Stellaris NEW Invaded Primitives Origin
Ойындар
Stellaris First Contact is bringing three new origins. Payback is one of those new origins and allows you to play as a pre-FTL Civilization that survived, and fought off, an interstellar invader! Stellaris Dev Diary 288 has dropped and now we get to have all the juicy info!
Oh, and the Devs have announced the release date for Stellaris: First Contact...
Lets dive in!
Stellaris First Contact Dev Diary Playlist: • Stellaris First Contac...
Chapters:
0:00 Intro
1:47 Reworked Quantum Catapult & Origin
5:02 Release Date Announced & New Cloaking Info
7:10 New 'Payback' Origin
17:58 Primitive Insights
21:07 Physics Insights
22:32 Society Insights
24:22 Engineering Insights
Dev Diary 288: forum.paradoxplaza.com/forum/...
Game Director's tweet: smuray/status/162...
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And please comment with any feedback, any ideas or if you disagree!
Пікірлер: 465
Primitive was always the thing that interested me the most when I started in stellaris, I’m so glad this DLC is coming.
@televized1781
Жыл бұрын
Kind of surprised it took the devs so long to implement this too, considering the fact that they already had a Human X-com primitive planet early on. Only seems natural to have a game start that pick up right after the ending of X com
@Syndicatian
Жыл бұрын
+8 society research dlc
I once sent an equal amount of armies onto an Atomic Age primitive world and lost the conquest... Too bad nothing had happened of it back then. Let's see if now's gonna be any different? An emerging FTL civ with a technological headstart would be flavourful.
@the_fenix_3247
Жыл бұрын
Imagine you fail the attack it spawns a payback empire that wants to end you
@mobgabriel1767
Жыл бұрын
@@the_fenix_3247 "the Empire of XCOM hás declared war on us
@thatgreenbean5397
Жыл бұрын
@@the_fenix_3247 Oh yes, that should be a thing
@rocketxiv4980
Жыл бұрын
@@the_fenix_3247 the eternal crusade against the xeno invader
@schwingedeshaehers
Жыл бұрын
@@the_fenix_3247 and maybe add a chance to add a "few" armees if you attack a atomic age or later civ, as they unity, and throw everything against you. (and if they win, they become a payback empire), if they lose, they lose a few pops
in star trek, most ships that cloak cant shoot while cloaked, only a select few ships actually have this feat
@shawngillogly6873
Жыл бұрын
This is correct. It was a late technological development. Specifically the Bird of Prey in ST VI was the prototype of the tech. From there, even in TNG, it's never seen that I can recall. And it's not until the Defiant that this becomes more common.
@marinaro69
Жыл бұрын
The only two ships that I can remember that could fire while cloaked in ST was the aforementioned Bird of Prey form ST VI and the Scimitar from Nemesis
@walkir2662
Жыл бұрын
Yeah, that was crucial to the plot of ST VI.
@ErzengelDesLichtes
Жыл бұрын
@@shawngillogly6873 Even the Defiant couldn’t fire while cloaked. When the Riker clone stole the defiant he decloaked before attacking Cardassian outposts. I don’t recall any incident where they did fire while cloaked, let me know if there is one on the show. (I don’t count the books or games, so maybe there?)
@quuaaarrrk8056
Жыл бұрын
@@ErzengelDesLichtes While I too cannot speak of books or games, you are correct. The tough little ship always uncloaks before firing in the series. I believe the only other ship we have seen that could fire when cloaked was the Scimitar.
I’m really excited for this new origin! I think it’d be really cool to play as a fanatical purifier who were baptized by fire with their first contact with aliens and this only made them want to purge the galaxy of all alien life so they can forever be at peace.
@the_fenix_3247
Жыл бұрын
Sadly as you can see on 11:45 you can't be fanatical purifier
@fetti5451
Жыл бұрын
Payback doesn't allow you to play Fanatic Purifiers it seems
@seanbridge9991
Жыл бұрын
It says you can't, but that ain't stopping me.
@therealspeedwagon1451
Жыл бұрын
@@seanbridge9991 there will always be mods that allow you to bypass that
@fetti5451
Жыл бұрын
@@therealspeedwagon1451 Imagine playing a Broken Shackle civ that then meets their F.Purifier counterpart. What do, LMAO
for the stealth tech, I hope that it can be attached to the Colossus. the amount of crazy things with a Colossus and several Fleets appearing above the enemy worlds within seconds before send it to kingdoms come would be a great stroy to tell.
@synctrox9679
Жыл бұрын
Bruh stealth exterminatus is terror redefined
@ekothesilent9456
Жыл бұрын
Until your capital gets stealth cracked while your fleets are 19 jumps away.
@Sorain1
Жыл бұрын
"Wait, since when did we make massive planetary shields?" "Attention Enemies of the Empire. Your capitol has been preserved from your folly-"
@veritusahriman9720
Жыл бұрын
Stealth Death Star... Good luck hitting that exhaust port Luke.
As someone who loves the slingshot to the stars the fact its getting buffed is awesome.
@TheContingency25x
Жыл бұрын
Imagine that juicy fire rate buff with a clone ascendant fanatic purifier empire. MAXIMUM FIRE RATE.
@irineiovcnaosabenemeu4358
Жыл бұрын
@@TheContingency25x MORE FIRE RATE. MOOOREEEEE
@Juhnte
Жыл бұрын
@@irineiovcnaosabenemeu4358 MORE DAKKA!!! MORE DAKKA!!!
@TheContingency25x
Жыл бұрын
@@irineiovcnaosabenemeu4358 Distinguished admiralty civic. And if lucky: in game empire wide effects.
really hats off the the team behind stellaris, theyve really stepped up their game with the quality of the dlcs released
One of the great movie speeches EVAH!!!!
@bullet6177
Жыл бұрын
Was that custom made or where can I find the original?
@davidwoodmansee6233
Жыл бұрын
From Independence Day - Bill Pullman as the US President
@bullet6177
Жыл бұрын
@@davidwoodmansee6233 danka
@davidwoodmansee6233
Жыл бұрын
@@bullet6177 kzread.info/dash/bejne/a6hlq62YacTWh9Y.html
You can have a VERY long playthrough of Xcom: Enemy Unknown to fight back the alien invaders and then move onto Stellaris with the Payback origin to RP as a unified Earth with Xcom leading the fight.
@JoshSweetvale
Жыл бұрын
Psi-ascension mandatory. You might enjoy "X-COM Second Contact" by Agayek.
Predatory Tactics might not mean that cloaking gives a huge speed debuff. Fx. it could be 10% reduction and Predatory tactics reduce it to 5% as opposed to a 60% reduction being reduced to 10%
I wonder if sentry arrays will be buffed a ton if they can see hidden ships Then imagine quantum catapults -> gateway in system next to it -> Lgate next to a gateway -> +50% firerate all across your empire...
@TheContingency25x
Жыл бұрын
I’m kinda mixed with the sentry array one.
@shawngillogly6873
Жыл бұрын
@@TheContingency25x What's the point of building a sensor array if it can't do that job anymore? It's already a dubious build. But at least it has tactical value if it can detect all (or at least almost all) cloaked ships.
@TheContingency25x
Жыл бұрын
@@shawngillogly6873 But then it removes the purpose of cloaked ships. That’s why I said I was mixed. It’s either they don’t do it and the sentry array is a meh megastructure or if they do do it there’ll be no point in cloaked ships.
@toddkes5890
Жыл бұрын
How about if the Sentry Array can see through cloaks, but the smaller the ship the closer it can get before the Sentry Array can see through the cloak? So capital ships can be detected a long distance away, but smaller ships can sneak up fairly close to it.
The Quantum Catapult was my favourite origin because of the -75% distant system station cost penalty. Glad it got better.
@ASlickNamedPimpback
Жыл бұрын
That + the one ascension perk that reduces starbase influence cost is an absolute godsend, especially when you aren't in an expansionist empire state
@paradoxequinox4104
Жыл бұрын
@hafelord2513 It's funny cause I almost never take that perk. It just dosent feel more usefull compared to others.
@rufdaddyable
Жыл бұрын
Same, it’s my favorite play style. I race out in the beginning grab the furthest choke points, turtle up and backfill my empire. Then I use the catapult to conquer parts of empires, modify the new species and release them as a vassal
Finally, a proper way of creating the Greater Terran Union!
@epicmickey2351
Жыл бұрын
My thoughts exactly!
Payback Origin + Scavenger Civic seem like a good RP combo
I once encountered a pre ftl planet in the early space age with a habitable moon that was colonised by them with a cold War between the two groups happening. I started to uplift the moon colonists and got a message from the aliens on the planet telling me they know we're out there and demanding to be uplifted instead. To this day I have never encountered it a second time and I don't know if it was a vanilla or modded situation I ran into
@voxter7224
Жыл бұрын
Hi , did you find if it was vanilla or modded ?
@jman431
Жыл бұрын
@@voxter7224 still unsure if im honest, But about a month ago playing a new game a science ship found a system with a planet and moon that were tomb worlds. My suspicion is that its in the vanilla game
@matheusexpedito4577
10 ай бұрын
Excuse me? Demanding? The motherfuckers forgot who have the cannons to bombard a planet?
@osirisjohnson5165
2 ай бұрын
@@jman431it is in vanilla
I can see a slingshot to the stars + hivemind + Cordyceptic Drones start being very strong, especially early game - use the slingshot to make sure you've captured the space fauna homeworld systems, then use your slingshot to send the fauna into the heart of your enemies.
I hope the developers give us a BattleStar Galactica sort of origin at some point. Also, glad to hear you pronounce Casus Belli correctly!
@GustavSvard
Жыл бұрын
hm. Start with a (armed?) colony ship & a small defensive fleet, and the war fleet of a very hostile machine empire occupying your home system (that has several planets inhabited by your species), and you have to start by heading out into the galaxy to find a new world to settle and build a fleet to retake the home system. With the special ability to settle that only colony on a planet inhabited by a pre-FTL species! With different events for where along the path that pre-FTL species is. Still: the hardest start ever? In effect not having a homeworld at start is pretty darn hardcore even without having an enemy empire that has at least two systems at the start, and your colony ship starting in one of those systems. Insane. Gotta love it. Something like that?
I really hope there will be some events, like you research cloak scanners tier 2 and detect a derelict ship that can be an archaeology site.
"Becoming a pacifist after being invaded by aliens" It makes sense for Stellaris Pacifism, which is effective defensive violence only. They already have events where pops go pacifist after settle on tomb worlds, so a cataclysmic battle for existence could reasonably make a civ never want to wage offensive war again, even if their systems and worlds are brimmed with defensive weapons.
@rubaiyat300
Жыл бұрын
Yeah the horror that was brought to them might shake people to never want to visit it on others.
@Sorain1
Жыл бұрын
Gonna be honest, it would be a greatly flavorful thing to have a pacifist empire, that everyone learns are peaceful nabors to have... then pulls out the 'Payback' CB and utterly wreaks havoc on the ones who wronged them. Then goes straight back to being peaceful again, but now everyone really understands why they had so much military. Or alternatively, go full overkill, bust out the Colossus weapons and Genocide... Then experience a culture shift because 'actually, we're kind of horrible people for doing that, aren't we?' Bonus points if Cyberex make an appearance here. Or of course, realize you can't face this bigger, older empire without some kind of leg up... and become the Crisis. After all, it's easy to ensure 'Never Again.' when you are Shroud Gods, right?
@Techstriker1
Жыл бұрын
@@Sorain1 I wonder how the devolution beam will count for Pacifists. It's technically not violent?
Crazy what can happen when you only send one army to a pre-ftl civ
I hope that in the future we can do fanatic purifiers with this origin
@weabootrash5891
Жыл бұрын
You’ll definitely be able to with mods
That speech brings tears to my eyes everytime I hear it. Again, you mentioned guaranteed habitable worlds. Am I the only one who plays with those turned off? I look forward to the event where aware primitives on the brink of world war plead for an intervention from their alien observers.
@Josurr_Madhawk
Жыл бұрын
I also play with them off. But i also reduce the number of habitable worlds and increase the number of pre ftl species. I wish i had an option to adjust the number of dead worlds with the terraform trait so i can gradually increase the number of planets over time with research. Hell, I'd take an option to increase the amount of tomb worlds by default if i could
Would be cool if all affected pre-ftl civilizations would unite under one banner against the corporation, essentially giving you control of multiple planets with different pops across the galaxy
@oo-xb6gv
Жыл бұрын
Nice! More food is always good in my eyes
Hello, Commander. In light of the recent extraterrestrial incursion, this Council of Nations has convened to approve the activation of the XCOM Project. You have been chosen to lead this initiative. To oversee our first-and last-line of defense. Your efforts will have considerable influence on this planet's future. We urge you to keep that in mind as you proceed. Good luck, Commander.
There should be an option in the galactic community for Council or Custodian to pressure an empire into changing their laws/whatnot to REALLY prevent them from doing illegal things, and the target empire has to comply or pay influence or be targetted with an Enforce Galactic Law casus beli
@memeeater4703
Жыл бұрын
This
I'm suprised that this origin disallows Fanatic Purifier.
@isuckatusernames4297
Жыл бұрын
paradox game is being a little bit of a coward with it's origins requirements.
@fetti5451
Жыл бұрын
Seems Paradox teams just really try to avoid giving F-Purifiers any amount of justification
@Manoomu
Жыл бұрын
I assume it has something to do with the dilpomacy options built in between the payback empire and the freed slaves empire? Still would be nice to have it
@ennui9745
Жыл бұрын
You can be xenophobic (for good reason), just not full-on "genocide all other life in the galaxy"). Although Humanity in the Xeelee Sequence became like that after alien occupation...
I hope that the revenge origin also comes with an army bonus, X-com and all that.
@XxShadow101xX
Жыл бұрын
Vigilo Confido! For Bradford!
6:56 in star trek it took special technology to allow to shoot while cloaking. most ships did not have that capability (if i remember right it was in one of the tos movies and maybe one tng episode [or a two-parter most likely] and thats it) so it does seem to be just like the standard star trek cloaking
This council of nations has convened to approve the activation of the X-Com project.
@mobgabriel1767
Жыл бұрын
Proceeds to miss the 90% shots
@sp0ckz0mbi3
Жыл бұрын
@@mobgabriel1767 That is a 10% failure rate
Imagine if having MSI destroyed before you can, is a way to get Fanatic Purifier, or better, play like one with diplomacy being an option.
I would imagine the "Eager Explorers" civic would give unity for advancements in exploration, such as surveying systems.
I hope that cloaking introduces some mechanics that encourages you to patrol your systems to actively try detect cloaked vessels by like flying either Science ships or like corvettes with big sensors around your empire. The only reason to patrol within your borders now is to counter piracy, but that is like a non-issue at every stage of the game. Now this is making me wish that there were more ways to increase ship experience outside combat, like patroling ships instead of keeping em docked would increase exp to a certain point.
I think the importance of the research options from pre-ftl civis changes with playing tall or wide. For a tall empire, they don´t really give much, but for a wide one, I see them as a really good bonus.
I hope we get more events with Xcom references. Like if you find the alien homeworld you get an engineering special project, to "build the avenger"
@ASlickNamedPimpback
Жыл бұрын
i think youd love the game Terra Invicta if you want more space-sized xcom
@thatguy5391
Жыл бұрын
@@ASlickNamedPimpback I made Africa into a super continent it was amazing
@desertdude8274
Жыл бұрын
@@thatguy5391 I own the planet as the Initiative and built more Democratic nations than all the other factions.
@thatguy5391
Жыл бұрын
@@desertdude8274 Russia and America nuked the world in one of my Play throughs
New origin is literally the lore about the first season of Stellaris Invicta from Templin Institute.
It might be interesting of you can catapult a cloaked fleet it would be like teleporting a sub fleet way behind enemy lines one at a time for a massive sneak attack
These updates/DLC features sound incredible!
I just pre-ordered. Christmas is coming early for me this year!
I love that they looked at quantum catapults and said "we need to give people a reason to play this origin" because theyre right its underpowered
@rubaiyat300
Жыл бұрын
Yeah it's basically the Mass Effect origin. Ought to be an interesting one at least.
I have over 1k hours in Stellaris just playing Single player roleplaying for fun. I am so excited for this DLC
@oldsenpai4337
Жыл бұрын
Same! Almost 2000 hours playing single player games.
Interesting. I studied a bit on trinary (or ternary) computing back in college. It uses values of 0,1, or -1, instead of just 0 and 1. It never really took off because it's not (necessarily) better than binary, and we've done pretty well with binary computing over the decades. It would be interesting to observe a civilization that decided on trinary computing.
@williamvolz909
Жыл бұрын
How do you think they would differ? I don't know anything about trinary so I'm curious
@brandonoflight8274
Жыл бұрын
One can only guess at how this would affect civilization as a whole. I like to think binary won out because it's simple: on-off, up-down, true-false etc. Maybe a society that gravitated more towards trinary computing would have more flexible ways of thinking, finding more middle grounds or 3rd options, as it were
@williamvolz909
Жыл бұрын
@@brandonoflight8274 interesting. Maybe it could be a civic for a robotic empire. Perhaps they have better relationships due to being able to think more "broadly"
@0799qwertzuiop
Жыл бұрын
Isn't it just a more efficient way to store data?
**** me Montu, that Intro was incredible!
Reducing Empire Size from Districts can be really good. There is no way to reduce it more than 10% yet (with Construction Templates), so if you optimize your Empire for it, you'll end up with Districts being the biggest factor in Empire Size. I think from the revealed technologies so far, it is actually the second best. Best being the one which reduces Station Upkeep by 50%. This, depending on if it applies to Starbases too (they're Stations after all), may be worth multiple hundreds of Energy per month!
@schwingedeshaehers
Жыл бұрын
i would disagree, a district gives 1 empire sprawl, a pop too, but a district let mire than one pop work
@KaizerKlash111
Жыл бұрын
The energy upkeep applies only to mining and research stations in orbit because otherwise it would be crazy strong, makes exceeding your starbase limit trivial
@N1ghthavvk
Жыл бұрын
@@KaizerKlash111 It is definitely worded differently than the bonus just above it (which explicitly applies to "Orbital Stations"). If it works differently remains to be seen (no way to know without a beta). Maybe it will be too strong, unbalanced content is nothing new, after all.
The Payback origin reminds me a lot of the Greater Terran Union from the Stellaris Invicta series by Templin Institute
XCOM 2 inspired Payback campaign here I come
Love the intro edit.
Finally, *slightly* useful Quantum Catapult.
@MontuPlays
Жыл бұрын
Indeed it is!
@therealspeedwagon1451
Жыл бұрын
Personally I think you can use the inaccurate of it to your advantage by sending several fleets that can encircle an enemy system
@isuckatusernames4297
Жыл бұрын
even with 100% accuracy, for the whole galaxy, it's more of a cool gimmick, that I build almost only for the emergency jump buff
@commandershortsight
Жыл бұрын
@@therealspeedwagon1451 It’s more the opportunity cost of the resources and time spent building and upgrading it compared to what you can do with other megastructures that’s the problem
@warbrain1053
Жыл бұрын
@@isuckatusernames4297what about sieging enemy capital
Those new techs look really strong!
I usually play very diplomatic games and usually don’t invade them anyways for the society research, so this is actually a really cool dlc for the way I like to play.
I am looking forward to this DLC. So many fun RP options.
It's coming out on my birthday. I was pleasantly surprised when I saw that.
25% of an envoy sounds hilarious, "This is Glork" "That's a foot in a jar." "He's very sensitive."
I think that after uncloaking the shields ned to charge up from 0. Makes the most sense.
i bet that 90% of players who buy that DLC , will start in Sol system at least one time
@fetti5451
Жыл бұрын
Payback Earth + Broken Shackles with Humans let's fucking go
Oohh, I hadn't seen the updates to Quantum Catapult yet. Some interesting buffs to both the megastructure and the origin. It seems like they overestimated the usefulness of the megastructure in the eyes of the player and what getting it early actually granted. It makes me curious to see what a max upgraded catapult with the origin would look like accuracy wise now at long range. Still, even if your armada gets split up some with a longer launch, the +50% fire rate is a pretty massive boost on arrival that may compensate at least some for not all of your fleets arriving in the same system, especially if they're still close enough to survive in the system they land in and converge on the target system at roughly the same time. Between Insight Technologies, Archeotech (of which I'm looking forward to the reworked Remnants origin), and cloaking, there's a lot of goodies coming with first contact and the next update. They're not all game changers, but they are interesting little additions. I doubt there'd be stiff penalties for de-cloaking. They've already said that they envision a benefit of cloaking is to deliver a sucker punch (though I'm not entirely sure how as if you have to decloak to shoot, their return fire will only be momentarily behind your alpha strike), and having cloaking turn that punch into a slap seems counter-intuitive. In general mechanics terms, moving slow while invisible is a pretty common theme and trade-off, so it's just a matter of exactly how much slow you are. Basically, if you want to move around unseen, you're going to take longer to get there, so cloaking is more about either avoiding contact altogether or getting into position before a decisive strike. It would be interesting to know if cloaked ships, military or civilian, can get around FTL-Inhibitors, as that would mean you could use a collection of random construction or science ships to spy on neighboring systems. And speaking of those civilian ships, a cloaked Battlewright construction ship or Arctrellis science ship could make for a nasty surprise, especially in multiplayer where I would think most people would end up with AI combat computers eventually, and that special science ship means they're ships enter a system to fight in a surprise weakened state.
Something about economic efficiency even through little things like a reduction of station upkeep by 50% gets me going
@Montu Plays 6:58 Star Trek ships CANNOT fire while cloaked, nor can they have shields up.
My thought on seeing the ‘Revenge’ bit possibilities you mentioned… Time to open the Book of Grudges.
also, one thing to mention, the video called the flagship, a "battleship", now wether or not this means a new shipset or hull type, is up to anyone to guess. or maybe its one of those "event only" special ships
I forget how great the speech is from independence day is and give me goosebumps every time.
I hope that MSI will be one of the default empires on the empire selection screen, they are interesting and it would be nice to play as them
@treyphillips7668
Жыл бұрын
The Devs already said that the MSI will not be a playable empire but as long as you play on PC, you always have mods
I’ve been hoping for a while that they’d add an origin for the international fleet from Enders Game but I guess payback is as close as we’re going to get
Been doing a solo run where I'm playing the flood, consuming the galaxy, I managed to build a catapult close to the center so I could fling my hive fleets far and wide, but now with this level of accuracy? Nothing could stop them, right now I have randomly scattered areas of control outside of my core space, I'm loving the thought that I'll actually be able to send ships where I actually want them to go
I just have to say this that intro was epic.
It will actually be out in time for my birthday on the 17th.
Omg I LOVE the changes to Slingshot to the Stars!! This is gonna be fun!
Maybe the new exploration civic gives unity/influence when you survey/trade for sensor data
I'm wondering where the audio at the beginning is from because it's really interesting.
I want a Montu and friends vs the AI and all the crisis on hardest difficulty with some modifiers like no AI vassals 👍
@SharowbladyeGaymerPorate
Жыл бұрын
Ep3O: I have been training for this my whole life.
I always get goose bumps hearing that speech from ID4.
Without a doubt my first playthrough will be Payback roleplaying as Independence day.
i think the multi fleet would be too powerful, but that is more like, 3 systems directly together, or chooses one system, and has a smaller circle around that system for the other fleets in the same multi fleet
The Greater Terran Union never forgets our visitors…
Sounds like the 'Payback' origin quest line will finally let me create my own sequel to the _XCOM : Enemy Unknown / Enemy Within_ victory timeline. Vigilo Confido!
i kinda would like to see an option so that when you invade a pre-FTL civilization you have the option to invade with the goal of changing their ideology to your own. and uppon victory you have the option to release them or integrate them into your empire
I certainly hope they don't nerf damage coming out of cloak. Sublight speed reduction, shield strength/regen, I could definitely see. As you're routing power back to defensive platforms. But the whole purpose of a stealthed combat ship is the sneak attack Alpha strike. If that's nerfed into the floor, there's no point having cloaked combat ships at all.
Did no one notice: hive mind pre ftls?! Thats so exciting
Have we had any information about making Galactic Doorstep worth playing ever? I'm glad to see the Quantum Catapult origin get a buff, but still...
yea i like the example of the hivemind that was pretty intresting
i love the intro
Quick thought, Larger fleets get a speed penalty by default even when otherwise optimum due to fact that large formations will have a number of ships that need engine maintanance slowing the entire fleet down more. Smaller fleets will have a lower probability of ships needing maintanance.
Thanks!
@MontuPlays
Жыл бұрын
Thanks for your support Neil!
With that new origin it's time for Stellaris Invicta 1st season remastered.
Looks like there’s some great storytelling potential in this DLC!
one sience ship with max ftl drive and jump dirve saw screenshots of this ship on reedit and pdx forum there was shoots from hot code.
I predict that Slingshot to the Stars is going to be an extremely powerful origin. Very cheap colonization and early quantum catapult is going to be massive.
i have a rather complicated solution to the problem with Yeeting multiple fleets with the catapult... merge all the fleets (or as much as your fleet limit will let you), catapult the one BIG fleet, then pause and split the fleet back up before they get into combat?? the reassigning of your leaders is probably going to be annoying tho. but it COULD be used, i think. for a rare fast strike, or to get past another empire that's in your way to the one you want to attack.
@VasiliyOgniov
Жыл бұрын
If you are already at your force limit its, sadly, useless
@briwanderz
Жыл бұрын
@@VasiliyOgniov yeah pretty much, the only way i used it was launching fleets aimed at the closest unoccupied system to my enemy i could, move any that missed, then attack.. really i like the origin more for the reduction in influence, but that's not even worth it either.
@JoshSweetvale
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Your fleet limit will limit initial beachhead size. If you're gonna rely on this trick, just make sure each of your fleets can handle itself. Yes, this makes hyperspecialized admirals less good.
Imagine how Power full necrofage will be (automatic two reserch place)
The best thing about quantum catapult origin for me is cheaper influence if you need to skip the system and grab habitable planet quicker or just a high value system whether that value comes from economical or military tactic position
I always wished for this type of origin, but not as a freed slaves, but more so as an exiles, who are hunting by their own species due to differences in ideologies or practices (something similar to TEC and Advent from Sins of Solar Empire)
Hope this DLC addresses the issues with rebellions and fixes some of the issues with Overlord's vassalization system.
I really hope we get to use the MSI shipset.
I would like to see the Pre-FTL hive mind and primitive robots
Now I can play an Xcom/Xenonaut Sequel where we take the fight to them, Paired with stealth gameplay I can have 1 powerful fleet roaming around doing havok.
That intro, that goddam intro. o7
Cloaked ships seems to me, like a good way to get some low ranged weapons in under the guns of enemy battleship flotillas while avoiding getting alpha struck to oblivion.
The post was made an hour ago, how do you get these videos out so fast??
aw nice, little birthday present for me
Slingshot was already my favourite origin and now I can take it without being steamrolled in multiplayer. Maybe.
Actually not all star trek cloaking devices can fire while cloaked. it was always only special ships which could do that. Changs bird of prey, and the Scimitar most famously. the latter also had full shields in cloak.