XayXay

XayXay

A pink fox with chronic skill issue.

Пікірлер

  • @legitimo1788
    @legitimo1788Сағат бұрын

    Skill issue.

  • @jameszaghehe
    @jameszagheheСағат бұрын

    am i the only one who didnt like that new 1.21 update?

  • @Water_turtle
    @Water_turtleСағат бұрын

    How many times did he say durability

  • @thesittingtraveller3467
    @thesittingtraveller3467Сағат бұрын

    I think durability needs a sibling mechanic. Like maintenance.

  • @DEXXofficial69
    @DEXXofficial692 сағат бұрын

    Based DDLC music and facts bro

  • @lukaerd6258
    @lukaerd62582 сағат бұрын

    I guess this is a conflict between people who want minecraft to be about exploration and survival and those who want it to be about building. There's no answer here, these to me seem like mutually exclusive game concepts.

  • @Camera_man267
    @Camera_man2673 сағат бұрын

    Need part 2!

  • @jujoya
    @jujoya3 сағат бұрын

    Is crying and hating the updates all the content this channel can offer? What a bunch of losers

  • @anarkia7460
    @anarkia74603 сағат бұрын

    What if in villager trades, in order to trade enchanted books you paid with diamonds instead of emeralds? Making diamonds more valuable and enchanted books non-renewable and less OP...

  • @Camera_man267
    @Camera_man2673 сағат бұрын

    Microsoft ruined Minecraft fr

  • @user-og9ue6kz6v
    @user-og9ue6kz6v4 сағат бұрын

    still waiting on the next video

  • @EmptyP1xels
    @EmptyP1xels4 сағат бұрын

    8:20 Man has not fought the enderdragon on hardcore yet. The Sheer amount of preperation you need to do to have a chance at actually winning is kinda crazy.

  • @tonycrawl5300
    @tonycrawl53004 сағат бұрын

    Hmm...fair point for replacing durability I don't mind it being in a game but even with the idea of replacing it...does anyone else think if devs did that it would be a pain to implement it into their games and remove durability? Who knows something are kinda impossible do to hardware limitations ext you could get the point. Regardless this video was interesting to say the least

  • @tonycrawl5300
    @tonycrawl53004 сағат бұрын

    And no I didn't say I like it I just ignore it

  • @vichobocho
    @vichobocho6 сағат бұрын

    Durability is good, it encourages me to play with diferent weapons, in games without it I just get a weapon I like and never change it.

  • @GreenPoint_one
    @GreenPoint_one6 сағат бұрын

    I havent played since atleast 3 years but Im still happy to find dias :3

  • @user-og9ue6kz6v
    @user-og9ue6kz6v7 сағат бұрын

    you know you can get infinite mushroom stew by milking mooshrooms

  • @rara3538
    @rara35388 сағат бұрын

    A STEEL AXE, MADE TO CUT WOOD, BREAKING IN 20 CHOPS, IS FUCKING STUPIIIIIIIIIIIIIIIIIIIIIIIIIIIID A SHIELD, MADE TO BLOCK BLOWS, BREAKING WHEN YOU GUARD 20 TIMES, IS FUCKING STUPIIIIIIIIIIIIIIIIIIIIIIIIIIIID A SWORD, FORGED TO CUT FLESH, BREAKING IN 20 STRIKES, IS FUCKING STUPIIIIIIIIIIIIIIIIIIIIIIIIIIIID STOP PUTTING THIS MECHANIC IN GAMES IT IS FUCKING STUPIIIIIIIIIIIIIIIIIIIIIIIIIIIID

  • @JaredMerlin
    @JaredMerlin8 сағат бұрын

    I LOVE Mending! It makes my game not only easier but I am able to accomplish more.

  • @andrewporter1868
    @andrewporter18689 сағат бұрын

    Problem with durability is that it's solving a problem that doesn't exist most of the time. How do you make something like durability a fun mechanic? By making it necessary and enjoyable to experience. How do you make it necessary and enjoyable to experience? Well according to its formal effects, it removes a capacity, often in most implementations removing even its proximate potentiality of capacity, after it has been used up. This makes it formally equivalent to every other form of item consumption, e.g., needing to collect arrows to fire a bow, firing the bow, and losing an arrow. The Legend of Zelda made the act of collecting things fun with the simple mechanic of cutting grass and other objects in the environment (thought if you _had_ to do it because you're trying to progress, it was just mildly annoying and inconvenient). The only reason durability, for most of its implementations (usually all awful), feels terrible is because the item usually has a great amount of capacity and is not in fact anything like a one-use item at all, yet most implementations remove its capacity altogether. In other words, it cheapens something that is not cheap in its effects, the value of its effects coming from its capacity to make progress towards the final end of a game. That said, a better implementation of this would simply be to implement durability without removing the proximate potentiality of capacity: upon being consumed, the item becomes unusable until you restore its functionality. One would have to ask, however, why such consumable capacities exist in the first place in any game considering, well,... it's a game, not real life. All in all, it seems to me that these sorts of "game mechanics" (mechanics? sure; game mechanics? not convinced) are feeble attempts at increasing realism and immersion without regard to what the game _should_ be and _should_ play like as opposed to the mere _feel_ of the game being affected via the introduction of mechanics accidental to game's very mode of gameplay that defines it as this particular game that just add pointless chores and busywork because "muh realism" and "immersion" that ultimately end up hurting the _actual_ gameplay and game mechanics themselves. No one would complain about infinite bombs, arrows, etc. in The Legend of Zelda (I mean the traditional ones up to and excluding BotW) because they have very specific uses and are rarely uesful outside of those uses. In other words, this is probably just once again due to a lack of quality standards by out-of-touch business leaders who don't care about making quality games, just making whatever will sell the most copies while appearing to be of sublime quality-and everyone else seems to be fooled by it considering everyone praises garbage like Dark Souls, Elden Ring, The Legend of Zelda (yes, my childhood game series actually sucks as a _game,_ both traditional and BotW and its TotK DLC, save for Majora's Mask which still has the glaring flaw of highly-specialized items and item uses that make them useless anywhere else), Minecraft Hardcore (plain survival mode isn't a game), Halo 2 Legendary, Smash Bros. Melee, etc. I can already smell the fanboys and gatekeepers ready to downvote and comment their vitriolic, emotion-based "logic" at me for even saying this because some people don't even know what grass is.

  • @k3science305
    @k3science30510 сағат бұрын

    Mojang loves this guy as they gave a huge update to poisonous potatoes a year and a half later

  • @thedomainofsealteamaqua
    @thedomainofsealteamaqua10 сағат бұрын

    Bro. If mending didn’t exist the NEXT strongest enchantment would be contraversal.

  • @samuelseiichiinoue7791
    @samuelseiichiinoue779111 сағат бұрын

    I think that durability and variety work too well together to be forgotten into the abyss of reminiscence (Don't know from where I took this work lol). Just a fix would be a lot more productive, take Monster Hunter as an example, you KNOW when your weapon is out of sharpness, you can ignore it, but is obviously a not good option at all. Maintaining proper equipment condicions are better introduced when they rewards the player instead of punishing, after all, its not as easy to dug with a blunt pickaxe.

  • @samuelseiichiinoue7791
    @samuelseiichiinoue779111 сағат бұрын

    Quick examples: - If you pickaxe is about 90%, you'll be able to mine an crystal that you should've loss; - On top conditions (75~100%) your armour have better chances to protect you with a #% more defences, and when you have poor conditions (20% or less), it will reverse or not protect << Obvious indicators for durability decreases, so the player could understand the problem (I mean, if we're using the equipment for real, you know that it stinks.);

  • @Gigachad3607
    @Gigachad360711 сағат бұрын

    nice stream

  • @user-qs2fw1ql2t
    @user-qs2fw1ql2t13 сағат бұрын

    I only use glow arrows😊

  • @DemonKing19951
    @DemonKing1995113 сағат бұрын

    Okay so I have to say. I'm on the side that doesn't hate durability, but also doesn't think it belongs in all games. In fact, it really doesn't belong in most. If I were off handedly design a game around weapon/tool durability being one things meant to add difficulty I could certainly do it. Firstly I would have it so that when you make tools there'd be a lot customization involved. With you being able to modify different stats on the weapon based on the materials and parts used. This way one of main difficulties of the game, the creatures you had to fight, either force you expand a huge amount of resources to kill basically at a glance or a more reasonable amount resources just kill within good time. Does it run into some of problems some other games mention? Yeah, but that's why you design it so that the weapons that have a chance of breaking before the player can repair them need to be designed to do that. A good, reliable sword doesn't shatter even when used to hack down a tree. The wand of ultra death forged with the screams of a dying god does, but it breaking is a design feature not a problem. You specifically designed to sacrifice all durability to completely negate the final boss's armor and light his heart on fire like a good adventurer who's not fucking around. Anyway that's all to say you can't treat durability mechanics as a plug and play feature like you can other things. It needs to be made interesting, you're forcing the players to pay attention other than the normal game play loop and that should have the price of making it interesting. It's the same issue I have with food and drink mechanics in survival games. If you're going to make me eat and drink often, the foods should have unique effects that go beyond just what kind of sicknesses you have. Make the player feel like they're rewarded in some way for playing into the mechanic and mastering it. That goes for anything, but most mechanics have a pretty inherent reward where as if you do durability wrong it just feels like a punishment.

  • @user-qs2fw1ql2t
    @user-qs2fw1ql2t13 сағат бұрын

    Normal mc gameplay

  • @user-qs2fw1ql2t
    @user-qs2fw1ql2t13 сағат бұрын

    French

  • @lucyheartfilia9077
    @lucyheartfilia907713 сағат бұрын

    I’ll never fucking forgive Dream for the Moobloom. Glow fucking squid don’t even glow or add ambient light and we could’ve had beautiful pretty flower cows that interacted with bees but NO WE HAD TO HAVE THE GLOW SQUID THAT DONT GLOW SO USELESSS

  • @84warhead
    @84warhead14 сағат бұрын

    I'm throwing this out there, because you asked, but durability is a skill issue. The skill? Your ability to plan ahead and strategize.

  • @slime1hunter220
    @slime1hunter22015 сағат бұрын

    And the next boss is Nameless Diety)

  • @cas_thekid
    @cas_thekid19 сағат бұрын

    if it wasnt for durability id be at bedrock by now

  • @AaaaaaahXx
    @AaaaaaahXx19 сағат бұрын

    They are still pretty rare Structures are not a pretty good source so mining Enchantments Enchanting tables are better than anvils. Anvils are expensive and break High quality They are still the second best

  • @Torgan454
    @Torgan45421 сағат бұрын

    why the production quality is so unreasonably good

  • @BloxAskar
    @BloxAskar22 сағат бұрын

    thx bro its was my birthday today :D

  • @ruikawano4062
    @ruikawano406222 сағат бұрын

    Yes, I hate durability in minecraft, BoW and new horizons. No, i don't hate durability in general. Durability is just another resource management mechanic created to add strategy and balance games, i dont think FE or Monsters Hunters could be the same experience without durability, plus Pokemon with PP and FPS with ammo is literally the same thing.

  • @bohd3
    @bohd323 сағат бұрын

    Durability belongs in the same category as difficulty and censorship, as optional settings. Everyone wants to play games in the way they themselves enjoy.

  • @mrcuddles2199
    @mrcuddles219923 сағат бұрын

    The Miss Circle or like Japanese voice thingy for 17 was cool.

  • @outregis
    @outregisКүн бұрын

    I don't think Durability is as much of the issue as it is the fact that players are creating a "what will I do once this breaks" issue in their mind. I think I know of one game that did durability perfectly fine, and didn't entirely hinder me, that being the MMO New World. How it worked is everything took durability decay as you would expect, however to repair things was simply a button that auto repaired your stuff on the go. I also agree with many that say a tool simply being deleted is the worst part, which also doesn't happen in New World (That's common for MMO's, it would be absolute chaos if your legendaries could just evaporate.) lastly, the mechanic that follows repairing is that every tool and armor piece that you come across could be broken down into a weightless "Repair parts" pool you just had on your character. I do believe that it also had a cap to how many you could hold, however it really never depleted completely, and I think the only real incentive this gave was the fact that all those random useless pieces of gear could conventionally be turned into something useful. I take this and then look at Minecraft, and how at some point you are getting endless amounts of bows, or stone and gold swords (you know were I'm talking about these from) but even if not, imagine if it was just something that came parallel with enemies. You have a tool go into broken form, and from there you just pull from this pool of "Repair points" and you're good to go. It's pretty much mending sure, but if it was just an intrinsic effect for every last piece of gear, it would still make the early game feel challenging for the sake of no points, and then in late game with all of your good tools you've probably slain a lot of enemies that having these points wouldn't really phase you. It would feel a lot more fluid than having to stress about every single time you need to enchant something with mending, and honestly it's the only real way to make repair a non-invasive mechanic. However I will ultimately say I agree with the video. It's the same reason that good survival games don't have dozens of different care mechanics, you don't play them for the sake of babysitting your character, you want a challenge that makes those sim-like mechanics feel meaningful but not burdensome. I think Minecrafts food mechanic somewhat works well, because it incentivizes healing to have it stay up, and can also hinder running if it's low, however I hope they go with their update ideas of lowering both of those, the healing factor drastically, just so I don't feel like I have to stuff my character's face the minute it's lost 2 shanks.

  • @michelpath98
    @michelpath98Күн бұрын

    What are you even talking about? What kinda argument is "Mending is better than looting because it goes on every tool"... do you want a Hoe with looting or what? Same with "mending is better than unbreaking", they don't exclude eachother, but make each other stronger. Mending is the best enchantment because it makes it so you don't have to get new tools again after a while. Your efficiency 5 shovel isn't gonna break/cost too much to repair after one trip farming sand, but you can reuse it forever

  • @raceaxe8927
    @raceaxe8927Күн бұрын

    I really thinks diamond mining is useless Except for some enchantment tables and blocks or Armor trim crafting There is no use I have started many MC worlds and I got diamond Armor in 4 hrs Just find a village Get a armorer toolsmith and weaponsmith and fletcher/fisherman Make a string duper and trade with either of the two And bang infinite emeralds plus level up your diamond dealers Also clubbing alp villagers in a pithole makes golem spawns insane Iron trades ez plus early ingame anvil through day 1 golem farm No need to mine iron or diamonds

  • @DonkeyFilms
    @DonkeyFilmsКүн бұрын

    I love mending and see no issue of it, I have issues with how insane the xp stack up is used to repair tools though

  • @CryptidOfTheCaer
    @CryptidOfTheCaerКүн бұрын

    My first death was also a dart trap. That shit gets annoying sometimes

  • @tsgooch5198
    @tsgooch5198Күн бұрын

    I think a good way to balance durability in Minecraft might be tools (iron tier and higher) taking damage only when they aren't being used for their intended purpose. Try to break a block of stone with an axe? Uses durability. Slice a Zombie's head off using a sword? No damage taken. I think is passes all three of your rules for limitations. 1: Punishing players for bad decisions. May take a while but that pick you keep lodging into monster's heads will break. 2: Encourage gameplay. Notice how I said iron tier and higher, there will still be a level of progression, since they aren't that efficient anyway, you will have to replace the wood and stone tools. in the early game. 3: Fair and controllable. If you aren't keeping track of what tool you're using, it isn't the game's fault. Skill issue. XP

  • @Arhaan28
    @Arhaan28Күн бұрын

    did he mention cake

  • @breadshovel
    @breadshovelКүн бұрын

    update was pretty good ngl

  • @ArcKanosie
    @ArcKanosieКүн бұрын

    14:12 This is even funnier when you understand the context

  • @vlekonger
    @vlekongerКүн бұрын

    Позорище... так и скажи, что у тебя друзей нет.

  • @JoiH_Squigs
    @JoiH_SquigsКүн бұрын

    This is honestly a poor take. Being able to repair tools with mending is significantly much better than having to rely on worst options like the anvil, which will have an XP cap and prevent you from repairing any further

  • @Senpai_ix
    @Senpai_ix14 сағат бұрын

    Ngl I like mending if those who think it’s to op they should simply shouldn’t use it I hope they enjoy crafting tools and reachating them every time they break meanwhile us who love and enjoy mending will keep having fun without the need to grind all over again

  • @ravivandersalm4586
    @ravivandersalm4586Күн бұрын

    Would be cool if the end had like a upside down version way up in the sky. Variety but still eerie. Or play into the glitched theme by adding weird "glitches" that randomly happen to the player. For example: All enderman suddenly getting angry and running at the player only for it to be a hallucination. Or it starts raining rotten flesh or something weird.

  • @kraklos
    @kraklosКүн бұрын

    is sharpness in monster hunter considered a durability system? If so, it's really well implemented: - You can always sharpen your weapon, with some skills allowing you to do it faster. - The sharpness level of your weapon affects which parts of the monster you can hit making it a resource you have to take care of - Many weapons are balanced around the fact that they have low sharpness but high damage that way sharpness is punishing for not keeping an eye on it or not sharpening your weapon when you need it, it incentivizes you to get better weapons with better sharpness levels or different skills to circumvent sharpness loss and you are always able to sharpen your weapon even while in combat