Should D&D Start DELETING Classes? (idk) - Q&Play

Ойын-сауық

Today's Game: Baldur's Gate 3
I didn't want to do Destiny twice in a row so I went back and grabbed my first proper clear of the Absolute. I made one MAJOR mistake during the fight but looking back on this footage, I'm happy with how everything went down. Raina's story was great and I hope to bring her into my D&D game soon.
Q&Play is a series where I answer your questions about whatever comes to mind. Whether it's D&D questions, video game inquiries, or real-life examinations, I'll be here to answer them all.
🕒 Timestamps:
0:00 - Intro
0:19 - How do you create character bonds? (ascrinklyfellow)
2:31 - What do you think of LEGO D&D? (AnAppleInaBox)
5:02 - Favorite third party subclass? (Machamp-ps7wx)
7:36 - How do you write a medieval bounty hunter? (anarky1765)
9:36 - What do you think of monster races? (jasperartist7719)
11:12 - How to kick a player? (wierdlycurlyplantstem8231)
14:19 - Do you think certain classes should be removed? (jamesrichardsoniii4801)
🎨 Thumbnail Art:
Dave Greco - Wild Magic Surge:
www.artstation.com/artwork/nE...
🎶 Music:
Jazz Covers by insaneintherainmusic:
www.insaneintherainmusic.com/
insanerainmusic?r...
/ @insaneintherainmusic
Fathoms by Autumn Orange:
open.spotify.com/artist/0qxYe...
/ sonicvaughn
/ @autumnorange613

Пікірлер: 49

  • @tsifirakiehl4250
    @tsifirakiehl4250Ай бұрын

    This may be a hot take, but I don’t think bounty hunters need to be any specific character type or aesthetic. For example, a wizard with a part-time job hunting criminals to pay for magic college is just as much of a bounty hunter as Boba Fett. Any kind of character can be a bounty hunter!

  • @thegayghost872

    @thegayghost872

    Ай бұрын

    I finished a Waterdeep Dragon Heist campaign where we had a bounty hunting sorcerer. It was really fun, especially because I was playing a rogue and we had to dance around the fact that he was going to arrest me if my bounty got high enough

  • @tsifirakiehl4250

    @tsifirakiehl4250

    Ай бұрын

    @thegayghost872 That sounds like a fun dynamic! Tricky, but fun.

  • @safetzukic7445

    @safetzukic7445

    Ай бұрын

    Agreed, look at Battle Angel Alita,(movie) the man that took her in, repaired her, dude was just a Clinic guy, then bam we later learn he wields a Fuckin rocket hammer and hunts criminals. In D&D, Cleric or Artificer, base, throw in the bounty hunter background, and play the nicest guy around, but if the enemy gets to close? Rip em to shreds.

  • @monsunoguy19

    @monsunoguy19

    Ай бұрын

    In all reality, all adventurers are bounty hunters.

  • @GreatestRedPanda

    @GreatestRedPanda

    Ай бұрын

    Here's a hotter take under the same umbrella, Fighter shouldn't be its own class. Barb, Rogue, and Ranger and monk are all just unique takes on Fighter that would distinguish themselves better if there wasn't a basic Fighter class.

  • @ZeVentriloquist
    @ZeVentriloquistАй бұрын

    Short answer: No. I think theres no problem having a wide variety of classes

  • @angiep2229
    @angiep2229Ай бұрын

    Shy characters are challenging for sure. Tips for someone who might want to try this - Come up with reasons your character NEEDS to bring up some things with the party members. A good DM might be able to help you come up with things there. If you don't want to speak less, you can try just speaking more softly. Throw in a stutter perhaps. Fluttershy is not a bad example of this. Describe your character's body language and lean into that. I once played a winged Tiefling (yeah I know Crispy hates flying characters) who would wrap her wings around herself like a cloak (think Goliath from Gargoyles), and when she was embarrassed or nervous, she would just duck her head lower behind her wings. A heavy cloak could work in a similar way, for non-winged characters. There are a lot of little things you can do to ensure that playing a shy character is still an enjoyable experience for you, and that you can still form bonds with the other player characters. I hope this is helpful to someone!

  • @theaniman
    @theanimanАй бұрын

    7:37 The Brimstone Angels books portrays bounty hunters quite well. They don't self identify as "adventurers" but a trio of family ran bounty hunters. Chasing down wanted poster targets.

  • @arbrawlchamp
    @arbrawlchampАй бұрын

    Hot take, but I think most homebrewers run into the problem of making classes/subclasses that are more than a little too narrow in concept. Why make a whole "College of the Mariachi" Bard subclass that can really only be used for that one concept, when you could just make a mariachi themed bard using literally any official subclass option. Blood Hunter is a huge offender on this for me on this front, as I feel it would have been better off redsigned as a fighter subclass.

  • @ArcCaravan

    @ArcCaravan

    Ай бұрын

    Yeah, I've seen a bunch of homebrew classes that are more like glorified subclasses. Like the ones I've seen are just rogues, warlocks, or rangers with different game mechanics. Granted I have a hard time thinking what would be a unique class from the 13 main classes without copying them.

  • @rootfish2671

    @rootfish2671

    Ай бұрын

    Exactly the way the game is played all of the main character classes have strengths in their roles with the possible exception of monks who are outclassed by others in their abilities and is a good example of a mid mixed class. The only time those narrow subclasses makes sense to exist is if the world setting has a story reason for that new class, like if a civilization lived in extreme icy cold then you could have fighters that specialize in fighting in icy winter environments, etc. But even then those are better left to NPC’s because by less the players are always going to be in that environment they’re going to be less effective everywhere else. This also a problem when a DM tries to shoehorn their favorite media setting into a D&D setting, Naruto ninjas make sense in their own manga fighting others using their magic, fighting and ability system, not so much in D&D with dragons and beholders

  • @Trekpanther
    @TrekpantherАй бұрын

    Re: medieval bounty hunters. So there are historical parallels for those. Often back then they'd be individuals hired out by a noble, guild, and/or council to catch fugitives, rivals, and other folks that their regular house guard could not catch. An example is in the 1600-1700s where the English courts hired out "priest hunters" to go after Catholic priests who didn't conform to the Church of England. The nature of the job doesn't require it to be cowboys or Star Wars, they existed back in the medieval realm :)

  • @WTFisTingispingis

    @WTFisTingispingis

    Ай бұрын

    I'm gonna make a medieval cowboy now and you cannot stop me.

  • @Trekpanther

    @Trekpanther

    Ай бұрын

    @@WTFisTingispingis Oh for sure I'm all for that lol, just mentioning it for folks that somehow wanted something closer to medieval Europe.

  • @theflailips1013

    @theflailips1013

    Ай бұрын

    @@WTFisTingispingisoh make them a warlock too.

  • @ZeVentriloquist
    @ZeVentriloquistАй бұрын

    Also side note, unfortunately the bonus lego mimic is a gift with purchase that is now sold out :( the build does come with 2 minifig scale mimics tho

  • @AnAppleInABox

    @AnAppleInABox

    Ай бұрын

    Yeah, big sad...

  • @Hanna_Huntley
    @Hanna_HuntleyАй бұрын

    Hello, I just wanted to say I see and appreciate all the effort and work and time you put into your content 💕 I've been subscribed to you for the last 3 years, thank you for everything as well ❤

  • @InkyCakes
    @InkyCakesАй бұрын

    To go even further on the "how to make a shy or anti social character work" question. It helps to give them something they WOULD open up for. One of my DnD characters is an anti-social "I'm a always on the verge of starving, I need to survive, fuck you" type, who thought of nice people as too naive to take care of themselves. They resisted affection with words, but always ended up protecting people who were nice to them in spite of that. And they slowly, naturally opened up. If the character's not a talker (and by extension, the player), actions speak louder then words and are equally important in roleplay.

  • @Sellesion
    @SellesionАй бұрын

    I think the variety of classes is helpful to direct new players as well as encourage veteran players to create a wider variety of character archetypes and be able to fulfill their specific ideas within the confines of the game. Because for example, a persons first idea about a fantasy character may look very "Wizard" or "Knight slaying a dragon". Until you take a look and see the Hexblade Warlock and it gives you a million mew ideas you never thought of before. I think it presents us with what feels like enough options while also providing constraints for us to work within, which is creatively useful. You dont want to have so many choices that you dont know where to start, or so little choices to make that you cant clearly imagine which rule set within the game best fulfills your character concept. I love working within the rules and saying "How do I make ___ character work, and make it completely 'legit'?" Like Cody's builds over on D4 Deep Dive. And honestly, theres only one character idea I havent been able to make without homebrew, yet.

  • @DapperWendigo
    @DapperWendigoАй бұрын

    Dang it, i got here early enough to only see the…corn… accounts Anyway thx for making these vids, I appreciate them cause I listen to it while studying for finals lol

  • @lucideandre
    @lucideandreАй бұрын

    Also, as much as some games might have fewer classes, others can have more. Just look at the number of clans and bloodlines on Vampite the Masquerade. It’s a lot. But it works for what it’s going for

  • @falionna3587
    @falionna3587Ай бұрын

    I think for a 6e, having less classes but deeper options would be a pleasant change. Class Feat trees and the like. And of course more subclasses with more subclass features. As a example if Wizards get metamagic and wild magic subclass and warlock gets draconic subclass and a bloodline vs pact option. We no longer need to beg for the dragon patron and we could have more options within the same classes.

  • @commonviewer2488
    @commonviewer2488Ай бұрын

    I've heard the "too many classes," arguments be made specifically for Core Classes. I get it, it is a bit of a hurdle for a newcomer to try to learn the different lore and mechanics of the classes, casters especially.

  • @ArcCaravan
    @ArcCaravanАй бұрын

    The only reason I could see to remove classes if if you merged some together like barbarian/fighter, paladin/cleric, or artificer/rogue. If Unearth Arcana counts, DnD already removed mystic by putting some of its abilities into other subclasses. Wierdly enough this makes me wonder how DnD could do the reverse: creating new classes that couldn't just be subclasses of preexisting ones.

  • @falionna3587

    @falionna3587

    Ай бұрын

    I'd argue cleric/druid (rather synonymous terms as well, with a note of celtic clergy) and probably rouge with ranger? A artisan focused class is rather unique, not sure what could merge with artificer. I suppose you could merge arcane trickster, eldritch knight and four elements monk into a dedicated gish class like PFs magus. Also plenty of subclasses where their own classes in older editions. Swashbuckler, samurai and hexblade was in complete warrior, a 3.5 supplement, a xanathar only for warrior/martials. (and yes swasbucklers and hexblades where closer to fighters in 3.5) And I'm not going to start on prestige classes...

  • @ArcCaravan

    @ArcCaravan

    Ай бұрын

    @@falionna3587 Artificer IS the artisan class since they can use any proficient artisan's tool for a spellcasting focus (which makes me want to play a magic chef or painter). I considered ranger/druid merging, but they weren't similar enough compared to paladin/cleric. My concern with gish being a solo class is how it'd stand out from the other spellcasters and martial classes in a way that justify not being different subclasses. I remember 5e Unearthed Arcana tried having a prestige class called Rune Scribe that wound up getting turned into the Rune Knight fighter subclass.

  • @falionna3587

    @falionna3587

    Ай бұрын

    @@ArcCaravan Kinda my point, artificer is The artisan class. Rather a opposite of rogue who focuses on skills, the artificer is a focus on tools.

  • @AnAppleInABox
    @AnAppleInABoxАй бұрын

    Dang, bros, not gonna get the miminc dice box. You needed to get the set when it had just come out and had a Lego account. The dice box is very cool and comfortably fits a set of dice, though I wish it could fit more. It's just a nice shelf piece, and it complements the maim set. Personally, I wish they'd kept a green dragon as that is my favourite colour, but I know red is more iconic. I plan on building all the dragon colours with the red one as a blueprint.

  • @jaimerivera2382
    @jaimerivera2382Ай бұрын

    I think D&D should go one of two directions - the Fantasy Age direction or the Pathfinder/Rifts direction. In Fantasy Age, they have three core archetype classes - Warrior, Rogue and Mage. From there, each class has many different ways of building them, with multiple specializations open to take. If you stop and think about it, Barbarians and Paladins are just different kinds of fighters, Clerics and Druids are just different kinds of mages, Rangers are technically different kinds of rogues, etc. In fact, if you go back to 2nd ED AD&D, all of those classes were just variants of the four core D&D archetypes. Or, the Pathfinder/Rifts options - get rid of the subclass idea altogether and just have loads upon loads of classes. Now, you would probably *also* get rid of vanilla fighter and rogue as each of the new classes would heavily step on those original classes toes. You would essentially take all of the subclasses and make them into their own new, fully fleshed out classes.

  • @Hesadryt
    @HesadrytАй бұрын

    He was always laconic (Laconia is where the Spartans were from) the word comes from the style the Spartans spoke in.

  • @CatLover-gk8uu
    @CatLover-gk8uuАй бұрын

    What I think that designer meant by deleting classes was instead of focusing on just making classes around a theme to instead work with a small scope in mind but instead make a few classes and make it much more open ended to customization.

  • @falionna3587

    @falionna3587

    Ай бұрын

    It's the wide as a lake deep as a puddle thing. To instead make few classes that are deeper with more options inside of them.

  • @GoblinWife
    @GoblinWifeАй бұрын

    Laconic literally means Spartan

  • @hangedhouraidoll2396
    @hangedhouraidoll2396Ай бұрын

    The most you're getting out of me is that barb should be renamed.

  • @spellcraft7988

    @spellcraft7988

    Ай бұрын

    Berserker, yes

  • @littlemanplays4965
    @littlemanplays496529 күн бұрын

    im running my first campaign and im playing hoard of the dragon queen, any tips on how to run it?

  • @courier6640
    @courier6640Ай бұрын

    Were it not for Darkest Dungeon, it would be rather difficult to imagine a medieval Bounty Hunter.

  • @beetleb.1418
    @beetleb.1418Ай бұрын

    "ABSOLUTE."

  • @peng1luver259
    @peng1luver259Ай бұрын

    What's the best way for a small town DND player with trouble talking with people online to play DND?

  • @hannahnohlgren989
    @hannahnohlgren989Ай бұрын

    Absolute. 🎉

  • @shanerasmussen5225
    @shanerasmussen5225Ай бұрын

    No, absolutely not, D&D has a stupidly small selection of classes as it is. There is no variety already.

  • @spellcraft7988

    @spellcraft7988

    Ай бұрын

    5e is indeed like that. 3.5 almost had too many niche base classes. PF1 has lots. Weird D&D skipped 4th edition. I'm sure they'd have done a great job.

  • @lionel7360
    @lionel7360Ай бұрын

    The problem imo is not that there’s too many classes, but that too many of the existing ones aren’t mechanically distinct from one another because 5e has some really boring and overhomonogized class design.

  • @TalesToMorrow
    @TalesToMorrowАй бұрын

    Removing player options sounds lame as heck, don't do that.

  • @RaptorRocka

    @RaptorRocka

    Ай бұрын

    Oh hey it’s the ai art dude

  • @falionna3587

    @falionna3587

    Ай бұрын

    Think the idea is to make more options in a smaller pool of classes, so it's more a perspective question. Make it wide as a puddle but deep as the ocean.

  • @OfficerHotpants
    @OfficerHotpantsАй бұрын

    No.

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