STALKER: Shadow of Chernobyl / The Elder Scrolls: Ukraine / Part 1

Ойындар

S.T.A.L.K.E.R.: Shadow of Chernobyl is a 2007 FPS survival horror -ish opem world -ish video game developed by Ukrainian game developer GSC Game World. Let's talk about it. Support the channel: / warlockracy
Footage sources:
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WarCraft 2000 Review in Russian: • Video
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Пікірлер: 456

  • @Callaxes
    @Callaxes3 жыл бұрын

    What if MandaloreGaming and Ross’s Game Dungeon had a baby -> Warlockracy. The accent is a cherry on top.

  • @Warlockracy

    @Warlockracy

    3 жыл бұрын

    Thanks! These are some of my favorite channels.

  • @Callaxes

    @Callaxes

    3 жыл бұрын

    @@Warlockracy I really love how you take us on a tour of the game and then sprinkle tidbits of USSR lore or game trivia here and there like Ross does. It feels more organic this way. I like the carefully structured essays of Joseph Anderson or NeverKnowsBest too, but I tend to LISTEN to those rather than WATCH them. With your videos, I have to stop what I’m doing and just take everything in.

  • @LuccaZa

    @LuccaZa

    3 жыл бұрын

    I love this comparison. Very suitable IMHO

  • @Bigdaddymittens

    @Bigdaddymittens

    3 жыл бұрын

    @@Warlockracy your channel is likely to see a drastic increase in viewership, because of how good each upload is

  • @JarlFrank

    @JarlFrank

    3 жыл бұрын

    Yeah this channel is gonna pick up. Excellent content.

  • @GrayFoxHound9
    @GrayFoxHound93 жыл бұрын

    >starts from the year 753 to explain stalker influences and touch on why it is the way it is along with why many mistake it for a russian game Now that's a quality segment

  • @angelesintrickov5768

    @angelesintrickov5768

    Жыл бұрын

    It only took a war,thousands of peoples deaths, military conquest of Ukrainian land and ruined South and East of Ukraine so people would finally understand that Ukraine isn’t “basically russia”. That’s how nations are made.

  • @yourmother1631

    @yourmother1631

    Жыл бұрын

    GSC is a Ukrainian Company...

  • @herus1

    @herus1

    Жыл бұрын

    @@yourmother1631 but im very certain they had people from across all post-soviet union countries in their team at the time

  • @yourmother1631

    @yourmother1631

    Жыл бұрын

    @@herus1 The whole development team from stalker were from Ukraine at the time.

  • @herus1

    @herus1

    Жыл бұрын

    @@yourmother1631 hm, ok, didnt know

  • @johnlastname8752
    @johnlastname87523 жыл бұрын

    Every time I hear that guitar I get nostalgia. Beautiful game series, movie, and book. Edit: I visited Poland 4 years ago to walk 380km from Gdańsk to Szczecin by foot. The only form of entertainment I brought was a copy of Roadside Picnic to read. I read it 2-3 times per day for the whole 2 months I was there. I still have it and it's damaged from rain, wind, and being carried in my bag or pocket so it looks and feels like something you'd find in the zone.

  • @pasza_dem

    @pasza_dem

    3 жыл бұрын

    You, sir, are man of culture!

  • @Gniew2

    @Gniew2

    3 жыл бұрын

    Now that's a real backpacker. I hope you enjoyed your travels!

  • @dmitriantonov2611

    @dmitriantonov2611

    2 жыл бұрын

    It's amazing Tarkovsky was able to conjure the movie Stalker out of Roadside Picnic. I thought that story was a dull read.

  • @rabidredpanda2888

    @rabidredpanda2888

    Жыл бұрын

    @@dmitriantonov2611 why is that? personally it's my favorite book of all time.

  • @gyumii

    @gyumii

    Жыл бұрын

    @@dmitriantonov2611 I didn't find Roadside Picnic dull in the slightest.

  • @Bluehawk2008
    @Bluehawk20083 жыл бұрын

    You will probably cover it more in later episodes, but the zone in Stalker's timeline has two founding events: the 1986 reactor explosion explains why there is "Soviet detritus" and radiation everywhere, but it was the first psychic emissions in 2006 that created the anomalies and artifacts and many of the mutants (those not already made in the secret laboratory complexes). To explain this in detail is to spoil the later revelations in the game.

  • @JarlFrank
    @JarlFrank3 жыл бұрын

    STALKER is an accurate realistic simulation of life in rural Ukraine circa right now.

  • @jackpott3402

    @jackpott3402

    3 жыл бұрын

    Nah

  • @itsaBoomer

    @itsaBoomer

    3 жыл бұрын

    hey hey people

  • @matrix3509

    @matrix3509

    2 жыл бұрын

    Poppycock. Everyone knows Ukraine is a fictional place.

  • @briankeys5941

    @briankeys5941

    2 жыл бұрын

    @@itsaBoomer I approve of this underground wise crack, also known as a word meme. and his Metal Gear Revengeance videos are many pieces of pure editing white china dope. that when combined, will cause overdose. be wary. why do i start talking like this when STALKER is mentioned?

  • @briankeys5941

    @briankeys5941

    2 жыл бұрын

    this is true statement. also, i am american boy. but even i know S.T.A.L.K.E.R. is Scavengers, Trespassers, Adventurers, Loners, Killers, Explorers and Robbers. how dare u, mr. channel host, pull wool over eyes. i remember this and getting killed 200x in many fascinating ways. eventually i had to start doing hard drugs to push through, to beat game... i was still unsatisfied, but now with monkey on back. side note: with twist of fate, i could have seen Fallout IP going in this MUCH BETTER direction. fucking VATS tricked us all. without that F3 was shit from dog. (FNV not included)

  • @JenyaIsJustChilling
    @JenyaIsJustChilling2 жыл бұрын

    I was the first guy in my small town who bought and launched S.t.a.l.k.e.r. back in 2007 on its release. But not the first one to play through it, cuz it turned out that office computers at my father's workplace couldn't handle the game at all. So i watched the intro video, listened to Sidorovich's speech in glorious 8 frames per second, walked outside his basement, and saw the whole village turned into a mescaline trip, with weird acid colours, broken geometry, and epileptic sky. And then it crashed couple times. And i got my first PC only in late december of 2007, and finished the game only in spring of 2008. And i think i still have my first playthrough save files and screenshots somewhere.

  • @JenyaIsJustChilling

    @JenyaIsJustChilling

    2 жыл бұрын

    I'm from Belarus, btw.

  • @macdeus2601
    @macdeus26012 жыл бұрын

    Deus Ex's aesthetic and story is very specifically 90's, not 80's. The goofy conspiracy shit that was everywhere in American culture from 1992 to 2001 was a byproduct of how we reacted to the dissolution of the USSR. Basically, after 50-some years of constant paranoia about a real foreign adversary conspiring against us, suddenly that adversary didn't even exist anymore. And while this was a huge relief, to be sure, the paranoia habit was ingrained enough into our culture that it was hard to drop. So we started getting creative and coming up with ridiculous, imaginary things to be paranoid about (even if, as most people did, we only used these ideas as fiction tropes for entertainment), since we were accustomed to paranoia but momentarily lacking any real threat to be paranoid about. That, of course, came to an abrupt end with the terrorist attacks in 2001, signalling a new era of (somewhat) more realistic paranoia about enemies that did at least exist. We can see a more muted form of the same thing happening now, where the "War On Terror" is kind of coming to an end, and sure enough here come a new crop of people with ridiculous theories about Satan-worshipping, cannibalistic child-molester cults secretly running the government, and shit like that. (Just to give one example.)

  • @WingMaster562
    @WingMaster5622 жыл бұрын

    Just rewatching this for the nth time now since last year that I discovered your channel. I thank you for giving a total foreigner like me (Filipino) an unbiased glimpse on the history, culture of (and between) Russia and Ukraine through a video game review, long before the _current events._ Looking forward to the Vampire: Masquerade Bloodlines episode and whether you decide to flee or not, I hope for your and loved ones safety in any case.

  • @colbywhite2717

    @colbywhite2717

    2 жыл бұрын

    I was gonna post a reply similar to this one...stay safe no matter what.

  • @tenissinclair3659

    @tenissinclair3659

    2 жыл бұрын

    Warlockracy knows that he will always be welcome at Ram Ranch.

  • @redgek
    @redgek3 жыл бұрын

    subbed because of morrowind vids, stayed for cozy kino vibe

  • @Warlockracy

    @Warlockracy

    3 жыл бұрын

    I'm not done with MW.

  • @bigch33se11

    @bigch33se11

    3 жыл бұрын

    @@Warlockracy thank vehk

  • @JarlFrank

    @JarlFrank

    3 жыл бұрын

    This man does not merely cover games. He covers grade A *ludokino*

  • @DagothThorus
    @DagothThorus3 жыл бұрын

    I'm so glad that I've found this channel

  • @minerman60101
    @minerman601013 жыл бұрын

    This game looks pretty cool, I like how complex the AI is and how the people can be manipulated like that.

  • @GMoneyChuck89
    @GMoneyChuck893 жыл бұрын

    This game really knows how to crawl under your skin. Reminded me of fallout infused with Silent Hill.

  • @ZekeTvz

    @ZekeTvz

    2 жыл бұрын

    Sorta of, and also hard, and punitive!

  • @monotone2256

    @monotone2256

    2 жыл бұрын

    @@ZekeTvz and also could give less of a shit about HOW and WHY it kills you lmao

  • @Tekisasubakani
    @Tekisasubakani3 жыл бұрын

    For all its slavjank, I love this series so much. And we have S.T.A.L.K.E.R. to thank for the Metro series, which is fantastic itself.

  • @5h0rgunn45
    @5h0rgunn452 жыл бұрын

    The sawn-off shotgun is a very viable early game weapon, pretty much up until Rostok. If you learn how to exploit the running and jumping mechanics to their fullest extent, you will be a jumping bean of death.

  • @erikcarrillo7378

    @erikcarrillo7378

    Жыл бұрын

    Thats how i take out the military at the bridge. Bounce up and put some shells in them.

  • @user-zw5rp7xx4q
    @user-zw5rp7xx4q3 жыл бұрын

    I was literally sitting and thinking about how cool it would be if you'd release a new video, and here it is. A level achieved before only by MandalorGaming, Sseth and Internet Historian, with some of your videos becoming a mini-insta classics for me (I don't dare counting how many times I've watched the intro to the tamriel video). It never ceases to amaze me how every project of yours is done with such a level of quality, conceptual density and approachability. I myself has been gifted with deep immersiability into the media I enjoy, but few people create something I could that much relate to. I hope you have found something you'll enjoy doing for the concievable future :)

  • @BrotherSurplice
    @BrotherSurplice3 жыл бұрын

    This video went places that I never expected it would. Also eternal props to GSC for going from bootlegging a Warcraft sequel to making a classic RTS and a legendary shooter.

  • @bronyhub
    @bronyhub2 жыл бұрын

    "So tell me about STALKER." "So our story begins in the year 753..."

  • @vitaliitomas8121

    @vitaliitomas8121

    19 күн бұрын

    And two years later, Tucker had to listen to the exact same thing, enhanced by putin's delusions.

  • @alexr.m.6382
    @alexr.m.63823 жыл бұрын

    Honestly, your videos are so well produced and so well researched that I only just now noticed how small of a following you actually have. My bet is that's going to change soon! You're doing great, and every tiny bit of effort shines through in your work.

  • @alexr.m.6382

    @alexr.m.6382

    3 жыл бұрын

    oh and also that image of Todd at the 24 minute mark jumpscared me

  • @ClemDiamond
    @ClemDiamondАй бұрын

    I didn't look at when the video was posted. Video starts talking about how to spell Kyiv or Kiev then... "Let's start the history in the year 753" Me : haha funny Carlson interview reference. But the video is 3 years old. This man was a visionary.

  • @solwindp78-1
    @solwindp78-13 жыл бұрын

    Loved this video! SoC has such a great feel to it that I never got from the other games. Even just the main menu music is so nostalgic. Cool to hear more historical background as well - too often all that gets brought up is 'cheeki breeki iv damke' and the assorted memes. The starting area in particular reminds me of all the time I spent developing cheese tactics. There is a hidden armor set in the starting village - climb the ladder up to the roof behind Wolf, and use sprint to run/jump to the roof of the next building, then crouch at the broken section of the roof, use the knife to destroy the crate, and pick up the merc suit. Go clear out the bandits from the village - one of them should have a shotgun and another will have a grenade. With these weapons, wait for the military patrol to have their backs turned, sneak behind them from the opposite side of the road of the starting village, then throw a grenade and rush them with the shotgun. With the merc suit you should survive. Afterwards, go to the train tracks and snipe the soldiers in the checkpoint. Like you mentioned, SoC has learned the lesson that satisfying progression doesn't have to be just about numbers and levels, and gaining mastery over the mechanics/equipment is so well done (minus a few balance issues and jankiness that is to be expected) that in my opinion it is better of an RPG than many games on the market these days.

  • @alexandergray0
    @alexandergray03 жыл бұрын

    You just made a terrific point at 8:30 , holy shit i am amazed because anomalies only react to the forceful entry of a foreign object rather than what kind

  • @Darkfire7881
    @Darkfire78813 жыл бұрын

    Come for a video about video games, stay for a fascinating history lesson. All narrated by a man with an epic voice

  • @DarkExcalibur42
    @DarkExcalibur42 Жыл бұрын

    Madness! The starter pistol in Deus Ex is my favorite weapon in the game. By the time I reached Vandenberg, it was as good as a sniper rifle most of the time and my reliable go-to against basically everything except robots.

  • @Superschokokeks
    @Superschokokeks3 жыл бұрын

    Tangent: The Video. Was great. want more of them :D

  • @planescaped
    @planescaped3 жыл бұрын

    I remember getting this game back in 2007. Never once did I expect it'd become as big of a cult hit as it did.

  • @weecefew
    @weecefew3 жыл бұрын

    Damn I definitely have to read Roadside Picnic now

  • @antipsychotic451
    @antipsychotic4512 жыл бұрын

    "Stalker has a day-night cycle..." Correction - Shadow of Chernobyl has a day-evening cycle. It only gets about as dark as it would at sunset or dusk in this game, real nighttime lighting (or lack thereof) isn't really implemented until Clear Sky for some reason.

  • @DanTheIsh
    @DanTheIsh3 жыл бұрын

    Discovering your channel is the highest point of my year!

  • @Warlockracy

    @Warlockracy

    3 жыл бұрын

    Thanks!

  • @carlwestman1131
    @carlwestman11313 жыл бұрын

    Love this video! The real world and historical information you added to this video is well presented and it's been good watching this after recently completing my first playthrough of the game.

  • @cptdumplin
    @cptdumplin3 жыл бұрын

    Love your inquisitive and informative video format. This is serious high quality scripting and storytelling tied into a comprehensive, yet not too spoilery review, bringing together objective views with a personal experience. Excellent stuff.

  • @FallingSkywards
    @FallingSkywards3 жыл бұрын

    You're a content providing machine!

  • @Warlockracy

    @Warlockracy

    3 жыл бұрын

    I wrote a script for this four months ago. Didn't have the time to work on it until now.

  • @Gorbz
    @Gorbz2 жыл бұрын

    It is interesting to know that a relativly new brand of vodka has come out of Pripyat called, appropriately enough, atomik vodka. Turns out that growing crops in and around the area is viable.

  • @lambn25

    @lambn25

    Жыл бұрын

    Should’ve called cossacks, ha!

  • @topleybird2443
    @topleybird24432 жыл бұрын

    The historical context for the games really elevates the commentary here. If we ever want video games taken seriously as art then this is a must, good grounded analysis goes a long way in arguing for a medium’s validity. Great channel man, keep it up!

  • @maelstromg8767
    @maelstromg8767 Жыл бұрын

    Thanks for including the history of that whole area. It's not only incredibly relevant right now but also extremely interesting. Lots of fascinating details that I (being from the US) had completely overlooked due to the cultural divide.

  • @paulipippola2575
    @paulipippola25753 жыл бұрын

    Great video of a great game, you have found a fine balance between being educational but still entertaining! Can't wait for the next part!

  • @FPoP1911
    @FPoP19115 ай бұрын

    In light tucker travesty of an interview I come back to my favorite Stalker video to enjoy good history work and context. Also the video that introduced me to the madness that is Warlockracy. Love you man.

  • @alvarez332
    @alvarez3323 жыл бұрын

    the many history bits were unexpected but so welcome and integrated incredibly well

  • @jhelmut2624
    @jhelmut26242 жыл бұрын

    There are some pretty good STALKER reviews on youtube. I really enjoy yours because of the random knowledge tidbits and cultural history parts. I hope you decide to come back to this one day and finish the main game. Slava Ukraine

  • @Bigdaddymittens
    @Bigdaddymittens3 жыл бұрын

    Found my new favorite analysis channel. Your narrations are superb. Every game seems up my alley too.

  • @kid9893
    @kid98933 жыл бұрын

    Found your channel a day ago. Very good content my friend. Keep it up!!

  • @hadin9563
    @hadin95633 жыл бұрын

    I'm genuinely surprised how fast these are coming out while still retaining the quality and uniqueness. Loving everything you've put out so far!

  • @Warlockracy

    @Warlockracy

    3 жыл бұрын

    Thanks!

  • @kupokinzyt
    @kupokinzyt3 жыл бұрын

    For once I am glad you showed up randomly from getting your community feature. Congrats and I love the channel!

  • @bakanur
    @bakanur3 жыл бұрын

    Just found your channel yesterday and just wanted to say that your content is amazing and I hope you get the attention you deserve

  • @C3lticlord
    @C3lticlord3 жыл бұрын

    Love the section about art, looking forward to more videos from you!

  • @therevenancy
    @therevenancy Жыл бұрын

    I usually watch your videos for the "funny funny ha ha's", but this video in particular strikes me as some fantastic writing. Especially the end. Cheers!

  • @julien2983
    @julien29833 жыл бұрын

    Great video, especially enjoyed the last couple of minutes.

  • @RichieW
    @RichieW3 жыл бұрын

    Definitely my favourite Euro Jank outing. I'd love a video on the top 10 Euro Jank.

  • @hunter_0221
    @hunter_02212 жыл бұрын

    Exceedingly well-made video about one of my favourite game series. It's great that you explain the basic concepts of the lore while showing related gameplay, all in an objective and accessible fashion. Going to bookmark this down in case I need to introduce somebody to STALKER, which might well happen now with STALKER 2 being rather around the corner (at least in comparison to how it used to be for the past few years).

  • @MegaGeoffro
    @MegaGeoffro Жыл бұрын

    Watching this for the first time now... RIP Vladimir Yezhov

  • @acemaclace1627
    @acemaclace1627 Жыл бұрын

    I come back and rewatch this video from time to time for the tangent at 11:00 and have shown it to multiple friends, you should start covering history my guy, you've a gift.

  • @CristianMalaquias
    @CristianMalaquias3 жыл бұрын

    You're doing a great job, Warlockracy.

  • @blakeforbes768
    @blakeforbes768 Жыл бұрын

    I have a problem I keep watching all of Warlockracy’s videos on loop

  • @stinky1895
    @stinky18953 жыл бұрын

    This video is by far my favorite of yours. I love your perspective on games as an artistic medium, and it's really refreshing to see someone bring their knowledge of history into reviews like this. I can't overstate how much I've enjoyed your videos in the last week or so since I discovered your channel, keep up the fantastic work! P.S. Do you have a patreon? I'd like to support these videos if possible

  • @Warlockracy

    @Warlockracy

    3 жыл бұрын

    Thank you! I will eventually make a Patreon (after my portfolio grows by a few vids). Your support means a lot.

  • @soleuce3878
    @soleuce38783 жыл бұрын

    Best part of the stalker games is the shadow of Pripyat mod. I don’t really care for the story of the games but I enjoy just fucking around in the world

  • @SeaDoge13
    @SeaDoge132 жыл бұрын

    "Now I have a machine gun...Ho ho ho"

  • @Mk3784
    @Mk37843 жыл бұрын

    I love this game it's a timeless master piece, i keep coming back to it after years.

  • @Darkstar_8473
    @Darkstar_847311 ай бұрын

    When you spoke about the marked one who has to find strelok then hovered your position on the map where it said this is you was next level and is why I love your channel so much.

  • @ashwinnmyburgh9364
    @ashwinnmyburgh93643 жыл бұрын

    Love this guy's channel.

  • @Eindamir
    @Eindamir3 жыл бұрын

    The video is absolutely great but I must highlight that this is the first time in my life I have ever seen anyone reference Tom Lehrer in a KZread video. If I could I would subscribe again just for that. But alas, I already clicked that button many videos ago. Keep it up my man!

  • @normanmccollum6082
    @normanmccollum60822 жыл бұрын

    17:03 It's AKS-74U. The S refers to the folding stock, and the U refers to its shortness if I'm not mistaken. Also, I believe it's AK-74M and not AKM-74, which can cause confusion, because the firearm that the original AK-74 replaced was the AKM. It's a TAD simplified, but you can regard the evolution of the Kalashnikov platform as such; AK-47 (7.62x39, there is Type I/II/III but I digress), AKM (still 7.62x39, it is lighter and cheaper to produce than the AK-47, and the AKMS is THE or AMONG THE most popular AK variants and has a folding stock), AK-74 (5.45x39, the AKS-74U came in the late-'70s if I'm not mistaken and is a more specialized firearm rather than a front-line standard-issue firearm), AK-74M, and then I guess the AK-12 though I don't know if it will ever completely replace the AK-74M. Might be that the AK-74M will remain the Russian standard-issue while designs like the AN-94 and AK-12 are more meant for Special Forces, but I don't know that for sure, it could be planned that the AK-12 will replace the AK-74M. There is also the AK-100 series, more meant for export if I'm not mistaken, in fact the AK-101 is in 5.56 Nato. If memory serves, AK-102 is the carbine-length version (not as small as AKS-74U), AK-103 is 7.62x39, AK-104 is carbine length of 7.62x39, and AK-105 is the carbine-length version of the AK-74M, I guess a sort of middle-ground between the smallness of AKS-74U and the full-sized AK-74M. Then the RPK-74 is the LMG version which is bigger than the AK-74M. I like Russian firearms... in fact once upon a time I actually wanted the Canadian Armed Forces to ditch our C7 rifles which is basically our version of the M16 for the AK-101 platform. That would have been interesting to see. 18:09 I have found it to be extremely common to say either "HK" or "H&K." Yeah it's Heckler AND Koch, but the 'and' doesn't seem like a big deal. I had the privilege to fire a civilian version of the HK UMP which was semi-auto only, had a ridiculously long (I think 18" or I guess maybe 45cm) barrel, and I think I recall that it used 5 round mags. Canadian gun laws kinda suck, and with our current prime minister it's getting worse, though we have an election tomorrow and the only properly right-wing party in the country has seen a big jump in support between our last election in 2019 and this one in 2021 so hopefully things will turn around eventually.

  • @kireta21

    @kireta21

    2 жыл бұрын

    An-94 is a rather embarrassing story. When trials for AK-74 replacement rolled in, it lost to much simplier AEK-971 almost every time, with exception of 2-rounds burst accuracy, most likely because AEK didn't have such setting. Despite that, it was declared a winner, due to its "futuristic" complexity, which by all common sense should be detrimental factor, not favourable. Luckily for Russian soldiers, unit cost was way too high for economically hurting country to handle, so only small number of rifles was produced, and sent to special forces for evaluation. Special forces returned rifles, evaluating them as unfit for military use, and categorically refusing to use them. Rifles then were send to MVD (think Russian NSA), supposedly to be used as sniper rifles by their special forces. Specops prefered actual sniper rifles though, and An-94s were shoved into reserve storages to gather dust. If not for Battlefield, no one but few gun nuts would probably hear of it. Still less bizzare than AO-63.

  • @normanmccollum6082

    @normanmccollum6082

    2 жыл бұрын

    @@kireta21 I laughed so hard when I learned that the AN-94 literally uses a wheel and pully system inside of it. I may not have been finished while the USSR existed, but I think the internet nickname of 'Commie Space Magic' is apt. I mean, it's still nowhere near as complex as the Kraut Space Magic that is the G11, but dang did they try. The Americans ditched the effort of a sort of 2-shots with 1 trigger pull concept too, by stuffing two or even three projectiles into a single .30-06 cartridge back during or shortly after WWII as I recall. Wanted to increase hit probability, but the experiment was eventually abandoned at some point.

  • @0neDoomedSpaceMarine

    @0neDoomedSpaceMarine

    Жыл бұрын

    @@kireta21 The AN94 is a neat piece of engineering to look at, but it's one of those pipedream guns like the American SPIWs or German G11. I recall the unit cost of a single AN94 rifle was supposed to be $5000, which is ridiculously expensive, you can get a whole bunch of AKs or M16s for that kind of money, and they will be basically as good, better actually.

  • @0neDoomedSpaceMarine

    @0neDoomedSpaceMarine

    Жыл бұрын

    @@normanmccollum6082 They experimented further with so called "Duplex" ammunition, one prototype was a variant of the American trials FAL which fired two smaller caliber projectiles (.243 caliber I think, versus the .308 caliber of the 7.62mm NATO). Then, much later, you had the Advanced Combat Rifle trials. AAI and Steyr submit complex flechette rifles, and H&K submits the famous G11. What does Colt submit? An M16 with funny furniture, an optic, and loaded with Duplex ammunition, it's by far the least technologically ambitious of the ACR trials, but it's also the least worst rifle. Steyr's ACR jams like a jazz club, cannot go through a single magazine without failure, and it's kind of difficult to shoot, AAI's rifle functions better, but falls victim to the same inherent trouble as all the old SPIW designs, flechettes are just very finicky as single projectiles, the trajectory disturbing easily from things like wind and raindrops, and constantly wavering between good and abysmal terminal ballistics, on top of being way louder than other rifles. H&K's G11 works well enough for the time it's tested, but aside from you having seen the grand clockwork internals, which no grunt on earth can hope to diagnose when say, fine grit sand inevitably finds its way inside when in a desert environment, or a smaller part seizes up or breaks, the gun is actually hard to shoot. If you go and look at the old footage, they actually picked a single soldier for the demonstrations and coached him on getting used to the thing's recoil, and still you see him occasionally readjusting the stock against the shoulder because the hyperburst kicks him around quite a lot and often it slips a little. At the end of the day, none of the entrants improve hit probability by all that much, the goal of the ACR program being to improve it by the ambitious 100%, but at least with Colt's rifle you could load it with a magazine of normal ammunition and it would behave like a normal rifle. The optic they had was actually quite decent for the time, and you would see it on normal M16s and M4s afterwards.

  • @0neDoomedSpaceMarine

    @0neDoomedSpaceMarine

    Жыл бұрын

    Looking at the first carbine he gets, it has the heavily curved magazine of a 7.62x39mm rifle, rather than the much less curvy 5.45x39mm magazines, so not even AKS-74u would be correct. AKMSU would ostensibly be the appropriate designation, though there was no such standardized short 7.62mm carbine in Russian use.

  • @gog3219
    @gog32192 жыл бұрын

    Your surprising focus on history made me sub thank you for this video

  • @Arrath777
    @Arrath777 Жыл бұрын

    I love SoC and always will. My single most heart pounding, terrifying moment in all of gaming still stands out in my mind: encountering my first bloodsucker in the underground. Fuck that was tense.

  • @buckfitches8845
    @buckfitches88452 жыл бұрын

    This is so good. I would love to see videos on Clear Sky and Call of Pripyat as well.

  • @MM-en2hi
    @MM-en2hi2 жыл бұрын

    Stalker made me realize what games could be, and how involved you could get into a worlds environment without ever visiting it. I've since played all 3, own roadside picnic, and haven't loved a series more since.

  • @ukrainianjedi2489
    @ukrainianjedi2489 Жыл бұрын

    Круте відео вийшло))

  • @gooren
    @gooren3 жыл бұрын

    What a hidden gem of a channel. I wish YT algorithm gods soon notice you. I also hope to see you play something like Amnesia/Penumbra/Soma soon, since that could create the slightest chance you will play our Lovecraftian yet unannounced horror game as well one day, now that would be bloody amazing

  • @TheBeird
    @TheBeird Жыл бұрын

    What you said about games being time capsules speaks to me man. It's why I'm frustrated by game fans clamouring for remakes all the time.

  • @Aaron067
    @Aaron0672 жыл бұрын

    Love the little foreshadowing at 5:41

  • @PositivelyGhost
    @PositivelyGhost2 жыл бұрын

    Underrated channel. Thanks once more youtube for suggesting a good channel

  • @W4iteFlame
    @W4iteFlame Жыл бұрын

    Super Strugatsky Bros. Good one)

  • @lux2625
    @lux26253 жыл бұрын

    16:59 the good knife so simple but at the same time efficient.

  • @GioTheVax
    @GioTheVax8 ай бұрын

    I kind of like that this game doesn't have attribute stats. In a way it makes sense, if this were a real situation then the accumulation of more powerful assets and resources translates to how much more easily you can survive in the Zone. It conveys the progression in a material way, rather than putting points into boosting your own innate assets like superpowers.

  • @user-ls6dy9cl1o
    @user-ls6dy9cl1o Жыл бұрын

    Amazing work, loved the history class… No sarcasm, thanks for the video

  • @booradley6832
    @booradley68322 жыл бұрын

    That picture of the flea market has Arthur Rubenstein's Chopin renditions center frame. He's my favorite performer of Chopin. That's awesome.

  • @noelsweet1772
    @noelsweet17722 жыл бұрын

    Peeped Tom Lehrer and imediately subscribed, have good day bro

  • @Mateo-oq7ui
    @Mateo-oq7ui3 жыл бұрын

    how do you only have 4 digits of subscribers you deserve way more

  • @awkwardcultism
    @awkwardcultism Жыл бұрын

    I really enjoyed that short essay about video games as time capsules. It's one of my favorite things about the medium and your words echo my thoughts on the matter. I recall an interesting encounter I had at a small community drama production. There was a ten or eleven year old boy who had been dropped off by his parents too early and had nothing to do, so I lent him my copy of _Alleyway_, the simple brick breaking launch title for the monochrome Game Boy, which I happened to have on my person. This was around 2013 so the game was significantly older than he was. When I came back later to retrieve the game I asked him what he'd thought, and he said he'd never played anything like it. The game is so old and so simple it's quite different from a modern conception of a video game. It was a short interaction but I think about it a lot. _Alleyway_ itself is no great work of art; even for the time of its release it was outdated and derivative. But despite that, it acts as a piece of history, a living remnant of how the world used to be. And unlike a painting or a sculpture that is vulnerable to the weathering of time even under ideal conditions, or a story or poem that becomes increasingly hard to understand as the language it was written in evolves, a game is a pure string of data that can be preserved effortlessly. A child a hundred years from now could play _Alleyway_ just by loading up a ROM and the game will be in the exact same state it is now. Not only will they get to see the history, they get to enjoy it, live it, be a part of it. They will share an experience with the children who played the game when it was new, with me, and with people who will play the game after they are dead. When I realized this I felt a great sense of oneness, that I have a small connection to many people I will never meet, that even after I am dead people will be able to know me a little through our shared experience, and learn that I am not so different from them. That is one of the things that makes games so unique to me. It's the closest thing to time travel. Experiencing history, and even getting to leave your own mark on it by the actions you take. Every time I save a princess in an NES game I can't help but smile. It's the same feeling as finishing a good book. It isn't so much the quality of the game as it is getting to share that authentic experience of another moment in time. It's always special.

  • @iamsevaivanov
    @iamsevaivanov2 жыл бұрын

    Привет из Питера. Мужик. Эти твои обзоры - лучшее, чем я занимал себя за последние месяцы. Получаю истинное удовольствие. Пожалуйста, продолжай выпускать свои видео. Спасибо за искуствоведческий и философский анализ. Очень глубоко. Так же спасибо за исторические справки. Очень интересно узнать разные взгляды людей на одни и те же исторические события. Будь здоров!

  • @yigitdemir3723
    @yigitdemir37233 жыл бұрын

    Wow. This review was fucking amazing. I thoroughly enjoyed it.

  • @obj.071
    @obj.0712 жыл бұрын

    me: wow stalker review! yay! video: "...so story begins in 753..." me: thats not exactly how i remember it...

  • @dcorbin5779
    @dcorbin5779 Жыл бұрын

    Every few years i go bacl and replay all the stalkers but one is still my fav

  • @DDSN
    @DDSN3 жыл бұрын

    really great video, nice little history lesson!

  • @helgasq
    @helgasqАй бұрын

    Dude, your depth of immersion melted my heart😂❤

  • @skarjj1
    @skarjj12 жыл бұрын

    cant wait for you to do a video about S.T.A.L.K.E.R. 2: Heart of Chernobyl when it comes out.

  • @TheBaca219
    @TheBaca2193 жыл бұрын

    17:38 This is stalker's accuracy in a nutshell XD

  • @Glogdome
    @Glogdome3 жыл бұрын

    this game gets absolutely brutal during the final sequences. Must have reloaded the same hallway in the powerplant 10,000,000 times

  • @Warlockracy

    @Warlockracy

    3 жыл бұрын

    the finale is basically "god damn we spent all this time making a detailed full size chernobyl replica we need to use it for SOMETHING"

  • @Glogdome

    @Glogdome

    3 жыл бұрын

    @@Warlockracy I mean why not send the entire Russian military if their isn't actually a wish granter. I really appreciate the reply man your videos offer some great insight on a lot of my favorite games!

  • @stonebear8234

    @stonebear8234

    Жыл бұрын

    @@Glogdome aged like radioactive milk

  • @nicogrande6583
    @nicogrande65832 жыл бұрын

    Might as well watch this[these] tonight...

  • @spookbuster4862
    @spookbuster48623 жыл бұрын

    Stellar content my man

  • @fastestdino2
    @fastestdino22 жыл бұрын

    I think the quote about the million dollar space pen was more in regards to how every single little detail of the trip to the moon was accounted for.

  • @CunnilingusVolcano
    @CunnilingusVolcano3 жыл бұрын

    Great work comrade!

  • @Oannaybz
    @Oannaybz3 жыл бұрын

    Fantastic content, you deserve more subs.

  • @Warlockracy

    @Warlockracy

    3 жыл бұрын

    Thanks!

  • @apugalypse_now
    @apugalypse_now2 жыл бұрын

    Try the ZRP mod the next time you play. It's basically Vanilla+. It gives you the option to have a sleeping bag in your inventory, nullifying your complaint(?) about not being able to fast-forward time. It lets you pay to have weapons repaired at the Duty and Freedom bases. And dozens other quality-of-life changes which you can toggle at will in an easy modifier screen. I can't play S.T.A.L.K.E.R. without it anymore.

  • @nikerboker1995
    @nikerboker19953 жыл бұрын

    Man you have some solid content

  • @ArkayeCh
    @ArkayeCh2 жыл бұрын

    Came for the STALKER review, stayed for the Crusader Kings-level of world lore.

  • @0neDoomedSpaceMarine
    @0neDoomedSpaceMarine Жыл бұрын

    The reason regular pencils are a horrible idea for writing anything in zero-G is because the graphite pulverizing into tiny powder as you write won't just gather on your paper like normal, it's free to move around in the air all over, where it'll get into bad places, possibly even starting electrical fires. Conventional pens are very unsafe in space.

  • @TisMeBc
    @TisMeBc3 жыл бұрын

    allstar game lineup you chose for your reviews

  • @bigch33se11

    @bigch33se11

    3 жыл бұрын

    Kino Kingdom here

  • @kamilbudzynski1482
    @kamilbudzynski1482 Жыл бұрын

    Love the philosophical segway at 22.41

  • @pabloacapanna9741
    @pabloacapanna97412 жыл бұрын

    man i love your videos, !!!

  • @holedplot
    @holedplot3 жыл бұрын

    This channel is a treasure

  • @bensosnowski1128
    @bensosnowski11282 жыл бұрын

    Wow thanks ): I played the game for over 100 hours and never noticed the head bobbing until you mentioned it

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