The rise of low-fidelity REALISM | Video Essay

Ойындар

We are always looking for new trends in graphics and game mechanics. Today we'll talk about the rise of INTENTIONALLY ugly games ._. (they look SUPER realistic tho) check it out.
Consider this a part 1 on this topic ;)
Alexandre Spindler:
/ 1580225720361832448
Ride 4 gameplay:
• (PS5) RIDE 4 in FIRST ...
How many pixels make an image?
people.csail.mit.edu/torralba...
Backrooms:
• The Backrooms (Found F...
The Complex: Found Footage
store.steampowered.com/app/19...
Assetto Corsa:
• Over 400km/h at Tokyo ...
♪ Songs:
Zero Sum - Cobby Costa
Culture Vulture STEMS BASS - Def Lev
A House Full of Memories - John Abbot
A Pure Force - Christoffer Moe Ditlevsen
Pink Pulsar - ELFL

Пікірлер: 251

  • @Calyde
    @Calyde Жыл бұрын

    Were regressing back into low res graphics because in our quest for the highest quality and fidelity in gaming, it’s lost the realism of life. Fascinating concept.

  • @ifstatementifstatement2704

    @ifstatementifstatement2704

    Жыл бұрын

    The more you push res, the less you can push graphical effects quality. And the latter is what makes a game look more realistic. I saw this coming around the time people were screaming for 4K games. Around the time of the ps4 pro and Xbox one x. The higher res will just make the image more detailed whereas they could have used the extra power to render more realistic graphics instead. Whenever I mentioned this online I got insulted.

  • @Calyde

    @Calyde

    Жыл бұрын

    @@ifstatementifstatement2704 When you say res, you mean picture resolution right? Part of the reason people scream for things like 4K is because the picture quality on the screen looks way crisper and provides more fine detail. When you say graphical effects quality, I assume you mean things like higher texture resolution and polygon counts on objects and other things like better light simulations, normal maps, and the like. There is a fine balance between these two. The higher your graphics quality, the more realistic it could look (depending on your art style) while a higher picture resolution allows you to actually see all those fine details, that could be lost in lower resolutions. With Unrecord, part of what makes it so realistic looking is not necessarily the fact that it’s lower res, but that it is authentic with how we understand body cam footage to appear. The camera movement, the model animation, the gun flares, the overexposed sky, and Unreal Engine’s lumen lighting system put together a really convincing show that a lower resolution assists in perfecting. All that to say, I don’t think a lower resolution picture quality inherently can increase the realism or graphical effects quality of a game. You can take any game and lower the resolution to 720p if you want, and the game won’t necessarily look more realistic. You argue that focusing on a lower resolution would allow a developer more processing to increase graphical quality on assets, which could be true, but it would only appear more realistic if the lower resolution would be what was expected by the player, because a lot of those graphical details are just lost in the lower resolution, let alone you loose some of the details that actually help your brain gather information from the gameplay and how to respond frame by frame. For Unrecord, a lower resolution works to its benefit, but for something like a racing game or fighting game, where each frame of gameplay is infinitely important to performing well and a sharp image is imperative for high level play, it becomes reasonable to “scream” for 4K. Hope that makes sense. Sorry for the essay.

  • @danielobioma9091

    @danielobioma9091

    11 ай бұрын

    ​@@ifstatementifstatement2704 honestly the human eyes can't perceive more than 720p resolution and this is what Apple CEO Steve jobs was telling people but with time the crowd finally won and Apple started pushing making sub 2k displays instead of 720p. Lol

  • @phutureproof

    @phutureproof

    11 ай бұрын

    @@danielobioma9091 This is such a weird statement, there is so much more to how much you can see, how far away are you? how big is the screen? I can tell the difference between 720 1080 1440 all without moving my location

  • @danielobioma9091

    @danielobioma9091

    11 ай бұрын

    @@phutureproof I call this bullshit.. No human being can discern between resolutions without looking closely. Lol

  • @pinustaeda
    @pinustaeda11 ай бұрын

    I think a lot of this realism is also due in part to the fact that games that employ this technique look most similar to the media we encounter the represents real life: videos on a screen captured by a camera. A game that tries to recreate what the world looks like to your eye will never look real, because it's always going to be on a screen. But if a game tries to recreate what a camera sees, it will look very similar to other videos we've seen online: compared to what we've seen, it truly looks real. It looks like something captured by a camera and presented on a screen, so the fact that it's being presented on a screen is actually an advantage to its realism because what it is trying to recreate is also presented on a screen.

  • @calculator1841

    @calculator1841

    10 ай бұрын

    Good point.

  • @ripoutyourprejudice
    @ripoutyourprejudice11 ай бұрын

    CRT imperfection is what made old video games look great. Using the interpolation, shadow masks and general visual noise to blend was the magic behind their visual aesthetics. Which is why those older games never looked quite right in a modern context. Visual imperfections that simulate that seem to help make games look "better" again.

  • @Scruffi
    @Scruffi Жыл бұрын

    There's a difference between realistic and believable. With the pursuit of hyperrealism, you're giving the audience more and more opportunities to see imperfections that give it away. Human beings are tuned by evolution to subconsciously be suspicious of and look for anything that might indicate a threat to survival. As CGI approaches "real" the viewer compares it more and more with actual real, and the deficiencies jump out - this is the uncanny valley, of course. But if you approach real, and then you shave off the hyper detail that allows that kind of comparison - say by reducing the resolution, or flattening out the lighting, adding grain, or whatever - you remove those deficiency cues, and you're left with heightened believability.

  • @purple...O_o

    @purple...O_o

    10 ай бұрын

    agreed - this video could have done a better job at reinforcing the difference between 'real' as in 'believable, realistic-looking _footage_' from 'real' as in 'this is what real life looks like from the character's POV'... no, my real life POV does not _look_ like UNRECORD - UNRECORD looks like realistic _footage_ because of the video/CGI processing steps taken. UNRECORD's realistic-ness is also probably enhanced/inflated by the fact that we, as modern media consumers, see tons of real lo-fi security cam footage all the time.

  • @lucianorc656

    @lucianorc656

    10 ай бұрын

    Yeah. Fir example in that car video it seemed really realistic, but then I realized that the cars that were far away didn't appear, and they just rendered when the player got closer. That give away the realism even when I lowered it to 144p I could still see that.

  • @x70222

    @x70222

    9 ай бұрын

    Damn, really good and thoughtful answer.

  • @goobersongoofy
    @goobersongoofy10 ай бұрын

    one of the most early examples i can think of using a similar technique is some of the tony hawk games such as underground where obviously the textures were clearly distinguishable between reality but instead of creating a sense of unease with the camera lense like feeling it created a sense of comfort or nostalgia idk how to explain plus im like rlly drunk

  • @videoman362
    @videoman362 Жыл бұрын

    Kane and Lynch 2 is my favourite game to use the found footage aesthetic. It’s got the cell phone camera look, and the camera shake. It’s UI is inspired by video players, and it’s deliberately censored gore ties everything together, not to mention it’s ambient music made up of noises that’s straight out of a horror game. I’ll always love it for what it is and tried to do and not it’s short comings.

  • @nitramradnow8688

    @nitramradnow8688

    Жыл бұрын

    Thank you for mentioning it. Played it for the first time last year and it is an amazing work of art. Even the dark soundtrack from that Polish artist lady made it an unique experience. Maybe not the best game but an amazing piece of art.

  • @DnSchel

    @DnSchel

    11 ай бұрын

    Especially the trailer. Every time I watch it (again!) it makes me wanna play the game. The sound, editing, the scene on the deserted football pitch alone deserves an Oscar for conveying despair. Just epic!

  • @Clogmonger

    @Clogmonger

    11 ай бұрын

    Loved the first one lol

  • @Nyphonejacks
    @Nyphonejacks10 ай бұрын

    I've experienced something similar in my field of work. When many businesses were switching over from analog POTS phone service to digital HD VoIP I got many complaints that the customer didn't like the audio quality, or that something was wrong because they weren't used to telephone conversations sounding so clear so many times I would actually REDUCE the quality of the audio by switching to an inferior codec. This reduction in audio quality almost always made the customer happy.

  • @lihtan
    @lihtan10 ай бұрын

    I've been doing gaming since the '90s and it's been interesting to watch the evolution of graphics and rendering technology. One thing I've noticed about hyper-realistic graphics is how it can distract you from the gameplay, just because of how detailed and pretty looking everything is. You kinda just want to stop and look at the scenery, or make out the tiniest details on the equipment you're carrying. If you play an old-skool shooter like DOOM or Quake, they have enough of the textures and lighting to setup a sense of atmosphere, but not so much that it overwhelms your senses. When you start getting into an intense deathmatch fight, you're going to be more focused on the action anyways. I remember when the first 3D accelerator cards came out. The visuals were pretty mind blowing at the time, but I also remember there was a slight latency in the screen drawing. I found in multiplayer, it was actually an advantage for me to use low resolution software render to get a higher framerate with a very low latency.

  • @UncleFeedle
    @UncleFeedle11 ай бұрын

    Something that massively kills immersion is an onscreen HUD. Take that away and everything becomes a lot more realistic.

  • @FIDreams
    @FIDreams Жыл бұрын

    I have a theory also. Our Adult minds (After a Time) blur out most of the vision we see. Having seen a Train station, building, street, trees we tend to just accept what it is without looking it into detail. In a video game everything we see we look for clues to where we are, what we're doing and the wonder of the graphics has us actively Looking at things more closely. Now, like this video was saying, take away the details and it fools are brain into thinking it's something it doesn't need to focus on and in turn gives a false sense of 'I've seen this before, I don't have to focus or put as much thought into it.' Which in it's self is pure genius.

  • @Vysair

    @Vysair

    11 ай бұрын

    Our brain filter info to save space. We have built-in compression

  • @quincyames2014

    @quincyames2014

    11 ай бұрын

    NAH I A AM CHILD AND SAME THING

  • @FIDreams

    @FIDreams

    11 ай бұрын

    @@quincyames2014 ?

  • @nathanempty

    @nathanempty

    10 ай бұрын

    accept

  • @FIDreams

    @FIDreams

    10 ай бұрын

    @@nathanempty Gotta love auto correct huh? XD

  • @Waitwhat469
    @Waitwhat46910 ай бұрын

    I feel like an interesting tangential topic to this is the cybernetic view effect. The fact that we see a lot of the world through technologically enhanced means effects what "normal" looks like. Lens flair is the best example of this to me, people add it to realism mods all of the time, even though the realism they are adding is an effect only seen, well, behind a lens.

  • @JARECKOWIAK
    @JARECKOWIAK Жыл бұрын

    I recently played the Half-Life 1 all the way through for the first time, somehow I couldn't really get myself to finish it before. But this time I played it with the path tracing mod that released a while back. My most favorite part about the mod is that not only it makes the game fully path-traced which gives it an amazing feeling, given the game's setting. It also comes with a CRT-mode. It renders the game at 480p and applies a filter that makes it look like it's displayed on a CRT display. I found it to be the most immersive way to play the game, and that's how I did it. At high resolution despite ultra realistic lighting those low-res textures and low-polygon models are off putting. I would even say that it's even more distracting when contrasted with the realistic path-traced lightning. But turn on the CRT-mode and pixelated textures (a setting that makes individual texture pixels visible, instead of blurring them as you would typically expect to) and contrary to what you might expect, you can suddenly almost feel like you're actually in the game world. I really dig those asthetics and I'm really glad that you made a video about it. You should definitely try the said HL1 mod as well!

  • @thedigressio1408

    @thedigressio1408

    Жыл бұрын

    Laughs in HL2 VR Mod

  • @Bendersnatchling

    @Bendersnatchling

    Жыл бұрын

    So I do need to buy Nvidia next time after all :(

  • @JARECKOWIAK

    @JARECKOWIAK

    Жыл бұрын

    @@Bendersnatchling you don't need an Nvidia GPU to play it

  • @Bendersnatchling

    @Bendersnatchling

    Жыл бұрын

    @@JARECKOWIAK with Pathtracing?

  • @JARECKOWIAK

    @JARECKOWIAK

    Жыл бұрын

    @@Bendersnatchling you can play it with path tracing on an AMD or Intel GPU :)

  • @quolack9479
    @quolack9479 Жыл бұрын

    I can't wait to see this graphical quality be used in VR, at that point it won't even seem like you've got a headset on (besides the face toaster you've essentially strapped to your head)

  • @no2TheGamineer

    @no2TheGamineer

    11 ай бұрын

    Scariest part is the fact that vr headsets are progressively getting lighter...

  • @zllay

    @zllay

    11 ай бұрын

    @@no2TheGamineer Apple will have to invest in pacemakers eventually.

  • @ookami5329

    @ookami5329

    11 ай бұрын

    Have you seen the Bigscreen Beyond, it's so small and light and it's the closest thing to an unnoticeable hmd that you can get. The face gasket is designed specifically for your face too, so it's supposedly very comfortable.

  • @PhilLesh69

    @PhilLesh69

    11 ай бұрын

    I imagine someday they will figure out how to project images directly onto your retina so that it encompasses your entire field of view and has no intermediate space and interference from "the real world". That should really trick the mind into believing what it sees is the real reality rather than artificial.

  • @ookami5329

    @ookami5329

    11 ай бұрын

    @@PhilLesh69 this is already being done with lightfield technology (idk if it's your entire fov though). Look up CReal

  • @shoom8115
    @shoom811511 ай бұрын

    This reminds me of watching some footage of Half-Life 2 for the first time back in 2003, I think it was E3 gameplay/tech demo footage captured on a crappy handycam which had been burned onto a CD, it looked so real, probably in part due to the terrible video quality but we didn't realize it at the time because bad video quality was the norm

  • @TuristaArcsi

    @TuristaArcsi

    11 ай бұрын

    yes😂

  • @first_ones_free6556
    @first_ones_free655611 ай бұрын

    A lot of it lies in the unpredictable instability of the camera. The closer you can replicate natural head movement, the better it looks, but it hurts the actual gameplay as we all know. (Here's looking at you motion blur)

  • @christophsevcnikar7206
    @christophsevcnikar7206 Жыл бұрын

    setting it to 240p - it really works lol

  • @sverebom7069
    @sverebom7069 Жыл бұрын

    There's one thing I'd like to add: Weather conditions can play an important role too (and within that lighting in general of course). Under a cloudy sky you have softer shadows and less light that could expose the imperfections in the simulation (usually hard shadows and reflection that we cannot render to perfection with rasterization techniques). The first thing I noticed about the clips from "Unrecorded" was cloudy skies and/or elements soften the lighting (like dull windows in some sequences).

  • @PhthaloType

    @PhthaloType

    10 ай бұрын

    Same with the motorcycle game, notice how drab and "flat" the houses look under the overcast sky.

  • @bigscheesy4982
    @bigscheesy498211 ай бұрын

    Thats also why i feel crts were so good at a "natural" look, the combination of sd content, sent down an analogue cable, where pixels blended with those adjacent, retains just enough detail to read and look good while having a natural organic quality to it where you couldn't make out every pore.

  • @ManDdoe
    @ManDdoe Жыл бұрын

    Mans back with another certified Cutting edge classic

  • @Chris.Davies
    @Chris.Davies11 ай бұрын

    It is the optic nerve exclusively which creates a world for your brain to experience. And the optic nerve does it all in real time, essentially. You know when your optic nerve fails to create a cohesive world for you, when it can't figure something out instantly, or it makes a mistake. Then you will see a part of your visual field which doesn't make any sense, and you have to examine it in detail in order for your actual brain to work out what it is seeing. And sometimes you will see (for example) images of craters and shadows which appear to be inside out - both are failures of the optic nerve to instantly build your world for you. Your brain has a lot better things to do than try to constantly create a world from two (different!) streaming images provided by your eyes. If you close your eyes, and manipulate them so that your phosphenes dance and shift, you will find yourself "seeing" real objects buried in the semi-random stuff your eyes generate when light is cut off. What you "see" is your optic nerve furiously trying to build a world view from semi-random stuff. It's also probably why you see weird stuff in your dreams: your (dream) world hasn't been created by your optic nerve, and so it is truly messed up. :P Your optic nerve doesn't even do a very good job, either - as the world it builds for you to experience is NOT the world as it truly is. On top of this, your retina is in backwards, and the photons have to travel through the cells before they reach their receptors. This makes your vision blurry and red. Yes, your vision is blurry and red - but your optic nerve filters out the red. If your retina was the right way round, you'd be able to read street signs from a kilometre away, with ease. Human vision is the least-worst vision that would allow us to survive. We will radically improve on it, in the future, so that your world becomes UHD.

  • @Shrikster
    @Shrikster10 ай бұрын

    Really hoping for a part 2 Sometimes I use reshade to try and simulate those effects but I hope this trend allows games to look realistic and perhaps more efficient to run. No longer needing super high rez textures could go a long way for performance.

  • @joobsterdoobster

    @joobsterdoobster

    10 ай бұрын

    We're actually planning on tacking this topic again for a YT Short. Did you have any references or specific examples you'd like to see covered?

  • @Shrikster

    @Shrikster

    10 ай бұрын

    Nothing off the top of my head other then perhaps simulating the effects in other games via reshade to see results of how potentially it could look.

  • @ziewe.
    @ziewe.11 ай бұрын

    One cool thing about that 16x16 thing is that Minecraft's default texture resolution per block is also 16x16. It's pretty cool that they, intentionally or unintentionally, used the lowest resolution possible in a simple cube game to make the simplest look possible.

  • @pelerinc

    @pelerinc

    11 ай бұрын

    early video games like Pacman used 16x16 for all the "sprites". NES sprites were 8x16...

  • @victornpb

    @victornpb

    11 ай бұрын

    16x16 is the smallest icon size since like windows 95

  • @kel3747
    @kel374711 ай бұрын

    I got this same feeling playing mirrors edge when it first came out. Something about it made it feel so real at times that i could imagine myself in one of those mono chrome colored rooms and stop just to take a look around instead of just rushing to be as fast as possible .

  • @DiveTheseClips
    @DiveTheseClips11 ай бұрын

    This approach definitely works as a nice method to turn quite realistic graphics into hyper-realistic and there is definitely a place for it among other gamedev techniques. However I still feel like it's sort-of a band aid solution in a sense, so I'll keep waiting for the true hyper-realistic graphics. Not that realistic graphics is what matters the most, heck, most games I play have average or simple graphics, but I still appreciate the technology.

  • @Rapamaru
    @Rapamaru Жыл бұрын

    Thank you for showing K&L 2,i loved the shaky camcorder footage aesthetic,it blew my mind back then but people seemed not to appreciate it...well,look where we are now.

  • @redrobotmonkey

    @redrobotmonkey

    Жыл бұрын

    That game still holds up now. Hope they make another one.

  • @LCTesla
    @LCTesla11 ай бұрын

    this reminds me how in the time just after Duke Nukem 3D, there was a period when I felt more disappointed in computer graphics than before. it had everything to do with the fact that the low 320x200 resolution in Duke3D and Doom's time obscured flaws in the visuals from your eyes and made your imagination fill in the gaps. I think another reason why this style works so well is that the human brain rarely processes ALL of the information it receives from the eyes and ears, especially when it is under stress. the more acute the need for action and reaction, the less detailed our experience of the world becomes. hence, to take away detail from the visuals automatically creates a kind of high adrenaline feeling where your brain isn't fully taking in what's going on.

  • @TheMarineIguanaStudios
    @TheMarineIguanaStudios Жыл бұрын

    Quackin' awesome video! 😁😁😁🦆 (Now if only a hyperrealistic version of _Paperboy_ were to come to fruition... then I'd finally beat Aunt Becky at a video game...)

  • @4ffff2ee
    @4ffff2ee11 ай бұрын

    that's brilliant. if you can't make your game look like real life, make it look like a recording of real life.

  • @ekojar3047
    @ekojar3047 Жыл бұрын

    The micro jitters in the camera really help sell the look of a phone camera or go pro too

  • @rohitchaoji
    @rohitchaoji11 ай бұрын

    Another factor aside from our brains filling in the gaps is that the last few decades have seen the advent and development of digital video. For the longest time, we have had sub-HD resolutions in non-film video cameras, and most footage recorded that way always had a level of motion blur, pixelation, harsh highlights and lens flare. So when we look at graphics that look like realistic video camera footage, it is easy to think that what you're seeing "looks real", because our brains have already been kinda conditioned into relating unpolished and uncut video footage to realism.

  • @levillagedupc
    @levillagedupc Жыл бұрын

    well, i was just discussing about the realism of underscore with a friend who send it to me this morning, so this is right on point !

  • @honkhonk8009
    @honkhonk800911 ай бұрын

    You forgot to mention the AI paper that used a deep learning model to convert GTA footage to look like real life. It inspired the low-fidelity realism stuff.

  • @user-O_06660_O
    @user-O_06660_O5 ай бұрын

    ...and this is exactly why indie internet horror games are way scarier than mainstream horror games with super realistic graphics.

  • @micadokun
    @micadokun Жыл бұрын

    Camera behaviour nails it at the end.

  • @nowindnowavesnogirls-nofun4079
    @nowindnowavesnogirls-nofun407910 ай бұрын

    i always squintet my eyes on some playstation 1 footage because i thought it looked more realistic with that low quality settings but only for that moment, then your eyes did got "trigged" anymore. so i always thought this must be an easy fix to trick your eyes constantly.

  • @MakeLifeExtraordinary
    @MakeLifeExtraordinary9 ай бұрын

    You may have hit on the reason why many people today feel disconnected with the video games of now and tomorrow. I recently started playing a lot of the indie titles on Game Pass, and looking through the Xbox store to find that remind me of those growing up through the history of video games. It’s not that there’s anything inherently wrong with modern video games, which are simply evolutions of what we’ve been playing for the past 20 and 30 years… It’s just that, in developers pursuit for hyper realism, they’ve hit an evolutionary wall with hardware. Having to rely on upscaling in order to make modern games run on the best of hardware. Simply to include something like raytracing in order to make lighting look more realistic. With the issue being, there’s a point of time where hyper realism becomes too realistic and the imperfections of the real world go missing. Simply to create a sense of being there. The problem being, is, I think our brains are trained to give us dopamine when we figure stuff out and it excites us. Which, then makes hyper realism on a large scale, boring. Because our brain isn’t doing the work to figure things out around us. Therefore, the more realistic developers, try to make a game look… The more our brain shuts off because there is nothing to fill the blanks in for. Putting us on cruise control, both emotionally and physically. I am all for realism in the looks of video games… But, I think there is a line that you eventually cross, that makes perfection unattractive for those viewing it. Simply because our brain is essentially turning off, and we are then playing with our eyes and our reflexes. I think our brains have been eternally wired to enjoy exploration and discovery. Putting the puzzle pieces together. When that reward system is shut down, so is our ability to enjoy that of which is around us. Meaning that our brains need constant challenges in order to remain interested in Order for us to enjoy what we are presented with.

  • @PlantedWhale07
    @PlantedWhale07 Жыл бұрын

    The biggest thing for me is the fisheye lense. It totally gives the look of a gopro or something like that. It wouldn't look anywhere near as good with no lense distortion

  • @rohitchaoji
    @rohitchaoji11 ай бұрын

    I immediately recognized that the "Shutoko Revival Project" footage was from a game, thanks to some of the movements of the vehicles looking unnatural. But that is given the context of the video. If I saw that clip randomly out of the blue, and not six minutes into a video about Low-fidelity realism and video game graphics, I'd probably think it was real footage.

  • @Tore_Lund
    @Tore_Lund Жыл бұрын

    Driving a bike like that on a wet road! That was the giveaway, not the the visual realism.

  • @Sleepster-NA
    @Sleepster-NA10 ай бұрын

    A couple of my favourite examples of this are: 1) "House in the woods" by minigoliath, game clearly inspired by blair witch, especially the early game jam version. Objects in the dark are fuzzy and blurry and player camera constantly wobbles a bit like it was filmed by a human. 2) September 1999 is so realistic that you really can mistake its gameplay for a real footage. 3) Beware by Ondrej Svadlena. It is a driving simulator where you really feel like a driver of the shitty soviet era car. It has a superb lighting and weather effects in it. Rain droplets move accuratly on the windshield, all of the car mirrors work accuratly and car thrashes exactly like you would expect it to. All of this plus the dark results in game looking so realistic.

  • @Bobgo27
    @Bobgo2711 ай бұрын

    I think probably because we’ve seen old footage and have that prior conditioning our brains are more willing to let the minor imperfections not be as much of an issue compared to like a crystal clear cgi model with like 2 pixels being in the wrong place

  • @honkhonk8009

    @honkhonk8009

    11 ай бұрын

    This is the real reason. Games need to start making stuff look more like natural vision, instead of movie vision. Make stuff more dull imo

  • @Chris.Davies
    @Chris.Davies11 ай бұрын

    6:00 - because I am an actual driver with a lot of track time in very fast cars, I instantly knew this was a game. Mostly because of the speed (which is not legitimate) but also that the car is being "driven" by a non-steering wheel controller. Also, any car at the speeds indicated, steered like that, would instantly lose control and crash. So, when you know a lot, and have experienced a lot, you know when something is real, and resolution can't make a fake world real. But reality will come, in UHD. No doubt about it.

  • @maycontainnuts3127
    @maycontainnuts312711 ай бұрын

    this is a great video, talking about all the things ive been trying to tell people for so long. also you sound like how all americans used to sound back in the 90s which is a plus.

  • @skzulka
    @skzulka Жыл бұрын

    oh man, you so genius to bring this story in the fun way! love it.

  • @xsarchitect
    @xsarchitect11 ай бұрын

    Kane pixels thinks backrooms needs monsters, they don't. People who think that are weak minded. The emptiness and being truly alone is far more terrifying.

  • @jimbotron8552
    @jimbotron855211 ай бұрын

    the last thing I do when I photoshop is use the add noise tool to make anything I've smoothed over look like a photo

  • @fahdtotti
    @fahdtotti11 ай бұрын

    Alexandre, you have a truly beautiful voice. I thoroughly enjoy listening to it in every video on your channel. It's incredibly entertaining. Thank you for reaching this level of creativity. I wish you even more creativity and success in the future

  • @TheGsGClan
    @TheGsGClan Жыл бұрын

    I didnt second guess at 6:00 because that is waaay to slow for 460 kmh

  • @Woo-CASH_Osin
    @Woo-CASH_Osin11 ай бұрын

    I gave you a like with no hesitation and even before you asked for it, and I don't often give likes to video creators unless the video is really interesting. Great essay. Keep it up! 👍

  • @saiko-no-kami
    @saiko-no-kami Жыл бұрын

    Amazing video. Love it!!

  • @FIDreams
    @FIDreams Жыл бұрын

    Why do we thing the Rise of 8bit/16bit gaming and Minecraft are still Popular? Where as Triple A realistic games are failing? People want more simpler experiences when it come to their video games. Tell me: How many of you have a Full library of Games that haven't been completed?

  • @cederickforsberg5840
    @cederickforsberg584010 ай бұрын

    3:25 this is why I prefer 1990s graphics Half-Life 1 , Fallout 1+2 and Diablo 2 feels better to my brain than any of the newer games

  • @sanketvaria9734
    @sanketvaria973411 ай бұрын

    even at 16x16 I was unable to tell what the image was.

  • @Hackerb0b

    @Hackerb0b

    11 ай бұрын

    yeah i'm looking for other people who thought the same but so i've only found you haha. i could not for the life of me figure out wtf i was looking at until it was revealed a bit later

  • @weeedley
    @weeedley11 ай бұрын

    Heyo, you are right with what you say about crushing the image, making it imperfect but I think you completely forgot two other aspects that are absolutely crusial for photorealism in moving images: 1. Camera animation/motion. That is always a huge part in selling realism, doesn't matter if it's videos or in games. You can immedieately tell the difference when cutting to the footage at 5:06 in wich the camera is obviously driven by a console controller. The handheld camera in the backrooms comes from motion tracking actual recorded footage and the jittery camera at 5:26 with the f'ed up micro stutters and according motion blur is also something that is natural in real footage. 2. Lighting and shading. In offline renderings from renderengines like cycles in blender or redshift or octane, vray, renderman, doesn't really matter, global illumination and raytracing has been a thing for a long time but for game engines only recently (or at least proprietary alternatives). For either video or realtime game, this playes also a huge part in realism if designed correctly. You don't need to fake fill and bounce lights anymore. The falloff is correct, it wraps around corners, the contact and AO shadows are correct, it's just there. Combined it with good texture and shading work AND adding post effects like artefacts or exposure compensation like we see it in uncrecord or the backrooms and THEN you have the results we see on screen.

  • @danielobioma9091
    @danielobioma909111 ай бұрын

    0:49 hold on.. so that clip was from a video game called ARMA 3?. Damn..

  • @RafaelSValerio
    @RafaelSValerio11 ай бұрын

    Kayne & Lynch 2 felt uncannily weird for the time, this technique really works

  • @percival23
    @percival2311 ай бұрын

    It really was the Blair Witch Project that made us aware that low quality graphics or video give you a big jump in creep factor.

  • @leanderbrough8517
    @leanderbrough851711 ай бұрын

    also, the details are what makes something look real. in CG-work, its most often in the details that we notice that its not real. the thing that most often makes CG-things look CG lies in the details, be it the lack of details, or inaccuracy of them. so when you remove the details and let the brain fill them in for you, the brain fills in realistic details, and it looks more real. there is also the point about these videos not trying to emulate real life, but footage of real life instead. since most people nowadays see a lot of stuff via footage and videos, trying to emulate those instead of what we would actually see with our own eyes if we were there is more realistic for us.

  • @-IE_it_yourself
    @-IE_it_yourself11 ай бұрын

    i wonder how this will pan out to the next generation. we grew up to with this stuff. like the next gen will probably think phones look real because that is what their developing brains had to correlate reality with an abstraction. much like we did knowing that the abstract tv screen represented what a distant reality that was happening in our 6year old brains. the lack of detail point makes me think what we fill in in our reality. it is like the less detail of the visual the more we fill in the rest, and how much we fill in, as if our reality is possibly quite sparse.

  • @freedom_aint_free
    @freedom_aint_free11 ай бұрын

    The physics gives it away as soon as you start to play: it's way way harder to correctly simulate a material's physical behavior than its appearance, and by the way they should work on it, it could be the next frontier: real time detailed finite element analysis to simulate tearing cables, splintering wood, shattering glass and breaking wall with shots.

  • @KolasName
    @KolasName11 ай бұрын

    Intro video in Rainbow Six (1998) made of ingame footage looked for me almost realistic due to its low quality back than

  • @African_Warlord
    @African_Warlord Жыл бұрын

    POST MORE I LOVE UR VIDEOS AND I HAVE BEEN WATCHING SINCE UR SECOND VIDEO AND I LOVE UR CONTENT SO PLEASE PUSH OUT MORE AND I CAN PROMISE U THAT U WILL GET POPULAR WITH THIS CONTENT

  • @hldemi_fishing
    @hldemi_fishing Жыл бұрын

    This is why Silent hill 1 was way more scary than any other SIlent hill

  • @Notpoop906
    @Notpoop90611 ай бұрын

    It's a cool technique that definitely has it's place but if it's relied on too much it gets fatiguing and loses it's effectiveness IMO. It's like film grain and motion blur. They looked good at first but now they are just annoying and something I turn off in every game I play. I feel like this kind of post processing will become the same for me too. I'd just turn it off because it's fatiguing look at.

  • @ahotmic
    @ahotmic11 ай бұрын

    Fascinatingly, the inception of the Grand Theft Auto (GTA) series can be traced back to its inspiration from helicopter footage capturing thrilling police chases. However, as the series progressed into the realm of 3D graphics, the level of immersion and believability gradually diminished with each subsequent iteration. An intriguing demonstration emerged featuring an AI filter that significantly enhanced the visual realism of GTA V footage, intentionally simulating the lower quality often associated with dash-cam recordings of police chases found on platforms like KZread. It appears that the relentless pursuit of ultra-realism in video games has encountered a curious paradox. The quest for heightened fidelity and lifelike visuals, in their purest form, may fail to convince unless an unconventional approach is employed-one that deliberately degrades the simulated image quality to create a more authentic and convincing facsimile of reality. While this notion may prove challenging for some to accept, it highlights the intricate interplay between visual fidelity and the viewer's perception of realism.

  • @ohsweetmystery
    @ohsweetmystery11 ай бұрын

    Now we need them to fix the overly smooth motion of characters. Unnatural looking movement of living creatures is the worst and most unrealistic part of any video game.

  • @bustblocker
    @bustblocker10 ай бұрын

    Funny, but I think the same is true to some degree for records. The static analog scratching of the needle overlays the track with enough imaginary space to envision a fidelity that even technically superior digital equipment cannot provide.

  • @kewldude23xx
    @kewldude23xx11 ай бұрын

    It's more about the value of colors than the resolution that makes something look photorealistic, look at the paintings of John Sargent , they look like photographs but they lack so much detail yet look so real. All the colors are muted, a bright yellow never looks "bright" in real life unless you focus on it 100% with enough light

  • @humanharddrive1
    @humanharddrive111 ай бұрын

    This is deserving of a philosophical discussion. You often use the word realism... but how real is a shitty video recording of the actual reality... what is even real

  • @valcaron
    @valcaron11 ай бұрын

    I wonder how this might fare for a non-modern setting. The VHS aesthetic might clash with, say, a game based in medieval Arthurian England.

  • @AndyPerezCaba
    @AndyPerezCaba11 ай бұрын

    This was well made! Great job

  • @richnubbz4910
    @richnubbz491011 ай бұрын

    Also anyone over the age of 25 probably had exposure to a CRT tube tv … So our brains were trained in childhood to process grain and low res images!

  • @AdamG1
    @AdamG110 ай бұрын

    The floating holographic speedometer isn't unrealistic. High end cars have HUDs that work like that. Works best when it's dark like in the video.

  • @petersommer5164
    @petersommer516411 ай бұрын

    animation and pysics is key.. old games like prince of persia or space harrier seem to confirm resolution is less important

  • @Exhithronous
    @Exhithronous Жыл бұрын

    Oh boy, here we go again with the Hardcore PVP Ultra realistic (lots of reflections) game that will be dead in 5 minutes. I'm joking, this looks incredible. As long as it can stay updated with good content.

  • @PhilLesh69
    @PhilLesh6911 ай бұрын

    I'm still waiting for somebody to figure out a way to safely project an image directly onto the retina in order to remove any intermediate space and interference and so that as far as the brain can tell, that is what it is seeing in its entirety.

  • @KahruSuomiPerkele
    @KahruSuomiPerkele11 ай бұрын

    15 years ago, there were dozen of tech demos using photogrametry for games (using unreal engine 3...) except none were really able to run because the devs had no idea what they were doing and just pieces stuff together so it barely ran. Now unreal engine 5 can render billions of polygons and is able to make a playable game is the only reason why we hear about this shit again, but it's nothing new.

  • @Dr.JubairsFinance
    @Dr.JubairsFinance Жыл бұрын

    What a great documentary

  • @DonVigaDeFierro
    @DonVigaDeFierro11 ай бұрын

    Honestly simulating what a camera "sees" is much easier than what a human eye sees. Besides, I am not crazy about "hyperrealistic" graphics any more than I am of gigantic open-world maps that are mostly empty space: They are just marketing terms that add nothing to the game experience in general. Most of the times, the "quests" fill 1% of the "open world" and the average person won't be running the game at 4k 60FPS all the time (in the _very_ hypothetical case that the game is well optimized).

  • @JosephWilsonProductions
    @JosephWilsonProductions6 ай бұрын

    I think using the lower quality graphics works well with movement, but when you stop moving I believe they should automatically switch back to high def. JMO... That would make it even more real to me.

  • @Jungus1999
    @Jungus199910 ай бұрын

    I think Alexander’s work is impressive to watch, but it won’t be fun to play unless most of the camera movement is removed. Frequent non-player controlled rotation is a recipe for headache and motion sickness

  • @SoundBored333
    @SoundBored333 Жыл бұрын

    This is the most intriguing channels ever

  • @weshootbutdontkill
    @weshootbutdontkill10 ай бұрын

    Just realized that backrooms wasnt real footage omg Thought it was videotricks

  • @justmemememe3354
    @justmemememe335411 ай бұрын

    As I watch this video in 1080p... And the Shutoko footage has pop-in vehicles which clearly gives it away that you're watching a game.

  • @ewthmatth
    @ewthmatth11 ай бұрын

    I never found those arma 3 air defense clips convincing or even immersive because the jets always seem too quiet.

  • @phutureproof
    @phutureproof11 ай бұрын

    It's very clever to replicate the look of a camera, and a bad one at that, we have all seen bad camera footage so it's very convincing, no game come close to real life yet, this is a genius approach

  • @Tordenkile
    @Tordenkile Жыл бұрын

    Nice vid

  • @hellrazor117
    @hellrazor11710 ай бұрын

    Video effect makes it look like a memory rather than something happening rn

  • @TheDexRave
    @TheDexRave Жыл бұрын

    NEURO TECH AND REALISM. GIVE THIS ABOUT 10 MORE YEARS AND LETS SEE WHAT HAPPENS LMAO edit: VR neuro tech. sorry i meant vr neuro tech.

  • @gdavid
    @gdavid11 ай бұрын

    I wonder how realistic those downscaled clips would look if upscaled again with AI trained to upscale real life footage

  • @NootNooot
    @NootNooot11 ай бұрын

    next step. lock at 24fps for movielike experience

  • @ultimaweapon6
    @ultimaweapon6 Жыл бұрын

    I love the fact that I cannot tell whether or not footage from video games as real life now I can't wait for True multiplayer open-world experiences

  • @Notpoop906
    @Notpoop90611 ай бұрын

    lol i said "mario" for the first image wtf

  • @likedvidsz
    @likedvidsz Жыл бұрын

    back

  • @alexmorgun851
    @alexmorgun85111 ай бұрын

    Nice narrative, love it

  • @thejiggy
    @thejiggy11 ай бұрын

    I for one loved Kane and Lynch 2 Dog Days' shitty aesthetic, it made it way more interesting to play.

  • @WTFBI5
    @WTFBI5 Жыл бұрын

    Nice one

  • @arieljesuscolon7723
    @arieljesuscolon772311 ай бұрын

    Awesome video!

  • @nerdylife0673
    @nerdylife06736 ай бұрын

    Watch at 240p ❌️ Watch at 2:40am ✅️

  • @ecmjr
    @ecmjr11 ай бұрын

    That’s pretty cool! 144p FTW, lol!

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