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Hello and Welcome!
I'm your Code Monkey and here you will learn everything about Game Development in Unity using C#.
I've been developing games for several years with 8 published games on Steam and now I'm sharing my knowledge to help you on your own game development journey.
I do Unity Tutorials on just about every topic, Unity Tutorials for Beginners and Unity Tutorials for Advanced users.
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Пікірлер: 410

  • @CodeMonkeyUnity
    @CodeMonkeyUnity2 ай бұрын

    🎮 Download the FREE Megacity Sample! cmonkey.co/megacity ✅ Super Detailed Unity 2024 Gaming Report cmonkey.co/unity2024gamingreport 🔴 RELATED VIDEOS 🔴 Learn C# Beginner FREE Course! kzread.info/dash/bejne/ooaZtJiTadWxXdI.html Learn Unity Beginner/Intermediate 2023 (FREE COMPLETE Course - Unity Tutorial) kzread.info/dash/bejne/c6F7taeBZ7TJdMo.html EXTREME PERFORMANCE with Unity DOTS! (ECS, Job System, Burst, Hybrid Game Objects) kzread.info/dash/bejne/Zo6N0JusgpbIpMo.html Making MULTIPLAYER Games has never been EASIER! kzread.info/dash/bejne/gneYldupj7nAXcY.html

  • @ironhell813

    @ironhell813

    20 күн бұрын

    Wicked cool demo. And all of the assets in this are usable, right?

  • @NongBenz
    @NongBenz2 ай бұрын

    Through all the ups and downs, I'm sticking with Unity. Strikes the best balance between ease of use, capability, and portability.

  • @programmer_matt

    @programmer_matt

    2 ай бұрын

    exactly👍👍

  • @Sim2322

    @Sim2322

    2 ай бұрын

    If you dive deep enough, you can do pretty much anything you technically fancy like completely override the renderers, une a bunch of unsafe code, and even use the library in other frameworks. Only downside to unity is the learning curve for beginner, since c# is relatively inrermediate-level, and the visual scripting is poop

  • @pawrific

    @pawrific

    2 ай бұрын

    true, its not like you're ever going to make more than $100 from your game.

  • @AlexGorskov

    @AlexGorskov

    2 ай бұрын

    Come on, man...​@@pawrific

  • @willianschneider1778

    @willianschneider1778

    2 ай бұрын

    ​@@AlexGorskovwell @pawrific is right. 99.9% of games do not even recoup the Steam $100 fee. People have grand gamedev making dreams, but it's the worst thing ever to make money lol. Steam surpassed 100k games last week.

  • @vakuzar
    @vakuzar2 ай бұрын

    1 mil over 9 years. Thats actually amazing, huge congrats dude.

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    2 ай бұрын

    Thanks! It's crazy to think how I've been doing this for quite a long time heh

  • @NeverSink
    @NeverSink2 ай бұрын

    I'm SO happy to hear that CoreCLR and the language version update is on the roadmap. For instance first-class record support in Unity would be absolutely excellent!

  • @NadjibBait

    @NadjibBait

    2 ай бұрын

    And we'll finally get rid of Mono. .NET 8+ should be close to Mono + Burst performance wise.

  • @torginus

    @torginus

    2 ай бұрын

    That's the only feature I care about, unfortunately there's no ETA on it (it's not coming with Unity 6) :(

  • @lemetamax
    @lemetamax2 ай бұрын

    I've been waiting for this video! Thank you.

  • @jtlewis81
    @jtlewis812 ай бұрын

    Build profiles sounds very interesting since I released a game last year on Steam and Google Play. I wound up making 2 separate projects just because it was easier to keep track of which control scheme I was putting into which build. The main reason for this was a bug with the version of Unity I was using where the up/down axis control was flipped for positive/negative. It was a weird bug, and I kept forgetting to switch it around when I would switch between the PC and Android builds.

  • @user-cf4kq1cs2o

    @user-cf4kq1cs2o

    26 күн бұрын

    Bro what are ur games and how are they going

  • @homevids
    @homevids2 ай бұрын

    Great summary. Thank you.

  • @litjellyfish
    @litjellyfish2 ай бұрын

    First time I see you. Funny when a voice connect to a face. You don’t look like I though you would haha

  • @taco1010

    @taco1010

    2 ай бұрын

    Dude i thought the same thing. I thought he was a short bald fat guy with glasses

  • @restushlogic5794

    @restushlogic5794

    2 ай бұрын

    Same, but you will get used

  • @waldemarlight6149

    @waldemarlight6149

    2 ай бұрын

    Code Monkey looks like a chad

  • @taco1010

    @taco1010

    2 ай бұрын

    @@waldemarlight6149 does not resemble code nor a monkey

  • @RandomGuyyy

    @RandomGuyyy

    2 ай бұрын

    I expected him to look more like a monkey

  • @PillBugGames
    @PillBugGames2 ай бұрын

    Thanks for the overview Code Monkey! Looking forward to all the new features. Several of them are very much things that I have been needing. I have to spend a game jam or two working with ECS before I commit to using it in a big project, but I know it will make optimization much easier for some of the stuff I work on.

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    2 ай бұрын

    Learning ECS by doing a game jam sounds like an excellent plan!

  • @Bongface.
    @Bongface.2 ай бұрын

    After flirting with Unreal and what they have going, Unity needs step its game up. Unity always had the documentation and asset store advantage but thats starting to change as well.

  • @AHEK8

    @AHEK8

    2 ай бұрын

    Unreal is great but It has a very steep learning curve and even not runs in mid-end pc lags in my GTX 1650 super even though I have i7 9th gen processor

  • @harindersingh5551

    @harindersingh5551

    2 ай бұрын

    ​@@AHEK8Absolutely, in my current company, they made a racing game in unreal engine with a team of 5 people in 1 year but it ended up belly-up on the performance side. Investors were about to put the funding but fortunately I managed to give them a Game with the unity asset store within a week. Luckily it saved the round and the whole team was fired and I went from being an intern to leading a team of 6 with a hefty bonus. Say what you want to say but where time is critical, you just can't beat unity.

  • @hermes6910

    @hermes6910

    2 ай бұрын

    @@AHEK8 Just not true. Even though UE is heavier, it runs on a 10-year-old computer... Just don't expect to make heavy scenes, but it's the same with Unity. As for the learning curve, you could start with BP and have easier access than Unity's C#. Even Unreal's C++ looks more like C# than good old C++. The only real big point against Unreal is the documentation, which simply doesn't exist officially, unless you look at the source code yourself. And i'm not even talking about making multiplayer games, they are way more easier in Unreal.

  • @WolfMobileDev

    @WolfMobileDev

    2 ай бұрын

    @@hermes6910 I would say that alongside documentation lacking, the amount of resources for Unreal are also far less. It's still a big engine so you can find what you need most of the time.. but there always seems to be relevant information when I run into issue with Unity. I also think Unity makes packaging built project a lot easier than Unreal does, but admittedly it has been a few years since I've used Unreal.

  • @Jlewismedia

    @Jlewismedia

    2 ай бұрын

    Agreed, it's not so much the graphics it's the leaps and bounds of innovation that Unreal demonstrates meanwhile Unity let's its corporate side run a muck.

  • @sealsharp
    @sealsharp2 ай бұрын

    Looking forward to CoreCRL, but that's a bit longer down the road. But DOTS in standard systems is nice as well, hope they capitalize on that by improving things like animations and navmesh. To be honest, my hopes are not that high, Unity had a tendency to keep things "semi working" for years even before the layoffs.

  • @st3b3d
    @st3b3d2 ай бұрын

    Thank you for catching me up big dawg!

  • @MrMax1234568
    @MrMax12345682 ай бұрын

    Como siempre, me encanta ver a alguien que aporta tanto a la comunidad del desarrollo de videojuegos, espero algún día crear uno propio

  • @bobjustus
    @bobjustus2 ай бұрын

    OMG YOU ARE SO DIFFERENT THAN I IMAGINED! I've been watching you for a looong time, and, idk why, never seen you.

  • @devzozo
    @devzozo2 ай бұрын

    I use the AllIn1VFX example assets as templates for particle effects, so having it be native is excellent.

  • @soma_donat
    @soma_donat2 ай бұрын

    I'm so excited for Unity 6 now, I have tried making multiplayer games and I had so many struggles and I just failed, looking forward to the AI features too, and other smaller things.

  • @Chrispins
    @Chrispins21 минут бұрын

    Now that Unity 6 Preview version is out, is it advisable to start a new project with it and then later upgrade the fully-developed project to the LTS version, or do you think it will be difficult to make the transition due to compilation errors/ect? I'm trying to decide if I should wait for LTS before trying a serious project.

  • @suicune2001
    @suicune20012 ай бұрын

    Awesome! Sounds like a lot of good features are coming. And having the benefits of DOTS even for people like me who don't understand it sounds great. I've stayed away from AI for ethical reasons but if their AI stuff is ethically sourced then I'd try it out.

  • @HeavySandvichGuy1

    @HeavySandvichGuy1

    2 ай бұрын

    I mean, you shouldn't stay back from AI. You can ask AI to help you with the code, or you can ask for an art that you can use for inspiration. Of course using AI art directly in the game/media is bad. But I don't see any issues when you use it as a reference

  • @ironhell813

    @ironhell813

    20 күн бұрын

    I think it could be used on a parody situation, that way it’s at least legal from a us constitutional standpoint. Wouldn’t matter what it generated or how… That said it definitely shouldn’t be used outside this and should always defer to human talent first if you can….

  • @hamzahgamedev
    @hamzahgamedev2 ай бұрын

    As a solo game dev, BIGGEST challenge I am facing right now is optimizing the world for my open world game. And I am super happy to see these performance oriented updates, however.... those pricing changes still lurking in my mind though... .😅😅

  • @damonfedorick

    @damonfedorick

    2 ай бұрын

    As a solo dev, if you make over 250k I'm sure the pricing will not affect you. The pricing policy is designed for large teams taking advantage of unity's free service. Since unity is not a free product but do offer free resources for small teams and students to learn.

  • @hamzahgamedev

    @hamzahgamedev

    2 ай бұрын

    @@damonfedorick yes definitely 💯, if I will be able to hit the 250k target, I will be super happy to share with Unity. 💪🏻

  • @WolfMobileDev

    @WolfMobileDev

    2 ай бұрын

    @damonfedorick@@hamzahgamedev The original pricing change was very worrying, If you had a free mobile game, for example, that found major success but your average money per user wasn't good then you'd be paying major fees. This new change on the other hand, is totally fair. Even CodeMonkey hasn't reached the install cap despite his success and marketing. The amount of money you make vs the fees after the proposed changes is definitely fair, my only worry regarding all this is how quickly and aggressively the previous changes were sprung upon as all.

  • @CarmenXero

    @CarmenXero

    2 ай бұрын

    Could always switch to Unreal where most of these problems are already solved, I mean you either wait for this to come out or you learn Unreal in the mean time.

  • @Haipeer

    @Haipeer

    2 ай бұрын

    @@hamzahgamedev Well, you don't pay until you hit that threshold, so no worries. Also, for performance - there's only two things - 1. Use URP, and 2. Move your static objects in the world into ECS. This will save you loads of performance.

  • @everythingcouldbesimplify818
    @everythingcouldbesimplify8182 ай бұрын

    If they manage to implement the GPU resident Drawer and GPU occlusion culling that would be a game changer

  • @myelinsheathxd
    @myelinsheathxd2 ай бұрын

    awesome, I like the asset store tools more than unity engine tools

  • @halivudestevez2
    @halivudestevez22 ай бұрын

    tons of features :) will need to re-learn gamedev tools after this upgrade (I don't mind, will be interesting)

  • @nissrinnissrin5039
    @nissrinnissrin503929 күн бұрын

    That looks cool

  • @Trust799
    @Trust799Ай бұрын

    What version of unity do you use to build your mobile game. pls i need your help, my version 2022.3.22f1 has gradle errors.

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    Ай бұрын

    Yes you can use the 22 LTS, I believe Gradle errors are usually related to permissions, so make sure you have permissions to write to that folder.

  • @Trust799

    @Trust799

    Ай бұрын

    @@CodeMonkeyUnity Thank you so much😄

  • @chethanvenkataramaiah6940
    @chethanvenkataramaiah69402 ай бұрын

    I would definitely want u to make a course on Unity UI Builder.

  • @ironhell813

    @ironhell813

    20 күн бұрын

    I Second this…

  • @tuanoful
    @tuanofulАй бұрын

    What I really want/need in this age of generative AI is sprite creation. I want to be able to create all the 2d art I need for a game. When that comes around, I'm going to be so so so so happy

  • @bikesInfoIn
    @bikesInfoIn2 ай бұрын

    Can you do video on how game server works 😊 and tell some info...😅

  • @UjaniRohan
    @UjaniRohan2 ай бұрын

    I watch your netcod tutorial and I successfully maked a game, but I realize that netcode is dose not support in webgl.Can you make a tutorial.

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    2 ай бұрын

    It does support webgl as long as you're using transport 2.0

  • @guardian3472
    @guardian34722 ай бұрын

    I know this isnt exactly related to this video in particular, but I was curious about the Codemonkey Utilities thing you use in a few of your videos and was curious if you had any documentation anywhere or a video explaining its use. I wanted to read up on it a little before diving into but couldn't find any solid information about it anywhere.

  • @SpectralMotionInf

    @SpectralMotionInf

    2 ай бұрын

    Its provided for free on his website you can review the code for what it does although a video covering all the features would be nice or some good examples of what to use it for

  • @guardian3472

    @guardian3472

    2 ай бұрын

    @@SpectralMotionInf Cool, thanks for the information.

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    2 ай бұрын

    I-ve long wanted to make a video doing an overview but haven-t been able to do it yet, basically it's a collection of relatively simple utilities so by browsing the source code you should be able to easily understand what it all does. The ones I use most often are FunctionTimer to trigger an action after some time, FunctionUpdater to run logic on every update without having to create a game object, and a bunch of the helper functions inside the UtilsClass for things like calculating angle from Vector or getting the mouse 2D position.

  • @guardian3472

    @guardian3472

    2 ай бұрын

    @CodeMonkeyUnity Gotchya, ya, I've been looking into different tools I can use, and possibly creating my own tools and utilities and that caught my interest. If not for my own use, at the least a template for making my own tool/utilities and how to go about it. Love your videos, definitely looking forward to when/if you decide to do a video on it.

  • @emptychannel9444
    @emptychannel94442 ай бұрын

    I like changes but it's now enough to change from Unreal after previous issues with Unity.

  • @NoTimeLeft_
    @NoTimeLeft_2 ай бұрын

    CodeMonkey did Unity say anything about the T.O.S. for Unity 6 after the debacle a few months back? If I remember correctly, Unity 2022 LTS is the last version that won't implement the new pricing scheme.

  • @user-to7ds6sc3p

    @user-to7ds6sc3p

    2 ай бұрын

    Watch the Video. It will only affect Studios that makes 1 Million in revenue a year and have over one Million copies sold. Per game. And the max Runtime fee is 2.5% of revenue, getting lower the more you earn so you never pay more than 54k a month. A 2.5% cut for providing the engine, asset store, finshed games with guides and other ressources is not really worth mentioning if you consider that Steam takes 30% and Epic 12% of sales anyways.

  • @Hobby_Technology

    @Hobby_Technology

    2 ай бұрын

    No matter what, unless you have an F2P mobile game with less than $0.80 earned per user, the Unity pricing is still cheaper than Unreal's

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    2 ай бұрын

    On the last update in that whole saga they mentioned how you can lock the TOS for the version that you're using. And yes Unity 2022 does not have the runtime fee regardless of copies sold.

  • @BrunodeSouzaLino

    @BrunodeSouzaLino

    2 ай бұрын

    @@CodeMonkeyUnity Also, that's the last TOS where you don't give Unity permission to retroactively apply changes.

  • @Pa3BeDka_Gaming
    @Pa3BeDka_Gaming2 ай бұрын

    @Code Monkey Please tell us how to learn programming correctly? Most of my friends just rewrite or copy individual parts of the script, but they do not understand how a separate part works, that is, they cannot write on their own.

  • @tim.martin

    @tim.martin

    2 ай бұрын

    Copying parts is a core aspect of learning. Read the docs, read source, copy parts, repeat.

  • @skiez7430

    @skiez7430

    Ай бұрын

    What the guy above me said. Also you should really make sure you understand the basics (variables, bools, arrays, functions etc). If theres something you cannot understand you could ask chatgpt

  • @arravolleyball
    @arravolleyballАй бұрын

    Has anyone tested their project in Unity 6 using the new GPU stuff ? I am super curious about the performance difference by actual devs.

  • @user-xr8qs4xj8e
    @user-xr8qs4xj8e2 ай бұрын

    Everything looks really amazing, but also a little bit overwhenlming. Do you plan to make videos and tutorials on all the new features and tools after their release?

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    2 ай бұрын

    Yup I definitely want to cover as many as possible when Unity 6 is out

  • @s1s1l1sko
    @s1s1l1skoАй бұрын

    Would it be efficient to create a script with like all of your algorithms like Spawn(object..)) and Destroy(object..) and more and then just always reference this one script when using one of them?

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    Ай бұрын

    It would work, but potentially lead to a ton of spaghetti code by having all your scripts be tightly coupled to that one script. Usually each script/class should do one thing and one thing only.

  • @s1s1l1sko

    @s1s1l1sko

    Ай бұрын

    @@CodeMonkeyUnity If spaghetti code is code that you have no idea what you have even written wouldnt it be less of spaghetti code because you could clearly know by the names of the functions what youve done? I think it would be more efficient not having to write the functions again in all scripts if you need them. I appreciate your reply btw this is something i have been trying to get an answer to for a long time.

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    Ай бұрын

    Spaghetti code is just having tons of connections all over the place. So for example every class interacts with 100 other classes. If your code is like that is becomes a complete mess and really hard to debug. Yes you should avoid writing the same copy pasted code many times, but don't make one giant class with all your functions that all your classes call all over the place, keep things logically separated. For example you can definitely have a TransformHelper class that contains helper functions to Move/Rotate/Scale transforms that you can reuse in many places in the code, that's fine. Just don't make that same class also include helper functions on Saving data or handling Enemy AI, etc.

  • @s1s1l1sko

    @s1s1l1sko

    Ай бұрын

    @@CodeMonkeyUnity Yes like the move rotate and scale ones they are something you would use many times so i would have to only create them once

  • @handsomelessking
    @handsomelesskingАй бұрын

    That Global Illumination sounds amazing but has to be baked... still cool and seems like an amazing mix between realtime and baked

  • @maythesciencebewithyou
    @maythesciencebewithyou2 ай бұрын

    Can we expect these new tools to be available in the free version of unity or will they be only in the Pro version.

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    2 ай бұрын

    Unity is always the same program between Personal and Pro, so yes all the same features regardless of license

  • @raymk
    @raymk2 ай бұрын

    No bombastic new features, but Unity is definitely getting faster and faster. One day we'll make changes to the script and play the built game in less than 3 seconds. Fascinating future!!!

  • @krox477

    @krox477

    Ай бұрын

    Lots of good improvements this time

  • @Yma.world.
    @Yma.world.2 ай бұрын

    hello i have a question if i want to master c# unity from below zero where should i start and where to couninue

  • @azhawking

    @azhawking

    2 ай бұрын

    Google CS50

  • @zORg_alex

    @zORg_alex

    2 ай бұрын

    I don't even know it came so naturally after I learnt C and C++ in University. You just start with small tasks, ask chat GPT for help with that, ask it for tasks to do and to evaluate results. Should do quite well. It is trained i with that. Put your strength and effort in learning without cheating. There's no real instruction. Ramp up task complexity. Learn what tools do you have, get a taste of them. Learn what is now efficient. Learn cool patterns and good practices. What IT companies ask on interviews and why is that important. And with time you'll get there.

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    2 ай бұрын

    My recently released C# course starts from the absolute basics (like what is a Variable, how does code execute, etc) and then mores on to more and more complex topics. The beginner section is free here on KZread kzread.info/dash/bejne/ooaZtJiTadWxXdI.html

  • @bsdrago
    @bsdrago2 ай бұрын

    Automotion game will be welcome =)

  • @user-qg1zn3mx6b
    @user-qg1zn3mx6b2 ай бұрын

    Allocated server had issues (Query didn't respond or responded incorrectly [DOWN]), stopping server and deallocating

  • @user-qg1zn3mx6b

    @user-qg1zn3mx6b

    2 ай бұрын

    failed to connect server

  • @PharmacyBrain
    @PharmacyBrain29 күн бұрын

    Unity 6 preview is out now. Do you have any idea when it's going to officially release? I am ready to start a new game, but I sort of want the new license more than anything. It's going to be a 2D tile map single player game, so performance won't likely improve too much, but that personal license increase to 200k is tempting me to wait.

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    28 күн бұрын

    They have their Unite conference in September so I'm guessing it will be out at that point In terms of features the Preview version already has everything, so if your game is more than 6+ months away from release I would say yup you can use Unity 6 Preview, that's the main one that I'm going to start using from now on

  • @AdrianoRegino
    @AdrianoRegino2 ай бұрын

    Thanks for the video. Were you are in Portugal? More or less

  • @dragonboyx123

    @dragonboyx123

    2 ай бұрын

    Também fiquei a saber agora. Que surpresa!

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    2 ай бұрын

    Lisboa!

  • @AdrianoRegino

    @AdrianoRegino

    2 ай бұрын

    @@CodeMonkeyUnity Que legal, sou do Brasil, parabens pelo seu trabalho!

  • @alexanderkulaev541
    @alexanderkulaev541Ай бұрын

    Thank you for such an extensive look at new Unity features! I would love to try them, but I've created the project in Unity 2023. Do you have recommendations or maybe a tutorial on how to upgrade to a new version so that the project wouldn't break? Thank you!

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    Ай бұрын

    Technically the Unity 2023 beta version that came out a few months ago is roughly the same as the Unity 6 beta so it should be a straightforward upgrade. In general changing versions doesn't cause issues, but whether you should upgrade depends on if there's any specific feature you need, and if your project is NOT near release. If you're releasing soon then just stick with the version you have.

  • @alexanderkulaev541

    @alexanderkulaev541

    Ай бұрын

    @@CodeMonkeyUnity Thank you for answer! Since I'm only learning and just started this project, I can't tell when it will be released. Hopefully in a year :) I don't know about any specific feature in Unity 6 that I really need for my project. I just tend to like having the latest release of the software that I use, thinking it's the most stable, reliable and feature-rich if need be. Should I better stick with the current version until this particular project is done?

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    Ай бұрын

    The most reliable in the latest LTS version (which right now is 2022 LTS) not the Beta versions, but in 1 year Unity 6 LTS will be out. Although if you're a beginner I would definitely advise you to make something smaller and not spend an entire year on just one project. You learn a lot more from making multiple small projects than one big one.

  • @alexanderkulaev541

    @alexanderkulaev541

    Ай бұрын

    @@CodeMonkeyUnity Okay, thank you for your advice! I have many ideas for games, but they tend to be bigger than it's advisable. So now I try to create a focused platformer with great story and atmosphere. It's just that I don't want to be just learning and creating some micro games, you know, I would like to create this game and learn as I go everything I need for it.

  • @nTu4Ka
    @nTu4Ka2 ай бұрын

    Lol. XR is VR/AR and all this. :D

  • @nTu4Ka
    @nTu4Ka2 ай бұрын

    1:10 "You can read the entire report for free" :D

  • @paulblart5358
    @paulblart53582 ай бұрын

    Still haven't touched Disunity after the Ricitello situation.

  • @ShaneUrbas
    @ShaneUrbas2 ай бұрын

    Is Unity good for pixel games? I have an idea for 2 pixel games. 3D and VR would be nice as well but I dont need it right now. It would be nice to only learn one engine for both 2D and 3D.

  • @louiscorona8465

    @louiscorona8465

    2 ай бұрын

    For both 2d/pixel art and 3d, Unity is a pretty good engine. Godot is also a good engine that can do both if you want an open source engine.

  • @ShaneUrbas

    @ShaneUrbas

    2 ай бұрын

    @@louiscorona8465 I was thinking more of Unity or GameMaker. I tried Godot but I dont think its the right fit.

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    2 ай бұрын

    Yup, there is even a Pixel Perfect camera docs.unity3d.com/Packages/com.unity.2d.pixel-perfect@5.0/manual/index.html

  • @ShaneUrbas

    @ShaneUrbas

    2 ай бұрын

    @@CodeMonkeyUnity ok. I booted up the Essentials Pathway this morning. Time to stick with it this time!

  • @themirlabs
    @themirlabs2 ай бұрын

    One more year and ill finnish my OU course. Then i can finally return to Unity with my new knowledge and create my game!!

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    2 ай бұрын

    Nice! Best of luck!

  • @theplaymakerno1
    @theplaymakerno12 ай бұрын

    I seriously hope that they start giving Linux so love. The editor is not working very well right now. Quite a few bugs that Linux users have to deal with.

  • @SkyFpv
    @SkyFpv2 ай бұрын

    All this, yet game controller input latency on android is STILL ~100ms when other engines don't have this issue

  • @BahaaSoliman
    @BahaaSoliman2 ай бұрын

    Once I get a better laptop, I'll start learning Pointers

  • @furkan5935
    @furkan59352 ай бұрын

    Is it possible to make a game for 50-70k swedish krons with you, small project. Would be really great to work with you!

  • @tomazznidarko8700
    @tomazznidarko87002 ай бұрын

    Will there be an Unity converter for BRP graphics (models etc.)? Most of them support only BRP and not URP and HDRP...If not, I can see there will be a lot of problems for assets producer forced to learn URP and HDRP, some can stop supporting Unity.

  • @SolWayward

    @SolWayward

    2 ай бұрын

    Just use an HDRP material instead and assign the textures to it.

  • @tomazznidarko8700

    @tomazznidarko8700

    2 ай бұрын

    @@SolWaywardThank you for the answer, but if it so easy, why a lot of assets producers only support BRP? And with every new Unity version comes also new URP and HDRP version, which material should we apply to the model? Assets producers are constantly complaining that with every new Unity version they must update their assets ...I assume this is a big headache for them.

  • @SolWayward

    @SolWayward

    2 ай бұрын

    @@tomazznidarko8700 Probably because they don't wanna bother with making several version of each material. There is is some rare cases where the material has a custom shader that is doing something special, but for most cases switching it to an hdrp material will be good enough.

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    2 ай бұрын

    There's always been a converter, you just go to Window - Rendering - Render Pipeline Converter and it automatically converts all BiRP materials to URP/HDRP. Most assets support BiRP and can then be upgraded to the others with one click

  • @tomazznidarko8700

    @tomazznidarko8700

    2 ай бұрын

    @@CodeMonkeyUnityHi, thank you for the tip, but when I'm using BRP 3D model scene, I don't have this option available, so I have to install URP from the Package Manager first and I get this option available. I will see how this progress with my learning proccess 😃.

  • @LevitskiSRGE
    @LevitskiSRGE2 ай бұрын

    Go to the Godo-Robot side!

  • @MLPEnjoyer-qu2yg
    @MLPEnjoyer-qu2yg2 ай бұрын

    After watching UnrealEnginre GDC i think Unity is copule of years behind and i dont belive Unity will ever catch up.

  • @JimboS1ice999
    @JimboS1ice9992 ай бұрын

    They have an MMO game mode preset? fuck yes finally.

  • @ironhell813

    @ironhell813

    20 күн бұрын

    And its cyberpunk…

  • @Haipeer
    @Haipeer2 ай бұрын

    It's not always a good advice to stick to LTS version Code Monkey. From my experience It's basically a dice roll whenever deciding on a Unity Version. Currently ECS is pretty much unsable on LTS version, has lots of major bugs, including a bug that I believe you had in one of your videos - not being able to click on entities in playmode to select them, among many others. We've decided to start making our DOTS multiplayer project on beta version, and most of these issues are resolved there.

  • @alexandreamiel1865
    @alexandreamiel18653 күн бұрын

    unity stock is collapsing for more than a year now. what they have done with runtime fee is still affecting the company. unity 6 is their last chance to provide a quality tool, including stability.

  • @TheGreatVV
    @TheGreatVV2 ай бұрын

    This video sold me Unity 6 better than Unity did

  • @ThiagoCunha
    @ThiagoCunha2 ай бұрын

    Welcome back "New" old Naming Convention.

  • @P0als
    @P0als2 ай бұрын

    Nao sabia que voce era de portugal

  • @hoapham7389
    @hoapham73892 ай бұрын

    somehow I imagine you to look have glasses and beatles haircut

  • @Yggdr4zyl
    @Yggdr4zyl2 ай бұрын

    Labial synchronization feels off (specifically, your voice is ahead of your lips movement).

  • @LeanderAuditore

    @LeanderAuditore

    2 ай бұрын

    why you are focusing too much on his lips

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    2 ай бұрын

    Hmm odd, seems fine to me, but then again I watch videos at 2-3x so maybe my brain just doesn't notice it

  • @MomoVader
    @MomoVader2 ай бұрын

    preety please, go RTS

  • @silchasruin4487
    @silchasruin44872 ай бұрын

    I'm disappointed but not surprised their reports extol the virtues of in-app purchasing, live services, ads in games and nefarious means of monetization. It's a great report overall but I'll be moving to Unreal after releasing my game if they don't start focusing on developers and their tools. Cause I know Unreal isn't an angel but it feels like choosing the lesser of two evils

  • @nardokid

    @nardokid

    2 ай бұрын

    Fortnite is the king of all of those ‘virtues’

  • @zORg_alex

    @zORg_alex

    2 ай бұрын

    What do you mean by tools? They are making tools all the time. Did they ditch something you thought you take need? Then say so.

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    2 ай бұрын

    That's just the stats for the games industry, personally I'm not a fan of f2p mobile games, I only play premium Steam games, but it's a simple fact that most of the revenue for the entire games industry is based on f2p/mobile/live services

  • @silchasruin4487

    @silchasruin4487

    2 ай бұрын

    @@zORg_alex comparing Unreal to Unity's development and Unity looks like a joke.

  • @altran1125
    @altran1125Ай бұрын

    i can't wait, unity is one of the best software ever

  • @lizkimber
    @lizkimber2 ай бұрын

    Im sure i read that the key guy working on the resident drawer was let go As for forcing urp/hrdp on new projects until they fix a shocking bug it is of no good to me and many

  • @AlexGorskov

    @AlexGorskov

    2 ай бұрын

    Yep, would be rough

  • @user-to7ds6sc3p

    @user-to7ds6sc3p

    2 ай бұрын

    love me "a shocking bug". Assuming the statistic shown is correct, 90% use URP/HDRP already. That does not look like there is any mayor or gamebreaking issue with the render pipelines.

  • @lizkimber

    @lizkimber

    2 ай бұрын

    @@user-to7ds6sc3p so apparently i cant paste you a unity bug report but go look at UUM-59476 light leaks badly in webgl making it unusable for me and others

  • @lizkimber

    @lizkimber

    2 ай бұрын

    See UUM-59476 then

  • @lizkimber

    @lizkimber

    2 ай бұрын

    Well it seems odd youtube keeps deleteing the comment, but theres a bug UUM-59476 which confirms the existence of my issue

  • @chah1653
    @chah16532 ай бұрын

    Where can i see the PPT page?

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    Ай бұрын

    The gaming report? There's a link in the description

  • @chah1653

    @chah1653

    Ай бұрын

    @@CodeMonkeyUnity Thank you!

  • @MrPaPaYa86
    @MrPaPaYa862 ай бұрын

    Beside the terrible PR move on pricing and the stock fall in 2023, Unity has an history of overpromising and underdelivering. I've been toying with UE5 lately and using free yt videos and GPT-4 I'm making faster progress than when I was starting with Unity.

  • @-Engineering01-
    @-Engineering01-2 ай бұрын

    I'm on 1.999th like omg 😂 liked !

  • @KizmoBG
    @KizmoBG2 ай бұрын

    what will happens if my game is limited to 999 999 keys 🙂 thank you very much, very good video, as always!

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    2 ай бұрын

    If you don't go pass the thresholds then you never pay any fee

  • @vivekmalam6389
    @vivekmalam63892 ай бұрын

    First to Watch!!

  • @bakergames8945
    @bakergames89452 ай бұрын

    i am watching you for years always thought you were a bald guy with glasses

  • @wicgamesdev
    @wicgamesdev2 ай бұрын

    Glad to have you back on unity, even if thats with the cost of no pricing change, i sold my shares of this company as it might go Bankrupt. But at least you dont get tax by unity!

  • @funboys1000
    @funboys10002 ай бұрын

    mate ur face and voice doesn't match but ur content is solid!

  • @suspecm6316
    @suspecm63162 ай бұрын

    7:30 you know, this just shows why it's SOOOO SO SOO important to gather your own data, because from online discussions you'd think that the prevailing opinion on the Render pipelines is that BiRP is the best and you should use that always and the other two are "feature incomplete and unuseable".

  • @DotNetCookbook

    @DotNetCookbook

    2 ай бұрын

    Wut. Where would you read such a thing?

  • @suspecm6316

    @suspecm6316

    2 ай бұрын

    @@DotNetCookbook unfortunately in way too many places including but not limited to reddit and the unity forums

  • @SolWayward

    @SolWayward

    2 ай бұрын

    Anyone who has used HDRP knows its far superior than built-in. Pretty sure the only people who think its unusable are people who download broken assets and dont know how to fix them for HDRP. Either way pretty much anything in the asset store, regardless of the render pipeline, is not usable in a serious game. The asset store is a trap. Anyways, that being said, HDRP is extremely nice to use and I could never imagine going back to built in. Everything is going forward is built for HDRP as a default and maybe later ported for other pipelines.

  • @knightoftheblood1841

    @knightoftheblood1841

    2 ай бұрын

    ​@@suspecm6316 Make sure you not read outdated posts. Yes, in the past, people says BiRP is better than HDRP. Because at that time, HDRP is not mature yet. Now, HDRP is better than BiRP. Try yourself.

  • @DreadKyller

    @DreadKyller

    2 ай бұрын

    Another cause is that a large portion of the people saying to use BIRP are people who haven't actually released games recently. That data is from games known to be in production. Unfortunately a lot of assets are still developed for the BIRP that then require conversion, especially when people use custom shaders.

  • @mccleod6235
    @mccleod62352 ай бұрын

    Those AI tools look very interesting.

  • @siva6008
    @siva60082 ай бұрын

    1000th like is me🤩

  • @darkside4663
    @darkside46632 ай бұрын

    mega city burdens 32 streams of my risen 5950 by 70-80%. It looks impressive. I'm talking about the picture in the task manager. Not about the visual in the game. The visual sucks. And it's lagging.

  • @TREXYT
    @TREXYT2 ай бұрын

    A.I is paid even for personal use soo...but the rest looks cool.

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    2 ай бұрын

    Yeah I wish Muse had a free tier, they do have a 30 day free trial but a limited monthly free tier would be great. I think it's an excellent tool, especially for beginners, but being paid really limits things.

  • @leonard4
    @leonard4Ай бұрын

    Unity needs to stepmit up with big fixes, and bringing next gen tech to the engine. Waiting 2yrs for fixes is ridiculous.

  • @vincewa2142
    @vincewa21422 ай бұрын

    OMG AI sound generation will be my god and savior

  • @user-ml6yy8vg4f
    @user-ml6yy8vg4f2 ай бұрын

    Yep, that no splash screen thingy is what I'm waiting for. The rest looks good but still not interesting like Unreal does.

  • @GoodNewsJim
    @GoodNewsJimАй бұрын

    Love you Code Monkey, but I'm forever air gapped due to violation of contract of Unity and I will not be moving forward with new versions until corporate apologizes to me for openly stating they hate me due to my religion, and banning me from all forums. It's a mess, not just women discrimination, but multiple Unity official employees have multiple events of open hate of Christians.

  • @sixjac
    @sixjac2 ай бұрын

    Maybe if support wasn't so shit would be ok

  • @dmytrojds
    @dmytrojds2 ай бұрын

    only one wish Unity 6 please update your UI already.

  • @zORg_alex

    @zORg_alex

    2 ай бұрын

    I use Sirenix Odin. It's fine. Is live to see Sirenix acquired by unity and make as a default.

  • @student_1631
    @student_1631Ай бұрын

    bro it's my first time seeing your face u look like a giga chad XD

  • @MrZinvixYT
    @MrZinvixYT2 ай бұрын

    Do u work with Unity? They follow you on Twitter

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    2 ай бұрын

    I'm just a user, I don't work for the company itself, they just ask me once in a while if I would like to make a sponsored video on some topic (like this roadmap summary)

  • @nTu4Ka
    @nTu4Ka2 ай бұрын

    I think Unity will get rid of GO in the future and will have only Entities or something closer to them.

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    2 ай бұрын

    I doubt that will ever happen. GameObjects are very mature very robust technology, no point in completely replacing them, better to just augment them with Entities like they are planing.

  • @pixels_per_minute
    @pixels_per_minute2 ай бұрын

    I'm still on the fence about Unity after the whole fiasco last year. It's a pretty great engine, but I'm kinda on an open source adventure, and Godot seems like it will suit me well enough for the types of ganes I wanna build. It also has a tone of QOL features that I'm surprised Unity and Unreal don't have.

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    2 ай бұрын

    All 3 engines are excellent nowadays so there's really no wrong answer. The best engine is the one that allows you to bring your game ideas to life, best of luck!

  • @colin_actually
    @colin_actually2 ай бұрын

    you know what I have absolutely zero faith in? A unity roadmap.

  • @taco1010

    @taco1010

    2 ай бұрын

    Lol😂 facts

  • @ragerungames

    @ragerungames

    2 ай бұрын

    I’m still happy with the updates i’ll be getting with Unity 6. 😊

  • @joy211191
    @joy211191Ай бұрын

    Now that I think about it. It seems under the old leadership, Unity forgot it's a game engine and thought it was a game and thus the yearly versions. Now it seems more like a game engine. Unity 6, use it for 4-5 years and then Unity 7. This makes sense. Screw the 2017, 2018 etc number. FU John Ricotello (I don't care to look up his name's spelling either).

  • @potter3416
    @potter3416Ай бұрын

    "Faster iteration time" Yeah, I wouldn't get my hopes up because everytime Unity released something to speed up compile time, it got worse.

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    Ай бұрын

    Is it? I've been regularly using 22 LTS for the past few years and it's been great, even on my complex project Dinky Guardians it compiles in about 4 seconds

  • @MangaGamify
    @MangaGamifyАй бұрын

    Unity Tuanjie has more features tho

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    Ай бұрын

    Tuanije?

  • @pushthebutton4602
    @pushthebutton46022 ай бұрын

    Was hoping for Nanite in Unity :(

  • @azhawking

    @azhawking

    2 ай бұрын

    That's at least after Unreal has Neo Nanite v100 full dive.

  • @GameDevBox

    @GameDevBox

    2 ай бұрын

    someone is working on it and it will be release this year

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    2 ай бұрын

    There is actually someone trying to do exctly that, I believe it's still in development forum.unity.com/threads/nano-tech-similar-to-nanite-high-detailed-rendering-for-hdrp-urp-and-built-in-rp.1292223/

  • @azhawking

    @azhawking

    2 ай бұрын

    @@CodeMonkeyUnity Unity in china has nanite since china has a case of "do what i want". They also "borrowed" lumen also :D

  • @pushthebutton4602

    @pushthebutton4602

    2 ай бұрын

    @@CodeMonkeyUnity Yes I know this, but I wish Unity bought them and put into Unity editor. Don't understand why the don't? They spend a'lot of money on Weta studio, what happened with that? Did we got anything good from that in the editor?

  • @xnourGamers_Return
    @xnourGamers_Return2 ай бұрын

    2nd i guess

  • @JM_Traslo
    @JM_Traslo2 ай бұрын

    Unity has permanently eroded their trust, it's just not worth trying to get back into it imo. Put aside the crap with installs, the real kicker is that they had put T&Cs in place to prevent you getting retroactively shafted by T&Cs, and they stealth-edited that out so they could shaft everyone more. Unity could look better than UE5 and have its own versions of Nanite and Lumen, but they'd still be a fundamentally untrustworthy company now.

  • @adriank8792

    @adriank8792

    2 ай бұрын

    And yet you're on a channel dedicated to learning Unity, talking and thinking about Unity. If you don't want to use it, then what are you doing here? Are you looking for validation? Satisfying your tribalistic hunger? Nobody cares what you think

  • @JM_Traslo

    @JM_Traslo

    2 ай бұрын

    @@adriank8792 I got the subscriber notification because for the longest time I had been an avid user of Unity and CodeMonkeys is a channel I've watched quite a bit of.

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    2 ай бұрын

    If there's nothing they can do or say to regain your trust then yup go ahead and use a different engine. Thankfully nowadays all engines are great so there's no need to use an engine you don't trust. Best of luck!

  • @teddysundin2992
    @teddysundin29922 ай бұрын

    The dude has a face!

  • @voidbotz5570
    @voidbotz55702 ай бұрын

    Now I don't wanna go to Godot or unreal. Unity had made a huge blunder with the pricing system but is making up for it with Unity 6. Can't wait for it to fully release!

  • @ivanonlyone7160

    @ivanonlyone7160

    2 ай бұрын

    It's not like it will be a big deal for most developers anyway, I mean if you don't expect your game earn more than 200k annually

  • @mgordon1713

    @mgordon1713

    2 ай бұрын

    The licensing price of Unity 6 is still half price of Unreal Engine.

  • @BrunodeSouzaLino

    @BrunodeSouzaLino

    2 ай бұрын

    @@ivanonlyone7160 Except for Unity changing the terms so they can retroactively apply changes. Even if they said they won't charge people which don't fit that criteria, there's nothing preventing them from just doing that, since the license you agreed on gives them that permission.

  • @BrunodeSouzaLino

    @BrunodeSouzaLino

    2 ай бұрын

    @@mgordon1713 It isn't though. Epic doesn't demand you to be on a paid plan to use or have access to certain features. While Epic does offer per seat subscription like Unity, that's for support. Every other engine feature is free.

  • @mgordon1713

    @mgordon1713

    2 ай бұрын

    @@BrunodeSouzaLino Wrong. When using Unreal Engine, even on free plan, if you earn more than 1 million USD per year (Same as Unity) on your game, you have to pay 5% (Double of Unity) in royalty fees.