Rubberhose 3 - hose basics

Rubberhose 3 is a complete redesign while retaining the core: simplicity. Now with more speed and flexibility. Version 2 inspired every modern rigging system and v3 takes it all to a new place of intuitive animation.
Learn more and exchange money for this power:
battleaxe.co/rubberhose
Consult the arcane manual:
link.battleaxe.co/rubberhose-...
00:00 - Intro
00:32 - Hose properties
01:41 - Multiple bends
02:08 - Creating a limb
03:05 - Path to hose
05:02 - RubberRig
07:33 - RubberPin (new in v3.1.0)
+ Connect with the infinite
Instagram: link.battleaxe.co/instagram
Discord: link.battleaxe.co/discord

Пікірлер: 22

  • @denomdemon
    @denomdemonАй бұрын

    Jake is the best. His voice has soothing properties which is super necessary for when we're under deadlines and have to learn this stuff on the fly.

  • @battleaxedotco

    @battleaxedotco

    Ай бұрын

    He really is

  • @Robinz566
    @Robinz56611 ай бұрын

    I’ve never rigged a character before, watching this playlist helps so much! I’m so exited to rig my first character 🥹 Thank you!

  • @flowperekur
    @flowperekur7 ай бұрын

    I like Rubber hose 3. I bought it. But before that, I downloaded the pirated rubber hose 2. To familiarize myself with how it works. And I don't really like the fact that rubber hose 2 is 4 times faster than RH3. I checked that one limb in RH2 was rendered in 3-4 ms. While in RH3 one limb was rendered in about 12-14 ms. And if you add one more hose to one limb, the speed decreases also in two times to 21-24 ms. And with each addition the speed will drop again by about 10ms. When I created all 4 limbs in RH2 I had everything loaded in realtime. This makes it very pleasant to work and more control over the result. But when you create 4 limbs in RH3 the speed is already noticeable to the eye. This is even without using complex styles. And if you add styles, it will be very laggy at all. I don't know what's wrong. Probably the quantity of expressions that are bound to functions in RH3 affects performance so much. But sometimes I just need simple limbs for some minor characters. So that they can be made easier and faster. So it would be cool if in RH3 there would be some division into modes: simple rig like in RH2 where some functions are disabled and full mode like in RH3. But thanks anyway. I really enjoyed working with this script. I worked only in Duik before and didn't know about other scripts. I like your script much more and it is better suited for my tasks.

  • @battleaxedotco

    @battleaxedotco

    7 ай бұрын

    The goal with RH3 was to add features like multi-bend and customization with natural sliding, but this isn't always necessary. I've been thinking about this one for a few days and just did some testing. I just wrote a minimal expression for a simple bend at 50% and on 4x basic hoses in a comp it saves 15-20% render time, but on more complex styles (with a lot more path referencing) it cuts the rendertime in half. I'll be sharing a new build soon over on Discord (link.battleaxe.co/discord) if you want to check it out.

  • @hoseinbebany

    @hoseinbebany

    Ай бұрын

    Can u please tell me where u downloaded the pirated version cause I want it too I will buy when I am financially strong 😊

  • @Shawk23
    @Shawk234 ай бұрын

    No FK controls like Limber?

  • @user-dc5ud1dt8z
    @user-dc5ud1dt8z7 ай бұрын

    Hello! Let me ask you this question: could you tell me how to make it so that when duplicating a hose, you can get a copy that is rotated 180 degrees on the x-axis? Right now you can only make a copy... Thanks!

  • @battleaxedotco

    @battleaxedotco

    7 ай бұрын

    Duplicates get the same settings as the original. I think you are looking for Direction. Adjust the value of the duplicate's Direction property (on the end controller) to -100. help.battleaxe.co/rubberhose3/controls.html#direction

  • @user-dc5ud1dt8z

    @user-dc5ud1dt8z

    7 ай бұрын

    @@battleaxedotco Unfortunately, that's not entirely true. What I meant was that if I created, for example, a leg and attached a shoe to it using Rubberhuse, then when I duplicate the leg, the shoe will face the same direction as the first one. Whereas I would like to have it facing the other way. Thanks.

  • @kangheeseok
    @kangheeseok5 ай бұрын

    after I bought rubberhose3 and then i downloaded Void as well and then clicked Void after selected all pupet pins, but it just makes one void... and i can't rig like this video..

  • @vfxeriksen8694
    @vfxeriksen8694Ай бұрын

    Jake in Motion? Is that you?

  • @battleaxedotco

    @battleaxedotco

    Ай бұрын

    💯 battleaxe.co/about

  • @iupi_llc
    @iupi_llc9 ай бұрын

    Hello, I am a happy rubberhose user, I have a problem, when I have an object and I place pins on it and I give it create new rubberpin and I give it the option shoulder: wrisrt the rubberhose system creates it outside the object, how can I solve that? , that is, let me do it on the object I am using, thank you very much, greetings

  • @battleaxedotco

    @battleaxedotco

    9 ай бұрын

    It's hard to say without seeing the project, but are you putting pins on an external art layer (like from Photoshop) or a precomp? Pins on a shape layer or a continuously rasterized vector layer will slip. If that's not it, then jump on the Discord (link.battleaxe.co/discord) and we'll take a look.

  • @iupi_llc

    @iupi_llc

    9 ай бұрын

    @@battleaxedotco Hello, thank you for your quick response, I already realized the mistake I was making, this script is spectacular!!! Thanks again

  • @motion.crt7726

    @motion.crt7726

    3 ай бұрын

    @@iupi_llc Can you please tell me what the error is? The thing is, I have the same problem. Thank you.

  • @EMPERORPROVIDENCE
    @EMPERORPROVIDENCE6 ай бұрын

    When will there be a Rubberhose for Adobe animate? Are you planning to work on 1 for Adobe animate Respectfully asking?... We adobe animate users need 1.....is it possible to help...the needy adobe animate users?

  • @battleaxedotco

    @battleaxedotco

    6 ай бұрын

    I don’t have any plans for RH for Animate. 1) I don’t know if An has the ability to draw bendy like paths like that using math 2) An has bones natively 3) the majority of users I encounter are using An as a cel interface to build for an Ae comp I would like to hear more about your workflow and where something like RH would fit in Animate.

  • @EMPERORPROVIDENCE

    @EMPERORPROVIDENCE

    6 ай бұрын

    @@battleaxedotco Thanx for the Feedback this means adobe animate is at loose end on this 1.... I appreciate your reply no disrespect to u

  • @editorshakir
    @editorshakir9 ай бұрын

    Jake

  • @kaydenfinn2651
    @kaydenfinn265110 ай бұрын

    P r o m o S M