[TAS] Wii Play Tanks! - All 100 Missions in

Ойындар

In which Guest B, in his Sisyphusian task of total Mii eradication, hops in a tank he found on the side of the road and wreaks havoc.
Saves more than six minutes in comparison to the TAS ‪@MKgumba‬ made over four years ago (17 minutes faster than the current RTA WR at the time of video upload) through a combination of sheer optimization and setting the aspect ratio to 4:3 (Which actually changes the physical size of the field instead of just stretching or squishing the final image). There’s a surprising amount of nuance in TASing this, due to how the tank controls, the different behavior and AI of enemy tanks, and good ol' physics.
The player's tank can only move while rotating if the intended angle is close enough to the current one; it completely halts in place waiting for the rotation to “catch up” otherwise. The Nunchuk’s joystick can, at most, move six units in a given direction per frame while still allowing the tank to move. Thanks to ‪@EpicRandomGamingChannel‬'s custom build of Dolphin to allow Lua Scripting with Wii Remotes, I was able to automate this process of Nunchuk joystick movement so that corners could be turned as smoothly as possible. This alone probably saves entire seconds over the course of the run from not being stalled in place.
The player’s tank can have up to five bullets on-screen at once, after which the tank is unable to fire again until one of them despawns. The player’s bullets can bounce off of walls one time, in contrast to Teal and Black tanks (No bounces) and Green tanks (Two bounces). Bullets despawn when they hit other tanks (Obviously), walls after they’ve reached their bounce limit, mines and their explosions, and - crucially - other bullets, which allows a last second defensive option if you’re unable to move out of the way. Due to the fundamental paths of bullets here (Straight lines, reflection angles equal to incident angles), Wii Play Tanks is actually a light ray simulator in disguise (Ignoring the landmine aspect), to the point where I booted up an ACTUAL SIMULATOR to fact check my thought process and see if certain shots were possible, instead of slowly firing individual photons (bullets) in the game itself.
The player’s tank can have up to two landmines on-screen at once. A mine is primed and shortly explodes if it detects a nearby enemy, or automatically explodes when a bullet hits it. The explosion destroys tanks, pink destructible blocks, and other bullets for roughly a half second window after the initial explosion. The explosion hitbox even extends through solid walls, which allows for one specific instance of a sequence break in the endgame when combined with cooperative tank AI. Naturally, you need to get far enough away from your own landmine’s explosion so you don’t blow up with it - with TAS precision, I’m able to perch right at the boundary until the hitbox expires to cut down on time spent waiting.
You face several different enemy tanks throughout the game, each with their own quirks and differences in relation to firing speed, movement speed, decision making, and so on. Brown and Gray tanks are the easiest to fight with their incredibly slow firing speed and reaction time, with Brown tanks not even being able to move. Teal tanks are similarly slow to fire, but have much faster reaction speed and faster bullets. Green tanks are immobile like Brown tanks, but fire fast bullets like Teal tanks that uniquely bounce twice before despawning. Yellow tanks are able to set landmines in addition to firing bullets, and opt to gain a defensive advantage by keeping distance in contrast to charging at you like the others. White tanks turn invisible after the round starts, but leave denser tread tracks in comparison as an identifier. Red tanks can fire faster and have more aggression; Purple tanks are similar, but are even smarter. Finally, Black tanks move extremely quickly, as smart as Purple tanks, with the same fast bullets as Teal tanks - the movement speed in particular makes them irritating to take down at a distance.
With the exception of levels that are a multiple of 5, all the levels beyond the first 20 are randomized, including the layout and enemy tank types. This means a good deal of timesave is still on the table by manipulating only the fastest layouts and tanks to appear, but I don't know how that works in detail. I still think this is a solid first attempt, and I’m happy with how it turned out.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Become a member! (If you want): / @dyllonstejgaming
Check out my Patreon! / dyllonstej
My Discord Server: discordapp.com/invite/T7rZqbm
My Side Channel: / @dyllonstejstuff
Twitter: / dstejgaming
My Project M/Brawl Mods: www.dropbox.com/sh/67ce97vfa4...

Пікірлер: 65

  • @DyllonStejGaming
    @DyllonStejGaming29 күн бұрын

    In which Guest B, in his Sisyphusian task of total Mii eradication, hops in a tank he found on the side of the road and wreaks havoc. Saves more than six minutes in comparison to the TAS ‪MKgumba made over four years ago (17 minutes faster than the current RTA WR at the time of video upload) through a combination of sheer optimization and setting the aspect ratio to 4:3 (Which actually changes the physical size of the field instead of just stretching or squishing the final image). There’s a surprising amount of nuance in TASing this, due to how the tank controls, the different behavior and AI of enemy tanks, and good ol' physics. The player's tank can only move while rotating if the intended angle is close enough to the current one; it completely halts in place waiting for the rotation to “catch up” otherwise. The Nunchuk’s joystick can, at most, move six units in a given direction per frame while still allowing the tank to move. Thanks to ‪ERGCXander's custom build of Dolphin to allow Lua Scripting with Wii Remotes, I was able to automate this process of Nunchuk joystick movement so that corners could be turned as smoothly as possible. This alone probably saves entire seconds over the course of the run from not being stalled in place. The player’s tank can have up to five bullets on-screen at once, after which the tank is unable to fire again until one of them despawns. The player’s bullets can bounce off of walls one time, in contrast to Teal and Black tanks (No bounces) and Green tanks (Two bounces). Bullets despawn when they hit other tanks (Obviously), walls after they’ve reached their bounce limit, mines and their explosions, and - crucially - other bullets, which allows a last second defensive option if you’re unable to move out of the way. Due to the fundamental paths of bullets here (Straight lines, reflection angles equal to incident angles), Wii Play Tanks is actually a light ray simulator in disguise (Ignoring the landmine aspect), to the point where I booted up an ACTUAL SIMULATOR to fact check my thought process and see if certain shots were possible, instead of slowly firing individual photons (bullets) in the game itself. The player’s tank can have up to two landmines on-screen at once. A mine is primed and shortly explodes if it detects a nearby enemy, or automatically explodes when a bullet hits it. The explosion destroys tanks, pink destructible blocks, and other bullets for roughly a half second window after the initial explosion. The explosion hitbox even extends through solid walls, which allows for one specific instance of a sequence break in the endgame when combined with cooperative tank AI. Naturally, you need to get far enough away from your own landmine’s explosion so you don’t blow up with it - with TAS precision, I’m able to perch right at the boundary until the hitbox expires to cut down on time spent waiting. You face several different enemy tanks throughout the game, each with their own quirks and differences in relation to firing speed, movement speed, decision making, and so on. Brown and Gray tanks are the easiest to fight with their incredibly slow firing speed and reaction time, with Brown tanks not even being able to move. Teal tanks are similarly slow to fire, but have much faster reaction speed and faster bullets. Green tanks are immobile like Brown tanks, but fire fast bullets like Teal tanks that uniquely bounce twice before despawning. Yellow tanks are able to set landmines in addition to firing bullets, and opt to gain a defensive advantage by keeping distance in contrast to charging at you like the others. White tanks turn invisible after the round starts, but leave denser tread tracks in comparison as an identifier. Red tanks can fire faster and have more aggression; Purple tanks are similar, but are even smarter. Finally, Black tanks move extremely quickly, as smart as Purple tanks, with the same fast bullets as Teal tanks - the movement speed in particular makes them irritating to take down at a distance. With the exception of levels that are a multiple of 5, all the levels beyond the first 20 are randomized, including the layout and enemy tank types. This means a good deal of timesave is still on the table by manipulating only the fastest layouts and tanks to appear, but I don't know how that works in detail. I still think this is a solid first attempt, and I’m happy with how it turned out.

  • @Pokehero

    @Pokehero

    28 күн бұрын

    Seeing the tank take those smooth curves thanks to the lua script was awesome, great work!

  • @tomking2284

    @tomking2284

    27 күн бұрын

    Well about the multiple of 5 missions Mission 75 will be either be mission 30, 40, 60 or 70 map layout Mission 85 will be either mission 30, 40, 60, 70, or 80 map layout. And mission 95 can be any map layout except mission 1, 4, 5 and 20 map layout.

  • @clairebennett9104
    @clairebennett910428 күн бұрын

    Guest B Decides To _GIVE WAR A CHANCE_

  • @ceadeus2084
    @ceadeus208425 күн бұрын

    Desperately trying to hear all the adaptive music that Scruffy talked about before Guest B annihilates the fabric of the universe

  • @Zwyrx_Hgqfyggz
    @Zwyrx_Hgqfyggz28 күн бұрын

    After Guest B's eradication of every pugilist and swordfighter, his campaign of carnage takes a more military turn

  • @JBRedux
    @JBRedux28 күн бұрын

    Guest B saw "Wii Play" as a challenge and decided to make sure that none of the other tanks got to play ever again

  • @PlayrR3D156
    @PlayrR3D15628 күн бұрын

    Wii... Wii never changes...

  • @stack72
    @stack7228 күн бұрын

    Nobody: Guest B: *casually deflects bullet to the face* 8:13

  • @alexw0310
    @alexw031028 күн бұрын

    By my calculations, transitions are about 16 minutes of this run, so that's only about 10 minutes spent on 100 missions, or 6 seconds per mission

  • @Chinshellbuford

    @Chinshellbuford

    23 күн бұрын

    NERD!!! ALERT 🤓 (Edit) You are very smart

  • @dnkestptt
    @dnkestptt28 күн бұрын

    only fitting that one of the best wii games gets TASed by one of the best TASers good stuff as always 🤘

  • @zorquil

    @zorquil

    28 күн бұрын

    That's right! We all cheer Guest B for being the best TASer in the galaxy! :D

  • @blitzen8876
    @blitzen887628 күн бұрын

    the return of guest b was not what i was expecting today but here we are

  • @dannyrom288
    @dannyrom28828 күн бұрын

    Guest B: The Mad General

  • @anonymousthekiller5199
    @anonymousthekiller519916 күн бұрын

    After defeating Matt in every sport ever invented, Guest B decided to defeat his training regimens too.

  • @dubstepdishwasher977
    @dubstepdishwasher97728 күн бұрын

    I could never get beyond mission 30 as a kid, and I thought that was the last one. Good to know I was, uh, very wrong. Lots of good memories playing this with my brothers, though.

  • @jennasloan396
    @jennasloan39629 күн бұрын

    One of the best games on the Wii

  • @EclipseZer0
    @EclipseZer024 күн бұрын

    3:52 the balls of going into the 6 Greens' range, dodge all shots, and destroy them with bounce shots. Guest B is savage.

  • @numbug1234
    @numbug123428 күн бұрын

    540 Miis killed in Guest B's ruthless slaughter, and the worst part is... Guest B still had 22 tanks in reserve.

  • @BALDANDMAD
    @BALDANDMAD24 күн бұрын

    in all my years of playing wii tanks, i never made it past the first pink tank stage (which i BELIEVE is mission 10) and seeing that there's even MORE tanks that somehow exist beyond the veil is actually taking me out LMAO

  • @khgaming_kai
    @khgaming_kai24 күн бұрын

    The Guest B cinematic universe just keeps getting better

  • @midhere
    @midhere24 күн бұрын

    bro is the only dude I've seen rush down green tanks lmao. W run

  • @larrydupp3988
    @larrydupp398828 күн бұрын

    This is what it'd like if John Wick played with little wooden tanks

  • @squirtle0528
    @squirtle052825 күн бұрын

    Guest B won't be taking any prisoners in this war...

  • @Ursi_
    @Ursi_28 күн бұрын

    this is so impressive, great work

  • @kenshiro8984
    @kenshiro898416 күн бұрын

    something about firing these pellets and watching them click clack around the walls felt so satisfying

  • @Monunga
    @Monunga28 күн бұрын

    I see even the useless tech of wasting your single bounce got use.

  • @DyllonStejGaming

    @DyllonStejGaming

    28 күн бұрын

    Very rarely used to get a hit in one frame earlier than usual, yes.

  • @destroyerofworlds9860
    @destroyerofworlds986028 күн бұрын

    Impressive as always

  • @sansthefunnyskeleton8606
    @sansthefunnyskeleton860627 күн бұрын

    world war III, guest b vs literally EVERYONE

  • @Maximus_was_here
    @Maximus_was_here28 күн бұрын

    john wick tank

  • @cosmicdunsparce
    @cosmicdunsparce28 күн бұрын

    Guest B will be trialed for his war crimes If they can ever catch him

  • @smr1518
    @smr151828 күн бұрын

    Something tells me this isn't Guest B's true job.

  • @SMMidi
    @SMMidi25 күн бұрын

    nice work!

  • @ingothasnolife8040
    @ingothasnolife804028 күн бұрын

    LETS FUCKING GO Wii TANKS TAS WOOOOOOOOOOOOOOOOOOO

  • @ClydeMystik325
    @ClydeMystik32526 күн бұрын

    Guest B became so bored of demolishing miis face to face that he resorted to committing mass amounts of war crimes

  • @ThunderToast97
    @ThunderToast9728 күн бұрын

    That was so cool~ ^.^

  • @heinrichdubloon3139
    @heinrichdubloon313923 күн бұрын

    Sometime or another someone is going to use the cursor trail to draw a Rick Roll or Bad Apple or a trollface Boiled One or something. I liked the human trails in this TAS. Guest B is just having fun in between spats of ruthless efficiency.

  • @teaoftraffic
    @teaoftraffic24 күн бұрын

    guest b going on a RAMPAGE

  • @mekafinchi
    @mekafinchi28 күн бұрын

    i wanna see what it looks like if you remove the player bullet limit and become a touhou boss

  • @leonfire99
    @leonfire9928 күн бұрын

    Any prospects of a two player TAS in the future?

  • @competitively3315

    @competitively3315

    28 күн бұрын

    I’m also interested in seeing a two player tas for any game in general

  • @tomking2284

    @tomking2284

    27 күн бұрын

    It could be interesting since there is now a patch that allows a 2 player game to go to mission 100 instead of ending at mission 20

  • @AzurikPerathia
    @AzurikPerathia28 күн бұрын

    OMG is Awesome ! Next find mii ?

  • @Micha-Hil
    @Micha-Hil23 күн бұрын

    4:3 aspect ratio jumpscare

  • @kataryn
    @kataryn28 күн бұрын

    nice

  • @firstnamelastname8684
    @firstnamelastname868428 күн бұрын

    High level osu cursor movement

  • @Enigmaticmuffin27
    @Enigmaticmuffin2728 күн бұрын

    would this now be the formative WR TAS to beat?

  • @PrettyKoolCrocodile
    @PrettyKoolCrocodile28 күн бұрын

    YOOOOO

  • @Gloryzuki
    @Gloryzuki17 күн бұрын

    Nintendo's Mini World War

  • @HXSKlmfao
    @HXSKlmfao23 күн бұрын

    Wii win these

  • @ReddFiveOhOh
    @ReddFiveOhOh25 күн бұрын

    the fact the devs made 100 missions for this game feels like sadism

  • @isavenewspapers8890

    @isavenewspapers8890

    3 күн бұрын

    Well, they made 28. The rest are randomly generated.

  • @ReddFiveOhOh

    @ReddFiveOhOh

    2 күн бұрын

    @@isavenewspapers8890 oh neat, i wanna know how it randomizes now

  • @isavenewspapers8890

    @isavenewspapers8890

    2 күн бұрын

    @@ReddFiveOhOh Well, I think I know some of the details. There are three types of map: regular, special, and super-special. The maps introduced in missions 1, 4, 5, and 20 are super-special; the maps introduced in missions 30, 40, 60, 70, and 80 are special; and the maps introduced in missions 2, 3, 6-19, 25, 35, 45, 55, and 65 are regular. Altogether, there are 30 maps in the game. Missions 1-20 and all multiples of 10 are preset. In particular, mission 50 reuses the mission 5 map, mission 90 reuses the mission 4 map, and mission 100 reuses the mission 1 map. Missions 25, 35, 45, 55, and 65 each introduce a new regular map; 75 and 85 reuse a random previous special map; missions 91-99 reuse a random previous regular or special map; and all remaining missions reuse a random previous regular map. Each randomized mission always has a certain number of enemy tanks, which are always positioned in the same places for a given mission, but vary in color: - Missions 21-29, 31-33: 4 - Missions 34-39, 41-49, 51-59: 5 - Missions 61-69, 71-79: 6 - Missions 81-89: 7 - Missions 91-99: 8 I'm not exactly sure how the tank color randomization works. Sorry. One more thing: for some reason, on mission 35, the top left tank is always a brown tank. Don't ask me why.

  • @ReddFiveOhOh

    @ReddFiveOhOh

    2 күн бұрын

    @@isavenewspapers8890 gotdamn the fact the devs made such a sophisticated system to make 100 missions feels like sadism

  • @julianop.4241
    @julianop.424121 күн бұрын

    How is this even possible 😂

  • @Anonymous-dy5hb

    @Anonymous-dy5hb

    3 күн бұрын

    He is using an AI bot. Look at mission 4 (0:48). All those shots were perfect shots. No way an actual human can do that, that quickly

  • @leopoldkid
    @leopoldkid16 күн бұрын

    i think i played it before not gonna lie though

  • @oxk_gaming
    @oxk_gaming13 күн бұрын

    kzread.info/dash/bejne/naSTp8p-fMLSpLg.html Can you do a TAS of Luigi killing everyone with his taunt lol

  • @Anonymous-dy5hb
    @Anonymous-dy5hb3 күн бұрын

    Looks like you use AI to be that good

  • @isavenewspapers8890

    @isavenewspapers8890

    3 күн бұрын

    Do you know what "TAS" means?

  • @Bricktor
    @Bricktor28 күн бұрын

    Love this game, love these videos.

Келесі