How To Render 2 Million Objects At 120 FPS
Project files: github.com/Matthew-J-Spencer/...
Let's discover the true potential of Unity by pushing its limits. In this video, we'll explore a variety of techniques, from straightforward tweaks like data-oriented design, to more advanced methods such as direct GPU rendering and compute shaders. Join us as we uncover the power and flexibility that Unity has to offer!
Some techniques used:
Unity DOTS (burst, jobs, ecs)
RenderMeshInstanced
DrawMeshInstancedIndirect
Data-Oriented Design
Avoiding extern calls
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Пікірлер: 428
Let me know if you'd like to see anything else benched, or whatever else you'd like me to cover :) My specs: Ryzen 9 5950X 16-core GeForce RTX 3090 64GB Memory
@sima19995
Жыл бұрын
How about the forgotten Quaternions?
@gemidytwins
Жыл бұрын
Sure, mesh baking vs instances vs gpu instances, material batching, light baking, all these stuff. Also triplanar mapping with 3 textures, with 6 textures (albedo+normal), simple vs. with blending. LOD solutions: unity lod, vs other solution (like progressive mesh) + billboard + impostors. All these are very interesting.
@fourthgearvibez4343
Жыл бұрын
There's no way my laptop with 12 fps on blender has quadruple your space with half of it being free and STILL only runs at 12-25 fps on blender.
@ChronoCZ
Жыл бұрын
Hey, cool video. I think you could squeeze out more performance out of mono behavior game objects by parenting them to some object. Maybe add that as a benchmark case. I believe that incorrect hierarchy might cause a few % slowdown.
@pieTone
Жыл бұрын
Wait, I don't get it. Are you mental checkpoint?
I love how you prepare all these scenes to make them look so appealing and eye-catching for us. Good stuff, keep this up! 😛
@Tarodev
Жыл бұрын
The poor bitrate couldn't keep up when it reached 90k cubes > Glad you enjoy the visuals :)
Increased Performance Strategies : 1:30 - Manager script instead of monobehaviours (only 1 Update() call) 2:49 - Reducing external calls (Caching position instead of asking repeatedly the transform position) 3:50 - GPU Instancing 5:21 - Multi-threading (Unity "Jobs" & "Burst") 6:58 - ECS (part of Unity Dots) 8:29 - GPU Instancing Indirect 13:09 - Camera Cache
@Tarodev
Жыл бұрын
Awesome. Thanks ❤️
@fabiencrescent6503
Жыл бұрын
You're welcome and thanks for helping Unity devs ! 😉 I'm having trouble with rendering 9 chunks of 16x16x10 cubes for a simple prototype (I didn't find the way to implement simple GPU instancing..) so I don't know yet how to use all the work you did but it seems really great !
You're the programmer with a great teaching and visualization skill sir. You're fantastic, After Breakkeys i kind of lost hope in tutorials but after discovering your channel you're indeed a blessing for Unity developers.
@Goomero
Жыл бұрын
dis foo stuck in tutorial hell
Your vids are amazing; fun to watch, very interesting and always filled with info. Also love that you always include similar scenarios with the different tools we have available to show their drawbacks/advantages
Taro, you explained all of this so well!! I admittedly don't know a single thing about ECS, Dots, GPU instancing but even from that position, I came out of this seeing the real benefits of those systems. Awesome job and love having you back making vids :)
@Tarodev
Жыл бұрын
Ahh, thanks Nicky ❤️
This one was fascinating mate, really liked the visually focused explanations, showcasing the tangible FPS improvement along the way.
Man, I really want to get into DOTS. Really seems like it's the future of Unity development.
@Tarodev
Жыл бұрын
More performance than you could ever really need, to be honest
@mrslake7096
Жыл бұрын
I think it's not worth the cost of time & complexity for most projects
@Tarodev
Жыл бұрын
@@mrslake7096 Yup, 90% of indie games will never need to touch it. The ones which do will most likely only need jobs & burst. Even for a game like vampire survivors, ECS is not really a requirement.
@MuhammadHosny0
Жыл бұрын
not worth it unfortuantely
@maxfun6797
Жыл бұрын
@@MuhammadHosny0 it's absolutely worth it if you want to make games with multiplayer and mlagent ai. Infact it is necessary, my game lags so much without it, and I used a small count of very simple ai. Yes without these 2 things, it's probably not worth it. BUT... dots isn't actually hard to figure out. The hardest thing imo in unity is multiplayer (but only because my game is complex), everything else takes a day to learn.
I'll have to keep this in mind. Love what you do for the community!
WOW!! This was a fantastic video. I've been dabbling in learning Jobs+Burst but this demo was just amazing, gonna have to put more effort into getting my head around that .
Man! I think you are one of the best unity creators in yt.. Your explanation is clear and you really know what you talking about I would love to watch a serie where you create a game from scratch using all those techniques
your video is really great , help me learn a lot, and seeing 10k objects on screen at the same time with high fps is so awesome and fun to watch
This is the best AD for Dots and ECS
Very insightful as usual, thanks a lot! there is really not a lot of good in depth resources about doing GPU Instancing, it would be amazing if you can a video exclusively about that.
@Tarodev
Жыл бұрын
I can do that :)
@Louis-nh1ei
Жыл бұрын
@@Tarodev Please do good sir :)
@YoupiMatos2
4 ай бұрын
@@Tarodev I'm gonna second this suggestion, the lack of resources is really sad, it feels like there's an abyss between a mid level Unity developer and an advanced one, because these techniques are only shown through examples but barely explained in detail. Please do! Thanks in advance!
Great work! One of the best gamedev videos I stumbled upon in a while!
love this style of incremental enhancement.
I love these new test and experiment videos , keep it up man💜
Absolutely love this content. Thanks for taking the time to systematically clear these things up and visually show the difference.
@Tarodev
Жыл бұрын
No problem, it was a lot of fun 😊
You're one of the best devs in the pass it on challenge, awesome work man
wow! This blows my mind, and gives me a lot to think about and research. Cheers mate. great Vid.
So love your channel Taro ❤ it could touch my feeling again about development industry
That was rad. Keep up the awesome work!
GREAT VIDEO!. i really like these comparison videos. very useful and descriptive thank you!
Every time I watch your videos I learn something new. A lot to try to understand but this is uber usable for my next project, Bookmark. Thanks.
Can we expect some ECS DOTS Tutorials?
@Tarodev
Жыл бұрын
This could be in the cards
@Louis-nh1ei
Жыл бұрын
@@Tarodev I was going to ask the same thing ! Just want to push this haha
@gavintantleff
9 ай бұрын
ECS DOTS is dead. It’s never coming out. I promise you. Not worth investing in
@jubinjajoria2870
9 ай бұрын
@@gavintantleff I respect your opinion, but you can't just put your opinion as facts. I would like to hear some stats/facts/ research that can back your answer.
@gavintantleff
9 ай бұрын
@@jubinjajoria2870 the fact that most dots libraries are not getting any real work done, there are no updates or information about dots, deadlines missed significantly. Of course I can’t know that Unity is dropping it, but it sure seems to me like they are. Why they don’t just come out and say it, I have no clue. The only dots related feature that seems like it’s being kept is tasks and burst
Insanely helpful to see these steps broken down like this, thanks for the video :)
Yes, it was fun and yes, I learned something. This is to be expected from Tarodev, but NEVER taken for granted. Thank you Sir. Stellar as always.
@Tarodev
Жыл бұрын
Good to see you're still here, Tristan 😊
Amazing video again, I was wondering how to do gpu instancing and this really helped :)
Great vid! :) Was always undecided over individual scripts compared to a single loop.
This is massive, I'm making a satellite tracker that I've been trying to optimize forever and this is what I've been looking for, thank you.
Awesome performance comparison man!! Very thorough 💪💪
@Tarodev
Жыл бұрын
The DOTS 🐐 has landed
Legend mate. Very insightful!
Some big surprises here, thanks!
Wow, its so mind blowing that often its not about the engine but the developer himself regarding how much can you extract the performance out of the engine.
What an excellent video! Advanced concepts, smooth implementation and succinct. I'd love to have this exact same thing for Unreal Engine and to be able to compare both, but I see you focus exclusively on Unity.I've got a bit to learn about Unreal and shaders before I can do this but I definitely will at some point. Thanks for sharing your knowledge!
@Tarodev
Жыл бұрын
I would absolutely love to see an Unreal comparison. UE is looking INSANE recently.
Subscribed, just another very cool content. Thank you.
This is actually very helpful. I am currently working on a Game that has to update the position of many thousands of GameObjects. I will definetly try to implement some of these things to boost the performance.
I will treasure this video like Golum treasures the ring. Thank you so much, the visuals and explanations are perfect !
I learned something. Thanks. I love your videos. very informative. looking forward to your next video. DOTS are hard. Amazing how you can write them as if its nothing. I hope I can become a great coder like you one day~ if possible, please make more video on dots in the future. or other performance related topics are fine too.
@Tarodev
Жыл бұрын
More DOTS? Can do!
Fantastic - great examples!
Amazing video, thank you so much for making this!
Awesome video! It reminds me of Dyson Sphere Program, the devs offload everything they can to the GPU to get insane performance out of Unity
Thank you! Thank you! Thank you! I never knew of GPU Instancing Indirect! Bloody hell, that is a game changer for our Voxel Engine, so glad to have found your video and can't wait to implement this indirect instancing. 😊
tarodev is the real MVP
This is really good. Please more!
Love these tests!
i knew from jason weinmanns gamedev show that you should do your own game loop instead of the monobeheaviours and that ECS ist fast, but your video is like a massiv sun shinning light on this topic and helping me understand, 100/10 quality content! thank you so much
Solid work, subscribing.
@Tarodev
Жыл бұрын
Welcome 🙏
Now subscribed, very useful stuff here! Thank you.
Waouh! What an amazing and instucting video ! Thank you so much.
Incredible video, well done!
i not very good in English but the way you teach ..wow .! thank a lot Tarodev ..i love your video
@Tarodev
Жыл бұрын
Glad you enjoyed ❤️
Really impresive experiment!
terrific video! subbed
@Tarodev
8 ай бұрын
Welcome aboard 😊
The most underrated technical tutorial.
Caching variable does make a difference. Especially on mobile devices, where we don't have much rich instruments to optimize our projects, and we need to be sure that it work across multiply devices.
Awesome content, thank you!
Amazing Video !!
Yessss a new TaroDev video, instant like.
This video is pure gold 🥇, thank you❕
The numbers just feel so good to look at because the font you use is the supercell font, which is just hilarious. Makes me think 12 fps is good.
Insane how big difference some of these technologies make. It really opens up options for new games or features while keeping really good performance.
Thank you so much! This is so helpful!!
Man, I missed you! This video is Amazing!
@Tarodev
Жыл бұрын
Thank you :D
Thanks for this insight on performance! It's a huge aspect of development I'm personally interested in :D If you need new topics, you could share tips to reduce the final data volume used by the build (sometimes I see games that take so many Go that I don't even understand how they have reached so much! Even considering a lot of textures midmaps and full assets integration).
@Tarodev
Жыл бұрын
Damn, that's a great video idea. It's something I could also learn a bit about, too. I've done this a few times on previous project deployments, but I feel there's a lot to learn.
This is so well explained, omg I didn't even know that half the things I was already doing were optimizations in the first place.
Great job
great content! thanks mate
Awesome videos!
Excellent video!
cool, thanks for this benchmark
Very nice video, this is the way I always work, Test everything , learn the best practices, from actual experimentation. I’m caching everything, coded for years on mobile/ switch, and those caches have an impact on a 10 to 20 times, slower Cpu. Input. For exemple is costly, more on some hardware. Plus it’s not just the call of an external function, taking time, it’s also the need for the cpu to trash the data and code cache. Making the functions coming after slower, because of it
Really great and intelligent video, I can tell you really know what you're doing which is refreshing to see on youtube :)
@Tarodev
7 ай бұрын
Glad you enjoyed ❤️
Thanks for the video, very informative.
Amazing!! Thank you!
This dude always exploring the actually important shit. Thanks duder.
Crazy, top video!
thank you, I have learned A LOT
great video as always. super useful to get started choosing optimisation techniques. It's so tempting to implement ECS once it enters 1.0, even for just the sub-scenes, but it's probably way too risky for games that release within 12 months... >:(
This was very interesting and I didn't know those APIs in Unity for GPU instancing yet
Great video 👏 It would be interesting comparing these techniques to using VFX graph.
mind blowing . great video
You just converted me to a DOTS believer. I didn't really care until this video + knowing some stable release seems to be on the horizon... :) I'm diving in!!
Great video, needs a follow up!!!
I haven't programmed anything in Years and never used unity but this video was still auper interesting:D. Amazing presentation:D
Thank you for everything that you do
@Tarodev
Жыл бұрын
You are most welcome
Im an indie game dev, who was working on a voxel game, and my biggest issue was rendering. This will definitely help. Thanks!
I just discovered your channel today, and noticed there has not been a new video for a few months. I don't want to add to the youtuber-hamster-wheel pressure, so I'll just say I love your stuff, it is rare quality among lots of mediocrity, and if your life is in a place where you feel like continuing to make quality Unity gamedev content, I'll watch it immediately :)
Absolutely amazing
Video idea related to this: how to properly benchmark & profile. Recently there are new tools like memory profiling. A deep dive especially by you who has shipped actual titles would be very interesting. Thank you again!
This is mind blowing.
Fantastically educational
It's beautiful!
Nice vid Taro! I'm curious, would you get a considerable performance improvement by implementing a force directed graph using ECS? Or would the physics involved make things messy?
Thanks for reminding me how much stuff i dont know
@Tarodev
Жыл бұрын
I'm here for you
Dude, that's crazy :,) I can see myself using it for bullets in my top-down shooter game
Does Rider have intellisense for shaders? Seeing the keywords highlighted in the .shader file makes me curious if it would be worth it for shader development.
@Tarodev
Жыл бұрын
It does, yes! It works right out of the box.
Wow, a really incredible difference. Thanks for the video! I haven't done anything with multithreading. Do you have a video about the job system, or one planned?
@Tarodev
Жыл бұрын
Lots of requests, so I'll do a jobs video 😊 shouldn't be too long
@JimPlaysGames
Жыл бұрын
@@Tarodev Awesome :D
Basically an entire intermediate computer graphics course in 10 minutes. Bravo!
@joeofbubba
6 ай бұрын
no
Absolute god tier content.