[TAS] NES Tetris - "Fastest 335 Levels" in

Ойындар

The only existing upload of this TAS is in 144p, and I couldn't let that stand. I think I put way too much effort, especially getting the 'extended' graphics to the left to blink in sync with the regular background tiles.
Sorry for the weird aspect ratio.
...and for the video being 60.1 fps (frame skipped every 10 seconds)

Пікірлер: 15

  • @CrimsonDevil_Rias
    @CrimsonDevil_RiasАй бұрын

    The 810-line level ends 1:05:27 Now we're only 35 levels away from beating Tetris

  • @CrimsonDevil_Rias
    @CrimsonDevil_Rias13 күн бұрын

    11:08 Maxout Score for a Tetris on Level 43 is 52800 Therefore, current score is 1,049,964 I will have to keep tabulations of this score as this goes on

  • @CrimsonDevil_Rias
    @CrimsonDevil_RiasАй бұрын

    Level Desync starts at 39:54 This is Level 177

  • @CrimsonDevil_Rias
    @CrimsonDevil_RiasАй бұрын

    Glitched colors start at 31:43 This is Level 138

  • @ATK_J.Y.S_I.N.D_Offical
    @ATK_J.Y.S_I.N.D_Offical5 ай бұрын

    Awesome! And hi!

  • @CrimsonDevil_Rias
    @CrimsonDevil_RiasАй бұрын

    The level where you have to clear 810 lines begins at 48:29 By this point, it should be Level 219

  • @CrimsonDevil_Rias
    @CrimsonDevil_Rias13 күн бұрын

    35:18 Level 155. The earliest possible time that the game can crash The trigger is to clear a single line while you have 1549 lines cleared already. The TAS avoids this. From here on out, it's just a matter of manipulating RNG such that the game crash can be avoided.

  • @RugTAPgy_YT
    @RugTAPgy_YT6 күн бұрын

    NES goes at 60.099 FPS and this video is 60.1 FPS. So this video is not low quality hey creator change description!!! (A second skipped every 2 hours)

  • @CrimsonDevil_Rias

    @CrimsonDevil_Rias

    2 күн бұрын

    Actually, the actual framerate for an NTSC NES is 39375000 frames/655171 secs = 60.09881389744052 fps The decimal was rounded to the nearest 0.1, so he's giving an approximation. Cut the guy some slack.

  • @wagnerramosmidichannelabso514
    @wagnerramosmidichannelabso5145 ай бұрын

    Pause for RNG manipulation much?

  • @thunder7433

    @thunder7433

    4 ай бұрын

    it’s a tas the point is to be optimal lol

  • @DJIncendration

    @DJIncendration

    2 ай бұрын

    @@thunder7433 Then why does it pause so much?

  • @thunder7433

    @thunder7433

    2 ай бұрын

    @@DJIncendration to get the right pieces, from 246-255 the game literally crashes with 5/7 peices, as well as the fact that with stuff like tree strat, you literally lose if you don’t get the right peices even with 30hz tap and I think 40hz shifts, also pauses don’t take that long and tetrises save 1.5 seconds compared to 4 singles so there is merit all the time

  • @nemanjajuruk2832
    @nemanjajuruk283210 күн бұрын

    "UhM AkShUalI TeRes 255, nOt 330!" Bro shut up there is 330 because the 810 line level is 81 levels long i think

  • @CrimsonDevil_Rias

    @CrimsonDevil_Rias

    2 күн бұрын

    There are technically 255 levels But one level lasts 810 lines. Treating 10 lines as a level would make sense traditionally, but the color palette for Level 219 doesn't change after clearing 10 lines.

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