Space Engineers 45° Cargo Module Teaser

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Testing out something new!
#spaceengineers #gaming #gameplay #games #videogames #gamingvideos

Пікірлер: 108

  • @blitz8425
    @blitz84252 ай бұрын

    Clang bless me i can't wait to incorporate this

  • @Only_Some

    @Only_Some

    Ай бұрын

    Well he claims that you would need 32 buttons on the control seat yet somehow it magically works with three buttons in three different locations

  • @Selvalros
    @Selvalros2 ай бұрын

    May Klang have mercy on you and your beautiful build

  • @zamba136
    @zamba1362 ай бұрын

    I usually don't like building with subgrids, but this is cool as hell.

  • @SpaceMonkeyBoi

    @SpaceMonkeyBoi

    Ай бұрын

    I love subgridding. It makes large warhead missiles much more compact.

  • @RangedAssassin
    @RangedAssassin2 ай бұрын

    Always thought of doing a play through where your cargo containers are loose and you need to shuffle them around. This is a really cool idea!!

  • @Leeman11
    @Leeman112 ай бұрын

    Came here from the Facebook group. This is one of the coolest things I've ever seen in the game for sure.

  • @Kennet0508

    @Kennet0508

    2 ай бұрын

    Thank you! :D

  • @_vr
    @_vr2 ай бұрын

    This is worthy of the box award!

  • @Jormungrandrserpent
    @Jormungrandrserpent2 ай бұрын

    Useful on realistic settings, where cargo takes up more room.

  • @StrongHoov
    @StrongHoov2 ай бұрын

    amazing mate!

  • @ryry9058
    @ryry9058Ай бұрын

    All i see is the starwars drone drop ships but in reverse hahahah good job!

  • @scottsadler4215
    @scottsadler4215Ай бұрын

    See... now im picturing 4 of these on a rotor-wheel. It would make a rotatable storage system.

  • @keitho6974
    @keitho6974Ай бұрын

    Man this looks really cool

  • @DiegoGCunha
    @DiegoGCunha2 ай бұрын

    Awesome

  • @RichyN25
    @RichyN25Ай бұрын

    simple, effective, I like

  • @delfred3533
    @delfred35332 ай бұрын

    Hi, nice work. You can improve your design by adding an event controller for autodocking with the connector. Like this you can make a one button loading process ;)

  • @Kennet0508

    @Kennet0508

    2 ай бұрын

    Already have it as a one button operation with E brake functionality, but i agree, a trigger when connected would be cool. Only concern is that the containers are merged to the ground, so if you forget to unmerge, things may go pretty wrong. This just might be resolved with the remote update, a merge toggle off via remote channel that triggers when connector lock would probably be a natural update. (E-brake: pressing the trigger button again after the process starts will stop or start the sequence during movement without braeking the logic (hopefully))

  • @Shizz-Tizzle
    @Shizz-Tizzle2 ай бұрын

    bro cooked on gordon ramsey's level

  • @sorrowandsufferin924
    @sorrowandsufferin9242 ай бұрын

    This is pretty cool. But as a very wise Engineer sometime said: "Oh subgrids; subgrids will make this safer".

  • @wojtekb.6452
    @wojtekb.64522 ай бұрын

    Man, now make satellites in the system which connect everything to that modular cargo

  • @Kennet0508

    @Kennet0508

    2 ай бұрын

    Sounds intriguing

  • @seevenup83
    @seevenup8322 сағат бұрын

    i bet they have cargo before star citizen. now imagine they would have goten 700 millions for space engineer :)

  • @The_true_BoBa
    @The_true_BoBa2 ай бұрын

    Very cool! Now we only have to make a missile version of this container. Imagine a “civilian” freighter ship launching dozens of containers at some poor patrol vessel. **Communications Officer** - I report, FFG-504 “Nailgun Massacre” Frigate is approaching a civilian cargo freighter “The Cicada Song” for inspection. **Radar Operator** - Spiker, spiker, 1 o’clock low, 1 o’clock high, 12 o’clock low, they are everywh…

  • @borischung01
    @borischung01Ай бұрын

    My man welcome to Team Logistics™

  • @Kennet0508

    @Kennet0508

    Ай бұрын

    Coming from the God of subgrids himself, thank you

  • @JescoLincke
    @JescoLincke2 ай бұрын

    This is at the same time one hell of an elegant design for a cargo transport and unfortunately technically obsolete in SE, as transfer of cargo is instantaneous. All the more praise to the creator for designing it not out of necessity but for love of detail. This is where engineering meets art.

  • @Kennet0508

    @Kennet0508

    2 ай бұрын

    Is it instant even through conveor sorters?

  • @MrTrilbe

    @MrTrilbe

    13 күн бұрын

    @@Kennet0508 I don't think so, since the sorter has to well sort, even through normal conveyors it's not instant, just mostly instant, like mostly dead.

  • @woodzyfox4735
    @woodzyfox47352 ай бұрын

    a simple code can do ALL of this with 1 touch. you can also make a nice GUI to select the contaner

  • @Kennet0508

    @Kennet0508

    2 ай бұрын

    I would love to learn how to do that

  • @Lambda420
    @Lambda4202 ай бұрын

    This is greasy. good work.

  • @xenowerks7020
    @xenowerks70202 ай бұрын

    Disconnect the connector after the merge block activates. Many issues with Klang can be solved with a merge block but having the connector still on with the merge can lead to instability.

  • @Kennet0508

    @Kennet0508

    2 ай бұрын

    Probably not a good idea considering that the cargo would fall to the ground since the connector is the only thing it's connected to. When placing it on the ground, i would agree, a quick release and reconnect would be smart. But that would have to add logic which is made easier in the signal update coming soon

  • @xenowerks7020

    @xenowerks7020

    2 ай бұрын

    @@Kennet0508 Oops I thought the Merge block was connected to the container.

  • @Kennet0508

    @Kennet0508

    2 ай бұрын

    @@xenowerks7020 the merge block connects back to the ship making the connector rigid

  • @xenowerks7020

    @xenowerks7020

    2 ай бұрын

    @@Kennet0508 Yea I re-watched it and saw that. The first time I watched it I didn't notice the merge block until the end where you moved the camera to see it from the top side and it looks like the merge block is attached to the container. Merge blocks are a wonderful tool for avoiding Klang but they are not 100%, you still have sub-grids at play but they help. Can you do the same setup but have the merge block attached to the container instead? If you can do that and then disconnect the connector you will improve the odds for stability.

  • @Kennet0508

    @Kennet0508

    2 ай бұрын

    @xenowerks7020 that's the plan for v2

  • @nominconnu4312
    @nominconnu4312Ай бұрын

    joli travail

  • @zeithloss
    @zeithloss2 ай бұрын

    Este juego y la genialidad de sus jugadores no deja de sorprenderme

  • @Kennet0508

    @Kennet0508

    2 ай бұрын

    English?

  • @IgorAlexeyM

    @IgorAlexeyM

    Ай бұрын

    @@Kennet0508 This game and the genius of its players never ceases to amaze me

  • @gabehenry9404
    @gabehenry9404Ай бұрын

    Very cool. What is the purpose of the merge block once the cargo is picked up? Keep everything rigid? I usually leave it for Clang to handle. Also does this require any mods?

  • @Kennet0508

    @Kennet0508

    Ай бұрын

    Vanilla, the merge block makes the arm attach to the ship itself to minimize clang

  • @themidnightbanshee5927
    @themidnightbanshee59272 ай бұрын

    I tip my hat to you

  • @Kennet0508

    @Kennet0508

    2 ай бұрын

    Much appreciated

  • @avovk1852
    @avovk1852Ай бұрын

    this is so cool! can you share cargo module's blueprint itself? i just had an idea on creating rover to move this crates around

  • @Kennet0508

    @Kennet0508

    Ай бұрын

    I can't this weekend, but definitely something I'll get around to. Meanwhile you can paste this blueprint and detach the merge block from one of the platform bays to steal a blueprint from there

  • @wolfflowyt919
    @wolfflowyt919Ай бұрын

    God some of you are big big BIG brain

  • @Only_Some
    @Only_SomeАй бұрын

    and all the buttons in the least convenient spots :P

  • @Kennet0508

    @Kennet0508

    Ай бұрын

    Where would you put them?

  • @Only_Some

    @Only_Some

    Ай бұрын

    @@Kennet0508 control seat

  • @Kennet0508

    @Kennet0508

    Ай бұрын

    @Only_Soggy all 12 of them? With the individual merging/unmerging? That's 36 buttons in the control seat just for cargo handling

  • @Only_Some

    @Only_Some

    Ай бұрын

    @@Kennet0508 really? Amazing that that cannot fit on button one button two and button three considering you only hit three buttons more than at this point it would be ran by a simple script. And again I don't recall you hitting 12 or 32 buttons You hit three . But I'm not the one to argue I know how to count

  • @Kennet0508

    @Kennet0508

    Ай бұрын

    ​ @Only_Soggy each bay has individual operation, buit you could trigger all of them simultaniously from a control seat with buttons, 1 for deploy/retract all arms, 2 switch connector lock, 3 for merge block station toggle. The full version will have one button panel on each bay for individual operation, but you can ofc do all at the same time with 3 buttons

  • @ZEN_2255
    @ZEN_22552 ай бұрын

    It looks cool, but unfortunately in engineers this is nothing more than self-indulgence.

  • @Kennet0508

    @Kennet0508

    2 ай бұрын

    Yes, the best indulgence 🔥

  • @mediocreman2

    @mediocreman2

    2 ай бұрын

    What video game isn't about self indulgence? Maybe you don't know what that phrase means.

  • @kislo_ta

    @kislo_ta

    Ай бұрын

    You can make automatic transporter for containers, and keep them in dark

  • @brynkotz5262

    @brynkotz5262

    Ай бұрын

    @@Kennet0508the two kinds of engineer

  • @Zanbatoss

    @Zanbatoss

    Ай бұрын

    But it looks cool..

  • @CaptainFlips
    @CaptainFlipsАй бұрын

    What's the filler block/skin between the containers?

  • @Kennet0508

    @Kennet0508

    Ай бұрын

    I don't remember, but it's the one that looks like Steel panels that came with the dlc that gave us the new solar panels

  • @furiousconsciousness9255
    @furiousconsciousness92552 ай бұрын

    can you post his on the steam workshop?

  • @Kennet0508

    @Kennet0508

    2 ай бұрын

    When it's ready

  • @ethanbailey4637
    @ethanbailey46372 ай бұрын

    im assuming u have not tested when cargo containers are full as pistons and stuff cant really deal with that much weight

  • @Kennet0508

    @Kennet0508

    2 ай бұрын

    They work when both cargo containers are maxed with ore and the connector on top aswell :D it sure as hell looks scary, but it manages, ive set the torque spec for that amount of cargo

  • @Thesuper997
    @Thesuper9972 ай бұрын

    Do you have a blueprint for it? I'd like to integrate it inside one of my ships! (with credits to you, of course...) Are you also planning to release as single sided and single module variants?

  • @Kennet0508

    @Kennet0508

    2 ай бұрын

    Blueprint won't come until the signal update at the earliest, i intend to incorporate the remote signals to allow you to remote lower the containers without having to merge to the ship

  • @Kennet0508

    @Kennet0508

    2 ай бұрын

    It's also pretty easy to cut it up into two pieces if you want to split them up, just paste in two of them, cutting down on left and right sides of the central rotors, everything will work even when chopped apart as each module has its own control board

  • @Thesuper997

    @Thesuper997

    2 ай бұрын

    Perfect! Thanks!

  • @Thesuper997

    @Thesuper997

    2 ай бұрын

    Another question: what is the size of one single module? Because I want to know if it is compatible with the ships that I have built...

  • @Kennet0508

    @Kennet0508

    Ай бұрын

    @Thesuper997 well, a cargo container is 3 blocks wide, then there's a clear block space on each side, so if you only want one container, it's 5 blocks wide

  • @rjwhite655
    @rjwhite6552 ай бұрын

    I'm thinking about getting this game soon is it fine to play with controller?

  • @Kennet0508

    @Kennet0508

    2 ай бұрын

    Should be fine, but playing on console will limit your enjoyment as there's plenty of mods you'll never get access to

  • @rjwhite655

    @rjwhite655

    2 ай бұрын

    @@Kennet0508 I'll be on PC, just using the controller.

  • @thevoiceofreason937
    @thevoiceofreason93718 күн бұрын

    Cool, but whats the aplication?

  • @Kennet0508

    @Kennet0508

    18 күн бұрын

    Loading and unloading cargo?

  • @thevoiceofreason937

    @thevoiceofreason937

    18 күн бұрын

    @@Kennet0508 so it would need to be fitted to a giant plannet capable ship?

  • @Kennet0508

    @Kennet0508

    18 күн бұрын

    @@thevoiceofreason937 If you want to do that, you can, but it can also be chopped down if you dont want 12 modules for a smaller ship, you could use it transport cargo to a moon, or to an asteroid base. its just a concept really, what you do with it would be up to each player

  • @thevoiceofreason937

    @thevoiceofreason937

    18 күн бұрын

    @@Kennet0508 you have inspired me, I'm going to make a small version of this that cycles cargo powered by an ai brain. Thamks

  • @Kennet0508

    @Kennet0508

    18 күн бұрын

    @@thevoiceofreason937 small version or small grid version? i would reccomend avoiding small grid xD it will most likely klang out

  • @AceOfSpadezSince92
    @AceOfSpadezSince922 ай бұрын

    I've made something similar

  • @Kennet0508

    @Kennet0508

    2 ай бұрын

    Id love to see it!

  • @placek7125
    @placek7125Ай бұрын

    this looks very cool, but can this thing fly?? I hate that many things with subgrids cant, thats stupid. Is there some mode, or script that fixes it???

  • @Kennet0508

    @Kennet0508

    Ай бұрын

    Strap enough thrusters on it to carry the weight of 24 full large cargo containers and 12 full connectors and it will absolutely fly :p

  • @placek7125

    @placek7125

    Ай бұрын

    @@Kennet0508 what about all of these subgrids?? Shouldnt they make it randomly tilt and stuff like that? I once made drilling ship with drills beying on subgrids and it kept doint stuff like this

  • @Kennet0508

    @Kennet0508

    Ай бұрын

    @placek7125 there's basically only one subgrid, the rest are on connectors, when the cargo is retracted I've set the hinges to detach to reduce any force to a minimum. Should be fine

  • @placek7125

    @placek7125

    Ай бұрын

    @@Kennet0508 whaaaaat? i see like dozens of them. On pistons, in between hinges ets. Also, forgive me any big errors here, i havent played this game in looong time becoase subgrid glitches were very discouraging. If you deattach hinges, shouldnt they just fall off, with that cargo??

  • @Kennet0508

    @Kennet0508

    Ай бұрын

    @@placek7125 thats what the merge block is for ;) i lock the big pieces in place, so the little pieces can be safely detached, combined with some timer magic to attach before un-merge, and voila, pretty safe stuff. Best bet would be to just try it, stuff every cargo full, make a ton of thrusters around it and take off :p

  • @nobodydoesanything381
    @nobodydoesanything3812 ай бұрын

    How to make something useless look cool 101

  • @elcadaver
    @elcadaverАй бұрын

    but what does it do?

  • @Kennet0508

    @Kennet0508

    Ай бұрын

    loads and unloads cargo modules and looks cool

  • @zacharywalker5344
    @zacharywalker53442 ай бұрын

    This game makes me feel really fucking dumb

  • @Kennet0508

    @Kennet0508

    2 ай бұрын

    xD When in doubt, ask questions, theres a huge community that can help out on discord

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