The perils of burnout. Find my stuff: / broskifgc / broskifgc #sf6 #streetfighter6
Жүктеу.....
Пікірлер: 380
@_dh0ull_Ай бұрын
Ah yes, people that most likely don't even play the game, complaining about the game. True classic.
@Kara-de5cz
Ай бұрын
I don't even understand how people can even call SF6 "crap". Did they ever play a really crappy fighting game ?
@grigoryp.7366
Ай бұрын
They do have a point though. IMO there is not a single reason for pseudo-ToDs to exist, especially when they are limited to certain characters. Reminds me of sf5 oro where "but he's mid" was used as an excuse of him being the only character in the game that could get like 70% off an anti-air. So if this gets nerfed or some form of possible counter-play would be introduced, i wouldn't be surprised.
@Kara-de5cz
Ай бұрын
@@grigoryp.7366 remember SF4 and the checkmate situations with meaty projectiles?
@trippersigs2248
Ай бұрын
@@grigoryp.7366 What is a "pseudo-ToD"? Also This isnt like getting an AA, the cammy put themselves in this situation by taking an unnecessary right and throwing all their resources into the garbage despite being from and insanely advantageous situation.
@grigoryp.7366
Ай бұрын
@@Kara-de5cz of a 100% hp bar? no, i don't
@MisterTwitАй бұрын
That Cammy player really had his own "Let's go Justin" moment
@justanimation2265
Ай бұрын
good one :D
@CalhasnopalsАй бұрын
It is very funny how AKI, a character who’s primary strength lies in burnout which can only really be achieved by exploiting the opponents own mistakes, has people this riled up. There are legit bulldozers in this game that run over any character not properly equipped to deal with them, but this is what we’ve chosen to pick on. Classic FG moment
@tilting_cat3344
Ай бұрын
i bet they are the ppl who walk normally to a downed zangief with SA 3 ready no thought head empty
@dust_to_dustАй бұрын
"This game is a strategy game pretending to be a fighting game." That's one of the things I love about it. I think it's the best SF yet. I also love that you were able to align all the character's strengths together, put all that training into practice, capitalize on your foe's 3+ mistakes, and take the match. The stars aligned, and your work paid off.
@Gilbot9000Ай бұрын
"In conclusion, skill issue" is just about the perfect sign off after that break down.
@thekilla1234Ай бұрын
This clip is a prime example of why drive gauge is the most important thing to consider in SF6. People are looking at the health bars and going "that's dumb, you shouldn't be able to lose with that much of a lead with 0 counterplay", but the drive gauge bars are the complete opposite. Broski has full drive and Kilzyou is in burnout. If your entire analysis of a clip is to look at health bars then you shouldn't really have an opinion.
@hellzofwar
Ай бұрын
There is a reason the Drive gauge is under the health bar and not near your super bar. The Drive gauge is just as important as your health bar.
@aadaaadasda9979
Ай бұрын
@@hellzofwar i mean, i always thought it's there because it doubles down as (effectively) a stun bar
@kaemonbonet4931Ай бұрын
The guy screeching about how embarrassing this was for SF doesn't play street fighter. No way he's ever touched a controller in his life.
@aadaaadasda9979
Ай бұрын
it sure must have felt embarrassing for kilzyou though. imagine naming yourself "kills you" and then choking so hard on what was supposed to be a 100% his round 🤣
@rylailina5854Ай бұрын
I feel like people take Broski early "gg" as a statement, like "You 100% lose here" But it's just him being confident in his skills and understanding that the situation is in his advantage, like saying, 'Oh, I can come back from this!'"
@mrblooper1994
Ай бұрын
Not really, this is like in CS2 you see professionals peeking when they hear a reload, that's just as much a checkmate as this imo. Sometimes you put yourself in a situation where you just lose
@jerry3115
Ай бұрын
@@mrblooper1994broski could have easily lost here in several different ways and he knew that
@heyitsmort7744
Ай бұрын
It’s such a pro player moment.
@bevvvy1374
Ай бұрын
@@jerry3115Didn't he say in the video itself there are only 2 specific ways he could have lost there?
@KingOfDarknessAndEvil
Ай бұрын
Yeah it was less a "no one could lose in this situation" and more of a "I'm not gonna lose in this situation"
@MiraiGenАй бұрын
"I think that was pretty good" Broski might be a killer but he's still British.
@MiraiGenАй бұрын
If Rashid can specialize in air mobility and Ed can specialize in midrange out fighting, I don't see why Aki can't specialize in high oki pressure and aggressive burnout punishment.
@dingusdangus9299Ай бұрын
Not a single person on twitter commented on the fireball slide cancel not working.
@Spabobin
Ай бұрын
Why should it have worked? The slide cancel happens on frame 35, it's not a guaranteed escape from all punishes
@splintergp
Ай бұрын
@@Spabobin thats the point, why it exists when most times it cant even be used anyway
@Spabobin
Ай бұрын
@@splintergp it can be used in plenty of situations, it's not useless just because some moves can punish AKI before the cancel window
@weewer3369
Ай бұрын
@@splintergp you're just being dramatic.
@undeniablySomeGuy
Ай бұрын
@@Spabobin I don't think they're saying it should have worked, they're just pointing out something that shows twitter commentors don't play this game
@grigoryp.7366Ай бұрын
>100% hp left >"aight, ggs" damn
@tomcranwell8871Ай бұрын
Even if it was a true checkmate then that’s not an issue for me. When a chess grandmaster says “mate in 18 moves” no one says chess is broken - we just go “wow”. And as you point out, there are several resources and the only one you’re behind in is health. The opponent allowed the burnout to happen and burnout is a big deal - keeping with the chess analogy it’s like they sacrifice their queen to push for the win and slightly misjudge it. Seems like it’s all intended by design and all satisfying for the players 🤷♂️
@laxdemon13
Ай бұрын
Excellent comment.
@Raxyz_0
Ай бұрын
Whenever I try to introduce fighting games to anyone I usually use "action chess" as a metaphor since any move has multiple answers and planning ahead is just as important as reacting to what your opponent is doing. The comparison in "checkmate in X" feels incredibly apt to me, lol.
@arrhythmiticd8089
Ай бұрын
Well see, that's the thing: this is true if you're set with as many options with one character as the rest of the roster. With A.K.I's case, it's like having three queens on one side starting off while most of the rest of the roster, except Zang, has two queens. You'd have to have short-term memory loss on top of head trauma to not remember and then utilize these insane advantages A.K.I has and not surpass Diamond 4. Any other character would have to run around the stage to try to regain their drive bar and whiff punish the whole match. Luke and A.K.I can counter and jail you with 12 inches of crouch jab and go into a pushback combo. This video proves that A.K.I has that tech, but has a better strat to go with it.
@nicorobin7762
Ай бұрын
I disagree. they already removed a bunch of these block strings from the game by adding a ton of pushback to certain moves in burnout. these shouldn’t be in the game imo.
@kei7540
Ай бұрын
@@nicorobin7762 don't burnout
@gwen9939Ай бұрын
I find this attitude so strange. During the earliest SF6 showcase tournaments I remember lots of checkmate situations mostly involving Guile level 2 and I thought that was so sick. The burnout system still stands as this brilliant way of characters having access to absolutely degenerate mix-ups and pressure loops while still providing counterplay for those things when you're not in burnout. These things aren't actually broken because they don't affect you unless you dump all your drive meter and super bar leaving you with zero tools. It's a huge mistake to dump all your meter for something that doesn't kill and you really only have yourself to blame. Maybe it's because I come from MOBAs where mismanaging your own resources, cooldowns, and positioning, not just your health, can lead to a checkmate playing out over the next 15-20 seconds that I see absolutely no problem with this.
@RNGuice
Ай бұрын
This shit hurts my brain dude
@hellzofwar
Ай бұрын
This is a great way to a depth to a fighting game while still making the execution barrier lower. It still retains complexity through its design rather than just mechanical skill. It's about resources, cooldowns, positioning and knowledge as well as mechanical skill.
@TheDetonationАй бұрын
The twitter scrub quotes, chefs kiss.
@unconsistentone5385Ай бұрын
this can just be translated into a TCG: you have all the life and 2 cards while your opponent has 6 with a smidge of life, you decided to over extent with 1 of you card and your opponent counter spell you, -1 you and now you have 0 card, you lose. because now your opponent has 4 cards, it doesn't matter if he has only 1 health in a fighting game you might think yeah I have health I'm winning. But if you look at it like a card game (which SF6 is so resource intensive it basically is) and you see a game state where A has full health 0 card while B has 1 health and a full hand, anyone who plays the game understands that B is winning or probably already won.
@Ramsey276one
Ай бұрын
As a Yu-Gi-Oh player, I understood that perfectly! I think I just figured out why some people surrender in Master Duel after I pull ONE move on them... They probably assume the other cards I have are going to trump them AGAIN. The other reason why I never Surrender... The first is hope they'll get Connection failed and I don't lose XD
@jozziboiАй бұрын
I'm surprised that almost an entire year has gone by and people are still struggling to appreciate, if not getting used to, the tri layered Street Fighter-Drive Gauge-Super Bar game that is SF6 at high levels. Analyses like these really show how much labbing, exquisite knowledge of the mechanics, and situational awareness pays off at high levels.
@Mikedragon971Ай бұрын
AKI is cool.
@KerranJast1337
Ай бұрын
For some reason when I use YT's built in translator, it translates your comment to "AKI is also cool", which I find hilarious
@disco4178
Ай бұрын
Shame MenaRD came back.
@Mage_Nichlas_Ай бұрын
The only people that don't think this is cool are people who are already on their way to trashtalk SF6 and needed what they think is ammo. If A.K.I. could do this without Burnout then I would see the issue but being in Burnout is supposed to suck. You have failed in at least one aspect of the round and you will be smacked to remind you the best way to avoid this is to not be in the position in the first place. It's not an Evo Moment 37 but I think even a non-player would think this is a really cool comeback. The Perfect Parry into Drive Impact cinematic alone would be cool.
@grigoryp.7366
Ай бұрын
> Burnout is supposed to suck IMO one of the problems people have with this interaction is that it is too character specific. Aki can do it, but a lot of other characters can't - it does suck, but at least you're not getting fully locked down corner to corner into a guaranteed DI - so it feels kinda out of place and unfair in a way. And i don't think aki is as bad that half-jokingly saying "she needs it" can be used as a valid excuse for something like that (especially considering she's only going to get better in s2).
@HashTheGrapplerАй бұрын
The one comment that had my eyes roll so far back I could see my brain: Hurricane (a Cammy main) suggesting Aki is “broken” and “braindead”. Like how are you going to main one of the most monkey-brain characters and suggest a far weaker character with loads of nuance is somehow braindead?? If Aki had the tools Cammy has, then she would be braindead lol.
@stefmac
Ай бұрын
I saw that tweet too 😂.
@calmguru1274Ай бұрын
People dont like getting blown up even if theyre getting blown up for a bad decision. Meaty DI was asking to die there when the cammy could have just chilled. Great analysis broski
@Raxyz_0
Ай бұрын
> People dont like getting blown up even if theyre getting blown up for a bad decision. I was previously a Marisa main, so I can confirm. People very often refused rematches or outright rage quitted once I blocked their wakeup DP. lmao
@manuelsputnik
Ай бұрын
@@Raxyz_0 I think guessing wrong on wakeup and doing a bad option on neutral is different... guessing wrong is not a "bad decision".
@Raxyz_0
Ай бұрын
@@manuelsputnik That shows a huge blind spot in your playstyle. It's not a "guess", it's a conscious decision that needs to take into account: - Opponent's habits - Life lead/deficit - Consideration of the situation you'll be in after it works and if it's a tangible improvement *vs* the risk of not working and how bad it would be People also can't "guess wrong" on safejumps. It's a safe jump. DP straight-up doesn't work by design and therefore isn't a guess, and those account for like 80% of every time I won a round with Marisa. There are times when you are indeed put into a guessing spot, but those aren't the majority of interactions in a match.
@EliTheGleason
Ай бұрын
I mean if getting perfect parried when you have a full health deficit is asking to be killed it might need a bit of tweaking
@eduardoserpa1682
Ай бұрын
@@EliTheGleason Getting perfect parried from raw DI after spending Lv3 and 4/6 bars of Drive Gauge. The Cammy intentionally risked a DI after spending nearly all the resources they could have used to escape for a combo that doesn't kill, and that context matters. The perfect parry window is also not easy to time correctly in that situation, so there's that. The safest play after spending all that for a big health lead is to do containment from midrange or back off to neutral and force a mistake.
@cltmckАй бұрын
I've lost matches from burning myself out with a huge life lead and then getting blown up before. Anyone who has played SF6 enough has. At no point did I think the problem was anything but me being an idiot and burning myself out.
@doorbob3445Ай бұрын
Well, don't overextend if you have a massive life lead. This is on cammy lmao
@libertarianvoterАй бұрын
People complain about the "lack of counterplay" but in a game without a combo breaker mechanic, what really is the difference between a combo that is guaranteed to kill and inescapable burnout pressure that is guaranteed to kill? From a strategy perspective, the differences are only superficial. The counterplay is everything that happened before the checkmate sequence. "Checkmate" is a pretty apt term for these types of situations because just like in chess, all the really important stuff is the hundred decisions that led to it. It's a symptom of unfortunate widespread myopia that causes people to not understand this stuff. That and people just want a get out of jail free card for all situations because they can't stand having to face the consequences of their decisions. Consequently, they blame the game for not giving them those cards instead of admitting to any fault in their own gameplay and looking for ways to improve.
@KisutoJPАй бұрын
Also like....burn out is supposed to be a terrible situation that you have to actively try and avoid. It's BY DESIGN!
@RockZerrАй бұрын
imo, if something is very situativ and not very common it can be kinda broken. Games have to have magic moments and shouldnt feel always played out the same. Imagine someone did this in a tournament. Also some of the comments focus on hp. but you could also argue the other way around. aki had full super and full drive while cammy had neither. Combined with a perfect read and parry it was very earned and has nothing to do with being cheap. It even has weaknesses like either use drive for the string or make it untrue.
@ADreamingTraveler
Ай бұрын
Like Broski said even after the perfect parry it wasn't a real checkmate yet. He could have still died if the Cammy had done a light punch when he did Aki's kick slide during her burnout pressure. Nor did the Cammy need to Drive Impact either. Essentially the Cammy got outplayed.
@rmnhnАй бұрын
>Luke with good Burnout pressure DON’T GIVE THEM IDEAS
@actualfrickАй бұрын
3:10 watch the two broski's nearly perfectly layer over eachother while he's looking at the twitter clip in fullscreen
@sionynАй бұрын
Weird how every player thinks their fave is mid tier at best but other characters are broken. I’m not saying Broski is guilty of this, he’s honest and fair.
@HellecticMojo
Ай бұрын
I know this is a joke, but SF6 really makes you feel that way sometimes. More you play a character, more holes you see in it. Hopefully season 2 plug up some of the holes
@ADreamingTraveler
Ай бұрын
Pro players can make any character look broken. So to an outsider who barely understands the game it looks unfair or broken.
@luisburgos7365
Ай бұрын
Ngl, I thought Ken wasn’t busted at all until I reached Master rank and was like “Yeah I think he’s getting nerfed in S2” lmao
@zackdoom
Ай бұрын
Tbf the only low tiers are gief aki and lily but theyre not bad u just need to play differently to be effective
@HellecticMojo
Ай бұрын
@@zackdoom Jamie and Manon are worse than AKI.
@DiegoDeschainАй бұрын
13:27 And that's why this is the best SF ever, and one of the best (possibly the best) fighting games of all time.
@MOONWOLF7395Ай бұрын
"This is a strategy game pretending to be a fighting game" DAMN
@RoporeijoАй бұрын
What i as a newbie sf player got from this is that burnout is even scarier than i thought in this game
@DanteMasaruАй бұрын
I actually like turnaround moments like this. It is potentially contemporary EVO moment material. Very well played. SFVI is a game where the likelihood of clutch turnabouts is common. Fun to experience directly and hype as hell to watch.
@8666Ай бұрын
As someone that doesnt play SF6 or any sf for that matter that just lookedd cool as hell. I can appreciate knowledge based pressure
@HeroEmiyaАй бұрын
I still want that ex coward crouch kicks they showed off in one of those dev videos
@opsm4817Ай бұрын
Great sf6 content. I drive a lot. Love these knowledge/tech based vids. Respect for allowing others to know ur character's strength and weakness
@DiegoDeschainАй бұрын
The craziest thing, is not that people seem to miss the actual tecnhical stuff, i.e., that the string did have points where the enemy could have broken it, it's the non-technical part of it. By the "non-technical part" I mean this: it's not like Broski was awarded a random comeback from a single button that he pressed. Broski read that the DI was coming, he perfect parried it, he knew about the scaling and how to better optimize it (by choosing to go for maximum Drive Gauge depletion), he knew the strings that he could use after putting the opponent in burnout, and which ones had the better chances of going unpunished, he knew the combo that would kill after the actual checkmate moment, AND, of course...executed it correctly, which is not easy by any means, it's maybe easy to HIM, because he has the hours of practice under his belt to make it so. So those people complaining are completely wrong, period.
@outplayboyАй бұрын
great video! loved hearing you explain not only the burnout situation, but how characters are balanced in the game
@sawyersimpkins9428Ай бұрын
Cammy player made a choice to put himself in a situation where he could be burned out. Its a good clip, and Broski is a top tier player. I appreciate the breakdown
@vincentFGCАй бұрын
was waiting for this one, thanks for the breakdown, im a newish player and this was super helpful
@nana-wv3wk
Ай бұрын
same
@louisfacadeАй бұрын
I'm sorry, but this right here is what makes this game amazing. The fact that a match can flip completely is sooooo fair. 🎉🎉🎉 well done!!!
@alejandronunez4184Ай бұрын
People criticizing and complaining about these things, without even knowing how to do half a combo with any character, just hating, demonstrate how jealous they are
@justingoersАй бұрын
That opening sequence was hilarious.
@solarflarecj1067Ай бұрын
Just a knowledge check. If Aki (in her current state) was as popular as Ken on release then everyone would have this aspect of her memorized.
@meethepie
Ай бұрын
I'd disagree that it's a knowledge check, it's impossible to react to the coward crouch and you'd have to guess that she wasn't gonna jab after the mp. it's a 90/10 situation regardless, but given that the opponent blundered their entire super and drive gauge away it's totally fair that she gets to punish that.
@Zomgbbq667Ай бұрын
Quite educational, thank you for taking the time to break this down for us scrubs!
@DRAPEDinDARKNESSАй бұрын
8:16 I do this all the time and never knew there was a follow up after the trade. Very insightful video as usual. Thanks ❤
@manuelito1233Ай бұрын
Every negative reply to the tweet will never see this video. That's pretty sad.
@evilded2Ай бұрын
I don't know how you could look at that clip and not think "wow! The drive system leads to such interesting interactions. Even with a life lead managing your resources is very important."
@ZacTheCrippleFTWАй бұрын
The thumbnail for this is incredible nice work
@TKFramptАй бұрын
Thanks for the breakdown!
@maximilianovizcarra-leon9208Ай бұрын
A light or medium SPD comes in clutch during an AKI's burnout block string. I have robbed so many aki's just autopiloting the 2 buttons.
@JonNewgateАй бұрын
I always find it funny how people complain about SF6 not having counter play to certain things because I mainly play T8. We have it a million times worse.
@xooks3050
Ай бұрын
I just bought the game tonight. May try it sat or sunday. Pray for me.
@JonNewgate
Ай бұрын
@@xooks3050 good luck
@arrhythmiticd8089
Ай бұрын
50/50s go hard in that game. But, not one character is left out with embarrassing ass movesets that you can barely strat with. The roster is the best I've seen in a fighting game in a long time......for now.
@Ock_mantis
Ай бұрын
@@arrhythmiticd8089facts. People blow t8 out the water also. Kinda common every new game. No one wants to learn.
@rundown132
Ай бұрын
@@Ock_mantis no one wants to spend hundreds of hours learning the matchup for every character lmao
@ZoddoАй бұрын
Complaining about this being possible in the game is comparable to complaining Evo moment 37 was possible in 3rd Strike, it's moments like that, that make a game great and memorable. I think this is so amazing because it's not easy to do (you need perfect parry to begin with and then perfect execution for like 20 moves in a row), it also requires a deep understanding of the game, decision making on the fly, and character knowledge. 99.9% of Aki players wouldn't have been able to do this and it's amazing to see someone playing this character on that level.
@ADreamingTraveler
Ай бұрын
Not only are most Aki players not able to pull something like this off but for everything like this to come together how it did is also just rare in itself. But it shows Broski's skills and knowledge of the game and its mechanics that when it was presented to him he was able to pull it off flawlessly
@luisburgos7365
Ай бұрын
Let’s also not forget that Cammy didn’t help herself in that situation by not having enough meter for a level 1 super as well lol
@DanDennisRobloxman
Ай бұрын
Fr!!! Come backs ARE fighting games. No1 would play if matches were unwinnable at low health
@bwnnn
Ай бұрын
@@DanDennisRobloxmanOn top of that, this comeback in particular wasn't just relying on a comeback mechanic like ultra, V trigger, or X factor. It was situational awareness, hard execution, and a little bit of luck. That's a very similar recipe to Evo Moment 37, which is why the comparison is so apt.
@anouar9169Ай бұрын
I agree with them the loop string during burnout is nobrain and annoying, I get the same crap in plat and diamond from Aki players specifically And he is basically just showing the whole situation is a checkmate while explaining it couldn't have been And then proceeds to give for best advice "don't get in that situation" as if you can avoid getting perfect parryed into forced burnout
@LonghairMcBeard
Ай бұрын
You can avoid the situation by recognising your advantage is in health but not meter and decide against DI'ing. If Cammy just held the space to force an option and trade in her favour then it would've went her way 9 times out of 10.
@king_slimy8859Ай бұрын
Fairly privileged blockstring but AKI isnt broken lol
@jonathanlivingstone1480Ай бұрын
Awesome thumbnail!
@emsaxАй бұрын
Cool breakdown!
@g0ddish434Ай бұрын
This is just a flirting vs harrassment situation. With Daigo's Ken being Flirting and Broski being Harrassment
@Skull5604Ай бұрын
Mad respect for explaining the situation, but the twitter crew will never acknowledge or even watch this. It's all just shitty outrage coming from entitled and completely ignorant people, which is a constant on any given topic on that platform
@Kara-de5cz
Ай бұрын
That's not that big of a deal. They're not important. Like a wise fighter said once, "Insect !"
@Avi_the_BoyАй бұрын
"This looks dumb to non SF players" The council has spoken I guess 😆. I don't play SF (beyond mashing). That clip was sick, good stuff mate. Really enjoy this channel despite being a TEKKEN boy.
@mappybc6097Ай бұрын
Can't wait to see your A.K.I v.2 after the balance update drops.
@SingerOfWАй бұрын
Some people: Man 3S was the best game ever, I wish modern fighting games had the same freedom of expression Some people when a parry wins a around: No not like that
@NoirePkmnАй бұрын
Not even gonna deny this particular sequence drives me up the wall, but I'm grateful that the options I have if I'm put in the situation have been explained in detail here. I didn't know about the pushback thing because I normally get desperate before then and get myself killed LOL. I'm not sure Sim can do anything about the cancel to coward crouch but I guess it's time to lab lol.
@CHBanditАй бұрын
I swear to you I saw this clip on twitter and this got me into street fighter unironically and into this channel and other SF content. I am climbing through the ranks on Marisa. The hate always comes from either scrubs or people who dont even play the game, wish more people would get into a mindest of recognizing skill and honing potential of a game.
@punkypony5165Ай бұрын
Beautiful comeback moment.
@arvil9342Ай бұрын
Cool video. Good luck on tournaments.
@Farff1lityАй бұрын
Kilzyou has clearly made a mistake. What's more, Cammy has exactly the same combo loop on a burnout opponent, so those who are crying foul don't really know anything about the game.
@SaltyKeldionАй бұрын
You've displayed her offensive strength against burnout characters several times, so I started looking forward to playing against Aki mains. Knowing this and her defensive situation (she has defenses?) allowed me to put together a gameplan. I like how Aki plays and I deserve the burnout corrosion if I slip up too many times.
@leos.1381Ай бұрын
honestly i saw the "ggs" on burnout more like a content "ggs" cause you got the exact read you wanted and if you dropped the sequence that would have been it and people wouldn't cry about it, so skill issue from the community lol
@livingroomviewing2987Ай бұрын
They say MenaRD has them mind games. And he does. But that boy Broski gots that Mastermind.
@maninredhelmАй бұрын
It's not just "don't burnout," it's don't burnout with 0 super meter while your opponent has max super meter and nearly max drive gauge after the perfect parry. Cammy was way ahead in health meter, but AKI was equally far ahead in the other two meters. AKI then got a few more pixels of damage cashing out her meters than Cammy got from cashing out hers.
@Ock_mantisАй бұрын
One thing tho..if aki was in burn out and the shoe was on the other foot. Cammy could do the same thing. In fact this could happen to anyone using any character..don't see the issue here.
@FloydianHateАй бұрын
"don't let yourself be put in this situation" is good advice, imo. that's just how some characters are in fighting games, it's good to recognize that.
@aristaljuniorАй бұрын
I will never understand people complaining about this. To get into this situation the Cammy had to make a series of bad decisions and Broski had to use 4 bars of super and all of his drive meters. Like in a neutral or mixup situation if you make 4/5 to bad decisions you are dead even if your oponnent doesnt have full resources and no one complains about that
@aireland5897Ай бұрын
I think this is the first time I’ve seen Aki’s CA animatiob
@Azure888Ай бұрын
I am such a simp for your in-depth analyses of all of these exchanges. A point I think wasn’t addressed though, was that the “checkmate” situation you speak of has an execution hurdle. It’s not like you automatically get a win if the person doesn’t guess right in that situation, your execution has to be perfect to make that setup possible in the first place, and that’s what a lot of those negative commentators aren’t realizing.
@slenderscoot3846Ай бұрын
People who never play the game thinking that aki combo was broken is why i dont have a twitter
@jamethwan5476Ай бұрын
People do love to make excuses about being unskilled in high impact situations rather than just learning the game and improving. Also, nice work breaking down how it all went down and giving me a counter to one of her attacks 🕹️😎👍
@duxnihiloАй бұрын
10/10 thumbnail
@oklimboАй бұрын
I love consequences so much. This game is so tight.
@lancesniperАй бұрын
People conveniently forgot the period of time where AKI has been considered worst character in the game, and only very recently gets rescued by players like Hikaru, Broski, etc.
@kumaradio5414Ай бұрын
How do you do kara crouch roll cancel?
@natman2939Ай бұрын
Have you done a video on why you play AKI? I remember people saying she was bottom 1 and suddenly you’re maining her And I don’t remember seeing you say why (but I haven’t been paying close attention for a while)
@Tarnished_BattosaiАй бұрын
Do you stream on twitch when you play AKI sensei?
@jongrimm5613Ай бұрын
Practicing burnout pressure/defense is a fun addition to the game. The cammy player put themselves in a knowledge check situation and paid the price for it.
@albinogoomba2780Ай бұрын
morning broski
@misterkeeblerАй бұрын
Even without the detailed breakdown showing this wasnt a 100% true checkmate to begin with, calling it that also focuses the discussion past the other choices that got to that point. Any medium button would have killed and even a counter hit light probably would have ended it too. Going for DI and hoping the opponent autopilots their own DI reaction was the simpler play but the riskier one. I like a system where you can heavily punish the bigger gambles with skill and knowledge.
@bbyowllАй бұрын
Sf6 is an incredible game for the ways that resource management affects everything
@teasysneezeАй бұрын
Tengu Stones would be so proud 🥲
@JB_CYАй бұрын
This was a sick clip and showed a ton of game knowledge. The haters dont know what they're talking about.
@21leowheelerАй бұрын
Wonder what holding up during the blockstring would do, like do you take a single hit and get put back in the blender? and is it possible to screw over the attackers timing by doing that.
@gogobmn
Ай бұрын
Cammy's jump startup is I think 5 frames, so if a move in the burnout string would hit before then (the heel strike would hit on frame 4), it'd be a grounded hit rather than an airborne one. So Aki would probably get a small grounded combo off it since that move is +4.
@henrylawrance1077Ай бұрын
good evening broski
@camaradacaiopradoАй бұрын
Exatamente. Na próxima, não se coloque nessa situação hahahaha
@flowerpatternsocksАй бұрын
nah they done gave aki sol badguy pressure
@ono446Ай бұрын
Is it possible to os the tick throw?
@leafblade9758Ай бұрын
Of all characters yappin at aki of all the characters truly shows ya iron 5 behavior.
@strikermodelАй бұрын
I'm no fighting game expert, but the Cammy hyper over extended, and Broski had to get a perfect parry to straight up not die. Secondly, burnout when your opponent has full resources is a rough situation for any character.
@mellow6268Ай бұрын
People dont realize SF6 is a game with two healthbars and both are equally important for your survival
@badtzkoala8345Ай бұрын
Drive system is the life line of the game, it’s his fault for failing to respect the system, that doesn’t make the game trash, it’s what makes it amazing
@BenAstridgeАй бұрын
I haven't seen the full video yet but already a few thoughts... 1. He got the read. 'Do a DI' *does the DI* Then perfect parried it & punished 2. Cammy went into burnout. Going into burnout = big disadvantage like it should. 3. I think she coulda tech rolled when she hit the ground the first time or back jumped the DI when at the wall right? It took awareness, skill and knowledge from broski to win that. It's not really unfair or OP. It's just good SF.
Пікірлер: 380
Ah yes, people that most likely don't even play the game, complaining about the game. True classic.
@Kara-de5cz
Ай бұрын
I don't even understand how people can even call SF6 "crap". Did they ever play a really crappy fighting game ?
@grigoryp.7366
Ай бұрын
They do have a point though. IMO there is not a single reason for pseudo-ToDs to exist, especially when they are limited to certain characters. Reminds me of sf5 oro where "but he's mid" was used as an excuse of him being the only character in the game that could get like 70% off an anti-air. So if this gets nerfed or some form of possible counter-play would be introduced, i wouldn't be surprised.
@Kara-de5cz
Ай бұрын
@@grigoryp.7366 remember SF4 and the checkmate situations with meaty projectiles?
@trippersigs2248
Ай бұрын
@@grigoryp.7366 What is a "pseudo-ToD"? Also This isnt like getting an AA, the cammy put themselves in this situation by taking an unnecessary right and throwing all their resources into the garbage despite being from and insanely advantageous situation.
@grigoryp.7366
Ай бұрын
@@Kara-de5cz of a 100% hp bar? no, i don't
That Cammy player really had his own "Let's go Justin" moment
@justanimation2265
Ай бұрын
good one :D
It is very funny how AKI, a character who’s primary strength lies in burnout which can only really be achieved by exploiting the opponents own mistakes, has people this riled up. There are legit bulldozers in this game that run over any character not properly equipped to deal with them, but this is what we’ve chosen to pick on. Classic FG moment
@tilting_cat3344
Ай бұрын
i bet they are the ppl who walk normally to a downed zangief with SA 3 ready no thought head empty
"This game is a strategy game pretending to be a fighting game." That's one of the things I love about it. I think it's the best SF yet. I also love that you were able to align all the character's strengths together, put all that training into practice, capitalize on your foe's 3+ mistakes, and take the match. The stars aligned, and your work paid off.
"In conclusion, skill issue" is just about the perfect sign off after that break down.
This clip is a prime example of why drive gauge is the most important thing to consider in SF6. People are looking at the health bars and going "that's dumb, you shouldn't be able to lose with that much of a lead with 0 counterplay", but the drive gauge bars are the complete opposite. Broski has full drive and Kilzyou is in burnout. If your entire analysis of a clip is to look at health bars then you shouldn't really have an opinion.
@hellzofwar
Ай бұрын
There is a reason the Drive gauge is under the health bar and not near your super bar. The Drive gauge is just as important as your health bar.
@aadaaadasda9979
Ай бұрын
@@hellzofwar i mean, i always thought it's there because it doubles down as (effectively) a stun bar
The guy screeching about how embarrassing this was for SF doesn't play street fighter. No way he's ever touched a controller in his life.
@aadaaadasda9979
Ай бұрын
it sure must have felt embarrassing for kilzyou though. imagine naming yourself "kills you" and then choking so hard on what was supposed to be a 100% his round 🤣
I feel like people take Broski early "gg" as a statement, like "You 100% lose here" But it's just him being confident in his skills and understanding that the situation is in his advantage, like saying, 'Oh, I can come back from this!'"
@mrblooper1994
Ай бұрын
Not really, this is like in CS2 you see professionals peeking when they hear a reload, that's just as much a checkmate as this imo. Sometimes you put yourself in a situation where you just lose
@jerry3115
Ай бұрын
@@mrblooper1994broski could have easily lost here in several different ways and he knew that
@heyitsmort7744
Ай бұрын
It’s such a pro player moment.
@bevvvy1374
Ай бұрын
@@jerry3115Didn't he say in the video itself there are only 2 specific ways he could have lost there?
@KingOfDarknessAndEvil
Ай бұрын
Yeah it was less a "no one could lose in this situation" and more of a "I'm not gonna lose in this situation"
"I think that was pretty good" Broski might be a killer but he's still British.
If Rashid can specialize in air mobility and Ed can specialize in midrange out fighting, I don't see why Aki can't specialize in high oki pressure and aggressive burnout punishment.
Not a single person on twitter commented on the fireball slide cancel not working.
@Spabobin
Ай бұрын
Why should it have worked? The slide cancel happens on frame 35, it's not a guaranteed escape from all punishes
@splintergp
Ай бұрын
@@Spabobin thats the point, why it exists when most times it cant even be used anyway
@Spabobin
Ай бұрын
@@splintergp it can be used in plenty of situations, it's not useless just because some moves can punish AKI before the cancel window
@weewer3369
Ай бұрын
@@splintergp you're just being dramatic.
@undeniablySomeGuy
Ай бұрын
@@Spabobin I don't think they're saying it should have worked, they're just pointing out something that shows twitter commentors don't play this game
>100% hp left >"aight, ggs" damn
Even if it was a true checkmate then that’s not an issue for me. When a chess grandmaster says “mate in 18 moves” no one says chess is broken - we just go “wow”. And as you point out, there are several resources and the only one you’re behind in is health. The opponent allowed the burnout to happen and burnout is a big deal - keeping with the chess analogy it’s like they sacrifice their queen to push for the win and slightly misjudge it. Seems like it’s all intended by design and all satisfying for the players 🤷♂️
@laxdemon13
Ай бұрын
Excellent comment.
@Raxyz_0
Ай бұрын
Whenever I try to introduce fighting games to anyone I usually use "action chess" as a metaphor since any move has multiple answers and planning ahead is just as important as reacting to what your opponent is doing. The comparison in "checkmate in X" feels incredibly apt to me, lol.
@arrhythmiticd8089
Ай бұрын
Well see, that's the thing: this is true if you're set with as many options with one character as the rest of the roster. With A.K.I's case, it's like having three queens on one side starting off while most of the rest of the roster, except Zang, has two queens. You'd have to have short-term memory loss on top of head trauma to not remember and then utilize these insane advantages A.K.I has and not surpass Diamond 4. Any other character would have to run around the stage to try to regain their drive bar and whiff punish the whole match. Luke and A.K.I can counter and jail you with 12 inches of crouch jab and go into a pushback combo. This video proves that A.K.I has that tech, but has a better strat to go with it.
@nicorobin7762
Ай бұрын
I disagree. they already removed a bunch of these block strings from the game by adding a ton of pushback to certain moves in burnout. these shouldn’t be in the game imo.
@kei7540
Ай бұрын
@@nicorobin7762 don't burnout
I find this attitude so strange. During the earliest SF6 showcase tournaments I remember lots of checkmate situations mostly involving Guile level 2 and I thought that was so sick. The burnout system still stands as this brilliant way of characters having access to absolutely degenerate mix-ups and pressure loops while still providing counterplay for those things when you're not in burnout. These things aren't actually broken because they don't affect you unless you dump all your drive meter and super bar leaving you with zero tools. It's a huge mistake to dump all your meter for something that doesn't kill and you really only have yourself to blame. Maybe it's because I come from MOBAs where mismanaging your own resources, cooldowns, and positioning, not just your health, can lead to a checkmate playing out over the next 15-20 seconds that I see absolutely no problem with this.
@RNGuice
Ай бұрын
This shit hurts my brain dude
@hellzofwar
Ай бұрын
This is a great way to a depth to a fighting game while still making the execution barrier lower. It still retains complexity through its design rather than just mechanical skill. It's about resources, cooldowns, positioning and knowledge as well as mechanical skill.
The twitter scrub quotes, chefs kiss.
this can just be translated into a TCG: you have all the life and 2 cards while your opponent has 6 with a smidge of life, you decided to over extent with 1 of you card and your opponent counter spell you, -1 you and now you have 0 card, you lose. because now your opponent has 4 cards, it doesn't matter if he has only 1 health in a fighting game you might think yeah I have health I'm winning. But if you look at it like a card game (which SF6 is so resource intensive it basically is) and you see a game state where A has full health 0 card while B has 1 health and a full hand, anyone who plays the game understands that B is winning or probably already won.
@Ramsey276one
Ай бұрын
As a Yu-Gi-Oh player, I understood that perfectly! I think I just figured out why some people surrender in Master Duel after I pull ONE move on them... They probably assume the other cards I have are going to trump them AGAIN. The other reason why I never Surrender... The first is hope they'll get Connection failed and I don't lose XD
I'm surprised that almost an entire year has gone by and people are still struggling to appreciate, if not getting used to, the tri layered Street Fighter-Drive Gauge-Super Bar game that is SF6 at high levels. Analyses like these really show how much labbing, exquisite knowledge of the mechanics, and situational awareness pays off at high levels.
AKI is cool.
@KerranJast1337
Ай бұрын
For some reason when I use YT's built in translator, it translates your comment to "AKI is also cool", which I find hilarious
@disco4178
Ай бұрын
Shame MenaRD came back.
The only people that don't think this is cool are people who are already on their way to trashtalk SF6 and needed what they think is ammo. If A.K.I. could do this without Burnout then I would see the issue but being in Burnout is supposed to suck. You have failed in at least one aspect of the round and you will be smacked to remind you the best way to avoid this is to not be in the position in the first place. It's not an Evo Moment 37 but I think even a non-player would think this is a really cool comeback. The Perfect Parry into Drive Impact cinematic alone would be cool.
@grigoryp.7366
Ай бұрын
> Burnout is supposed to suck IMO one of the problems people have with this interaction is that it is too character specific. Aki can do it, but a lot of other characters can't - it does suck, but at least you're not getting fully locked down corner to corner into a guaranteed DI - so it feels kinda out of place and unfair in a way. And i don't think aki is as bad that half-jokingly saying "she needs it" can be used as a valid excuse for something like that (especially considering she's only going to get better in s2).
The one comment that had my eyes roll so far back I could see my brain: Hurricane (a Cammy main) suggesting Aki is “broken” and “braindead”. Like how are you going to main one of the most monkey-brain characters and suggest a far weaker character with loads of nuance is somehow braindead?? If Aki had the tools Cammy has, then she would be braindead lol.
@stefmac
Ай бұрын
I saw that tweet too 😂.
People dont like getting blown up even if theyre getting blown up for a bad decision. Meaty DI was asking to die there when the cammy could have just chilled. Great analysis broski
@Raxyz_0
Ай бұрын
> People dont like getting blown up even if theyre getting blown up for a bad decision. I was previously a Marisa main, so I can confirm. People very often refused rematches or outright rage quitted once I blocked their wakeup DP. lmao
@manuelsputnik
Ай бұрын
@@Raxyz_0 I think guessing wrong on wakeup and doing a bad option on neutral is different... guessing wrong is not a "bad decision".
@Raxyz_0
Ай бұрын
@@manuelsputnik That shows a huge blind spot in your playstyle. It's not a "guess", it's a conscious decision that needs to take into account: - Opponent's habits - Life lead/deficit - Consideration of the situation you'll be in after it works and if it's a tangible improvement *vs* the risk of not working and how bad it would be People also can't "guess wrong" on safejumps. It's a safe jump. DP straight-up doesn't work by design and therefore isn't a guess, and those account for like 80% of every time I won a round with Marisa. There are times when you are indeed put into a guessing spot, but those aren't the majority of interactions in a match.
@EliTheGleason
Ай бұрын
I mean if getting perfect parried when you have a full health deficit is asking to be killed it might need a bit of tweaking
@eduardoserpa1682
Ай бұрын
@@EliTheGleason Getting perfect parried from raw DI after spending Lv3 and 4/6 bars of Drive Gauge. The Cammy intentionally risked a DI after spending nearly all the resources they could have used to escape for a combo that doesn't kill, and that context matters. The perfect parry window is also not easy to time correctly in that situation, so there's that. The safest play after spending all that for a big health lead is to do containment from midrange or back off to neutral and force a mistake.
I've lost matches from burning myself out with a huge life lead and then getting blown up before. Anyone who has played SF6 enough has. At no point did I think the problem was anything but me being an idiot and burning myself out.
Well, don't overextend if you have a massive life lead. This is on cammy lmao
People complain about the "lack of counterplay" but in a game without a combo breaker mechanic, what really is the difference between a combo that is guaranteed to kill and inescapable burnout pressure that is guaranteed to kill? From a strategy perspective, the differences are only superficial. The counterplay is everything that happened before the checkmate sequence. "Checkmate" is a pretty apt term for these types of situations because just like in chess, all the really important stuff is the hundred decisions that led to it. It's a symptom of unfortunate widespread myopia that causes people to not understand this stuff. That and people just want a get out of jail free card for all situations because they can't stand having to face the consequences of their decisions. Consequently, they blame the game for not giving them those cards instead of admitting to any fault in their own gameplay and looking for ways to improve.
Also like....burn out is supposed to be a terrible situation that you have to actively try and avoid. It's BY DESIGN!
imo, if something is very situativ and not very common it can be kinda broken. Games have to have magic moments and shouldnt feel always played out the same. Imagine someone did this in a tournament. Also some of the comments focus on hp. but you could also argue the other way around. aki had full super and full drive while cammy had neither. Combined with a perfect read and parry it was very earned and has nothing to do with being cheap. It even has weaknesses like either use drive for the string or make it untrue.
@ADreamingTraveler
Ай бұрын
Like Broski said even after the perfect parry it wasn't a real checkmate yet. He could have still died if the Cammy had done a light punch when he did Aki's kick slide during her burnout pressure. Nor did the Cammy need to Drive Impact either. Essentially the Cammy got outplayed.
>Luke with good Burnout pressure DON’T GIVE THEM IDEAS
3:10 watch the two broski's nearly perfectly layer over eachother while he's looking at the twitter clip in fullscreen
Weird how every player thinks their fave is mid tier at best but other characters are broken. I’m not saying Broski is guilty of this, he’s honest and fair.
@HellecticMojo
Ай бұрын
I know this is a joke, but SF6 really makes you feel that way sometimes. More you play a character, more holes you see in it. Hopefully season 2 plug up some of the holes
@ADreamingTraveler
Ай бұрын
Pro players can make any character look broken. So to an outsider who barely understands the game it looks unfair or broken.
@luisburgos7365
Ай бұрын
Ngl, I thought Ken wasn’t busted at all until I reached Master rank and was like “Yeah I think he’s getting nerfed in S2” lmao
@zackdoom
Ай бұрын
Tbf the only low tiers are gief aki and lily but theyre not bad u just need to play differently to be effective
@HellecticMojo
Ай бұрын
@@zackdoom Jamie and Manon are worse than AKI.
13:27 And that's why this is the best SF ever, and one of the best (possibly the best) fighting games of all time.
"This is a strategy game pretending to be a fighting game" DAMN
What i as a newbie sf player got from this is that burnout is even scarier than i thought in this game
I actually like turnaround moments like this. It is potentially contemporary EVO moment material. Very well played. SFVI is a game where the likelihood of clutch turnabouts is common. Fun to experience directly and hype as hell to watch.
As someone that doesnt play SF6 or any sf for that matter that just lookedd cool as hell. I can appreciate knowledge based pressure
I still want that ex coward crouch kicks they showed off in one of those dev videos
Great sf6 content. I drive a lot. Love these knowledge/tech based vids. Respect for allowing others to know ur character's strength and weakness
The craziest thing, is not that people seem to miss the actual tecnhical stuff, i.e., that the string did have points where the enemy could have broken it, it's the non-technical part of it. By the "non-technical part" I mean this: it's not like Broski was awarded a random comeback from a single button that he pressed. Broski read that the DI was coming, he perfect parried it, he knew about the scaling and how to better optimize it (by choosing to go for maximum Drive Gauge depletion), he knew the strings that he could use after putting the opponent in burnout, and which ones had the better chances of going unpunished, he knew the combo that would kill after the actual checkmate moment, AND, of course...executed it correctly, which is not easy by any means, it's maybe easy to HIM, because he has the hours of practice under his belt to make it so. So those people complaining are completely wrong, period.
great video! loved hearing you explain not only the burnout situation, but how characters are balanced in the game
Cammy player made a choice to put himself in a situation where he could be burned out. Its a good clip, and Broski is a top tier player. I appreciate the breakdown
was waiting for this one, thanks for the breakdown, im a newish player and this was super helpful
@nana-wv3wk
Ай бұрын
same
I'm sorry, but this right here is what makes this game amazing. The fact that a match can flip completely is sooooo fair. 🎉🎉🎉 well done!!!
People criticizing and complaining about these things, without even knowing how to do half a combo with any character, just hating, demonstrate how jealous they are
That opening sequence was hilarious.
Just a knowledge check. If Aki (in her current state) was as popular as Ken on release then everyone would have this aspect of her memorized.
@meethepie
Ай бұрын
I'd disagree that it's a knowledge check, it's impossible to react to the coward crouch and you'd have to guess that she wasn't gonna jab after the mp. it's a 90/10 situation regardless, but given that the opponent blundered their entire super and drive gauge away it's totally fair that she gets to punish that.
Quite educational, thank you for taking the time to break this down for us scrubs!
8:16 I do this all the time and never knew there was a follow up after the trade. Very insightful video as usual. Thanks ❤
Every negative reply to the tweet will never see this video. That's pretty sad.
I don't know how you could look at that clip and not think "wow! The drive system leads to such interesting interactions. Even with a life lead managing your resources is very important."
The thumbnail for this is incredible nice work
Thanks for the breakdown!
A light or medium SPD comes in clutch during an AKI's burnout block string. I have robbed so many aki's just autopiloting the 2 buttons.
I always find it funny how people complain about SF6 not having counter play to certain things because I mainly play T8. We have it a million times worse.
@xooks3050
Ай бұрын
I just bought the game tonight. May try it sat or sunday. Pray for me.
@JonNewgate
Ай бұрын
@@xooks3050 good luck
@arrhythmiticd8089
Ай бұрын
50/50s go hard in that game. But, not one character is left out with embarrassing ass movesets that you can barely strat with. The roster is the best I've seen in a fighting game in a long time......for now.
@Ock_mantis
Ай бұрын
@@arrhythmiticd8089facts. People blow t8 out the water also. Kinda common every new game. No one wants to learn.
@rundown132
Ай бұрын
@@Ock_mantis no one wants to spend hundreds of hours learning the matchup for every character lmao
Complaining about this being possible in the game is comparable to complaining Evo moment 37 was possible in 3rd Strike, it's moments like that, that make a game great and memorable. I think this is so amazing because it's not easy to do (you need perfect parry to begin with and then perfect execution for like 20 moves in a row), it also requires a deep understanding of the game, decision making on the fly, and character knowledge. 99.9% of Aki players wouldn't have been able to do this and it's amazing to see someone playing this character on that level.
@ADreamingTraveler
Ай бұрын
Not only are most Aki players not able to pull something like this off but for everything like this to come together how it did is also just rare in itself. But it shows Broski's skills and knowledge of the game and its mechanics that when it was presented to him he was able to pull it off flawlessly
@luisburgos7365
Ай бұрын
Let’s also not forget that Cammy didn’t help herself in that situation by not having enough meter for a level 1 super as well lol
@DanDennisRobloxman
Ай бұрын
Fr!!! Come backs ARE fighting games. No1 would play if matches were unwinnable at low health
@bwnnn
Ай бұрын
@@DanDennisRobloxmanOn top of that, this comeback in particular wasn't just relying on a comeback mechanic like ultra, V trigger, or X factor. It was situational awareness, hard execution, and a little bit of luck. That's a very similar recipe to Evo Moment 37, which is why the comparison is so apt.
I agree with them the loop string during burnout is nobrain and annoying, I get the same crap in plat and diamond from Aki players specifically And he is basically just showing the whole situation is a checkmate while explaining it couldn't have been And then proceeds to give for best advice "don't get in that situation" as if you can avoid getting perfect parryed into forced burnout
@LonghairMcBeard
Ай бұрын
You can avoid the situation by recognising your advantage is in health but not meter and decide against DI'ing. If Cammy just held the space to force an option and trade in her favour then it would've went her way 9 times out of 10.
Fairly privileged blockstring but AKI isnt broken lol
Awesome thumbnail!
Cool breakdown!
This is just a flirting vs harrassment situation. With Daigo's Ken being Flirting and Broski being Harrassment
Mad respect for explaining the situation, but the twitter crew will never acknowledge or even watch this. It's all just shitty outrage coming from entitled and completely ignorant people, which is a constant on any given topic on that platform
@Kara-de5cz
Ай бұрын
That's not that big of a deal. They're not important. Like a wise fighter said once, "Insect !"
"This looks dumb to non SF players" The council has spoken I guess 😆. I don't play SF (beyond mashing). That clip was sick, good stuff mate. Really enjoy this channel despite being a TEKKEN boy.
Can't wait to see your A.K.I v.2 after the balance update drops.
Some people: Man 3S was the best game ever, I wish modern fighting games had the same freedom of expression Some people when a parry wins a around: No not like that
Not even gonna deny this particular sequence drives me up the wall, but I'm grateful that the options I have if I'm put in the situation have been explained in detail here. I didn't know about the pushback thing because I normally get desperate before then and get myself killed LOL. I'm not sure Sim can do anything about the cancel to coward crouch but I guess it's time to lab lol.
I swear to you I saw this clip on twitter and this got me into street fighter unironically and into this channel and other SF content. I am climbing through the ranks on Marisa. The hate always comes from either scrubs or people who dont even play the game, wish more people would get into a mindest of recognizing skill and honing potential of a game.
Beautiful comeback moment.
Cool video. Good luck on tournaments.
Kilzyou has clearly made a mistake. What's more, Cammy has exactly the same combo loop on a burnout opponent, so those who are crying foul don't really know anything about the game.
You've displayed her offensive strength against burnout characters several times, so I started looking forward to playing against Aki mains. Knowing this and her defensive situation (she has defenses?) allowed me to put together a gameplan. I like how Aki plays and I deserve the burnout corrosion if I slip up too many times.
honestly i saw the "ggs" on burnout more like a content "ggs" cause you got the exact read you wanted and if you dropped the sequence that would have been it and people wouldn't cry about it, so skill issue from the community lol
They say MenaRD has them mind games. And he does. But that boy Broski gots that Mastermind.
It's not just "don't burnout," it's don't burnout with 0 super meter while your opponent has max super meter and nearly max drive gauge after the perfect parry. Cammy was way ahead in health meter, but AKI was equally far ahead in the other two meters. AKI then got a few more pixels of damage cashing out her meters than Cammy got from cashing out hers.
One thing tho..if aki was in burn out and the shoe was on the other foot. Cammy could do the same thing. In fact this could happen to anyone using any character..don't see the issue here.
"don't let yourself be put in this situation" is good advice, imo. that's just how some characters are in fighting games, it's good to recognize that.
I will never understand people complaining about this. To get into this situation the Cammy had to make a series of bad decisions and Broski had to use 4 bars of super and all of his drive meters. Like in a neutral or mixup situation if you make 4/5 to bad decisions you are dead even if your oponnent doesnt have full resources and no one complains about that
I think this is the first time I’ve seen Aki’s CA animatiob
I am such a simp for your in-depth analyses of all of these exchanges. A point I think wasn’t addressed though, was that the “checkmate” situation you speak of has an execution hurdle. It’s not like you automatically get a win if the person doesn’t guess right in that situation, your execution has to be perfect to make that setup possible in the first place, and that’s what a lot of those negative commentators aren’t realizing.
People who never play the game thinking that aki combo was broken is why i dont have a twitter
People do love to make excuses about being unskilled in high impact situations rather than just learning the game and improving. Also, nice work breaking down how it all went down and giving me a counter to one of her attacks 🕹️😎👍
10/10 thumbnail
I love consequences so much. This game is so tight.
People conveniently forgot the period of time where AKI has been considered worst character in the game, and only very recently gets rescued by players like Hikaru, Broski, etc.
How do you do kara crouch roll cancel?
Have you done a video on why you play AKI? I remember people saying she was bottom 1 and suddenly you’re maining her And I don’t remember seeing you say why (but I haven’t been paying close attention for a while)
Do you stream on twitch when you play AKI sensei?
Practicing burnout pressure/defense is a fun addition to the game. The cammy player put themselves in a knowledge check situation and paid the price for it.
morning broski
Even without the detailed breakdown showing this wasnt a 100% true checkmate to begin with, calling it that also focuses the discussion past the other choices that got to that point. Any medium button would have killed and even a counter hit light probably would have ended it too. Going for DI and hoping the opponent autopilots their own DI reaction was the simpler play but the riskier one. I like a system where you can heavily punish the bigger gambles with skill and knowledge.
Sf6 is an incredible game for the ways that resource management affects everything
Tengu Stones would be so proud 🥲
This was a sick clip and showed a ton of game knowledge. The haters dont know what they're talking about.
Wonder what holding up during the blockstring would do, like do you take a single hit and get put back in the blender? and is it possible to screw over the attackers timing by doing that.
@gogobmn
Ай бұрын
Cammy's jump startup is I think 5 frames, so if a move in the burnout string would hit before then (the heel strike would hit on frame 4), it'd be a grounded hit rather than an airborne one. So Aki would probably get a small grounded combo off it since that move is +4.
good evening broski
Exatamente. Na próxima, não se coloque nessa situação hahahaha
nah they done gave aki sol badguy pressure
Is it possible to os the tick throw?
Of all characters yappin at aki of all the characters truly shows ya iron 5 behavior.
I'm no fighting game expert, but the Cammy hyper over extended, and Broski had to get a perfect parry to straight up not die. Secondly, burnout when your opponent has full resources is a rough situation for any character.
People dont realize SF6 is a game with two healthbars and both are equally important for your survival
Drive system is the life line of the game, it’s his fault for failing to respect the system, that doesn’t make the game trash, it’s what makes it amazing
I haven't seen the full video yet but already a few thoughts... 1. He got the read. 'Do a DI' *does the DI* Then perfect parried it & punished 2. Cammy went into burnout. Going into burnout = big disadvantage like it should. 3. I think she coulda tech rolled when she hit the ground the first time or back jumped the DI when at the wall right? It took awareness, skill and knowledge from broski to win that. It's not really unfair or OP. It's just good SF.