Rigging an Arm with Deformers in Toon Boom Harmony- Part 2
Фильм және анимация
In this continued tutorial, you will learn how to sync arm layers, use multiple types of arms and create layered hands.
TABLE OF CONTENTS BELOW:
0:00- Intro
1:00- Pass-through vs. Bitmap Composites
2:50- Set Properties on Many Layers Button
5:35- Sync Forearm and Upper Arm
7:15- Associating Deformation Chains with Drawings
14:10- 2 Point Spaghetti Arm
14:50- Renaming Deformation/ Transformation Chains
16:20- 4 Point Arm (for Smears/ Blurs)
20:45- Layered Hands (Copy Paste Timed Clone using Overlay, Line-Art, Colour-Art, Underlay Isolate Nodes)
21:40- Naming and Organizing Hands
24:10- Copy and Paste Hand Nodes
25:25- How your Computer Handles Cloned Elements
28:20- Temporarily Moving Pivots While Animating
30:00- Issues with Z-Depth and Bitmap Composites
31:50- Add Selection Handles and Visibility Nodes
34:00- Color Commonly Accessed Pegs
35:20- Troubleshooting with the Render View
35:40- Adjusting a Deformation Chain that Already Exists
36:50- Cloning the Arm
37:25- Adding a Prefix to all Nodes
38:20- Static Transformation- the Permanent Peg!
40:30- Kinematic Outputs and Deformation Chains
46:10- Line Trimmers for the Shoulder
49:35- Updating a Cloned Group
Пікірлер: 45
These have been without a doubt some of the best (if not the best) tutorials on rigging I've seen on youtube, you are a wonderful teacher Matt
@RebeccaKartzmark
3 жыл бұрын
nerd.
@JackooGrayhan
3 жыл бұрын
@@RebeccaKartzmark Noo, stop oppressing me!
@mattwattsart
2 жыл бұрын
Thank you so much! I really appreciate it!
Thanks a lot, Mr. mattwattsart I always repeat every tut you made many times and trying to use it in my work .. please continue and make a lot of videos ..you are amazing.
@mattwattsart
3 жыл бұрын
Thank you so much! I appreciate the feedback and hearing that it is helpful.
Dear Matt, I have been working with ToonBoom for many years and it is always a great pleasure to learn new things from masters like you. Keep it up!
@mattwattsart
3 жыл бұрын
Hi Ronen, thank you so much for those kind words:) I hope to be making more tutorials when I get some free time.
This is pure gold. Easily one the best tutorials i've ever seen on rigging in Toon Boom. Learned a lot! Thank you so much! Keep it going and I hope your channel gains lots of subs
@mattwattsart
3 жыл бұрын
Thanks Renan! I really appreciate your comment. It's been fun to see more subscribers coming along and I feel very blessed to have learned how to do all these things over the years and I'm very happy that I can help give back to the community. I'm so glad it's helpful.
your videos are very special. I have benefited a lot
@mattwattsart
3 жыл бұрын
Thank you so much for those kind words! I've spent many years learning all this stuff and I'm very happy it can help:)
Excellent tutorial, good job Matt! Keep up the good work and will keep watching!
@mattwattsart
2 жыл бұрын
Thanks so much Tim!
I am eternally grateful to you!!! This is spot on!
@mattwattsart
3 жыл бұрын
Thanks so much Yahya! I appreciate the kind comment and I’m glad it’s helpful
Thank you Matt..continue
@mattwattsart
3 жыл бұрын
You're welcome. Thank you for the comment.
Go on matt 👏 what you do in rigging is different 👏 ..
@mattwattsart
3 жыл бұрын
Thanks!
Very good tutorial
@mattwattsart
2 жыл бұрын
Thank you so much!
Amazing 👏 🤗
@mattwattsart
3 жыл бұрын
Thank you so much!
Isn’t like that similar process for the Ghost and Molly McGee Animation? I noticed Molly’s arms have deformers and separated arm pieces.
Your way in teaching is amazing you are giving us too much information. You are a wonderful teacher .. Please how can we make a mouth that fits with the head of 180 ..so I can use it(the mouth) with MC master controller for a long term production..and please you should continue.
@mattwattsart
3 жыл бұрын
Well thank you so much! Rigging a mouth is one of the next things I want to show. Basically, I like to sync a few layers for a mouth: Upper_Lips, Lower_Lips, Upper_Teeth, Lower_Teeth and Tongue. I draw a sequence of mouth shapes starting with 01 closed to 06 wide open and all those between are simple in-betweens. I start by drawing 01 closed and 06 wide open with the lower teeth just barely visible at the bottom of the mouth. I copy and paste those lower teeth to all of the lower teeth drawings... this means they will be hidden in most of the mouth shapes, but they will be available to move up into the mouth when I need them. Then 09 is an 'oo' shape and the stuff between 06-09 are in betweens for 'r' and 'O' and then I make any unique or weird special mouths like 'f' on cell swap 10 or 11. I usually draw happy, neutral and sad mouths for each view of the rig (FR- front, QF- Quarter Front and PR Profile), that's 9 sequences of mouths total. I separate all the lines to the Line-Art layers and the colour fills to the Colour-Art layers. On the Underlay layers of the lips, I put some shapes that are either below the top lips or above the bottom lips and then I use a white cutter to give me the shape where they meet and then I use that on another white cutter below the teeth and tongue to reveal "inside the mouth". Each of those layers will have their own pegs, so this kind of mouth is nice because you can just use the bracket keys to open or close the mouth and then you can move the teeth when you need to. The key is that you want to be able to select all the individual pegs (not the Master mouth peg) and reset them so the mouth goes back to normal quickly. You move the master peg so the mouth will be in the right spot from view to view and then you draw the new drawings with no keyframes on their individual peg layers... we always want to be able to reset to a default usable position. Oh man... sorry, this is a lot to explain. I'll need to make a video about it. Finally, I like to add envelope deformers to the 02 mouth (which is open just enough to show the upper teeth for 'n' and 's') and envelope deformers to the 06 widest open mouth swap. This way I can do the majority of the lip sync with swapping drawings and then I have the 02 and 06 deformer mouths to get a bit of custom stuff when I need. There are ways to simply build out a deformer mouth and keyframe it to do the whole lip sync and then use Master Controllers to access them all, but I prefer the hybrid method where most of it is cell swaps with a few deformers for when I need them. Again, this will be easier to digest in a video tutorial:)
@THEKILLER-ut3xh
3 жыл бұрын
@@mattwattsart thanks a lot, Sir. , You are very generous in giving informations. Believe me, I read every single word, and I will repeat READING and STUDYING this answer many times until I can succeed with it. For me, It is a new method of rigging the mouth, but I will practice it, I am very very excited for the next video. Thank you again, sir.
@mattwattsart
3 жыл бұрын
@@THEKILLER-ut3xh haha! I feel like I got mumbling a bit, so if it starts to break down in making sense, please don't get too frustrated on it. We'll see when I can can get around to making a video about it. Thank you so much for the encouragement:)
@vip_2496
3 жыл бұрын
@@mattwattsartI would ask, in this way, can we still do auto lip-sync or we should do that only manually?
@mattwattsart
3 жыл бұрын
@@vip_2496 Fantastic question! I used to use Auto lip sync when I was working on educational slides with avatars that were 1200- 2400 frames long. Uggh, single scenes should never be that long because they get boring. Anyway I would use that feature and then always have to go through and touch it up because it never quite seemed to do it all perfectly. I found that if I went through manually scrubbing the timeline using the bracket keys, I could do it almost as fast and much better than the auto stuff. So yeah, for pro quality lip sync, I would recommend doing it manually and I often like to use my few deformer mouths and add some asymmetry to make more custom shapes here and there when needed. Again, great question. I'll have to mention that workflow when I make the video.
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Hi Matt, I love this tutorial but have a question. How are you connecting the hand to the second 2 point deformer arm if at all? Thanks in advance if you have a minute.
Great videos (all of them) Matt Watts. Here's my issue. I can't find a solution to it anywhere on the internet. I create the standard arm: upper arm, lower arm, cuff, hand and create a sync arm layer that's a one-piece arm. It all works great except for one thing. The cuff and hand are not going to move with the deformation chain of the synced one-piece arm because that's on the upper arm layer, and the cuff and hand are pegged to the lower arm layer. Since the lower arm layer is nullified by the one-piece arm swap, the cuff and hand stay in place. If you move the one arm peg then they'll of course move just fine. But if you're deforming the one-piece arm they won't react. Is there anyway to switch pegs along with the synced swap? Any thoughts on how that can be achieved? Thanks
Hi Matt! Love your tutorials, and your art style is very cool too!!! I'm wondering if you have a simple rig that is available for download. I've been an illustrator since the 80's and I've been doing really small animation projects for a half dozen years as they come up... and I'm still really in learning mode. I'm doing an animation that requires a front and ¾ view... I know you're a very busy guy, but I thought I'd just check to see if something like that is a possibility. Thanks again for all your hard work on your tutorials. They are really good!!
@mattwattsart
3 жыл бұрын
Eddie, thank you so much for this message. I really appreciate it and yep, you guessed it, I stay pretty busy. It turns out that Toon Boom has some rigs you can download on their Toon Boom Learn Portal in the Journeys for Cut-Out Animation 2. Here is a link: learn.toonboom.com/courses/cut-out-animation-2?c=13 We'll see in the future if I can get something up to help you out, but please feel free to ask any questions you might have. All the best to you! Thanks again.
@eddieyoung108
3 жыл бұрын
mattwattsart Thank you Matt!! That’s perfect, I will use the link you provided, and I would love to ask you a question once in a while… Thank you so much for that! ❤️😊👍
@mattwattsart
3 жыл бұрын
@@eddieyoung108 you bet! Please feel free to ask questions. It's fun to talk Harmony:)
@eddieyoung108
3 жыл бұрын
mattwattsart Hello again Matt… Can you tell me how I should reach out to you if have a question? I promise not to bug you too much. Thanks again! 😊🙏
What is the purpose of the arm_SYNC layer? Why not just sync the arm and forearm with each other without having a third layer?
Hi Matt! Nice to meet you!! I loved your tutorials! Amazing! Could you please help me with my case? I have a Sausage character rig, with 2 arms. And I inserted just a vertical spaghetti deformer in it´s body, for it to look flexible. But I can´t find a single way on how to make the arm pegs pivots (aligned with individual shoulders - L / R) follow the curves and deformations of the sausage body. I mean... Everytime I move the vertical body deformer, the arms go both to Japan hahahaah! I tried all kinds of kinetic outputs, and no results =( Could you please help me on how to "stick and glue" the sausage arms to the trunk containing a deformer? PS: The arms also do have Spaghetti deformers =) Thank you very much! Mauro
Hello, are you using the Cintiq engine with your software?