The Short Circuit Is Weird

Ойындар

Check out War Thunder and use my link for a free large bonus back with boosters, vehicles, and more: playwt.link/uncledane ! War Thunder is a highly detailed vehicle combat game containing over 2,000 playable tanks, aircraft, and ships spanning over 100 years of development. Immerse yourself completely in dynamic battles with an unparalleled combination of realism and approachability.
I thinking we could call it the func jump. My dream update contains a patch to this item that makes the damage tick even when an enemy is not inside of it so this can be done whenever. I'm sure Valve is getting right on that as we speak!!! :D
My discord, socials, TF2 servers, merch, information about my in-game settings, and video credits (such as the music used in my videos) can be found on my website at uncledane.com
Thumbnail SFM made by: / py_bun
Various animations by @shounic
Sound editing and mixing by @SoundSmithTF2
Reason this video exists: @Anthid_
Hammer jargon translator: @grizzlyberry
0:00 - intro
2:51 - deleting
4:59 - jumping
8:21 - jumping (higher)
12:12 - jumping (even higher)
13:30 - jumping (even higher still)
13:54 - outro

Пікірлер: 1 700

  • @UncleDane
    @UncleDane4 ай бұрын

    Check out War Thunder and use my link for a free large bonus back with boosters, vehicles, and more: playwt.link/uncledane ! War Thunder is a highly detailed vehicle combat game containing over 2,000 playable tanks, aircraft, and ships spanning over 100 years of development. Immerse yourself completely in dynamic battles with an unparalleled combination of realism and approachability.

  • @bbeckett3809

    @bbeckett3809

    4 ай бұрын

    I was just watching ur old short circit video. Man

  • @allenisballin2846

    @allenisballin2846

    4 ай бұрын

    Damn

  • @kingcrawful7903

    @kingcrawful7903

    4 ай бұрын

    nuh uh

  • @azure273

    @azure273

    4 ай бұрын

    common uncle w

  • @Omabatfartsbruh

    @Omabatfartsbruh

    4 ай бұрын

    why did that infect your intro

  • @bobertbang
    @bobertbang4 ай бұрын

    Not a Demo main myself, but I've played enough of him to recognize that the "Dynamic Surfaces" Dane talks about are all the same surfaces that stickies don't actually stick to, but instead just slide across!

  • @tappajaav

    @tappajaav

    4 ай бұрын

    Now that you mention it I can make the connection between certain final parts of maps - have played plenty of demo, but it didn't really cross my mind before. Guess it's just something I remembered to not try sticking ground there and forgot otherwise

  • @YouzACoopa

    @YouzACoopa

    4 ай бұрын

    time to investigate cp_steel

  • @Eagan_Gbao

    @Eagan_Gbao

    4 ай бұрын

    Also not a demo main but I was thinking the same thing. However, I was under the impression that the concrete block at 10:45 was sticky-able (I could be wrong, appreciate if someone could check) so that seems to be an exception?

  • @dothedotxom

    @dothedotxom

    4 ай бұрын

    Control points are able to hold stickies im pretty sure

  • @QuintessentialWalrus

    @QuintessentialWalrus

    4 ай бұрын

    @@Eagan_Gbao The concrete barrier isn't dynamic -- it's the wooden sign that comes out of it.

  • @MlguelPires
    @MlguelPires4 ай бұрын

    Can't wait to go back to TF2 and see people going crazy on the last point of badwater

  • @cherrydude.378

    @cherrydude.378

    4 ай бұрын

    And the swarm of engineers trying all the spots

  • @CoolSs

    @CoolSs

    4 ай бұрын

    and failing miserably

  • @TF2_Gamer

    @TF2_Gamer

    4 ай бұрын

    you'll join and then hear it... "boom headshot"

  • @podporWidelec

    @podporWidelec

    4 ай бұрын

    @@TF2_Gamer Snipin's a good job, mate

  • @yimyom

    @yimyom

    4 ай бұрын

    It's challengin' woark, outta doars..

  • @21deciBels
    @21deciBels4 ай бұрын

    Basically, every prop where Jarate and Mad milk "rolls" off is eligible for a Short Circuit jump

  • @cicloneike

    @cicloneike

    3 ай бұрын

    That and where Stickies roll off as well.

  • @Max0r
    @Max0r3 ай бұрын

    thank yuou uncle danothan

  • @startown4814

    @startown4814

    3 ай бұрын

    when incorrect summary of elden ring | shit & cum?

  • @jakestaheli8532

    @jakestaheli8532

    3 ай бұрын

    Max0r plays tf2??

  • @codyjordan8722

    @codyjordan8722

    3 ай бұрын

    fascinating.

  • @carlosbustos8096

    @carlosbustos8096

    3 ай бұрын

    Dude i cant escape the ultrakill fandom

  • @t_bcYT

    @t_bcYT

    3 ай бұрын

    keep running or join them

  • @_CRUMPP_
    @_CRUMPP_4 ай бұрын

    This could quite possibly create the first ever line of engineer jump maps.

  • @panofnoodlez1377

    @panofnoodlez1377

    4 ай бұрын

    Sentry jump maps are a thing

  • @griggorirasputin6555

    @griggorirasputin6555

    4 ай бұрын

    A new type of jump is fun, but sentry jumps have their own cool stuff to em

  • @JigglesMcRibs

    @JigglesMcRibs

    4 ай бұрын

    @@panofnoodlez1377 In fact, you can get through a ton of jump maps as engi already.

  • @panofnoodlez1377

    @panofnoodlez1377

    4 ай бұрын

    @@JigglesMcRibs Yeah I know the original jump academy you can

  • @yesthisisdonut

    @yesthisisdonut

    4 ай бұрын

    ​@@JigglesMcRibs you can, but it's slow, tedious, often very inconsistent and over all not as fun as just playing the map with the intended class. this tech here is interesting because it's basically like rocket jumping, but with very short range rockets. it would be interesting to come up with ways to make the balls sync up etc

  • @SirNarax
    @SirNarax4 ай бұрын

    I suspect the game when checking to see if it had collided with an object it sees several objects the exact same distance away and triggers multiple explosions without asking questions. If that were true you'd be able to shoot at a corner at the perfect angle so that the ball collides into both walls at the exact same time. If it were possible it would be impossible to do this without console commands because being even a unit closer to one wall would trigger it on that surface I imagine.

  • @DashFlashTheLife

    @DashFlashTheLife

    4 ай бұрын

    Yo; you must be the editor! Great video!

  • @InsightReasoning

    @InsightReasoning

    4 ай бұрын

    This issue is actually replicated in different instances with different results. Most notably, Soldier with Gunboats. When an enemy is hit with the rocket you use to rocket jump with, the damage you take is increased to where you don’t resist your own attack. It seems hitting an enemy removes attributes that call for how the attack affects the user. I imagine Engineer’s short circuit has a hidden attribute to have no self inflicted damage, and so, that attribute is removed when hitting an enemy.

  • @the_potatoe

    @the_potatoe

    4 ай бұрын

    how did you comment 7 hours ago when the video was released 11 minutes ago?

  • @Treblaine

    @Treblaine

    4 ай бұрын

    Or into the part of the corner which touches the wall to theoretically reach three surfaces simultaneously.

  • @Tkmined

    @Tkmined

    4 ай бұрын

    Stop me if I'm wrong, but I believe tf2 calculates wall collision according to a process order, so one wall would trigger the detonation while the second one is only noticed after the explosive is gone.

  • @pux0rb
    @pux0rb4 ай бұрын

    Ah yeah, as a map maker, as soon as you mentioned "weird surfaces" I was like "oh that has to be a func_door or func_brush". Those surfaces also don't play nice with stickybomb which won't stick to them sometimes. In some cases, they stick but don't move with the door and thus remain "floating" in the air, and in other cases, they simply roll off until they hit a normal surface and stick to that. Source is weird about moving geometry.

  • @bugsmith9751

    @bugsmith9751

    4 ай бұрын

    i wonder if thats an issue of z fighting affecting the physics of the surface that its trying to stick to, you would probably know better, so if you have any idea i would love to know!

  • @matthewhill5734

    @matthewhill5734

    3 ай бұрын

    I dont think source is weird about moving geometry, I think source is just plain weird

  • @Suspicious-Carl

    @Suspicious-Carl

    2 ай бұрын

    Oh i thought not being able to put stickies in certain places was a balance thing

  • @irregularassassin6380

    @irregularassassin6380

    2 ай бұрын

    @@Suspicious-CarlNot to my knowledge, no. Engineer not being able to place buildings in certain spots _is_ a balance decision, but I've never heard anything about Demo's stickies. It's usually weird map features being weird. Similar map features were responsible for the Righteous Bison and (more importantly) the Wrap Assassin being literally unusable in certain areas, like Badwater Last, for a long long time. Basically, their projectiles would instantly collide with these massive physics brushes and just disappear as soon as they were created. Big problem, definitely not balance related. The bug would even occur on some random staircases on other maps. Thankfully, it has been fixed.

  • @huttyblue

    @huttyblue

    2 ай бұрын

    ​@@irregularassassin6380The likely reason is the sticky rules were decided for the 6 maps tf2 originally launched with that just used moving brushes for doors(and trains), and having the stickies slide up with a door when it opens would cause all sorts of bugs. There is a dedicated func_nobuild entity mappers can use to specify where engie can't build. (the spawnroom entity also blocks building)

  • @Vorobey69
    @Vorobey694 ай бұрын

    I've tried jumping around on tr_walkway indeed and had no idea why i jumped higher sometimes, this explains it, cheers! Very clean editing too

  • @mr.d00m37

    @mr.d00m37

    4 ай бұрын

    Vorobey you are the GOAT man

  • @wr3nche5

    @wr3nche5

    4 ай бұрын

    vorobey jumpscare

  • @ClydeIsFake

    @ClydeIsFake

    3 ай бұрын

    hi vorobey

  • @cowboypeashooter

    @cowboypeashooter

    3 ай бұрын

    I sense gameplay footage

  • @cherrydude.378
    @cherrydude.3784 ай бұрын

    This is why I love TF2. 17 years and the game hasn't been explored to it's fullest potential! Edit: My comment got liked by Uncle Dane!! I'm so happy!

  • @burnthompson286

    @burnthompson286

    4 ай бұрын

    All the best games have that crazy jank that even the devs just have to say "idk, it just works!"

  • @Alexandritax

    @Alexandritax

    4 ай бұрын

    have your 100th like of the day.

  • @damsen978

    @damsen978

    4 ай бұрын

    I think it was already, because bots.

  • @ecciq

    @ecciq

    4 ай бұрын

    Tf2 players too busy spending 5k hours playing the game, somehow not improve in that time and result in calling any good players cheaters (can include racist comments)

  • @cherrydude.378

    @cherrydude.378

    4 ай бұрын

    @@damsen978 No it wasn't, just because bots exist doesn't mean the game hasn't been explored yet, in fact I think the content creation in TF2 hasn't been fully explored, even if Valve doesn't give the game updates, look at the videos we got from people like Solarlight, Uncle Dane, Elmaxo, Great Blue, The Chucklenuts.

  • @BlueShellshock
    @BlueShellshock4 ай бұрын

    Joker: "I believe what doesn't kill you, just makes you... stranger."

  • @goodboi3319

    @goodboi3319

    4 ай бұрын

    For anyone wondering look up “Tommy wiseau joker”

  • @blueshellchaser4920

    @blueshellchaser4920

    4 ай бұрын

    Omg it’s a blueshell in the wilde

  • @segadoeswhatnintendont

    @segadoeswhatnintendont

    4 ай бұрын

    And it really doesn't kill people because it's main use is defensive!

  • @fakeplayer9088

    @fakeplayer9088

    4 ай бұрын

    Get out!

  • @alexs5814

    @alexs5814

    4 ай бұрын

    Batman: "I never asked for this!"

  • @dumphat
    @dumphat4 ай бұрын

    9:23 Anthid : *forbidden information* Shh dont tell vale Dane : Shows it to us But to be fair what are they gonna do? fix it? yeah right

  • @averageeughenjoyer6429

    @averageeughenjoyer6429

    4 ай бұрын

    That’s the only thing they ever fix

  • @torpid5092

    @torpid5092

    4 ай бұрын

    "TF2 Update 2/2/2024 - Fixed the Engineer being able to jump with the Short Circuit - Removed VAC and the Votekick system - Updated the localization files"

  • @slendyfia_9497

    @slendyfia_9497

    4 ай бұрын

    ​@@torpid5092 NOOOOOO

  • @okie9025

    @okie9025

    4 ай бұрын

    ​@@torpid5092 You forgot: - Removed ability for accounts worth less than 50 USD to play online matches (this will help the bot situation) - Removed Herobrine

  • @Pudding404
    @Pudding4044 ай бұрын

    Be expecting a massive influx of short circuit battle engineers on badwater in the coming month. Or just shortcurcuit jumpmaps, one if the two. *Or both*

  • @soggybreadman4035

    @soggybreadman4035

    3 ай бұрын

    Bro, an engineer short circuit jump map along the same quality and caliber as that one pyro detonator jump map would be sick. I could imagine them building obstacle courses using pieces of geometry and map layouts copied from other maps with these weird func surfaces, so that if you get good at one course... those skills will naturally transfer over to the real maps that have those geometries.

  • @Finnaware
    @Finnaware4 ай бұрын

    Okay Dane, Short me Circuit...

  • @Finnaware

    @Finnaware

    4 ай бұрын

    My Circuit has been Shorted, cool stuff

  • @seanwilson5753

    @seanwilson5753

    4 ай бұрын

    how was it

  • @danielbob2628

    @danielbob2628

    4 ай бұрын

    ​@@seanwilson5753Truly circuit-shorting.

  • @Finnaware

    @Finnaware

    4 ай бұрын

    @@seanwilson5753 Happy new year 1997!

  • @biggestestMatt

    @biggestestMatt

    4 ай бұрын

    she Uncle on my Dane til I Short Circuit

  • @Fppiq
    @Fppiq4 ай бұрын

    To me this will always be the Blu Team Class Wars Gun of all time

  • @antoni4582

    @antoni4582

    4 ай бұрын

    ain't that the truth lmfao, that shit is a requirement for some matches

  • @DevixianTheOriginal
    @DevixianTheOriginal4 ай бұрын

    THANK YOU FOR EXPLAINING THAT ABOUT THE DELETING THING. I've encountered some projectiles that just go through the damn thing but nobody ever believed me when I talked about it.

  • @taylorpinkblob5140
    @taylorpinkblob51404 ай бұрын

    also shout out to ethan soundsmith for the insane audio mixing/editing and musical choices for this video, it was so nice to listen

  • @alexkaplan6581

    @alexkaplan6581

    4 ай бұрын

    Mr. Stereotypes

  • @mewmew8932

    @mewmew8932

    4 ай бұрын

    the Guide to all Menn@@alexkaplan6581

  • @SmubFinger
    @SmubFinger4 ай бұрын

    hypothesis: Animated surfaces count as two surfaces occupying the same space with one invisible and the other visible at any given moment. The game knows things explode when they hit surfaces, and both surfaces being there sends two explosion outputs.

  • @DrMonty-ng5fo

    @DrMonty-ng5fo

    4 ай бұрын

    That's a great theory, can't think of any better explanation

  • @user-gh1uv6cb8h

    @user-gh1uv6cb8h

    4 ай бұрын

    With this logic, stacking 2 dynamic surfaces would result in 4 explosions, but instead we see 3

  • @strangejune

    @strangejune

    4 ай бұрын

    Probably not. That would be an incredibly silly way to code objects that change.

  • @SmubFinger

    @SmubFinger

    4 ай бұрын

    @@strangejune tbf tf2 coding itself is very silly consistently

  • @unknowndetail625

    @unknowndetail625

    4 ай бұрын

    i thought about the same thing, to bias this hypothesis even more is that if you lag when the game ends by leading the cart you will see the two floors on badwater, i had a realy bad internet and pc and i cant express how many times i saw that bug

  • @the-dn3zw
    @the-dn3zw4 ай бұрын

    Im about to leak sensitive engineer blueprint on the war thunder forums to make the game more realistic.

  • @redamber483

    @redamber483

    4 ай бұрын

    quote from Scout : "Here's a schematic for you , my a$$"

  • @chipflakethesillyone

    @chipflakethesillyone

    4 ай бұрын

    ​@@redamber483Alrighty then, erectin' an ass.

  • @orlandodanielgonzalezalcar3360

    @orlandodanielgonzalezalcar3360

    4 ай бұрын

    ​@@redamber483erectin' an ass

  • @Atdoam

    @Atdoam

    4 ай бұрын

    MannCo would like to know your location

  • @willkeinnamen5829
    @willkeinnamen58294 ай бұрын

    Amazing how TF2's code is so bugged that there are still getting glitchy/buggy mechanics discovered even 17 years later

  • @AvastAntiPony9445
    @AvastAntiPony94454 ай бұрын

    Basically objects can touch multiple things in the same frame. And I guess (I haven't checked) they've made the ball explode _per touch callback_ on a solid object. So what happens on thin objects like the control point, it both touches the world, *_and_* the Control Point prop at the same time.

  • @tev5040
    @tev50404 ай бұрын

    I dont normally leave comments, but wow this video was phenomenally produced. The animations, research, everything is so great. I love shounic’s content and so i can tell he helped with this vid too. instantly one of my favs of yours.

  • @lord_toker

    @lord_toker

    4 ай бұрын

    Shounic's stuff is very distinctive, the collaboration is really nice to see.

  • @Rami1039

    @Rami1039

    4 ай бұрын

    Except for the ad tho

  • @trixsomethingsomething2095
    @trixsomethingsomething20954 ай бұрын

    "Dispenser going up!" *Doo doo doooo, doby, dooooo, doby doo, do do do, do dooo! Doo doo dooo, doby, dooooo, doby doo, do do do, do dooo!* "Well, Guess that'll do."

  • @ImortalSlayerchannel

    @ImortalSlayerchannel

    4 ай бұрын

    You did the thing

  • @trixsomethingsomething2095

    @trixsomethingsomething2095

    4 ай бұрын

    ​@@ImortalSlayerchannelYes!

  • @crockstonyt

    @crockstonyt

    4 ай бұрын

    The only good comment on this video

  • @PekaCheeki
    @PekaCheeki4 ай бұрын

    immediately recognized shounics editing when diagrams started showing up, goated tf2 creator carrying the scene rn

  • @user-kk7co7ux5f
    @user-kk7co7ux5f3 ай бұрын

    Having an "this is sponsered by" just smoothly fade in AND seeing the dispenser actually play the video gave me that feeling from watching a new season of something, amazing

  • @wet0wl
    @wet0wl4 ай бұрын

    I think implementing this as an actual feature where an enemy isn’t required would be a really neat and unique buff to the short circuit that also gives Engie a much needed reliable movement tool.

  • @Ch33seGr8er

    @Ch33seGr8er

    4 ай бұрын

    Give Engie a Jumper weapon like the Rocket & Sticky Jumper called the Circuit Jumper.

  • @wet0wl

    @wet0wl

    4 ай бұрын

    @@Ch33seGr8er I don’t think it’s needed. I feel like the metal amount takes away the need for damage in the first place.

  • @ahunter7563

    @ahunter7563

    4 ай бұрын

    @@wet0wl At no damage cost,it would mean you could have an engineer with higher health and arguably higher mobility than scout. Being able to fire 3 "rockets" that don't damage you is pretty insane,when the weapon can also just be used normaly for it's intended use. A jumper version would be way more fair and allow interesting mini sentries placement

  • @wet0wl

    @wet0wl

    4 ай бұрын

    @@ahunter7563 We’re talking about the base jump here, not the super high one. Perhaps the super high one could talk the place of the old jump where it requires enemy damage but the base jump would not be too unfair for the metal cost.

  • @Buglin_Burger7878

    @Buglin_Burger7878

    3 ай бұрын

    ​@@wet0wl It doesn't need to be high to have a huge impact, the Engi can build a tele after their jump. Consider how often there are points Attack can't cross unless they are Soldier or Demo. The Engineer brings Medic, Pyro, Heavy, and Sniper all to these points, points which normally require passing the objective. Engineer's lack of mobility is actually very important given he gives his ENTIRE TEAM instant map crossing mobility. Increase to his vertical reach and horizontal reach without another enemy near would mean you need to, on defense, have people covering every spot the Engi could sneak to which means less people defending the objective. A simple combo of Short, Eureka/Gunslinger, and Widow can be very oppressive.

  • @SimulatedLecter
    @SimulatedLecter4 ай бұрын

    I'm going to see a bunch of short circuit engineers in my games now aren't I.

  • @JackRabbittm

    @JackRabbittm

    4 ай бұрын

    Definitely in Badwater and badnblitz last if nowhere else... Soldiers and Demomen are already horrified.

  • @TheDoc_K

    @TheDoc_K

    4 ай бұрын

    I mean, you were going to see them anyway. but they fly now.

  • @SenpaiSocrates

    @SenpaiSocrates

    4 ай бұрын

    to be fair, i used it before it was brokenly funny

  • @LucidMakesVideos
    @LucidMakesVideos4 ай бұрын

    Glad to see that there's still videos for this incredibly niche, unknown, undergound, indie FPS class-based shooter from 2007. Thanks Ankle Don!

  • @eGrillad
    @eGrillad4 ай бұрын

    I absolutely love your decision to use the JSR soundtrack, glad to still see the game's music is still holding up :')

  • @colemanbubar5098
    @colemanbubar50984 ай бұрын

    0:41- Well I for one absolutely adore Deus Ex: Human Revolution.

  • @hemingwaybromfield3722

    @hemingwaybromfield3722

    4 ай бұрын

    Same. Immersive Sims are too niche to be well known, sadly.

  • @nekakagiggle

    @nekakagiggle

    4 ай бұрын

    It's so over for Deus Ex fans

  • @AzureFoxen

    @AzureFoxen

    4 ай бұрын

    I just finished play Dues Ex for nostalgia

  • @krulak292

    @krulak292

    4 ай бұрын

    ​@@hemingwaybromfield3722deus ex is very well known tho, too bad the Japanese main studio hates their western counterpart doing better then them

  • @mewmew8932

    @mewmew8932

    4 ай бұрын

    i've heard of it a lot@@hemingwaybromfield3722

  • @C0DY420
    @C0DY4204 ай бұрын

    The discovery of short circuit jumping could honestly make it more viable

  • @LeafMaltieze

    @LeafMaltieze

    4 ай бұрын

    It was already very viable, especially on payload maps where you get free metal from the cart to spam the hell out of the ball, and invalidate most projectile weapons. If you weren't using it, that's on you.

  • @Humanresouces

    @Humanresouces

    4 ай бұрын

    ​@@LeafMaltiezeI think he means that it makes it even better, like the detonator.

  • @mikehatter979

    @mikehatter979

    4 ай бұрын

    @@LeafMaltieze I like to think there is a special place in hell for people that do this and people that build phlog through gates during setup time. I understand "the game allows it, so why not use it" logic, but I'd feel dirty doing either. Just my opinion.

  • @StickCannon

    @StickCannon

    4 ай бұрын

    Its been discovered ages ago its just a small risky gimmick

  • @CrunchyCrumbles

    @CrunchyCrumbles

    4 ай бұрын

    this is true! before discovering the short circuit jump, many people considered short circuit jumping to be a non-viable strategy

  • @kendallparrish4751
    @kendallparrish47513 ай бұрын

    Living for the jet set radio future audio in the background I love that game

  • @dabobhimself2967
    @dabobhimself29674 ай бұрын

    I wanna see an uncle Dane intro where when his engie drops the toolbox he just crushes his toe and screams.

  • @bendypencil2519
    @bendypencil25194 ай бұрын

    I nearly screamed when I heard the song at 8:23 I've always thought to myself it would be amazing in this kind of video lmao, great work dane

  • @robinrai4973
    @robinrai49734 ай бұрын

    love the 90s tracks and sfx utilising this jank is straight out of melee too lol

  • @fann3447
    @fann34474 ай бұрын

    Seventeen years after its release and I'm still learning

  • @wizops5773
    @wizops57734 ай бұрын

    The nice nascar detail at the tr_floatway caught me off guard 😂😂

  • @sparklebum
    @sparklebum4 ай бұрын

    8:35 yeehaw deliveryboy jumpscare

  • @Manchweld

    @Manchweld

    22 күн бұрын

    I was so confused for a second (i didnt understand what was going on there)

  • @lyra5366
    @lyra53664 ай бұрын

    I'm not a hammer guru or even a tf2 map maker by any metric, but I am willing to bet that the underlying reason for the funkiness of the "dynamic" surface is because they have multiple "states", with the short circuit colliding with all of these states at once; there might be two overlapping hitboxes (at a minimum) and this causes the ball to detonate. This tracks because I've heard half-life 2 has similar hitbox shenanigans, with objects / environments possessing particularly strange hitboxes. Overall though this was a super interesting video, and I'm also really glad I've never touched hammer as I'd go insane lmao.

  • @pikazooka

    @pikazooka

    4 ай бұрын

    Imagine a map where a random majority is dynamic surfaces

  • @Puffchuffer69
    @Puffchuffer694 ай бұрын

    I love the jet set radio music and aesthetic this video has. Crazy good editing too!

  • @Sirebellum1337
    @Sirebellum13374 ай бұрын

    I think it says a lot about shounic that I recognized his editing style before seeing his name in the description

  • @Iron_Soil
    @Iron_Soil4 ай бұрын

    If not for wrangler well, existing. Short circut whoud be very good. Same stuff as medic melles or primaries

  • @-RandomStranger-

    @-RandomStranger-

    4 ай бұрын

    How to balance the wrangler: make it a primary 👍

  • @wet0wl

    @wet0wl

    4 ай бұрын

    @@-RandomStranger-Like would it replace the shotgun or be an attachment to a weak shotgun?

  • @The-jy3yq

    @The-jy3yq

    4 ай бұрын

    ​@@wet0wl"Who needs a shotgun with _Sentries_ like these?~" but seriously Wrangler is completely OP why does the Engie have the delete button with 6 rounds *AND* the haha funny 3x hp Sentry with absurd aiming capabilities

  • @forceawakens4449

    @forceawakens4449

    4 ай бұрын

    ​@@The-jy3yqif they just removed the bubble it would be balanced since it tunnel visions the engie a lot, and leaves the sentry disabled for a but when it reboots the tracking

  • @Fatsaver

    @Fatsaver

    4 ай бұрын

    Bro the Wrangler is way more balanced than the Short Circuit. As a Demo or Soldier i'd love to fight a Wrangler instead of that shit.

  • @pipeshokan9752
    @pipeshokan97524 ай бұрын

    Hey Uncle! I've always loved playing Engie, but just started playing battle engie and i love it! (the same day i graduated as an engineer irl lol, that must mean something). Been following your guides and im finally having fun again playing TF2! Thanks for your videos, they really help! (and they are AWESOME) :)

  • @JayzealiaBanks
    @JayzealiaBanks4 ай бұрын

    It’s great that every artist on bomb rush Cyberfunk got they music available to use for creators. My fav music on a lot of videos I never expected them to be

  • @endogladry9073
    @endogladry90734 ай бұрын

    I love to see you making the content you want to make, Dane. You’re a big part of what got me back into TF2 after years. Keep having fun ❤❤

  • @thegreatautismo224
    @thegreatautismo2244 ай бұрын

    4:24 Awesome shounic-style editing

  • @ilikecurry2345

    @ilikecurry2345

    4 ай бұрын

    Either it's Shounic-style, or it's actually Shounic himself.

  • @physicsland3264

    @physicsland3264

    4 ай бұрын

    It actually is shounic, judging by the description

  • @ilikecurry2345

    @ilikecurry2345

    4 ай бұрын

    @@physicsland3264 Let's leave it at that. There's a million "OHMAHGAWD IZZ DATT SHOW-NICK" comments as it is already.

  • @thegreatautismo224

    @thegreatautismo224

    4 ай бұрын

    @@physicsland3264 Huh, I looked but I didn't see his name. I literally just skipped over it lmao

  • @-VictorGames-
    @-VictorGames-4 ай бұрын

    Short circuit is permanently attached to all of my engineer loadouts. I find it to be an excellent finisher or to combo with shotgun. Yes you use up all of your metal, yes it must be used as a finisher that is reliable but low damage, but if you secure the kill... you get half of it back, and if you live that is far faster for upgrading than facing the respawn timer. With explosive classes, the damage it deals close up can be fairly low risk for enough reward it can win the exchange. And if I'm pushing up to the point I am resorting to the thing, I've probably got my buildings positioned, and will need to risk/roam for metal anyway. Possibly depends on where the nest is relative but still. Dane you've mentioned balancing it particularly on pushing carts... maybe it should be coded to prevent collecting metal while SC is deployed. It could still generously be applied from on a cart or dispenser yes, still be an effective tool, but that would stagger the sheer possible rate of spamming making the engie switch to his shotgun to recoup the metal.

  • @irregularassassin6380

    @irregularassassin6380

    4 ай бұрын

    Quick-switching to and from the Short Circuit could let the Engie bypass your proposed metal restriction. The metal collection prevention detection might need to last for a moment after the Short Circuit is put away, since dispensers and carts instantly give you your first tick of metal as soon as you enter range.

  • @-VictorGames-

    @-VictorGames-

    4 ай бұрын

    @@irregularassassin6380 then code however needed. I do feel such solution however accomplished fixes reasonable gripes. Adding downtime/use hassle solves where SC can be too oppressive. Yet doesn't harm typical use not it's side grade nature. It should be a viable projectile/explosive aoe counter. Just not an easily sustainable one. Bear in mind again it's my consistent engie secondary, I give up pistol to use it. Pistol is awesome there is already a cost paid. And I am fine to trim where it over performs. I just would highly prefer them not break combo-switch deathmatch play, for the sake of fixing niche issues. They've already tried very different iterations for SC and I think it's balanced aside a few quibbles.

  • @Score_Magala
    @Score_Magala4 ай бұрын

    What's funny is, some time back, I tried learning how to short circuit jump from one of your own videos, Dane. And not a lot of people knew about it then. So, now that this video hit trending, short circuit jumping is going to hit mainstream and I am thrilled for that

  • @buzzsburner.8286
    @buzzsburner.82864 ай бұрын

    I knew it was going to get crazy as soon as I saw dane short circuit jump

  • @DatSexyMew
    @DatSexyMew4 ай бұрын

    What'd be cool is if they removed the cattle prod thing that was basically useless, made the energy ball the primary fire, but then made M2 actually work like a rocket jump at the same cost, but without needing an enemy player to bounce off of.

  • @Evilevie11
    @Evilevie114 ай бұрын

    Rather than listening for multiple explosions it might just be easier to look at your remaining health, since every tick of damage takes the same amount of damage. Gunslinger engineers who have 105 health or 90 health remaining have found a double or triple explosion spot respectively.

  • @PrideOnInsightGamer
    @PrideOnInsightGamer4 ай бұрын

    Thanks Uncle Dane for showing us just how dynamic and func-y the Short Circuit truly is!

  • @darkranger116
    @darkranger1164 ай бұрын

    hell yeah dude, ive been doing this for years now, randomly finding a new dynamic surface over time (because i dont make maps and have no idea which ones were which) was always so much fun

  • @OfficialAlfiethegamer
    @OfficialAlfiethegamer4 ай бұрын

    I'm pretty sure the ball gives you greater jumps because Valve coded certain floors and control points incorrectly meaning that projectiles would slip off of them onto a surface that isn't coded like that. And I think that means that the ball will explode multiple times due to it sliding off a surface instead of exploding right then and there

  • @MacheTheFerret

    @MacheTheFerret

    4 ай бұрын

    iirc, projectiles slipping off of Dynamic Surfaces™ is an intended feature, particularly with stickies, because otherwise you'd have situations where you could shoot a sticky at a movable door while its closed, then when you open the door the sticky remains floating in the air, the game no longer checking if the sticky is actually touching a surface its allowed to stick to

  • @robert9016

    @robert9016

    4 ай бұрын

    Most of my hours are in Demoman, so remembering these spots will be a little easier.

  • @hughman3241
    @hughman32414 ай бұрын

    The engineer now has more rocket jumping mechanisms than soldier, lol

  • @lil_lion69
    @lil_lion694 ай бұрын

    As soon as I saw 4:30 I was like that is shounic, looked in the description and my thoughts were confirmed

  • @julixpinguimon8023
    @julixpinguimon80234 ай бұрын

    10:14 ok Dane you got me, great ad placement

  • @AnAshenSpirit
    @AnAshenSpirit4 ай бұрын

    this is some flare gun jump tier niche movement and i love it

  • @jimmymuffin6281
    @jimmymuffin62814 ай бұрын

    0:41 ill have you know my mother played that game

  • @masterofthecontinuum
    @masterofthecontinuum3 ай бұрын

    If valve added like 3 new crates, all with strangifiers for the weapons in the game that still have no strange variant(there's like 35-40 of them btw), I could die happy.

  • @eddygecko3184
    @eddygecko31844 ай бұрын

    This is one of the best tf2 deep dive videos ever made! I could not believe this video was 15 minutes, I heard the ending music and it felt like I'd only been watching for 3

  • @rami8354
    @rami83544 ай бұрын

    Everytime Dane comes up with an incredible specific or niche play for a weapon i get so excited watching his gameplay just imagining what if the thing was consistent and reliable to pull it off

  • @bac0ntoast
    @bac0ntoast4 ай бұрын

    I absolutely love the record scratching jetset radio type aesthetic going on in this video! Beautifully edited

  • @Keavon

    @Keavon

    4 ай бұрын

    It's a stylistic work of art. I'm amazed how polished his videos always end up being, and this one tops it.

  • @bac0ntoast

    @bac0ntoast

    4 ай бұрын

    @@Keavon for sure

  • @yoloswagprobro8227
    @yoloswagprobro82274 ай бұрын

    Love these styles of video Dane

  • @rock283
    @rock2833 ай бұрын

    On cashworks last, its because the vault door falls down onto the final point causing a third effect. You also can go into the vault and see the sweet sweet gold.

  • @krullachief669
    @krullachief6694 ай бұрын

    Most based soundtrack choice around.

  • @kuroyame973
    @kuroyame9734 ай бұрын

    i've been playing as engineer for 400 hourss and never knew you could jump with it

  • @TheGhostThatWas

    @TheGhostThatWas

    4 ай бұрын

    Don't feel bad. I've been playing for as long as Uncle Dane and I still learn new things constantly.

  • @user-zt3hc5qj2u

    @user-zt3hc5qj2u

    4 ай бұрын

    the space bar:

  • @DOG_EATER_1887

    @DOG_EATER_1887

    4 ай бұрын

    No matter how long you've been playing tf2, you're always learning something new! Just today I realized the guns a lot of the classes carry around can actually be fired with LMB. Crazy how much there is to this game!

  • @Fastrox
    @Fastrox4 ай бұрын

    It's always awesome to see that despite this game not having an update for 6 years the community still manages to find new ways to make every class a trolldier.

  • @Theorak
    @Theorak4 ай бұрын

    You know what needs to happen now: map makers, build a bouncy castle for shortcircuit engineers, using only those floor assets. Please.

  • @stolenshortsword
    @stolenshortsword4 ай бұрын

    YOOOOOOOO THIS WAS LINKED ON HIS WEBSITE ON THE MUSIC REDITS SECTION!!!!! I AM SUCH A GAMER!!! ALSO FIRST!!!

  • @kdariver8411

    @kdariver8411

    4 ай бұрын

    lol redits

  • @Loch_Ness_Lachster
    @Loch_Ness_Lachster4 ай бұрын

    As a pyro main, there is nothing like reflecting an engie’s short circuit bolt right back in his face and killing his team. It doesn’t make you invincible guys.

  • @CalpolMeister
    @CalpolMeister4 ай бұрын

    Love the Lethal League music btw, your song choices never go unnoticed uncle-san

  • @inktime4916
    @inktime49164 ай бұрын

    Uncle Dane song 1) He was born, he was grown In heavy Team Fortress times From Texas, super-class Genius in front of us Refrain Uncle DANE the engineer Sentry done and dispenser here Uncle DANE the engi-here Teleport us in right way Uncle DANE the engi-brain Galsses, hat and cool white beard Uncle DANE the engi-main Don't let down us anyway 2)Hey, look out, cause he is alright here Teleporting bread to our way And he knows everything, cause of his engi-gene Shoot gun, pistol, wrench, 10 thousand games And, new game and new win, with flawless victory Ask, who in this team, the engineer But with his EXP, you can't be gibus team And no matter train, or MGE He like rock, hard and strong He just crossed through hours pain And we must cap the point Here no fate, or talent - train! Engineering hard and smart Fun with enemy team loud You can hear you can feel But try gent, good, kind and quiet Refrain x2

  • @Sadihivoch
    @Sadihivoch4 ай бұрын

    now everyone will do this... uncool

  • @SUCHMISH
    @SUCHMISH4 ай бұрын

    7:53 You were practicing your Market Gardening there weren't you?? I also enjoyed the Jet Set Radio soundtrack, it's been a while since I listened to it!!

  • @coyphish5683
    @coyphish56834 ай бұрын

    I'm glad this came out. I've been fragging with the short circuit on battle engie and was surprised to see more people don't run it.

  • @berboy550
    @berboy5504 ай бұрын

    Just came back from school and my favrite uncle uploads another perfect video

  • @charu1473
    @charu14734 ай бұрын

    Game that nobodys ever heard of? Deus Ex HR is a fantastic game with a cult following

  • @STFwrinkle

    @STFwrinkle

    4 ай бұрын

    caught me off guard too

  • @Arakus99

    @Arakus99

    4 ай бұрын

    pretty sure it was sarcasm

  • @averagegamer5697
    @averagegamer56974 ай бұрын

    No way uncle dane posted again

  • @sexuallyconfusedpenguin2646
    @sexuallyconfusedpenguin26463 ай бұрын

    The quirk of double exploding when contact with dynamic surfaces actually also effects other weapons. Namely the dragon's fury is the one I found most notable. Since it then does 25 damage from the first hit, and 75 from the second, it's enough to sent players flying. Not to mention 100 damage + after burn, and potentially fall damage, means a one shot kill to all light classes that don't have support.

  • @eugenenalpin6058
    @eugenenalpin60584 ай бұрын

    I _instantly_ recognised Shounic's animations when explaining Short -circuit sphere, what an amazing collaborative video!

  • @randomdudeonyoutube5343
    @randomdudeonyoutube53434 ай бұрын

    tf2

  • @Boonetube27
    @Boonetube274 ай бұрын

    I was wondering why I thought this video was kinda strange… it’s because I saw you cover this weapon before! Both art is great too!

  • @ZestyJesus
    @ZestyJesus4 ай бұрын

    You will never convince me that this weapon is fun, fair, or balanced but good video

  • @henischick

    @henischick

    4 ай бұрын

    ya

  • @Leander_
    @Leander_3 ай бұрын

    I love this. This is what no content for multiple years does to a community: we occupy ourselves with finding Source spaghetti.

  • @SteveNoBeard
    @SteveNoBeard4 ай бұрын

    Unkie D, fantastic video. Amazingly edited, laugh a minute. Good job

  • @MarcusFigueras
    @MarcusFigueras4 ай бұрын

    I imagine the game just sees the animated surfaces, and the in game check for surfaces isn't complex enough to know which one is the "real" surface so it just blows it up on both

  • @JQSHl
    @JQSHl4 ай бұрын

    Shoutout to the man, the myth, the legend, Anthid the Pyro god for discovering this!

  • @TinMines
    @TinMines4 күн бұрын

    A great place I’ve found to get a hang of using the smaller jump off of players is on the 2fort. There are very frequently players who are going for melee by each side of the bridge and short circuit jumping gives perfect height to get onto the bridge

  • @pendragonchen
    @pendragonchen4 ай бұрын

    the editing on this video is WAY tighter than previous ones, especially around transitions. Nice job!

  • @jakethatdog
    @jakethatdog4 ай бұрын

    Love the shounic guide style at the start :)

  • @sufferingincorporatedtm1781
    @sufferingincorporatedtm17814 ай бұрын

    your music choices lately have been wonderful

  • @oofoofoof-yz8xt
    @oofoofoof-yz8xt4 ай бұрын

    Thank for explaining this so well, for context i play bad water way too often and very few times i’ve gotten shreded by something like this not knowing it was bad map design

  • @TheSeabornGaming
    @TheSeabornGamingАй бұрын

    The fact there is still things being learned about TF2 really makes me smile

  • @j3tts0n65
    @j3tts0n654 ай бұрын

    I love your use of jet set radio tracks ❤

  • @TheMrManjana
    @TheMrManjana4 ай бұрын

    Points for great background music! Awesome video like always dear uncle

  • @ethosaur
    @ethosaur4 ай бұрын

    Great video, I cant wait to see everyone try this now

  • @derrick4804
    @derrick4804Ай бұрын

    Absolutely phenomenal editing!

  • @richardhussar2521
    @richardhussar25214 ай бұрын

    These are some shounic level infographs. Really really cool

  • @dippity3106
    @dippity31064 ай бұрын

    I love the resurgence of jet set radio ost here, really has a soundtrack that is slept on!

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