The Worst Street Fighter Character

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0:00 Why Twelve?
2:05 incorrect things people say
4:01 XCOPY
7:25 terrible combos
10:19 forbidden strats
12:46 Online vs Akuma
14:06 Online vs Makoto
15:43 vs Ken
23:10 trolling with XCOPY

Пікірлер: 626

  • @marmotbro4673
    @marmotbro4673Ай бұрын

    He called twelve because he dozen do damage

  • @sonicphoenix7

    @sonicphoenix7

    Ай бұрын

    the classic

  • @KJJJJJJJJJJJJJJJJ

    @KJJJJJJJJJJJJJJJJ

    Ай бұрын

    Lmao

  • @illford6921

    @illford6921

    Ай бұрын

    Bars

  • @rafaferreira6937

    @rafaferreira6937

    Ай бұрын

    Lol

  • @TheDukeOfLukes

    @TheDukeOfLukes

    Ай бұрын

    I thought it was because he's minus twelve on everything.

  • @SaiyanHeretic
    @SaiyanHereticАй бұрын

    I'm convinced Twelve was designed by somebody who really wanted to make a Darkstalkers game but never worked on any of the Darkstalkers games.

  • @Burn_Angel

    @Burn_Angel

    Ай бұрын

    Buff, morphing monster that has no details on its body other than anatomically correct musculature? Yup, fits perfectly.

  • @JozefLucifugeKorzeniowski
    @JozefLucifugeKorzeniowskiАй бұрын

    twelve's idle animation is exactly how my dad dances at every special occasion.

  • @toshido_yamada

    @toshido_yamada

    Ай бұрын

    Lol thought I was alone

  • @Burn_Angel

    @Burn_Angel

    Ай бұрын

    Based.

  • @DenkyManner

    @DenkyManner

    Ай бұрын

    Was he a raver back in the early 90s?

  • @chinossynthesizer705

    @chinossynthesizer705

    Ай бұрын

    ​@@DenkyMannerno he was a analog synthesizer player

  • @DJ_CARCINOGEN

    @DJ_CARCINOGEN

    Ай бұрын

    My dad does twelves walking animation at the function

  • @bw4708
    @bw4708Ай бұрын

    Between 12 and Q, the Third Strike Weirdos must have some of the best idle animations of all time 😆

  • @emperormegaman3856

    @emperormegaman3856

    Ай бұрын

    Necro too.

  • @Burn_Angel

    @Burn_Angel

    Ай бұрын

    Twelve's idle is so good, it became a meme in the latinamerican community some time ago. kzread.info/dash/bejne/f6qnxbahZ8K7itY.html

  • @SamChaneyProductions

    @SamChaneyProductions

    Ай бұрын

    Someone should make a game of just the weird unplayable characters to make them viable

  • @Totas_funnynumber

    @Totas_funnynumber

    16 күн бұрын

    ​@@SamChaneyProductions or go in the exact opposite direction and make a fighting game where everyone is on the same level as MVC3 Vergil

  • @alfalldoot6715

    @alfalldoot6715

    9 күн бұрын

    Not a weirdo but Elena's idle is a joy to look at.

  • @reflectivejade
    @reflectivejadeАй бұрын

    There was a clip somewhere of a Twelve full parrying Chun SA2 but he didn’t have a bar so the punish was literally just raw H Axe EDIT: Turns out I misremembered and he did have a bar. But I guess he didn’t want to spend it, and raw H Axe is in fact Twelve’s max damage meterless combo

  • @Tydusis1

    @Tydusis1

    Ай бұрын

    All that work for a drop of blood

  • @theshadowking3198

    @theshadowking3198

    Ай бұрын

    No clue what you said gonna have to show the clip

  • @reflectivejade

    @reflectivejade

    Ай бұрын

    @@theshadowking3198 It’s Twelve parrying the same super that Daigo parried vs Justin Wong in EVO Moment 37 EDIT: Look up “SFIII 3rd Houyoku-Sen Parry Compilation” and it’s three and a half minutes into that vid

  • @theshadowking3198

    @theshadowking3198

    Ай бұрын

    @@reflectivejade oh thanks for Edit I’ll take a peek

  • @theshadowking3198

    @theshadowking3198

    Ай бұрын

    @@reflectivejade I see with the brown 12 right

  • @kevingriffith6011
    @kevingriffith6011Ай бұрын

    X-copy would be so hype with a few tweaks. Imagine if you could start a combo as twelve, X-Copy in the middle as an extension and finish the combo as your opponent's character... and imagine if you could cash out the rest of the X-Copy bar to use your opponent's super, making changing back safe! It'd probably be busted as hell, but it would make X-Copy the coolest super in the game.

  • @XSinister88

    @XSinister88

    Ай бұрын

    Honestly that’s a super solid concept but I agree it’d probably be busted as shit😂

  • @Zenondikar

    @Zenondikar

    Ай бұрын

    ​​@@XSinister88 In a game with Genei-Jin though ... Why not? He needs it lol. 4rd strike gave 12 that where he basically gets to Genei-Jin but with whatever the opponents' character is

  • @zaneseibert

    @zaneseibert

    Ай бұрын

    Let him keep the glide and wall jump. Imagine Hugo with that mobility.

  • @maximepaccalet4449

    @maximepaccalet4449

    Ай бұрын

    That's something i though about before, but the super part wouldn't work well. Some supers would be OP as hell (Gigas with the 25% buff 😮), others - if you transform back as soon as the super is finished - would be useless (aegis would disappear before you even touch ground), and some, i don't even know how it would work (installs). Or you get one super of the opponents character that works, even though it's not the one he picked ? But i would be weird, i guess. But the extend combo feature would be really cool. If it looks too strong, you could imagine an ex xcopy that would transform instantly, that could be used to extend combos or bait a parry. The only problem is that twelve would need actual combos to make it really useful 😂

  • @kevingriffith6011

    @kevingriffith6011

    Ай бұрын

    @@maximepaccalet4449 The way I see it, if he has all these changes he doesn't *need* the 25% damage buff... hell, you could probably add some combo scaling on top to keep it balanced. It'd also be kinda weird with buff supers, I agree, although it'd be hilarious to see Twelve under the Genei-Jin effect, it'd also open the gate to an X-Copy infinite in the mirror match, so probably no install supers.

  • @cltmck
    @cltmckАй бұрын

    Twelve's best attribute is he's an absolute pain in the ass to fight even if he's so horrible. I'm not in a good mood when I beat him and I want to chuck my monitor out the window when I lose to him.

  • @Min-Gang

    @Min-Gang

    Ай бұрын

    I just imagined the moniter turning to Twelve and him just fly away after you throw him outside the window

  • @blaacksugar7714

    @blaacksugar7714

    Ай бұрын

    The funny thing as well is, is that Twelve players aren't having a great time either; They're never "winning". They're always losing until they win.

  • @Rylainecchi

    @Rylainecchi

    Ай бұрын

    The fact that he is the 2nd worst character but still have advantage against the bottom 5 is amusing

  • @doyouevendab77

    @doyouevendab77

    Ай бұрын

    Im the top 12 player in my country.

  • @donstarlancer

    @donstarlancer

    Ай бұрын

    @@doyouevendab77no verification needed. Congrats 😁

  • @sebastianandres5143
    @sebastianandres5143Ай бұрын

    HI, I'm HERTZ, I'm glad I was able to play against you, it was fun, it's a shame I lost because of that grab, thanks for the FT, it was very fun, greetings from Colombia, I like your content :D

  • @malcolmjelani3588

    @malcolmjelani3588

    Ай бұрын

    Hi, learn how to anti air.

  • @sebastianandres5143

    @sebastianandres5143

    Ай бұрын

    @@malcolmjelani3588 Hello, yes I'm on it, thank you very much for your contribution :D

  • @PerfectPencil
    @PerfectPencilАй бұрын

    Unrelated to how he plays: twelve is easily the most beautifully animated character in 3rd strike. It really shows how amazing capcom had gotten at this stuff before they made the switch to 3d. I don't think we've reached the level of mastery at 3D as they did with 2D, yet.

  • @supervoltekka593
    @supervoltekka593Ай бұрын

    >Most unique design of any Street Fighter character ever, even the EX ones >Insanely fluid animation >X.F.L.A.T. is just Maximum Spider with an Ippo-style jet engine sound effect >Speaks in binary in the winquotes >Has a win pose where he actually shouts "YIPPEE" while a circle of other Twelves surrounds your corpse And this guy is the worst Street Fighter character HOW exactly???

  • @prof.laytonfan764

    @prof.laytonfan764

    Ай бұрын

    Cool character but Twelve does absolutely no damage if you don’t have meter.

  • @SuccubusStrikerUnofficial

    @SuccubusStrikerUnofficial

    Ай бұрын

    I only object to design.

  • @YouSoSpice

    @YouSoSpice

    Ай бұрын

    yeah all the while rufus and abigail exist

  • @ler0y187

    @ler0y187

    Ай бұрын

    Aaaand he sais lmao in binary, so here's a w

  • @bulb9970

    @bulb9970

    Ай бұрын

    I do think Twelve is really cool, he deserves a comeback

  • @FayeOkay
    @FayeOkayАй бұрын

    the "roundhouse punishable by chun-li SA2" is, if i had to guess, at least in part due to a guide from WAY back in the early 00s "thong of rage" by thongboy (no i'm not joking). It's a beautifully edited streets of rage style video that explains a ton of useful twelve knowledge. it shows footage of chun-li SA2 punishing roundhouse on block, but the text also says this works on hit. at least, that's where i got the misinfo from and people who think twelve is cool should check out that guide.

  • @alexrichard2447

    @alexrichard2447

    Ай бұрын

    Agreed. The guide was amazing for the time though!

  • @XxhadoukenxX

    @XxhadoukenxX

    Ай бұрын

    Thong of Rage...man, that's waaaay back

  • @jennyinutil2018
    @jennyinutil2018Ай бұрын

    Bafael made an interesting observation which is that Twelve and Chun Li are similar characters Great neutral, bad combos, bad damage The biggest difference being that Chun Li has Chun Li SA2, which is powerful enough to negate the last two issues

  • @OrtadragoonX

    @OrtadragoonX

    Ай бұрын

    Having the best super in the game tends to make up for shortcomings. Well that and she has great pokes like back heavy punch and low medium kick. You can get a lot of free random hits when playing Chun which adds up over the course of the match.

  • @willdiesel8431

    @willdiesel8431

    Ай бұрын

    Can't be true. I can cheap out a cpu Gill using basic pressure with Chun-Li and feel nothing. I doubt TwElvE is doing that, and it being satisfying.

  • @PaddyRoon7

    @PaddyRoon7

    Ай бұрын

    Bafael is a legend, love his balance videos

  • @PaddyRoon7

    @PaddyRoon7

    Ай бұрын

    ​@@OrtadragoonX Other than that first sentence, you also just perfectly described Twelve 😅

  • @DioDCynic

    @DioDCynic

    Ай бұрын

    Yes.

  • @101Bettis
    @101BettisАй бұрын

    You can use other character's taunts in XCOPY too- and they carry over. So in a Q matchup, 12 can taunt 3 times and get Q's defense bonus that lasts after XCOPY ends. Still, not a great consolation though. Still doesn't make XCOPY useful lol.

  • @PaddyRoon7

    @PaddyRoon7

    Ай бұрын

    By the time he gets X-Copy and 3 taunts off, he might still have enough HP left to survive another 1/8th of a fireball. Pretty busted

  • @SyRose901

    @SyRose901

    Ай бұрын

    ​@@PaddyRoon7Yeah, the Q matchup is pain for 12, especially without X.N.D.L. Q could just back dash and taunt three times and he cares not for Twelve's shit lol. Q lasts way too long for 12 to do anything meaningful after.

  • @Zenondikar

    @Zenondikar

    Ай бұрын

    @@PaddyRoon7 Not particularly? Round 2/3 round start you should have X.C.O P.Y. stocked, and after a back throw gives you enough time to get the super off and a taunt in. 12 beats Q in terms of runaway and mobility pretty easy. Q also only really can get a good punish against the taunt if he has super too, trading a healthy taunt for a single dash punch is probably in 12's favour. None of this is a reason to pick 12 over say... Ken... But still lol 😂

  • @Polymathically
    @PolymathicallyАй бұрын

    I've been playing 3rd Strike since 2004, and have mained Chun-Li, Akuma, Sean, Hugo, and Elena. But I also picked up Twelve a few years ago for the change of pace. I've written extensively about it on various places online, so I'll mention some major things that you (and pretty much everyone else) overlooked: -Most of its aerials/instant air dash enders can combo into its normal attacks. All of its fierce, roundhouse, strong, and forward enders can combo into its weak/short normals. Basically, all of its best combos start off as aerials, and go in _reverse priority_ compared to the other characters. That's why a lot of players have trouble using it, because they don't realize that _its combos are inverted._ Twelve's ground offense has only a few useful pokes, corner juggle variations with EX NDL, and SA1. But it has way more options in the air; his aerial combos can go from heavy -> medium, heavy -> light, medium -> medium, or medium -> light. It depends on the matchup and the timing/spacing can be tight, but it's all about getting that extra little bit of damage in and letting it build up over time. But more importantly, they can also combo into its neutral medium kick. It's that awkward knee attack with little range... but it also inflicts high stun. Seriously, fire up training mode and see for yourself. Not only can you easily rack up stun and keep the opponent on the defensive, but it also hit confirms into SA1. This is absolutely essential for pressure tactics. Aerial medium punch does the same amount of stun as standing medium kick, but it's slightly harder to land. Also, its heavy and medium aerials can hit confirm into SA1. You can also hit confirm on the ground by comboing into crouching light kick into light NDL to SA1, but that input is needlessly convoluted. Also, notice how far the attacks push the opponent back; they're intentionally designed to get the opponent into the corner quickly and force them into defending against Twelve's seemingly unpredictable guessing game. SA1 and SA2 can also OTG Hugo if done immediately after a neutral throw. It's obviously very risky, so I rarely use it. -Its back dash has some unique properties if your opponent is in the corner and you're using aerial attacks. Let's say you try go in for an instant air dash and end it with a fierce, roundhouse, strong, or forward. If your opponent gets hit or blocks, watch Twelve's animation carefully. As soon as it lands on the ground, input a back dash immediately. If done correctly and depending what attack you used, it'll backdash somewhere between half and all the way across the screen. This can be used to discourage opponents from trying to counterattack on block. When combined with the combo ability of its aerials to its normals, it becomes clear that Twelve's strategy was never about high damage; it's about maintaining pressure, keeping the opponent off balance via unpredictability, racking up stun (which is very easy to do with the knee), and finishing with a super. -Also, SA1 can counter pretty much any projectile super, like Akuma's standing Messatsu Gou Hadou, Sean's Hadou Burst, etc. It will also go through Urien's Aegis Reflector, Oro's Yagyou Dama, Chun-Li's Kikosho at certain distances, and beat out Necro's Electric Snake. It can also counter Remy's Light of Justice, but you need to be mid-range and trigger it before the second wave of projectiles come out. Also, both NDL and SA1 can stop Akuma's KKZ. You have to space and time it perfectly, so doing it in a real match is really difficult. I hope you utilize this information in another video and/or matches. Have fun!

  • @Polymathically

    @Polymathically

    Ай бұрын

    Oh, and a couple more things: Aerial roundhouse can cross-up if positioned correctly, but the hitbox is a little finicky. Using EX DRA is much more reliable for that kind of thing, and even that's inconsistent depending on the angle. To elaborate on the EX NDL juggle: It works best when your opponent is in the corner. The attack will send them up off the ground and leave them vulnerable to a single follow-up attack. The follow-up can be a normal, most EXs, and even SA1. Probably not the best way to spend meter, but it's a good way to mess with unsuspecting opponents.

  • @dorkasaurus_rex

    @dorkasaurus_rex

    Ай бұрын

    Wait, Twelve actually DOES have real combos/okay damage?

  • @Polymathically

    @Polymathically

    Ай бұрын

    @@dorkasaurus_rex Yes, it absolutely does. But most players never realize this because they never bothered learning Twelve, let alone realized that all its best combos start in the air and go in reverse priority. Seriously, fire up training mode and lab some of it. It'll probably be easier if you push the opponent back in the corner. The timing is pretty tight and depends on the matchup, but they're absolutely doable. They work great on shotos. And there are different ways to hit confirm into SA1, not just the light arm flail. And the damage is mediocre at best; it's more about "death by a thousand cuts," racking up stun, and dodging than it is about quick kills. Twelve is basically the highest risk/lowest reward character; it has a lot of weaknesses, so you've got to keep outmaneuvering your opponent.

  • @Polymathically

    @Polymathically

    Ай бұрын

    @@dorkasaurus_rex For example, I'm in training mode VS Ryu right now. That back/forward throw that everyone jokes is Twelve's max damage attack is 14 (with 11 stun). However, that's nothing but an old meme. Here's what training mode says: Aerial HK + Standing MK = 21 (23 stun). Aerial HK + Crouching MK = 20 (15 stun). Aerial HK + Standing/Crouching LP = 17 (15 stun). Aerial HK + Standing/Crouching LK = 18 (15 stun). Aerial HP + Standing MK = 18 (25 stun). Aerial HP + Crouching MK = 17 (17 stun). Aerial HP + Standing/Crouching LP = 14 (17 stun). Aerial HP + Standing/Crouching LK = 15 (17 stun). Aerial MK + Standing MK = 15 (21 stun). Aerial MP + Crouching MK = 14 (13 stun). Aerial MP + Standing/Crouching LP = 12 (13 stun). Aerial MP + Standing/Crouching LK = 13 (13 stun). Aerial MK + Standing/Crouching LP = 11 (11 stun). Aerial MK + Standing/Crouching LK = 12 (11 stun). There's also Aerial HP + L AXE = 14 (19 stun). Aerial HK + L AXE = 17 (17 stun). Aerial MP + L AXE = 12 (15 stun). Aerial MK + L AXE = 11 (13 stun). L AXE combos into SA1. However, there are easier ways. The damage changes slightly because the hitboxes on the spikes are inconsistent and it depends on how close the character sprites are, but the numbers that come up most consistently are Aerial HP + SA1 = 42 (27 stun). Aerial HK + SA1 = 45 (25 stun). Aerial MP + SA1 = 37 (14 stun). Aerial MK + SA1 = 37 (14 stun.) Hope this helps you figure out how Twelve works and gets you (and others!) to give it a chance. Have fun!

  • @Polymathically

    @Polymathically

    Ай бұрын

    @@dorkasaurus_rex Oh, and if you're having trouble with the timing, try practicing with regular jump-ins instead of using air dash. That way you won't have to worry about having to calculate for forward momentum, and you can practice some aerial parrying. As for Twelve's ground moves, the only thing worth mentioning aside from the L AXE into SA1 combos (which are way too convoluted for my liking), is its EX NDL. It can be used as anti-air, even though it's probably safer/easier just to crouch walk out of the way. Since it tracks, it can also hit/juggle opponents who try doing cross-ups. However, EX NDL has one other use: a corner juggle. If a standing opponent doesn't block it, they'll knocked into the air and vulnerable to a follow-up attack. This can be Standing/Crouching LP = 10 damage (7 stun), Aerial LP/LK = 10 damage (11 stun)/11 damage (9 stun), Standing/Back/Crouching MP = 14 damage (14 stun)/15 damage (14 stun)/12 damage (11 stun), Standing/Back MK = 14 damage (14 stun)/15 damage (14 stun), Standing/Crouching HP = 17 damage (18 stun)/11 damage (9 stun), Standing/Crouching HK = 16 damage (15 stun)/16 damage (7 stun), L NDL = 14 damage (7 stun), L/M/H Standing AXE = 14 damage (11 stun)/15 damage (11 stun)/17 damage (11 stun), Standing/Aerial EX AXE = 18 damage (11 stun)/17 damage (11 stun), and SA1 = 23 damage (13 stun), again, slightly more or less depending on the hitbox. I never use this juggle, but it is technically an option. Edit: I can't believe I forgot about Standing MK. Like I mentioned in the first post, it's essential for pressure tactics due to how easy it is to combo into, its relatively fast recovery time, as well as how much stun it does. 8 damage (11 stun) on Ryu might not seem like a lot, but it adds up very quickly; it only needs to connect 7 times to stun him. The hitbox makes the stats inconsistent, but the best I could get on a cornered Ryu with Standing ML + SA1 = 45 damage (24 stun) with all 9 hits. That's not bad at all.

  • @Dabear3234
    @Dabear3234Ай бұрын

    twelve suffers from the same issue as Remy. He's not bad just in the wrong game

  • @zackswitch9656

    @zackswitch9656

    Ай бұрын

    And Twelve is bad

  • @ajshiro3957

    @ajshiro3957

    Ай бұрын

    would make for a great Dark Stalkers character.

  • @zaneseibert

    @zaneseibert

    Ай бұрын

    Twelve's pretty much proto-Arakune and "blob monster" is a classic horror trope that's not in Darkstalkers so it'd fit there too.

  • @Dabear3234

    @Dabear3234

    Ай бұрын

    @@zaneseibert yea if 12 was in darkstalkers with his mobility in a game with magic series combos he would be a fiend

  • @willdiesel8431

    @willdiesel8431

    Ай бұрын

    That's easy to say they are in the wrong game, when if they were inserted anywhere else there's no guarantee they would be much better. That's a poor cop out.

  • @spawnytheistic
    @spawnytheisticАй бұрын

    I want Twelve and Sean in Sf6 so bad, Especially Sean. I’d love to know how that guy is doing.

  • @thomasmodaff3348

    @thomasmodaff3348

    Ай бұрын

    I agree with Sean big time. The vibe of the game would fit him perfectly!

  • @Benxall

    @Benxall

    Ай бұрын

    According to Ken, he is ballin

  • @Qysmuth

    @Qysmuth

    Ай бұрын

    If they bring twelve back prob be called thirteen

  • @IbukiClean

    @IbukiClean

    Ай бұрын

    Sean is valid but twelve? Gl with that shi

  • @akilcharles3473

    @akilcharles3473

    Ай бұрын

    Look I want Sean comeback too but Im a bit sick of the shoto clones as of now. If he do ever comeback Capcom will might have to do a bit redesigning him at least making him more unique.

  • @user-jn8eh1sq9g
    @user-jn8eh1sq9gАй бұрын

    I'm a Twelve main mainly because of a video of yours. I say this in the most respectful manner possible, but I started playing Twelve after watching you get your ass handed to you with sauce and cherries on top by a Twelve player (you were playing Ibuki). I found that fome me, some of the worst matchups for Twelve are Ken and Makoto (not even Chun 'cause she struggles so much with Twelve's airborne nature). Even the best Twelve in the world will have a lot of trouble dealing with tatsus and Makoto's air shenanigans and ridiculous damage but and you handled them beautifully. That just goes to show how good of a player you are! Thanks for taking the time to explore my favorite character in the entire SF franchise and spreading awareness about the struggle of Twelve players. We are a proud people! Love you man!

  • @imperiallarch7610
    @imperiallarch7610Ай бұрын

    Is XCOPY the most disrespectful super of all time? You pick a bottom 2 character, play most of the round without EX moves, and then finish them off with their own character, under time pressure!

  • @ff7fanboi

    @ff7fanboi

    Ай бұрын

    Omfg I’m bout to start playing twelve

  • @danielolsen8490
    @danielolsen8490Ай бұрын

    Fun character to casually play against people that aren't used to playing against him: The goal is to zone and control space, he can be a major nuisance and frustrate the heck out of you 1. EX needles is juggle-able, anytime you land ex needles, throw a standing RH or if they are too far, try a regular needle - underrated extra damage 2. Standing FP is incredibly good for shutting down jumping opponents on their way up on the jump (or crouching mp when they do jump) - it knocks them right out. If you're the right distance and you whiff because they don't jump, the recovery is usually fine. If you're playing a solid 12 zone game, you'll have your opponent in the corner looking for a way out and you'll cripple them when they try and jump flee 3. Spam air movements - don't just jump or air dash at enemies, that's as easy as any jump in to handle. Instead, air dash back FP into the wall, this immediately cancels the air dash allowing 12 to repeatedly become a backwards flying maniac that's building meter. Keep doing this and start mixing stuff up, EX needles when you land, you'll be surprised how often you'll actually hit your opponent while they're throwing out normals to build meter after they've watched you dash back into the wall 3 times. Lure them closer and start mixing it up with ex air dive, this move is incredibly fast, decent damage, and I think it's safe on block. It also works as anti air if they're trying to jump chase you down while back dashing into the wall. Any good 12 is spending a lot of time in the air 4. EX tentacles is the best straight up damage move

  • @zenvultra

    @zenvultra

    Ай бұрын

    Twelve is a great character with an interesting toolset, people consider him the worst because they want an easy character to get easy wins with

  • @EthanOverE-Z
    @EthanOverE-ZАй бұрын

    Every KZreadr who plays street fighter must inevitably make a twelve video

  • @logandunlap9156

    @logandunlap9156

    Ай бұрын

    every youtuber within the fighting game niche, more like it

  • @williamfrederickson1702
    @williamfrederickson1702Ай бұрын

    Talking about a bad character and discussing the cool stuff they do have is always more interesting than simply writing them off from the get-go.

  • @dhamster
    @dhamsterАй бұрын

    Props for actually doing the research on some of the things that get passed around about this weird little guy

  • @mysterym6757
    @mysterym6757Ай бұрын

    Twelve is playing an anime fighter with none of the speed or damage that come along with it. He really doesn't belong in SF3.

  • @thesnackist2881
    @thesnackist2881Ай бұрын

    this was such a fun video to watch!! loved the tips and tricks and the XCOPY challenge at the end was so fun to see

  • @taylorprue2396
    @taylorprue2396Ай бұрын

    I had a roomie who argued that twelve was more ninja than Ibuki. That same roomie also had a 4' mega bong.

  • @Taha632RMF

    @Taha632RMF

    Ай бұрын

    i can see his point

  • @Rylainecchi

    @Rylainecchi

    Ай бұрын

    Nah, he's onto something

  • @j95lee
    @j95leeАй бұрын

    12 can be competitive against many of the cast. Even with his low damage, his hit and run style can be troublesome for slower characters. The real problem with 12 for me is that he lacks gimmicks and setups that that can turn the tide of battle in his favor. Despite his unorthodox look, he’s an honest character at heart.

  • @milo4885
    @milo4885Ай бұрын

    Dang jm you've been on a roll with these banger videos. Lovin it!

  • @ajshiro3957
    @ajshiro3957Ай бұрын

    Twelve: *attempts to copy Akuma* Akuma: None shall be equal to me. Perish! K.O.

  • @moyza_
    @moyza_Ай бұрын

    X-ISM Dan (Street Fighter Zero 3)

  • @Saixjacket

    @Saixjacket

    Ай бұрын

    Man I’ll bet he has TODs that are actually easy to execute against him 😂

  • @Nate-zb4bk
    @Nate-zb4bkАй бұрын

    Love these videos. Play guides are always fun to watch.

  • @exVariaa
    @exVariaaАй бұрын

    24:36 fun fact actually: all of twelves voice clips with xcopy are stored separately in the game files. you can even go listen to them if you go into the sound test. there are also voice clips for twelve doing other characters supers and ex moves, which are normally impossible to hear during normal play (ie. yuns "genei jin" voice clip and makotos "sechusan godanzuki" voice clip)

  • @duxnihilo
    @duxnihiloАй бұрын

    PUNISHABLE ON HIT? WHAT?

  • @mrcharliekane
    @mrcharliekaneАй бұрын

    Hey jmcrofts love your videos and just subscribed after watching a ton of 3rd strike and mvc2 videos- learned a lot, thanks question for you though- why don't you use crt shaders/scanlines etc on the older games? they make them a lot more visually appealing, in my eyes anyway they're pretty quick to set up too perhaps you or others prefer the raw look a bit more anyway thanks for the videos!

  • @luca26418
    @luca26418Ай бұрын

    Cool video! Hope you make one about Remy too

  • @saga-rebelion
    @saga-rebelionАй бұрын

    It would be cool to see this video concept for other series. KoF, VS games, etc.

  • @famicomdisksystem
    @famicomdisksystemАй бұрын

    To answer your question/theory about the xcopy character voices having a filter applied in real time, that's actually not the case. They are separate voice files that have a filter already applied. There are even unused voice clips of super arts with the filter, as noted on The Cutting Room Floor.

  • @dmgeno
    @dmgenoАй бұрын

    I would love more videos like this! Maybe the next worst character? Maybe a tier list where you talk about each of the other "worst characters" a little bit? Idk I just really find these informational videos really interesting as a casual player

  • @fridaynightpizza7158
    @fridaynightpizza7158Ай бұрын

    how would you buff twelve? do you think maybe partially there's an identity to the "great neutral no combos stab the guy a bunch" playstyle and we could just kind of make that aspect better or should he be more like a normal character?

  • @YouGuessIGuess
    @YouGuessIGuessАй бұрын

    3rd Strike is an all-time great fighting game. But man...one last patch to the basement tiers back in the 2000s would have made it so much better.

  • @justingoers
    @justingoersАй бұрын

    Love this kind of content. Thanks JM!

  • @GenderNeutch
    @GenderNeutchАй бұрын

    the pure glee on jm's face when winning alone is worth watching this :D and that Gouki set at the end was so fire, I was actually popping off^^

  • @agent136
    @agent136Ай бұрын

    How do you do training mode in 3rd Strike on fightcade?

  • @PavyMac
    @PavyMacАй бұрын

    One of your best videos yet. You made 12 look top tier in that Ken matchup.

  • @Ashamaxa
    @AshamaxaАй бұрын

    I used to think that Twelve was terrible, unusable and lame. Until i saw Alex Valle kicking ass with him on Fightcade. That man is a legend.

  • @theanti-hypemonitor9079
    @theanti-hypemonitor9079Ай бұрын

    Is this a re-upload?i remember ive seen something like this before.

  • @DarkenedAuras7653
    @DarkenedAuras7653Ай бұрын

    Straight up, TL:DR of Twelve, he has no damage. He needs 4 hits to match the damage of any one hit from others. And while as a very slippery, neutral dominant character, he can get a lot of hits in, he just can't get the same damage output of any reasonable character. Stray hits left and right but no damage behind them means he's still losing. And because he has no damage or combos, he can't get ANYTHING off of parries. Not to mention people don't really get punished going for ballsy parries against Twelve. Like, if they miss, they take a tiny bit of damage, but if they land it, they get HUGE damage

  • @leithaziz2716

    @leithaziz2716

    Ай бұрын

    Twelve needs to engage in neutral and win +10 interactions to win a round. Any other character only needs 3 interaction. The best characters only need TWO. Damage is never normally a consideration into what makes a character good or bad, but Twelve's reward off of stray hits is so miniscule that they're not threatning for the opponent. And landing a simple knockdown for more pressure is much harder for Twelve than it has any right being normally.

  • @DarkenedAuras7653

    @DarkenedAuras7653

    Ай бұрын

    @@leithaziz2716 As I recall, Twelve's only non-metered move that causes a knockdown is his incredibly slow crouching drill move. Like everything else leaves them upright. That alone neuters his ability to get those +10 interactions as it's hard for him to chain successes together like others have.

  • @PaddyRoon7

    @PaddyRoon7

    Ай бұрын

    Nice summary of Bafael's Twelve video 😂

  • @DarkenedAuras7653

    @DarkenedAuras7653

    Ай бұрын

    @@PaddyRoon7 Hey, if no one else is gonna do it

  • @REVENANT-xm6fe
    @REVENANT-xm6feАй бұрын

    The joy in this dude’s voice and reactions is so genuine I can’t help but feel happy

  • @CopyGamerPT
    @CopyGamerPTАй бұрын

    what configs u use to play with both characters?

  • @dyll_pyckle
    @dyll_pyckleАй бұрын

    I wish JM would've talked through SA2 for Twelve. Just to make this a more comprehensive vid for the character's strengths & weaknesses. Still a pretty great breakdown and some pretty great wins at the end!

  • @Jibbert
    @JibbertАй бұрын

    I was a dedicated Twelve main for like a year and overall this is a very good summary of their weak points that clears up some very common misconceptions. I'd like to mention a few things though: - First off invis is a gimmick through and through. If the opponent knows to watch how the screen scrolls then you just wasted an oki opportunity. - Twelve gets massively screwed by the parry system not just because they get very little off of it. It goes hand in hand with the fact that every single one of Twelve's scary moves is parryable high except 2LK. Parry option selects absolutely ruin Twelve because they cannot mix up high and low parries in a way that matters. - Twelve's airdash is where almost all of their power is focused into and yet it gets instantly hard countered by DPs and other good. Airdashing into a Ken/Ryu/Akuma/Dudley is just death. - In the event that you play a matchup where you do get to airdash on oki, j.HK is the capital G Goofiest air normal in the game. It can hit front or back completely ambiguously and Twelve can also land front or back ambiguously in some matchups, making it at best a 4 way mixup that leads into super. It's also impossible to tell what side it'll be based on how far away Twelve starts jumping from because you can time it differently out of the airdash. - Twelve has some of the lowest HP and stun while also being one of the physically largest characters in the game - At a high level this character is in fact irredeemable. I'm sorry to tell you but they are just not viable and the reason for that is mainly the parry weakness. If you watch enough Twelve gameplay from people like Yama and Aihara you notice sometimes they just do stuff in neutral that is insanely risky but counters high parry OS (for example EX axe in neutral) and they have to do this because at the highest level Twelve just has no solid gameplan. They never have a consistent way to play their game. That's only at the highest level though, they're usable even up in like FC2 A Rank but very hard to make work.

  • @Null_Horse-xh5xf
    @Null_Horse-xh5xfАй бұрын

    Does down heavy kick low profile projectiles?

  • @ninjabladechannel8680
    @ninjabladechannel8680Ай бұрын

    I like that the first match was green twelve, bc i was just thinking "his invisible taunt reminds me of a certain green ninja"

  • @wads80z
    @wads80zАй бұрын

    What is the actual damage boost you get when in XCOPY?

  • @eaglest0554
    @eaglest0554Ай бұрын

    The standing roundhouse made me think of Faust from guilty gear, and now I'm wondering whether a crossover with that would make a good game.

  • @brandonwilliams6119
    @brandonwilliams6119Ай бұрын

    Dan Hibiki and Sean Matsuda Chads Rise Up!

  • @emiliovanilla6833
    @emiliovanilla6833Ай бұрын

    I always love coming across a fighting game video showcasing a character I had zero interest in ever playing and then my mind is changed. This is also why I tend to main a bunch of characters out of sheer fun.

  • @jeffreydahmeroficinal
    @jeffreydahmeroficinalАй бұрын

    you dont talked about the instantaneous air dash , its a really good tool

  • @TheDoomsdayzoner
    @TheDoomsdayzonerАй бұрын

    If 12's moveset would ever return in SF6, we would finally get our Nightmare Fuel custom characters a fitting movements.

  • @Persona_guy
    @Persona_guyАй бұрын

    Street fighter 3 animations are so smooth bro

  • @SixFourZero
    @SixFourZeroАй бұрын

    Cant you air dash into air dash? Forward then backward?

  • @regainxp5012
    @regainxp5012Ай бұрын

    As a twelve player you missed a few tricks with him and completely missed my favorite super with him he's a character that strives off of creativity (been told I play crazy after beating a ken in tournament) but his hit and run style plus being able to walk under fire balls makes positioning with him mad easy. Thanks for shouting out and making a vid on my favorite sf character

  • @reisei1
    @reisei1Ай бұрын

    can you cover EX 2 Plus some day? a bunch of weird characters in that game never came back

  • @KreepKarnage
    @KreepKarnageАй бұрын

    Dude this is my 1st time seeing how fun the SF series is. and also, why does Ken's super move at 21:18 do less damage blocked than 12's normal whip at 21:23??

  • @devinand1fosho
    @devinand1foshoАй бұрын

    Its funny if you check the sound test on the arcade version you can hear the xcopy voice clips for everything including everybodys supers which cant be performed since copy doesnt include other characters supers

  • @WilTron2112
    @WilTron2112Ай бұрын

    Perfect mix of knowledge, memes, and hype moments!

  • @JiBbo
    @JiBboАй бұрын

    XCOPY also prevents the opponent from quick standing on strike knockdowns. I learned today that if you xcopy a Q, then taunt three times he does mantain the defense buff. I think there's some fun potential with it! There's also some juggle combos when you activate with an anti-air 214P, and you can cancel into xcopy on block like an activation... though it's not very good.

  • @PrincessMatrix
    @PrincessMatrixАй бұрын

    When I first played 3rd Strike, I was quickly drawn to Q and Twelve. Such great designs. It didn't feel too good to learn that they were bottom 3 along with Sean.

  • @BitcoinJOKE
    @BitcoinJOKEАй бұрын

    Great narration 👍

  • @bargusvidyas7082
    @bargusvidyas7082Ай бұрын

    Twelve is very fun to play. Thanks for uploading 3rd strike stuff

  • @YouSoSpice
    @YouSoSpiceАй бұрын

    one thing you forgot to mention about twelves walking animation is the gyatt

  • @lucasrdgs99
    @lucasrdgs99Ай бұрын

    What version of 3rd strike is this? With the training mode n stuff

  • @neon-lake

    @neon-lake

    Ай бұрын

    grouflon 3rd training mode, a lua extension u can install on fightcade

  • @gabmilitao
    @gabmilitaoАй бұрын

    You can all check Alex Valle playing twelve and being a god

  • @DioDCynic

    @DioDCynic

    Ай бұрын

    His air dash game and meter build is perfect.

  • @jacobsantiago4305
    @jacobsantiago4305Ай бұрын

    Does anyone know what audio setup JM uses? It always sounds great

  • @jmcrofts

    @jmcrofts

    Ай бұрын

    shure mv7

  • @jacobsantiago4305

    @jacobsantiago4305

    Ай бұрын

    @@jmcroftsThanks a ton, great video by the way!

  • @EijiShinjo48
    @EijiShinjo48Ай бұрын

    SF3 characters are so need in SF6 so badly 🔥 I still can't believe how SF6 is after the events of SF3 and still don't have any SF3 character yet 😲

  • @ayoraster2970
    @ayoraster2970Ай бұрын

    one thing i find cool about Twelve is that you can do light kick into X.N.D.L but it's a 1 frame input.

  • @Domerneac
    @DomerneacАй бұрын

    Question? Could you maybe make a list or something else with all the emulators you use

  • @jmcrofts

    @jmcrofts

    Ай бұрын

    i just use Fightcade

  • @Xavier-it7vj
    @Xavier-it7vjАй бұрын

    That noise cursor on the screen is killing me lmao

  • @tinkerermelon6599
    @tinkerermelon6599Ай бұрын

    Seeing the vanish taunt into super got me hyped each time xD

  • @Jackenough
    @JackenoughАй бұрын

    They call him twelve cuz that’s how many times he has to win neutral.

  • @metalicspot
    @metalicspotАй бұрын

    LET’S GOOOO I was holding my breath on that final akuma round lol

  • @evilded2
    @evilded2Ай бұрын

    I would love to see him come back in 6 with X copy as a real level 2. Imagine cancelling an ex move into a nasty character specific combo.

  • @TalicZealot
    @TalicZealotАй бұрын

    You can hear all the Twelve sound effects if you go in the test mode of the arcade, so it's probably not a filter.

  • @punkypony5165
    @punkypony5165Ай бұрын

    OK this video is a lot cooler than I originally thought.

  • @moreorless87
    @moreorless87Ай бұрын

    I believe you actually keep taught benefits after X-copy ends so you can use it vs Q, taught up and keep the health buff as 12.

  • @No0neat
    @No0neatАй бұрын

    Question, what about his super 2? Is it any good or is it so bad it is not even worth mentioning?

  • @jmcrofts

    @jmcrofts

    Ай бұрын

    it's okay, you can use it in combos but sa1 is better in most respects and gives you more EX to work with

  • @No0neat

    @No0neat

    Ай бұрын

    @@jmcrofts Ah, thanks dude =) killer video btw =)

  • @joaovictor471
    @joaovictor471Ай бұрын

    fun fact: twelves is the name of a monkey pet of a well know singer in Brazil, unfortunately he died in 2018 in rio de janeiro, until this day the fans still love him

  • @faken6252
    @faken6252Ай бұрын

    Twelve would honestly fit so well into SF6, I'd really love to see him back sometime!

  • @evilded2
    @evilded2Ай бұрын

    Interestingly, 12 was a very similar archetype to Chun li. They both have very little damage and limited combos in exchange for dominate neutral tools. Just goes to show how much a character can be improved by a few tools (chun SA2).

  • @bloodakoos
    @bloodakoosАй бұрын

    when do they start fighting the street

  • @jeremyhawkins5278
    @jeremyhawkins5278Ай бұрын

    Loved this video. As a guy who just likes to watch your videos I love 12 I think he looks so cool

  • @joeyboyjoeyboy2
    @joeyboyjoeyboy2Ай бұрын

    hey i love twelve's idle animation. like it's bopping to some hiphop music.

  • @artsywak
    @artsywakАй бұрын

    gotta throw out servbot for a low tier deep dive. think in general could be interesting to make videos about low tiers in team games because you have the opportunity to talk about teams that have been crafted specifically to make bad characters work. umvc3 hsien ko could also be a good subject

  • @CheddarGetter
    @CheddarGetterАй бұрын

    would love to see 4rd Strike on JM Cup. Twelve is hype in 4rd Strike!

  • @glacierwolf2155
    @glacierwolf2155Ай бұрын

    Honestly, it would be interesting to see you try Remy or Necro.

  • @WafflesOWNz
    @WafflesOWNzАй бұрын

    Having an air dash in SF6 would go crazy

  • @NoxNyctores427
    @NoxNyctores427Ай бұрын

    Something went really wrong in the Secret Society when you have Eleven and decide to make Twelve

  • @minisquirtle9702
    @minisquirtle9702Ай бұрын

    Twelve was my favorite character in Third Strike when i was a kid. This video brings me great joy

  • @Chrisezo
    @ChrisezoАй бұрын

    From what I could see, you just have to be super hardcore at playing this game to use Twelve, because for you to be able to thrive with the transformation technique, you have to basically have mastered every other character in the game, since you will need to know in and out their strengths and weaknesses, so that you can work off of them, and then punish accordingly, but if the other player is more skilled than you, then you basically have no chance with Twelve, as no matter what you do you will be at a disadvantage, and making some sort of comeback will be very unlikely, since you will need to get lucky as the other person panics. How they should have made Twelve is that once he transformed, they should have given him access to all the EX attacks and stuff, but that using them would basically make the meter run out faster, but you would no longer be at a disadvantage when you see openings on your opponent.

  • @KreepKarnage
    @KreepKarnageАй бұрын

    How do I learn to play without adrenaline, with a calm mind, like this?

  • @tomweather8887
    @tomweather8887Ай бұрын

    Twelve is just cool though. And the fact that he's so low tier just makes him even cooler. Winning with him just looks and feels so good, especially in a game like third strike.

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