Rushing Marauders Off A Single Geo

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Beyond All Reason (BAR) is a free to play Real Time Strategy Game. You'll find plenty of gameplay, guides, commentary and tier lists coming up for BAR on this channel.
Check out BAR for FREE here ➤ www.beyondallreason.info/
Main Channel ➤ @AussieDrongo

Пікірлер: 77

  • @KAClown
    @KAClown10 ай бұрын

    To start off. All the people that are blaming Drongo for the failure of the team; you all need to watch the replay itself. The moment the opposing team identifies they're playing against Drongo, the whole team huddles and discusses exclusively how they're going to take him down. No similar strategizing is going on with Drongo's team; no grand strategies about how they're going to boost him up or even each other up; no grand strategies of how they're going to take down any of the opposing team or even assessment of who is the biggest threat or liability on the opposing team. AbsoluteLee quarterbacks and identifies to the team immediately that Drongo is playing, he's playing the geo spot, and he is without a doubt going for some cheese strategy. Other members of the team call for priorizing air, AA, and anti-nukes. Several of them suggest cheesing Drongo. AbsoluteLee identifies that the weakest spot in Drongo's strategies collectively is in the very early game; he calls for prioritizing immediately rushing Drongo and breaking the front via T1. Drongo's team has no comparable communications or strategizing. 43 seconds in AbsoluteLee calls for early and immediate air scouting. CaptainPeirogi opens with an aircraft lab; builds a transport and boosts the short sea player's commander to the shore line to build mines. Swampstrider starts handing out T1 constructors and resbots. AbsoluteLee immediately advances to the frontline and builds fucking OverWatch to crack the front line. Based on the advice of AbsoluteLee, the team prioritizes artillery for the frontline and immediately starts hammering any attempts to establish a standard LLT front on the part of Drongo's team. AbsoluteLee uses aggressive turret creep to drive a wedge into the front. Pierogi shutsdown the hover assaults being carried out by Halofan4life; Halofan4life is basically not communicating with the team about this. 9 minutes in Drongo's team's front has completely collapsed leaving Drongo and the two front players wide open with few losses on the side of the opposing team. Most of the front immediately advances on Drongo's position. Pierogi and Unitexile have secured the remote islands; Swampstrider is distributing T2 constructors to the front players pretty much without being asked to. 12 minutes in Drongo has responded to the threat coming for him; his particular flaw is he doesn't realize I think that he's no longer just "some player" and that the opposing teams in general view all the players on the map as equal threats, so he's responding to a generic front push when the front push isn't aimed at ANYONE other than him specifically. They take him out and the rest of the game is probably a bog standard tug-o-war; as long as he's in the game, his team can be absolute bickering infighting bullshit and still end up winning because he carries them kicking and screaming to victory. 13:25, the fears of the opposing team are realized. They spot the marauders pushing back on their T1 assault. None of the rest of the team is credible threat at this point. Drongo is T3 while everyone else on his team is struggling to field T1 forces and get T2 infrastructure up. The backline players haven't contributed nearly as much to the forward players on Drongo's team as compared to opposing team. Evolved Monkey immediate reclaims the Advanced Geo. Fiends are moved to defend the geo spot; they immediately begin queuing up a bunch of static defenses. Unitexile and Pierogi immediately converge on a call for and response to produce emp air to counter the marauders they know are coming. Under stress and strain there's internal team misplay between Pierogi and Swamp. Swamp has contributed significant value to the team in the first 15 minutes of the game but clearly struggles with where to go from mid to late game. Pierogi gets a bit sharp with Swamp; Pierogi's pretty good at team play but could work on their communication skills a bit so as to not be snide, sarcastic, and acerbic to their teammates. Calling for your team mate to quit because they're not playing superoptimal is a bad look. 20 minutes in, all unit players are moving together as a team and swarming in to absolutely crush Drongo. The only other credible threat is Doink, and Doink's trying to play T1 hover spam against the sea player that has moved into T2. I'll note that Space_Balls specifically denied Drongo air support but did use their fighter screen to help Doink's failed push that got shutdown by the superior air and sea forces and coordination of the opposing team; this is specifically a case where Space_Balls played to deny the crumbling front much needed support while wasting significant resources on useless bullshit that wasn't even advancing the team's position let alone maintaining it. Misplay on the part of AbsoluteLee and Pierogi at 23 minutes where they insult their backline player that has been immensely supportive and proactive throughout the vital early minutes of the game. 2 minutes later Doink is the only opponent still standing. The apologies from AbsoluteLee are good, but Pierogi in particular needs to work on their constructive and supportive critique communications. During the course of the early game, Swamp gave pretty much every single player T1 or T2 constructors and support units. That significantly advanced the team economy allowing the sea players to absolutely take their respective territories and produce and develop significant land infrastructure. These contributions largely counteracted any of the damage done to the players by Halo's early hover raids. My criticism of the team is that they didn't pay enough attention to these contributions by Swamp; Swamp repeatedly had to ping other players to remind them to take the units that Swamp made and gave them, and few of them expressed gratitude for this largely pro bono team contribution. Swamp could learn some things from watching eco player videos, but a lot of players could learn some things about being a team player and team eco player from Swamp. Swamp is second in eco ONLY to the geo player, EvolvedMonkey, and everyone is presuming to give Swamp advice on how to play eco. Their main frustration is that they wanted T3 spam sooner and the T3 production was secondary consideration to the eco expansion that Swamp was focused on. Swamp was correctly focused on getting the advanced energy converters up fastest to make maximum use of the AFUS that most players waste.

  • @felixknof437

    @felixknof437

    10 ай бұрын

    excellent analysis! but still: this game is no different from thousand of other strait maps: front is under pressure, by whatsoeverreason - its THE FRONT - and front player, mid player AND ALL OTHERS need to cover this - and not say "in 3 mins i´m t2" or "I´m going afus and t3 and will sent units in x minutes"...

  • @Nil-js4bf

    @Nil-js4bf

    10 ай бұрын

    Nothing unites a team quite as much as a formidable enemy.

  • @marshallhutzler5940

    @marshallhutzler5940

    10 ай бұрын

    That analysis was amazing. Although I would argue that with the front players essentially demolished, reclaiming t3 was a misplay on drongos part. If he keeps making maurauders or goes into razor backs he might be able to stall long enough for the rest of the team to provide aid. Even if they dont, repelling a push, sending 1 amphib attack, and reclaiming only means of unit production does not seem wise. But I am open skill 4 so..... i could be very wrong

  • @KAClown

    @KAClown

    10 ай бұрын

    @@marshallhutzler5940 I didn't bother with analyzing Drongo's misplays because most of them ultimately didn't matter due to lack of team cooperation or outright team hostility and trolling. His greatest misplay was in thinking that he was an unexceptional player in an average game where the aggro is spread out relatively evenly among all the other players on his team. He got maximum aggro from the opposing team and he even got significant aggro from his own team members. On an individual, context-free scope, I agree in bulk with your analysis; Drongo needs to get a lot better at paying attention to and communicating with the front players; he'd get a lot farther in more games if he was making sure that the front does not fall basically every time. If he practices being able to outright become the front if necessary then he'll become a very scary top level player. A huge hurdle for him in that is to stop looking at low skill players or lower skill players than him as inferior/liabilities/expendible-team-mates, and for him to stop looking at people with the same skill rating or higher than him as trustworthy, commendable, and idolizable players. Both ways, his team play skills, communication skills, and situational awareness skills need some work; it is complicated by the fact that he's generally focused somewhat on the fact that he's making a video while playing. In this game, he absolutely would have had to have twigged to the fact that the front was crumbling fast, and he was being specific targeted by the whole opposing team. 1) he should have been more focused on making sure the front had the resources it needed in the first 10 minutes of the game 2) reinforcing the front in the 5 to 15 minute interval at least until the front was pushing and not being pushed. 3) immediately retooled to fight the invasion targeting him. There was a moment where he had T3 units and pretty much no one else did, and they WERE the front. His mistake at that moment was to commit entirely to going after the geo player when there was no fall back position, and it was at least plausible to him that the whole opposing team knew exactly what the play was from the moment they saw those units on at least. That moment was almost entirely uncoordinated on his team. Something I'm vaguely surprised at is how Drongo for all his love of resbots never uses significant resbot ball tactics. In the high level games, resbot balls often make or break a game because you can get a whole army or even recover entire players on your team for a relatively cheap energy cost. Reclaim good when you have no metal; ressurect better when you have excessive energy production, and Drongo easily optimizes around the level where he can stream resbots.

  • @KAClown

    @KAClown

    10 ай бұрын

    @@felixknof437 It isn't a bog standard game. This is 8 vs 1 player. I'm in awe of AbsoluteLee's first two minutes of the game. He just straight up skips LLT as standard open; he sets down a popup lightning, an overwatch then starts aggressive turret creep with more popup lightning turrets before establishing a guardian. All the while, he exploits the popup lightning turret advantage by kiting opposing units with his mobile artillery. The fact that PolarBearKing went all in on mobile offenses while leaving the static defenses to AbsoluteLee is probably a significant aspect of them winning and them being able to crack the front in less than 9 minutes. Drongo pulled the aggro of the entire opposing team. Turb007 and WinchesterRick did pretty good with icred and SewerSlvt in particular doing good support of the front and the rest of the team. The front though could be more communicative about what their needs and what the threats/difficulties are. When Turb007 gets hammered down, the rest of the team doesn't even much acknowledge it let alone immediately get Turb007 back up and playing somewhere in the match. There's a lot to be said about the asymmetry of information here in the conflict. Most of the opposing team and many of Drongo's team know who he is and what he's capable of. They're familiar with his specific strategies on this specific map. He doesn't in general have the same knowledge about them. He didn't just draw all the aggro from the opposing team; also, he drew a bunch of aggro from his own team. Space_Balls and Doink were playing nice together, but they were isolated from and at best non-communicative with the rest of the team. SewerSlvt stands out as the team player on Drongo's side; icred seems the next most proactively cooperative. Halofan4life made some decent plays, but they pretty much never communicated about anything. Space_Balls took 22 minutes to get up one AA. Ha1ofan4life played pretty well--could of made better use of static defenses and teched into better economy sooner, but played well past the end. There's a moment at the end when people are dropping out that Ha1o takes control of units of players that dropped to try and get back in the game. Only major problem is never talks or communicates with the rest of the team; their play almost makes them seem like a bot.

  • @Kuray4mi
    @Kuray4mi10 ай бұрын

    2 of his frontliners are dead, reclaims t3 lab and makes Afus 0 production facilities then says oh were dead...

  • @SapphosSails

    @SapphosSails

    10 ай бұрын

    truth

  • @paualba5291

    @paualba5291

    10 ай бұрын

    It was a bad move.

  • @muzzrx
    @muzzrx10 ай бұрын

    "The front is falling guess what, you can help out" - Drongo 2 mins before the front falls....

  • @chossuh9058
    @chossuh905810 ай бұрын

    the problem is Drogo you literally never play as a team player. you let your front line get demolished so you could meme, and your meme got countered hard.

  • @jaket8947

    @jaket8947

    10 ай бұрын

    Yeah, but at least he's consistent.

  • @Michael-us8xg
    @Michael-us8xg10 ай бұрын

    Strait brings out the worst in players. Would love to see you play the lesser played maps like Jade, Bismuth, Ice etc :)

  • @jocL2005

    @jocL2005

    10 ай бұрын

    Very open to drongo playing on other maps but the stats that strait allows mid range players like me to to go for are too much fun xD

  • @lordcrekit
    @lordcrekit10 ай бұрын

    You needed to just march the frontline. You went around despite having literally nothing holding the front. So they just walked at you. You had a unit advantage, might have been able to win the frontline fight and stall the game out longer. The backline only matters if the front hasn't fallen...

  • @MatthewOstergren

    @MatthewOstergren

    10 ай бұрын

    Yeah, I definitely feel like he could have just pushed back the front with the Marauder march, eaten the other team's frontline players and maybe even broken through a seriously damaged some of the more backline players.

  • @SapphosSails
    @SapphosSails10 ай бұрын

    Honestly even going into a couple pitbulls/scorps along the front would have gone a lone way to reestablishing the lines. There was a moment when you were taking the nodes of the upper front liner where you might have been able to just BECOME that front liner but keep the eco from mid and that would have been good too.

  • @dskinnerify
    @dskinnerify10 ай бұрын

    As a fellow strait enjoyer, I can confirm strait is the only map in BAR.

  • @kevintrigg3707
    @kevintrigg370710 ай бұрын

    drongo, 4 hounds does not cover the front ;_;

  • @pepegaranger9884
    @pepegaranger988410 ай бұрын

    The two spots right behind the frontline is supposed to send units mid as soon as possible or you lose.

  • @JG-nm9zk
    @JG-nm9zk10 ай бұрын

    your air player wasn't the weakest link that game. You had no front, no production, and no units.

  • @8BitShadow

    @8BitShadow

    10 ай бұрын

    had no front because the left front folded from a *single attack* . Air didn't react at all - just built fighters - so right front was doomed because of the air but actually held longer because of drongo. Air had a second chance because of that. Second attack would've been a non-issue and his eco would've been built up - again the marauders almost saved the match from the early front loss - if air had actually done their job from the start. The marauder push died so fast because the enemy team air was doing their job, literally case in point. You're massively undervaluing the geo. It's basically half an afus in early game equivalency.

  • @and-for_GoD

    @and-for_GoD

    10 ай бұрын

    But again. Mid failed. If the air stopped the mid fail it would of been a clutch he didn't which doesn't mean anything. Did they got bombed? No. Good!

  • @shanerooney7288

    @shanerooney7288

    10 ай бұрын

    Air failed. Mid failed. Both oceans failed. Drongo's T3 rush failed. Eco... Didn't get the chance to succeed. To me, the mid had the biggest failure. While the air player was the embodiment of "You can't fail if you never try"

  • @JG-nm9zk

    @JG-nm9zk

    10 ай бұрын

    @@8BitShadow Ok.

  • @captainspacepierogi
    @captainspacepierogi10 ай бұрын

    GG thanks for the feature

  • @FiltyIncognito
    @FiltyIncognito10 ай бұрын

    Loss was just too many people focusing on only their own thing. Drongo included. He was doing a themed video so it's understandable to tunnel vision a little, but if he's going to just ignore everything else and play the blame game instead of adapting....well no one to blame for the quick loss but himself.

  • @Valchrist1313
    @Valchrist13136 ай бұрын

    I wonder if frontline wouldn't appreciate more if you instead trickled in the equivalent 10 bulls or 30 mausers or 7 starlights (or a mix there-of) that a gantry and the first marauder costs. If an opposing player did the same fast-marauder maneuver, I know which force I'd rather have. It certainly would've done a lot to prevent the frontal collapse.

  • @demonhunter2282
    @demonhunter228210 ай бұрын

    i think yellow ate his geo

  • @shanerooney7288
    @shanerooney728810 ай бұрын

    19:44 *Drongo (shaking)* "got any more of that eco, man?"

  • @mprobison
    @mprobison10 ай бұрын

    Hey. Seriously this is bad. Your front fell. Your seas fell. Your air had too few fighters. Lots of opportunities to play any other lane; but you chose greed. Content or not, you're screwing up the game for your team. I don't know why you made video evidence of being a bad team player. The thing that drives me up the wall is taking reclaim from your dead front and putting into a maur push. My opinion, flame me if you like - but this is not how you win games consistently. Only if the team is doing worse than you are.

  • @JG-nm9zk

    @JG-nm9zk

    10 ай бұрын

    Reclaiming a team members base means they have zero chance of ever being back in the game. Increadiblly rude.

  • @Unfight1
    @Unfight110 ай бұрын

    Shame for the rage moment ! Love your videos but eventhough it is hard we need to keep positivity in this game. Too much rage games out there ! Keep up the great content

  • @apgamer4053
    @apgamer405310 ай бұрын

    HOLD UP the afus overlord is .... NOT building an afus ..... well hell must have frozen over

  • @adhlifaris3895
    @adhlifaris389510 ай бұрын

    It would have worked if you had a competent front like Orange :D

  • @nickf950
    @nickf95010 ай бұрын

    No AFUS? Drongo are you feeling okay?

  • @DafcX
    @DafcX10 ай бұрын

    8 min front death is a bit much rlly hard to come back from that . even if u have good air player

  • @DafcX

    @DafcX

    10 ай бұрын

    u did lsoe both seas front and air its impossible to carry fro m1 geo like that

  • @bumdaffy5828
    @bumdaffy582810 ай бұрын

    Can u try the map BARrier riff next

  • @moresoysauce.3111
    @moresoysauce.311110 ай бұрын

    Imagine if that was the real sewerslvt

  • @terminatorhd6208
    @terminatorhd620810 ай бұрын

    This looks different than usual? Did my man activate RTX?

  • @DafcX
    @DafcX10 ай бұрын

    the thign is ur air player had the right thing, figthers counter all air play. so having fighters instead of emp with out anti air groudn support he just havve to be reactive and be rdy to support u with fighters fighters > emp

  • @felixknof437
    @felixknof43710 ай бұрын

    Clearly again Drongos fault, that front is falling! He did again some fancy shit instead of MAKING T1 UNITS and support front - this is the clear role of this position, nothing else… not going direct t2, and for sure NOT going t3 - even not when you are such an extremely skilled eco player like Drongo

  • @kevintrigg3707

    @kevintrigg3707

    10 ай бұрын

    it's a flex position. he flexed into an insanely quick t3 push, didn't work but it very mush so could have won the game

  • @ekanebest

    @ekanebest

    10 ай бұрын

    Yeah, sure spam t1. Fail to push through, other geo player just techs or helps sea. You lose cause you "helped" fronts early.😂 And even if you manage to push through front, most games, your push is stopped and you're leaving a massive reclaim dump to players already ahead.

  • @frydac

    @frydac

    10 ай бұрын

    It was a gamble and a loss. Helpng front with T2 is much less of a gamble and forces other geo player to react, or loose, like drongo did

  • @felixknof437

    @felixknof437

    10 ай бұрын

    @@kevintrigg3707 true, he was indeed extremely quick - it was a gamble, at the cost of a complete demolished front, and like basketball: only if you hit the score, you´re right...

  • @felixknof437

    @felixknof437

    10 ай бұрын

    @@ekanebest hm, sounds very negative - according to my experience, pushing front with 2+2 t1 and of course manage to get the reclaim allows you to quickly go t2 and push even further - all games I have won basically went like that...

  • @paimoncwan
    @paimoncwan10 ай бұрын

    Why this game not available in steam

  • @TimoRutanen

    @TimoRutanen

    9 ай бұрын

    Maybe valve wants money and the game is free

  • @panwladca8800
    @panwladca880010 ай бұрын

    I like your content man but I feel your head wasn't in on this one

  • @SapphosSails
    @SapphosSails10 ай бұрын

    Your builds are neat...but as you can see here they are all fragile because you are always reclaiming EVERYTHING and have nothing to fall back on. if you had kept even a T1 and pumped some T1 while you were doing the other things you could have held on.

  • @KyranFindlater

    @KyranFindlater

    10 ай бұрын

    he's got OCD, over-reclaims, and tried to AFUS when front and mid and seas were dead instead of keeping the T3 going and sprinkling in some t1/2 to re-build/retake the front. Was a poor move, especially when the T3 rush failed and his comm almost died at the same time.

  • @zaunkonig1265
    @zaunkonig126510 ай бұрын

    This strategy nearly worked! I think asking for a fighter wall push would have sealed the deal on that T3 raid

  • @christiansaab4681
    @christiansaab46816 ай бұрын

    Drongo come back

  • @jffish5149
    @jffish514910 ай бұрын

    You blamed your lack of scouting on someone else.

  • @and-for_GoD
    @and-for_GoD10 ай бұрын

    Everyone blames the air. NO, you didn't lose because of the air player. Mid and seas was lost. You didn't die from air. The reason their air made all the emp units was because u got scouted so they expected the marauders. But again, who else to blame right? Hope you see this comment and rethink.

  • @redstar7517
    @redstar751710 ай бұрын

    what is afus...

  • @Isoweb1000
    @Isoweb100010 ай бұрын

    Tough game, better luck next time.

  • @mattstreet4104
    @mattstreet410410 ай бұрын

    Love your Content Drongo. Whether people agree with your choices or not, we're all watching and learning! Best BAR content creator - please keep it up

  • @Nil-js4bf
    @Nil-js4bf10 ай бұрын

    Don't let the backseat gamers get to you Drongo.

  • @Draeckon
    @Draeckon10 ай бұрын

    Gotta love when someone wastes not only their own time, but the team's by just not playing because they didn't get the spot they wanted. What a loser. 😂

  • @maeror1022
    @maeror102210 ай бұрын

    That game was doomed from the start

  • @CannedLemurs
    @CannedLemurs10 ай бұрын

    I swear you only play this map, lol

  • @frydac

    @frydac

    10 ай бұрын

    half the playerbase 'main' this map, the other half does glitter, the a few play other maps

  • @peachypietro9980
    @peachypietro998010 ай бұрын

    but also, most of the people in the comments here need to take a chill pill, hahaha

  • @lemorange8422
    @lemorange842210 ай бұрын

    Some games I can fault you for been party of why you lost but this match is not one of them, you did what you could, maybemake a fusion instead of afus and you would of have at least 20hounds to help defend? Nice t3 rush, unluck it did not pan out mate

  • @warriordx5520
    @warriordx552010 ай бұрын

    Drongo just stop playing 8v8s it's dogshit whether low or high TS it's very very random and unrewarding whilst 1v1s or small team play is hella fun and every decision counts.

  • @R3in_Ch

    @R3in_Ch

    10 ай бұрын

    kinda agree on that, its so random who you play with

  • @Argonwolfproject

    @Argonwolfproject

    10 ай бұрын

    Yeah but nobody plays smaller game types, at least no new players. Any time I get into a small game it's like getting into a fistfight with a tank. I never even have a chance to make a dent before I get run over, because nobody at my skill level plays those games, only much more experienced players.

  • @warriordx5520

    @warriordx5520

    10 ай бұрын

    @@Argonwolfproject Its okay man just learn vs A.I maybe 1v1 or 1v2 and you can make low TS 2v2 3v3 just make your own lobby and put a limit

  • @RedStoneGolem
    @RedStoneGolem10 ай бұрын

    I'ma be completely honest with you good Drongo, I had no idea this was your second channel. I just stumbled across this after watching GaintGrantGames. (Will remove if asked) I am quite enjoying your gameplay of this game and would love to see more! Maybe even some uncommon build orders too or rarely used units.

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