The Halberd - The Weapons We Wield in D&D
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Have you ever thought the weapons of D&D 5e are a little lackluster? We agree! Join Bill as he gives an overview of what the D&D weapons are, how well they currently work, and how they could possibly be improved. This video focuses on the halberd, an iconic polearm of the renaissance era that needs some help to set it apart from the pack
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Timestamps:
0:00 - Introduction
0:58 - The History of the Halberd
6:11 - The Halberd in D&D
7:58 - How to Fix the Halberd
13:59 - Conclusion
Пікірлер: 21
You could also have the halberd give a battle master advantage on trip attacks or disadvantage to the str save maybe? I do like the idea of giving different weapons special things they can do, though so this video series is interesting and I think I'll be checking out the other episodes! Keep up the good work, please!
Yeah, the fact that there is zero mechanical difference between the Halberd and the Glaive in 5e has always bugged me. Make the Halberd a piercing weapon and get rid of the Pike. Nobody uses the fucking Pike.
@PJDAltamirus0425
Ай бұрын
Nah, that is essentially treating an halberd as a spear, basically half of it's toolkit, have the polearm master feat allow to switch between hooking mechanics, switch between piercing and cutting attacks.
@YoutubeAccount-om6sj
Ай бұрын
Simply play Pf2e where you can switch damage types
@PJDAltamirus0425
Ай бұрын
@@KZreadAccount-om6sj ...... I would, but our games DM is super old fashioned and none the people I'm playing has experience DMing besides him.
@foolycoolytheband
Ай бұрын
Nah keep the pike but make it's additional reach 10ft instead of 5ft. That way it has its own niche as the primer choice for battlefield control weapons when combined with pole arm master and sentinel. Like you don't get the bonus action attack from PM but if you set yourself up right you are guaranteed a reaction attack every turn. Hell I could even see niche cleric builds focused on using the combo to lock creatures in their spirit guardians the second they close to them.
I wonder if Mr Musashi has ever seen an actual halberd in actual use xD
@KevekGaming
Ай бұрын
Probably not. The Halberd has a ton of advantages that give it an advantage against a spear.
@long_something
Ай бұрын
It’s probably a translation issue as the halberd he’s talking about is most likely a naginata, which is a glaive. And he is correct in non spear pole arms being phased out of the battlefield during late feudal Japan.
@talscorner3696
Ай бұрын
@@long_something stands to reason, considering how the naginata feels more like a dueling/town security weapon, rather than a field one
Well done, sir, as always. Very good video. The kilogram references confused me at first, but then I realized you're converting the imperial measurements. I would offer the second improvement be expanded from "Topple" to "Trap", allowing weapons, shields, and armor to be "grappled" for a consecutive disarm or disadvantage.
I think heavy weapons should double the strength mod in damage against prone targets.
Concise yet comprehensive. Thanks.
5th Edition: dumbed down. Yep. Yep.
10:35 I think the saving throw should be Dex or Str defender's choice. This to me makes much more sense than Con since it's either avoiding the trip if you have high Dex or brute force standing your ground with the Str stat. 12:30 I would also add this property to a standard (not short) Spear & Pike as well as the Halberd
This the one I’ve been waiting for.
great video as always! i was wondering, do you plan on doing this kind of video on the renaissance firearms as well? i could easily see some variants on the pistols and muskets, like adding bayonets for melee damage, for instance.
@altrolerpg
Ай бұрын
I certainly want to once I get through the default weapons! I'm already laying the groundwork for a series after The Weapons We Wield titled "The Weapons I Want", which will delve more into the weapons we don't currently have (but could implement) in 5e/D&D 2024
@gratuitouslurking8610
Ай бұрын
I've done a few for my own personal weapon pile, in part thanks to some of the references of previous DND, others partially tinkered off other homebrew like the Heavyarms or Critical Roll Gunslinger, and in part with just cool stuff I've seen elsewhere I wanted to see people use as well. Previous DND editions included things like the Arequebus, Musket, and Cavalier as their own things before, whereas those other inspirations I slipped in things like the pepperbox and revolver weapons. And then of course there's oddballs like a rotary musket or crow-foot pistol. Lot of the problem is just getting firearms to feel lethal without completely invalidating, say, an elven ranger wanting to still abuse a bow and such, and I'll happily share some of the stuff I've prodded at over my own lookovers.
@DjigitDaniel
Ай бұрын
I recommend reviewing the Guns of War book for ACKS (Adventurer, Conqueror, King System). All the D&D renaissance gun info you could handle.
Man 5e really dumbed everything down.