Secrets to Unreal 5 Cinematic Filmmaking (Dune)
Фильм және анимация
Master Unreal 5 in 30-min a Day 🚀 www.unrealforvfx.com/fundamentals
Join our FREE Dune Masterclass 👉 www.unrealforvfx.com/dune
Want the shortcuts to filmmaking and cinematics in Unreal Engine 5 in one video? This is for YOU! I'll teach you my top 3 secrets I learned recreating the War on Arrakis from Dune Part 2 in UE5
Here's what you'll learn in this video...
- Go from BORING to CINEMATIC using Unreal Engine 5
- Add Stock Footage and EXPLOSIONS into your own films!
- Why your LIGHTING might be holding you back (and how to improve it)
- The shortcut to create Camera Shake without leaving Unreal
- How I animate high-speed action sequences FAST
We'll use UE5's Sequencer to animate and keyframe the cameras and shots complete with Explosions and FX. It's going to be action-packed, so watch until the end!
Much love to the entire team at DNEG for creating the amazing VFX in Part 1 and Part 2. I think Dune Part 2 is even better than the first, so check it out in theaters while you still can!
In this video we're creating a BRAND NEW SEQUENCE - The War on Arrakis complete with Explosions and FX. It's going to be action packed, so you won't want to miss it!
Want me to cover something specific? Leave a comment and I'll do my best to include it!
Edited by the amazing David Carmichael
/ fablesd20
QUICK LINKS
Join our 21 Day Unreal Bootcamp - www.unrealforvfx.com/fundamentals
Unreal to Nuke Masterclass - www.unrealforvfx.com/nuke
FREE Unreal 5 Crash Course - www.unrealforvfx.com/crashcourse
www.joshuatoonen.com
www.imdb.com/name/nm7930214/
/ @joshtoonen
/ joshtoonen
/ @toonenjosh
Top 3 VFX Secrets to Remake Dune in Unreal 5
How to ACTUALLY Improve Your Films + VFX (Dune in Unreal 5)
#unrealengine #dune #vfx #cinematic
Пікірлер: 38
Want the secret to perfect EXPLOSIONS in Unreal 5? Stay until the end 😎
@TRUSTB.DFOUNDATION-rk5ox
2 ай бұрын
How to use your couses for free 😢
@RyoMassaki
2 ай бұрын
Perfect explosions aren't flat images, they have depth and create parallax. It becomes visible when you fly past them (or almost through them). The explosions look nice, but if you get this close to them you gotta have a proper vdb sequence there or otherwise fake a parallax effect via layering.
This was excellent thank you. I've just finished my first Unreal Short I've been working on and struggled to get the realism spot on. I'm a little limited by my GPU but even so I need a to focus more on my realism and this went a long way in showing me the way. Thank you.
This is so insightful, Josh! Really valuable stuff. Amazing tips 🔥
Nice work
Your workflow is simple and amazing to create a massive environment, looks damn good, and also has some points to enhance my workflow. Thank you💥
8:00 howwww??? dont just say "use flares and templates" tell us wich and how u use them, also pls for blender compositor translation...
@JasonAdank
2 ай бұрын
his compositing template is for Nuke, so thats another problem. The free version has a lot of limitations. I recommend people look at FAQ regarding the use on Nuke Non-Commercial. Its pretty brutal. It not even clear to me that pitching its use for this course is ok.
@bUildYT
2 ай бұрын
@@JasonAdank pfffffff, who ever teaches me how to make a 3D render look movie realistic gets a cookie
@JoshToonen
2 ай бұрын
It's just adding Lens Diffusion and pictures of Lens Flares! I cover this in-depth in one of my last videos kzread.info/dash/bejne/Yo2XmNODg7rLpJc.html
@JoshToonen
2 ай бұрын
imo the only significant limitation is you can only render in 1080p, but I find if you want to work fast it's the better to work in 1080p anyway (most VFX in movies still isn't rendered in 4K believe it or not!)
KZread Recommended your video and I'm so Thankful, Really great stuff man, BTW, I was wondering do you need any editor for your videos?
would be amazing to have your advice/thoughts on our Indie Fantasy Movie we are in post production... The VFX is a head scratcher... I am currently doing it all myself
Hey could you explain how to do these "invisible lights" at 2:10 ?
How do you add the depth fade ?
Hey Josh! Love your stuff. One thing I'm curious about that I feel is missing from UE5 YT creators is a little more clarity around legal with UE5 and assets. UE5 is free to use, great! But what happens when your story or picture gets sold? What happens when your picture contains megascans assets, or assets with vague licenses on epic marketplace? Would love a video breakdown on this that's more ELI5, I think the community would eat it up! Thanks!
do you use any nuke round trips at all ?
How do you add perlin noise at minute 4:53 without adding the camera shake actor in sequencer?
if anyone has a link to full Dune masteclass, pls share!
how to add exr in unreal engine?
Do you have to add point lights to make the explosions cast light, or could you use Ray Tracing to make the explosions themselves emissive?
@canoroncreative
2 ай бұрын
He added explosions as image sequences so they don’t react with the 3D environment. That’s why he had to create point lights I guess
@edgevfx
2 ай бұрын
so the base color isn't plugged into some sort of emissive to cast light on its own? Regardless of whether it's a VDB or not I thought there would be some sort of emissive/RT to affect the environment accurately. @@canoroncreative
@JasonAdank
2 ай бұрын
@@edgevfx Hes using the emissive channel for the material of the image sequence, but I suspect its a matter of intensity of the cast emission being underwhelming. Adding the pointlight takes the load off and allows for more s 'cast light' to be cast on the env geometry without blowing out the emissive texture.
@JoshToonen
2 ай бұрын
Nope! I don't use pathtracing in my workflow, just adding a Point Light into the exact position of the explosion then animating the intensity in Sequencer!
is there any other option for jsplacement?
@scaprendering
2 ай бұрын
Fractals
@techkabyte8549
2 ай бұрын
@@scaprendering is it a software ? im not getting it can u pls give me link
As much as this is good for beginners, it's far from perfect, the actual explosion should be clipped and should produce a lot more light, the stars shouldn't be visible, what I don't understand is that on you day shots it looks good. Needs more smoke, debris, haze. And the sharpness is too much it should be softer.
@AlexiosLair
8 күн бұрын
Niagara will do this job and you can cache the simulation in sequencer now
what is the platform you use at 1:56 called?
@nassimmohammed5564
Ай бұрын
Shotdeck
Did anyone record the masterclass or anything
I would prefer if you camera as a presenter stays still xD
@Davinchi-Edits
2 ай бұрын
lol
Stop shouting with your hands!