Testing The Most Powerful Clang Gun In Space Engineers
Ойындар
Welcome back to our next testing instalment this time we take a look at a jolt cannon.
Test it for yourself here Helios PJ-100 Piston Jolt
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Пікірлер: 277
"We will be using Mass Drivers." "They have been outlawed by every civilized planet!" "These are uncivilized times." "We have treaties!" "Ink on a page!"
@ottovonbismarck7646
Ай бұрын
Is that a Babylon 5 reference I see? Don't see too many of those these days
@TalisariKheisik
Ай бұрын
It's an older reference, sir, but it checks out.@@ottovonbismarck7646
@marsar1775
Ай бұрын
Im introducing a friend(definitely not a captive in my basement) to babylon 5. were halfway through season 2 rn good to see my people still show up for refrences
@salvagedude625
Ай бұрын
you love to see it
@strategyfirst2414
2 күн бұрын
B5 love!
I've always loved how people have done actual R&D for alternative weapons in the face of only having Gatling guns and rocket launchers for the longest time.
Finally, a proper main caliber for battleships other then missiles.
@spooderman4008
Ай бұрын
"Then" is to talk about when things happen. (I did this *then* this.) "Than" is to compare things. (I would rather this *than* this.) 🤓
@basedsneedclave175
Ай бұрын
There are like cannons and tail guns too
@joyhoward6105
Ай бұрын
@@basedsneedclave175tail guns
Mac rounds, in atmosphere???
@hobojesus3316
Ай бұрын
Only if Reach would've had clang drives.
@Uncommoner
Ай бұрын
One way to get their attention. Hang on to your teeth, people.
@JUNIsLuke
Ай бұрын
Love it
@evanm1337
Ай бұрын
HOLD ONTO YOUR TEETH!
@navb0tactual
Ай бұрын
"New contact, high tonnage"
You should have replaced the warhead with a seat and launched yourself to space. Probably make a moon trip a lot faster than my personnel shuttle, heh.
@Headlessgenie
Ай бұрын
Klang drives are kinda this but somewhat controlable
Captain: "Arm the Clang Gun." Lieutenant: "But sir, what about the survivors?" Captain: "What survivors?"
40k ship builders gonna start installing these for their broadsides
@crushingcrusader736
Ай бұрын
Love that that was my first thought
@grimmspectrum1547
27 күн бұрын
Heresy. These need to be on the bottom of the ship aimed down in times of exterminatus
Its a bit exploitive, but not unstoppably exploitive. It still takes a bit of aiming and good luck to hit a distance target, especially a moving one. If it could be somehow limited by the player so its not too overpowered, I think it would a fun addition to battles. Besides, as long as it doesn't break the server itself, and all the players know how to build it. Than I actually would like to see it in a PVP server setting, because it would be interesting to see how players adapt and overcome the shear power of the jolty cannon. Instead of building mega large battleships that can 1v1 any ship, players probably will resort to smaller faster ships, capable of dodging with ease the gun at fairly safe distances. Or maybe players will adopt fighter tactics, and swarm enemy ships with jolt cannons. With Jolt cannon users building destroyer or frigate like ships that focus on speed and maneuverability to keep themselves alive. Maybe the biggest ships wont be big battleships, but rather big carriers with swarms of AI drones, ready to be sent in before hand. Or maybe we will see jolt cannon battles from long range, where whole factions fire large volleys at one another from far far away. Space engineers is all about adapting and overcoming challenges, so the jolt cannon would definitely be a serious channel to overcome.
@Blargerhonk
Ай бұрын
"where whole factions fire large volleys at one another from far far away" So the musket tactics of lining up and all shooting at each other.
@justjesse4276
Ай бұрын
@@Blargerhonkspace line warfare
@Blargerhonk
Ай бұрын
@@justjesse4276 That's the words! I couldn't remember the terminology. Thank you! :D
@oceanbytez847
Ай бұрын
I hate the idea of everyone sharing tech for fairness. I loved the early era of SE because everyone had unique weapons and armor solutions. It added a certain thrill you can't get with a curated and balanced fight. To be fair, you sometimes did get outmatched, but that's when you go to the drawing board and R&D the response.
@krispymoofin
Ай бұрын
Could also (probably) use them for mining resources too.
I used to love making the old gravity accelerated weapons when the warheads were first added, I still mean to look back and see how much those types have progressed.. This just brings back that nostalgia for big clangy weapons and bigger explosions and destruction in general.
I love the idea of it being an illegal weapon. It makes me want to use it more. 😂
@RandomYT05_01
Ай бұрын
Exactly!!! This thing is effectively a superweapon.
@Eggmayor
Ай бұрын
This is why you dont ban anything in space engineers servers, you just make them "warcrimes"
All I'm seeing is something that's about to make my UNSC Ships a little more lore accurate lmao This is beautiful
@starhammer5247
Ай бұрын
UNSC ships are more guns that happen to be ships.
I think the risks associated with using these things & the skill needed to produce a good one (especially in survival) more than balances out the slightly exploit-y nature of them. Especially considering what getting hit just once can do if it just so happens to hit the cannon (which is a lot larger than any other weapon in the first place).
@irkkunen4933
Ай бұрын
It would be a MAC situation where you have one powerful weapon, but if anything hits it then the entire ship is fucked.
Credits goes to Major Jon
Scale it up, replace the warhead with an anchor block, and you have an interesting way of launching ships with no atmospheric maneuverability into space from the surface. You'd probably have to make it absolutely enormous to launch most large grid ships though. This seems mostly for small grid ships and transport cruisers. Side tangent, if you can rig a cargo container with inertial dampening, make it so it turns on after a set period (once it reaches vacuum, on a timer, or at a specific altitude), and give it a beacon, you could effectively make an orbital-range Fulton Delivery System. This is giving me ideas, and now that Space Engineers is on Game Pass, I can test said ideas out.
As far as gameplay goes this is technically not intended, but from the standpoint of physics it’s essentially a crossbow, as the projectile is launched by the force of the drawstring (pistons) snapping back to a resting position from extreme tension
search Piston Jolt Clang Gun Multi Ammo for a version with adjustable projectile speed and ammo type. It's based on PJ-200 by Major Jon.
Many forgot how are single warheads devastating. This is certainly the most interesting way to fire them at enemy, but one of the most Clang-prone ways too. We need good ship for showcase of cannon-fired ones too, which may be slower but equally devastating
How is this an exploit? it's merely worshiping the lord of chaos. ALL HAIL CLANG!
This little build would be good if a server wanted to simulate what real space battles would be, make them planetary defenses and allow teams only a couple ships capable of being armed with 1 or 2 of these each. Because honestly if you want a roleplay idea, this would fit.
It's basically like a depth-penetration fuse warhead, that explodes after breaching the target, to cause way WAY more damage. Likely how explosion propigate in SE, they'll do more damage in a caved in structure, as opposed to a flat surface. Basically less wasted explosive force. Definitely an exploit, but a fun one. Maybe transform it into a kinetic gun, that fire high mass blocks.... Maybe that would be an acceptable exploit, while still remaining fun.
Not only this construction is legitimate, but it is holy, as it is a stable vessel for Clang.
@Whisper0ak
17 күн бұрын
It's exploitive of a safety mechanism that was added to pistons to stop them from claging or exploding. When you exceed the speed limit in this game collision detection does not work properly. The projectile passes trough armor block and rocks as if they aren't there. Such weapons can hit underground bases without even damaging the land above the base. It's just too broken to be considered legit.
This would be a good spinal mount artillery. Harder to aim at distance, and the enemy still has plenty of time to evade, even with the speed. I see no reason to ban it, aside from the domination it would have in orbital bombardment
FWIW, there is a 'laser pointer' mod in the Steam Workshop that might make aiming it *MUCH* easier.
It's not forgotten, nor obsolete. It's just that when playing within limitations, missiles far outclass this, as they don't require rotor/piston manual assembly or precautions other than repairing the launch bay when damaged. A clang gun will clang your entire ship if broken when firing. AI Block missiles also have surpassed CTC-rotor missiles. They're ready to launch effectively as soon as assembled, given a well-written blueprint. CTC-Rotor missiles require manual setup every time, and rotor care.
@maxbennett5412
Ай бұрын
What if you put this on a block missile? A drone ship-killer.
@FMHikari
Ай бұрын
@@maxbennett5412 It isn't feasible, as it would require you to either build or finish the missiles manually. Every time.
@maxbennett5412
Ай бұрын
@@FMHikari Still a fun idea of a swarm of nuke-launching missiles.
@FMHikari
Ай бұрын
@@maxbennett5412 I don't find fun in manual assembly if i know i can do better.
I absolutely love and am fascinated by clang weaponry, every iteration is amazing. Please please please make a dedicated clang cannon ship build
Honestly, I would build this and then build an entire ship around it kinda like an A-10 Warthog being built around the gau 8. Just a way to get the gun where it needs to be.
"MAC Rounds? In atmosphere?"
One thing I don't see anyone ever using is the Space ball which can be used as ammo in a gravity gun you don't see it often used tho last time I checked it still does good damage and the higher your speed mod goes the better it will do also gravity drives even tho KZreadrs do talk about it players don't use them in there designs very much
Yes please more clang weapons. Would like to see more explanation of what's going on mechanically as well!
@joyhoward6105
Ай бұрын
It’s an abuse of the force the game applies to keep the piston head on the piston
@supertinnietank
Ай бұрын
@@joyhoward6105 lol thanks, I know, at the high level, *what* klang is but I don't know/understand the best ways to invoke it and especially how to invoke it with semi reliable results.
The weapon concept I think is 100% legitimate, because the projectiles aren't exactly cheap to produce either. And if done properly, this 'clang cannon', or as I like to call it, a HYPERVELOCITY GUN, can be redesigned to have either a bigger projectile, or several in a row in very rapid succession, fired at a target. The HYPERVELOCITY gun si a planetary Superweapon that fires into fairly large ships in orbit due to big ships, logically, being smaller. The massive and/or numerous projectiles will just damage or split the target with ease. So if you have the time, I challenge you to design a Hypervelocity Gun with this gun concept. It's just bigger and/or more projectiles instead of just the one. And yes, this 'clang gun' does, as demonstrated, work on ships. But the bigger the gun is, the bigger the ship has to be that carries it.
Search workshop for PMW nuke, you will find lot of weak stuff but if you will find the true vanilla nuke, you not need any lanch system just activate it near enemy fleat and jump away :), But search for the newer nukes the older might not work because there was some updates which cripple the older ones :)
I'd love to see how this works with Bigger Explosions and Kinetic Devastation mods enabled!
I would love to see this clang gun as a dual-barrell variant on a custom turret.. and maybe see some efforts in increasing RPM as safely as possible.
Reminds me of the transform cannon from Perry Rhodan. These cannons are basically teleporting devices that teleport nukes inside of ship hulls to detonate.
I had a friend that would make these tiny little fighter craft that he used as drones to ram other ships. His main ship was a carrier and he had a few others in their ships to defend him while he would basically fly unmanned ships at other ships. It worked shockingly well and he kept trying to make the little ships cheaper and cheaper to reproduce.
gotta love a hyper velocity cannon
This weapon is to fun not to use at least once on a server. Maybe make it a superweapon that only has 5 shots for the entirety of the next server scenario?
What I would do with this, is use a high mass block, instead of a warhead, use an array of them, and then use it like a mortar on planets, and make it rain blocks onto an enemy base in a preparatory bombardment, before the assault. Maybe too OP for players to use, but might make for a fun event that the server admins put together. Watch out for blocks raining from the sky!
that's crazy cool. Clang rules all!
Let's hope the devs don't nerf this weapon!
@creeper7ech520
Ай бұрын
They can't really do much about it since it exploits subgrids
@denisj4996
Ай бұрын
@@creeper7ech520 maybe they can, they already fix item duplication with projectors with warfare 2 update, i was wery impresed by that, because i was thinging before the exacly same think what you thinking about the exploited subgrids :D
@creeper7ech520
Ай бұрын
@@denisj4996 that might be possible depending on why they didn't give subgrids a speed limit
@denisj4996
Ай бұрын
@@creeper7ech520 the supgris speedlimit is already there, so the projectiles can fly maximum velocity of 1067.5 m/s they just need to make way that the game can discover that subgrid is realy detached if it looks tetached, mybe something waht detach all supgrids in betveen blocks what ar in distance bigger than 10m 🤔
@creeper7ech520
Ай бұрын
@@denisj4996 good to know
Jolt cannons are great they basically deliver on everything a gravity cannon promises but fails to live up to.
I think I would LOVE to see this thing launch a ship into space. that would be quite something to see! :)
I built one of these on a server once, although was a little larger and the shell was bigger and used blast doors to as they have a tendency to go completely through a ship .... very quickly got told of after offing a few ships with it XD
gotta love a clang cannon
Awesome space transport system :D
Made an SG piston based launcher for mines for the water mod using the new barrels as floats and setup with a proximity sensor.
The damage length is probably tied to ticks on which in game time operates. There was a similar problem in Starmade where you couldn't mod projectile (or ship) speeds over a certain limit without getting very weird results. Up to projectiles going through ships without doing damage or doing too much, or anything in between. Basically due to the speed the projectile is moving at it registers as being in multiple places at once and by the point game catches up to calculating the explosion it just slams it in all the affected spaces. Similarly the explosion against ships happens not on armor but in internal spaces and you are basically getting more than double the total damage due to how limited are surface explosions and the fact that they need to deal with armor.
this would be a cool wepion for a server with an energy shield mod as to not have it an insta kill but more a opportunistic finisher of medium to large craft, or as a launcher for some kind of manned breaching craft
I am truly astonished - people have harness the Wraith of Clang and have made a weapon from it!
Explote, no, feature that was granted by the physics of space engineers for games to make use of in creative manners, absolutely yes
Fire drop pods for orbital drops or at ships to get a team of engineers inside the ship.
Ooh that would be a cool weapon for broadsides
I can imagine using something like this via some kind ship like the UNSC MAC cannons, sort of a front mounted weapon, nice alpha strike capability and good range too
I feel like this could be allowed on a server, with a very specific limitation. It can only be used as a fighter Catapult.
“Launch your ship into orbit” Yes, but only IF you desire to become a fleshy, compressed ball of steel
Few things, first I’d like to bring up the concept of using it to launch small craft/drones out of atmosphere. Second is that speed is typically relative when it comes to damage from a projectile. Third, this clang weapon is an unintended result of the systems at play, yet it adds to the system. I think some severes should allow such mechanics
@Isler_
Ай бұрын
some servers do allow jolts
Used to use 2 small grid piston jolt guns on my ships.....very dangerous when you get a hit but also very sensitive to dammage!!
I actually mad a GAC cannon using a lot of Gav gens and mass blocks, was a fun concept to play with
Oddly good timing because I was testing these out a week or so ago
Wow... Just... wow. Love it! Tbh, if it doesn't create issues like lag or clang for others etc, then it's totaly fine in my book! Love to see this being used all over! Edit: I call it: The Clang-Cann.
@KrakenIsMahB
Ай бұрын
it creates phanton forces on ship it is mounted on and ocassionally does catasthropic clang on own ship. Aaron was just spawning it as static grid
I remember making one of these like a slingshot and using it to chuck small ship parts into the moon orbit
In terms of physics, what is probably happening to cause the round to do so much damage is probably the same reason graviton ram spike shooters do so much in From The Depths, and its in-game tick rate. What im assuming is happening is that the physics are set at a certain tick rate, the projectile has a certain speed initially, and every tick that goes by the object is teleported a certain distance forward. At lower speeds, its not noticeable and doesnt create issues. However, once you go past a certain speed, instead of colliding how you would expect it to, youre partially teleported into or tbrough the object, meaning you are essentially nullifying any kind of armour since you quite literally just teleported through it. So you technically mever hit the outer armour, you only hit the interior assuming this is what is happening
Reminds me of my early days in SE before planets were a thing and playing around with gravity based weapons
Imagine the power of someone putting this on a cheap drone and mass producing them. If one goes down then a dozen more guns are already firing.
Never forgot this. Experimented with the concept to see if I could make a stable/non-banable weapon design. Server I played on banned pistons, so I never got to use my design I came up with.
@KrakenIsMahB
Ай бұрын
there is always option to propel it with artilerry shots timed together with release on merge blocks ;)
These would make great tech 3 strategic artillery on a rover only server
Haven't seen that variation of Klang weapon for a long long time, I think it's older than 2 years Arron... The one I vaguely remember seeing had a drill head strapped to it instead of a warhead (before drill heads got nerfed with being more fragile) But yeah I can also remember quite a few server owners getting pissed off at that Klang weapon getting abused
This should 100% be allowed on servers... it's basically someone making a legit weapon using the physics in the world which is amazing. Instead of using some stupid weapon that's given to you it's way more fun to build your own weapon. It's also MASSIVE so it kinda balances itself out with that almost.
DEMOLITION DEMOLITION DEMOLITION DEMOLITION Also Lord Klang would be proud of this weapon!
The battleship weapon of choice
I wanna see one of these in one of your servers, see how effective they are in actual combat.
I think a good method of comparing what happening is, that it is sort of similar to a railgun, but much more centered to destruction rather than penetration. A comparison to what is happening, to use a movie, would be "Battleship" with those weird spinning interceptable rounds that lodges itself into the ships and explodes after a short period. It's what's happening here as well, but significantly more powerful and deadly, especially if someone makes something like a light cruiser or destroyer that only utilizes this weapon as their main gun. Granted, most likely than not, this weapon will most likely have much more limited armor protection and be an exterior weapon that is attached to something like a destroyer or cruiser to prevent Clang from coming to you for abusing its powers, but that would be a fair trade off in combat for hitting a shot that may rip a ship in two, or do some serious damage. (TLDR: Weapon pierces through and explodes in a delayed manner, which makes it do more destruction rather than piercing as heavily as a railgun, which may be effective to breaking a ship's teeth. Might be best as an exterior mounted weapon on ships with decent gyroscopical control. Two might be an upper limit, but I don't have space engineers. Experts go nuts.)
@lucienkin6714
Ай бұрын
Also forgot to mention, but from my limited understanding of Space Engineers, it would be much less risky to mount the weapon outside the ship but using the design as such to not have most of it directly exposed than having the ship have the weapon inside it. Though granted, that *DOES MEAN* it would need a specialized design and need significant testing to have it consistently not break the ship in some way, at least not after 15-30 shots were fired to ensure the ship has decent combat effectiveness and staying power. (And for it to probably not break before that point.)
i kinda wanna see this in battle. its so sick!
that is one very powerful weapon
It was a combination of this thing and the death lotus that got me back into SE after my initial 100 or so hours
I make a series of ship with those canons. One is already finished. It’s more of a prove of concept than anything else. Also working on a turreted version for my latest replica ship the Monarch (work in progress still).
I really wanna see a bunch of them arranged like the barrels of a gatling gun, the firing mechanism set up to fire them in succession 1/2 second after the last for a constant, concentrated bombardment.
@alexturnbackthearmy1907
Ай бұрын
Macrogun be like: "Not so mini anymore, aint`it?"
I see a lot of UNSC design ships using this in the near future on space engineers
Try building the UNSC Grafton around it. "MAC rounds?! In atmosphere?!"
I believe its a legitimate weapon. The devs either can't or won't patch out the behavior, which means its practically a feature by now, much like HOIKs in Terraria, or quasi-connectivity in Minecraft's redstone.
If you are to allow this, it should have heavy constraints placed on the availability. Maybe have them require a timer block for reload simulation and make them capital ship weapons or have ships that only have that as their weapon, sorta like a capital ship killer.
Classify these as WMD's and allow them on your servers. By allowing this you will quickly see A LOT of new innovations in terms of armor.
Imagine that as a giant turret for anti orbital defence
Could this weapon be used as a ground-mounted turret and attack orbital ships? Does the projectile have the speed to make the shot and does it lose all accuracy at a certain range?
What If this weapon was added to a warship as a broadside cannon? Imagine the level of destruction an enemy ship would take if they get bold or slippery.
For the record he has put the steam page in the description
kinda want to see if you could do indirect fire on a base with this. or see if you could use it as a planetary defense weapon
Let the games begin
Finally we can harness the power of clang
Now Im curious if you could put that torpedo warhead with the block of stone in the middle and gravity generators holding it in place from the video years back on the front of that thing. I feel like that would either work way too well or change nothing whatsoever. Leaning more towards the nothing side buuuut cool thought experiment at the least
I don't consider piston guns to be exploits. Unlike other things people class as an exploit, they actually require ammo, have a large footprint, are very fragile, and difficult to build in a way that makes them usable. Its just a giant in-line catapult / slingshot, and technically one well placed railgun shot even on a well armored ship will make the weapon non functional
this 11:58 reminded me from the fight naruto vs sasuke on the roof and the water towers but this is other way around x) sorry for my bad english
I want to see a mod that creates a bunker planet with these taking pot shots at your ships as they approach.
curious now if it can go surface to orbit xD
I have a question - would anti-rounds cages work against Clang cannon projectile (like, it will start detonation calculation and projectile will detonate on the armor, instead of the insides of it)?
It's like an old timey broadside
these clang guns great as a a spinal mounted type weapon but as mentioned tend to be clangy. Especially if your trying to make it into a turret.
It would be cool to see someone who knows this weapon will be used to attack them make a chaff/flare system to try and counter it
This would make a great broad side weapon.
I does some really good damage and penetration, but compared to a gravitygun i once build its reasonable i would say. With that gun i hit, provided a max ship speed of around 700m/s, other ships in 10km distance. The size does make it hard to use in battles but with jump drives you actually only need to get it antenna- or renderdistance