The Bot Did What? | Battle For Humanity Game 2 (Diplomacy Commentary)

Ойындар

The battle for humanity continues! Join Meme and Ezio as they document Meme's journey through the Meta AI Tournament, a 100 game Gunboat Diplomacy event in which players were challenged to defeat Facebook AI Research's new Diplomacy bot.
This tournament uses Sum of Squares Scoring, in which a player's final score is equal to (SC_count^2) / (sum of all players (SC_count^2)) . This means you get a higher score for having more centers, and for the opposition being more divided - you need to grow your own country without letting anyone else get too big to maximise it. Solos (18-center victories) are still worth 100% of the possible points.
Diplomacy is a negotiation-based board game set during World War One. 7 players each control one great power (England, France, Germany, Austria, Italy, Russia, and Turkey) and fight for control of Europe, using their diplomatic skill to make covert deals with one another and to backstab their friends.

Пікірлер: 21

  • @dna0303
    @dna03032 жыл бұрын

    I’ve still never played a game of diplomacy in my life and my only exposure to the game has been you guys. Anyway, time to watch several more hours of commentary

  • @conradwoodring9781

    @conradwoodring9781

    2 жыл бұрын

    give it a go one day!

  • @KillMePlease680
    @KillMePlease6802 жыл бұрын

    As a suggestion trying to guess what nation CaptainMeme is as well as the bot in future vids would be fun, though spotting Meme would admittedly be much harder than spotting bots. Well then again that Ankarra convoy to Bulgaria in game 1 would've been pretty obvious. Spoiler: I really thought the bot was Russia.

  • @DiploStrats

    @DiploStrats

    2 жыл бұрын

    I think that's a great idea, I'll challenge Ezio to spot me a few episodes down the line!

  • @andriusgimbutas3723

    @andriusgimbutas3723

    2 жыл бұрын

    @@DiploStrats At least give us hints to who you are, because from purely gameplay it'll be to hard

  • @scottsheffield6474

    @scottsheffield6474

    2 жыл бұрын

    Nah, it'll be pretty easy - just look for the strats that involve someone else convoying your unit in gunboat

  • @conradwoodring9781
    @conradwoodring97812 жыл бұрын

    Wow. The Turkish player was so good that even with a calamity of miss orders they still won! They must be very talented. I wonder if the human players would be scoring better if it was a different platform?

  • @DiploStrats

    @DiploStrats

    2 жыл бұрын

    That Turk must be the best player I've ever seen! (you're supporting me into Belgium next game right)

  • @someknave
    @someknave2 жыл бұрын

    I think a potential issue with diplomacy bots vs chess or go bots is that the history in diplomacy matters a lot more. in chess or go you can base your AI on position analysis and look ahead, how the position came to be doesn't really matter. In diplomacy it does matter you need to be thinking about who has been working together, what people have been trying to do, and incorporate that into what opportunities and issues exist in the current position. As machine learning AI don't actually think through the situation they just plug a bunch of inputs into a black box of hidden layers and weightings and spit out an answer, we can't tell if it properly takes history into account, assuming that that is even part of the model which isn't necessarily true. The moves to me look like every turn england thinks what should I do in this situation and makes a decision, and if the current position looks like one where england and germany are hostile then it cuts support and blocks germany into sweden, if it looks like france is the best nation to attack it does that, the issue is that, if this decision is remade every order phase it can't be relied on the same way you would rely on a human player.

  • @DiploStrats

    @DiploStrats

    2 жыл бұрын

    I actually hadn't thought about it in that way, but you're absolutely correct. I think the old Meta bot, and very likely this one too, are making calculations based entirely on the last phase's orders and the current unit positions. Slight spoiler alert for future episodes, but after ~game 20 in this series they'll substitute this bot out for a different one, and then there are some very, very interesting changes on that front.

  • @bradgasdia3927

    @bradgasdia3927

    Жыл бұрын

    Way late on this lmao, but I think the bot used by Meta in this game is Searchbot, which iirc does use prior states as an input in addition to the present state.

  • @pikmin937
    @pikmin9372 жыл бұрын

    Seeing Austria fumble their position like that was very sad

  • @DiploStrats
    @DiploStrats2 жыл бұрын

    Scores before this game (scores after are in the reply): i.gyazo.com/c75a9c961566cb5f5e4e08b3f658f97e.png We probably won't be releasing one of these next weekend because I'll be commentating the Diplomacy Broadcast Network Invitational over on DBN. Go check them out here! kzread.info

  • @DiploStrats

    @DiploStrats

    2 жыл бұрын

    Scores after this game: i.gyazo.com/67340724450efe882788e9ac83f36824.png

  • @matthewmcneany
    @matthewmcneany2 жыл бұрын

    I feel like if you can't tell if the hard stab is a flaw in the bot and there is serious contention about if its a flaw in the bot then it's not a flaw in the bot.

  • @DiploStrats

    @DiploStrats

    2 жыл бұрын

    Definitely fair, yep! :D

  • @StuartZechman
    @StuartZechman2 жыл бұрын

    Such an interesting series, even if it's Gunboat.

  • @shilohmagic7173
    @shilohmagic7173 Жыл бұрын

    I guessed right on England!

  • @TheGregoryodd
    @TheGregoryodd Жыл бұрын

    Is there a link or a page from FB/Meta explaining why they have this particular research program btw

  • @DiploStrats

    @DiploStrats

    Жыл бұрын

    There's nothing about this specific tournament (yet, anyway) but they do have several papers from previous years about their progress in No Press Diplomacy: arxiv.org/abs/2010.02923 proceedings.neurips.cc/paper/2021/hash/95f2b84de5660ddf45c8a34933a2e66f-Abstract.html proceedings.mlr.press/v162/jacob22a.html

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