Simulating VTEC, a radial-5 engine and more with my engine simulator (there is sound)
Ойын-сауық
If you want to see this game/tool become a reality, consider supporting it on Patreon!
/ atg_engine_simulator
Download Engine Simulator for free!
github.com/Engine-Simulator/e...
Thanks to SanGawku for his help setting up VTEC!
/ hondatuningsuite
Thanks to Jim CKF for setting up this amazing engine sharing website!
catalog.engine-sim.parts/
Get Engine Simulator!
engine-sim.parts/
Engine Simulator Codebase
github.com/ange-yaghi/engine-sim
Join the Official Engine Simulator Discord Server!
/ discord
Join my channel community Discord!
/ discord
In this video I simulate 8 different engines including:
1. Single cylinder ATV engine
2. Kohler V-twin
3. Harley Davidson Shovelhead
4. Hayabusa inline-4
5. Honda VTEC inline-4 (B18C5)
6. Subaru EJ25
7. Audi inline-5
8. Radial-5
00:00 - Introduction
01:00 - Honda ATV
02:12 - Engine Load Demonstration (Kohler)
04:10 - Harley Davidson Shovelhead
06:20 - Hayabusa Inline-4
07:55 - Honda VTEC Inline-4
09:50 - Subaru Boxer-4
11:37 - Audi Inline-5
13:47 - Radial-5
15:22 - Announcements
#simulation #gamedev #programming
Check out my GitHub profile!
github.com/ange-yaghi
Follow me on Instagram!
/ ange.the.great
If you like my work and would like to support me, consider donating!
ko-fi.com/angethegreat
Thanks for watching!
Пікірлер: 2 600
Thanks for watching everyone! By the way, I've received literally hundreds of comments and DMs asking very basic questions that are already answered in the FAQ which is linked in the main GitHub page. As I stated in the video, this is not a game and was not intended for public use so you'll need to lower your expectations a little. If you want to support this project and get it to a point of being that amazing game that you envision, please consider supporting my Patreon. If you don't like paying for things, you can always modify the code yourself to make it do all the things that you're asking for. Whatever you choose, let's all be respectful. Stay classy guys ✌
@saml.s2907
Жыл бұрын
Hi, Sorry to bother you but if you don't mind answering... I would want to know how in which file I can adjust the throttle position/speed control setting for every wheel scroll. Mine (if not everybody else's) is 0.012 per wheel scroll. now I don't know if it's parametered this way because it's windows's base value or the one you deliberately set it to. also, would also appreciate the file where we can set keybinds. Sincerely.
@swisstraeng
Жыл бұрын
Hey, what you can do for the sound, is add the intake sound. You can also add the timing chain sound, or even timing cogs. You can also in the long run let the user choose between a sequential gearbox with straight cogs, or a regular one.
@YoooitsSCARS
Жыл бұрын
i know this is porbably a stupid question but how do i change the engine?
@Oxim1nus
Жыл бұрын
First and foremost, i love your work, this is awesome, second, i was wondering if your sim is able to run 2 stroke engines?
@saml.s2907
Жыл бұрын
@@YoooitsSCARS you can find that in the gethub FAQ page, or you can search on youtube it's easy enough to find
Playing a game with such distinct and responsive engine noises would be incredible.
@HaloDude557
Жыл бұрын
Most of the small engines in this sim sounds like lawnmowers though. Plus there’s very little exhaust customization.
@judef
Жыл бұрын
@@HaloDude557 it's still in development, most likely all those issues will be addressed
@tetotetotetotetotetotetoteto
Жыл бұрын
@@HaloDude557 its new and experimental give him a break. its about the concept and potential.
@Da_Storm_420
Жыл бұрын
Come one! make it yourself then lol
@user-pc5sc7zi9j
Жыл бұрын
If games at least respected load and pushing uphill produced a different sound than engine-braking downhill at the same RPM I'd be a happy man.
This NEEDS to be on Steam. I would tinker with that shit for days
@jqureshi4943
Жыл бұрын
Exactly, same here. Would definitely pay for something like that!
@davidlewis4237
Жыл бұрын
Yeah, I’d make a W24 in a heartbeat lol
@pichass9337
Жыл бұрын
it's open source, so you can grab it if you want
@Yeshayahu.
Жыл бұрын
I would buy it now, actually I can't imagine the sound of cars in future games using this kind o thing
@PiOfficial
Жыл бұрын
Ugh you can download it already
I actually work for a factory that makes V-Twin small engines similar to the Kohler in this video, I hear them test run the engines and do load tests and such, and the sound is so similar it's uncanny! It's amazing
@SNIXC
10 ай бұрын
I mess with riding mower engines and things similar (this includes the type you’ve mentioned) and i agree, its very similar
Duuude, sell this as middleware to game devs, SFX studios and whoever else will take it. I want you to do well, and I selfishly want better sounds in my games and other content.
@Archimedes.5000
Жыл бұрын
It would be pretty useless to them
@alexdandanalex
Жыл бұрын
@@Archimedes.5000 How so?
@The_Mister_E
Жыл бұрын
@@Archimedes.5000 Sound designers would probably like this though. I can't think of anything that simulates engines for the sole purpose of generating their sounds. Although it wouldn't quite sound like the real thing (then again, recording all the nuances of the real thing is hard considering how loud it all is), what really piques my interest is the sounds of impractical or impossible engines. It's one thing to have a model of a real engine that won't constantly clip your microphones while recording it, but it's another to have a model of an engine that nobody would bother machining or would explode as soon as you turned the throttle too high!
@Archimedes.5000
Жыл бұрын
@@alexdandanalex this doesn't simulate the real sound in the slightest, or rather not the sound you would normally hear. All this is useful for is for calculating frequencies of the explosions, but this tool is an overkill for that, and the more important thing when making realistic sounds are the acoustics of the surroundings (what the sound passes through, rather than what produces it)
@The_Mister_E
Жыл бұрын
@@Archimedes.5000 There's cabinet simulations and (most importantly) impulse responses for all sorts of containers. And making an impulse response for... well... anything is just a matter of playing a few sound files inside whatever you're modeling and using microphones to capture what leaks out. Engines are very complex sources of sound, full of moving parts and propulsion. You can model the inside of an engine block and maybe the individual processes of an engine, but you can't really model all the sounds of an engine and how they influence each other without modeling the entire engine.
I wish you good luck when the only engine remaining to do will be a rotary engine.
@HunterHerbst
Жыл бұрын
DORITO ENGINE GO BRAPPAPAPPAPPP
@PiotrBarcz
Жыл бұрын
Oh god, that one might be a bit of a pain xD
@schamannpedro
Жыл бұрын
@@HunterHerbst brap brap brap brap
@noahwyatt9260
Жыл бұрын
BRAP BRAP BRAP BRAP BRIDGEPORTTTTTT
@TheRip72
Жыл бұрын
Deltic is a little unusual too.
This is so awesome! I really hope this finds its way into future sim racing titles! I'm so glad people like you exist!
@luizarthurbrito
Жыл бұрын
Amazing to see you here
@addie-yx2xv
Жыл бұрын
Do you have any spare racing rigs to donate to me?
@tracknar37
Жыл бұрын
Not only sim racing but also games like Automation !
@Muhluri
Жыл бұрын
@@addie-yx2xv bruh
@CMDRSweeper
Жыл бұрын
Probably not, while it is open source, getting it used is a license hell that will just prohibit its inclusion in titles.
The reason the Subaru didn't sound as close to its real life counterpart as the other engines did is due to the fact its trademark engine sound comes from its unequal size headers, resulting in the order in which we hear each cilinder to be different from its actual firing order. Im sure if you manage to figure this out you'll get the classic deep rumble we associate with their boxer 4 cilinder engines. Beautiful work btw, it's honestly incredible what you've created, never in a million years did I think this could be possible, congratulations!!!
@captainobvious9188
Жыл бұрын
I had a 1998 2.5RS from 98 to 03 that I made equal length 4-2-1 headers and that sounded pretty close to it with those headers on.
You should license this to game developers who can't afford expensive engine recording or modders, your work is incredible!
We need turbo noises, backfire, and other different noises!
@CrAzZyTheCodingBoss
Жыл бұрын
Yup
@TorutheRedFox
Жыл бұрын
s t r a i g h t c u t g e a r s
@Waccoon
Жыл бұрын
Now, now... one miracle at a time. 8)
@TopiasSalakka
Жыл бұрын
Do you mean afterfire, because backfire happens in the intake.
@bbf0ab08cb44becfec
Жыл бұрын
Add on top of that, a 3d environment, and different car models. 😂
The fact that some of these sound EXACTLY like their real life counterparts is insane. Wonderful work and beautiful piece of innovation. Like everyone has said, I could see simulations like these being used as a standard in games in 20 years from now.
@ludovicbouchard252
Жыл бұрын
I would more likely see this in a few years
@TunaIRL
Жыл бұрын
Except it runs the exact same problems as current sound engines. Sounding very artificial.
@xmysef4920
Жыл бұрын
@@TunaIRL Atleast less artificial than the ones earlier to it, and further developments are to come as usually
@gotworc
Жыл бұрын
There is absolutely no reason to actually simulate a working engine in a game. That would literally be the most unnecessary thing in the world. If you're talking about using this type of software to capture the sounds they already use stuff like this and sound engineering software to stimulate real life engine noises for games. A lot of engine noises in games are fake and just replicated from the real life sound
@nomsterdude
Жыл бұрын
@@gotworc Simulating realistic engines in a video game allows for realistic torque, engine responses, etc...
These simulated sounds are more realistic than racing games "recorded" sounds
Such a cool piece of software. I'd love to see 2 stroke and rotary engines!
Engines I'd love to see (and hear): a huge WW2 bomber plane engine (Pratt & Whitney R-4360-53 Wasp Major), a mine excavator/tractor one (Cummins QSK60) a ship one (Wärtsilä RT-flex96C) or the biggest 4-Cylinder engine ever built (S-version M139)
@qmanexists
Жыл бұрын
What about a rotary/wankel engine? Like the one used in the rx-7
@oraziovescovi1922
Жыл бұрын
@@qmanexists As much as I'd love to see such engines - rotary, liquid, opposing pistons etc - I believe they're not supported (yet!) in the software because of their weird geometries. I hope they will be in the future tho!
@santinoeli71506
Жыл бұрын
GM 5.3L L83!!!😪😪IF POSSIBLE
@chrisstott2775
Жыл бұрын
I would vote for Napier Sabre H24 sleeve valve engine
@notaboutit3565
Жыл бұрын
@@oraziovescovi1922 check the website, it’s pretty amazing what people have put up so far. Not a wankel yet, but a 14 cyl bf-109 motor, and a couple H4 and H6 motors are up. As well as offset I4 and a VR6.
You know, I think it would be awesome to have these engine sounds in BeamNG, just imagine the most advanced softbody physics and the most advaced engine sound, it would feel SOOO GOOD
@codymaverick6528
Жыл бұрын
this^
@estebanod
Жыл бұрын
Or a racing sim, cause beamng is really only good at crashes
@trippprovinsal2716
Жыл бұрын
@@estebanod Beamng is one of the most detailed sims, the only thing it lacks is ai racing and multiplayer racing (there is 3rd party multiplayer but no organized starts or lap counter in the base game at least)
@jakeachew4415
Жыл бұрын
I would try to make a mod that replaces engine sounds with this
@xr337
Жыл бұрын
@@trippprovinsal2716 you can do time trials in beam which does start on a timer and records lap times
I love how I could identify some of the cars that I heard from these engines, especially the Inline-5, sounds exactly like a roaring 1986 Audi Quattro.
@0wly
Жыл бұрын
If the engine revs were higher yes
Having been around ATVs my whole life I can safely say the single cylinder sound is incredibly accurate. Wow.
Honestly, This video has completely blown my mind. The creativity and mastery for problem-solving and programming this guy has is really incredible, AND being able to present the topic in such a simple way for us dirt folk. This whole video is chef's kiss and the last video too.
@Vlad-vk3mm
Жыл бұрын
Yep, there are very few programers on this level, crazy.
@grumpybollox7949
Жыл бұрын
good words man
Launching the Hayabusa with full throttle on the limiter. You're a mad man. Great video!
@AngeTheGreat
Жыл бұрын
I like to live on the edge 😂
@Shaker626
Жыл бұрын
You better manage that kick. 'Cause it'll kick like a mule!
I didn’t know what I wanted to do with uni but the last video this guy made was the final push I needed to go into software dev. This is a genuinely inspiring piece of engineering right here.
What incredible is the speed these engines go. Like we all know and hear engine RPM figures all the time, but actually seeing a virtual example really makes you realize just how insanely fast these contraptions can go. My mind is literally blown!
Would be cool if you could simulate F1 engines like the V10s, V8s and the current 1.6l V6 turbo
@technickman8197
Жыл бұрын
it would probably need a bit of tweaking due to those engine nature, especially in the more modern ones (for example, at high RPMs its believed the spark plug is not even needed and those self ignite) Also: the more modern ones have a charachteristic faster combustion due to the pre combustion chamber spraying ignited fuel in the chamber. Probably would be also required to simulate variable geometry "trumpets" intake and a different internal friction coefficient. plus on high performance engines the exhaust system is designed so that the exhaust gasses create a slight depression behind them so that they "pull" the exhaust from otehr cylinders. All of this would probably require some particular tweaking... and probably there is even more. But would definitely be cool as hell!
@jwalster9412
Жыл бұрын
What about the infamous VW W16 But the F1 V10 would be rad af
@bravosemtex6727
Жыл бұрын
Fine but maybe the current one’s data might not be available and all.
@VenetinOfficial
Жыл бұрын
People have made successful higher cylinder count engines, but they are HELLA expensive on the program at the default sim frequency.
@valkeitos
Жыл бұрын
@@technickman8197 nah, spark plugs are still needed but not in a conventional manner since they use a pre ignition chamber to ignite the fuel mixture before going into the combustion chamber and ignitingthe full air fuel mixture. It's all cool and interesting stuff.
Oh, here's an idea: Those beefy diesel engines with that heavy clunking idle sound. Can you simulate backfiring like in those old-school early 1900's engines? Or damaged engines?
@devintariel3769
Жыл бұрын
Loping cam
@devintariel3769
Жыл бұрын
And then there's hit and miss engines in tractors lol
@WhiteDragon103
Жыл бұрын
Dang not many of my comments get this many upvotes.
@goldenarrow71
Жыл бұрын
What about a napier deltic engine
@750kv8
Жыл бұрын
The clunking idle sound is the characteristic diesel sound when it's not fully warmed up yet, and the fuel mixture doesn't burn uniformly across its volume. Strictly speaking it's not a mechanical noise, and the current simulation won't be able to pull this trick yet, as it only seems to simulate uniform combustion. (It does not simulate actual mechanical sounds, only aerodynamic sounds created in the exhaust valves.)
Wow, I actually got a little emotional hearing the EJ25. I've got an FA20D in my BRZ and while it's not quite the same, being different generations of Subaru's H4 designs, it's still REALLY close, enough that I could picture what my car was doing and where my gauges were when it started the engine braking/deceleration and downshifting. Listening to this while at work so at that moment I wasn't even looking at my phone haha Love it, excited to see this gain popularity and take you places! Great job!
I wonder if it takes exhaust size and length into consideration too. Would be interesting to hear the boxer rumble due to unequal length headers.
This has to be one of the coolest bits of software being developed in the gaming industry. I hope this project takes you far!
@juliet4093
Жыл бұрын
I don’t think it’s for the gaming industry tho? It could be applied to it, but this isn’t a game
@nagoshi01
Жыл бұрын
@@juliet4093 The author literally has #gamedev tagged onto the video
@weirdo911aw
Жыл бұрын
@@juliet4093 it can be integrated to a game. This is only the engine simulator, but we can attach the rest into the code thats already written
@somelaser5906
Жыл бұрын
@@juliet4093 I can't really think of any other applications outside of game development, I don't think a simulator like this really serves any other purpose.
@juliet4093
Жыл бұрын
@@somelaser5906 education….
I really think this and the game Automation would be a perfect match, since in Automation you can build your own engine and customize every aspect from the engine size to the cam profile to whether it has VVT and even the size and with of the piping. It would be so amazing to build your own custom engine with the user friendliness of Automation and then be able to hear what it would actually sound like with your tool!
@8Hshan
Жыл бұрын
Apparently they're already in contact
@h_leb
Жыл бұрын
@@8Hshan fr?
@8Hshan
Жыл бұрын
@@h_leb That's the info I got from the community manager when I posted the previous video on the forum
@ghoulbuster1
Жыл бұрын
@@8Hshan LET'S GOOO
@billbergen9169
Жыл бұрын
I wish automation had singles and twins
This is just amazing and I'm surprised I haven't found this until now. Thank you so much for creating this! Can't wait to see how it's expanded upon.
It's crazy how realistic and accurate this sounds. Amazing job!
How about two strokes? That gets into another level of complex when modelling the wave resonances in the pipe.
@qmoyer
Жыл бұрын
Exactly! I'd love to see an opposed-piston opposed-cylinder engine. As far as I know there's no footage of one running so I'd love to hear what it sounds like
@Sonny_McMacsson
Жыл бұрын
Diesel too
@DigBipper188
Жыл бұрын
@@qmoyer There are some clips of people starting Napier Deltic engines, those are opposed piston engines in a delta configuration. Seen a few Class 37 diesel locos started on this platform before :)
@connerlabs
Жыл бұрын
@@qmoyer Search for Rootes TS3, plenty of KZread footage
OG Volkswagen Beetles had a very distinct engine sound with a little "whistle" with each exhaust cycle. Would be curious if your system captures that, or if it's unique to their exhaust system.
@iamelvisman68
Жыл бұрын
Completely unique to the exhaust. They sound entirely different Even just changing the factory tips of those exhaust unfortunately.
@e_g4239
Жыл бұрын
@@iamelvisman68 as far as I know it was a design error on the exhaust tips
@computer_toucher
Жыл бұрын
Depends on how he models the exhaust, I guess?
@carllinden533
Жыл бұрын
Hey my brother has one! It's a very distinct sound indeed, was very surprised it was actually a real thing
@disgruntledfaerie
Жыл бұрын
the "fweem" yesssssss
I've always hoped someone would make something like this. Very cool! Thank you for sharing!
This is gold for sound design. Kudos to you mate👏
This seems like the kind of tech that game companies would be chomping at the bit to license and use in next-gen games, especially racing sims and the like. I can't wait to see what else you do with this!
@asierxs02
Жыл бұрын
Well right now it uses the MIT license so it completely free to use with no royalties, including commercial software
@sarowie
Жыл бұрын
@@asierxs02 for companies, paying for a license can be better then free
@asierxs02
Жыл бұрын
@@sarowie PlayStation's os runs on freebsd which is licensed under a very similar license to MIT. I haven't seen or heard of Sony paying or contributing anything back to freebsd so that's unlikely to happen. A database search engine called Elasticsearch used an MIT license and amazon straight up just made a service where they sold elastic search to you. They didn't pay a dime back
@ZaHandle
Жыл бұрын
@@sarowie Your financial records look better if you have more money
@nimmen
Жыл бұрын
Automation / BeamNG implementing this doesn't seem like a too farfetched idea
Amazing stuff. Btw, V-twin sound is a bit inaccurate beacuse of their ancient twin-spark technology, and older subaru has another sound in real life because of different headers length.
@Hydrazine1000
Жыл бұрын
Headers would add a completely new and awesome layer of detail to this! An equal length 4-into-1 sounds quite different from a log style header. Long-tube differs from short-tube differs from zoomies differs from 4-into-2-into-1, and so on. And yes, the old Suby boxer has its distinct sound because of unequal length headers.
@JunkCCCP
Жыл бұрын
Why would the spark tech alter the sound of the engine?
@xXfireball127Xx
Жыл бұрын
Ahhh unequal length headers 🤤
@AngeTheGreat
Жыл бұрын
The V-twin in the video sounds pretty similar to reality (that's one engine that I do actually own) but I'm not sure about the Harley engine. Anyway, this is all a work in progress and I appreciate the feedback. The simulation actually does support different length headers already (internally) but I didn't use it in this video, I just used a rough approximation. Might try it again for this engine though
@xXfireball127Xx
Жыл бұрын
@@AngeTheGreat The video is awesome, gotta say that the EJ sounds pretty damn close to me. Thanks for sharing your work with the world!
Thank you so much for doing the inline 5!!!! Sounds sooo good!!!
Dude you are awesome for doing this with such a technical angle!
Detroit diesel would be really fun. Their firing orders were a bit nonstandard, and the v8s were 60° bank angle. Plus they're two stroke
@Tkmined
Жыл бұрын
That would be nice.
@mccryan3
Жыл бұрын
I have an 8v71 and would be really curious to see how it sounds modeled. Would be difficult since it doesn't have intake valves and the big blower is a big part of why it sounds like it does.
Really, really awesome work! Well done! Anyway, as a professional audio engineer i can think of some improvements: As far as i can tell, you are only using one sound sample, shaped to liking. Its some noise that you tweaked to fit. You also mentioned that you had to eq the thing in the last video because the sound would otherwise be to muffled (which i still think is the case.) So in order to get it naturally right, i suggest two things: 1. The real sound is a mix from ignition spark, then explosion and then the exhaust gas. Since we have a very high frequency of ignitions, most of the low end from the ignition spark and explosion will be cancelled. But the transients of the initial combustion will give you the top end of frequencies that will make the sound realistic (and probably somewhat brutal). 2. No sound is the same. Our ears do recognize this very quickly and get used to it. We get bored, it sounds artificial. In order to get realism we use a technique called "round robin samples" those are slightly different samples thrown in at random to keep some variation. 3-4 different samples of each sample in the composition will do the trick. (3.Bonus: Different volumes have different resonant sounds, too ;) ) You should think of monetizing this. Its too great of a work to be "just for fun". First thing coming to my mind is BeamNg Drive which would be a blast if this could be implemented. I would love to see this in game. Second thing would be a VST Instrument to plugin to DAWs for realistic engine sounds. A gamechanger for Audio-Engineers working with car sounds from games to movies or sth. Hope you consider pushing this forward, i am stoked! - love, Freddy
@TheGenuineDriver
Жыл бұрын
this should be pinned!
@Bestkeiki
Жыл бұрын
I don't think they are using a sample, and the waveform is generated by the simulation, as they explain in the prior video. Unless I'm mistaken
@clonkex
Жыл бұрын
Footstep sounds in games are a great example
@TunaIRL
Жыл бұрын
@@Bestkeiki The pc doesn't know what an explosion sounds like. It's being fed an audio signal which is shaped to liking as they said. The timing of that sound is then simulated by the engine
The deceleration sounds are just SO spot on. Incredible work!!!!!
I love cars more than I can say, and I have very slowly learned about engines and so forth so this is very inspiring and very educational. Great work bro
The Shovelhead is scary accurate. Down to the deceleration tone it makes under load. So amazing
@Operational117
Жыл бұрын
To be fair, everything sounded like the real deal. Even the radial-5 sounded like it would be correct! If I was given several unlabelled audio samples of both real engines and engines simulated with this software, I would not be able to tell a difference (except maybe a bit of reverberations from whatever room the real engines are in, but that can easily be faked with the simulated engines as well).
@julianbrelsford
Жыл бұрын
What I loved was how the rhythm of the slowed down 5cyl radial sounded like Take 5, the jazz tune
@westcoastrider3008
Жыл бұрын
You didn't notice the valves are wrong? Harly has the intake valves in side the V with the single carb feeding in-between. Pipes on the outside of the v.
@fourswords77
Жыл бұрын
Its missing one thing however, and I dont know if the code supports this. Harleys have the spark plug fire at the top of both strokes. This was a cost saving measure back in the day, simpler to have both spark plugs fire at the same time, which is why harleys go bang bang pop
@gianniludo
Жыл бұрын
@@westcoastrider3008 Lots of flat track guys used to run two rear heads with twin carbs. Also it doesn't matter for the simulator model.
It is so cool seeing the valves physically depress more when VTEC kicks in 8:23
@AngeTheGreat
Жыл бұрын
Yep, that's actually the only thing that changes. The sound and power curve change only as a result of the change in cam lobe profile which I thought was pretty cool!
Whatever game comes from this will be awesome to experience, and I wish you luck. The sounds were amazing!
The sound is incredible, great work.
That inline 5 is insanely accurate it has the exact tone to it, crazy stuff
That EJ25 is scarily accurate to my 2009 Outback. A bit different due to the muffler, but at high revs and in engine braking it sounds like the real thing.
@DJ_Level_3
Жыл бұрын
Still want that 10kRPM 1-cylinder though lol
This absolutely blows my mind, and very much raises the bar.
omg this is amazing! id love to see forced induction in it too and a way to play around with exhaust lengths for each cylinder... great work!
How about an inline 7, 9 & 11 (ships are weird like that)? Interesting how those things might sound with car sized bore/stroke.
@billbergen9169
Жыл бұрын
12000rpm I12? Yes please!
@biggonuke
Жыл бұрын
i’ve always wanted to hear 7 cylinders, hopefully he does it
@calvinl5661
Жыл бұрын
Now i really want to see a simulation of an actual ship engine like the RTA96C displacing over 1800 liters per cylinder.
@sharcc2511
Жыл бұрын
@@billbergen9169 More like 1,200 rpm if it's a boat engine, lol
@PeterPeh
Жыл бұрын
same for me, alwas wondered what a straight 7 would sound like!!
You really struck gold with this sim! Imagine a future version of it used for racing sims so they can recreate any sound they want to for any engine even if they can't get a real vehicle to record it. Now with VTEC added the only addition left is the ability to change between DOHC and SOHC engines and the elephant in the room, Wankel engines.
@chri-k
Жыл бұрын
a deltic engine would be interesting, and probably challenging too
before you started each engine i imagined what they sound like irl and my expectations were exceeded every time. this is amazing, keep innovating!
This is super cool, i hope that you have success whatever path you choose to take this software on!
He could have just ignored the comments, yet instead he answered every single one without his sim breaking a sweat
Need a 7 or 9 cylinder, just so we can hear what it'd sound like!
@kilgarragh
Жыл бұрын
he already made an i7 with someone else
@X9Z17
Жыл бұрын
@@kilgarragh Any info of this video? Title, who it's with, etc; even a link?
@X9Z17
Жыл бұрын
Disregard, I found the said video (with Fillman86) 🤗🤗
I was hoping you'd do a radial one. Thanks for the video!
This is absolutely mindblowing work
Being a dsp engineer I am just speechless. This is one of the best videos I have ever seen on KZread. Brilliant!
If you could add the glorious hiss of a turbocharger to these that would just make my week
I own a 4-stroke quad, and man that sounds spot on! Amazing job!
this is absolutely insane!! the potential of this tool is crazy! An absolute game changer in my opinion
Suggestion: one thing that would be quite cool is if you could use a steering wheels pedals and shifter (example, logitecg G920) to controll the clutch throttle and gear of the vehicle simulation
@procrastimate1956
Жыл бұрын
I thought the exact same thing
@first_last01
Жыл бұрын
x3
@qasprrr6203
Жыл бұрын
100%
@sarowie
Жыл бұрын
that would be very funny - and to make it more fun: retro graphic car simulator
@raulgalets
Жыл бұрын
for sure. he doesnt even need the steering wheels, he can get only the pedals
As far as 1:28, is there/will there be support for digital and analogue inputs? I'm not joking, I'll sit there with sim racing pedals and a shifter all day with this.
@sarowie
Жыл бұрын
virtual fuel economy simulator
@tauon_
Жыл бұрын
I might add gamepad support if it’s open source again so if it appears like a regular gamepad then yes
From one programmer to another, you're a legend man! Granted, I only do this shit as a hobby, so I'm more easily impressed by shit like this, but it blows me away what you've been able to accomplish here. Keep up the great work!
HOLY CRAP!! The accuracy of these engine sounds is AMAZING
That 5 cylinder sounds phenomenal great job mate this is some incredible stuff
I love how it got the recognizable sound of the inline 5 right
I think you did a beautiful job there. Pretty cool.
this could be a great way to learn to diagnose a broken system in an engine. i really hope this takes off and becomes a way for educators to teach car mechanics
That's amazing!!! Would love to hear an old f1 engine from the early 2000's. 3 liters V10 at 18000 rpm!!
As both a software engineer and engine lover, I really appreciate this.
man I could spend all night just revving those car engines, this 'game' is so cool! Amazing work my man!
PERFECT idea on creating a Patreon for this. I wish you all the luck!!
This is absolutely a masterpice, I'm dying to see your aproach on foced induction engines!
You can actually see the lobes change on the Vtech engine, that’s awesome
This is nothing short of INSAINE! I never imagined in my lifetime software could accurately re-crate engine sounds perfectly. BRAVO!
I love your stuff, please keep it coming!
Fantastic job. Cannot wait for part two and diesel engines. I recommended doing a Cummins 5.9L I6 vs Cummins 6.7 I6 in the last vid. Subbed.
@jakob5481
Жыл бұрын
We need the 1.9tdi
@cumbob
Жыл бұрын
@@jakob5481 and m57
@nicolasp7395
Жыл бұрын
@@cumbob all diesel will be great
we need this to be turned into a beginner friendly software or a game perhaps... hats off to you for this awesome piece of engineering ..
absolutely incredible. thanks for sharing
Absolutely stunning work.
Can’t wait to see how far this goes with different valve types, fuel types, and other electronic bits
@shadowboy813
Жыл бұрын
Fuel types won't change the sound of an engine by much. The sound is dictated by pressure pulses from intake and exhaust. In fact, under deceleration, modern cars shut off the injectors. While engine braking, modern engines use no fuel at all.
@nthgth
Жыл бұрын
@@shadowboy813 I thought that, but this simulator shows fuel consumption happening even while coasting. I believe you're right though, and it's just a minor oversight in the code.
It would be cool to hear the intake sound too. Or even unique sounds like the one the hondas produced with their gear system for the cbr250rr.
Your software is BRILLIANT. Please keep up the great work! :D i love it!!
That Audi 5 cilinder sounds so good, this is great stuff!!
This is so cool. As someone who loves cars, engineering, and computers, this hits all the right spots. Have you figured out modeling forced induction my any chance? What's the likelihood of being able to model rotary engines? Love the videos, keep up the great work brother!
I love that you got the rev limiters too, AND they sound good!
dude this is honestly one of the coolest things i've seen
This is awesome work, definitely worth a sub! Love the inclusion of the 5 cyl Audi, and I’d love to hear it with the addition of a turbo and higher redline. Can’t wait for more!
I love the frequency shapes, it reminds me of those rules for animation, where every looping motion is some weird circle.
Oh man that was cool! Love the stats
You can really be proud of yourself. This is by far the coolest thing I've seen in a long time
Oh snap the sounds are pretty damn amazing. If those come from just the cylinder being in a certain spot. Kudos to yah.
So cool, i hope the future of virtual racing will impliment something like this, that 5 cyl sounds incredibly accurate
You've just gained another subscriber. This is so damn cool to mess with.
You should add a muffler system that you can physically see reacting to engine vibration and modifying the sound, visual exhaust even going through it could be badass. On a more difficult note, a 2 stroke engine would be mighty impressive.
@yngfljm2277
10 ай бұрын
yes plsss @angethegreat, also if you see this, when you slowed down the animation, are we hearing the explosions or exhaust sound (as in exhaust gasses leaving the combustion chamber), or are they one in the same? I've wanted to know this for years now as I could never quite formulate my question until now. I originally thought of it when I would watch cold-start videos lol and wonder when the rpm is below 1000, you could hear the individual sounds of the engine, but what exactly are we hearing? Thanks I hope I made any sense :(
This is still blowing my mind. I eagerly await any new content you make as I was immediately hooked with the last video. To test the limits of your sim, you should try the Pratt & Whitney R-2800 Double Wasp; a 2000hp, 18-cylinder beast of an engine used in American fighters back in WW2.
This is so unbelievably cool The sounds may not be perfect, but hearing that Honda ATV engine gave me super nostalgic vibes I haven't had in a good 15 years since I last rode ATVs with my family. 10/10, even for a product still in development.
You two-stepping a simulation scratches the back of my brain so good.
thanks for doing the boxer, it really sounds like a subaru at idle. fantastic!