[SF6] How Daigo Feels about Street Fighter 6 So Far [Daigo] [Daigo Umehara]

Ойындар

Daigo Umehara
Mildom: www.mildom.com/profile/10467370
Twitch: / daigothebeastv
KZread: / @daigothebeastv
Twitter: / daigothebeastjp
Twitter(English): / daigothebeast
Facebook: / daigothebeast
Fuudo Stream:www.mildom.com/10524169
Fuudo Twitter: / thefuudo
Mago Twitch: / mago2dgod
Mago KZread: / @magolong3
Mago Twitter: / magotto3
Nemo Official KZread: / @good_nemo
Nemo Stream: / nemo_good
Nemo Twitter: / good_nemo
----------------------------------------------------------------------------------------------------
Hi Guys! If you see any clip or a part of a video you think others would like to watch,
please send me a DM on Twitter or email me (my email address can be found in the "About" section of my channel). When you do so, please send me a link and timestamps if possible. That'd make things a lot easier for me. Thanks!
I have set up a Patreon account just in case anybody wants to support me:) But before that, please consider supporting players first. Without them, there’d be nothing to translate.
/ fgctranslated

Пікірлер: 233

  • @5wisher5weet
    @5wisher5weet Жыл бұрын

    Bro, i habe to say after some years away from the FGC and returning for 6 I really appreciate this channel. I watch every upload in tge last few weeks. Thank you

  • @kaullm

    @kaullm

    Жыл бұрын

    same.

  • @reunionxsos7545

    @reunionxsos7545

    Жыл бұрын

    For real. Content is always great. Much appreciated.

  • @jonathanfranco4339

    @jonathanfranco4339

    Жыл бұрын

    Same

  • @couger2913
    @couger2913 Жыл бұрын

    ケンとかキャミィととかの強キャラの入れ替えが強いから、攻めてきたところを引っ掛けて画面端みたいな、待ちが強めなのはある気がする

  • @yeaboi8465
    @yeaboi8465 Жыл бұрын

    Missing the uploads. Hope you are well!

  • @user-tr7ri2gr4n
    @user-tr7ri2gr4n Жыл бұрын

    専門用語を翻訳する字幕に感動した

  • @CeremOny-wb3sw
    @CeremOny-wb3sw Жыл бұрын

    im glad to hear this

  • @bathkeman
    @bathkeman Жыл бұрын

    格ゲーっていうジャンル自体が前に歩くことに大きなリスクを作っている以上、 攻めのほうが強くなるには、ギルティレベルの攻めの強さやネガティブペナルティみたいな下がることへのリスクを重くしないと難しいでしょうね。

  • @cartoonhero8845
    @cartoonhero8845 Жыл бұрын

    Bro i never thought I see daigo talking about Catan in my life.

  • @user-ck3xi5ew9k
    @user-ck3xi5ew9k Жыл бұрын

    「攻め手がある」というのと「攻めが強い」というのはまた違うのかな、と ギルティみたいに攻めが強い=延々と攻め続ける、を良しとするのはまたなんか違う気がするんですよね 6は見てる感じ程々に「攻め手がある」を実現していていい感じだと思います

  • @waooo1925
    @waooo1925 Жыл бұрын

    不満は性能強化系のキャラが多い事くらいかなー 技強化はストック溜める茶番の時間増えるし、永続のキャラ強化はお互い平等な時間が少ない 強化キャラは3rdのQやハカンみたいなネタ枠1人でいい

  • @satou_tsubakuro
    @satou_tsubakuro Жыл бұрын

    パリィとインパクトで各キャラ尖った部分を丸くさせるのは割と好きかも

  • @TheemaGT
    @TheemaGT Жыл бұрын

    空中ガード系統の操作が無い以上、攻めるにしても基本横からジリジリとラインを上げるしかない辺りも待ちが強い印象を与えているように見えます。 IIIシリーズでは空中ブロがクソ強くて必須技術になってしまったけど、6はパリィにDゲージ消費するし空中パリィを追加しても良いかも知れない。  あと、バーンアウトからの復旧にフルゲージ回復が必要な点も気になります。 全6ゲージのうち通常状態でも4ゲージ分くらい回復したらバーンアウトから復旧する方が良いのでは? 更に言えば、バーンアウト中にSAを使うと復旧ポイントが更に少ない所に移動して早く復旧すると良さそう。

  • @user-nx4hl5jd5j
    @user-nx4hl5jd5j Жыл бұрын

    攻守の交代が起きやすいシステムになってるから、観ていて楽しい。

  • @user-ct3bc5ur7s
    @user-ct3bc5ur7s Жыл бұрын

    スト5はPC版の反応速度を想定した作りではなかったでしょうね。6はPS版でも遅延低減設定があり、調整の軸足はPCバージョン寄りにある気はする。

  • @mochio47s
    @mochio47s Жыл бұрын

    攻守の呼吸もキャラのバランスも神

  • @user-de6kf7mz5x
    @user-de6kf7mz5x Жыл бұрын

    この世の全ての勝負事は大体待つ方が強いから仕方ないのかもしれない

  • @OmnipotentO
    @OmnipotentO Жыл бұрын

    I agree I think the game balance is fairly good for the first iteration

  • @unknown00kuv
    @unknown00kuv Жыл бұрын

    マノンに関しては増やされるっきりじゃなくて相手する側が減らせる選択肢があったらいいなと思う。 それがあるならラウンド持ち越しでも許せるかも。 単純にダウン取ると減るでもいいけど、バーンアウト中は投げても増やせなくなる、とかなら相手側が攻める理由にもなるんじゃないかな。

  • @tortandt

    @tortandt

    Жыл бұрын

    他のメダル系のキャラが軒並み弱い理由がメダル持ち越し出来ないのでもうちょっとだけバランス取って欲しいなとは思う

  • @user-nx4hl5jd5j

    @user-nx4hl5jd5j

    Жыл бұрын

    通常投げ限定でメダル減少でいいと思う(コマ投げは対象外)。 メダル減らすために相手は投げ択多めなるだろうから、マノン側も対応しやすくなるし。

  • @arafat_1815

    @arafat_1815

    Жыл бұрын

    マノン使いだけど投げたらメダルもらえるんだから投げられたらメダル減っていいと思う。 その分もう少し打撃で触りやすくして欲しい。

  • @Nostalgiaforinfi

    @Nostalgiaforinfi

    Жыл бұрын

    Clearly Jamie needs some round carry over of alcohol drinks. To what extent wakaranai.

  • @user-fy6uf5mx7q

    @user-fy6uf5mx7q

    Жыл бұрын

    マノン最強格ですらないのにメダル減らさらたら戦えなくなっちゃう

  • @yukimichi2116
    @yukimichi2116 Жыл бұрын

    常にがん攻めが強いよりもメリハリあっていいかな。ギルティとか昔のイメージだけどターン制バトルみたいになってたし

  • @user-ok7yg4cy3n
    @user-ok7yg4cy3n Жыл бұрын

    4:06 百貫落としの英訳が、SUMO SUMASHなの笑った🤣

  • @SPACECOWBOY705
    @SPACECOWBOY705 Жыл бұрын

    "Not even comparable" GAH DAMN!!!

  • @user-nx2zg8in7u
    @user-nx2zg8in7u Жыл бұрын

    やっぱ削りは残してほしかったな バーンアウト関係無く 必殺や超必殺で削って倒すのって格ゲーのロマンなんだけどなあ😢

  • @SOCHICBEM
    @SOCHICBEM Жыл бұрын

    My wife hates playing Catan with me because I love getting development cards. I don't actually play aggressively to win, i just enjoy seeing what I pull. It's a fun time seeing what kind of luck I have. But i usually end up with a pretty good army of knights and steal lots of her resources. It usually extends the game a lot longer than it needs to be if i had just put those resources into building my cities and settlements though.

  • @j_helix

    @j_helix

    Жыл бұрын

    i thought the comment section was bugged at first but this is actually relevant to the video lol who would’ve thought

  • @joshthefunkdoc
    @joshthefunkdoc Жыл бұрын

    What's funny is the Catan KZread scene has really taken off over the past couple years, and what Daigo describes is basically the high-level meta of that game. Ore/Wheat/Sheep is a tournament mantra, though you can look up DandyDrew as one of the best players in the world who goes against the grain there. =)

  • @Bladieblah

    @Bladieblah

    Жыл бұрын

    "Goes against the GRAIN" I see what you did there

  • @kentaromaru9586
    @kentaromaru9586 Жыл бұрын

    We finally found it. The rare footage of daigo actually angry

  • @user-zk2jy8wi5t
    @user-zk2jy8wi5t Жыл бұрын

    英語訳があるのうれしい

  • @user-yz3eh8ln6d
    @user-yz3eh8ln6d Жыл бұрын

    やっぱりプロの見解って考えさせられるね

  • @dekamega999
    @dekamega999 Жыл бұрын

    チャンスカードは鉱石と麦が都市と競合する資源なので、チャンスカード引きまくって勝てる体制になってること自体が既にうまいプレイをしたっていうバランスになってるわけ!

  • @user-qb4dp9zl7o
    @user-qb4dp9zl7o Жыл бұрын

    メダルとか自強化タイプキャラは最初の性能をよっぽど弱くするか、バーンアウトさせたら一枚減るとかして欲しいわ

  • @user-hv3kl8ne5b
    @user-hv3kl8ne5b Жыл бұрын

    メタスコア94?かなんかだからなw 90なんて年に一個か二個でるかくらいの数値なのにそれをSF6が出すのすごいわ

  • @user-BlackLotus
    @user-BlackLotus Жыл бұрын

    相手と格闘しないはカードゲーのコンボデッキみたいなものか

  • @user-my2wy2vt8v
    @user-my2wy2vt8v Жыл бұрын

    バーンアウト中、現状だと無理して攻めたり切り返したりするより (ケズりを受け入れてでも)相手の攻撃をガードしまくったほうが早く回復するので、 よけい待ち寄りになっちゃいますね。前歩きしたら高速回復するなどの調整は欲しい。 そうなればドライブゲージをもっと贅沢に使う選択肢も出てきそうだし。

  • @orochi117117

    @orochi117117

    Жыл бұрын

    今でも前歩きや攻撃を当てたりすると早く回復しますよ!

  • @user-uzumaki_noguso

    @user-uzumaki_noguso

    Жыл бұрын

    ” 高速“回復って言ってるから流石にそれは分かってるんじゃないかな?

  • @user-vb6yb4lm4h
    @user-vb6yb4lm4h Жыл бұрын

    尖ってるところを削る声が多く上がるもんなんやなって。

  • @nofx7058
    @nofx7058 Жыл бұрын

    where are new videos

  • @user-lr1nj3wc7t
    @user-lr1nj3wc7t Жыл бұрын

    攻めてる時にOD使い過ぎてしまって不利になってる感覚は使い過ぎたこっちも悪いんだけど、積極的に動いた事に少し損した気分にはなっちゃう

  • @user-wy1et9dk9w
    @user-wy1et9dk9w Жыл бұрын

    You don’t lose any D gauge for NOT moving lol, they’ve already made defense a pain if you legit always had to walk forward it would be impossible

  • @ddcandy158
    @ddcandy158 Жыл бұрын

    これ以上のバランスってのがあんまり想像できないな 調整したらどこかが崩れそう

  • @showbig4480
    @showbig4480 Жыл бұрын

    攻め攻めのゲームになると思ったら攻めにもリスクがあって結局ちょうどよかったってだけな気もするけどなぁ これ以上攻めがゲージ不利程度のリスクもなくなったら流石にクソゲーというかバカゲーになってしまいそう

  • @johnnymo4000
    @johnnymo4000 Жыл бұрын

    I'm loving the game but for whatever reason still having trouble getting specials and supers to come out consistently. The inputs will be correct, fast, and sometimes won't come out for me, then sometimes my input will be sloppy, slower and will come out. I don't have this problem in GGS, DBFZ, or any other fighting game I play, I just can't firgure out what the problem is.

  • @frcShoryuken

    @frcShoryuken

    Жыл бұрын

    Make sure the "button release input" setting (aka negative edge) in the options is turned on. It's turned off by default, which changes the way attack inputs have always worked since the beginning of SF

  • @johnnymo4000

    @johnnymo4000

    Жыл бұрын

    ​@@frcShoryukenOh really? I'll go look into that when I get home then.

  • @user-tg4tn7fh1x
    @user-tg4tn7fh1x Жыл бұрын

    ゲームスピード的にある程度見てから対応できるし、さされたらめっちゃ減るからいけないよね

  • @Lodgeitude
    @Lodgeitude Жыл бұрын

    Anybody knows what happen to this channel?

  • @icetrey8662
    @icetrey8662 Жыл бұрын

    My favorite part about this game is that once you hit burn out, it turns into SF2 for you. So if both you and your opponent are in burnout, it's an old school Street Fighter match.

  • @AwesomeYears

    @AwesomeYears

    Жыл бұрын

    It really should be its own game mode right next to Extreme Battle Mode.

  • @Philosopher-Z-

    @Philosopher-Z-

    Жыл бұрын

    I'd say when both players are in burnout it plays closer to SF5, and since I played that game alot it's pretty easy to deal with burnout

  • @Raytheman581

    @Raytheman581

    Жыл бұрын

    @@Philosopher-Z- Well SF5 in a way plays closer to SF2 than any other SF game, and that was part of its problem too

  • @shaieresmirnoff

    @shaieresmirnoff

    Жыл бұрын

    6 literally has every sf in it

  • @Agent_A_Graham

    @Agent_A_Graham

    Жыл бұрын

    Notice how Chun has her classic stance when she's in burnout too

  • @user-dp9tp8yz8i
    @user-dp9tp8yz8i Жыл бұрын

    4,5みたいな待ちだらけの試合でだるいとかは無くて、ちょうどいい塩梅だと個人的には思う これが攻めと待ちの駆け引き無く常にお互いがひたすら攻めるみたいなバランスになると大味すぎてつまんないし ドライブゲージの消費量は調整してほしいかも

  • @doseisix
    @doseisix Жыл бұрын

    ガン攻めだけが楽しいならAEユンも楽しかったはずだしな 雷撃雷撃、絶唱+1で当たったらウルコン!ガードされたら転身! 何事も攻守のバランスよね

  • @TheSupremeSussy
    @TheSupremeSussy Жыл бұрын

    sasuga daigo-sama!

  • @jakemuller8626
    @jakemuller8626 Жыл бұрын

    Lord Daigo the CR champ😎🏆

  • @thegoldengunman

    @thegoldengunman

    Жыл бұрын

    What a match the final was!

  • @user-zb5pm3vr8u
    @user-zb5pm3vr8u Жыл бұрын

    ヴァンパイアじゃないからなストリートファイターだしそうだろうなぁ

  • @user-wc2ve3bc7g
    @user-wc2ve3bc7g Жыл бұрын

    前に行ったらゲージ回復じゃなくて、下がったらゲージ回復しないとかで良いんじゃない? 下がってもゲージが回復するのが問題じゃん? だから、ゲージ回復を停滞してから3f後から、進行したら0fから回復し始めるとか

  • @kalatto6105
    @kalatto6105 Жыл бұрын

    待って中足払いとか小技ピッピからラッシュしてコンボしたり有利取るのって 5の時に嫌われてたトリガーキャンセルと何が違うの?って思う事はある

  • @jeanmouloud9795
    @jeanmouloud9795 Жыл бұрын

    Personnaly i think offense when cornered is too good in the game. In the corner you have not really much defense option when attacker have tons, then there the throw that destroy multiple defense option alone witch i think id too much. Even when you watch pro games if someone goes in the corner in 85% of the time they get destroyed or loose 70% of hp bar. It's normal to get disadvantage by being in the corner but here it's more like a death sentence. Why Ken Juri, Luke is supposed to be top tier character is more because of there corner carry combo expecially Ken.

  • @fox_tea
    @fox_tea Жыл бұрын

    ケン、よく言われるコンボがムズいからムズキャラっていうのも事実だけど、攻めも待ちも「やらなきゃいけない」っていうのが難しく感じる プレイの選択肢が多いのは強みだけど同時に状況を見定める難しさが出て来る

  • @EliosMoonElios
    @EliosMoonElios Жыл бұрын

    Jamie needs a big buff in the first drink but the buff reduced in the next drinks to balance it.

  • @MrCactuar13

    @MrCactuar13

    Жыл бұрын

    He needs to start with 100% damage like a normal character. Maybe his first 2 drinks don't buff damage but then drinks 3 and 4 will give the same boost they did before.

  • @bartdude82

    @bartdude82

    Жыл бұрын

    @@MrCactuar13I agree with this even though I honestly think Jamie is fine the way he is. People are just sleeping hard on him atm

  • @roflx100
    @roflx100 Жыл бұрын

    セルフバーンアウト戦略はどうなの

  • @level0andmore
    @level0andmore Жыл бұрын

    これ以上攻め続けるとどうしてもギルティになるからなあ まあネガペナみたいなのは大なり小なり欲しくは感じる

  • @denzopaolopalgue9890
    @denzopaolopalgue9890 Жыл бұрын

    Daigo love playing against JP balances out the countless number of people hating on JP

  • @RichterBelmont2235

    @RichterBelmont2235

    Жыл бұрын

    He's just being polite

  • @Cosmoman78

    @Cosmoman78

    Жыл бұрын

    ​@@RichterBelmont2235Not really, like he said, JP forces him to go forward and attack instead of turtling. He likes that aspect about JP.

  • @JD-tl4zs

    @JD-tl4zs

    Жыл бұрын

    I don't even believe that's true. Daigo is just so acclimated to jank that something on JP's level can't bother him. If anything, he thrives on it. "This isn't street fighter" minigames can't irritate him because he likes "not street fighter" almost as much as he likes street fighter. Daigo grew up playing SF2 and vsav which are some of the most imbalanced shitshow games of all time. It's the sfv crowd that's ripping their hair out now that they're playing a game that isn't made to be as safe and inoffensive as possible.

  • @bulthaosen1169

    @bulthaosen1169

    Жыл бұрын

    JP is getting nerfed bro. Enjoy while you can. They will either nerf the damage or play with his frame data on block. I don't think they will change the moves or combos themselves.

  • @NE_8A_DabJr

    @NE_8A_DabJr

    Жыл бұрын

    ​@bulthaosen1169 he won't, he's not even top 5. Learn the mu bro, if anything they should take away his parry being able to blow up throws and command grabs and that's all. Lab bro, it helps 🙏

  • @user-op7hi4nd9w
    @user-op7hi4nd9w Жыл бұрын

    マノンのメダル減らす手段入れても良いと思うけど、その分メダル5のコマ投げ威力は5000飛ばすとかにしないとダメだし、余計荒い対戦になりそう

  • @121jigawatts
    @121jigawatts Жыл бұрын

    channel dead? thought it was doing well

  • @user-kj3wv8zi2m
    @user-kj3wv8zi2m Жыл бұрын

    バーンアウト中の復帰までの長さを半分くらいにしてほしいのと、下がるといつまでもゲージ回復しないようにしてほしいな

  • @Bruno-Lee
    @Bruno-Lee Жыл бұрын

    4:34 DJ's mk is -1

  • @Brian-rt5bb

    @Brian-rt5bb

    Жыл бұрын

    They're talking about his step kick thing. Forward MK

  • @theviewer1423
    @theviewer1423 Жыл бұрын

    better launch than SFV then? honor for honor for honors sake with a side of extra honor

  • @user-rs7sk4rt3s
    @user-rs7sk4rt3s Жыл бұрын

    改善はされてるけどまだ足りないって事なのかな

  • @user-ko4xe7ex1u
    @user-ko4xe7ex1u Жыл бұрын

    バーンアウトさせてせっかくチャンスなのに逃げ回って突っ込むとSA食らって終了するってパターン多い 移動速度減らしてくれないかなー

  • @HARAISOMAN
    @HARAISOMAN Жыл бұрын

    必殺技削りないから待っても良さそうな感じはある。でも分からん

  • @annymaroon9762
    @annymaroon9762 Жыл бұрын

    勝負の世界ではそうですね。

  • @saemitatsuya8419

    @saemitatsuya8419

    Жыл бұрын

    勝負の世界は広すぎるから森羅万象そうというわけでもないけど、一般的には人間って何かを得る期待より何かを失う恐怖が大きいからよっぽど攻め得じゃないとそうなるね。ただもう一つ言うと、ゲームの覇者ってのは賭け/攻めの勘が冴えてる人が多い。

  • @MrHakopp
    @MrHakopp Жыл бұрын

    ラッシュ3本減るのはいいけど、 弾でドライブゲージ減らなくしたらいいのでは?

  • @striker045
    @striker045 Жыл бұрын

    I feel like cammy is most aggressive

  • @RuTo94

    @RuTo94

    Жыл бұрын

    Cammy, Kimberly, and Juri but mostly Cammy she can push you to the wall when your gauge is down.

  • @HanDaimond
    @HanDaimond Жыл бұрын

    Daigo talking about Catan, that's a first.

  • @user-wc2rd4le5p
    @user-wc2rd4le5p Жыл бұрын

    ずっと攻め押し付け合うのがいいならアークゲーやるよな

  • @user-fc7tk9ig6y
    @user-fc7tk9ig6y Жыл бұрын

    待ちを崩すのに攻め側はドライブゲージをかなり消費して攻めを組み立てないといけないのにガン待ち側は温存できて対手のドライブゲージの枯渇を待つと言う戦法が成立するのが不公平なんだよ。 もうちょっとガードした時にドライブゲージを消費させないとつまらん対戦が横行してしまう

  • @user-kp4dw5tn1u
    @user-kp4dw5tn1u Жыл бұрын

    ギルティのテンションゲージパクるならネガティブペナルティもパクってほしかったなぁ... あと、ストリートファイターもう少し中段強くしていいと思うわ

  • @user-vf1qf8xt5b
    @user-vf1qf8xt5b Жыл бұрын

    ギルティのネガティブペナルティって優秀だったってことぉ?

  • @wildthings4811
    @wildthings4811 Жыл бұрын

    ウメちゃんレベルになるとわかんないけどさ、少なくとも俺は攻められるとわやくちゃになってぐっちゃぐちゃにされるけどな。 ラッシュ混ぜ込まれて攻められたらとても「待ち」で凌げない

  • @sputnik-sh9644
    @sputnik-sh9644 Жыл бұрын

    ウメさんとかプロレベルとはまた少し感覚は違うのかもだけど、 そこそこ上手い人の弾持ちモダンとやってると、やっぱ対空もラッシュも見ながら対応してダメージ取ってくる人結構いるから、スト5ほどじゃないけどジリジリした展開になって面白くないと思うことは最近増えてきたなぁ。

  • @infiniteeeeeeeee247

    @infiniteeeeeeeee247

    Жыл бұрын

    そんなこと言ったら目がいい相手全員面白くなくね?相手の攻撃捌いて文句言われたらどうしようも無いわw

  • @user-wm3hp7ov4c

    @user-wm3hp7ov4c

    Жыл бұрын

    要するに勝てんくておもんないのねw

  • @mrqa

    @mrqa

    Жыл бұрын

    文盲が多すぎる

  • @user-mj6tr7sq6z
    @user-mj6tr7sq6z Жыл бұрын

    マノン使いからすると近づく手段が他のキャラに比べて少ないから投げられたら1枚減らすは弱すぎるんだよなぁ。コマ投げとリスクのバランス違うし。 もしそのような調整をするなら「メダルレベルはそこまで上がらない」コンセプトなわけだから、レベル1時のコマ投げの威力を今より上げてもらうとかガード時+の通常技貰うとかないと納得はしにくい🤔 結構誤解してる人いるけど、ボーナス感覚でコマ投げの威力を上げてるわけじゃない。コマ投げレベル上がらないとそこまで怖いキャラにならない。それがマノン。

  • @lilvinci9771

    @lilvinci9771

    Жыл бұрын

    次ラウンド持ち越しなかったらいいよ

  • @user-vk7ox2og3l
    @user-vk7ox2og3l Жыл бұрын

    待ちが強いなら、ガイル強そう。 評価、後であがりそう。

  • @0817jojosuki

    @0817jojosuki

    Жыл бұрын

    ガイルは玉ガードさせるだけで有利状況だからこれから強いね ケンは待っても入れ替えコンがあるからってのもある

  • @user-nf6uw9ru3p

    @user-nf6uw9ru3p

    Жыл бұрын

    モダン待ちガイルほんとに害悪すぎる。弾抜けがないキャラはまず8割不利ぐらいの状態からスタートして初手ミスると地獄が始まる

  • @enuringo
    @enuringo Жыл бұрын

    待ってたら全ゲージ没収しよう!

  • @user-bi8cm6jm2r
    @user-bi8cm6jm2r Жыл бұрын

    これってインパクトを、どれだけ絶妙のタイミングで使うかのゲームになってますね。

  • @user-bv3ok2re3s
    @user-bv3ok2re3s Жыл бұрын

    Why not change Jamie drink level like the monster hunter longsword spirit gauge? Let Jamie drink level have a timer after drinking, and drop level by one each time the timer run dry. Drinking will replenish timer plus level up by one. This way opponent have reason to push Jamie

  • @user-fc7tk9ig6y
    @user-fc7tk9ig6y Жыл бұрын

    ああ、待ちが強いってのは納得。てかカジュアルマッチでそんなしょっぱい試合する様な奴は軽蔑するけどね。 て言うかガードした時にドライブゲージの減る量増やしたらどうだろう?

  • @user-vd3vr8vz3w
    @user-vd3vr8vz3w Жыл бұрын

    なんて言うかまだまだまだまだ 攻めが研究されてなさすぎだよ DRから相手のDゲージ削り倒す連携とか その裏の投げとかも出て来ないし攻防の形が 全然出来てない現状では待ちゲー

  • @KK-lj8sv
    @KK-lj8sv Жыл бұрын

    これ以上ただただ攻めを強くしてもシステム的によくないと思うなぁ あと地味になるっていうのがよくわからないんだよなぁ 全然プロレベルで見た時でも攻めええよ

  • @exorder2005
    @exorder2005 Жыл бұрын

    He says you can turtle in this game, and you should do it when your Drive Gauge is low. But that means you need to play keep away, not actually block, because if you block you will get broken in a couple of hits. I don't really agree this is a game where you can play defensive, like let's say GO1 style where you wear your opponent down by blocking, because you lose meter by blocking.

  • @user-pj1ec5om5g

    @user-pj1ec5om5g

    Жыл бұрын

    This is a translation problem. The term “turtling” is being translated from “machi” or “wait” in English, waiting and being patient is particularly strong is what Umehara-san is saying.

  • @chebil_y4967

    @chebil_y4967

    Жыл бұрын

    Turtling doesn't mean spamming block, like in SFV or SFIV turtling is the act of staying on defense by focusing on whiff punishes, dash checks and keep away moves, defense in SF is letting your opponent make mistakes and punishing them and also not letting him get close to avoid getting in a strike/throw mix.

  • @Cosmoman78

    @Cosmoman78

    Жыл бұрын

    Turtling means playing defensive. Doesn't mean that you couldn't do anything but blocking.

  • @salimgarcia2297

    @salimgarcia2297

    Жыл бұрын

    I can spend my Drive Gauge all day, what will happen if I do? I'll be in Burnout. Is that a bad thing at all? I will recover my Gauge faster if I'm in Burnout , than waiting for it to recover naturally. People, even pros here are burning their Gauge like 2 times every round. Daigo must have drunk his Tequila Umejuarez again

  • @Brian-rt5bb

    @Brian-rt5bb

    Жыл бұрын

    @@user-pj1ec5om5g That's not really a bad translation, that's mostly what turtling means in this context. He means "playing lame", "laming people out", etc. Waiting for your opponent to do something reactable while zoning them out and not really committing to anything risky.

  • @user-oj3dw1wy6t
    @user-oj3dw1wy6t Жыл бұрын

    やってて感じたのは5以上に歩きガードが重要だと思った。 後は非画面端時の起き攻めに無理やりゲージ使って行く、みたいな行動そんな強くないんじゃないかとか。 あとは画面端背負わせたら一生ローリスクでゲージ削ってくるのに、逆に画面端に追い詰めても入れ替え手段豊富過ぎて素直に攻めれないキャミィがホントにおもんない。(愚痴)

  • @KK-lj8sv
    @KK-lj8sv Жыл бұрын

    俺は調整入らないと思ってるんだよなぁ

  • @xDOMIOx
    @xDOMIOx Жыл бұрын

    スト6の唯一の文句言いたい部分はバトルパスがショボすぎること

  • @ii-en6jo

    @ii-en6jo

    Жыл бұрын

    これはある アレコス追加してくれたら死ぬ気でやる

  • @Cyan0081

    @Cyan0081

    Жыл бұрын

    値段考えろよ

  • @Jtkjpwg

    @Jtkjpwg

    Жыл бұрын

    ​@@Cyan0081他のゲーム見てみろよ

  • @grogolcitygrogolcity4439

    @grogolcitygrogolcity4439

    Жыл бұрын

    そこは良いコスとか沢山出して 金儲けしてくれてええんやで カプコンさん、、、、

  • @xDOMIOx

    @xDOMIOx

    Жыл бұрын

    @@Cyan0081 金出させろよ

  • @mhfun9549
    @mhfun9549 Жыл бұрын

    インパクトが悪さしてるよね インパクト後出しで返してコンボ決めたほうが強いんだからみんな待つのが当たり前になっちゃってる インパクト返しにはDゲージ3個使うとかそれくらいの対価は必要

  • @user-oj3dw1wy6t

    @user-oj3dw1wy6t

    Жыл бұрын

    見てからインパクト返して確る技なんてそんな振らんでしょ。 攻めに対する安直なインパクトには返せるし、立ち回りでインパクトポイントばっかり見てる奴こそラッシュ使わずに寄られて負けると思うけどねぇ。

  • @sunshine-mk-2
    @sunshine-mk-2 Жыл бұрын

    ペナ増やすしかないかあ…

  • @4route
    @4route Жыл бұрын

    攻める事がライン上げて端に追い込む事だと思ってるからめっちゃ待ちゲーだと思う。 見るとこ多い中ライン上げるのきつい。ラッシュ強いジュリとかDJだとまた違う感覚を持つのかもしれないけどね。 特にガイルやルークがしんどいわ。

  • @taroyamada2839
    @taroyamada2839 Жыл бұрын

    ウメちゃんが前々からつまらないと言ってた待ちが強いゲームとはちょっと違くない? 強いんじゃなくてシステム的に待たざるをえないことが有るだけで、そこは開発の思惑通りだと思うわ 攻め一辺倒じゃそれこそ大味でつまらなくなるだろうし

  • @stormcutter59
    @stormcutter59 Жыл бұрын

    I'm honestly extremely scared of updates to this game. The game to me is just about perfect in terms of its balance and system. Any fundamental changes, any new characters, could easily break the game's balance in a way that could ruin the game. I just don't want a situation where we look at Vanilla SF6 as the BEST version of the game years down the line. This is why I don't like Season updates. It messes with the game's experience and you can never get accustomed to a game long enough before it becomes something totally different in a few months down the line. People think this can only be a good thing, but we have seen the reverse transpire just as much, if not more, than it being for the best in the long run

  • @AdamSmasherReal

    @AdamSmasherReal

    Жыл бұрын

    I don't want the game to barely ever get updates like strive. Updates keep the game fresh and interesting

  • @trancefighter

    @trancefighter

    Жыл бұрын

    Bro this is street fighter. Their updates historically make each game much better. Third strike was an update

  • @Asterra2

    @Asterra2

    Жыл бұрын

    Capcom will eventually be forced to address Modern. It'll happen pretty much the moment somebody on Modern (Tokido et al) wins a major tournament. Two things will happen then: 1) Mass adoption of Modern, same as with hitboxes. 2) Extremely loud and vociferous opposition to Modern from all corners-justifiably, this time, as Modern legitimately takes things away and makes tournaments less fun to watch. Capcom will have limited time to address the issue, and at the same time they won't be able to ignore it either. It'll come to a head.

  • @akbarmuhsin5257

    @akbarmuhsin5257

    Жыл бұрын

    Manon should lose medal when get throw, or reset for next round like jamie.

  • @guillermo9171

    @guillermo9171

    Жыл бұрын

    There's also no such thing as the perfect game (at least not with a diverse cast of characters). There's always something that can be improved.

  • @chachak5711
    @chachak5711 Жыл бұрын

    ギルティやってないけど攻め強いってことは逆側は受ける時間が長くなってつまらんのじゃない?今のストはタイムアップほぼないしいい攻守のバランスだと思う。

  • @ctelle5267
    @ctelle5267 Жыл бұрын

    Kimberly is all offense.

  • @jterror420
    @jterror420 Жыл бұрын

    What if we let Ryu stack up to two denjin charges? feel like he needs a little oomph

  • @menmabmx1995
    @menmabmx1995 Жыл бұрын

    dee jay MK not +1 its -1. good poke but bad against DI.

  • @saado99
    @saado99 Жыл бұрын

    Turtling definitely is still effective, I think more should be done to punish that style like giving a drive regeneration penalty for chronically walking back just like there is a bonus for walking forward. Sure it would nerf charge characters or defensive ones but they can compensate in other ways by giving them other buffs. And also I feel like because Daigo uses Ken he doesn't nearly feel the sting of the corner because he side switches so easy and takes them to the corner with one hit. If they're going to make the corner that oppressive, it shouldn't be that easy to take them to the corner.

  • @AaronW0885

    @AaronW0885

    Жыл бұрын

    You do recover drive gauge more slowly when walking backwards or crouching. Only walking forward speeds up recovery. I honestly think the game is skewed way more in favor of offense. Especially after watching CEO this past weekend. Oppressive offense seemed way more viable than defensive play

  • @mrqa
    @mrqa Жыл бұрын

    俺は待ち合いのジリジリした硬直状態の方が圧倒的に好き もっとディフェンシブに寄せて欲しい

  • @MrAwesomePoopz
    @MrAwesomePoopz Жыл бұрын

    i think the game should have chip damage form the start. it doesn't make sense to have a parry system that wastes d-gauge when blocking is so strong in the game.

  • @Uooooooooooooh

    @Uooooooooooooh

    Жыл бұрын

    Horrible suggestion

  • @farrstc
    @farrstc Жыл бұрын

    これ古い配信?

  • @tkmi9581
    @tkmi9581 Жыл бұрын

    カプコンがタイトルの今後を賭けていろいろ仕掛けまくってるから盛り上がってるように見えてるけど、正直結局いつもの知識量が豊富なおじさんが強い2D格ゲーなのは変わらないなとは思った

  • @user-nx2zg8in7u

    @user-nx2zg8in7u

    Жыл бұрын

    それな

  • @mrqa

    @mrqa

    Жыл бұрын

    フレームを調べる暗記するとかゲームとして何やってるのかと思う マゾ過ぎる

  • @user-ec7sg6ru4z

    @user-ec7sg6ru4z

    Жыл бұрын

    @@mrqaスマブラでさえ崖掴まり2Fとか考えて技出したりしてる話持ち上がるから対戦ゲームってのは必然的に性質上覚えること出てくるだろ

  • @Cyan0081

    @Cyan0081

    Жыл бұрын

    @@user-nx2zg8in7u どれ?

  • @user-ud5vu6pt2l
    @user-ud5vu6pt2l Жыл бұрын

    かなり楽しくやってるけど、投げに当身通るのだけあれだなーと思ってる

  • @Apollo2g
    @Apollo2g Жыл бұрын

    No balancing. Just more skins pls. Honda is perfect right now

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