

    7 күн бұрын

    @@rimzaaah5892 No please please god please try to actually critically use your brain a single time

  • @PixelHead777
    @PixelHead7773 күн бұрын

    Definitely think ther'es other problems with Multiversus as a whole, but it's interesting to see this perpsective on the gameplay in particular.

  • @whatsgoodyganghehehehaw
    @whatsgoodyganghehehehaw9 күн бұрын

    Great vid as always

  • @ShockwaveFPSStudios
    @ShockwaveFPSStudios2 күн бұрын

    My problem with MultiVersus isn’t with the game’s speed, but rather the game’s weight. Every character feel like they’re heavy regardless of what type they are. I don’t even hate MultiVersus, I like MultiVersus, I enjoyed playing it, probably one of the only Free to Play games that’s actually fun. But I think the game’s weight just makes the game difficult to complete, when it comes to the campaigns. Still, the movements are better then what the Nick All-Star Brawl Games had. Good video though

  • @bobboberson8297
    @bobboberson82976 күн бұрын

    I'm not sure that I agree that offense is strong at lower levels of melee. Basic defense like crouch cancelling exposes lots of players new to competitive melee

  • @espio9603
    @espio96037 күн бұрын

    Hoenstly, i really enjoy the new speed! Watching old gameplay make the characters seem like flys fighting. I feel like it's easier to understand what is happening in the new speed, and it's way more satisfying to do attacks.

  • @ojodeoro1106
    @ojodeoro11064 күн бұрын

    Hearing what you value in a tradfighter I have to recommend archus chroma. An upcoming indie fighting game with a low skill floor and a huge skill sealing with deep and rewarding neutral and combos

  • @RPS_FGC

    @RPS_FGC

    4 күн бұрын

    @@ojodeoro1106 I'll be sure to give it a look!

  • @ojodeoro1106

    @ojodeoro1106

    4 күн бұрын

    @@RPS_FGC it's currently in EA and I've been loving it

  • @RednekGamurz
    @RednekGamurz4 күн бұрын

    I actually don't mind the new MVS speed, but the main problem is in the input delay. 30 frames is a lot, and combined with the slower speed of the game makes the new MVS feel sluggish and unresponsive.

  • @RPS_FGC

    @RPS_FGC

    4 күн бұрын

    For what it's worth, they added the ability to change the input buffer to your liking in the latest patch!

  • @RednekGamurz

    @RednekGamurz

    4 күн бұрын

    @@RPS_FGC Oh cool, I didn't know that. Might have the give the game one more chance. Granted, the input delay wasn't the only thing keeping me away (the monetization and FOMO aspects are horrible), but that's a great change at least.

  • @tristanwin
    @tristanwin8 күн бұрын

    Thank you! I really like the beta and while I did find it more fun I think its in a better state now for fairness.

  • @SSJPENGUIN
    @SSJPENGUIN5 күн бұрын

    Nick All-stars 1 changed physics & DI multiple times in the early patches & it felt like the developers lacked a clear vision for the final game It also fragmented the playerbase, similarly to what's happened with multiverses

  • @fiddlestickjones
    @fiddlestickjones6 күн бұрын

    A games speed can also entirely depend on the matchup, for sonic the fighters the character i main bark is the character that requires a significant amount of spacing to work effectively, and while every character requires that quite alot bark requires some of the most out of the cast other than the zoners, and the fastest character with the most shmovement is sonic (crazy am i right) so its like im trying to fight a fast game character while im in a slow game character, keep in mind sonic the fighters is a more slow game than most and reading is heavily important, so sonic isnt too bad but bark doesnt make it easy.

  • @chef_dude
    @chef_dude9 күн бұрын

    Hey I love your channel and your MVS videos! I was someone who thought the speed change was weird when Multiversus first came out but then I got slightly used to it, all I want is for the input buffer to be fixed 😭

  • @SlunkyBoi
    @SlunkyBoi2 күн бұрын

    Awesome video, amazing editing, and great narration, but I do have to push back on your section about melee. That is not what low level melee is like at all, and whiff punishing fox dair is like day 1 stuff for a marth. Even at absolute top level, hitting a marth’s shield is far from a guaranteed opening even for mango or ibdw. An advantage sure, but at low level nobody is mixing 500 different options and reading how you’ll react. True low level melee is dominated by dashback, plat camping, and shield grab. I’m a veteran falco, and often play my non-spacie secondaries against newer spacies, and trust me the shield pressure is far from airtight or oppressive, and I’m not using hyper technical options to escape, I’m just rolling at the right time, or grabbing. I think I would’ve included how technically difficult spacie shield pressure is, and how hard it is to account for all the different shield options your opponent can do and still get a good punish if they do roll, jump, spotdodge, wd back, light shield, grab, aerial etc. Yes fox has the tools to deal with all of those, but he has to guess just like the marth does. Anyway this is just a nitpick, I loved the video overall!

  • @mike4455
    @mike44557 күн бұрын

    Game is a bit worse than beta because Freedom of movement is gone, along with different fighting styles each character had. Game is slower but less rewarding with way too much hitstun There are characters that are just not fun to fight, not because they are good, but because this game doesn't address the advantage dodge distance gives certain characters, making then safe.

  • @joshuaknox2724
    @joshuaknox27249 күн бұрын

    you sure know your stuff, great video dude...that mvc soundtrack brings me to somewhere special XD all i thought of was that head bobbing cat meme

  • @thenekokatze1141
    @thenekokatze11417 күн бұрын

    This made me think about Rivals of Aether

  • @DoctorRose
    @DoctorRose2 күн бұрын

    My one issue with Multiversus right now is just bad the movement is. As what people below me have said, it's so in-the-middle and safe that it doesn't reward anyone for playing fast or playing patiently. It messes with my brain every time, because I think a move would hit, but it either whiffs barely or opens me up in a way I didn't mean it to.

  • @gungy_vt
    @gungy_vt3 күн бұрын

    I played a decent amount of Finn before the changes and honestly never felt like games dragged on, but I never really played 1v1s because the game felt like it was designed with teams in mind. I enjoyed the game, I liked zipping around with dodgejumps and being able to play a game where I could move that fast but not instantly die upon getting hit (most of the time). Even the weird floatiness was fun at high speeds, in a way. It fulfilled the part of my brain that enjoys Melee without setting off the part of my brain that hates losing Melee in a flash because I'm bad. I tried playing the new release of Multiversus and I couldn't even bring myself to go into a game after trying Finn in training mode. It just felt like I was moving through molasses. Like I went to play Bloodborne and was instead greeted by Dark Souls 2. It felt gross. I know people enjoy that sort of feeling to a game, slower and more methodical where each action feels like it needs to planned and impactful, but I'm kinda an all or nothing type with gameplay speed. If I want a slower paced game, I'll just play turnbased games and card games; I play fighting games (an other realtime pvp games) when I want to feel like I need a sharingan to see and understand what's happening because it feels like a reward in itself to just simply parse the gameplay in my head properly and even more of a reward when I react to it correctly.

  • @chrisbalousjr9592
    @chrisbalousjr95928 күн бұрын

    I really like this vid as somebody who plays multiple fighting games, my thing is tho while recently playing sf6, guilty gear and tekken multiversus don't feel like a real fighting game. It's more of "choose a good character or get beat" which is normal cause every character nit the same but multiversus is absurd

  • @johnmarkson1998

    @johnmarkson1998

    8 күн бұрын

    its a live service game. there is no such thing as a good character. the moment a character is good (harley) then nerf her to the ground and remove her combos...

  • @darkest_thief
    @darkest_thief4 күн бұрын

    Yeah it’s so weird the games go by to fast but the characters move to slow

  • @spiffythealien
    @spiffythealien8 күн бұрын

    When talking about the actual speed of a fighting game you can't just consider movement speed, you also have to consider attack speed. The fastest possible attacks in games like Soulcalibur and it's lesser brother, Tekken, clock in at MAYBE 10 frames (0 frames if we're talking about throws in Virtua Fighter) but 10 frames is how long it takes for Ken's "slow" Heavy Punch to hit the opponent while his crouching Medium Kick is only 7 frames. It's like this because when the developers rereleased the same game as SFII Turbo they just cranked up the speed of the game past what it was actually designed for because too many people played a hacked, broken version called Rainbow Edition and realized the actual game was slow and unfun. In summary, SF is both too slow AND too fast.

  • @JoelTheParrot
    @JoelTheParrot8 күн бұрын

    nice

  • @XC11301991
    @XC113019917 күн бұрын

    I mean what matters in the end is if people have interest in watching/playing the game, and so far it's not looking good. Niche genre already.

  • @TheL0neDvrk0n3
    @TheL0neDvrk0n37 күн бұрын

    So I know this is a ME problem but I get alot of input lag like I use lebron James's should err tackle without his basketball (side special) and for some reason, the game makes it to where I have to use my dodge to get out the side special where he does the dunk. This punishes me and before I know it, I run out of dodges and basically what I'm trying to say is that I wish the input lag wasn't so heavy as well as a LITTLE more dodges like 3 more? Idk

  • @ezramoore9472
    @ezramoore94726 күн бұрын

    What's the song in the mvc montage?

  • @indigofenix00
    @indigofenix006 күн бұрын

    An important thing to note is that because of the nature of Multiversus' roster - namely, that characters are not all available from the outset and also the developers' goal to add a huge number of characters over time - it's dangerous to make gameplay to be too knowledge checky, because the learning curve will grow exponentially with each new character. Since each character also plays very differently, a game revolving around pure fundamentals won't work either. So things need to slow down.

  • @evilded2
    @evilded28 күн бұрын

    I appreciate the marvel compilation.

  • @youcantbeatD
    @youcantbeatD6 күн бұрын

    I've played everything from rivals to brawlhalla, skullgirls to street fighter, so honestly, Game speed isn't important to me as long as the game is fun, and Multiversus is pretty fun to me. I think I have more fun with it now than I did in beta, but beta had cooler combos which I do miss, but I also didn't like getting hit by said combos, so I'll take the trade off!

  • @TonyDupre
    @TonyDupre7 күн бұрын

    Always enjoy the videos. However, I would make sure to really watch the video as you're finalizing the edit. There were quite a few spelling and grammatical mistakes that were really noticable.

  • @Stimpleton98
    @Stimpleton98Күн бұрын

    Can you make a Multiversus character comparison with characters from Nick all star brawl 2? I’d love to see Ren & Stimpy being compared to Taz (They both play like Wario)

  • @Nostopluv
    @Nostopluv3 күн бұрын

    I’m crying multiverses looks likes it’s fighting in water

  • @DonnyKirkMusic
    @DonnyKirkMusicКүн бұрын

    I do feel like Melee becomes too much for a true beginner to parse for about like 50 hrs of play, maybe more even? You end up where your eyes kind of glaze over the fine details and its just a mess. After a while you get it, but it takes a long time and a lot of getting hit, taking unwanted dmg, mistiming crucial movement, wrongly DIing, etc.

  • @andreworders7305
    @andreworders73057 күн бұрын

    It’s a bit slow for a platform fighter, but walk speed in a traditional fighter is even slower

  • @deathcatthor
    @deathcatthor8 күн бұрын

    i love marbles capcom

  • @andreworders7305
    @andreworders73057 күн бұрын

    4:27 why are both players using the same team?

  • @chibinya

    @chibinya

    5 күн бұрын

    Because there's only like 6 good characters in that game.

  • @JaceAce22
    @JaceAce225 күн бұрын

    Multiversus is way too slow for me. Each attack, even the jabs, are a full animation production showcase instead of a functional button press attack. And not all of the attacks have a tanky impact to pay off for their anticipation and release. It's like you really have to plan ahead which attack you'll, and then put yourself in place, instead of fluidly moving in where you want, and then attacking the moment you press a button. Not talking about button lag, a complete 1/3 of second of anticipation after a button press kind of slow.

  • @agentrevenge3370
    @agentrevenge33705 күн бұрын

    Lethal League: Blaze is a good Fighter. It’s fun, simple, fast pace and a good time with friends.

  • @stardark9mc
    @stardark9mc9 күн бұрын

    good work

  • @spriteacola9818
    @spriteacola98188 күн бұрын

    Someone actually speaking facts about the game? Thank GOD.

  • @miguelcamacho105
    @miguelcamacho1058 күн бұрын

    New speed is whatever to me. I played Smash 4 and enjoyed it. What I can’t get past is how much of a slog it feels to play anyone after getting so used to the speed of the beta.

  • @johnsurgery3835
    @johnsurgery38354 күн бұрын

    I’ll be lucky if anyone even reads this but indirectly I think faster games are better if a faster games means plink ground and air dash in marvel, wave dash in melee or Korean crouch dash and side stepping in tekken then a faster game is funner but I see it as a game with freer movement

  • @howitfeelstonotchew5gum
    @howitfeelstonotchew5gum2 күн бұрын

    song at 9:18?

  • @RPS_FGC

    @RPS_FGC

    2 күн бұрын

    @@howitfeelstonotchew5gum All star rest area: Super Smash Bros Melee

  • @howitfeelstonotchew5gum

    @howitfeelstonotchew5gum

    2 күн бұрын

    thanks man :)

  • @noxidgaming1114
    @noxidgaming11146 күн бұрын

    correct me if I’m wrong, but I’m surprised no fighting game has ever had an option to adjust the game speed to fit people’s preferences. It seems really obvious yet it hasn’t happened yet.

  • @RPS_FGC

    @RPS_FGC

    6 күн бұрын

    Funilly enough, one of the first mainstream fighters did that. SF2 Turbo had a meter you could adjust for how fast the game would play if I remember correctly

  • @noxidgaming1114

    @noxidgaming1114

    6 күн бұрын

    @@RPS_FGC Oh f**k you’re right. I also just remembered that Darkstalkers did the same thing and now I feel stupid. I guess I was thinking for games like Multiversus so you could please both ends.

  • @dualbasilisk
    @dualbasilisk7 күн бұрын

    0:27 drive rush has entered the chat

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