In this tutorial, we return to the use of subdivision surfaces to model the upper part of the stapler. START FILE: drive.google.com/file/d/1kxTm...
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Пікірлер: 7
@artbybruno17346 күн бұрын
Fantastic tut! Thanks for that well explained workflow!
@rbettsx11 күн бұрын
I thoroughly recommend adjusting your theme so the Face Orientation overlay is fully transparent front-facing, and a pleasant tint, backfacing. That way you can leave it switched on all the time while modelling, making it easier to see what you're doing, and to spot inconsistent normals straight away. I honestly don't know why the default overlay is in such vicious colours.
@Specter_112512 күн бұрын
If you press the e key when doing a loop cut, it makes the cut perfectly even to one of the two edge loops it’s in between. The f key changes which edge loop it’s parallel to. There’s no need to inset.
@christopher3d475
12 күн бұрын
That's a great tip, thanks for that.
@arresha_ar11 күн бұрын
Thank you, I learned a lot of things from this video.
@Aiyoros12 күн бұрын
Great tutorial! I always though that we need to use quads every time, but this proves me wrong
Пікірлер: 7
Fantastic tut! Thanks for that well explained workflow!
I thoroughly recommend adjusting your theme so the Face Orientation overlay is fully transparent front-facing, and a pleasant tint, backfacing. That way you can leave it switched on all the time while modelling, making it easier to see what you're doing, and to spot inconsistent normals straight away. I honestly don't know why the default overlay is in such vicious colours.
If you press the e key when doing a loop cut, it makes the cut perfectly even to one of the two edge loops it’s in between. The f key changes which edge loop it’s parallel to. There’s no need to inset.
@christopher3d475
12 күн бұрын
That's a great tip, thanks for that.
Thank you, I learned a lot of things from this video.
Great tutorial! I always though that we need to use quads every time, but this proves me wrong
Fantastic Christopher, thank you