Scattering Objects by WEIGHT PAINT with Geometry Nodes in Blender!

In this video, learn to use geometry nodes and Blender's weight paint ability to set up a geometry node scatter that scatters only where you'd like on an object!
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GEOMETRY NODE SCATTER TUTORIAL
• How to Scatter Objects...
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TIMESTAMPS
0:00 - Introduction
0:12 - Setting up the regular scatter
1:29 - Setting up scatter points on your surface
2:24 - Adding objects to your scatter
3:26 - Adding randomization
5:27 - How to weight paint your surface
7:29 - Linking your node setup to the weight painted areas
8:24 - Setting up a density adjustment
10:02 - More geometry node tutorials and example files

Пікірлер: 46

  • @TheCGEssentials
    @TheCGEssentials Жыл бұрын

    Hi everyone! Let me know if you have any questions in the comments below! :)

  • @sightedits

    @sightedits

    Жыл бұрын

    i have a alpha black and white texture from gaea how do i use it instead of vertex paint for scattering

  • @KJ7JHN

    @KJ7JHN

    4 ай бұрын

    put this in the book too. :)

  • @Pallerim
    @Pallerim Жыл бұрын

    Top notch tutorial, man. Straight to the point, easy to understand and super useful. Thanks a lot!

  • @mind_of_a_darkhorse
    @mind_of_a_darkhorse Жыл бұрын

    Congrats on hitting 100K! Great tutorial on geometry nodes and the scatter effect!

  • @TheCGEssentials

    @TheCGEssentials

    Жыл бұрын

    Thanks very much! Really appreciate the support!

  • @breaneainn
    @breaneainn Жыл бұрын

    Oh man! Exactly what Ive been trying to figure out. Have a landscape model and a water plane. Was trying to distribute foliage arbitrarily some distance from waters edge or other model assaets. Brilliant. Thank you

  • @christophleipold
    @christophleipold Жыл бұрын

    You are doing really great stuff! I was always in doubt about the geometry nodes as it seemed too complicated for me to understand. But it doesn´t seem to be so - I love it! Best man!

  • @richard29sher
    @richard29sher Жыл бұрын

    Great video, you explanations are straight forward and easy to follow.

  • @SourceAwareness
    @SourceAwareness Жыл бұрын

    Thanks Justin, and Big Congratulations on 100K, and wishing you and your loved ones your Best Year Yet. Much love and appreciation for you.

  • @TheCGEssentials

    @TheCGEssentials

    Жыл бұрын

    Thanks very much! :)

  • @crlk_cy
    @crlk_cy5 ай бұрын

    I've been looking for this... Thank you very much. Cristal clear

  • @cag3891
    @cag38912 ай бұрын

    Hi Justin. Just started learning Geometry Nodes after a very long time of being afraid by them. Working on a project that needs to distribute water droplets in various locations without them being evenly distributed. Thanks again mate from a long time subscriber.

  • @Curlyween
    @Curlyween Жыл бұрын

    Very informative Justin. Thanks. And congrats on reaching 100k subscribers.

  • @TheCGEssentials

    @TheCGEssentials

    Жыл бұрын

    Thank you!

  • @DataJuggler
    @DataJuggler Жыл бұрын

    Congratulations on 100K!

  • @krissosful
    @krissosful Жыл бұрын

    Thanks a lot, that will save me a lot of time when I need to model a site:) Congrats for hitting 100K and keep going!

  • @TheCGEssentials

    @TheCGEssentials

    Жыл бұрын

    Glad you liked it! :)

  • @thomaskmathew
    @thomaskmathew5 ай бұрын

    thank you for this easy to follow tutorial

  • @marcofarbedreid
    @marcofarbedreid10 ай бұрын

    Awesome video! Thanks, man

  • @chuctanundaspiderbone5407
    @chuctanundaspiderbone5407 Жыл бұрын

    Thanks, this is the answer to the question I posed in the last video. You have a nice way of explaining things BTW. I stayed away from GeoNodes for a long time. Too much like math. But you have shown that maybe, once you get to know them, GeoNodes have some benefits over particle systems, and are maybe a bit simpler, once you get to know the nodes. Thanks.

  • @user-wh4wm3mw7l

    @user-wh4wm3mw7l

    7 ай бұрын

    To me, this is a problem. In 3ds Max I learned particle systems in 10 minutes, it is so easy to understand. In Blender the geo node thing is too much complicated and requires deep study.

  • @meteanddesign
    @meteanddesign10 ай бұрын

    Thank you so much!!!, you just helped me more than you know.

  • @ashdotpy
    @ashdotpy Жыл бұрын

    Have you looked into the Blender branch for Omniverse yet? I'd love to see a video on how to export particles from Blender to OV for a quick render workflow

  • @lyccass
    @lyccass Жыл бұрын

    That's a nice tutorial, is there any benefit if I compare the geometry nodes to the particle system with hair and render as object? Or are both methods totally viable?

  • @goldencorralbuffet
    @goldencorralbuffet Жыл бұрын

    I’ve been struggling with this problem ever since blender got updated I realized u don’t have to drag from Point Distribute Node into the group input Node anymore; you just select the ‘Placement’ weight map vertex group (the weight paint that you painted) under the Point Distribute Node - Density Attribute

  • @toyoblako
    @toyoblako9 ай бұрын

    Thank you very much!

  • @jeffhowe2892
    @jeffhowe2892 Жыл бұрын

    Brilliant. Just what I needed. :0)

  • @VVM2024
    @VVM202411 ай бұрын

    Hey there thanks for the tutorial it worked but i have a problem though you see i still have the random white points showing up. they don't show up on eevee but they do show up on cycles how can i get rid of them?

  • @KevinJSXM
    @KevinJSXM4 ай бұрын

    Can a setup like this be saved to be used in future scenes, where I can swap the objects and select a new weight map?

  • @user-wl2qh4kk6h
    @user-wl2qh4kk6h7 ай бұрын

    hello how do you get rid of those point objects in faces?

  • @michaelpenco546
    @michaelpenco546 Жыл бұрын

    Now that I have made the landscape I am trying to place a curve circle for camera path but everytine I create a circle all my plants get highlighted and become active.

  • @Shura86
    @Shura86 Жыл бұрын

    how do u invert this

  • @Nickxis
    @Nickxis5 ай бұрын

    how do I make the points not visible though

  • @mjlagrone
    @mjlagrone Жыл бұрын

    Is there a way to set the number of instances to be different from preview and render? I'm moving over from using particles for this type of thing and am used to using "children" and having an option for the two different cases... and/or is there an easy way to set a low poly proxy for preview while still getting the full render in the end?

  • @breaneainn

    @breaneainn

    Жыл бұрын

    If it helps....one thing I did was keep the instance objects separate instead of a collection so I could add switches to the geometry nodes and turn them on or off to take pressure off the viewport rendering. Perhaps doesnt quite answer your question.....

  • @mjlagrone

    @mjlagrone

    Жыл бұрын

    @@breaneainn Sound like a good work around for now.

  • @E3_Productions
    @E3_Productions11 ай бұрын

    A slight problem. (fast response would be appreciated) I have a particle system on the plane and the geometry node for some trees and when I choose the TreeVertex Group, the particle system disappears. (the particle system consists of some plants). How do I fix this?

  • @uncleoky

    @uncleoky

    6 ай бұрын

    Why don't you make another geometry node and another collection for plants?

  • @pinyang8782
    @pinyang8782 Жыл бұрын

    My grass (nodes) have the blender default nodes appearing in my scene. Any way to hide it or remove it?

  • @faithsewell5972

    @faithsewell5972

    6 ай бұрын

    Did you figure it out? Same issue is bugging me 🥴

  • @TruthSurge
    @TruthSurge Жыл бұрын

    i went to weight paint mode and paint... no colors show up on my plane. NEVERMIND. my plane had 4 vertices. It wouldn't paint because it didn't have enough faces to paint on unless I turned my brush size to the max. :( There's always a GOTCHA in blender.

  • @uncleoky

    @uncleoky

    6 ай бұрын

    4 verticies means 1 face bro. You have to go to edit mode and subdivide it at least 20-30 times.

  • @TruthSurge

    @TruthSurge

    6 ай бұрын

    @uncleoky Yeah blender is confusing Because what you think should just work doesn't. I'm sure there was a time when you didn't understand how blender and 3d software worked. :)

  • @creativeahamd
    @creativeahamd Жыл бұрын

    100K❤️😍

  • @TheCGEssentials

    @TheCGEssentials

    Жыл бұрын

    :)