Ryan Mattson // Lead Level Designer

Ойындар

www.fig.co/campaigns/psychona...

Пікірлер: 32

  • @paxsonbachus5211
    @paxsonbachus52117 жыл бұрын

    I hope we finally uncover the squirrel's plot to kill everyone in Psychonauts 2

  • @treckzx1504

    @treckzx1504

    3 жыл бұрын

    They’re the good guys they tried to warn dogen about couch oleander bro

  • @MrSammichMANOMNOMNOM
    @MrSammichMANOMNOMNOM7 жыл бұрын

    I get two impressions from this video: Mr. Mattson still feels like a kid who transferred into a new school mid-year, which I can sympathize with and find adorable, and he actually knows what he's talking about. All and and a good snippet for a game I'm glad to have backed!

  • @chrisfried
    @chrisfried7 жыл бұрын

    That last shot leads me to wonder how many, "This would be a great place for some credits," shots have gone unused.

  • @misterskeleton
    @misterskeleton7 жыл бұрын

    cool stuff, best of luck to you guys game looks awesome!

  • @vargasprime094
    @vargasprime0947 жыл бұрын

    Thanks Ryan and co!

  • @DmytroSlyusar
    @DmytroSlyusar7 жыл бұрын

    Thank you guys! Thankyouuuuu!

  • @Perun42
    @Perun427 жыл бұрын

    welcome to the team :)

  • @timmyt1717
    @timmyt17177 жыл бұрын

    For just some small previews this game is really looking just amazing. Improved graphics but still familiar! Not sure how you guys are doing all this but do keep up the sensational work and the best to the final product!

  • @FlagshipFighter
    @FlagshipFighter7 жыл бұрын

    Looks great!

  • @AKA1MAN
    @AKA1MAN7 жыл бұрын

    Please 2 players production do a full documentary series for phychonauts 2 I think there is enough for you in the 8

  • @nahailyenvanakkor

    @nahailyenvanakkor

    7 жыл бұрын

    I think it might be too late for that.

  • @AndrewMaksymBrainNectar

    @AndrewMaksymBrainNectar

    5 жыл бұрын

    nahailyenvanakkor Noooo, it's never too late!

  • @ALX3
    @ALX37 жыл бұрын

    Good luck guys !

  • @midna224
    @midna2247 жыл бұрын

    never clicked on something so quickly.

  • @RayCarrot
    @RayCarrot7 жыл бұрын

    I love how they have a Sly figure at 1:16

  • @SuperFirstSecond

    @SuperFirstSecond

    7 жыл бұрын

    I can only assume Thieves In Time didn't meet sales goals, which is a damn shame. That was a great game.

  • @RayCarrot

    @RayCarrot

    7 жыл бұрын

    I think the issue was that Sony just stopped marketing the game, making it kind of forgotten. I'm not even sure most people (Sly fans excluded) knows it exists, which is a shame since I think it's one of the best games in the series (with Sly 2 being my favorite). Well, if the movie ever happens we can always hope we'll get a new game to go along with it like with Ratchet & Clank...

  • @squallthegriever
    @squallthegriever7 жыл бұрын

    the game looks amazing so far. i hope they do kinda focus a lil more on combat and combat oriented.

  • @slot9
    @slot97 жыл бұрын

    Lime La Vie Represent!

  • @EverythingSpazzy
    @EverythingSpazzy7 жыл бұрын

    First for the hype

  • @LandonLaCross
    @LandonLaCross7 жыл бұрын

    can you add a feature that lets you put on Raz's goggles whenever you want?

  • @AndrewMaksymBrainNectar

    @AndrewMaksymBrainNectar

    5 жыл бұрын

    That would be awesome! And maybe by putting them on, that allows Raz to see ghost or bits of psychic energy/thoughts?

  • @Kitmit13
    @Kitmit137 жыл бұрын

    I'm reallyyy curious about Razs water curse and if it will be explored in more detail. In the Rhombus of Ruin you can see through Clairvoyance that no one else can see the water curse, so is it something he imagines? Just a really bad phobia? It be interesting to see a level in which Raz goes inside his own mind (similar to what Sasha was trying to do in the first game) and ''defeat' his fear in combat. Then later levels could include some swimming or underwater parts? Either way I'm excited to see what you guys come up with and its great to see you work inside UE4.

  • @scruffmutt
    @scruffmutt7 жыл бұрын

    MBMBAM Twenty-serpentine reference at 0:35!

  • @midna224
    @midna2247 жыл бұрын

    so i see we will be going into a psytanium mine this go round eh DF.

  • @sawinater7526
    @sawinater75267 жыл бұрын

    looking forver to the game

  • @travellerinthedark
    @travellerinthedark7 жыл бұрын

    Haha, at 4:19 you can see what they tried to hide with the cat picture in the Quarry Art Test video.

  • @dani4ever

    @dani4ever

    7 жыл бұрын

    Which is not that different from the concept drawing, so I don't understand what the big deal was in the first place lol

  • @MrSammichMANOMNOMNOM

    @MrSammichMANOMNOMNOM

    7 жыл бұрын

    Rei Bob I think that was a joke. I found it funny, at least.

  • @dani4ever

    @dani4ever

    7 жыл бұрын

    Mr.Sammich MANPWNS Not showing? I thought it was funny the way they went about it. But it felt like they actually didn't want to show it.

  • @MrSammichMANOMNOMNOM

    @MrSammichMANOMNOMNOM

    7 жыл бұрын

    Rei Bob Nah, I'd say it was a joke wholesale, as Psychonauts HQ was one of the pieces of concept art used during the crowdfunding campaign, so we already knew what it would probably look like.

Келесі