Talking Hunter Clade Kill Team Strategy!

Ойындар

In this video Shane interviews special guest Micromancer and talks about the new buffs to the Hunter Clade Kill Team!
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Пікірлер: 14

  • @BB-pn2qv
    @BB-pn2qv Жыл бұрын

    Micromancer!!! You go dude, thanks for doing this. REALLY good video here! More like this!

  • @isaachunt6694
    @isaachunt6694 Жыл бұрын

    Love the content you guys put out, keep up the good work.

  • @TheGilzam
    @TheGilzam Жыл бұрын

    I was really into Admech in KT18, so compendium Forgeworld was extremely disappointing. Their white dwarf came out and they really looked how Compendium Forgeworld SHOULD have. With all the neat team rules GW was releasing, my Admech got shelved. I'm super happy for these buffs. Sure, theyre over the top, but now I'm taking them seriously and really enjoying their rules and tricks. Sicarian Infiltrators are my favorite unit in 40k too.

  • @seanconnell7231
    @seanconnell7231 Жыл бұрын

    Looking swole, king.

  • @duggugamer1339
    @duggugamer1339 Жыл бұрын

    Literally am going from using Ableton to soft and tNice tutorials helped trendously as a beginner. Thank you so so much for tNice tutorials!!

  • @lokepoke1337
    @lokepoke1337 Жыл бұрын

    Does Rad-Saturation work against Death Guard? As the DR states that "this operative cannot be injured" and the Rad-Saturation doesn't injure the model it only states "treated as being injured." when in range 2" of the SKITARII.

  • @Thomas-rw1be
    @Thomas-rw1be Жыл бұрын

    Glad you guys talked about how GW might want to buff teams like Blooded/Corsairs. I think the extra operative was too heavy handed for Clade. Even if it was appropriate for the team to handle the top teams, I agree with you that I'd rather see the other top teams get nerfed slightly than bottom teams being buffed to their level (in case someone runs compendium). Possibly keep the extra operative, but make it max 4 SICARIANS, if we wanted to start bringing top teams down a smidge. I really hope for Corsairs that they don't go to 10 operatives; there are already plenty of teams with 10 bodies/activations - the doctrina and gunner changes shows that there are more clever and fluffy ways to buff other than just more activations. Either Aeldari Raiders gets a little extra something, or perhaps more CP for the team. Similarly, Blooded might want more CP and/or maybe only need 3 Blooded tokens instead of 4. Keep the fluffy differences the teams have and try to balance them with the changes instead of normalizing every team! Great content as always!

  • @hehmda672

    @hehmda672

    Жыл бұрын

    I like the idea to take away the "max 1 per team" from fate dealers cloak equipment. If you max out cloaks for your team , than you wont have grenade and helm for psyker. And thats only 5 cloaks that work only while model is concealed.

  • @heronvitor6886
    @heronvitor68864 ай бұрын

    after i choose my first doctrina, in the second turn of the game, can i change the first one or i need to choose a second and different one to take effect making me having a total of 2 doctrinas by the second turn? and, in the third and fourth turn, can i choose the rest? how many doctrinas can i have active at total in one full battle?

  • @xxslambo10xx64
    @xxslambo10xx64 Жыл бұрын

    are the changes from annual 2022?

  • @maxwellware6855
    @maxwellware6855 Жыл бұрын

    Okay but how about instead of buffing corsairs they buff heavy intercessors instead

  • @KAKudrin
    @KAKudrin Жыл бұрын

    Hunter Clade vs Novitiate is not an even matchup. Novitiates get stomped by Infiltrators who disallow re-rolls with Neurostatic Interference.

  • @synceiree9614
    @synceiree9614 Жыл бұрын

    Your soft's cool btw

  • @cullenstreeter451
    @cullenstreeter451 Жыл бұрын

    So i personally don't have issues with tau or vet guard... In my experience if you run all stalkers, they tend to get terrified of melee BUT that's just the experience of my lobby

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