The Russian Campaign, 5th Edition, 1941 Play Through, Part 3

Ойындар

A 1941 play through is presented on the campaign game of The Russian Campaign, 5th Edition. The Russian Campaign was originally designed gy John Edwards back in the 1970's, and is now in its 5th edition with the recent release by GMT Games. The Russian Campaign allows players to game war on the Easter Front of World War 2 in its entirety. My series shows how the game is played from the beginning of Operation Barbarossa, the invasion of the Soviet Union by the German Army, beginning in June 1941.

Пікірлер: 31

  • @e-4airman124
    @e-4airman1243 ай бұрын

    great camera work showing close ups a lot of work appreciated

  • @theoakenknight1748

    @theoakenknight1748

    3 ай бұрын

    Maybe after doing this for 4 years, I’m finally getting the hang of it. 👍. - P

  • @EricPalmerBlog
    @EricPalmerBlog4 ай бұрын

    Great. Enjoyed all 3 episodes. Haven't played this game (AH second edition) since 1980. Always enjoyed it. Have ordered the Compass 1974 original reprint. Would be interesting to (here comes the crutch of creating optional rules), to allow Stukas in the second phase of turn 1 also. 1st turn, Soviets move as if mud, to represent effects of German air interdiction and Soviet command and control confusion. Otherwise, I think this game does credit to this war with the overall scope of win/ loss. Example, how the Germans start 1942 with less troops due to 41 casualties. Keep up the great work.

  • @theoakenknight1748

    @theoakenknight1748

    3 ай бұрын

    Thanks Eric. I still am trying to figure out the optimum attack for AGS. Probably need to admit that using the clear terrain overlay over the 3 mountain hexes is the way to go. - Paul

  • @doggydogs94
    @doggydogs947 ай бұрын

    My gaming friend and I created our own weather rules. Rule 1: different weather rolls for first and second impulse. Rule 2: modify weather result so that the North has worse weather than the South (i.e. snow more likely in the north).

  • @theoakenknight1748

    @theoakenknight1748

    6 ай бұрын

    Hello Mr dogs! 🐕. I remember other players using rule 1 back in the day, and rule 2 makes sense as well. Much larger games such as Drang Nacht Osten had weather zones, do it makes sense. The truly depressing thing for the German player is that the worst possible weather rolls in 1941 is essentially the historic weather. I like your mods! - Paul

  • @Peter-ri9ie
    @Peter-ri9ieАй бұрын

    Haven’t played this game since mid 80s. A few days ago I bought 5th edition and will play it with a friend later this week. Thanks a lot for the play through! 🙏🏻 Surprisingly few play throughs on yt. I honestly expected a lot more, considering that it has been popular for so long. Would you consider doing a longer game?

  • @theoakenknight1748

    @theoakenknight1748

    Ай бұрын

    Hello Peter! Yes Russian Campaign is a classic, and is still fun to play. As far as doing a longer play through…, so many games…, so little time…. We’ll see what comes. Thanks again! - Paul

  • @aceshelman
    @aceshelman Жыл бұрын

    Great playthrough, thanks for uploading!

  • @theoakenknight1748

    @theoakenknight1748

    Жыл бұрын

    Hi Alan. Happy to do it. I had fun making this one. - Paul

  • @johnwood2364
    @johnwood23649 ай бұрын

    Yes, light mud for fun & insight!

  • @theoakenknight1748

    @theoakenknight1748

    9 ай бұрын

    Hi John…, If you like light mud, you will love heavy mud!! - Paul

  • @richardfoust1801
    @richardfoust1801 Жыл бұрын

    the combat results tables... the 5-1, 6-1 column, what use is that 6-1, ... same goes for the 7-1, 8-1, 9-1 column. The 6-1, 8-1, and 9-1 is a waste of boots on the ground.. why not put in a little change, 6-1 gets a (+1) to the die roll, same for the 8-1 ( +1), and 9-1 gets a (+1 or +2) add to the die roll... If one is to bring that much firepower to a battle, something needs to be give for all those boots on the ground. Just an idea... i am going to try it in my game...

  • @theoakenknight1748

    @theoakenknight1748

    Жыл бұрын

    Hi Richard. Let me know how that goes. Interesting idea. - Paul

  • @joeyj6808
    @joeyj680810 ай бұрын

    All the times I have ever played this game as Axis, I rolled snow as soon as it was possible to roll snow. Is it a curse? Sure feels like it!

  • @robs5688

    @robs5688

    5 ай бұрын

    "All the times" then basically means you've played this, what, twice? And never as the Russian side. Okay.

  • @johnwood2364
    @johnwood23649 ай бұрын

    How about a playthrough with the overlay on the mountains at Lvov?

  • @theoakenknight1748

    @theoakenknight1748

    9 ай бұрын

    Hi John, I might give that a try sometime, as I think AGS has a pretty brutal time of it, generally struggling just to take Kiev. I have no idea how they can get to Rostov as was the case historically. - Paul

  • @Diabolik771

    @Diabolik771

    4 ай бұрын

    @@theoakenknight1748 The first game I've played of this was with the overlay. There are no mountains there in real life. It didn't make a bit of difference overall. The Germans took Kiev but the new weather rules and forced sudden death really wreck it, imo. The weather destroyed any chance of German victory. Have you ever looked at The Avalon Hill version had Campaign scenario that you could start with a "Stalingrad" set up? If you look at those starting lines, they are impossible to reach even with no Russian units in the way moving units with historical weather, LOL. The sudden death cities remind me of that. The only way to get to them is to have no Russian units in the way lol.

  • @huronchess4810
    @huronchess4810 Жыл бұрын

    Help me out please. It seems like sudden death boils everything down to Kiev. If the German player stacks up army group south then the Russian player diverts strength to the south. Perhaps sudden death should be an optional rule?

  • @theoakenknight1748

    @theoakenknight1748

    Жыл бұрын

    Hello Mr Chess. I like the sudden death rule, but yes, Kiev is the pivotal city that can end the was early. I have found that swinging panzers south from AGC is not effective because it just takes too long to get there, and it is easy for the Russian to throw op speed bumps. I need to game this out more, but ultimately, there is the optional rule (complete with a map overlay) to eliminate the three problematic mountain hexes near the western border. That should be sufficient to solve the “problem”, if indeed there is a problem. Let me know what you think. - Paul

  • @rodsmith494

    @rodsmith494

    9 ай бұрын

    The sudden death rules only apply to the shorter scenario games. If you fight the whole campaign it comes down to how many cities you have and eliminating either Stalin or Hitler tokens.

  • @tommartin7439
    @tommartin7439 Жыл бұрын

    Any viable way to have panzers from AGC help take Kiev from backside or are they too exposed when they try that. Replay revived memories of why this is a great game. I may have to buy the new version

  • @theoakenknight1748

    @theoakenknight1748

    Жыл бұрын

    All hope of help from AGS disappeared when light mud was rolled in sept/oct. If the attack worked, they could have merged into AGS and not be overly exposed, but that is an issue as well. - P

  • @OroborusFMA
    @OroborusFMA7 ай бұрын

    Every replay I see of this game the Germans are lucky if they take Kiev by winter and Kharkov, Stalino, etc. are not even in the conversation.

  • @robs5688
    @robs56885 ай бұрын

    First time viewer of your channel. A couple of critical points: 1) As with many KZreadrs, your intro is too long. You're not making a movie, so there's no need to make your viewers sit through 30 seconds of "credits" every time they watch one of your vids. It's always the same info. 2) The swaying camera effect during your overly lengthy intro is literally nausea-inducing. Yes, literally, it makes me dizzy. 3) In regard to this particular "playthrough" - why, once again, from the German camera perspective? It's a rhetorical question, because I think I know the answer, but why not present the game from a neutral, south-north perspective? And why only ever only the first 4-5 turns of the game, as all other KZreadrs have ever done? Has it occurred to you that this is a 24-turn game that covers the years 1941-1945? How about you play past 1941 and start videoing in 1943 or 1944? Can't be bothered? That's why you, like practically all other KZreadrs that have videos on this game, chose the German perspective. It's because you lose interest once the Germans fail to win quickly (which, as an aside, is impossible anyway because all the Russian player has to to is rail Stalin to Gorki or Archangel, thereby guaranteeing a long game). As with many other wargamers, you might want to reflect on the psychology that drives you to play these games the way you do.

  • @theoakenknight1748

    @theoakenknight1748

    5 ай бұрын

    Speechless…..

  • @robs5688

    @robs5688

    5 ай бұрын

    @@theoakenknight1748 Then prove me wrong.

  • @Diabolik771

    @Diabolik771

    4 ай бұрын

    HA HA! All the action comes from the German side for almost the whole game. It's easier to see ahead. Sounds like someone is too fragile for war games thinking they are real or something.

  • @victorfinberg8595
    @victorfinberg85959 ай бұрын

    looks like it's virtually impossible for the germans to win this game

  • @theoakenknight1748

    @theoakenknight1748

    9 ай бұрын

    Hello Victor, I think the Germans have the higher bar to clear, although remember that they can also win by denying the Russians auto victory cities as the game progresses. Simply surviving to the end is also a victory of sorts. - Paul

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