The Legendary Game Mechanic No One Likes

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Пікірлер: 1 900

  • @XayXayYT
    @XayXayYT

    What're your thoughts on durability?

  • @cherricake1796
    @cherricake1796

    I like durability, I just hate minecraft's garbage "too expensive" "let's make this cost 500 levels to repair" repair system

  • @OminousFlyer
    @OminousFlyer

    Durability really acts like a manual reset of your progress in a game. It just makes the game feel repetitive to get your tools or weapons back over and over again. I hate the fact that several games do it and force you to spend more time to get stuff that you previously had.

  • @jameszeng2666
    @jameszeng2666

    I totally agree with you. Mending is NOT the problem, durability system is ... if players worship mending so badly, it means durability system is broken

  • @user-dt5mq3ns9f
    @user-dt5mq3ns9f

    Durability not only discourage you use good tools instead of bad. It either make you constantly go back and craft new one at home or making you carry materials for crafting them again and again in a trip. That aggravates already exising inventory issue.

  • @TheFlyingFire
    @TheFlyingFire

    In my personal opinion, if a game you are playing has a tool that breaks, your controller or keyboard should just crumble away also. Would definitely make games more immersive.

  • @paxdamaxgaming4920
    @paxdamaxgaming4920

    You almost gave me a heart attack once durability bordered a plane in 2001

  • @givlupi2686
    @givlupi2686

    People always say "Removing durability would make the game too easy" for any game that has it, but nobody ever complains when a game doesn't have durability.

  • @samsibbens8164
    @samsibbens8164

    I like how Valheim does it. Nothing ever permanently breaks, and every thing is free to repair at the correct workbench

  • @gelusvenn5063
    @gelusvenn5063

    The entire effect of Durability is that it

  • @mindless_drift
    @mindless_drift

    Durability is just a usually poorly handled version of ammo.

  • @Lucas-kw9yj
    @Lucas-kw9yj

    How Mojang could fix durability mechanic:

  • @knightsofthebedrock938
    @knightsofthebedrock938

    My issue in breath of the wild wasn't about the weapons breaking, but that you couldn't buy new ones. you had to go all the way out to timbuck two and wait for a blood moon then fight some annoying monster for the 100th time to get a new flame sword every sing time.

  • @jarrod752
    @jarrod752

    You are absolutely correct.

  • @Dra_gon54
    @Dra_gon54

    4:26

  • @TestAccount666
    @TestAccount666

    That's why I like the Tinker's Construct mod when it comes to Minecraft.

  • @JinggaSona
    @JinggaSona

    "Without durbility, the game becomes less realistic"

  • @Matoro2002
    @Matoro2002

    imo the way to handle durability is like how fallout new vegas and some newer fire emblem games (like 3H) handle it. when the weapon hits zero durability it becomes unusable/barely usable, but can be repaired at numerous locations, for cheap if the player takes the time to collect resources for repairing, as well as having multiple repair options in some cases (in new vegas there are repair kits, vendors that are essentially blacksmiths, and with skill investment you can break down lesser wepons to repair better ones, the similarity necessary becoming broader once you have certain perks, in three houses some special weapons can be repaired either at the smith using rare resources, or by resting on your weekend instead of doing an activity)

  • @CrabKFP
    @CrabKFP

    In fantasy RPGs durability works because you can

  • @jacknugget
    @jacknugget

    "oh hey look, gold armor! it must be good right?"