Snowy Assets Part 1 - Terrain & Deformable Snow - Blender 4 Unity 2023 ep. 123

We are making GAMEZ in DECEMBER - check out the video and Join the Imphenzia Discord server: / discord
This is episode 123 of the 10-minute modeling challenge, but it is packed with 30 minutes of extra bonus content to bring the assets into Unity and show interactive snow.
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I use a Sony FX3 camera with a Sony FE 2.8/24-70mm GM lens. My primary microphone is now the Shure SM7B, and I use a Rode NTG3 shotgun mic if I need it to be out of view. I downgraded to a Focusrite Solo from my wonderful RME Fireface UFX II that I had to sell when I moved from Sweden.
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Пікірлер: 44

  • @myk3l9675
    @myk3l96755 ай бұрын

    Everytime I start to struggle to find motivation to do game stuff, @imphenzia videos always refocus me!

  • @Imphenzia

    @Imphenzia

    5 ай бұрын

    I am happy to help on that front - it is tough when motivation runs dry! Keep it up :)

  • @PatrikBergsten
    @PatrikBergsten5 ай бұрын

    That interactive snow surface was cool, would definitely check it out if your released it on the asset store. Also a video on it would be interesting

  • @iKidBuu
    @iKidBuu5 ай бұрын

    This is insanely cool! not sure what else to say about it lmfao, really impressive man!

  • @NorthstriderGaming
    @NorthstriderGaming4 ай бұрын

    The only reason why Unreal can handle this better than Unity is due to Nanite's auto LoD system. For unity, you'd had to create LoD groups instead and separate the terrain into smaller pieces to have a proper effect. There is someone working on a unity port of Nanite, which he calls 'Nanotech' so once that gets to see the light of day, Unity will make a huge leap forwards to handle these snow features just as well.

  • @Imphenzia

    @Imphenzia

    4 ай бұрын

    Hi, yes I actually.implemented the LOD group for the first time on this project. I had to manually reduce the poly count and assign the LOD groups. It is a time-consuming process and I don't like having to have multiple subobjects with different rederers to be activated. When I tried Nanite I was very impressed - the auto LOD was better than my own redused meshes and dynamic and within the same object. Happy to hear Unity is working on something similar. I was actually still impressed at Unity's performance with this.

  • @captainfrank3227
    @captainfrank32275 ай бұрын

    I've been watching your videos for a few years now!! Thank you for the good work and the perseverance, your channel is really motivating and informative!! I enjoyed the fast posting of videos of the last month :D. Thanks again!!

  • @Imphenzia

    @Imphenzia

    5 ай бұрын

    Hey, that is great to hear! I had a dip moving continents and it was tough to get back, but I feel like I'm in a good position now to make videos again. Take care!

  • @JeremyTarrier
    @JeremyTarrier5 ай бұрын

    Awesome stuff, I'll need to rewatch a few times to get my head around this. With the right parameters the trails could be great for mud, sand etc. If you do asset-ize it I'll be there! Thanks for all the great tutorials. Merry Christmas and a Happy New Year!

  • @Imphenzia

    @Imphenzia

    5 ай бұрын

    Yeah, it got my brain wrangled for a few days too - especially getting the edges to raise and making it work in a larger world and overhangs etc. Yes, mud version and even for other uses like water, battle scars and craters, etc, it should work! Merry Christmas and Happy New Year to you too!

  • @franzmarley
    @franzmarley5 ай бұрын

    Amazing!

  • @jacsok
    @jacsok5 ай бұрын

    the view from Mt Coot-Tha is great

  • @javaidashraf7496
    @javaidashraf74965 ай бұрын

    Amazing

  • @CG_CAKE
    @CG_CAKE5 ай бұрын

    this is so beautiful and insightful thanks a lot ^^

  • @dindon171
    @dindon1715 ай бұрын

    I just want to thank you for this channel, You are great person, wish you happiness.

  • @juleswombat5309
    @juleswombat53095 ай бұрын

    Really awesome. I only understood 33% of that, so looking forward to the explanation of the interactive snow shader graph.

  • @Imphenzia

    @Imphenzia

    5 ай бұрын

    Yeah, I will try to break it down carfully in that video and tidy up my shader graphs.

  • @wespertalk
    @wespertalk5 ай бұрын

    Supernajs! Very cool snow effects.

  • @Imphenzia

    @Imphenzia

    5 ай бұрын

    Tack! =)

  • @loopcuthero
    @loopcuthero4 ай бұрын

    Drone video is lit!

  • @LeonardoLoor
    @LeonardoLoor5 ай бұрын

    Interesante, saludos !

  • @DayDreamer4011
    @DayDreamer40115 ай бұрын

    More content on shader graph would be great! I’ve never really been able to understand it

  • @smallg9109
    @smallg91095 ай бұрын

    awesome work, do let us know when it's out :)

  • @Imphenzia

    @Imphenzia

    5 ай бұрын

    Thanks! Will do, it's a simpler 1 month game for the Discord challenge.

  • @mortenmller3114
    @mortenmller31145 ай бұрын

    Very impressive work you've done! If you wanna sell this, you should consider an option where it adds footsteps in the snow instead. Don't know if that is too much work to do, but I think that would make the asset even more "sellable" than it already is. Merry Christmas to you and your family :)

  • @Imphenzia

    @Imphenzia

    5 ай бұрын

    Thanks! Yes, I think it would actually work out of the box by putting the Effector script on each foot and scaling down the effect (which is also supported). For some of the enemies in this game, I will make them like a big Golem and I will try footprints for them. Thanks for the tip and Merry Christmas!

  • @agentscott8329
    @agentscott83295 ай бұрын

    Wow looks amazing! Although I feel like the snowflakes don’t quite feel like they’re in the world. Is there any way to increase the size of the bounding box for those particles, without decreasing your fps?

  • @Imphenzia

    @Imphenzia

    5 ай бұрын

    Cool, thanks! I can dry increasing the bounding box, but the depth of field is a real problem with particles and very frustrating to solve.

  • @AbdulhameedLawal
    @AbdulhameedLawal5 ай бұрын

    I really love your channel espicially the 10 minute model challenge . Can you also pls make a gun in 10 mintee

  • @Imphenzia

    @Imphenzia

    5 ай бұрын

    Thanks you! What type of gun were you thinking? =)

  • @AbdulhameedLawal

    @AbdulhameedLawal

    5 ай бұрын

    @@Imphenzia Any hand gun would be nice like a 9mm or glock 19 or it can even be a future like gun

  • @aaronsmith2370
    @aaronsmith23705 ай бұрын

    Very cool, the first time I saw this used was actually in MHW: Iceborne and it was really well implemented there. The one thing I've been thinking (too much) and roadblocking myself on, is using Unity terrain over importing my own. Do you have any opinions on this? I know Unity is behind the curve on their terrain tools, and they can be difficult to work with; but they are quite performant compared to importing your own.

  • @Imphenzia

    @Imphenzia

    5 ай бұрын

    Hi, just watched the MHW: Iceborne trailer and indeed it seems to be quite focused around the snow effect :) I will add some particles of dust, chunks of snow too. Oh yes, it is tricky with the terrain. I also feel that Unity is behind on terrain compared to UE. I was trying to implement it in Line War but ran into a roadblock straight away and made my own world generator, I needed territory boundaries and colliders for that so custom was the only way to go, but that is a stylized and fringe case world. For an openworld game, I would probably have a serious look at the terrain tools again because of performance like you said. For any other game where I need better mesh control I would write my own procedural generator, and chunking is doable, but a lot of effort. Sorry if I didn't provide a clear answer on this, it is a good question.

  • @urmomlolgottem
    @urmomlolgottem5 ай бұрын

    Hi Imphenzia 👋

  • @Imphenzia

    @Imphenzia

    5 ай бұрын

    Hi!

  • @Hiraghm
    @Hiraghm3 ай бұрын

    Is ther a video I missed where you show us how to use your palette for emissive effects?

  • @BarakAHadar
    @BarakAHadar3 ай бұрын

    The snow effect is absolutely awesome! Is it available on Unity Asset Store already? Please please please say YES!!!! (if yes is the answer, can you give us a link to the asset please?)

  • @random_precision_software
    @random_precision_software4 ай бұрын

    Hi, i haven't had chance to watch all of it, but it's this a tutorial for snow in the new particle system?

  • @funguy398
    @funguy3985 ай бұрын

    We can use all this in Unreal Engine too, right? There is nothing structurally different.

  • @Imphenzia

    @Imphenzia

    5 ай бұрын

    Yes, the concept is identical I am sure. I will port this to UE for Ultranova and possibly a FAB asset release when the new market launches.

  • @azrail7896
    @azrail7896Ай бұрын

    Interactive snow tutorial?

  • @DarkParadice
    @DarkParadice5 ай бұрын

    Come on man, where's this interactive snow on the asset store? I wants it! Shut up and take my money!!!

  • @Imphenzia

    @Imphenzia

    5 ай бұрын

    Oh, cool! I will need to optimize it with rendertexture pooling for larger worlds, put in a lot of validation and documentation but if there is a demand for it, I should do it :) i am happy the way it is turning out

  • @andersmalmgren6528
    @andersmalmgren65284 ай бұрын

    You sound Swedish not Australian :)