Should You Build Resort Worlds Now?

Ойындар

The resort world changes are.. unique..
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Video Description:
Stellaris is a 4X grand strategy video game developed and published by Paradox Interactive. Stellaris' gameplay revolves around space exploration, managing an empire, diplomacy, and space warfare with other space-faring civilizations.
#Stellaris #Ep3o #resortworlds

Пікірлер: 91

  • @Ep3o
    @Ep3o2 ай бұрын

    Let me know any other mechanics you'd like me to focus on! Tutorial / scripted style stuff is a nice break for me from gameplay :D Check out my 3.10/11 tutorials here: kzread.info/head/PLK9xgSZGwHOide8s11OQ3qP4HXKphiwhe Updated information: A dev has let me know of two hidden bonuses the jobs have that aren't mentioned anywhere - They count as traders for the purposes of the Commercial Enterprise tradition (+2 Amenity production) - They count as entertainers for the purposes for the Corporate Hedonism councilor (+0.8 trade value per level) Shout out to the devs for watching :D

  • @josiptisaj7918

    @josiptisaj7918

    2 ай бұрын

    Love ur channel btw

  • @ObiwanNekody
    @ObiwanNekody2 ай бұрын

    I really miss vacationing next to the radioactive lake, lounging on the glass beach, and basking in the glow of the ancient cities.

  • @pakucza644

    @pakucza644

    2 ай бұрын

    I imagined that resort tomb worlds were like this adventure for people who were bored at the beach, you know equivalent of real life people who go cave diving, go visit chernobyl ruins etc.

  • @Shadow.24772

    @Shadow.24772

    2 ай бұрын

    i saw them more like, here's our uber Luxury Paradise Dome that just happens to be built on a radioactive rock. with the added bonus of being able to see aliens with extra limbs and giant heads from tumors~

  • @gabrieljoseozanan6989

    @gabrieljoseozanan6989

    Ай бұрын

    I used to set up mine in a world I conquered with attrative Xenos, which were then turned into slaves and made to staff the resort!

  • @Shadow.24772

    @Shadow.24772

    Ай бұрын

    @@gabrieljoseozanan6989 how the hell were you doing that when, you literally had to have the Reassembled Ship Shelter capital building to be able to allow you to click the Resort decision?

  • @gabrieljoseozanan6989

    @gabrieljoseozanan6989

    Ай бұрын

    @@Shadow.24772 Was that a requirement? I wonder if one of my mods changed that.

  • @donovansweet5483
    @donovansweet54832 ай бұрын

    Just change it to .5 flat amenities and this would be amazing since it could keep all your worlds happy at the cost of a huge world.

  • @kazaaakplethkilik3229
    @kazaaakplethkilik32292 ай бұрын

    I really love the concept of the resort world, but for me it is a wasted potential. It is not usable in the current version. They should buff the numbers or make more bonuses

  • @ObiwanNekody

    @ObiwanNekody

    2 ай бұрын

    It entirely matters how big your empire is how useful it is.

  • @principleshipcoleoid8095

    @principleshipcoleoid8095

    2 ай бұрын

    Spam rangers

  • @tearsofdespair5833

    @tearsofdespair5833

    14 күн бұрын

    Or be able to stack it

  • @arirahikkala
    @arirahikkala2 ай бұрын

    Quick numbers for scale: Every 200 pops in your empire (in Utopian Abundance) give 1 trade/resort worker, and every 100 amenities produced give 1 amenity/resort worker, spread across your empire. The trade will always be ignorable even for committed utopianists, but the amenities can be nice in the late game.

  • @dangerface300

    @dangerface300

    2 ай бұрын

    I was hoping for better amenities than that. Nowadays I usually run Oppressive Autocracy, so amenities softcaps my enforcers rather than my total pops (though these are softcapped by my enforcers). You can support a decent sized planet with only 10-15 amenities, if all your ruler jobs are amenity positive, so +1% is really bad. I'd need almost 7 resort workers to increase 15 amenities to 16 and that's just silly. 7 resort workers so that every planet can have 1 more enforcer, whom manages ~11 pops beneath them? Pull the other one.

  • @rattled6732
    @rattled67322 ай бұрын

    I remember the time where you could make a ecumenopolis resort world through a glitch. Basically you got the effect of having a resort world on all of your worlds like normal and got all the extra jobs on your ecumenopolis the resort world designation gives. But because an ecumenopolis can’t normally become a resort world or something the districts weren’t blocked.

  • @ArmitageShanksuk

    @ArmitageShanksuk

    2 ай бұрын

    I loved that glitch

  • @lucjanl1262

    @lucjanl1262

    Ай бұрын

    Come have your vacation in our seven story tall, smoke and soot filled alloy foundry.

  • @Tamizushi

    @Tamizushi

    18 күн бұрын

    That would have been extremely powerful with Virtuality.

  • @ArmitageShanksuk

    @ArmitageShanksuk

    18 күн бұрын

    @@Tamizushi Watching the game trying to keep up with filling jobs as each new pop creates more jobs

  • @cstains5543
    @cstains55432 ай бұрын

    Resort Worlds were always a good idea. The problem was finding that perfect size 15 world that had no good resource districts on it, no good bonuses as well as no rare resource deposits. That really limited it's appeal. The added amenities per world in huge pop empires was worth the cost as it meant you didn't usually have to invest in the second tier of the holotheater to keep your pops over 0 in amenities, but it got annoying looking for that perfect worthless world to throw away. Now you can turn a size six or eight or ten world into a Resort World. It makes finding a throwaway much easier.

  • @robguy8501

    @robguy8501

    2 ай бұрын

    A size 8 world would be limited to 6 resort districts meaning you could employ at most 12 resort workers for +12% amenities on all your planets. For the hassle of researching, colonizing and designating the resort world I feel like I'd want more potential benefit.

  • @benoithudson7235
    @benoithudson72352 ай бұрын

    If you’ve got 1,000 pops on utopian abundance, generating 500 trade from pops base, your 1% boost from the resort worker is 5 trade. That plus the base trade from jobs adds up to just about pay the 2 consumer goods for the job… Yeah, it’s pretty pointless.

  • @Kasaaz
    @Kasaaz2 ай бұрын

    Why not give the Habitability back? It's not like you're going to turn all your bad worlds into resorts just to avoid... terraforming or whatever. They're so limited early game, it would at least let you use unlucky climate worlds near your start for SOMETHING.

  • @Ramschat

    @Ramschat

    Ай бұрын

    I'm actually really glad they removed that, it completely broke the immersion for me. The fact that simply clicking a button and some unity somehow magically turns it into a sort of Gaia world where every species can live no matter where they came from. With no real resources spent... It feels all wrong

  • @user-gi3xn9nz7z
    @user-gi3xn9nz7z2 ай бұрын

    With a large population, this bonus to amenities can be useful. In the last playthrough, I took a biological ascention and built up a bunch of clone factories, so even with 5 ecumenopolises, there were more people than planets. My ground general also had a perk that allowed him to take a third of the population of conquered planet which made situation worse. In general, by the year 2400, I had a problem not how to get more pops, but where to employ them. 2000 pops on medium size galaxy is a lot. In such a situation, the resort world will probably allow you to improve your economy even more.

  • @kinexxona06
    @kinexxona062 ай бұрын

    Space Hawaii

  • @mystic-malevolence
    @mystic-malevolence2 ай бұрын

    I must point out that the unification center gives +10% bureaucrat production, not unity production. So that resort specialization includes entertainers, culture workers, and maybe defense armies with unyielding? Whereas the unification center does not buff those.

  • @JabberwockOclock

    @JabberwockOclock

    2 ай бұрын

    That would also include Politicians/Nobles, as they don't count as Administrators (Bureaucrats/Priests/Managers/Culture Workers).

  • @justinsinke2088
    @justinsinke20882 ай бұрын

    Was just about to comment about Corporate Hedonism before I saw your update. I assumed they didn't count as entertainers, but if they count as both Traders and Entertainers, a resort world could be a real staple for a Corporate Hedonism build. I'll have to give that a try; as it was, entertainers giving pop growth was an almost useless bonus because it's completely impractical to spam entertainers for pop growth as too may amenities becomes useless at a certain point (experimented with making an Ecumenopolis breeding world with nothing but entertainment districts to max out pop growth speed. Was not worth it). If a Resort World can be turned into a pop growth world where they also produce trade value and empire wide bonuses, and the council position has them making even more trade value (close to or more than Traders potentially, if I remember the numbers right), they could actually be a pretty valuable resource.

  • @Metalusko
    @Metalusko2 ай бұрын

    I tend to build one resort world for the late game for the empire wide buff but its not bad early game as well when for example you have bad luck and planets around you have trashy generator district numbers. Then you can use it also as a trader world where the raw money is converted. PLUS it pushes your diplo weight alot

  • @daddysempaichan
    @daddysempaichan2 ай бұрын

    The last time I played, which was probably a year ago at this point, what I would do is queue up all the residential districts I can fit onto a planet, then turn it into a Resort World, as to get around the "no districts" limitations that it has. I also recall queueing a robot assembly building as well before it becomes a Resort World. And it's pretty fun seeing this Resort World housing like, 250 pop when normaly you can't go over 10 due to housing issues and a lack of building slots. Also in that game I tuned down the pop growth scaleing, and figured out why it's a thing as I ran out of planets to put people in and all the AIs keeps having their planets revolting and created like, 20 extra civs in the game, and boy was I glad to have my Giga Resort to shove everyone into. Is fun, not very practical. The new Resort World, meanwhile, is easier to get and doesn't take up a Rare Tech slot, but needs pops to work it's benefits. Seems good for Wide and War civs, who's going to have much ameneties to give and the pops to work these jobs. It also has the benefit of letting you get away with not building more ameneitie buildings in big planets if you have a big enough resort world. Overall very usable late game, and good early game for particularly agressive expantionist plays, either from war or from blocking others abilitiy to expand by blocking important lanes and junctions with your border.

  • @G-Fiti
    @G-Fiti2 ай бұрын

    Kind of weird with the trade value, I think it should focus more on amenities, so that we can use the slot used for theaters for something else on all our worlds

  • @JSchweizerhof
    @JSchweizerhof2 ай бұрын

    Oh this is awesome for the style of play I do with getting unity from trade value.

  • @spencerruston406
    @spencerruston4062 ай бұрын

    Maybe if they made bonuses to thr job based on living standard, similar to government type does to monuments. So it isnt an auto pic for every empire but has a place for some playstyles

  • @enriquegarcia7207
    @enriquegarcia72072 ай бұрын

    Great video as always!

  • @Ep3o

    @Ep3o

    2 ай бұрын

    Glad you enjoyed!

  • @necronlord8274
    @necronlord82742 ай бұрын

    They should make it like if there are a lot of pops on resort world which are psionic there would be a disturbance of travelling through nearby hyperlanes (with some chance of spawning daemons of God of Pleasure in the system), or all pops on the planet could spontaneously disappear with widespread panic debuff in entire empire under the laughter of thirsting gods.

  • @doktorsempai
    @doktorsempai2 ай бұрын

    Love the vids man

  • @Douglas-nt7jd
    @Douglas-nt7jd2 ай бұрын

    I always play Workers Co-op. So i always have one on a world I'm not using. By the mid-late game pretty much every world i can possibly own is an Ecu world with a trade habitat above it. The Resort world has always been just for fun sadly.

  • @Kasaaz
    @Kasaaz2 ай бұрын

    I think I never thought much about it before because it WAS a rare tech and it came at times when I had other things to be doing.

  • @spookyaction3236
    @spookyaction32362 ай бұрын

    I agree, they don't seem to do enough early game when you could just have another resource world. And I probably would never get one if I had less than 20 planets. Lately I've been making my resort worlds using one of the terraforming candidate barren worlds I find in the game. Seems to be a decent time to go for it around the time climate restoration shows up.

  • @EliteSpectre32
    @EliteSpectre32Ай бұрын

    at 1% trade value from living standard in an empire running any of the 3 living standards that give 0.5 trade per pop you'll be getting the same value as a trader at 1000 pops as the 1% will be making you a total of 5 trade per pop + the base 3 of the job, 1800 for the same value as a merchant. However this isn't taking into account that trader/merchant have their value increased by thrifty which stacks multiplicatively with the planet modifiers for trade while living standard only stacks with the planet modifier so even then it isn't as good as those jobs. Honestly if it got increased to 2% trade value from living standard getting slightly worse traders as a worker job with a lot less upkeep when you have a pretty big empire would make it a decent choice.

  • @CrimsonReaper189
    @CrimsonReaper1892 ай бұрын

    I feel they would be strong for a like worker co op build but like u said u could just do that with any other planet

  • @david1aimeepr
    @david1aimeeprАй бұрын

    The percentage from the resort worker will ALWAYS eventually be strong, it's a percentage and that's how percentages work. You just need to have enough pops to make the percentage work. The fastest payback comes from utopian abundance + Gospel of Masses which gives 0.83 trade per spiritualist and is probably running a trade build so they have empire and planet trade bonuses. The UA + Gospel of Masses formula = 0.83 X pop living standard % X trade bonus %. Trade Bonus % and pop living standard % are not additive they are multiplicative which means as you add values to both those numbers the resulting numbers get relatively high from their original 0.5 or 0.83 it's not uncommon to hit 4-5 trade per pop.

  • @sirgaz8699

    @sirgaz8699

    22 күн бұрын

    Does Gospel of the Masses count as living standards? Edit:One of the new MEGA-Corp cyborg government types gives "TV from living standards +1". Once you get 500 pops each resort worker is basically a merchant. Edit: unless it's weirdly worded and it means +100% TV from living standards.

  • @danielk5780
    @danielk57802 ай бұрын

    From a mathematical point of view, you would have to have a really large empire in order for the trade value from living standards bonus to apply. Even in the super late game, a Trade Ring will always be better than a Resort World if you want more Trade Value. Let's just say that 140 pops on a Trade Ring create 2500 Trade Value, or about 18 each. Now, the max amount of trade value from living standards is 0.5 per pop. Each Resort worker increases that trade value by 0.005. So for a resort worker to be more valuable than a Trade Value-producing job you would need to have 3600 people living on Utopian Abundance. Obviously we can discuss upkeep for those pops from living standards and jobs, as well as building-/district-upkeep. But 3600 pops just to break even puts the usefulness of this into the very very late game, most of the time to a point where you have already "won" (depending on Ascension path, ~2000 pops are almost always enough to defeat 25x All Crisis).

  • @sirgaz8699
    @sirgaz869922 күн бұрын

    One of the new MEGA-Corp cyborg government types gives "TV from living standards +1". Once you get 500 pops each resort worker is basically a merchant. Edit: unless it's weirdly worded and it means +100% TV from living standards.

  • @mycure0498
    @mycure04982 ай бұрын

    I just build them for the RP and to flex

  • @pieterfaes6263
    @pieterfaes62632 ай бұрын

    The trade component is just waay too small to matter. It'd probably have to be buffed to something like 5% to start getting some notable returns. But the amenities could be nice late game in Vanilla. I just wonder how many people will play until when Resorts could be a good return on investment. After all, that planet could produce resources, tech, or the second coming of Cadia.

  • @gwensmith7439
    @gwensmith74392 ай бұрын

    It’s weird that domestic servitude slaves/robots can’t work resort worker jobs

  • @thomasator1139
    @thomasator11392 ай бұрын

    Just thought u should know I played yesterday and pretty much never bothered with reliquaries before. Got the galatron on my second box

  • @Ep3o

    @Ep3o

    2 ай бұрын

    AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

  • @justsomeginger2032
    @justsomeginger20322 ай бұрын

    I always have a resort world I just turn the Alpha Centauri terraform one into it

  • @spartantraveler7251
    @spartantraveler72512 ай бұрын

    I might, only as a last Resort.

  • @bluefake_or_smt

    @bluefake_or_smt

    2 ай бұрын

    ...dye

  • @alfredoontiveros6504
    @alfredoontiveros65048 күн бұрын

    Can you stack the amenities bonus, say, if you have two resort worlds?

  • @Teyloune
    @Teyloune2 ай бұрын

    I'm surprised that resort worlds are so weak. They should have a meaningful impact on your empire that makes you feel good about having one. You invest research, pops, and a whole planet into setting it up. Resort worlds should be something you desire. Also, it would be really nice if the developers would add the trade value per pop to the living standards selection.

  • @Konzon
    @KonzonАй бұрын

    Nooooo, they got rid of infinite clerk meta :( I loved that strat :(

  • @Kasaaz
    @Kasaaz2 ай бұрын

    Would be cool if Resort Worlds had associated events/situations.

  • @isuckatusernames4297
    @isuckatusernames42972 ай бұрын

    I feel about this type of world, the same way 8 yo me felt about stat changing moves in pokemon, why would I waste a planet/move on some relatively pointless technical stuff when I can just use a normal attack.

  • @zeehero7280
    @zeehero72802 ай бұрын

    I would always still build them once I had nothing else to do lol.

  • @henriktw4051
    @henriktw40512 ай бұрын

    What about the minimum size requirement for the planet? do they still exist? I remember the planet needed at least 12? districts to turn it into a resort world

  • @Ep3o

    @Ep3o

    2 ай бұрын

    Nope! No minimum size requirement anymore, but you get -25% district size

  • @henriktw4051

    @henriktw4051

    2 ай бұрын

    @@Ep3o nice

  • @OnlineKenji
    @OnlineKenji2 ай бұрын

    The only time I have ever, in the five years I’ve been playing Stellaris, built a resort world is when I built it on Wenkworth for the achievement.

  • @Kasaaz
    @Kasaaz2 ай бұрын

    Would it be better to make it 0.01 trade per pop instead?

  • @Ancient_Hoplite
    @Ancient_Hoplite2 ай бұрын

    Can you designate a habitat as a resort world?

  • @arirahikkala

    @arirahikkala

    2 ай бұрын

    Nope, looking at the source there's an "is_artificial = no" condition. So, no resort habitats and no resort ringworlds either. Also, huh based on checking the source, if your main species has basically any bio pop trait that makes them tolerate tomb worlds, you can use them as resort worlds. Also, memorialists can use both tomb worlds and relic worlds as resort worlds.

  • @mystic-malevolence

    @mystic-malevolence

    2 ай бұрын

    @@arirahikkalaOh, that's great to hear! I was a bit disappointed when I heard relic worlds wouldn't be included.

  • @nicholaswallace2575
    @nicholaswallace25752 ай бұрын

    Bummer that the most effective resort world is still a resort ecumanopolis

  • @hockeypan8066
    @hockeypan80662 ай бұрын

    Resort worlds become way more valuable the wider your empire is.

  • @TheRealKiRBEY
    @TheRealKiRBEY2 ай бұрын

    yea

  • @njohan100
    @njohan1002 ай бұрын

    So now it is actually worse 🤣

  • @Ep3o

    @Ep3o

    2 ай бұрын

    yup xD

  • @aster7654
    @aster76542 ай бұрын

    "Why are you building a resort world? It's not efficient!" I'm not building them to be efficient, I build them because they're simple and beautiful and because they make me happy! Why are you so obsessed with efficiency?

  • @AI_ALVAREZ_INTELLIGENCE_AI
    @AI_ALVAREZ_INTELLIGENCE_AI2 ай бұрын

    resort world best for diplomatic relations and overall economy and tourism.

  • @Konusu
    @Konusu19 күн бұрын

    Why do you never look at the camera?

  • @Ep3o

    @Ep3o

    19 күн бұрын

    Used to just staring at my screen XD I should do that more though

  • @LotharXjorn
    @LotharXjorn2 ай бұрын

    I think that this would probley have succeeded if you had gone Corpo / MegaCorp , I think that would have had a higher success rate.

  • @Grothgerek
    @Grothgerek2 ай бұрын

    I miss the old resort world... The free clerk jobs per 2 Pops where perfect to create 1 plant challenges where you force thousands of pops on it. Now its just useless...

  • @principleshipcoleoid8095
    @principleshipcoleoid80952 ай бұрын

    I will be dissapointed if there are no rangers in this video

  • @Tra1n
    @Tra1n2 ай бұрын

    "trade value form living standards +1%" is this some kind of joke?

  • @sacriiwar1026
    @sacriiwar10262 ай бұрын

    Well Resort world suck now... Period... If you wanna make trade value, there is countless way more effective than a resort world... Like an oecumenopoly for exemple... And Early its definitly useless 😅 I prefered the ancient version of resort world wich was pretty powerfull ^^'

  • @trutwhut6550
    @trutwhut65502 ай бұрын

    So they nerfed and killed resort worlds unnecessarily?

  • @Maadhawk
    @Maadhawk2 ай бұрын

    Resort worlds are for RP'ers more than anything.

  • @RhysAlfShaw
    @RhysAlfShaw2 ай бұрын

    🦶🏻🦶🏻🦶🏻🦶🏻🦶🏻🦶🏻

  • @josiptisaj7918
    @josiptisaj79182 ай бұрын

    Im first after ep3o

  • @steffanrees9181
    @steffanrees91812 ай бұрын

    🤓

  • @CSRiddick
    @CSRiddick2 ай бұрын

    I think the problem is that resort worlds are treat more as amenities gimmick. We need to look at tourism irl and see that retail/services business in tourist regions are much more profitable than in normal regions. So I think resort worlds should be trade value monsters, perhaps have resort workers produce trade value proportional to the amount of pops in your empire and furthermore it would be cool to be proportional to also the number of pops in empires that you have immigration treaties with. This would be a nice addition for players that like to play xenophile friendly empires or federations.

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