The Incredible Glitches of Indiana Jones and the Infernal Machine for the N64

Ойындар

My twitch Channel:
/ osukarui
Speedrun.com page:
www.speedrun.com/indy3d
Current Any% WR:
• Indiana Jones and the ...
Indy Speedrunning Discord:
/ discord
Music:
The Temple of the Mind - I Think I Can Help You
Wolf Moon - Unicorn Heads
Seductress - Francis Preve
Peony Morning - TrackTribe
Badlands - ELPHNT
Hot Coffee - Patrick Patrikios
It Maintainsm Eyes Change - Puddle of Infinity
Soul - Text Me Records _ Grandbankss
The Emperor's Army - Jeremy Blake
Weirder Stuff - Geographer

Пікірлер: 152

  • @Spectrumpicture
    @Spectrumpicture10 ай бұрын

    Everytime i hear "Infernal Machine" i think of my Grandpa yelling at the microwave. Calling things "Infernal contraptions" was his common response to new technology.

  • @NoriMori1992
    @NoriMori199210 ай бұрын

    This video in one sentence: Crouching breaks EVERYTHING. (In all seriousness, good video. I never even heard of this game before, crazy that it's so broken!)

  • @Vanity0666
    @Vanity066610 ай бұрын

    There's something really nice about that crouch flight bug, I just like watching Indy glide around the levels on a slope

  • @nathanisbored
    @nathanisbored Жыл бұрын

    Awesome video! I love all the visualizations. It actually would be cool to have a game like that in 2D haha. And thanks for all the memories osu. Hopefully this game will get even more broken. This definitely deserves more views! Super well made.

  • @osukarui

    @osukarui

    Жыл бұрын

    You should make that game in the program you were telling me about! A 2D Indiana Jones game solely based on the glitches in the 3D version, so the "glitches" become the intended mechanic 🤯 Also, thanks for the kind words!

  • @SemenTheSailor
    @SemenTheSailor10 ай бұрын

    I love the photosensitivity warning with the bell. My epileptic cousin gets so frustrated with KZread videos when they have warnings but no indication of when the lights are or when it’s safe to look again. This is the best way I’ve seen to deal with it.

  • @theartificer3456
    @theartificer345610 ай бұрын

    The map between the different sections of the video is a great thematic touch for this video, and should be appreciated.

  • @theedwardian
    @theedwardian10 ай бұрын

    I always think of this game when anyone mentions Babylon in a modern context. Also Indie flying through the air in a fetal position is unironically a better plot synopsis than the last Indiana Jones movie.

  • @Visuwyg
    @Visuwyg10 ай бұрын

    This is the kind of special special interest documentary content I watch KZread for!

  • @Mario583a
    @Mario583a10 ай бұрын

    Osukarui: Hey, Indy, we better back up, we don't have enough roads to get up to 1:10:00 speedrun. Indy: Roads? Where we're going we don't need roads.

  • @BackseatStreams
    @BackseatStreams11 ай бұрын

    This video inspired me to glitch-hunt some older games, I love this sense of discovery when digging into mechanics.

  • @SweetBean92
    @SweetBean9210 ай бұрын

    step bro I'm stuck in my crawl animation

  • @chompytv8591
    @chompytv859110 ай бұрын

    8:30 This flight has more connections then a plane from New York to Washington, holy shit.

  • @sternik8936
    @sternik893610 ай бұрын

    Hope future movies will finally use those techniques, to make them more dynamic.

  • @Astrodexterous
    @Astrodexterous10 ай бұрын

    Brilliant video, and criminally underviewed! There is just something so fascinating about speed running and the glitches that make it so much more interesting. Thank you for explaining the glitches in detail!

  • @randgame
    @randgame Жыл бұрын

    This was so well put together! Thank you for your work!

  • @stitchfinger7678
    @stitchfinger767810 ай бұрын

    This was really well made, and you did a pretty good job with the information overall I had never heard of this game before but I felt like I understood everything

  • @thdremily
    @thdremily11 ай бұрын

    Found your channel a few days ago. Love your content, love seeing obscure games get turned into mechanical puzzles all unto themselves. Keep up the killer work!

  • @GHeinz
    @GHeinz11 ай бұрын

    very good scripting and delivery. low-key one of the better speed content channels on YT. also neat to see these obscure speedgames documented.

  • @migrations
    @migrations10 ай бұрын

    I mean with Speed Runs you do have top level runners but also the guys who know how to fuck with a game are so next level and they pretty much inform the whole speed running scene.

  • @Archy2Cold
    @Archy2Cold Жыл бұрын

    Beautiful video. Thank you for sharing this.

  • @ronaldfarber589
    @ronaldfarber589 Жыл бұрын

    I watched a highlight playthru vid of this game and was made aware of the long runtime and the "jankiness" or bugs. I then immediately thought of the combination and searched for a speed run, finding this specific vid, so niche, it's great. Thanks

  • @lotroadventure
    @lotroadventure Жыл бұрын

    One of my all time favorite games! Thanks for breaking it :D

  • @DJ_POOP_IT_OUT_FEAT_LIL_WiiWii

    @DJ_POOP_IT_OUT_FEAT_LIL_WiiWii

    10 ай бұрын

    u like crouching?

  • @sarabihyena
    @sarabihyena10 ай бұрын

    It's really lovely to see deep dives on on speedrun glitches, the explanations and diagrams you've paired them with are top notch.

  • @wind2536
    @wind253610 ай бұрын

    Excellent video. Great editing.

  • @idontwantahandlethough
    @idontwantahandlethough11 ай бұрын

    great video bro! edit: @27:59 they should really call it "Swim Indy Air",

  • @sikkness
    @sikkness10 ай бұрын

    I never even heard of this game until now. This was a really well done glitch showcase, great vid!

  • @RoyHess666
    @RoyHess66610 ай бұрын

    Thank you for this video, it is really entertaining and well made. I actually enjoyed playing Indiana Jones and the Infernal Machine, but on the PC - with less bugs of course

  • @technocolossus7763
    @technocolossus776310 ай бұрын

    Cool video, I love the deep dive into the tech and always like to take a look at speedruns of less mainstream games. This kind of thing would be really great as a primer before runs at GDQ events!

  • @chadwolf3840
    @chadwolf384010 ай бұрын

    Fascinating stuff. Great video.

  • @kiarasessyoin
    @kiarasessyoin10 ай бұрын

    It's the first time I see a glitch state that needs to perflrm a glitch performed during a glitch state to then perform another glitch to go through a glitched wall. This is beautiful

  • @OmegaRC59

    @OmegaRC59

    10 ай бұрын

    Watch some Ocarina of Time runs, particularly longer ones. It's fucking wild lmfao

  • @Octave_Rolland
    @Octave_Rolland Жыл бұрын

    Beautiful work.

  • @Mockthenerd
    @Mockthenerd10 ай бұрын

    Honestly, this should have been the latest movie with old Indy just crawling around everywhere.

  • @jiminycriminy4351
    @jiminycriminy435110 ай бұрын

    Great editing!

  • @bohon7801
    @bohon780110 ай бұрын

    Very well made video. Talented for sure

  • @ecocodex4431
    @ecocodex443110 ай бұрын

    10:19 you actually just about nailed that pronunciation! Good job!

  • @Flippo___
    @Flippo___9 ай бұрын

    these visual representations are so helpful :D

  • @locklear308
    @locklear30810 ай бұрын

    Excellent video!

  • @WilfredCthulu
    @WilfredCthulu10 ай бұрын

    I've never even really seen this game before but that certainly was incredible... and hilarious. If you could crawl around on the floor like a baby, that would be so beautiful.

  • @neoqwerty
    @neoqwerty10 ай бұрын

    So this is absolutely hilarious how broken this game is... When I had my Nintendo Power (it's the Banjo-Tooie issue), it had a walkthrough for Indiana Jones and the Infernal Machine... And the printing was glitched for the the whole second half of the walkthrough, making the words impossible to read because it was all just this blurry mess and turning the screenshots into this "is this in 3D???" mess. So that game is so glitched that it transferred its breakable-ness to at least one printed official walkthrough.

  • @nannesoar
    @nannesoar10 ай бұрын

    Going to watch this with one of my friends later, 5 second preview and I can tell its gonna make our night😂

  • @fusionspace175
    @fusionspace17511 ай бұрын

    I just finished the Windows version, and the sheer amount of times I had to reload just because Indy was stuck between a ledge and a floor, forever in his landing pose, or else just plain stuck in the geometry so no controls worked, may be the highest I've encountered in any single game. Good story, but I'm never playing that again.

  • @3com111
    @3com11110 ай бұрын

    I work with a few of the devs of the pc version of this game. I'll share this video with them and see what they think lol

  • @Shakespearept
    @Shakespearept10 ай бұрын

    A super comical thing to see Indiana jones doing...floating around in the air on all fours. When Lucas & Spielberg made Indiana Jones they couldn't have predicted this 😄

  • @shadowmystery5613
    @shadowmystery561310 ай бұрын

    Reminds me of my last succesful try to beat Body Harvest on an Emulator, as this game isn't properly emulated even until this day I had to use a metric fuck ton of cheats and glitches to actually beat the levels due to missing collision detection which prevents you from entering certain progression critical facilities and building xD

  • @isneezelightning
    @isneezelightning10 ай бұрын

    the diagrams you use to explain everything are sooooo good.

  • @kingcrimson4133
    @kingcrimson413311 ай бұрын

    man, this was one of my childhood games. the strange atmosphere and the puzzles, which at the time i could not solve, made this game a real unique treasure for me as a kid. i'd spend hours hopping between the levels just exploring and trying to figure things out, and having a blast all the while. i've always been interested in speedruns of this game, but for years i could never find anything other than some old segmented run, so i'm really glad to see things have taken off in recent years!

  • @kargaroc386
    @kargaroc38610 ай бұрын

    Its like, a polygon is just a plane in 3D space, defined by three points. If you crawl on a polygon, you're crawling on that plane. When you cross a polygon boundary you're supposed to switch to the plane of the next polygon. But what if you skip that step? You'd still be crawling on the plane of the first polygon's plane, even though you're out of the polygon's bounds. Which would let you crawl in the sky, or maybe even underground if you could clip through, but you're still on that plane.

  • @bigjohnsbreakfastlog5819
    @bigjohnsbreakfastlog581910 ай бұрын

    I know that this was one of the few games that Project64 could not run at all, making it hard to access.

  • @desktop2815
    @desktop281511 ай бұрын

    You can tell that craw mode was programed on a Friday afternoon. :P

  • @CEOofWasrael
    @CEOofWasrael10 ай бұрын

    I totally forgot they had an Indiana Jones game for N64. My grandma used to rent it for my uncle & I when we were kids.

  • @thehoonshack
    @thehoonshack10 ай бұрын

    this is a really great video, cant believe i got recommended it now, thought this was recently uploaded but it was uploaded 8 months ago, my only issue with the video is the fact you just didnt give any of the speedrunning people who found what specific credit (even said so in the intro why) but then later on just gave a dude casually streaming the game credit for finding a glitch. seems a little backwards on the logic i feel like, i think every glitch deserves credit for who found it. other than that, this is a really great video, and you made everything so incredibly interesting about it

  • @locklear308
    @locklear30810 ай бұрын

    Seeing a grown indy flying around in a crawling pose really broke me... lmao

  • @waffleMccoy
    @waffleMccoy10 ай бұрын

    LOL nice documentation of the whole process

  • @Revilerify
    @Revilerify10 ай бұрын

    This is seriously funny, I've been laughing for 15 minutes

  • @yvendous
    @yvendous10 ай бұрын

    Used to watch my Dad play the pc version. This video makes 64 Indy look rediculous and I'm all for it.

  • @bohon7801
    @bohon780110 ай бұрын

    Very well made video

  • @stephensterling1874
    @stephensterling187411 ай бұрын

    This guy is a treasure that I'm surprised I didn't know about earlier

  • @picahudsoniaunflocked5426
    @picahudsoniaunflocked542610 ай бұрын

    Those old timey map interstitials for chapter breaks were inspired.

  • @BlueScreen18
    @BlueScreen18 Жыл бұрын

    Excellent video! I wonder what game we'll break next?

  • @las10plagas
    @las10plagas10 ай бұрын

    I loved this game but on PC! after playing this, I bought a collection of old DOS indy games and the original trilogy on DVD : )

  • @noahboat580
    @noahboat58010 ай бұрын

    I think this game gives me Army Men Sarge's Heroes amount of noustalgia: its probably not the best game but you can still have fond memories of this game. Heck i havent played the game, but i always hear negative stuff about it mechanical-wise, but its got a UI similar to Ocarina of Time haha

  • @SethMcKenzieTV
    @SethMcKenzieTV Жыл бұрын

    It is so nice to see this game get some more recognition, hopefully increasingly so. I usually play the PC version, but idk if that has more or less glitches

  • @osukarui

    @osukarui

    Жыл бұрын

    The N64 version is way more glitchy compared to the PC version

  • @merk69
    @merk6910 ай бұрын

    Annnnnnnnnnnd now you have my sub thank you and thanks KZread for this gem

  • @rswindol
    @rswindol10 ай бұрын

    I hope the developers found the crawl glitch during testing, but thought it was too hilarious to fix.

  • @nintenx1235
    @nintenx123510 ай бұрын

    I saw that UI and thought "Imbiamba Jombes and the ocarina of time"

  • @SeahamV2
    @SeahamV210 ай бұрын

    Speed running is evolution unfolding.

  • @DeanofSmoking
    @DeanofSmoking10 ай бұрын

    I love seeing #glitches ! Thanks for the vid.

  • @DeanofSmoking

    @DeanofSmoking

    10 ай бұрын

    Great explanations and demonstrations!

  • @Blackout00745
    @Blackout0074510 ай бұрын

    great narrative to fall asleep to

  • @dirtybombshelter
    @dirtybombshelter10 ай бұрын

    Leo pointing at the tv when tomatoanus appears

  • @nftscreenshotter6436
    @nftscreenshotter643610 ай бұрын

    underrated video

  • @aquarius8242
    @aquarius824210 ай бұрын

    LMFAO the crawl mechanic is so broken! Great breakdown!

  • @andreworders7305
    @andreworders730510 ай бұрын

    1:07 I don't think a game being poorly made is all that extraordinary, and is quite common in the games industry

  • @Gamrrc_Roblox
    @Gamrrc_Roblox Жыл бұрын

    wow it all makes sense now!

  • @MittensOnly
    @MittensOnly10 ай бұрын

    Guess I have to watch the speed run now Cool

  • @michelveraliot
    @michelveraliot10 ай бұрын

    Spider Potter Indy ... That's how I will describe all of this

  • @Gamrrc_Roblox
    @Gamrrc_Roblox Жыл бұрын

    i agree with u i like the glitches and i find them cool

  • @boscorner
    @boscorner10 ай бұрын

    How have I never heard of this game. I know all these obscure games but didn't know there was a Indiana Jones n64 game

  • @Grimokan
    @Grimokan11 ай бұрын

    Got to love glitches, some reason I end up get them unintentionally everytime I record any gameplay.

  • @wareforcoin5780
    @wareforcoin578010 ай бұрын

    I love speedrunning glitches. The wackier the better.

  • @darkranger116
    @darkranger11610 ай бұрын

    i had no idea indian jones speed runs involved so much *CAKE*

  • @vanillajombi
    @vanillajombi10 ай бұрын

    Top stuff

  • @michaeltylerstewart
    @michaeltylerstewart10 ай бұрын

    I'M STAAAAAVING KYRUUUU. Which do you prefer? Cuttlefish and Asparagus, or, Vanilla Paste? VMMMMM PMMMFT! VMMMMMT PMMMMMMMFT!!!! Very well Kyru I will eat-a THE CUTTLEFISH AND ASPARAGUS.

  • @holdingpattern245
    @holdingpattern24510 ай бұрын

    It turns out that the real infernal machine is this game.

  • @Yzozer

    @Yzozer

    10 ай бұрын

    The real infernal machine is Indy himself: flying through the air on all fours and phasing through walls while protruding a whip-like appendage that seemingly has a mind of it's own🙃

  • @joshuacordasco1610
    @joshuacordasco161010 ай бұрын

    well done

  • @andreworders7305
    @andreworders730510 ай бұрын

    The crawl glitch state seems pretty easy to trigger accidentally

  • @yawg691
    @yawg69110 ай бұрын

    Wow I'm so glad I watched this during my breakfast today. This is exactly what I look for in old 3d game speedruns. "Okay so how do I get through the walls?" Great narration, great visuals, and great use of a stock world travel theme by putting names of glitches around the earth lmao I love it

  • @ShawnTheRazor
    @ShawnTheRazor10 ай бұрын

    Really nice work putting this together! This has got to the the most broken game on the N64 😂

  • @OmegaRC59

    @OmegaRC59

    10 ай бұрын

    I think Ocarina of Time is gonna eternally win on that front, it's about as insane as Gen 1 Pokemon, and is even used to help perform Arbitrary Code Execution in Paper Mario lmfao

  • @vampsprite69
    @vampsprite6910 ай бұрын

    are we not gooinna talk about the scary gougar at 24 minutes 😱😱!

  • @cachorrofilosofico
    @cachorrofilosofico10 ай бұрын

    U deserve at least 1mi visualizations.

  • @andreworders7305
    @andreworders730510 ай бұрын

    4:00 I can’t imagine how that would even work technically. It generates collision on the fly?

  • @supabass4003
    @supabass400310 ай бұрын

    I wanted this game so bad as a kid, but it never released in PAL :(

  • @Rex_iudaeorum
    @Rex_iudaeorum Жыл бұрын

    Vel gert höfðingi! ❤

  • @vario6492
    @vario6492 Жыл бұрын

    AVGN encountered glitch where snake bit him and his poison never stopped, even after he died, he'd start poison again! What a bs

  • @osukarui

    @osukarui

    Жыл бұрын

    Damn, never heard of that happening.

  • @the_kovic

    @the_kovic

    10 ай бұрын

    Not a glitch. If you get a checkpoint after getting poisoned, reloading back to that checkpoint will logically leave you poisoned.

  • @desktop2815
    @desktop281511 ай бұрын

    Below is just me thinking out loud. I dont think I am right: For the collision thing it seems like a out of order code execution problem. It seems like they have code that sets the player to the last known good location when they hit a wall, if that last known good location is set before you use it sometimes it leads to that clipping glitches as hitting a wall just resets yourself back to where you are already at (so it acts like there is not wall at all). This is just a guess based off looking at how the player moves in the game. For those launches in the game it looks like acceleration is being applied every frame to velocity for a certain amount of time. It looks like the game is checking for a certain criteria to apply acceleration but the glitches make it think its met for a longer amount of time than it is. Looking at the time it looks like the game might use a lot of states for things (like walking for sun walking as example) and changes the states based on transition. If you do something to glitch past a transition they planned for it seems like you get weird things happening because it looks like other parts of the code work based off it. Other games fix this by not monitoring transitions (like checking for on slop or off and setting a bool, like what I think this game is doing) but by instead doing a more robust way of monitoring what the player is doing and coming to a conclusion (like check velocity, on ground, grounds normal direction, etc). I think thats why the wip fixes some things, they probably reset some bools of assumed states which fixes some errors.

  • @SweetBean92

    @SweetBean92

    10 ай бұрын

    I kind of figured the same thing about object state. Updates to Indy's character object state are getting skipped in places because they weren't consistent and hoped the code that updates the state could never get skipped. It's even possible they caught some of this near the end of development, but considered the bugs unlikely for users to find.

  • @WannabeMarysue
    @WannabeMarysue11 ай бұрын

    its nice to take indy for a swim...

  • @SweetBean92
    @SweetBean9210 ай бұрын

    I wonder if some of these tricks aren't consistent because of controller polling. I don't know how the N64 works as well as the GameCube, but there are Melee players like Hax$ who emphasize that you don't need to just hit the right frame, but have your input occur at a point where the controller is both polled but some important code has either finished or not finished running, which can change how the game interprets the input. Melee is not a great example of a well-programmed game considering its extremely short development cycle, but I would not be shocked some issues happen in this game too just because they did not have the time.

  • @ConradJD777
    @ConradJD777 Жыл бұрын

    I remember playing this as a younger fella, glad to see it getting the speedrun treatment!

  • @menotyou135
    @menotyou13510 ай бұрын

    Can you hit load/level end triggers with swim in air active

  • @ShinyQuagsire
    @ShinyQuagsire10 ай бұрын

    I'm surprised Indy3D has as many glitches as it does, JKDF2 (which it's based on) is remarkably resistant to glitches. ie, OOB is impossible because going outside of a sector intentionally results in the physics deadlocking until your return to in-bounds. Was hoping when i decompiled OpenJKDF2 I'd find shenanigans but nothing for that game, lol

  • @diskoBonez
    @diskoBonez9 ай бұрын

    I remember this game fondly, never knew the buggy potential it had! Thankyou for creating such an in-depth presentation and explanations!

Келесі