Distribute Objects using Weight Paint-Geometry Nodes (Blender Tutorial)

In this Blender tutorial I will show you how to Distribute Objects on a landscape, in just specific spots, using weight painting and Geometry Nodes.
• Hand Painted Nature Assets: ryankingart.gumroad.com/l/wvqSH
• Nature Assets Trailer Video: • Low Poly, Hand Painted...
• Distribute Objects Geo-Nodes Tutorial: • Distribute Objects on ...
● Help support the channel:
Patreon: / ryankingart
Gumroad: ryankingart.gumroad.com/
KZread Memberships: / @ryankingart
● Timestamps:
0:00 Intro
0:46 3d Setup
1:24 Geo-Nodes Setup
7:05 Weight Painting
1:59 Closing
_________________________________________________________________________
● My Website Links:
• All links on my about page: ryankingart.wordpress.com/77-2/
• Patreon: / ryankingart
• Gumroad: ryankingart.gumroad.com/
• Artstation: www.artstation.com/ryanking
• Blender Market: blendermarket.com/creators/ry...
• Sketchfab: sketchfab.com/ryankingart
• Website: ryankingart.wordpress.com/
• Amazon Affiliate Link: amzn.to/3l1NoqH
As an Amazon Associate I earn from qualifying purchases.
#ryankingart #blendertutorial #blender

Пікірлер: 238

  • @RyanKingArt
    @RyanKingArt2 жыл бұрын

    • Hand Painted Nature Assets: ryankingart.gumroad.com/l/wvqSH • Nature Assets Trailer Video: kzread.info/dash/bejne/eJakqNKldNKvhs4.html • Distribute Objects Geo-Nodes Tutorial: kzread.info/dash/bejne/nqaczrF7h7vKZ7w.html

  • @trishaanagarwal8412
    @trishaanagarwal84122 жыл бұрын

    I was creating a landscape in blender and this tutorial popped up, awesome timing Ryan

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Hope you find it helpful! 😀

  • @made.online2149
    @made.online2149 Жыл бұрын

    Note: Weight Painting requires vertices to work. If you're working on a flat plane like I was, apply a simple Subdivision modifier to it a for 6-7 passes to get enough geometry for decent weight painting.

  • @RyanKingArt

    @RyanKingArt

    Жыл бұрын

    thanks for the tip!

  • @grahamconsidine8229
    @grahamconsidine8229 Жыл бұрын

    @ryankingart I always appreciate the little extra info that you add like holding shift to make. movements more sensitive. well done sir thanks!

  • @RyanKingArt

    @RyanKingArt

    Жыл бұрын

    glad it was helpful!

  • @cgxprabir858
    @cgxprabir858 Жыл бұрын

    The best blender teacher 🙏 sir your all tutorials are amazing, you taught in so deep it clears our all concepts 🙌 and the way you teach us is something that i love the most amongst all other tutorial channels.

  • @RyanKingArt

    @RyanKingArt

    Жыл бұрын

    thanks for watching!

  • @VikTheViking
    @VikTheViking9 ай бұрын

    Your tutorials are always crazy good - thank you!

  • @RyanKingArt

    @RyanKingArt

    9 ай бұрын

    Glad you like them!

  • @Shivakisa
    @Shivakisa2 жыл бұрын

    I like your tutorials. You explain well and your way of speaking is just nice :) keep on going!

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Thank you! I appreciate it.

  • @nemecsek2153
    @nemecsek21532 жыл бұрын

    Thank you so much for all these super tutorials, cheers!

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Glad you like them! Thanks for watching.

  • @umarmi1495
    @umarmi1495 Жыл бұрын

    You have explained it in the easiest way I would say. Much appreciated work dear Ryan.

  • @RyanKingArt

    @RyanKingArt

    Жыл бұрын

    Glad it was helpful!

  • @scatterbrainart
    @scatterbrainart5 ай бұрын

    Thank you Ryan King. You are, in fact, the king.

  • @RyanKingArt

    @RyanKingArt

    5 ай бұрын

    thank you for your support!

  • @rubberdog
    @rubberdog2 жыл бұрын

    Awesome tutorial and easy to follow ....geometry nodes for the win!! A big thanks from Scotland.

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Thanks for watching 😀

  • @exorcist3d99
    @exorcist3d992 жыл бұрын

    I love you, this is my favorite way to come close to c4d's scatter. Tysm

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Thanks for watching!

  • @guillaumec3d662
    @guillaumec3d662 Жыл бұрын

    Thanks ! Great tutorial, simple and quite clear. 🙏

  • @RyanKingArt

    @RyanKingArt

    Жыл бұрын

    Glad it was helpful!

  • @Robolord123
    @Robolord1232 жыл бұрын

    Very helpful and to the point tutorial! Thanks!

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Glad it was helpful! Thanks for watching!

  • @andysutton
    @andysutton Жыл бұрын

    Thanks! As someone who is just getting into Goe Nodes - this was just what I needed.

  • @RyanKingArt

    @RyanKingArt

    Жыл бұрын

    glad it helped!

  • @neozhou9591
    @neozhou95912 жыл бұрын

    Super well explained, thanks!

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Thanks for watching. 😀

  • @DerFinder
    @DerFinder Жыл бұрын

    very helpful and easy to follow, thank you

  • @RyanKingArt

    @RyanKingArt

    Жыл бұрын

    Glad it was helpful!

  • @fouadkazem1270
    @fouadkazem12702 жыл бұрын

    Thank you Ryan, very helpful, this is what I asked about before, really thanks

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Thanks for watching! Glad it was helpful.

  • @Guilherme5988
    @Guilherme5988 Жыл бұрын

    Great tutorial!

  • @RyanKingArt

    @RyanKingArt

    Жыл бұрын

    Thank you!

  • @Aidenjh11
    @Aidenjh112 жыл бұрын

    What a great tutorial. Not a wasted second. Subscribed.

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Thanks for the sub!

  • @Aidenjh11

    @Aidenjh11

    2 жыл бұрын

    @@RyanKingArt Very well deserved.

  • @lolathepinky4857
    @lolathepinky48572 жыл бұрын

    Yuppp the tutorial really was helpful ! thanks so much for teaching us about geometry nodes !

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Glad it was helpful!

  • @IanLetarte
    @IanLetarte2 жыл бұрын

    Exactly what I was looking for. Thank you so much.

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    You are welcome!

  • @tomasbrechler9299
    @tomasbrechler9299 Жыл бұрын

    amazing tut, thanks

  • @RyanKingArt

    @RyanKingArt

    Жыл бұрын

    Glad you liked it!

  • @TheDeadKingsRaven
    @TheDeadKingsRaven2 жыл бұрын

    Great video as usual.

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Thank you Chris!

  • @stephenmendoza7745
    @stephenmendoza77459 күн бұрын

    Thanks! Really good content

  • @RyanKingArt

    @RyanKingArt

    9 күн бұрын

    thank you for your support!!

  • @therealashu0007
    @therealashu0007Ай бұрын

    Easy to under stand easy to follow awesome video :3

  • @RyanKingArt

    @RyanKingArt

    Ай бұрын

    thanks!

  • @chx99
    @chx99 Жыл бұрын

    Thank you so much. I really like all your tutorials! :D

  • @RyanKingArt

    @RyanKingArt

    Жыл бұрын

    Glad you like them!

  • @skyvendik
    @skyvendik Жыл бұрын

    Thank You for this tutorial, there is all what I want to know to start landscaping, great

  • @RyanKingArt

    @RyanKingArt

    Жыл бұрын

    Glad it was helpful!

  • @maxlevelspeed
    @maxlevelspeed2 жыл бұрын

    Thank you very much! This was all I needed in one video. Big thumbs up for slow pace as non native in english :)

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Thanks!

  • @bubulcumcum98
    @bubulcumcum982 жыл бұрын

    wow what a coincidance, i need this for my project and your tutorial drops. thanks a lot😂

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Cool! 👍‍ Hope you find the video helpful!

  • @Fleischkopf
    @Fleischkopf2 жыл бұрын

    Exactly what i was looking for. thanks very much mr king art :D

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Glad it was helpful!

  • @philipmcdonnell7168
    @philipmcdonnell71682 жыл бұрын

    Thanks Ryan. I'm building a landscape right now (the painful way - vertex by vertex almost - because it's a fictional landscape with no GIS but the creator did very detailed contours to all the mountains) and I need to add a tree-line rivers, roads, lakes, etc so weight painting with geometry nodes may be a way forward for me on my Ivy Lake GPU MacBook Pro 2012. :) Should only take until next year to render...

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Cool 👍‍

  • @vincentleroux8383
    @vincentleroux8383 Жыл бұрын

    Thanks a LOT ! Exactly what I was looking for and allowed me to do what I wanted with geo nodes. Thanks, A LOT. :D

  • @RyanKingArt

    @RyanKingArt

    Жыл бұрын

    Glad it helped!

  • @Dmedvedew
    @Dmedvedew2 жыл бұрын

    Woah! At last! You explained it! Thank you so much! I mean it!

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    You're welcome! Thanks for watching.

  • @n4thanstewart
    @n4thanstewart Жыл бұрын

    excellent Blender tutorial, thank you!

  • @RyanKingArt

    @RyanKingArt

    Жыл бұрын

    glad you like it!

  • @drumSick66
    @drumSick668 ай бұрын

    Exactly what I needed, thank you!

  • @RyanKingArt

    @RyanKingArt

    8 ай бұрын

    glad it helped!

  • @assemble3d704
    @assemble3d704 Жыл бұрын

    Loved This. Could we particularly convert just ground plane into shadow catcher or hide as emitter, so that we can get more realistic shadow of grass on our ground plane ?

  • @TomasHradckyComposer
    @TomasHradckyComposer Жыл бұрын

    Wonderfully helpful.

  • @RyanKingArt

    @RyanKingArt

    Жыл бұрын

    Glad it was helpful!

  • @user-cp4xw8mi5d
    @user-cp4xw8mi5d10 ай бұрын

    Thanks! Nice tutorial

  • @RyanKingArt

    @RyanKingArt

    10 ай бұрын

    You're welcome! thanks for watching!

  • @tomtruyens9804
    @tomtruyens98048 ай бұрын

    Thanks for this, to the point and easy! A lot of other videos I found were way too convoluted..

  • @RyanKingArt

    @RyanKingArt

    8 ай бұрын

    Glad it was helpful!

  • @deiniou
    @deiniou Жыл бұрын

    That was one of the best tutorials I have ever seen, I did not skip any part, I did not have to!!

  • @RyanKingArt

    @RyanKingArt

    Жыл бұрын

    Glad it was helpful!

  • @deiniou

    @deiniou

    Жыл бұрын

    @@RyanKingArt oh yeah, been using blender for.. 10 years now, or more, and I am so late to the party. Is taking me so much to even grasp geometry nodes, so your tutorial was a perfect introduction for me!

  • @agyabcg1999
    @agyabcg19992 жыл бұрын

    Love it ❤️

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Thank you!

  • @flashgordonrocks
    @flashgordonrocks Жыл бұрын

    thank you!🙌

  • @RyanKingArt

    @RyanKingArt

    Жыл бұрын

    you're welcome!

  • @icesupport
    @icesupport Жыл бұрын

    Thank you so much! ❤

  • @RyanKingArt

    @RyanKingArt

    Жыл бұрын

    You're welcome!

  • @chrismartindale3193
    @chrismartindale319310 күн бұрын

    Another great Job. I needed a high-country pine forest. I made a 100$ mistake with a popular terrain software. It was imposable to use. (Programmers should never design interfaces or write documentation. ) Also, the tree assets were not what I wanted. So, I went to Polyhaven got some really good pine trees and used this tutorial to distribute them. Worked out great,

  • @Kayesi3D
    @Kayesi3D2 жыл бұрын

    This video is very helpful!

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Glad to hear that. Thank you for watching.

  • @ibrahimayad6732
    @ibrahimayad6732 Жыл бұрын

    Thank you so much.

  • @RyanKingArt

    @RyanKingArt

    Жыл бұрын

    You're welcome!

  • @deadman-zc5ro
    @deadman-zc5ro2 жыл бұрын

    Thank you

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    You're welcome!

  • @fonzjedelarosa7587
    @fonzjedelarosa7587 Жыл бұрын

    Thanks!

  • @RyanKingArt

    @RyanKingArt

    Жыл бұрын

    you're welcome!

  • @_Unpleasant_
    @_Unpleasant_2 жыл бұрын

    I was wondering how people did this, thank you so much!

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    You're welcome!

  • @evandrooliveira7575
    @evandrooliveira7575 Жыл бұрын

    Very good! I have a doubt. How do I change the position of distributed objects to prevent the displace from overlapping?

  • @antonioreis7629
    @antonioreis76292 жыл бұрын

    Thank you very much!!!

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    You're welcome! 👍‍

  • @LowBudgetStudiosMario
    @LowBudgetStudiosMario Жыл бұрын

    thank you

  • @RyanKingArt

    @RyanKingArt

    Жыл бұрын

    You're welcome!

  • @yecomer8577
    @yecomer8577 Жыл бұрын

    Thank. You.👍

  • @RyanKingArt

    @RyanKingArt

    Жыл бұрын

    thanks for watching! 👍‍

  • @habhsnahjauxk748
    @habhsnahjauxk7486 ай бұрын

    you’re the best

  • @RyanKingArt

    @RyanKingArt

    6 ай бұрын

    thanks!

  • @rhaegal5650
    @rhaegal56502 жыл бұрын

    This was finally what I was looking for thanks :), one more question though, how would I increase the density within the red areas. My rocks are showing in the red areas however only a few of them and my density slider is now replaced with the attribute

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Add a math node in between the Group Input and the Density factor. Set it to Multiply, and turn up the bottom value.

  • @johnsmith56920
    @johnsmith56920 Жыл бұрын

    Great tutorial as usual. I encounter a slight problem when I do this: The density is the same if the paint is green, light blue or red. Is it just me or is it that I missed a turn somewhere? What I want is to have a fuull density factor when it is red, a 50% where it is green and so on. Is this even possible with vertex groups?

  • @jorgerosas1094
    @jorgerosas1094 Жыл бұрын

    Thanks this is what I am looking for! Easy and simple. Buuut I have one question, what if I want to scale each object separely?

  • @RyanKingArt

    @RyanKingArt

    Жыл бұрын

    you might need to apply the geo-nodes to a mesh to do that.

  • @youngVegeta2
    @youngVegeta2 Жыл бұрын

    Hey great Vid. Just a quick question. I made a land scape using a grid node and I don't have the group input plugged in. however it is making it so I can't weight paint on it. how should I go about fixing this?

  • @nabilali
    @nabilali Жыл бұрын

    thanks

  • @RyanKingArt

    @RyanKingArt

    Жыл бұрын

    You're welcome!

  • @fabriceburgos4618
    @fabriceburgos46182 жыл бұрын

    saved my life

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Glad it helped!

  • @MR-br2uv
    @MR-br2uv Жыл бұрын

    THX!!!

  • @RyanKingArt

    @RyanKingArt

    Жыл бұрын

    your very welcome!

  • @codeBlock786
    @codeBlock7862 ай бұрын

    Ryan, many thanks for this tutorial. I don't seem to figure out as to why my collection info node is only showing 'instance' as the output instead of 'geometry' in your case. I have checked this in 3.6 and 4.0 both. Also, perhaps due to this reason when I render it in Cycles I only see a single instance in render output whereas I see my plane fully populated with all the instances.

  • @AudreyGoncalves-
    @AudreyGoncalves-11 ай бұрын

    You're the goat.

  • @RyanKingArt

    @RyanKingArt

    11 ай бұрын

    thanks : )

  • @gdematteis9023
    @gdematteis90232 жыл бұрын

    Great tutorial - I've listed to many and everyone were excellent. If you have the time, one question - do you have to crank up density before you weight paint. Using weight is great but how do you increase the density of the areas you paint?

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Turn up the density max value on the Distribute points on faces node.

  • @gdematteis9023

    @gdematteis9023

    2 жыл бұрын

    ...thank you

  • @socialofficial5247
    @socialofficial5247 Жыл бұрын

    thank uu

  • @RyanKingArt

    @RyanKingArt

    Жыл бұрын

    you're welcome!

  • @jeremypajotart
    @jeremypajotart3 ай бұрын

    You're the best Blender teacher

  • @RyanKingArt

    @RyanKingArt

    3 ай бұрын

    thanks!

  • @andrelopesdasilva6626
    @andrelopesdasilva66262 жыл бұрын

    Thank you so much. You helped me a lot!!! I have one question: Can i paint without having the green painin? I mean paint a perfect circle witg red and blue frontier? Can find a way

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    You want to paint a perfect circle? Just make your brush really big, and then click once to make one large dot.

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Also, change the falloff settings, to make it only values between red and blue. use the constant, on the falloff settings.

  • @rebelllion8853
    @rebelllion8853 Жыл бұрын

    Thank you for this so helpfull tuto ! One question ! Is it so that we don't to subdivide a surface when we instance with weightmaps ? I've tried it tonight, and it looks like ! But in so, how can we decide the density :) (sorry, I've just one year experience with blender (20 with LW)

  • @RyanKingArt

    @RyanKingArt

    Жыл бұрын

    Its best to weight paint on a subdivided or detailed mesh, because you can only weight paint on vertices. so if the mesh is more detailed, then you can get a more detailed weight paint.

  • @lucinateillustrations3458
    @lucinateillustrations3458 Жыл бұрын

    You explained weight paint in such an easy way to understand, thank you for that! One issue I'm having with the weight paint is I have some objects showing up in the dark blue after adding a multiplier node. By any chance do you know what I could be missing? Unfortunately after adjusting the weight paint density, and the value to the multiplier node I'm still having this issue.

  • @RyanKingArt

    @RyanKingArt

    Жыл бұрын

    hmm, that's odd. I don't know why they would come up in the blue area.

  • @toothmonsterr

    @toothmonsterr

    11 ай бұрын

    @@RyanKingArt i had this issue and figured out it was because my math node was set to add!

  • @byAndreasEkberg
    @byAndreasEkberg Жыл бұрын

    Now, I get it : )

  • @RyanKingArt

    @RyanKingArt

    Жыл бұрын

    👍‍

  • @phalhappy8612
    @phalhappy8612 Жыл бұрын

    can u help show a similar way by masking with texture instead of weight paint?

  • @itsjes3d
    @itsjes3d6 ай бұрын

    thanks for the tutorial! I have a question about this.. Is there any way that we can use an image like you do with pbr maps (procedurally creaded preferably) to weight paint? instead of using a brush over the model. I would like to tell the weight paint to follow the image placed on the uv map for exaple, am I being delusional?

  • @Jezerau
    @Jezerau2 ай бұрын

    Awsome video, thanks a lot. Just one question, How can I add more than one collection in the node editor? Thanks!

  • @Jezerau

    @Jezerau

    2 ай бұрын

    Found the solution, just need to copy all the nodes and change the collection in collection info.

  • @RyanKingArt

    @RyanKingArt

    2 ай бұрын

    glad you figured out a solution!

  • @user-fn3dt2ec7g
    @user-fn3dt2ec7g Жыл бұрын

    Thank you for the tutorial, one question if you have time. When you add the nature instances they add to the top of the group input, but when I add them, they are added in the middle of the grid. They can be moved up with a transform node but this doesn't work if the objects are of different sizes Is there anything you can think of I have missed?

  • @RyanKingArt

    @RyanKingArt

    Жыл бұрын

    the objects will be instanced on the plane by there origin point. so make sure the origin point of the objects are on the bottom.

  • @user-fn3dt2ec7g

    @user-fn3dt2ec7g

    Жыл бұрын

    @@RyanKingArt Thank you! this has helped me a lot

  • @ArnelHinson
    @ArnelHinson11 ай бұрын

    I installed a free add on which is biome reader, can i use weight paint to it? So i can control the grass location.

  • @vuk8550
    @vuk8550 Жыл бұрын

    Is there a way to use a black and white image to drive the weight paint map? I know that it should work in theory, but I have no idea how to set it up. Cheers, tnx

  • @kennethkam9747
    @kennethkam9747 Жыл бұрын

    Hi Ryan, @ time 8:33, I can not find the "input attribute toggle" in blender 3.3..any suggestion will be much appreciate. Thank you for the video, very helpful!! Nevermind...I pug into the wrong input...Got it

  • @samanhaghgoo1474
    @samanhaghgoo14748 ай бұрын

    Niceee

  • @RyanKingArt

    @RyanKingArt

    8 ай бұрын

    Thanks!

  • @OliverShore
    @OliverShore Жыл бұрын

    10/10 tutorial. Thanks! I was having one small issue that my objects in the collection weren't staying on top of the plane - they were halfway intersecting through. I applied the scale and rotation which helped with some of the collection, but half of it wont stay directly on the surface. any suggestions ?

  • @RyanKingArt

    @RyanKingArt

    Жыл бұрын

    make sure the origin point of the objects are on the bottom. They will appear on the plane from there origin.

  • @OliverShore

    @OliverShore

    Жыл бұрын

    @@RyanKingArt wow thank you so much for replying!

  • @RyanKingArt

    @RyanKingArt

    Жыл бұрын

    @@OliverShore I try to reply to all comments!

  • @calogiga
    @calogiga10 ай бұрын

    If the weight paint datas have a name, can we do several weight paint datas with different names ? So, we will have for example one painting for the mushrooms, another one for the grass, etc ?

  • @steliosziantaris
    @steliosziantaris Жыл бұрын

    Perfect tutorial. But what if I want weight paint a different collection? How can I paint in the same plane in different areas? Can someone help me?

  • @RyanKingArt

    @RyanKingArt

    Жыл бұрын

    You can add multiple weight paints, by going to the Object data properties, and adding multiple vertex groups. Then you can select and paint each one, and use them both in the Geo-Nodes setup.

  • @gabrielmoro3d
    @gabrielmoro3d2 жыл бұрын

    Wish I could use those as attributes the same way we use vertex colors in nodes. Easy.

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    me too! That would make things a lot more easy. I wish Blender had a weight paint node, that would let you just select your different weight paints. Then you could just plug it into other nodes.

  • @gabrielmoro3d

    @gabrielmoro3d

    2 жыл бұрын

    @@RyanKingArt this! Plus it's super confusing and there's no way to know you can even do it just by working on the node window.

  • @scottmayson
    @scottmayson18 күн бұрын

    How can you do this if using "instance points" on an ico sphere?

  • @jaypandya7759
    @jaypandya77592 жыл бұрын

    Thanks for this beautiful tutorial. After applying the geometry node in modifiers, all of my objects scattered on lane get disappeared. Please help me

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    I have a video on how to fix that: kzread.info/dash/bejne/qpmDrpqwkquqhpM.html

  • @jaypandya7759

    @jaypandya7759

    2 жыл бұрын

    Thank you so much it really helped me ❤️

  • @conorsvfx
    @conorsvfx2 ай бұрын

    is it possible to use two different weight paint maps?

  • @EMB3D-du6zn
    @EMB3D-du6zn3 күн бұрын

    how can you export the weight painted colors to texture, along with the UVs?

  • @jonggoon51
    @jonggoon51 Жыл бұрын

    I want to collectioned the objects to which each modifire is applied and call them up as an instance. If I apply Modifire to an object, my computer can't handle it. So I can't touch the Modifire. To do so, I know that it can be solved by putting it in a "collection", but if I put it in a "collection", the location value of the object changes. How do I make the location value of an object unified by a collection equal to the origin of the object? plz help me...

  • @navich3416
    @navich341610 ай бұрын

    is it correct to use vertex paint instead weight paint?

  • @vgcontas6664
    @vgcontas6664 Жыл бұрын

    i followed it step by step but with trees (tried different trees) and it just make my 3d object a 2d plane how do i fix

  • @MarkReategui
    @MarkReategui Жыл бұрын

    8:05 the crucial part I always forget about. Not sure why I'm always trying to drag and drop the Vertex group into the geometry nodes haha!

  • @RyanKingArt

    @RyanKingArt

    Жыл бұрын

    Ahh yeah. I wish that Blender had a vertex group node that we could use instead.

  • @hetpatel1250
    @hetpatel1250 Жыл бұрын

    is there a way to animate the weight paint? let's say there is a main object on which i want the weight paint to be assigned. is there a way to add a satellite object and have it influence the weight paint on the main object? so that, as an end result, I can animate the satellite object and this in turn influences the weight paint on the main object and this in turn influences anything that uses the weight paint as an input. (like in your case the density of mushrooms). Thanks, Great tutoral :)

  • @RyanKingArt

    @RyanKingArt

    Жыл бұрын

    As far as I know there is no way to animate weight paint. For what you want to do, it might be better to use some sort of procedural texture, or gradient, and use that in the geometry nodes to control where the objects are placed. then you could animate the texture or gradient.

  • @hetpatel1250

    @hetpatel1250

    Жыл бұрын

    @@RyanKingArt ooh okay. I'm not well versed with geometry nodes yet, but i will try this out. Thanks for the help :)

  • @worldkeyvideo9080
    @worldkeyvideo90802 жыл бұрын

    Is there a way to plug in a texture into the weight paint to procedurally generate weight paint?

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Hmm, Not that I know of, but I'm still learning Geo-Nodes myself, so I;m sure there is a way to do that.

  • @Phtewart

    @Phtewart

    2 жыл бұрын

    You can plug texture(image/noise/ets) to density factor of point distribute node and use it as mask.

  • @6TheBACH
    @6TheBACH Жыл бұрын

    Quick noob question: How can I make real the instances when exporting for Unity/*random game engine* ? I'm not a fun of Polybrush, so for me any alternative is worth trying. Thank you!

  • @RyanKingArt

    @RyanKingArt

    Жыл бұрын

    yes, I have a tutorial on that here: kzread.info/dash/bejne/qpmDrpqwkquqhpM.html

  • @fabiovargas7802
    @fabiovargas7802 Жыл бұрын

    Not sure if you'll see this but I was making my own landscape and saw this, but i keep having an issue where If i select a tree in specific it distributes fine, but if i use the collection as a whole for vegetation all the vegetation appears above the mesh, instead of on it. Do you know what might be going one?

  • @Excelsior1937

    @Excelsior1937

    Жыл бұрын

    Do you have the Separate Children, Reset Children, and Pick Instance boxes checked in your node setup?

  • @Interloper_32388
    @Interloper_323885 ай бұрын

    Hey man, Blender keeps crashing on me when I go to change it to disk. I have to leave it on random, which populates trees but a lot of them. I wondering how I might be able to control the density of my trees after connecting to weight map. As you loose the controls when you plug in the group point on random.

  • @MohammadUsman-wb4eq
    @MohammadUsman-wb4eq7 ай бұрын

    Hi Ryan, I have a question, I'm following all your steps and all, but from the moment I connected group input to joint geometry, my object is still invisible. Can you help?

  • @choize9762
    @choize976217 күн бұрын

    how can I add more objects from another collection. For example, I want to add more elements on a plane but I want to paint them in a different position. 🤔

  • @SaschQuasch
    @SaschQuasch10 ай бұрын

    I want to export example grass meshes for game model how to please.

  • @ruk3d
    @ruk3d Жыл бұрын

    Strange thing happening, when I connected socket of density fac I don't see any input slots on the modifier tab I'm using this inside node groups maybe this is the reason

  • @RyanKingArt

    @RyanKingArt

    Жыл бұрын

    hmm yeah it's probably because of the node group.