Rove First Impressions - Welcome To The World Of Chorus!

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Ah, another Rover!
Another pilgrim of change and purveyor of death who seeks to wrest the fate of Chorus away from the untamed wilds. Will you perish there in the hinterlands or will you make it out with more than your life?
There is something out there. Something worth seeking for, but it will be up to you to determine what precisely that is. Maybe it’s purpose. Maybe it’s knowledge. Or maybe it’s just nothing but trouble.
But it’s not up to me. So, go on. Get out there and seek, before someone or something makes the decisions for you.
Welcome to Rove, an immersive campaign adventure for 1-4 players. Explore the high fantasy world of Chorus, a wild and vibrant planet full of flora, fauna, and other things… that all want to kill or eat you. Rovers, a loosely-formed collective of sojourners and adventurers, struggle to maintain a tenuous balance. The natural predators of Chorus roam the wilds, threatening to prevent the people of Chorus from thriving.
As Rovers, players will adventure through a branching story filled with consequence, where choices affect both individual adventures and the state of the world. But beware, the paths left behind don’t fade away. They linger and fester until what was once the promise of a threat evolves into something else entirely.
Along the way, players will unlock new skills, equipment, and classes in strategic, turn-based combat. Adversaries will not stand idly by, though, and let Rovers traverse Chorus without hindrance. A unique behavior table will dictate how adversaries react based on the state of the encounter. This extra dimension of gameplay demands more careful consideration from the players without increasing upkeep. Spend less time managing the game and more time playing it. And Rove’s inspired skill card mechanic makes learning the game easy but provides complex strategic decisions for even the most veteran of players.
Master these mechanics and work together as a team. It might just be enough for you Rovers to leave a lasting mark in a world that forgets quickly and forgives rarely.
BGG Link - boardgamegeek.com/boardgame/3...
TimeStamps:
0:00:00 - Intro & Disclaimer
0:01:30 - Overview
0:10:05 - What I Like
0:14:00 - What I Don’t Like
0:17:50 - What I Can See Others Not Liking
0:19:00 - Final Thoughts
0:21:20 - Recommendations
5.0 - My absolutely favorite games. You can pry them out of my cold dead hands.
4.5 - Love this game! At the same time missing something that would make it a 5. Could be hard to table, lacking variability, a little light, etc.
4.0 - Really great game, almost always keeping, although has meaningful complaints as to what takes away from the experience.
3.5 - Really enjoyed, don't love it, may lose out to better games but the idea of never playing again is a bit sad.
3.0 - A good game, would play and suggest with the right people, if I never played it again wouldn't lose any sleep.
2.5 - A game I'd play again , but will never suggest it myself
2.0 - A game I don't want to play again
1.5 - A game I can't find any reason to recommend
1.0 - A game that is just bad.
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For media inquiries, please email alex@boardgameco.com
For Gamefound inquiries, please email me at a.radcliffe@gamefound.com

Пікірлер: 40

  • @Luke_L
    @Luke_L25 күн бұрын

    I’m probably done backing the first editions of these big box campaign games. If the game is exceptional, there will likely be a reprint campaign with bug fixes and an expansion. I have enough games in the queue to be patient :)

  • @mitchellryan515

    @mitchellryan515

    25 күн бұрын

    Honestly, that’s a fair play depending on duration between games. If I backed something as a first edition and 12 months after I got it there was a reprint, I’d be annoyed. A few years, factoring in delay for the campaign to run and fulfil? Maybe less of an issue but I guess I don’t like reprints to fix bugs. It feels like a rushed video game that’s patched over time except I wouldn’t expect that in a board game.

  • @abandonlife111

    @abandonlife111

    16 күн бұрын

    reprint campaign with bug fixes

  • @clanechelon
    @clanechelon24 күн бұрын

    Big thumbs up for the map booklet. Spread the word, this should be the norm!

  • @BoardGameCo

    @BoardGameCo

    24 күн бұрын

    It's becoming more and more the norm :)

  • @NormanRamsey
    @NormanRamsey17 күн бұрын

    How glossy is the map book? My group plays a lot at night, and the Jaws of the Lion map book didn’t work well for us-the paper was so glossy that stray reflections made it really hard to see what was on the map. I’d love a map book with a matte finish.

  • @inoutsoccer11
    @inoutsoccer1125 күн бұрын

    Looks like a GH remix. I never played Crimson Scales, but have always wanted to. This has been on my watch list for a while. Excited to see more content around it.

  • @BoardGameCo

    @BoardGameCo

    25 күн бұрын

    It very much is in that genre

  • @mitchellryan515
    @mitchellryan51525 күн бұрын

    This was very appealing to me but the $70 shipping on the base pledge to Australia was a deal breaker

  • @BoardGameCo

    @BoardGameCo

    24 күн бұрын

    Ya that sucks sorry :(

  • @gasa5251
    @gasa525118 күн бұрын

    nice review - i find being forced to use cards in GH/FH very frustrating, and to me is NOT thematic in any way. I can however see how it works as a puzzle, just I think i prefer the system ROVE uses. $100 dollar shipping is currently holding me off shipping.

  • @jackdra
    @jackdra25 күн бұрын

    Playing though crimson scales now, and i have frosthaven to get through.... But this so good tho...

  • @BoardGameCo

    @BoardGameCo

    25 күн бұрын

    Crimson Scales is great

  • @westbritannicus7436
    @westbritannicus743625 күн бұрын

    This looks great for people who want a narrative surrounding an otherwise tactical-centric experience. I am seriously considering backing this when it drops.

  • @BoardGameCo

    @BoardGameCo

    24 күн бұрын

    Enjoy it!

  • @Digitalraptor98
    @Digitalraptor9825 күн бұрын

    So what about party size changing as you carve your way through the campaign? Will the difficulty scale based on the combined "level" of the party like JotL / Gloomhaven?

  • @BoardGameCo

    @BoardGameCo

    24 күн бұрын

    Yes, the number of enemies spaws based on character count

  • @Digitalraptor98

    @Digitalraptor98

    24 күн бұрын

    @@BoardGameCo, yeah that was the gimmie part of the question. So for JotL the Scenario Level is determined by the average level of the characters divided by two, rounded up. This affects the strength of monsters, gold dropped on kills, trap damage and bonus experience. The second part is what is important to me because it will let you substitute in players with characters in various stages of development and have the scenario be in a reasonable power level. I can not guarantee a stable group week in, week out so the Scenario must remain in the power level of the party. It is hard to see just adjusting the number of critters being the only method balancing scenario strength as player power increases.

  • @Kentchangar
    @Kentchangar25 күн бұрын

    How's depth compared to Gloomhaven or Primal?

  • @BoardGameCo

    @BoardGameCo

    25 күн бұрын

    I can't answer that yet until I dive into much more than the prototype has.

  • @aarontaylor24
    @aarontaylor2425 күн бұрын

    This looks really interesting, but I'm a little burnt out of campaign games at the moment.

  • @BoardGameCo

    @BoardGameCo

    25 күн бұрын

    I totally get that.

  • @aarontaylor24

    @aarontaylor24

    24 күн бұрын

    @@BoardGameCo I appreciate your coverage of this though. thanks for another great video

  • @-LiQuidGaS-
    @-LiQuidGaS-25 күн бұрын

    Fun looking game buuuuut in the days of beautiful character boards/cards design that draws you in even before you know what the game is about (such as AR's Grimcoven), this is possibly the most bland and uninspiring character board/card design (or lack of) I've ever seen and that, has the opposite affect on me compared to AR's.... The gameplay will need to be seeeeeriously amazing to make up for the lack of visual for me on this one, looking forward to the gameplay videos Alex

  • @martintomov7576

    @martintomov7576

    25 күн бұрын

    To be fair, it looks much like Gloomhaven. I think honestly speaking, if I had no clue about GH whatsoever and I sawI it today for the first time, I would not be impressed one bit.

  • @joryshene1815

    @joryshene1815

    25 күн бұрын

    The person who did the art for gloomhaven did the art here.

  • @jackstrange6360
    @jackstrange636025 күн бұрын

    Normally love your videos but for some reason the light in this one is jarring. Maybe it’s the enhanced reflection of the box that made it too bright for me.

  • @BoardGameCo

    @BoardGameCo

    24 күн бұрын

    Sorry!

  • @Linnir
    @Linnir25 күн бұрын

    I found Crimson Scales to be the best of the three; more fun and innovative than GH or FH. More fun than GH as it is an advanced GH. It has more diverse characters and scenarios with each character type being quite different in play. FH to me is so balanced that characters are nerfed and the play becomes very mid with few awesome turns. My most favourite characters are in Crimson Scales: I like them because they are so imaginative and different in what each can do. I like that some are OP. Too often (FH) designers try to remove this,instead of just embracing it and perhaps making enemies stronger. I say all of this because the designers take time with their games, time to think of what players like. If Rove has been built with this in mind it should be really special. 😃

  • @BoardGameCo

    @BoardGameCo

    25 күн бұрын

    Agreed completely! I thought CS was the most fun mechanically.

  • @Lynaliaplop
    @Lynaliaplop6 күн бұрын

    I am a little bit chocked that a game like that goes out, everything seems similar to gloomhaven, even the style. So i don't understand did they buy the rights to just copy gloomhaven etc?

  • @BoardGameCo

    @BoardGameCo

    6 күн бұрын

    It's the same artist as gloomhaven, past that there are definite similiarites but a ton of differences. I'll also say that you can't actually copyright game mechanics.

  • @Lynaliaplop

    @Lynaliaplop

    6 күн бұрын

    @@BoardGameCo Yeah i understand. Its just frustrating for me because am looking for a editor for my game. And some ditors tell me that some mechanic ressemble other game so its a no. And here its like a pure plagiat but it came out. Pretty strange world. Thx for your response

  • @CheddahSlammer
    @CheddahSlammer25 күн бұрын

    Its a pass because it uses a book instead of tiles. I get why companies are doing it this way, it makes it way cheaper. I think people like it because they think their is less tear down time, and set up time for each scenario. However unless your tiles are not labeled or organized for your game, their really isn't much of a time difference between placing the tiles down with everything on it, and turning a page and placing down everything on it.

  • @BoardGameCo

    @BoardGameCo

    24 күн бұрын

    I find it so funny that the comment right after yours is saying how much they love the book....everyone will have different tastes

  • @CheddahSlammer

    @CheddahSlammer

    24 күн бұрын

    @@BoardGameCo Lol

  • @botousai

    @botousai

    24 күн бұрын

    We have a binder that has all of our GH tiles organized...and it still takes a decent amount of time to pull out the right tiles, align them, get the obstacles, put them on the right part of the board(OOPS we were off by 1 hex tile, fix it). Even if you're organized it still takes time. Usually when people make the claim that it doesn't they're saying "It doesn't FEEL like it takes a lot of time". Set a timer and actually see how long it takes to setup, then multiply that by 100 scenarios and you'll see the appeal of the map books to most people.

  • @CheddahSlammer

    @CheddahSlammer

    24 күн бұрын

    @@botousai I set up a timer, when the claim was the book was faster, and taking off all the stuff from the book turning the page and placing stuff down for the next scenario for Jaws of the Lion took around the same time as taking the tiles out and setting up for Gloom haven. I do have a file folder for each tile separated by letters though. About 3 min for turning the page and setting it up, and 3 mins 40 secs to put a tile and set it up. So while it is faster, it isn't much to make much of a difference in my opinion. Although Personally I never have problems with set up times and tear down times, as much as the board game community says its so much of a problem. However the main reason my group doesn't like a book over tiles, is based on material. With the Jaws of the Lion book the paper was so thin that Ive had pages rip from the book after about 5 scenario's, were with tiles I had no such problem. After that my group was asking for tiles for Jaws of the Lion, and I told them they didn't have any, and that was the last time we played, despite my group loving Gloom haven.

  • @Uduhno833

    @Uduhno833

    22 күн бұрын

    The tiles are infinitely better. I thought jaws of the lion was a fairly substantiall downgrade from gloomhaven and the book was part of the reason.

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