"The Best Of Every Smash Move" - A Retrospective and Update
Ойындар
Smash Ultimate just keeps chugging along, with tier list shakeups still happening regularly more than half a decade after release and years after nerfs and buffs from the developers have dried up. Today let's commit to a much-requested revisit and take a new look at "The Best Of Every Smash Move," a topic I last covered on MockRock a few years back.
Original video: • The Best of EVERY Smas...
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Music used:
"MockRock Is Here (Relaxed)" - MockRock
"MockRock is Here" - MockRock
Other songs heard are derived from (and credited in) the original video
All original music, as well as its stems, are available for download to patrons, KZread members, and Twitch subscribers.
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Thanks for watching!
#SmashUltimate #Nintendo #SuperSmashBros
Пікірлер: 357
Thanks for watching everyone! This has been a topic I've gotten asked to revisit often and now seemed like a good time with some of the shakeups Ultimate's gone through over the last couple years, what did you think of the list? *Main channel:* kzread.info *Twitter:* twitter.com/MrMockRock *Patreon:* www.patreon.com/mockrock *Twitch:* www.twitch.tv/mockrocktwitch *Teespring:* teespring.com/stores/mockrock *TimeBolt affiliate link* (excellent software I use to speed up editing on my videos, use code "MOCKROCK" for a discount): mockrock--timebolt.thrivecart.com/order-page/
@MinnowTF
13 күн бұрын
The lighting in this one makes it feel like you’re looking at me like a disappointed parent
@user-uq6hi1tq1f
4 күн бұрын
If I'm trippen, tell me, but is meta knights down tilt kinda good?
@MinnowTF
4 күн бұрын
@@user-uq6hi1tq1f MK Down-tilt is a really good move, I think MockRock has called it a “budget ROB down tilt” and I completely agree. It’s just that for this list, why would you ever choose it over ROB down tilt?
"2024 is the year of Corrin" makes since considering 2024 is the year of the dragon
@edward8380
13 күн бұрын
I'm calling it. Snake will become top 1 in 2025 😎
@A.Cobalt
11 күн бұрын
@@edward8380 I mean, most games end their lifespan with the most aggressively defensive characters in the top spot, so probably on to something lol.
@mettatonex7221
7 күн бұрын
@@edward8380 He did rise to top 4 in the most recend tier list, so it does seem like Snake is on the rise.
35:31 "It's consistency is a considerable step DOWN AIR" I love it when videos do this
You know, I'm a little sad that Link's bomb recovery never got called "Windbombing," the similar technique used in Breath of the Wild speedruns for fast short range movement.
@Jax_Two
13 күн бұрын
Probably because Smash Ultimate has been around since long before wind bombing.
@slabofbeef7104
13 күн бұрын
@@Jax_Two I realize that, but still.
Mock Rock single handily keeping my interest in smash alive.
24:44 Small correction here- Sora's floaty double jump is the whole reason why IDJ works so well on him. The brief pause before he rises allows him to be lower to the ground when hitting his nairs and fairs compared to simply using them from a short hop, and this helps immensely with spacings. If he had a normal double jump, this wouldn't work, so Sora's physics are in fact part of why IDJ is so effective for him.
@MockRockTalk
13 күн бұрын
You're not wrong that Sora would still get more off of it than most characters and not everyone could do the loops, etc. Not exactly what I was talking about there but probably could've been clearer about that, fair point!
@someaccount2299
13 күн бұрын
@@MockRockTalk Hey, thanks for the reply! I see what you mean, an IDJ nair with a normal jump would likely still have applications, particularly for platform extensions which are something I struggle with myself. There's also the fact that Sora's best combos rely just as much on his fair as they do his nair, so if you only had the nair, it might be better to have normal physics for the easier platform extensions. Nair loops by themselves are a bit too inconsistent and precise outside of certain matchups. Honestly, I think it's pretty interesting how Sora's moveset and physics come together the way they do.
MockRock: makes an incredibly detailed and intricate list of the best of every smash move, and follows it up a few years later with a retrospective on said list MockRock: wanna see me do it again?
I’m really glad that SHADIC is popping off lately because it completely validates my long held belief that Corrin has some of the most absurd moves in this game and nobody ever talked about them 1-2 years ago apart from bringing up the Forward Smash cheese that’s not even real.
I'm curious about your thoughts on the other good Up Airs. Where is Ivysaur on your list now? I remember it was on the short list, but would you still have it that high or nah?
@MockRockTalk
14 күн бұрын
Always has been haha, it's one of the strongest tools in the game when it's under your opponent, but less utility-heavy than sword arcs
@Nintendofan1389
13 күн бұрын
I'm honestly surprised that you didn't mention pac man for dash attack. That move KILLS and has ZERO end lag
@user-fz5hu9on4c
13 күн бұрын
perhaps this is just personal bias, but i’ve always found the best comboing up air to be incineroar. it combos for days, even with a character that’s as slow as incin. it also kills pretty reliably as well
@raphaelchan7574
13 күн бұрын
@@MockRockTalk Also you never mentioned game and watch’s. It’s imo the best juggling tool in the game and one of the reasons why he’s so annoying, and he’s one of the slowest fallers in the game, imagine if it’s a fast faller who has it
@Joe-xk6sv
13 күн бұрын
@@MockRockTalk thoughts on gnw up air?
18:58 "Bowser Jr., as far as I'm concerned, is pretty much just better Sonic." - Mockrock, 2024
@lanaturebon8204
12 күн бұрын
YO GUYS THEY HAVE THE SAME SIDE-B EXCEPT BOWSER. JR’S HAS ARMOR MIND BLOWN!!!!! One of the best out-of-context quotes I’ve seen in a long time.
@jamainegardner4193
4 сағат бұрын
@@lanaturebon8204Which doesnt matter because Sonic's just beats it.
These retrospectives on older videos are honesty some of my favorite content on youtube as a whole. Im a sucker for super analytical stuff, so getting the retrospective is a cherry on top of already great content
Even if Drill Rush didn't get in, I can still say that, oh boy, there were good reasons not to. Two good reasons, to be exact. Drill Rush Lady reluctantly approves.
Mockrock content is so rewatchable that I just rewatched you rewatching one of your videos I've already rewatched
something messed up that people don't talk about with EWGF is that it's better than safe on shield. if someone's shielding in the corner, it can just push them offstage lmao they took a defensive option and ended up offstage.
I want to point out Gandondorf’s back air, which is commonly overlooked since it’s on a character with one of, if not the worst physics in the game. The move itself, however, kills around 70, sometimes sooner against lighter characters, and if paired with a character with better physics, ledgetrumping becomes a viable kill option around 50%
Ngl was expecting to see bayo side b in there. It's one of the best burst options in the entire game, spammable, hard to punish, relatively safe on shield, AND can be turned into two other side b when grounded or angled down. On top of all that, it's a combo starter that not only gives the opponent +60% almost every time, but can also kill them if positioning is good. Oh, it's also an amazing mobility and recovery tool, too. Give bayo's side b to literally any character and they 100% go up at least a tier. It's that broken. I'm surprised it didn't even make it to honourable mentions tbh
@benross9174
13 күн бұрын
Probably because this list is about in a vacuum so it loses some combo potential on other characters. I agree its absurdly broken though, arguably Bayos best move
@ChaseBranson
13 күн бұрын
Nah it sucks
@Alibaba-id1cs
13 күн бұрын
@@benross9174Sonic’s spindash hinges on its combo potential on top of it being an invincible burst movement tool yet it’s clearly the best despite Steve minecart also being a contender no cap
@ifyouwantmoneythengivemeev8094
13 күн бұрын
to quote esam: "pikachu can bayo-side b in to *jump back air.* " *mind blown
@glasshalfemtea
13 күн бұрын
@@benross9174 it doesnt even need combo potential, having that mobility option is broken enough. like abk by itself just wins vs characters that have to jump like palu or rob. most characters would also be able to get at least a decent follow up.
I must say, there's something I find weirdly satisfying about how Monado Arts maintains the Neutral Special spot over Place Block. Because yeah, I agree, there will never be a character design that wouldn't be vastly improved by being able to shift your physics and power around to suit the situation or to say no to losing a stock. Place Block definitely has more of a reputation than Monado Arts, but frankly I'm terrified to think of what Steve could get up to with Monado Arts benefits.
@meinman7591
11 күн бұрын
bro imagine someone like chrom or roy with monado arts
@anwnerd1762
2 күн бұрын
@@meinman7591imagine tech chasing with Roy's down tilt with buster or speed and switching to smash and killing at 30 or something
Surprised Corrin f-air wasn’t at least an honorable mention. A -4 massive sword swing which combos for long enough to rack up damage at low percents and kill confirm at high percents is ridiculous, especially since it does like 11%, can combo while rising, and combos into itself.
@sabbagecavage5690
9 күн бұрын
especially considering it would be MASSIVELY abusable on a character that didn't have bottom half airspeed IMO
Incin side b in thumbmail makes me hopeful, but it's probably down tilt or up b if I had to guess what would get picked (haven't seen it yet, but most likely d tilt cause it is invincible and has combos) Edit: my hopes were correct. The literal best move in amiibo makes the list (which is arguably the best command grab in the game aside from steves minecart)
"You know what's faster than frame 6? Frame 4," gives off the same vibe as "You know what's funnier than 24? 25."
I like how most of the aerials are "Hm, yes, sword move good." Accurate.
Love the retrospective! Can't wait for the retrospective on the retrospective in two years!
I’m glad to see the well needed retrospective update of the retrospective update video of the best moves in smash ultimate. But genuinely, the meta has changed enough to make this video still fresh and interesting.
You kinda got me back into smash and now its one of my all time favourites
Another MockRock Best of video, another opportunity to hear him talk about Snake’s down air does TWENTY PERCENT
I just watched your worst move list yesterday and it is cool to still see you revisit list that you want to change.
yet another video to watch while i play smash keep em comin
Surprised Bowser's up smash wasn't mentioned. Crazy kill power, large hitbox, has heavy armor and invincibility, and is surprisingly safe (compared to most other smash attacks) thanks to the landing hitbox. It's excellent at punishing aerials and ledge options especially. Not nearly as flexible as some other up smashes but its power and utility definitely make it worth considering. Also, King K. Rool's back throw definitely has a case for being the best. Not as strong as Ness's or Incineroar's, but its much lower angle makes it substantially more useful when opponents aren't at kill percent for setting up edgeguards.
@battle188883
13 күн бұрын
bowser up smash seems largely upstaged by game and watch since it does most of the same things while being a bit faster, just a bit smaller but that head is still huge.
@epicfail1193
13 күн бұрын
@@battle188883 G&W's is definitely the better overall move, I was just surprised he didn't mention it at all given how good it is. I'd argue it's at least a fair bit better than Ganon's.
@stephenrichter8940
11 күн бұрын
I recently started playing some DDD and he may have the worst back throw in the entire game. It will essentially never combo, yet doesn't kill until around 200%
@ellis2706
10 күн бұрын
I’m surprised bowsers up tilt wasnt mentioend
@lucg4005
9 күн бұрын
Bruh you think DDD has a bad backthrow? Have you seen Roy and Chrom’s? Literally no combos, and will never ever kill. At least DDD can EVENTUALLY kill, or at the very least it sends your opponent farther than 5ft.
As someone who mained corrin since the start of Ult, it has been SO cathartic seeing her rise to the top ❤ such an incredible set of tools
Mac f-tilt is underrated. That thing *kills*
@eliezergutierrez2472
13 күн бұрын
As a Mac main I can confirm
@luckysergeant7319
13 күн бұрын
I’m a Mac main, it is ridiculous on Macs kit, don’t know if it would be good on a slower character
@Nox0w
6 күн бұрын
Mac ground moves are broken
nice, ive been binging old mockrocktalk videos lately and this appears
U know it's a good day when you get back from school and Mockrock uploads
Love how indepth this video is which shows how much effort and research mockrock puts into his videos. What I want to see next would be a video on what MockRock could create a moveset out of existing smash moves. Not just a collection of the best but what he would want to see, sort of how his remake on Ganondorf and Link videos were. I would have 3/4 templates each with average stats based on the types of fighters, so a (super) heavy weight, sword fighter, zoner, and jack of all trades. But the moveset is chosen from existing moves, same stats but animations are changed to fit into the character and a rule of each move can be chosen once. So you have (somewhat) creative movesets that blend well with the template they are on but not powerful enough to destroy the other characters. Don't know if this would be a main channel video or Talk video but I can dream TLDR: I love the video and want a video that probably won't exist
I think you're not taking into account how thin Sephiroth's F tilt is and how large his sour spots are for a move that is that slow. It has high highs, but its lows are low.
@mohammadalhusaini810
13 күн бұрын
That describes sephiroth as a character in smash, high highs and LOW lows
@edward8380
13 күн бұрын
4:40 He acknowledges both the sour spot and frame data in this part
@TheBriguy1998
13 күн бұрын
Honestly, Chrom takes the best f-tilt spot for me. Similar in range to Sephiroth's sweet spot f-tilt, but comes out much faster and cover a wide area above him. It deals about the same damage as Sephiroth's sweet spot, is only a bit less safe on shield, and has lesser but still very solid kill power, all without having to worry about spacing nearly as much.
@ReitheOffbeatOtaku
12 күн бұрын
I think Mock addressed both of those arguments pretty well in the video; the thinness of f-tilt is mostly made up for by the ability to angle it, which gives it additional utility as an anti-air and ledge-pressuring tool and which characters like the Belmonts and Min Min don’t get to do, and the sour spot at the tip of the move… is barely a sour spot at all, lol. The sour spot still has pretty solid damage and killpower in its own right, and hits pretty far below the ledge too as a bonus; imo the tip of the move is more of just a midpoint between the move’s other two hitboxes than anything.
@TheBriguy1998
12 күн бұрын
@@ReitheOffbeatOtaku Its not like the tip hitbox isn't solid, but its a sizable downgrade doing only 10.8% compared to the middle's 14.4%. The real strength of Sephiroth's f-tilt is that it hits on ledge, yes, but frame 14 startup is WAY slower than Chrom's, which starts up in only 8 frames, and despite being able to angle Sephiroth's upward, it still has a sizable dead-zone above the close hitbox, an area which Chrom's covers cleanly. Chrom can space an f-tilt on shield, and then just go for another one immediately after to cover both jump-ins or staying in place; when you space a Sephiroth f-tilt on shield, its too slow to stop any agression action your opponent may take if you do it again, and you basically just have to shield or retreat. Part of that is because Sephiroth doesn't have great anti-air options, but we're talking about moves in a vacuum, so you can't rely on other move in a character's kit to cover a move's weaknesses.
I’m surprised Snake’s grenade was not talked about for Neutral special. Frame 1 Combo breaker, Zoning tool, and B reverse tool and that’s just the simple stuff.
35:33 Don't think you can get away with that degree of slickness without somebody noticing
Amazing Video as Always!
Ah yes perfect time!! Bouta beat rn.
@haysdixon6227
13 күн бұрын
ayo
@stubbythatsall2130
12 күн бұрын
Wtf i said eat... fuck autocorrect.
I literally watched the post dlc video a couple days ago
Feels like forever since I’ve played this game with my friends, almost a year in fact. When I was in high school we would play this game during the hour long lunch break we had
I find it strange that Bowser is not in the honorable mentions for forward tilts, that move is so strong, has invulnerability, and two frames like crazy
I feel like the Animal Crossing characters might deserve some consideration as an honorable mention for their dash attack, not necessarily for its use as a standard dash attack but just that it is so unusual in how it functions that you might find characters picking it when they otherwise have options they can already use out of a dash. I'm certainly biased here since I'm an Isabelle main but it gives her a surprising amount of utility in a way I could see being taken advantage of in other movesets.
I aint never seen a video this long in one sitting, first time
9:45 AY MY BOI MADE IT ON THE HONORABLE MENTIONS!
@edward8380
13 күн бұрын
64 Kirby would've won that category no problem
Most people don't talk about it, but DDD has an absolutely insanely good up air. Even DDD can use it for drag down combos, it's a comically good anti air that out spaces anything above you, can't be countered, and can kill off the top at 100. It is also a very nice option to mix up getting off ledge. So many characters would benefit off of this
Glad you eventually did catch Charizard's up throw being incorrect when you factor in DI, that one was bothering me for a while lol.
Oh lord, did the Corin bias kick in God damn boi
A mockrock video! Wooo!
Hey you finally got the training mode mod! I'm really surprised you again didn't feature Chrom's foward tilt in the best of section. Its just Marth's but with uniform damage and kill power AND it hits ledge. Imo its at least top 3.
No pikachu back air? I guess it's probably somewhat dependent on his physics. Great video!
YAY MOCKROCK UPLOADED
Great Video! I personally disagree with neutral special (Block is the best move in the game imo) but as long as its between shulk and steves neutral special thats all that super matters in my eyes. Keep up the good work and content
As a peach main I 100% agree with float being the best non traditional input move for all the reasons stated, and the advanced movement tech such as jcff (jump cancel fast fall), shjcff (short hop jump cancel fast fall), and djcff (double jump cancel fast fall), that most characters could abuse to hell and back.
MORE MOCK ROCK YESSSS
I think the only one (I’ve seen so far) that I disagree with is back air tbh, primarily because of Corrins existing. It isn’t nearly as fast as DK which cannot be overstated, that speed is vital, but I feel Corrins is just to good of an opportunity. In a vacuum that push back mechanic is a massive plus, it helps tremendously with poor recoveries, it’s very safe on shield (DK is as well of course) because of this pushback, and because of the fact it cancels fast fall it’s a really good choice for an off stage attack. DK is still an easy top 3, but for my money it’s Corrin on top
50:00 I was under the impression that rob nair got safer after using up b because it was a more consistent way to get the auto cancel as soon as possible after landing
Pretty good video, appreciate how much detail you into. Won't stop the obligatory disagreement pick cause K. Rool's Up-Throw should have been brought into the discussion. It's straight up stronger then Zard's under optimal DI, and is not much weaker at ground-level/without a platform compared to M2's and Roar's. With a lower platform which are common enough to factor, it's a monster.
@MrGameguyC
13 күн бұрын
(also it does 20% but you know :p)
I think Ganondorf has an incredible dash. Burst option that kills on the sweetspot or combos for a long while on the sourspot.
Babe wake up, new MockRock best of released
GAME AND WATCH UP AIR
Even though i have the main bias, i feel like bayo's up-b is just broken as hell. Not only does it feel awesome to use, but it's one of the best movement options in the game, one of the best recovery moves in the game, very good out of shield option, an awesome combo starter/extender, great edgeguarding AND 2 framing move thanks to his long lasting hitbox and bayo can do whatever she wants with it. Even if you don't count her side b, can you imagine incineroar going double up-b into neutral/side b?! Bowser and k rool would kill you at 60 with their fairs. Ridley would have combo routes dealing 50 or so, villager and isabelle would be able to camp you way better, Sephiroth would always put you on the ledge.... this move sometimes is plus 20 on hit!! And lastly, every character with a bad recovery would have a good one at least IMO. She might be the best character in the game with it (of course she is duh v.v), but still, omg that move is my favorite move in the game to use. It just feels so good to use
About Link's neutral air, it nullifies many projectiles. Have you ever seen a Link player use a neutral air and block the deadliest of projectiles like villager tree, Bowser Jr cannon, and many others?
Video Idea: Every character’s most valuable move, as opposed to what’s strictly their best. Based on the criteria of “if you get rid of any one move on a character, which move’s absence is the biggest blow to that character?” I feel like aside from the obvious pick (recovery moves), there could be some interesting discussions here. Plus, even if you didn’t ban strict recovery moves from this list, some characters I would argue have more valuable moves than even their primary recovery options, since those characters need to be able to play well on offense in order to do literally anything in the metagame.
@silverpotato4272
13 күн бұрын
that's basically how MockRock decided the moves in his best moves list
@emanueltheodorus1056
13 күн бұрын
Mythra is just laughing at this video because you need to remove her frame data to make her any less oppressive than she is today
@Krona-fb4dn
13 күн бұрын
I feel like that's just a roundabout way of saying "Which is each character's best move to that character specifically?" and it raises odd questions. for example, would they just not have that move anymore? Or would it still be there but just worse, and if so, worse how? Worse frames, kill power, range, etc. Or would it be replaced with a completely different tool?
@hogndog2339
10 күн бұрын
@@Krona-fb4dnI’m assuming it would just be removed, and those questions don’t really matter because it’s a hypothetical anyways
Just a note about game and watch nair, the direction it sends the opponents depends on which way the game and watch player is drifting. so the game and watch player is always in control of where the move sends opponents. I would consider the different directions it could send as a positive because it means your opponent doesn’t know exactly which way to DI it.
I've lost count how much I've watched this video. Probably among my favorite videos on all of youtube.
You know when you started talking about Pin’s 2-framing potential, I was like “didn’t we just have this conversation with MK’s drill rush?”, which similarly has ridiculous 2-frame potential along with general usage in edge guarding, reads, etc. …and then you went “BUT WAIT, THERE’S MORE!” And blew my mind. Similar to Corrin, MK’s popularity had and has shot up a fair amount and with it came alot of unique practical uses of seemingly nothing moves. And as someone who isn’t even a MK player but someone who loves diverse and creative usages of character tools, I couldn’t be happier.
I was on the fence about float. However, a friend told me to try the super leaf item with any character and realize how broken it would be if any character had access to this in a competitive enviroment. I float-backaired with Pika from one side of the stage to the blastzone... I'm a believer now.
Very surprised that Game & Watch up air was not mentioned
At 9:01 if you wanted a killing Up Tilt to give Honorable Mention to, Mega Man's is surprisingly jank. It's third in kill power behind Snake and Ganon, it has intangibility for three frames starting on frame 5, has its hitbox out on frame 6, can land on platforms above you and get off ledge like a pseudo jump, and can even ignore some counters. An odd move, but a pretty good one.
@diskyboy1990
13 күн бұрын
Okay, hear me out. Mega Man's up tilt should be jump cancellable at its apex. It would take the jank to all new heights in the awesomest way possible.
54:27 is so funny to me for some reason. I think it’s the way MockRock says it.
Personally, I would still pick EWGF over float, imagine EWGF into bowser up smash of G&W up b for combos. Plus, float on little Mac...
For dash attacks I would actually say Ganondorf deserves at least a mention. Combos pretty comfortably at low percent, cross ups on shield, decently fast and big, kills pretty reliably, all around a really solid move
@axr1798
7 күн бұрын
Dash attack is in the list, what are you talking about?
I like the logic better if special cancel is on the special move rather than the move that gets canceled.
For dash attack I would’ve considered Mythra and Incineroar. Mythra I can understand not including because it might be dependent on her movement speed, but it’s so quick and sends at a nasty angle. Incineroars feels like a bit of an oversight because it’s way safer than something like cloud dash attack while also killing much more consistently and starting up pretty quick and going very far. It’s also frame 8 which is faster than clouds and wolfs. It can also cross up but not as easily. It’s -21 which is the same as palu and safer than all the other ones mentioned except wolf.
Wow, I got here early. And it's funny, I just rewatched the original earlier today!
Here's a fun fact about Mac F smash. You can perform an untrue combo with Up angled F smash to down angled f smash at zero percent and it will immediately take your opponent to 50 if they don't know they have to jump. Jump against Mac
Love the format of the “best of every…” type videos, what if you did one to create the best possible gunner/sword/brawler characters based on existing moves Ex. Gunner - Up Tilt: Mewto Forward Smash: Mega Man Neutral Special: Samus Neutral Air: Palutana …and so on
I miss "the best animations " series
Min min's ram ram should be at least in the hm for sideB's. It runs neutral by itself, can be angled, can be used in the air, can still move and jump with it. And then it still has both grounded and aerial smash attack. By itself, ram ram is one of the best moves in the game
@Lambnadr
9 күн бұрын
Yes, having a second arm is a good mixup, but ram ram by itself is so safe you don't need it. It still does its job if you put it on literally any character
Longtime corrin player here. This video has made me unimaginably happy. Shadic was one of my fav players even before he became prominent. I am always grateful for what he has done. He took a ‘joke’ (as some have called it) character and made it one of the best. I’m so happy corrin is getting the recognition they deserve
@joanaguayoplanell4912
12 күн бұрын
Same, altough her DLC status relegated her into a secondary character in 4, the day I finally get to afford Ultimate it's gonna be my main, no contest. Sorry Greninja but the Dexit made me quit Pokemon almost certainly for good.
Another move I wanna mention for down airs is Mega Mans’ Hard Knuckle. Yes, it’s slow but its utility makes up for it. It’s long ranged, it spikes, it’s 0 to +1 on block, and it’s a decent combo tool.
I’m so glad I decided to rewatch the worst of remix, because otherwise my recommendations didn’t give this to me!
No mention of Steve F smash surprised me because of how spammable, safe and strong it is. Though thanks to Steve's unique tools it becomes a lot more deadly
The more shiny mark I see, the more I think it might be the best Up special in the game. It's not as simple to use as GnW, but it has kill confirms and super good as a burst option
Gosh darn it mockrocktalk, the people yearn for animation tier lists
“A couple years ago”?! Wow I’m old
Steve blocks technically also get you out hitstun via pmlg tho
@battle188883
13 күн бұрын
Rock did mention earlier two points that that didn't pan out as strong as it seemed and if it was banned it isn't part of the discussion as only competitive discussion was included
I was questioning if we needed an update... then I remembered that Sora came out two and a half years ago... I've been meaning to ask, is there a chance that we can get an updated retrospective of every smash character? It's fine if we can't cause that would require a LOT of work, but I think it's an interesting topic because of how much the meta has changed from the first year and how many characters have gone up and down from the original video
@MockRockTalk
13 күн бұрын
Before Smash 6 comes out, you'll likely see this, but it's unlikely to be before we've at least had it announced. I've addressed this before: doing a big "everything about every character all at once" video is something that makes my job substantially harder afterwards, so I don't want to exhaust all those talking points without new ones on the horizon.
Ik they're a little weird but im very surprised witch twist and abk weren't mentioned, namely abk. The move just does SO much, it would be an incredible recovery mixup for plenty of characters, make disadvantage state much more manageable across the board, and hell there's some very strong uairs/bairs in this game that I'd be mortified to see true combo out of this move in juggles. In my mind especially swordies would become straight up unfair with it but just about anyone would want it. Spindash still is top dog tho As for witch twist this gives everyone a very reliable oos that a lot of characters could kill confirm off of as well. Triple jump being a witch twist tech is also a massive deal, and this edgeguard capabilities would be very impressive. Without abk you cant go out for AS long or set up your deeper edgeguards as fast, but its still strong. Def think these two moves had more than enough going for them to make the list. Special lag is a p negligible flaw if you're taking that into account, moreso with abk.
This is random but a video idea that I think could work would be a top 10 list on the best spikes/meteor smashes in the game. Ofc you don't have to do this, it's just a suggestion
now we have the smash ultimate best move complete, I'm curious if you'll do it with the previous smash bros (imagine half of brawl moveset be meta knight)
24:45 nerding here but part of why Sora's idj nair works is because of how much time it takes for Sora's dj to actually starts rising so most characters would have to stick with the sh version instead
The problem with juniors f smash is that you can’t throw it out in neutral much cause it lasts a lot longer than meta knights; meaning it’s total frames are quite long and on whiff the opponent can position above junior and try to punish
I think Sora Up-Air should've been brought up, it's damage output, hitbox (essentially the random bottom hitbox), combo ability, and kill power are all up there with the best of those types of sword swings.
Charge shot isn’t really the main reason why samus has such good ledge trapping. That is mainly due to her down b. That move forces your opponents to choose an option, or take free damage. It also can easily set up into free hits as well if they pick the wrong option. Without her down b, charge shot ledge trapping wouldn’t be as reliable. Still a stupidly strong move.
ngl, I feel Corrin is getting overhyped. I think they are good but I think it's more that a good player is navigating them and paving a way vs the character just being amazing. I think the results are an indicator of Corrin being an easier character for others to pick up than say when Joker was the character with that everyone was picking up.
@riqua27
10 күн бұрын
Players!!!! SHADIC isn't the only pilot for Corrin. Neo, Sparg0,Carmelo, LY, Diegorou. Even Miya is considering picking up Corrin. And Corrin results isn't just good it's actually the best!!! Also corrin isn't easy. I mean if you just want to do good in your local. Yeah she's probably not that hard. But if you want to go far like multiple players I named. You need to learn a lot of different stuff. Like muscle memory all the Corrin combo flowcharts. The micro movement, the kill confirm, some niche tech like FS DAir. GAKT even said when he interviewed SHADIC. He thinks Corrin is the hardest sword character in the game.
Sorry babe can't talk, new MockRock video just dropped
Man I can’t believe it’s been 2 years since the last one 😭
i think gyro should at least be discussed since out of all the items it creates an active threat while its being spawned, meaning you dont need to give up any time or stage control. pretty much all of the items give you crazy combos but having that extra bit of safety + you can cancel the charge i think makes gyro better than any of the other item down b's besides banana maybe
What are your thoughts on Dedede's up tilt? It combos at low percents, it kills at high ones and it hits on a pretty wide arc with a massive invincible hitbox. It even starts by hitting decently far behind him, making it good for catching rolls. I feel like the only reason it's not noticed more is because it's stuck on Dedede. Thoughts?